Giving (literal) voice to the people is going to make the choices a lot more difficult than they already were in the first game. Definitely looking forward to the game's release.
It reminds me of how it was easier to be a jerk or a psychopath in Fallout 1/2/Tactics. My victims had no voice. Hearing their reaction to my actions in 3/New Vegas/4 made it harder to be a murderhobo.
I'm thrilled that this isn't going to be just a reskinned sequel to the original Frostpunk. Looks like the devs are really keeping it fresh with new mechanics! Awesome!
Love how first game you play as the captain leading people for their survival by establishing the city from ground up and the second game you play as a steward working on expanding city :D
n fact, the simplest point is that players can accurately grasp all the publicly available details in the game, such as resources, population, etc. If you want to play reality, first put a mosaic on the statistics column above, such as wood:??? Coal:??? Or your staff lies, give you fake data, let the player not know that true data. Looking at the weather forecast, the storm is coming tomorrow, and the technology you have arranged can study+1 heat tonight. With thousands of coal inventories, you feel very safe. The storm arrived early that night, but the technology was not fully researched. It turned out that the staff had falsely reported the progress. So you ordered the overload to be activated, but unexpectedly the tower was about to explode! These days, they have secretly lowered the thermal level of the tower and turned on overload, just to save coal and give you a nice data figure! Fear swept through, and people began to blindly demolish all the facilities they could see, futilely reinforcing their houses and looting the warehouse supplies. You tried to call the guards to stop them, but you were horrified to find that the guards were also among the crowd. You are very desperate, pulling out your handgun in an attempt to stop their suicidal behavior, but the angry crowd roars at you, "You incompetent and foolish leader, you are going to kill all of us!" They approached you and beat you until seven or eight bones were broken. They took off your clothes and wanted to hang you under the energy tower. As suffocation and drowsiness spread, the final scene you see is people starting to kill each other, just for those few wooden boards or a can. If it were me, I would definitely be very desperate.
I must say: the trailer made me feel incredibly anxious and cornered. You guys sure know how to play on emotions. Can't wait to see how the final product turns out!
I can’t wait to hear the soundtrack. The first Frostpunk was so tragically beautiful. Now to hear voices behind the citizens with the crying of cellos and violins will be an emotional experience to say the least. Keep up the good work 11 bit, we are rooting for you!
'Tragically beautiful' is such a nice way to put it 💙 You can listen to the Frostpunk Playlist while we wait for Frostpunk 2's release! open.spotify.com/playlist/5ZzY44J1qn2zljsYh0OBEW?si=485826f4002540fd
Can we talk about a really underrated aspect of the Frostpunk series: the UI/UX design? Seriously, give that team a raise, it's absolutely beautiful! Also, beyond hyped for the new entry!
@@LLlap UI / UX is not just the menu at the top. It includes other screens like Dialogues, decision and voting screens etc. They look pretty good compared to 90% percent of the games out there. Don't be a whiner.
@@singed420snowinit9 Like I get what you are saying, but I feel like a dark mode for the UI won't make much of a difference when the game takes place in a snowy wasteland... if your UI is dark, the entire rest of the screen will still be fairly white due to large volumes of snow
11 bit studio is a little light in a ocean of devs which dont care about us - players. They always delivered a good games. This War of Mine - masterpiece about civilians trying to survive in city which is in war. Frostpunk - masterpiece about surviving extreme cold condition. Zero "day one patch", zero microtransactions, zero "sorry we couldnt delivere this so we gonna abandon this content for free and make it DLC", zero cutting 50% of a game just to realese it uncompleted just for money. Guys, do your work and people will still love your games. We are proud of you. *11 BIT STUDIO MUST SURVIVE*
@@11bitstudios Can you tell me when my Scouts will get back to me? They entered Tesla City about 30 years ago and have yet to send me any updates. Surely they're just gorging themselves on endless automated luxuries, right? Right?
The changing of the motto is actually an interesting idea. The first game’s “The city must survive” encapsulated the feeling of being alone in the frozen wastes, that your survival was not guaranteed, people needed hope to live another day, recourses are scarce and if you won’t make any decision, rash or otherwise, you are guaranteed to be frozen and forgotten by everything and the nature, god, gods themselves. Now, after 30 years, after the storm, the city is no longer trying to just exist, it needs to thrive, the old class divisions return as society is getting set in place, the almost unquestionable word of the captain ends, as people no longer just look forward to survive, but also looks back at their life and try to see, what can be improved and progress. However not everyone has the same idea and divisions, both wealth and ideological, rise as new recourse shortage comes around: coal. We now have to turn to oil as else the city could and probably will freeze back to 30 years and still there are many who reject the fact due to belief. The city is no longer a small surviving light among the wastes, it’s a a state. It no longer must just survive for another day against the storm, but thrive and not fall to division. THE CITY MUST NOT FALL!
Speaking of statehood wonder if in this game or any future iteration or dlc there will be a war of some kind, weather that be ideological or for resources with other smaller factions or even other city's. We almost had that in the last dlc with the outpost rebellion and the small factions surrounding it, so it's not like it's out of the question.
"that your survival was not guaranteed, people needed hope to live another day, recourses are scarce and if you won’t make any decision, rash or otherwise, you are guaranteed to be frozen and forgotten" Yeah, that's kinda central to what I liked about the first game. With respect, I'm kinda hoping your prediction for 2 is wrong, because I already own a lot of steampunk Civ-like city management games, and none of them have any sense of the grittiness and frigid fear of the first game. Sitting behind a desk analyzing spreadsheets tends to do that.
Suddenly this game came to my mind. I searched the browser and the gameplay trailer was released 1 minute ago. I have a strange bond with this game. I'm looking forward to the release day
Similar story, went and bought the first game on sale a few hours ago before this dropped and without knowing there was a second one being made, good timing lol.
The new building mechanics look very impressive to me. The first game being about individual buildings I didn't really see how a second game could expand on that idea. But increasing the level of abstraction and building entire zones of buildings is a great way to do that. I really love the idea of having a much larger sprawling city, with areas of poor people, workers, wealthier people, maybe an entire section where you were forced to turn off the heat.
10 หลายเดือนก่อน +13
ideas are not far away about what else could be added. Just check how civilization or age of wonders expanded. Also you could check what mods would make a more realistic experience. Politics, AoW could serve as base ideas on orientation (like order vs faith earlier), you could make overlapping rulesets about government. The other big thing is mentioned in this trailer: pollution. I could think of sever systems for handling biowaste, introducing animals (seen any picture from the early 1900's? Full of horses, donkeys, canary birds in mines. It could also expand on being more detailed about each building, like how and what you make in the hothouses, what systems needs to be researched for effectively making rations more diverse. What about making food/ration choices like more meat/veggies/etc? Introducing wind in the city as a system that removes smog/smoke, gardens, parks that can effectively remove some of it. How people's health is, like endurance/strength/mind/sanity for different "roles" of work. Imagine a "worker" (in FrostPunk1) being more detailed or even changing according to what job it works on: miners becoming strong and more enduring about air quality than someone sitting all day in your propaganda center or workshop handling plans of research. They could become shortsighted, being basically unfit for roles as explorers. Or manufacturing of eyeglasses like earlier you were manufacturing implants. What about manufacturing clothing for people? There is much depth if you look closely on the possibilities. The more realistic it feels the harder it gets, the deeper each rabbit hole gets. Balancing playability vs detail is always the key, and they did really well in the first game about keeping us on our toes about all the needs already :) I felt such "just one more turn" feeling too long ago, they handled keeping pressure up damn well already. High hopes for the next one and +1 copy sold at full price.
