PBR Textures in KeyShot the RIGHT Way

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 48

  • @LukeLV-uf3br
    @LukeLV-uf3br ปีที่แล้ว +6

    I've been puzzled for a long time about how to properly link Poliigon materials to KeyShot. After watching your explanatory video, I've had an epiphany - thank you so much! This video has been a huge help to me.

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Cool. I'm happy to hear that!

  • @giorgiobianchini
    @giorgiobianchini ปีที่แล้ว +3

    Useful tips, especially the part of linearizing textures is something I never would have thought about. A metalness workflow video would be very appreciated. Thanks a lot!

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว +1

      It's easy to forget. While you can technically get away without doing it, it's just nice to know why colors might shift or gloss/specular values look different.

  • @georgefernandez1643
    @georgefernandez1643 ปีที่แล้ว +3

    Awesome video Will. Thanks for always providing clear and concise training info.The cheat sheet will live on on my desktop

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Awesome! Happy to help :)

  • @ishakudale3162
    @ishakudale3162 6 หลายเดือนก่อน +2

    This was super helpful. Looking forward to the Metalness workflow video :)

  • @SanketShelar-w6v
    @SanketShelar-w6v ปีที่แล้ว

    Great information about the materials! It will make my work much more efficient as I won't have to test each file to find the one that works.

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      I'm happy to hear that!

  • @designbynadeem
    @designbynadeem 5 หลายเดือนก่อน

    Super helpful! Thanks for making this video Will.

    • @WillGibbons
      @WillGibbons  5 หลายเดือนก่อน

      Hi Nadeem! Happy to hear from you. And that you found this one helpful! :)

  • @MrEe1010
    @MrEe1010 ปีที่แล้ว +1

    Yes, please do a metalness workflow video. :)

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว +1

      Thanks. Until then, the cheat sheet you downloaded should help out!

  • @RafPrado
    @RafPrado ปีที่แล้ว

    Very useful. Yes, Yes if you can cover the Metalness workflow too would be amazing. Thank you, Will.

  • @koki123
    @koki123 ปีที่แล้ว

    finally a great guide, thank you sooo much!!

  • @patriciobarrios4602
    @patriciobarrios4602 ปีที่แล้ว

    wow !! tiempo atras te habita consultado de como usar PBR en Keyshot !! y boom ! increíble y muchas gracias !!!

  • @RaymondGuo-007
    @RaymondGuo-007 ปีที่แล้ว

    Awesome video, and really look farward to the metalness workflow tutorial

  • @krislamba783
    @krislamba783 10 หลายเดือนก่อน

    Hi Will, this tutorial was a total life saver, so thank you! One quick question: some of Poliigon's metal textures have the color info in the reflection/specular map. When I add a color 2 number (to bring out the details) it turns it black & white... Is there a way to avoid this?

    • @WillGibbons
      @WillGibbons  10 หลายเดือนก่อน

      I'm not certain with the limited information I have. I would suspect you would not want to use a color to number to change that value. Only the 'contrast' setting if you need to linearize that texture.

  • @hamedtabatabaee9976
    @hamedtabatabaee9976 ปีที่แล้ว

    miss you bro . gr8 vid as always .tnx alot .

  • @irem3198
    @irem3198 9 หลายเดือนก่อน

    thank you for this video, I am trying to create, "poured concrete" texture from poliigon, according to your cheat sheet (big thanks btw). the package has metalness, I have keyshot 10, so what kind of material I should use to link metalness, because "metal" didn't have a Metallic Socket. Also it does not have REFL, so my specular socket stays epty in a way. Thank you for your videos, I hope you know how much we appreciate as beginners :)

    • @WillGibbons
      @WillGibbons  9 หลายเดือนก่อน

      Hi, the cheat sheet should say to use the 'generic' material type. Not metal. Generic material should have metalness socket.

  • @daveschaeken8507
    @daveschaeken8507 ปีที่แล้ว

    I downloaded a Stainless steel Material from Poliigon. When going trough the step-by-step Cheat Sheet, in the Metalness workflow, it says you need to plug the Metallness.png in the Metallic node. However, I cannot see that node in the material list (texture connection). Or should I start with a Metal material iso Plastic?

