Houdini | Multiple Curve Extrusions with UVs

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 12

  • @krisorpilla1771
    @krisorpilla1771 3 ปีที่แล้ว

    Thank you so much for your thorough explanation of the Sweep Sop Generating 0 to 1 Proportional UV's from a profile. This is really helping me setup some clean geo to user Shaders for SDF based expressions!

  • @rickedeckard2006
    @rickedeckard2006 4 ปีที่แล้ว +1

    Really cool. Thanks for the help!

  • @kypinkham797
    @kypinkham797 4 ปีที่แล้ว

    What an actual legend. Really clean tutorial, helped me out a ton. Thanks!

  • @MeatFloat
    @MeatFloat 4 ปีที่แล้ว

    Thank you so much for this. I was stuck on something before that.

  • @photoindra
    @photoindra 6 ปีที่แล้ว +1

    Nice! More Houdini!

  • @mas_bass460
    @mas_bass460 4 ปีที่แล้ว

    thank you for your video! really clear and precise. how would you add a modifier that changes the scale of the profile like the poly extrude does along the spine ?

  • @maksimslobodian5211
    @maksimslobodian5211 5 ปีที่แล้ว

    Great explanation. Thank!

  • @Pcdrom
    @Pcdrom 4 ปีที่แล้ว

    Thank a lot as this was really helpfull for my tree project.
    Quick note though in case somebody face the same issue I had... As the UVlayout node as been updated, you'll have to promote the UV attribute to vertex before doing the final Fuse closing the open edges, otherwise it will mess up with the UVs. (The previous UVlayout node used to promote it itself but the new one doesn't...)
    Edit: Still struggling having proper UVs though as I have a pscale along the branches shaping the sweep =(

  • @TheOmnipRotenT
    @TheOmnipRotenT 5 ปีที่แล้ว

    Thanks a lot! You helped me figure this out!

  • @wewantmoreparty
    @wewantmoreparty 2 ปีที่แล้ว

    great thanks

  • @giuseppemilana6220
    @giuseppemilana6220 3 ปีที่แล้ว

    Mannnn are you coming from Heaven? Thanks a lot for this video. This is the right way to teach Houdini. No just click here, here, and here.