My first playthrough ever of Frostpunk was such a brutal experience. I never felt in control. Discovering the Adaptation tree perks was so dreadful. It really embodied the raw survival concept. It was mind blowing.
same, im STILL struggling to build the generator in the last autumn, im making it to the end of the game without getting fired but im only managing to get the generator just over halfway finished
@@SilverSkyCloud i had just a sliver of progress left, and i still got the bad ending in last autumn. i just called it a win, since it was a matter of seconds anyways.
Last Autumn is brutal. I managed a good ending after 10th playthrough. You need people, people and more people while watching that motivation drops like nobody business eeek.
The atmosphere created by this trailer has set the foundations for what is to be expected from Frostpunk 2's release and we can absolutely FEEL it. Well done 11-bit Studios! Hope rises greatly.
Hearing all the people calling out for the steward, watching everything get more and more desperate, seeing their faces even, stresses me out in exactly the same way the original did. I cannot congratulate whoever put this together enough; nothing could have made me more excited.
We went from "The City Must Survive" to "The City Must Not Fall" Show how much higher the stake is much more higher than just sick people and mouth to feed. Love it! All hail 11BitStudio! Let's march comrades, to the cold hell we'll prevail!
@ivanthenotsogreat9097 bigger stakes? The first game was about the survival of human kind itself. This is about the problem that comes after. They both have great stakes but the 2nd game couldnt even happen if the people from 1 didnt survive. Cant wait for this game!
The one thing I love about Frostpunk is how fantastically it evokes a sensation of dread. That feeling of something terrible approaching. It's painted in every part of the graphics, the VA performances, the UI. You just take a good look at it all and you start to feel uneasy. I'm here for it. See you on Day 1.
The addition of voice acting gives this a lot more depth than i thought it would. Really pumped to get this! Been playing the first one again to prepare. Stay warm out there my friends.
No don't make everything into TV please. just use the money from this on trilogy. just don't. The maximum of other medium is a board game, which they already done on the first one. Or to put more stretch, put it into some kind of animated series belt, kind of Love Death Robot. Just an episode. That's it.
also it gives a big cringe with the amount of "steward" i have heard. STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD
@@omnimoon3553 I think the point was that you’re being pulled in multiple directions, with people specifically looking for YOUR response, not just airing grievances in general.
Frostpunk was a game that I've cried, raged, and felt every imbetween playing. Hours and hours have been lost to the world, the beauty, the ambience, the music, the atmosphere. I'm so glad it's getting a sequel, I'll be the first one buying it. I can't wait.
I get the feeling that the theme to research is 'Systems Collapse". How civilizations built on complex intertwining systems can be stronger than the sum of their parts, but can also crumble faster than the blink of an eye. The City must Survive...
I don't think I've seen a survival citybuilder transition away from base survivalism to society-building like this. It's nothing like the first Frostpunk in gameplay or focus, and I LOVE IT. Thank you for having the audacity to do something different for a sequel even when so many would have been content with just incremental upgrades and expansion. It's not Frostpunk 1.5, it's something new, and it expands upon the Book of Laws system in a way other survival games would never give attention to. I look forward to it. THE CITY MUST NOT FALL!
Has to be transit or petroleum delivery. In FP1, there was at most 700 people, small enough to feasibly walk everywhere. But according to a screenshot New London now has little over 20k, and the cities will obviously be a lot bigger. So some kind of transport will probably be necessary
Pretty sure the pipes are for oil, since oil as a resource (instead of coal or in addition? unclear) was a pretty prominent part of the teaser material.
11 Bit Studios is a group that never misses. Frostpunk has such an amazing atmosphere and feels so brutal to play. I'm glad to see that it looks like everything has been turned up to 11 ;)
Always a concept I have dreamed of seeing tackled. So much of the post apocalyptic genre focuses on short term survival, but very few times do you see a "what now" moment once immediate survival has been obtained. Actually rebuilding after the fall and deciding how the new world is going to look afterwards.
God damn. Yesterday I finished "The Last Auttum" of Frostpunk 1 and it was brutal, one of the best expansions. I don't think I've ever found such a complete management game where the story, graphics, events, sounds and soundtrack, among others, are so immersive and make me want more. Honestly, I have never been so caught up in a game like this, I have given up hours of sleep or other things to want to know more about the plot. Honestly, if I already have trouble playing Frostpunk 1 on my current laptop, I don't think I can play this one due to my economic situation and the country. But the truth is that they have a gem on their hands that is really worth it. Congratulations
My God I got chills from that. Hope that exelent voice acting is part of the full experience. Also noticed the temperature barely gets a mention on the UI while the demands of the population bleeds across the center stage. This looks like a very different fight. Best of luck to the team.
Frostpunk was an incredible gaming experience, blending strategic city-building with a gripping narrative in a frozen dystopian world. The challenges and moral dilemmas kept me hooked, making it one of my favorite games. Excitement builds for the sequel as I eagerly anticipate the continuation of this captivating saga.
It was unity that pushed us forward. We knew the price of our survival, And we have paid it a hundred times. Now, its time to expand the last city on earth.
@@milanseitlerthe lighter colour just gives the vibe that society has moved on from the first game. Which is evident from the larger cities and governments
@@milanseitler Considering the usage of yellow blue and red colors in the game i think the milky gray is better for the color way, the colors would clash and be muted by a gray themme
From the trailer I see we are moving from the survivalist aspect to more higher level management role - which is a natural progression of the timeline and a bold choice for the developers. I like it a lot. I don't know how will end up, but I hope for the best. Most of the studios would do a reskin and keep the core gameplay, but here the emphasis is moved to follow the natural next step of the Frostpunk universe: Basic settlements are set, now it is the time to grow... and infighting.
I love the direction that this series is taking. I actually expected to end up like this, it's the natural progression of a society: after a struggle for survival, humans try to establish a permanent institution that guarantees a liveable living (even if usually only for certain classes and social strata). But it isn't just that: people, as intelligent being, have ideals and opinions about how thinghs should work, and then we have political struggle, done in legitimate or illegitimate ways (words that means all of nothing, as we know). Even the last words say a lot about the atmosphere: no more we need to survive, we need to strive and fall behind ever again, the trauma will be too great. In conclusion, as I have seen in the trailer, I expect that Frostpunk 2 will be still focused on mantaining the city funtional, but there will be no autocratic rule as the first game, since it is no longer needed this level of quickness in political decisions. A delicate balance of factions, political parties and organisations of citizens: that is the ultimate challenge.
