I dont use keyshot, but instead of duplicating the noise for the roughness map, if keyshot has a range/interpolation node then you can just route the noise into that and then interpolate the values to get the output you want.
Thanks for that awesome tutorial! I just have a major problem adjusting the scales of the bump maps. If I give it two bumps, I cant change their scales to diffrent numbres. Same if I add a label onto a textured material. The label atomatically takes the scale of the bump and i cant seperate them... Am I missing something I have to tick off or untick? Id really apprechiate an answer as this problem is kind of in the way of my deadline at uni ^^Thank you Esben :)
Love all your tutorials, very inspiring and engaging :) One thing I'd be interested in seeing is how you might approach welding or weld beads on a product. :)
Thanks a lot! Yeah, that is an interesting one. I would probably model that in the 3D software depending on the curvature of the weld. A flat one might be doable using a bump map. I'll add it to the list of tutorial topics and see what I can do :)
The cut out has been brushed creating horizontal striations. Another layer/ horizontal bump map would have given more depth to simulate brushed aspect. Nice one.
fantastic as always. think the model could have done with some radii on the corners of the thumb depression to improve the look. I'll be trying this material out for sure. thanks again!!!
can some one tell me what is best 1. To set the Enviroment and lighting, then do the materials or 2. Set the materials first and then do the rest. Incase if the answer is 2 which HDRI is the standard to set materials for? thanks in advance!
hi thank you for your tutorial. I'm sorry but which version of keyshot are you using? we are using version 5, and couldn't add second or third bump map. thank you in advance.
Hey Esben! Love your tutorials. I'm a new sub but I have already learnt a lot from watching your videos. I was wondering if you could render the final result in your tutorials and upload it somewhere so that we can see it in high quality. I would love to see your final and compare it to mine. A lot of detail is lost in these compressed TH-cam videos, as I'm sure you're well aware. Just a thought! Keep it up!
In the material tab, in the library panel, select the folder you want to add the material to and hit the 'import' button (second icon next to the search bar in the top of the material library), browse to the .kmp file and hit 'open'. That shoudl load the material into the selected folder.
This is great! Thanks a lot for the material sharing!
I dont use keyshot, but instead of duplicating the noise for the roughness map, if keyshot has a range/interpolation node then you can just route the noise into that and then interpolate the values to get the output you want.
Thanks for that awesome tutorial! I just have a major problem adjusting the scales of the bump maps. If I give it two bumps, I cant change their scales to diffrent numbres. Same if I add a label onto a textured material. The label atomatically takes the scale of the bump and i cant seperate them... Am I missing something I have to tick off or untick? Id really apprechiate an answer as this problem is kind of in the way of my deadline at uni ^^Thank you Esben :)
Love all your tutorials, very inspiring and engaging :)
One thing I'd be interested in seeing is how you might approach welding or weld beads on a product. :)
Thanks a lot!
Yeah, that is an interesting one. I would probably model that in the 3D software depending on the curvature of the weld. A flat one might be doable using a bump map. I'll add it to the list of tutorial topics and see what I can do :)
The cut out has been brushed creating horizontal striations. Another layer/ horizontal bump map would have given more depth to simulate brushed aspect. Nice one.
You're right! Good catch.
fantastic as always. think the model could have done with some radii on the corners of the thumb depression to improve the look. I'll be trying this material out for sure. thanks again!!!
Thanks a bunch. I think I have some small radii on it, but it could have been bigger for sure! Thanks for the comment :)
can some one tell me what is best
1. To set the Enviroment and lighting, then do the materials or
2. Set the materials first and then do the rest.
Incase if the answer is 2 which HDRI is the standard to set materials for?
thanks in advance!
Look good. Thank you so much. Please, let me know how to make mirror material?
Thanks. For a mirror I would go with the 'metal' material type with a white or very light gray color.
thank you :)
hi thank you for your tutorial. I'm sorry but which version of keyshot are you using? we are using version 5, and couldn't add second or third bump map. thank you in advance.
Hi Nathan. You need KeyShot 6 or above to use the material graph. Adding more than one bump map in prior version is not possible.
I'm using KS 5, I don't have the material graph option. Is this mac only?
Solution was update to KS 6.
Hey! I really love your tutorials! Can you make this materials downloadable?
Sure. I had problems uploading it to the KeyShot Cloud, but you can grab it here: gumroad.com/esbenoxholm
Hey Esben! Love your tutorials. I'm a new sub but I have already learnt a lot from watching your videos. I was wondering if you could render the final result in your tutorials and upload it somewhere so that we can see it in high quality. I would love to see your final and compare it to mine. A lot of detail is lost in these compressed TH-cam videos, as I'm sure you're well aware. Just a thought! Keep it up!
Hi Ben. Thanks a lot!
That is a great idea. I'll see what I can do.
hey, can you upload tutorial about creating good and cool base ground ? thank you so much
Sure, that is a great idea. Added to my lift of topics :) Thanks.
Bead Blasted Aluminum.kmp How do I open it?
In the material tab, in the library panel, select the folder you want to add the material to and hit the 'import' button (second icon next to the search bar in the top of the material library), browse to the .kmp file and hit 'open'. That shoudl load the material into the selected folder.
Excuse me! I used to how to use "KMP" format!
Sorry, not sure if I understand the question?
He means how to import the KS materail file. Go library, then select import, then navigate to the file saved.
@@sonderdesign5400 How do I open the KMP file? Can you tell me more clearly?
林宇 do you have ks2016