when I was rendering I spent too much time to select the correct positions of lights . Last week I started to do project . You are a god gift to me.Thank you so much 💐💐💐💖
Hi Will, nice job and very useful tutorial. I was looking for some tips for a frosted effect only on the half of the bottle. Do you have a solution to share ? Many thanks!
Sure, just use a color gradient to drive the roughness value. The black areas of the gradient will be = to a value of 0, leaving that part of the bottle perfectly smooth.
Thank you very much for this tutorial, Will! This helps me a lot :-) Maybe you will make a tutorial about adding bubbles and make a good looking foam like it is on a Glass of Beer?
That's a tough one! If I don't get to that at some point, you might find this post by my friend David useful. forum.keyshot.com/index.php?topic=22259.0
there is an option in the textures/geometry option of the material graph to add bubbles to the liquid, but I'm not that sure, if it would add foam on top like a beer!
Love it ! It would be nice - and I'm not sure how feasible this is, but when you reference a feature (in this case the multiple surface scattering) to recommend what settings can get a similar outcome with other inputs. Saying this because I think the surface scattering is a keyshot 10 feature and wondering how to get a similar effect on 9! Anyway great video!
Ah! Yes. Well, if I was able to do this in any version before KeyShot 10 I certainly would have, haha. I don't have any way to create the same effect in an older version of the software unfortunately.
@@WillGibbons good looks on this response, I appreciate it. The material w/o the surface scattering is still worlds better than using glass material with roughness index! so still a good tutorial on the material.
It's a different algorithm. They are 'supposed' to be the same. Reality is, they seldom are. Sounds like it could be a bug depending on how big the discrepancy is.
Will - This is great; thanks for sharing. Question regarding your approach with liquid and offsetting it slightly into the bottle; I've taken this approach with some alcohol renderings, like bourbon and have gotten good results; Do you use this as a rule of thumb / general approach for all liquids? I do a lot of cosmetic products as well and I usually offset the products which are usually liquids or powders to be slightly smaller than pack; usually with acceptable results but wondering if this might be a better rule of thumb (this applies to frosted and clear glass and in some cases plastics)
Well, with nested dielectrics (two dielectric materials) it makes sense to do it this way and is what Luxion recommends. That said, for an opaque material I'm not 100% certain. I'd probably want to look at a reference in real life and compare.
Hi Will, thank you for responding. This is error it shows after I insert my email i.postimg.cc/rFXnK6ck/maintenance-mode.png (I posted a link with the screenshot since youtube comments doesn't let upload images)
3 ปีที่แล้ว
What modelling software do you use to create models for keyshot?
Yes. For that, a black and white texture needs to be used to control the roughness. The black part of the texture will produce clear glass and the white part will produce frosted glass. If you use gray, it will be less frosted.
Sorry, it doesn't work that way. There is no 3D rendering software that can render out transparent materials and allow them to be composited on top of colored backgrounds. The explanation why is a fairly complex topic that I don't believe I can explain here.
when I was rendering I spent too much time to select the correct positions of lights . Last week I started to do project . You are a god gift to me.Thank you so much 💐💐💐💖
Happy to help as always, thanks for the kind comment!
Your tutorials are the best out there! Thank you for taking the time explaining things so thoroughly
Please, never stop doing this. Thank you a lot for sharing your knowledge and work. ❤️
Right when I was poorly rendering my last project which has white frosted glass! You are a godsend Will!! Thank you!
Haha, that's some great timing! Glad to help. Would love to see the result!
Thank you for sharing those amazing works!
Thank you! Cheers!
Again, amazing that you provide such amazing tutorials and for free! The Keyshot files and videos are fantastic. Thanks again.
Just wanna say a big thank you! Your videos helped me a lot!
Thank you, Will, your tutorials are the best, thank you for sharing
Wonderful work William!
Thanks Edon!
Thank you, Will
My pleasure!
Thanks for the Attack Will ;), right at the Start
I'd like to think of myself as a level 8 educator and a level 2 entertainer ;)
Will help me so much, I usually have to render white frosted glass, and it usually doesn't look good as I would...