The fact that this trailer is a bit anxiety inducing makes me want play the sequel so bad! the first one is already pure perfection with moral choices, and now with ppl getting a voice a new layer of "Oh boi" will be added. Love it!
Holy shit. It was already stressful hearing constant cries and requests from people on the 1st game, and now that you've added voice lines I already felt getting a bit overwhelmed haha.
I love seeing the expansion of the city and the social elements having higher priority. I am excited for the storytelling aspect / narratives that are to follow!
I have replayed the first game and all of its DLC not long ago and that reminded me on how much I love Frostpunk. Good job devs, this looks amazing, can't wait!
I can feel the anxiety, the distress, and darkness coming from the city. And I love it. Definitely a worthy successor. Super happy is coming on consoles and Game Pass from day one.
This is exactly the UI I could have hoped for a management game. The tone, style and color scheme hit me as perfect. Looking forward to play it already.
It's just a white bar on the top and bottom. There is no theme to it and feels like I am playing in windowed mode. At least the original UI had transparency to see the rest of the screen.
I really, really love this. I was worried a sequel would just be more of the same, just a different story, but over all the same old city builder survival game. By changing the entire SCOPE of it, by making it bigger and making your success, your city's growth work AGAINST you...now that's interesting. You'd think with the advancement of technology, it would get EASIER. I love the idea of the human element playing a larger role. Afterall, normally its not just one person calling ALL the shots. I'm sold.
I got goosebumps when I saw the UI. It looks very clean, and color choices for UI elements are on point for me. Good luck with premiere to the entire team
I will say this out of the gate, I love FrostPunk. It is an incredible game with a rich and atmospheric story that really gets to me. I have played countless hours in the campaigns, DLCs, and survival. It is a game I can always immerse myself within the world and the people. So a sequel to that will always be hard to top/match. BUT From the gameplay side this trailer gives me some concerns especially the new tile mechanic (districts). To me at least it gives a sense of restricted simplified control and in turn direction of the city. I do not know if this is intentional with the direction of the senate politics and being forced to listen to the people. Its just an uncomfortable step that brings up question marks. The visual style is on point with the frigid cold and impending destruction. The new senate mechanics add more welcome depth to the book of laws. The story events look even more fleshed out. I can not wait to get my hands on the finished game and fall in love with the story all over again. I did not type of this to be hateful, angry, or antagonistic. I am truly passionate about this universe 11 bit studios have created. FrostPunk has always been about the story and atmosphere. As long as that is still there I will love this game.
I absolutely cannot wait. And i love the increase in scope, from a small settlement builder to what seems like taking care of a whole city and managing different interests and so on. It looks so intertesting
I've never heard of Frostpunk, not until this trailer. I keep coming back to watch this trailer because I am completely hooked by the premise. The voice acting, the sound selection, the urgency of it all. I really want to play this game.
I'd definitely recommend playing the first, or watching a playthrough before this one comes out. The story of 2 will take place directly after the ending of 1. So you'll get the full story by playing both. I can't wait for 2 either though :). Let us face this frozen hell together, comrade.
my favorite part about the whole trailer (i honestly loved everything from the building to the new design, feels like we're many years in the future now of this world) the voting you can hear how confident they sound in the votes, like they're gonna win and it's gonna work in their favor, and the moment it's rejected you just hear "....what....Impossible!" like they can't comprehend the vote not working i'm curious to see how the parlimentary voting will work in this, i'm also interested to see where the technology will go this time around, and what the newest challenge will be to fight against. looking forward to frostpunk 2
Difficulty is relative when it comes to city management. For example, there are many Civ-like games that are intellectually difficult and complex, but not scary or atmospheric at all. Frostpunk 1 was not intellectually difficult or complex, but it was extremely scary and atmospheric. It neither relied nor really benefited from spreadsheet analysis. A lot of people seem to have complained about the small scale and simplified resource management of Frostpunk 1. I agree it had more in common with This War of Mine than Civilization. I'm sincerely hoping that remains the case, because I have lots of complex steampunk Civ-like games already and I like them a lot less than I liked Frostpunk. Frostpunk reduced to bureaucracy will be a frozen banality of horror.
frostpunk 3 would be worse, not only been pressured by citizen complain and survive the snow, but also tried to prevent world war on global cooling ice age
The fact that there’s an actual senate to vote in laws or reject them just goes to show how superior this sequel is going to be to the original! Does that mean there’ll be political parties? Insurgents? Even acts of rebellion? Amazing! Cannot wait 🤩
@@digosalgueiro I think I saw something in the trailer that mentioned Technocrats, so does that mean we'll be building universities? What about culture? Military? Police? God, there's so much that could be possible!
Looks absolutely amazing! The only game I will be buying day one this year, 11-bit-studios deserves all the love and support for being one of the few amazing titans holding the city builder genre alive and thriving.
What I love most about this is how you managed to make a completely new game that still feels so much like the first game. I always had full faith in you guys but this might just exceed my expectations. Can not wait to put 1000 hours into it again in the first few months, just like I did with Frostpunk 1.
I cannot begin to describe how this made me feel. I am so freaking excited it's not even funny. Frostpunk is one of my favorite games and this blows everything out of the water in the best way possible, I love it
The subtle change to white UI from the black UI of the first game is great symbolism of how goals have changed We're no longer just surviving the darkness of our world, we're now trying our best to stay in the light
DAYMN that looks AWESOME! I remember playing the first one and just feeling so helpless and desperate for comfort and warmth. Just barely surviving day to day. It was such a great, emotional experience. GAH can't wait to get back in and play more with FP2!! Thanks so much for creating such a gem *11 bit studios* - you guys rock.
Hopefully with the timeframe of the first half of 2024 it’ll be mid way into march possibly in may… let us pre order it…! We need to know it’s secured in our hearts
I HAVE BEEN WAITING FOREVER FOR THIS! I have played Frostpunk 1 myself countless times on all scenarios, And I hope this game comes out great! You guys never fail to impress me, and I do hope it keep going that way!
Frostpunk 1 was one of the best games in the last decade in my opinion. It's atmosphere, the music, the gameplay and story. It was a great experience. Can't wait to play Frostpunk 2 and save the city once more :) Keep the great work up 11 Bit Studios!
FrostPunk 1 was great but as time went on, I can see the deteriorating passion for each DLC they release. Especially that one DLC with a very anti-climatic ending(If you know, you know). This is why I am a bit skeptical about FrostPunk2.
I just saw this, and I am so excited! Frostpunk was one of the greatest games that I've played and I have been eagerly awaiting this one since the original teasers. THE CITY MUST NOT FALL.
Looks amazing!! The voice lines are really well made too, people are so tense in such a big growing city that it's giving me anxiety just listening to them. It's a must buy for me for this.
