Thank you! Appreciate it. The wood is based on a texture pack from cc0textures (desaturated diffuse) . A little slim library still, but high quality :) If you want to see the setup, the scene file is included in the full course at gumroad: gumroad.com/l/ks9
Thank you! Yes that could be something indeed. Been considering doing such a tut.Also worth mentioning that the scene is available through the course at gumroad if you want to have a closer look under the hood.
I would like to know how to make a white (very light grey) cloth. Even if I change the color and the width of the threads to maximum all I can achive is a pretty dark grey/brownish cloth. The lighting of the scene should be fine as all the other materials in the scene looks great. What could be the problem? Any thoughts on this? Great tutorial btw, Thanks!
Hi Boldizsár, Yes I've had that challenge myself a couple of times, and whereas I didn't manage to get a fully bright white(hoping this would be dealt with in KS10), there are some steps you can do to increase the whiteness. 1. Reduce Refractive Index to 1,2-1,4. While this might not be "scientifically correct", it does some wonders in allowing the material to reflect less of the lighting. Or at least that's what I believe is happening, but I'm on thin ice regarding what's actually happening regarding the absorption. You can actually mimic a metallic look by bumping it up to 6-8. 2. Reduce the distance between threads. Maybe have little to no distance between threads to avoid the shadowy squares inbetween the weft and warp. somewhere around 0,9-0,98 should do. 3. Increase the weave tension: Increasing it to something around 100-3000 might reduce the shadows between the yarn. You need to play around a little with this though to make sure you preserve a shape you want. A high tension together with zero distance between threads makes the material a little buggy. 4. Change from round to ribbon. Might not be what you're after, but at least it will remove the shadows on the individual yarns and leave the material brighter. Hope something from these work out for you. And thanks for the kind words!
Miror Thank you for the quick and detailed response! Yes setting the reflective index around 1 gave me the best results, but still not perfect. I am actually working on a lampshade detail. So I imagine to get scattered light / illumination through the cloth wouldn’t work out anyway.
@@pilldreamer Reducing it to 1 would be a bit too much i suspect. Doesn't it come off as flat? Actually you could make light shine through bit of gap between the threads and enable "Transparency" at the bottom of the shader :)
waw nice shot....ok, nice keyshot!
Thanks Magnus!
Always showing new things, excellent tutorial!
Love it Magnus! Cool intro! :)
Cheers Martin! Happy to hear that! Intro is a little AE magic by Esben :)
Nice tutorial! It would be great to know how you made the wood texture, it looks great! Congratulations!
Thank you! Appreciate it. The wood is based on a texture pack from cc0textures (desaturated diffuse) . A little slim library still, but high quality :) If you want to see the setup, the scene file is included in the full course at gumroad: gumroad.com/l/ks9
Amazing tutorial! Thanks a lot!
Amazing work! I was wondering if you could do a tutorial for the environment and lighting of this. Would be great!
Thank you! Yes that could be something indeed. Been considering doing such a tut.Also worth mentioning that the scene is available through the course at gumroad if you want to have a closer look under the hood.
I would like to know how to make a white (very light grey) cloth. Even if I change the color and the width of the threads to maximum all I can achive is a pretty dark grey/brownish cloth. The lighting of the scene should be fine as all the other materials in the scene looks great. What could be the problem? Any thoughts on this?
Great tutorial btw,
Thanks!
Hi Boldizsár,
Yes I've had that challenge myself a couple of times, and whereas I didn't manage to get a fully bright white(hoping this would be dealt with in KS10), there are some steps you can do to increase the whiteness.
1. Reduce Refractive Index to 1,2-1,4. While this might not be "scientifically correct", it does some wonders in allowing the material to reflect less of the lighting. Or at least that's what I believe is happening, but I'm on thin ice regarding what's actually happening regarding the absorption. You can actually mimic a metallic look by bumping it up to 6-8.
2. Reduce the distance between threads. Maybe have little to no distance between threads to avoid the shadowy squares inbetween the weft and warp. somewhere around 0,9-0,98 should do.
3. Increase the weave tension: Increasing it to something around 100-3000 might reduce the shadows between the yarn. You need to play around a little with this though to make sure you preserve a shape you want. A high tension together with zero distance between threads makes the material a little buggy.
4. Change from round to ribbon. Might not be what you're after, but at least it will remove the shadows on the individual yarns and leave the material brighter.
Hope something from these work out for you. And thanks for the kind words!
Miror Thank you for the quick and detailed response! Yes setting the reflective index around 1 gave me the best results, but still not perfect.
I am actually working on a lampshade detail. So I imagine to get scattered light / illumination through the cloth wouldn’t work out anyway.
@@pilldreamer Reducing it to 1 would be a bit too much i suspect. Doesn't it come off as flat?
Actually you could make light shine through bit of gap between the threads and enable "Transparency" at the bottom of the shader :)
helped me a lot thanks !
Thx a lot for this, really good result. I wanted to ask you about your hardware configuration in order to use keyshot on this level?
good job
Minute Tutor 6.31 Can you please explain further? I still don't understand. Thank you.