Great tutorial. Thank you !
this is best place to learn
Thanks! :)
great video as always!
Hi Will, nice job and very useful tutorial. I was looking for some tips for a frosted effect only on the half of the bottle. Do you have a solution to share ? Many thanks!
Sure, just use a color gradient to drive the roughness value. The black areas of the gradient will be = to a value of 0, leaving that part of the bottle perfectly smooth.
learn a lot and this is great ..........thanks
Thanks Will
Thank you very much for this tutorial, Will! This helps me a lot :-) Maybe you will make a tutorial about adding bubbles and make a good looking foam like it is on a Glass of Beer?
That's a tough one! If I don't get to that at some point, you might find this post by my friend David useful. forum.keyshot.com/index.php?topic=22259.0
there is an option in the textures/geometry option of the material graph to add bubbles to the liquid, but I'm not that sure, if it would add foam on top like a beer!
Love it ! It would be nice - and I'm not sure how feasible this is, but when you reference a feature (in this case the multiple surface scattering) to recommend what settings can get a similar outcome with other inputs. Saying this because I think the surface scattering is a keyshot 10 feature and wondering how to get a similar effect on 9! Anyway great video!
Ah! Yes. Well, if I was able to do this in any version before KeyShot 10 I certainly would have, haha. I don't have any way to create the same effect in an older version of the software unfortunately.
@@WillGibbons good looks on this response, I appreciate it. The material w/o the surface scattering is still worlds better than using glass material with roughness index! so still a good tutorial on the material.
you are the best
:D
Lol wow this video is clutch I’m working on a project rn that requires frosted white glass.
Thank you so much . can you please make a video about how to make gemstones looks sparkling , glowing .. ?!
I'm not sure. I don't really have any experience in this area.
@@WillGibbons Thank you so much Sir
How is it possible when i render with GPU that there are less stronger shadows vs rendering with CPU? I cant figure out what it is.
It's a different algorithm. They are 'supposed' to be the same. Reality is, they seldom are. Sounds like it could be a bug depending on how big the discrepancy is.
Will - This is great; thanks for sharing. Question regarding your approach with liquid and offsetting it slightly into the bottle; I've taken this approach with some alcohol renderings, like bourbon and have gotten good results; Do you use this as a rule of thumb / general approach for all liquids? I do a lot of cosmetic products as well and I usually offset the products which are usually liquids or powders to be slightly smaller than pack; usually with acceptable results but wondering if this might be a better rule of thumb (this applies to frosted and clear glass and in some cases plastics)
Well, with nested dielectrics (two dielectric materials) it makes sense to do it this way and is what Luxion recommends. That said, for an opaque material I'm not 100% certain. I'd probably want to look at a reference in real life and compare.
@@WillGibbons Thanks Will. Great Video.
thank you so much
You're welcome!
Hi! Thank you for the tutorial, but I'm not able to download the project file from your file vault? I say the website is in maintenance.
Can you try again? I just followed the link and everything seemed to work fine on my end. Let me know if you're still having trouble!
Hi Will, thank you for responding. This is error it shows after I insert my email i.postimg.cc/rFXnK6ck/maintenance-mode.png (I posted a link with the screenshot since youtube comments doesn't let upload images)
What modelling software do you use to create models for keyshot?
Fusion 360!
is it possible to make half frosted and half clear bottle? Like it is getting frosted.
Yes. For that, a black and white texture needs to be used to control the roughness. The black part of the texture will produce clear glass and the white part will produce frosted glass. If you use gray, it will be less frosted.
thank you
Cheers!
Hello, my glass renders black, and all what is behind it also... what I'm doing wrong? // Ok, it's was ray bounces, maybe it'll help someone )
nice!
How to export a clear glass bottle render as png......
Sorry, it doesn't work that way. There is no 3D rendering software that can render out transparent materials and allow them to be composited on top of colored backgrounds. The explanation why is a fairly complex topic that I don't believe I can explain here.
@@WillGibbonsI know how to do it in cinema 4d and render with Redshift...but struggling to find how to do it in key shot...