This might just be the cooolest trailer I've seen in a very long time, and equally, this might just be the coolest sequel to a game I've played in a long time. Massive props to 11 bit studios, you guys knocked it out of the park with the trailer. I cannot wait for the release!
This is incredible, I'm very excited. I hope it comes out soon. The atmosphere of this game is great, the music, the visuals, the locations, it's a truly magnificent work. Or should I say art?
Even if you didn't play the first game, which was a masterpiece, this is an amazing example of a trailer done right. Gameplay, hook, narrative, context. It's all there. Gave me chills. Wow.
I'm really liking how while the focus hasn't shifted away from survival, it now revolves much more around internal politics and factionalism (at least from what I've seen), really looking forward to this :)
I hope someone makes a TV series out of this. This would be one of the best tv series ever. Such freaking good story material right here. So dark and gritty and intense.
I’m so excited! I didn’t think they could match the stress of the first game, but it looks even more intense! The merging of systems from Last Autumn and Over the Edge will make this very interesting! I can’t wait!
Oh I love this change of tone, from "The City must Survive" to "The City must not Fall". No longer are we trying to build a city from the ground up, no longer is the storm your greatest threat. No, your greatest threat? Bureaucracy and politics.
This might not be a fun experience but truly a memorable one. Frostpunk remains one of the games I refer to as a prime example of artful display of (fading) hope in true despair. I have high hopes the sequel will expand on that but I am sure you guys will deliver - this trailer underlines my expectations perfectly! Great job!
А я не понял, где все славные жители Ебеньграда, почему я почти не вижу восхваления нашего великого капитана Вульфа, который даровал нам священный суп из опилок?!?!?!?
THE CITY MUST SURVIVE!!!!!!!!!!!
*THE CITY MUST NOT FALL!!*
THE CITY MUST NOT FALL!@@JT-kf3bf
Unless it is Birmingham
Hopefully so
THE CITY MUST LIVE
Giving (literal) voice to the people is going to make the choices a lot more difficult than they already were in the first game. Definitely looking forward to the game's release.
It reminds me of how it was easier to be a jerk or a psychopath in Fallout 1/2/Tactics. My victims had no voice. Hearing their reaction to my actions in 3/New Vegas/4 made it harder to be a murderhobo.
@@brunokopte1347 made it harder for some...
@@nathancarter7020 I'm aware.
when is the game expected to release ?
Welp…time to become the senate and start a civil war…
Finally a new trailer for the game
- Hope Rises
hell ya great comment.
But the release date... its so far away
-Discontent rises
@@tropicalcomedy6497 hahahahahhahhah best answer ever :D
@@tropicalcomedy6497but we get weekly update videos, hope rises slightly
Good one
Lots of responsibility heaped on Stuart Little’s wee shoulders.
Best comment imo
Nice to see the child labor laws are still working as intended and better than ever.
He better rise to the occasion, lest he become flat Stanley.
"Law Rejected"
'Just then, the king felt true fear for the first time'
It really is a oh no moment
It really is an “oh… fuck” moment, isn’t it?
Oh no we fuck
love the comment, but also is this a hunterxhunter reference? lol
"Hold my technology cores"
I'm thrilled that this isn't going to be just a reskinned sequel to the original Frostpunk. Looks like the devs are really keeping it fresh with new mechanics! Awesome!
Make it a series after release.
LET THE ENGINEERS RISE AND TAKE OVER THE CITY. THEIR EXPERTISE WILL ENSURE OUR FUTURE!
@@CatLover-gk8uu The city to those who founded it. Long live the working class !!
oh ı pravus
Praise Pravus
I always got goosebumps whenever people shout and plead for their necessities. I hope it has the same grim, dystopian feel just like in Frostpunk 1
Grim? Check
Dystopian? Check
Hope? Rises
Discontent? Falls
@@11bitstudios Hotel? Trivago
@@tortorsk3416 Well that came unexpected 😂
Isn't the goal to keep people from having to scream for necessity
Yes! It's like an invokation, a plead to the player. Love it in a game.
Love how first game you play as the captain leading people for their survival by establishing the city from ground up and the second game you play as a steward working on expanding city :D
First time things were still getting off the ground so emergency powers now everything is established and more stable politics try to kill you lol
n fact, the simplest point is that players can accurately grasp all the publicly available details in the game, such as resources, population, etc.
If you want to play reality, first put a mosaic on the statistics column above, such as wood:??? Coal:???
Or your staff lies, give you fake data, let the player not know that true data.
Looking at the weather forecast, the storm is coming tomorrow, and the technology you have arranged can study+1 heat tonight. With thousands of coal inventories, you feel very safe.
The storm arrived early that night, but the technology was not fully researched. It turned out that the staff had falsely reported the progress. So you ordered the overload to be activated, but unexpectedly the tower was about to explode! These days, they have secretly lowered the thermal level of the tower and turned on overload, just to save coal and give you a nice data figure!
Fear swept through, and people began to blindly demolish all the facilities they could see, futilely reinforcing their houses and looting the warehouse supplies. You tried to call the guards to stop them, but you were horrified to find that the guards were also among the crowd.
You are very desperate, pulling out your handgun in an attempt to stop their suicidal behavior, but the angry crowd roars at you, "You incompetent and foolish leader, you are going to kill all of us!"
They approached you and beat you until seven or eight bones were broken. They took off your clothes and wanted to hang you under the energy tower.
As suffocation and drowsiness spread, the final scene you see is people starting to kill each other, just for those few wooden boards or a can.
If it were me, I would definitely be very desperate.
👀@@yuyangjin4192
I must say: the trailer made me feel incredibly anxious and cornered. You guys sure know how to play on emotions. Can't wait to see how the final product turns out!
Heavy is the head that wears the crown...
Can't wait to listen to all these citizens yelling at me about everything
And me - I started channeling my inner ddrjake and feel like sending them back to work with a mouth full of sawdust burgers
I can’t wait to hear the soundtrack. The first Frostpunk was so tragically beautiful. Now to hear voices behind the citizens with the crying of cellos and violins will be an emotional experience to say the least. Keep up the good work 11 bit, we are rooting for you!
'Tragically beautiful' is such a nice way to put it 💙 You can listen to the Frostpunk Playlist while we wait for Frostpunk 2's release! open.spotify.com/playlist/5ZzY44J1qn2zljsYh0OBEW?si=485826f4002540fd
OMG I KNOW the soundtrack was so goated in the first game
I know! the soundtrack of the 1st game has genuinely brought tears to my eyes, and that's not common for me. I am a big music lover though lol.
@@justinrodriguez3916I have listens to it countless times and still it gives me both fear, hope and a desire to survive all at the same time
Can we talk about a really underrated aspect of the Frostpunk series: the UI/UX design? Seriously, give that team a raise, it's absolutely beautiful! Also, beyond hyped for the new entry!
It looks awful. Like a Mac menu. The previous was way better.