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Just to make sure... are you using the generic matrial type?

    • @daveschaeken8507
      @daveschaeken8507 ปีที่แล้ว

      @@WillGibbons No, I wasn't using the Generic material. Now I did, and I can see there is indeed a Metallic option in the list. Thanks a bunch! (Awesome tutorial btw.)

  • @Jirst01
    @Jirst01 10 หลายเดือนก่อน

    Hello~ I have a problem that im trying to move multiple procedural texture like spots and noise at the same time, is there any way to do that in keyshot or there isnt?

    • @WillGibbons
      @WillGibbons  10 หลายเดือนก่อน +1

      You have to use a color composite node to do that. You use the blend modes in there like Photoshop layers. I hope that makes sense. Otherwise look at KeyShot's online manual for color composite node.

  • @MrEe1010
    @MrEe1010 ปีที่แล้ว

    The link for the KeyShot PBR Material Cheat Sheet provided in the description, doesn't get me to the download.

    • @MrEe1010
      @MrEe1010 ปีที่แล้ว

      found it!. Had to click into the File Vault link and then scroll to the bottom of that page.

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Yeah, sorry about that. I wanted to follow the format of all the previous videos. Glad to hear that.

  • @vitthalgawali7631
    @vitthalgawali7631 ปีที่แล้ว

    Hi Sir,
    can you please help me below my point.
    how to hide and show part animation in keyshot.

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Did you try a fade animation?

  • @Imagination999
    @Imagination999 11 หลายเดือนก่อน

    is road map is cheat sheet ? i cant find it in file vault..

    • @WillGibbons
      @WillGibbons  11 หลายเดือนก่อน

      Sorry for the confusion. It's in the file vault and called 'PBR Materials Sheet'. You'll find it near the bottom of the images just like all the other project files.

    • @Imagination999
      @Imagination999 11 หลายเดือนก่อน

      Thanks man @@WillGibbons ☺

  • @kaustub6049
    @kaustub6049 หลายเดือนก่อน

    where is the option to add metalic map?

    • @WillGibbons
      @WillGibbons  หลายเดือนก่อน

      If you have a generic material node, there should be a node socket called 'metalness'. That's where you'd plug it in.

  • @lersaboi
    @lersaboi 4 หลายเดือนก่อน

    I don't see the cheat sheet anywhere? :(

    • @WillGibbons
      @WillGibbons  4 หลายเดือนก่อน +1

      It's in the file vault, along with all the other project files. You just need to scroll down a bit.

    • @lersaboi
      @lersaboi 4 หลายเดือนก่อน

      @@WillGibbons ah! I browsed the file vault a couple of times and just couldn't see it before I used search :) cheers!

  • @BarryLester
    @BarryLester ปีที่แล้ว

    setting the value in the specular map too high might break the law of conservation. for nonmetal materials, it represents the F0, which should be around 0.02~0.05 in linear space. that's why it's so dark in the original specular texture.

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Good question. I'll start by saying I'm not certain, but F0 only pertains to specular reflections where angle of incident is zero. And regarding law of conservation, that's just stating that a surface can't reflect more light than it receives. All KeyShot mateirals obey this law unless you're using emissive/light materials. Given my limited use of other render engines, I'm not sure if KeyShot treats specularity differently, but if don't adjust the specular or reflectance map to cover a wider range of values, the materials simply don't appear correct.
      So, in my experience, this is what's required to get these mateirals to render correctly in KeyShot. But if you have suggestions on how better to get the spec value to read correctly, I'm interested. Thanks for your comment!

  • @garsonlliang3652
    @garsonlliang3652 ปีที่แล้ว

    There are too many repetitive actions in 2D mapping, I hope they can be selected and adjusted at one time

    • @WillGibbons
      @WillGibbons  ปีที่แล้ว

      Right, that's why the mapping 2D node exists. But it would be great to controll more properties than just mapping.