Simple Rope Tool || Houdini Tutorial

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • In this video you will learn how to make a base setup for a rope tool. With this tool you can quickly add ropes around different kinds of shapes and objects. Like around branches or even around arms as shown both in the video. This tool can be a huge time saver and you could tweak it to your own.
    It can also be used in game engines like Unity or Unreal engine with the plugin.

ความคิดเห็น • 44

  • @serjanburlak2736
    @serjanburlak2736 4 ปีที่แล้ว +17

    Simon, thank you very much!!! Such intelligent, "simple", logical & efficient setup without overcomplicating it with VEX. Thank you!!!

    • @keltart809
      @keltart809 4 ปีที่แล้ว +1

      yes I always get lost in those complicated tutorials with VEX.

  • @PostmanStudio
    @PostmanStudio 4 ปีที่แล้ว +1

    Thank you for this tutorial, I’ve learn new nodes!

  • @sskidmore13
    @sskidmore13 4 ปีที่แล้ว +5

    Another method is to use the boolean seam option to generate a curve at each intersection of the grid and the collision mesh. then use a triangulate 2d node to generate a convex hull from those intersection curves. This bypasses the need for the remesh and ray step you're doing. That's what I ended up doing in my method. Nice approach though

    • @desocrate
      @desocrate 4 ปีที่แล้ว

      boolean is slower to process I think, but still a viable solution

    • @oliverdavies9071
      @oliverdavies9071 4 ปีที่แล้ว +1

      @@desocrate It is faster than a ray step and remesh by a long shot. Fewer nodes too.

  • @jobro88
    @jobro88 6 หลายเดือนก่อน

    learn alot quick and easy. Thank you

  • @pawpotsRS
    @pawpotsRS 3 ปีที่แล้ว +1

    I hope you can make a series of generating procedural houses even the basics without using the labs. really appreciate your page specially this one.

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much, Simon!

  • @dongxianbones
    @dongxianbones 2 ปีที่แล้ว

    thank you for this amazing tutorial, which i couldn't find anywhere else. it is really nice, for i was trying to use 3ds max to achieve this wrapping effect but in vain.

  • @elk_h
    @elk_h 4 ปีที่แล้ว

    incredible useful. thank you very much for the breakdown Simon!

  • @philmehrart
    @philmehrart 3 ปีที่แล้ว

    Thanks for the awesome tut, you have a very good way of teaching. Houd continues to amaze me, quite new coming to it but I always find myself audibly going "whoa" when seeing stuff like this :D

  • @LucasSouza-zb5fr
    @LucasSouza-zb5fr 2 ปีที่แล้ว

    Amazing !!

  • @globglob3d
    @globglob3d 4 ปีที่แล้ว

    Simple and effective, love it

  • @Carteblanchefx
    @Carteblanchefx 4 ปีที่แล้ว

    Awesome!

  • @rickedeckard2006
    @rickedeckard2006 4 ปีที่แล้ว

    Effective - Thanks!

  • @ProjectRelease
    @ProjectRelease 4 ปีที่แล้ว

    Awesome tutorial, cool idea :)

  • @JuyongJeon
    @JuyongJeon 4 ปีที่แล้ว

    Thank you so much !!!!

  • @sams_3d_stuff
    @sams_3d_stuff 4 ปีที่แล้ว

    Nice! Thanks.

  • @davidfosford
    @davidfosford 4 ปีที่แล้ว +2

    thanks for the tutorial, how do i make my viewport look like yours (without the grid and lighting etc)

    • @baileycohen7775
      @baileycohen7775 3 ปีที่แล้ว +1

      On top of the right hand bar of the viewport there's options to turn the lights on and off, signified by various light bulbs. There's also a grid button there that will get rid of the grid view for you.

  • @focusmaya251
    @focusmaya251 4 ปีที่แล้ว

    Thanks 👍

  • @Kristianhotable
    @Kristianhotable 4 ปีที่แล้ว

    Thx!

  • @user-qf4ur2xd2c
    @user-qf4ur2xd2c 4 ปีที่แล้ว

    Thanks

  • @playboy8303
    @playboy8303 2 ปีที่แล้ว

    Man ! you should create a Modeling Course

  • @nilodorus1243
    @nilodorus1243 3 ปีที่แล้ว +1

    Amazing! Question, how do you keep the density of the rope twists even as it spreads out?

    • @simonhoudini5074
      @simonhoudini5074  3 ปีที่แล้ว +1

      In the sweep is a setting to set the twist per unit distance. It is a drop down menu.
      Also SideFX Labs has a rope tool which I help making, it is worth checking out

    • @nilodorus1243
      @nilodorus1243 3 ปีที่แล้ว +1

      @@simonhoudini5074 amazing! Thank you so much!

  • @xnomph8988
    @xnomph8988 ปีที่แล้ว

    hey! any chance u could make u tutorial fro the branches?

  • @ModelWhatYouSee
    @ModelWhatYouSee 4 ปีที่แล้ว

    Great tutorial! Is it possible to ask how you got the tube that you used in the sweep to be a braided rope? I know how to make the rope, but how do you get the rope to deform to your prim setup?

    • @simonhoudini5074
      @simonhoudini5074  4 ปีที่แล้ว +1

      Thanks! With the new sweep of houdini 18 you can easily make different styles, like this video here should help th-cam.com/video/RCux_9B6ua8/w-d-xo.html

  • @RedBattalion9000
    @RedBattalion9000 2 ปีที่แล้ว

    ...Use insert curve mesh in Zbrush. That's way more better.

  • @hossx2001
    @hossx2001 4 ปีที่แล้ว

    WoW

  • @dmitryflow7948
    @dmitryflow7948 4 ปีที่แล้ว

    Thank you for this tut! Is this works with 17.5? Can't find Surface Option in Sweep node(

    • @simonhoudini5074
      @simonhoudini5074  4 ปีที่แล้ว

      Houdini 18 has a new and better sweep node.
      But you can still have some results with Houdini17.5

    • @dmitryflow7948
      @dmitryflow7948 4 ปีที่แล้ว

      @@simonhoudini5074 ok, thank you, Im still begginer so will try :)

  • @nictanghe98
    @nictanghe98 4 ปีที่แล้ว

    hmm i wander how to make it not go partialy around the branch when it should go straight to the other brach.

    • @simonhoudini5074
      @simonhoudini5074  4 ปีที่แล้ว

      You can do a check first which branches/models will be influenced by the rope.
      On twitter posted also an updated version
      mobile.twitter.com/simon_houdini/status/1242509125705175042

  • @aldo_3d
    @aldo_3d 4 ปีที่แล้ว

    How do you get 3 tube primitives in one single geo node...I cant rotate them if i try the same

    • @RazzMattazz101
      @RazzMattazz101 4 ปีที่แล้ว +1

      th-cam.com/video/RCux_9B6ua8/w-d-xo.html

  • @fabiosobrin7078
    @fabiosobrin7078 4 ปีที่แล้ว

    Hi Simon, Im very new to this software.
    My ropes overlap the tubes,
    is there any way I can avoid that?

    • @ShuvrodeepDutta
      @ShuvrodeepDutta 4 ปีที่แล้ว +3

      use peak tool after shrink wrap

  • @madmodder
    @madmodder 4 ปีที่แล้ว

    So, how do we get to the very start of the video? Im brand new to houdini and am completely at a loss for how to get to that point.

  • @techforgamedevs6954
    @techforgamedevs6954 4 ปีที่แล้ว

    Thanks