@@LLlap UI / UX is not just the menu at the top. It includes other screens like Dialogues, decision and voting screens etc. They look pretty good compared to 90% percent of the games out there. Don't be a whiner.
Needs a dark mode though, hate how it's all white makes playing at night time a pain.
@@singed420snowinit9 Like I get what you are saying, but I feel like a dark mode for the UI won't make much of a difference when the game takes place in a snowy wasteland... if your UI is dark, the entire rest of the screen will still be fairly white due to large volumes of snow
@@singed420snowinit9an “Oil Black” UI style would be pretty cool.
11 bit studio is a little light in a ocean of devs which dont care about us - players.
They always delivered a good games. This War of Mine - masterpiece about civilians trying to survive in city which is in war. Frostpunk - masterpiece about surviving extreme cold condition.
Zero "day one patch", zero microtransactions, zero "sorry we couldnt delivere this so we gonna abandon this content for free and make it DLC", zero cutting 50% of a game just to realese it uncompleted just for money.
Guys, do your work and people will still love your games. We are proud of you.
*11 BIT STUDIO MUST SURVIVE*
Free DLC of 11Bit studios HOPE RISES
Don't jinx it.
It's been delayed a lot. I'm waiting for the game to release before I make my judgement on it...
@@ABT554 honestly delays might be good I want a finished project that was cared for
the game looks incredible, nice work developers, just don't make to risky moves, don't forget that THE CITY MUST NOT FALL
Everything related to Frostlands is risky but the Scouts are our role models 💪
@@11bitstudios Your scouts are literal chads in the frostland, if they can fight bears with their bare hands they can do anything😎
@@albion5173 💙💙💙
@@11bitstudios Yes as Bricky famously said "Scouts, Or by their scientific name No complainous, Big diccus"
@@11bitstudios Can you tell me when my Scouts will get back to me? They entered Tesla City about 30 years ago and have yet to send me any updates. Surely they're just gorging themselves on endless automated luxuries, right? Right?
The changing of the motto is actually an interesting idea. The first game’s “The city must survive” encapsulated the feeling of being alone in the frozen wastes, that your survival was not guaranteed, people needed hope to live another day, recourses are scarce and if you won’t make any decision, rash or otherwise, you are guaranteed to be frozen and forgotten by everything and the nature, god, gods themselves. Now, after 30 years, after the storm, the city is no longer trying to just exist, it needs to thrive, the old class divisions return as society is getting set in place, the almost unquestionable word of the captain ends, as people no longer just look forward to survive, but also looks back at their life and try to see, what can be improved and progress. However not everyone has the same idea and divisions, both wealth and ideological, rise as new recourse shortage comes around: coal. We now have to turn to oil as else the city could and probably will freeze back to 30 years and still there are many who reject the fact due to belief. The city is no longer a small surviving light among the wastes, it’s a a state. It no longer must just survive for another day against the storm, but thrive and not fall to division. THE CITY MUST NOT FALL!
excellent analysis.
They ought to pay you to write their ad copy dang
Speaking of statehood wonder if in this game or any future iteration or dlc there will be a war of some kind, weather that be ideological or for resources with other smaller factions or even other city's. We almost had that in the last dlc with the outpost rebellion and the small factions surrounding it, so it's not like it's out of the question.
"that your survival was not guaranteed, people needed hope to live another day, recourses are scarce and if you won’t make any decision, rash or otherwise, you are guaranteed to be frozen and forgotten"
Yeah, that's kinda central to what I liked about the first game. With respect, I'm kinda hoping your prediction for 2 is wrong, because I already own a lot of steampunk Civ-like city management games, and none of them have any sense of the grittiness and frigid fear of the first game. Sitting behind a desk analyzing spreadsheets tends to do that.
I'm getting huge "Snowpiercer" vibes
Suddenly this game came to my mind. I searched the browser and the gameplay trailer was released 1 minute ago. I have a strange bond with this game. I'm looking forward to the release day
Coincidence? I don't think so...
Ulas... We're hungry!
Similar story, went and bought the first game on sale a few hours ago before this dropped and without knowing there was a second one being made, good timing lol.
@@asneakychicken322I’ve had it a couple years but just beat it two weeks ago, it really is amazing. Better time than any to play!
The new building mechanics look very impressive to me. The first game being about individual buildings I didn't really see how a second game could expand on that idea. But increasing the level of abstraction and building entire zones of buildings is a great way to do that. I really love the idea of having a much larger sprawling city, with areas of poor people, workers, wealthier people, maybe an entire section where you were forced to turn off the heat.
ideas are not far away about what else could be added. Just check how civilization or age of wonders expanded. Also you could check what mods would make a more realistic experience.
Politics, AoW could serve as base ideas on orientation (like order vs faith earlier), you could make overlapping rulesets about government. The other big thing is mentioned in this trailer: pollution. I could think of sever systems for handling biowaste, introducing animals (seen any picture from the early 1900's? Full of horses, donkeys, canary birds in mines. It could also expand on being more detailed about each building, like how and what you make in the hothouses, what systems needs to be researched for effectively making rations more diverse. What about making food/ration choices like more meat/veggies/etc? Introducing wind in the city as a system that removes smog/smoke, gardens, parks that can effectively remove some of it. How people's health is, like endurance/strength/mind/sanity for different "roles" of work. Imagine a "worker" (in FrostPunk1) being more detailed or even changing according to what job it works on: miners becoming strong and more enduring about air quality than someone sitting all day in your propaganda center or workshop handling plans of research. They could become shortsighted, being basically unfit for roles as explorers. Or manufacturing of eyeglasses like earlier you were manufacturing implants. What about manufacturing clothing for people?
There is much depth if you look closely on the possibilities. The more realistic it feels the harder it gets, the deeper each rabbit hole gets. Balancing playability vs detail is always the key, and they did really well in the first game about keeping us on our toes about all the needs already :) I felt such "just one more turn" feeling too long ago, they handled keeping pressure up damn well already. High hopes for the next one and +1 copy sold at full price.
I LOVE the idea of people getting a bit too comfortable and demanding more and more things in the middle of apocalypse. Brilliant sequel set up.
yeah bro educating the future generations for free, real greedy
@discographetti-Woah comrade take it easy, focus on making rent with your 6 roommates.
@@christianmathew398 You present a compelling argument for why better funded and accessible education is needed!
@richardanderson8107-Funny I think the same way about comrades like you except the education is more labor intensive.
@@christianmathew398 Thank you for further proving the point!
My first playthrough ever of Frostpunk was such a brutal experience. I never felt in control. Discovering the Adaptation tree perks was so dreadful. It really embodied the raw survival concept. It was mind blowing.
and when the storm hit, the adrenaline really started pumping. the soundtrack makes it even better.
It's still brutal for me
same, im STILL struggling to build the generator in the last autumn, im making it to the end of the game without getting fired but im only managing to get the generator just over halfway finished
@@SilverSkyCloud i had just a sliver of progress left, and i still got the bad ending in last autumn. i just called it a win, since it was a matter of seconds anyways.
