Simple Rope Tool || Houdini Tutorial

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 44

  • @biogenicdesign
    @biogenicdesign 4 ปีที่แล้ว +17

    Simon, thank you very much!!! Such intelligent, "simple", logical & efficient setup without overcomplicating it with VEX. Thank you!!!

    • @keltart809
      @keltart809 4 ปีที่แล้ว +1

      yes I always get lost in those complicated tutorials with VEX.

  • @jobro88
    @jobro88 10 หลายเดือนก่อน

    learn alot quick and easy. Thank you

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much, Simon!

  • @PostmanStudio
    @PostmanStudio 4 ปีที่แล้ว +1

    Thank you for this tutorial, I’ve learn new nodes!

  • @sskidmore13
    @sskidmore13 4 ปีที่แล้ว +5

    Another method is to use the boolean seam option to generate a curve at each intersection of the grid and the collision mesh. then use a triangulate 2d node to generate a convex hull from those intersection curves. This bypasses the need for the remesh and ray step you're doing. That's what I ended up doing in my method. Nice approach though

    • @desocrate
      @desocrate 4 ปีที่แล้ว

      boolean is slower to process I think, but still a viable solution

    • @oliverdavies9071
      @oliverdavies9071 4 ปีที่แล้ว +1

      @@desocrate It is faster than a ray step and remesh by a long shot. Fewer nodes too.

  • @dongxianbones
    @dongxianbones 2 ปีที่แล้ว

    thank you for this amazing tutorial, which i couldn't find anywhere else. it is really nice, for i was trying to use 3ds max to achieve this wrapping effect but in vain.

  • @pawpotsRS
    @pawpotsRS 4 ปีที่แล้ว +1

    I hope you can make a series of generating procedural houses even the basics without using the labs. really appreciate your page specially this one.

  • @xnomph8988
    @xnomph8988 ปีที่แล้ว

    hey! any chance u could make u tutorial fro the branches?

  • @davidfosford
    @davidfosford 4 ปีที่แล้ว +2

    thanks for the tutorial, how do i make my viewport look like yours (without the grid and lighting etc)

    • @baileycohen7775
      @baileycohen7775 3 ปีที่แล้ว +1

      On top of the right hand bar of the viewport there's options to turn the lights on and off, signified by various light bulbs. There's also a grid button there that will get rid of the grid view for you.

  • @LucasSouza-zb5fr
    @LucasSouza-zb5fr 2 ปีที่แล้ว

    Amazing !!

  • @elk_h
    @elk_h 4 ปีที่แล้ว

    incredible useful. thank you very much for the breakdown Simon!

  • @philmehrart
    @philmehrart 3 ปีที่แล้ว

    Thanks for the awesome tut, you have a very good way of teaching. Houd continues to amaze me, quite new coming to it but I always find myself audibly going "whoa" when seeing stuff like this :D

  • @ProjectRelease
    @ProjectRelease 4 ปีที่แล้ว

    Awesome tutorial, cool idea :)

  • @nilodorus1243
    @nilodorus1243 3 ปีที่แล้ว +1

    Amazing! Question, how do you keep the density of the rope twists even as it spreads out?

    • @simonhoudini5074
      @simonhoudini5074  3 ปีที่แล้ว +1

      In the sweep is a setting to set the twist per unit distance. It is a drop down menu.
      Also SideFX Labs has a rope tool which I help making, it is worth checking out

    • @nilodorus1243
      @nilodorus1243 3 ปีที่แล้ว +1

      @@simonhoudini5074 amazing! Thank you so much!

  • @globglob3D
    @globglob3D 4 ปีที่แล้ว

    Simple and effective, love it

  • @Carteblanchefx
    @Carteblanchefx 4 ปีที่แล้ว

    Awesome!

  • @playboy8303
    @playboy8303 2 ปีที่แล้ว

    Man ! you should create a Modeling Course

  • @ModelWhatYouSee
    @ModelWhatYouSee 4 ปีที่แล้ว

    Great tutorial! Is it possible to ask how you got the tube that you used in the sweep to be a braided rope? I know how to make the rope, but how do you get the rope to deform to your prim setup?

    • @simonhoudini5074
      @simonhoudini5074  4 ปีที่แล้ว +1

      Thanks! With the new sweep of houdini 18 you can easily make different styles, like this video here should help th-cam.com/video/RCux_9B6ua8/w-d-xo.html

  • @JuyongJeon
    @JuyongJeon 4 ปีที่แล้ว

    Thank you so much !!!!

  • @rickedeckard2006
    @rickedeckard2006 4 ปีที่แล้ว

    Effective - Thanks!

  • @focusmaya251
    @focusmaya251 4 ปีที่แล้ว

    Thanks 👍

  • @nictanghe98
    @nictanghe98 4 ปีที่แล้ว

    hmm i wander how to make it not go partialy around the branch when it should go straight to the other brach.

    • @simonhoudini5074
      @simonhoudini5074  4 ปีที่แล้ว

      You can do a check first which branches/models will be influenced by the rope.
      On twitter posted also an updated version
      mobile.twitter.com/simon_houdini/status/1242509125705175042

  • @techforgamedevs6954
    @techforgamedevs6954 4 ปีที่แล้ว

    Thanks

  • @sams_3d_stuff
    @sams_3d_stuff 4 ปีที่แล้ว

    Nice! Thanks.

  • @dmitryflow7948
    @dmitryflow7948 4 ปีที่แล้ว

    Thank you for this tut! Is this works with 17.5? Can't find Surface Option in Sweep node(

    • @simonhoudini5074
      @simonhoudini5074  4 ปีที่แล้ว

      Houdini 18 has a new and better sweep node.
      But you can still have some results with Houdini17.5

    • @dmitryflow7948
      @dmitryflow7948 4 ปีที่แล้ว

      @@simonhoudini5074 ok, thank you, Im still begginer so will try :)

  • @aldo_3d
    @aldo_3d 4 ปีที่แล้ว

    How do you get 3 tube primitives in one single geo node...I cant rotate them if i try the same

    • @RazzMattazz101
      @RazzMattazz101 4 ปีที่แล้ว +1

      th-cam.com/video/RCux_9B6ua8/w-d-xo.html

  • @RedBattalion9000
    @RedBattalion9000 2 ปีที่แล้ว

    ...Use insert curve mesh in Zbrush. That's way more better.

  • @Kristianhotable
    @Kristianhotable 4 ปีที่แล้ว

    Thx!

  • @hossx2001
    @hossx2001 4 ปีที่แล้ว

    WoW

  • @fabiosobrin7078
    @fabiosobrin7078 4 ปีที่แล้ว

    Hi Simon, Im very new to this software.
    My ropes overlap the tubes,
    is there any way I can avoid that?

    • @ShuvrodeepDutta
      @ShuvrodeepDutta 4 ปีที่แล้ว +3

      use peak tool after shrink wrap

  • @madmodder
    @madmodder 4 ปีที่แล้ว

    So, how do we get to the very start of the video? Im brand new to houdini and am completely at a loss for how to get to that point.

  • @김성열-h9d
    @김성열-h9d 4 ปีที่แล้ว

    Thanks