Last Autumn is brutal. I managed a good ending after 10th playthrough. You need people, people and more people while watching that motivation drops like nobody business eeek.
The atmosphere created by this trailer has set the foundations for what is to be expected from Frostpunk 2's release and we can absolutely FEEL it. Well done 11-bit Studios!
Hope rises greatly.
Discontent falls greatly.
Hearing all the people calling out for the steward, watching everything get more and more desperate, seeing their faces even, stresses me out in exactly the same way the original did. I cannot congratulate whoever put this together enough; nothing could have made me more excited.
Me neither...
We went from "The City Must Survive" to "The City Must Not Fall" Show how much higher the stake is much more higher than just sick people and mouth to feed.
Love it! All hail 11BitStudio! Let's march comrades, to the cold hell we'll prevail!
Now that's the spirit! There is a new deadly threat to your City’s future - human nature...
@11bitstudios i really hope the emotions will be the same crazy level as Frostpunk 1. And if compositor of music is Petr Musial I WILL CUM
Nope, we went to "Steward" :D
It's not about survival anymore. It's just about not collapsing under the weight of all those parties that want their votes. So The City Must Not Fall
@ivanthenotsogreat9097 bigger stakes? The first game was about the survival of human kind itself.
This is about the problem that comes after. They both have great stakes but the 2nd game couldnt even happen if the people from 1 didnt survive.
Cant wait for this game!
The one thing I love about Frostpunk is how fantastically it evokes a sensation of dread. That feeling of something terrible approaching. It's painted in every part of the graphics, the VA performances, the UI. You just take a good look at it all and you start to feel uneasy.
I'm here for it. See you on Day 1.
Hearing that air siren rips the soul out of you
WORKERS, WATCH THE TRAILER, INMEDIATLY!
Hear me Hear me
Hope rises, discontent falls.@@ChangDae1993
Order People!
Let's march to -work- the cinemas to watch it again!
The addition of voice acting gives this a lot more depth than i thought it would. Really pumped to get this! Been playing the first one again to prepare. Stay warm out there my friends.
Mobile game 💀
Really impressive to take a city builder trailer of all things and make it this cinematic and intense. Goddamn, I want the TV show of this now.
No? Put that faith into a frostpunk 3 and not a show to bankrupt them lmao
lmao maybe 15 years ago. What TV studio out there would actually make something decent?
No don't make everything into TV please. just use the money from this on trilogy. just don't.
The maximum of other medium is a board game, which they already done on the first one.
Or to put more stretch, put it into some kind of animated series belt, kind of Love Death Robot. Just an episode. That's it.
@@HellHappensarcane,valaront show
Please Nooooooo!!!! Don’t ruin the franchise with a tv show!
The palpable anxiety this trailer gives off is perfect. Amazing work on anyone who worked on this.
also it gives a big cringe with the amount of "steward" i have heard. STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD STEWARD
@@omnimoon3553 I think the point was that you’re being pulled in multiple directions, with people specifically looking for YOUR response, not just airing grievances in general.
Frostpunk was a game that I've cried, raged, and felt every imbetween playing. Hours and hours have been lost to the world, the beauty, the ambience, the music, the atmosphere.
I'm so glad it's getting a sequel, I'll be the first one buying it. I can't wait.
Time lost, or experiences gained
I get the feeling that the theme to research is 'Systems Collapse". How civilizations built on complex intertwining systems can be stronger than the sum of their parts, but can also crumble faster than the blink of an eye.
The City must Survive...
Looks like mobile game 💀
How @amogususus12
I don't think I've seen a survival citybuilder transition away from base survivalism to society-building like this. It's nothing like the first Frostpunk in gameplay or focus, and I LOVE IT. Thank you for having the audacity to do something different for a sequel even when so many would have been content with just incremental upgrades and expansion. It's not Frostpunk 1.5, it's something new, and it expands upon the Book of Laws system in a way other survival games would never give attention to. I look forward to it. THE CITY MUST NOT FALL!
Thank you! We appreciate the feedback and support 💙
@@11bitstudios Can you add jiggle physics pls
I'm sooo excited! The hex system of city planning looks interesting. I wonder what those pipes above the buildings are for
Metro system? Using steam to power it? To bring steam for all other purposes around the city at the same time perhaps too.
@@MrAnothis Have trains to transport people and goods around the sity since there are no cars or horses to make delivery's.
I was thinking it could be transit?
Has to be transit or petroleum delivery. In FP1, there was at most 700 people, small enough to feasibly walk everywhere. But according to a screenshot New London now has little over 20k, and the cities will obviously be a lot bigger. So some kind of transport will probably be necessary
Pretty sure the pipes are for oil, since oil as a resource (instead of coal or in addition? unclear) was a pretty prominent part of the teaser material.
WOW. Incredible difference vs first Frostpunk. Higher stakes, harder decisions to make... it will be even more immersive experience. Can't wait!
The low thrum you hear aroun 0:24 and onwards just screams frostpunk, i love it so much
My favorite game studio of all time delivering us another gruesome and amazing experience. You guys do not make games, you make art
From 11 bit studios with love 💙
If more gaming companies saw the development process as more of an artform, maybe we'd get better games - I agree 100%!
Agreed, This War of Mine and Frostpunk are absolutely incredible games. There's nothing else like them.
11 Bit Studios is a group that never misses. Frostpunk has such an amazing atmosphere and feels so brutal to play. I'm glad to see that it looks like everything has been turned up to 11 ;)
I see what u did there
Always a concept I have dreamed of seeing tackled. So much of the post apocalyptic genre focuses on short term survival, but very few times do you see a "what now" moment once immediate survival has been obtained.
Actually rebuilding after the fall and deciding how the new world is going to look afterwards.
Oh and throw in some Post Victorian Steampunk political vibes. Something that is absent due to people not realizing the politics of Steampunk
God damn. Yesterday I finished "The Last Auttum" of Frostpunk 1 and it was brutal, one of the best expansions. I don't think I've ever found such a complete management game where the story, graphics, events, sounds and soundtrack, among others, are so immersive and make me want more. Honestly, I have never been so caught up in a game like this, I have given up hours of sleep or other things to want to know more about the plot. Honestly, if I already have trouble playing Frostpunk 1 on my current laptop, I don't think I can play this one due to my economic situation and the country. But the truth is that they have a gem on their hands that is really worth it. Congratulations
My God I got chills from that. Hope that exelent voice acting is part of the full experience. Also noticed the temperature barely gets a mention on the UI while the demands of the population bleeds across the center stage. This looks like a very different fight.
Best of luck to the team.
Can't get over the scale of the city, it looks incredible! Super excited for this!
Frostpunk was an incredible gaming experience, blending strategic city-building with a gripping narrative in a frozen dystopian world. The challenges and moral dilemmas kept me hooked, making it one of my favorite games. Excitement builds for the sequel as I eagerly anticipate the continuation of this captivating saga.
sounds like chatgpt tbh
Long live Captain WOLF!! Long live EBENGRAD
Да здравствуют 24 часовые смены и компот из нефти!!!
ЗА СУП ИЗ ОПИЛОК И КОМПОТ ИЗ НЕФТИ
One of my favorite games. I just hope the 2nd one has better endless mode.
Favourite*
it's favorite in US English@@comrade_commissar3794
@@comrade_commissar3794 favorite if you're not in the UK.
@@knusperhirsch7056 we invented the language therefore its spelt favourite
@@knusperhirsch7056 Wrong. Every country in the Commonwealth of Nations spells favourite correctly.
What a wonderful trailer. I love the increasing desperation in their cries as the city grows. And at the end, THE CITY MUST NOT FALL
1:17 This is the most agressive demanding of "Secure and stable growth" I've ever heard. I love it!
It was unity that pushed us forward.
We knew the price of our survival,
And we have paid it a hundred times.
Now, its time to expand the last city on earth.
Switching from a dark gray menu to a milky gray is a very good idea. I hope the project comes out soon!
Latest research: milky gray > dark gray
Tbh looks worse to me. Of course, it's not a final state and it's also a matter of personal preference. For me, dark UI suited the game better.
@@milanseitlerthe lighter colour just gives the vibe that society has moved on from the first game. Which is evident from the larger cities and governments
i wont buy the game for milky gray menu ! tbh this must be just a dlc for fp1
@@milanseitler Considering the usage of yellow blue and red colors in the game i think the milky gray is better for the color way, the colors would clash and be muted by a gray themme
From the trailer I see we are moving from the survivalist aspect to more higher level management role - which is a natural progression of the timeline and a bold choice for the developers. I like it a lot. I don't know how will end up, but I hope for the best. Most of the studios would do a reskin and keep the core gameplay, but here the emphasis is moved to follow the natural next step of the Frostpunk universe: Basic settlements are set, now it is the time to grow... and infighting.
I love the direction that this series is taking. I actually expected to end up like this, it's the natural progression of a society: after a struggle for survival, humans try to establish a permanent institution that guarantees a liveable living (even if usually only for certain classes and social strata). But it isn't just that: people, as intelligent being, have ideals and opinions about how thinghs should work, and then we have political struggle, done in legitimate or illegitimate ways (words that means all of nothing, as we know). Even the last words say a lot about the atmosphere: no more we need to survive, we need to strive and fall behind ever again, the trauma will be too great.
In conclusion, as I have seen in the trailer, I expect that Frostpunk 2 will be still focused on mantaining the city funtional, but there will be no autocratic rule as the first game, since it is no longer needed this level of quickness in political decisions. A delicate balance of factions, political parties and organisations of citizens: that is the ultimate challenge.
And for a nascent post victory society that had only cast away the institutions of bloodlines and divine right, this is going to be a monumental task
The only thing deadlier than the fire within the city, is the ice that lies outside it.
The fact that this trailer is a bit anxiety inducing makes me want play the sequel so bad! the first one is already pure perfection with moral choices, and now with ppl getting a voice a new layer of "Oh boi" will be added.
Love it!
Oh man, I'm already hooked. The gameplay looks absolutely gorgeous, and that VOICE ACTING!!!
I'm absolutely getting Frostpunk 2 when it comes out.
Holy shit. It was already stressful hearing constant cries and requests from people on the 1st game, and now that you've added voice lines I already felt getting a bit overwhelmed haha.
I love seeing the expansion of the city and the social elements having higher priority. I am excited for the storytelling aspect / narratives that are to follow!
It's not a normal building game anymore that's literally leadership
I'm thrilled to play it
I have replayed the first game and all of its DLC not long ago and that reminded me on how much I love Frostpunk. Good job devs, this looks amazing, can't wait!
Me trying to play games to relax... the game: 1:08
1:30 FP2 version of "Let him cook" xD
*POST DOWNVOTED*
Guy named Stuart: *Confused crying in the corner wondering why the city keeps coming to him with their problems*
I can feel the anxiety, the distress, and darkness coming from the city. And I love it. Definitely a worthy successor.
Super happy is coming on consoles and Game Pass from day one.
This is exactly the UI I could have hoped for a management game. The tone, style and color scheme hit me as perfect. Looking forward to play it already.
I don't like the white though. I miss the old gray-blue
@@Minamoto130I would like a progressively blacken UI for oil dependency or that old grey blue to replying on steam.
Nah the white looks almost "relaxing" for such a stressfull high-stakes game
It's just a white bar on the top and bottom. There is no theme to it and feels like I am playing in windowed mode. At least the original UI had transparency to see the rest of the screen.
The type of games you guys make is so incredibly unique, looking incredibly forward to this.
I really, really love this. I was worried a sequel would just be more of the same, just a different story, but over all the same old city builder survival game. By changing the entire SCOPE of it, by making it bigger and making your success, your city's growth work AGAINST you...now that's interesting. You'd think with the advancement of technology, it would get EASIER. I love the idea of the human element playing a larger role. Afterall, normally its not just one person calling ALL the shots. I'm sold.
I got goosebumps when I saw the UI. It looks very clean, and color choices for UI elements are on point for me. Good luck with premiere to the entire team
I will say this out of the gate, I love FrostPunk. It is an incredible game with a rich and atmospheric story that really gets to me. I have played countless hours in the campaigns, DLCs, and survival. It is a game I can always immerse myself within the world and the people. So a sequel to that will always be hard to top/match.
BUT
From the gameplay side this trailer gives me some concerns especially the new tile mechanic (districts). To me at least it gives a sense of restricted simplified control and in turn direction of the city. I do not know if this is intentional with the direction of the senate politics and being forced to listen to the people. Its just an uncomfortable step that brings up question marks.
The visual style is on point with the frigid cold and impending destruction. The new senate mechanics add more welcome depth to the book of laws. The story events look even more fleshed out. I can not wait to get my hands on the finished game and fall in love with the story all over again.
I did not type of this to be hateful, angry, or antagonistic. I am truly passionate about this universe 11 bit studios have created.
FrostPunk has always been about the story and atmosphere. As long as that is still there I will love this game.
I absolutely cannot wait. And i love the increase in scope, from a small settlement builder to what seems like taking care of a whole city and managing different interests and so on. It looks so intertesting
I've never heard of Frostpunk, not until this trailer. I keep coming back to watch this trailer because I am completely hooked by the premise. The voice acting, the sound selection, the urgency of it all. I really want to play this game.
I'd definitely recommend playing the first, or watching a playthrough before this one comes out. The story of 2 will take place directly after the ending of 1. So you'll get the full story by playing both. I can't wait for 2 either though :). Let us face this frozen hell together, comrade.
The voice acting is fantastic! I hope we get alot of it ingame. Cant wait for this! I wonder how the city building is
Its only a trailer and I'm already stressed.
can't wait to play it
Всем двойную порцию опилок за нашего великого Капитана!
А теперь обратно на 24-х часовую.
my favorite part about the whole trailer (i honestly loved everything from the building to the new design, feels like we're many years in the future now of this world)
the voting
you can hear how confident they sound in the votes, like they're gonna win and it's gonna work in their favor, and the moment it's rejected you just hear "....what....Impossible!" like they can't comprehend the vote not working
i'm curious to see how the parlimentary voting will work in this, i'm also interested to see where the technology will go this time around, and what the newest challenge will be to fight against.
looking forward to frostpunk 2
Wow, how good Frostpunk 2 looks and at the same time it seems like it's going to be more difficult than the first installment. I love
Difficulty is relative when it comes to city management. For example, there are many Civ-like games that are intellectually difficult and complex, but not scary or atmospheric at all. Frostpunk 1 was not intellectually difficult or complex, but it was extremely scary and atmospheric. It neither relied nor really benefited from spreadsheet analysis.
A lot of people seem to have complained about the small scale and simplified resource management of Frostpunk 1. I agree it had more in common with This War of Mine than Civilization. I'm sincerely hoping that remains the case, because I have lots of complex steampunk Civ-like games already and I like them a lot less than I liked Frostpunk. Frostpunk reduced to bureaucracy will be a frozen banality of horror.
frostpunk 3 would be worse, not only been pressured by citizen complain and survive the snow, but also tried to prevent world war on global cooling ice age
looks shit
@@darkman7009unless we're the one fighting the war
Now we have to deal with democracy! The laws we choose might now pass. I can see a scenario of death by stalled legislation.
The fact that there’s an actual senate to vote in laws or reject them just goes to show how superior this sequel is going to be to the original!
Does that mean there’ll be political parties? Insurgents? Even acts of rebellion? Amazing!
Cannot wait 🤩
It seems Propaganda Centre and Prisons are going to have a lot of hard work!
@@digosalgueiro I think I saw something in the trailer that mentioned Technocrats, so does that mean we'll be building universities? What about culture? Military? Police?
God, there's so much that could be possible!
Yeah, it seems there will be a lot of ramifications of society in this new game, lets see how it goes, :D
Looks absolutely amazing! The only game I will be buying day one this year, 11-bit-studios deserves all the love and support for being one of the few amazing titans holding the city builder genre alive and thriving.
What I love most about this is how you managed to make a completely new game that still feels so much like the first game. I always had full faith in you guys but this might just exceed my expectations. Can not wait to put 1000 hours into it again in the first few months, just like I did with Frostpunk 1.
One of the best recent game trailers I’ve seen ! Amazing editing, soundtrack, and the voice actors did an incredible job !
I cannot begin to describe how this made me feel. I am so freaking excited it's not even funny. Frostpunk is one of my favorite games and this blows everything out of the water in the best way possible, I love it
This generator sound at 0:11 made my f**ing spine chill
I really hope they add these voices. It's so amazing.
The subtle change to white UI from the black UI of the first game is great symbolism of how goals have changed
We're no longer just surviving the darkness of our world, we're now trying our best to stay in the light
nah bro, trying to find symbolism in everything is a trap, quit while you can
@@hypelucas it's obviously deliberate symbolism though, don't be so negative
I hate it tho.
@Super-BallSharp-Then don’t buy it if a menu color bothers you so much.
I hate the white UI. In the era of darkmode, I sure hope it's changeable.
Wydawać gierkę chłopaki ale już, nie ma na co czekać. Jedynkę ograłem wszystkie scenariusze po 2 razy. Nie mogę się doczekać
DAYMN that looks AWESOME!
I remember playing the first one and just feeling so helpless and desperate for comfort and warmth. Just barely surviving day to day. It was such a great, emotional experience. GAH can't wait to get back in and play more with FP2!! Thanks so much for creating such a gem *11 bit studios* - you guys rock.
Hopefully with the timeframe of the first half of 2024 it’ll be mid way into march possibly in may… let us pre order it…! We need to know it’s secured in our hearts
I HAVE BEEN WAITING FOREVER FOR THIS! I have played Frostpunk 1 myself countless times on all scenarios, And I hope this game comes out great! You guys never fail to impress me, and I do hope it keep going that way!
I never played frostpunk, do u think this game is good?
@@purpledot-dt2ju Oops my bad. I wrote this at like 3 in the morning ahhaha
@@Cool_K Yeah. I have always found entertainment from the first game for years, And I think this game would be great too.
@@Cool_K You should certainly give the first one a try too though. Last Autumn DLC is honestly one of the best money I've spent on.
Frostpunk 1 was one of the best games in the last decade in my opinion. It's atmosphere, the music, the gameplay and story. It was a great experience.
Can't wait to play Frostpunk 2 and save the city once more :) Keep the great work up 11 Bit Studios!
FrostPunk 1 was great but as time went on, I can see the deteriorating passion for each DLC they release. Especially that one DLC with a very anti-climatic ending(If you know, you know).
This is why I am a bit skeptical about FrostPunk2.
One of the few single player games I played to completion. I cannot wait for the sequel
Im in love with the aesthetics of this game
I just saw this, and I am so excited! Frostpunk was one of the greatest games that I've played and I have been eagerly awaiting this one since the original teasers. THE CITY MUST NOT FALL.
Looks amazing!! The voice lines are really well made too, people are so tense in such a big growing city that it's giving me anxiety just listening to them. It's a must buy for me for this.
This might just be the cooolest trailer I've seen in a very long time, and equally, this might just be the coolest sequel to a game I've played in a long time.
Massive props to 11 bit studios, you guys knocked it out of the park with the trailer. I cannot wait for the release!
It’s here! It looks amazing! I can’t wait! 😁
Cant wait to hear the bomb ass violin music at the start of the game again
This is incredible, I'm very excited. I hope it comes out soon. The atmosphere of this game is great, the music, the visuals, the locations, it's a truly magnificent work. Or should I say art?
HEAR YE, HEAR YE. NEW TRAILER IN THE CITY!
Even if you didn't play the first game, which was a masterpiece, this is an amazing example of a trailer done right.
Gameplay, hook, narrative, context. It's all there.
Gave me chills. Wow.
I'm really liking how while the focus hasn't shifted away from survival, it now revolves much more around internal politics and factionalism (at least from what I've seen), really looking forward to this :)
I hope someone makes a TV series out of this. This would be one of the best tv series ever. Such freaking good story material right here. So dark and gritty and intense.
just watch any news from russian city outside of moscow
@@dickachu3921 I live in the Russian city and we have +10 now
I know some directors in Poland, but nobody's love this concepts.
Its really sad,.. Which i cann help do this.
No Netflix will make it woke
@@blem5376 better if Netlix dont even touch it.
You still wanna another wither?
My hopes are high for Frostpunk 2. 10/10 is definitely achievable with this game studio!
I’m so excited! I didn’t think they could match the stress of the first game, but it looks even more intense! The merging of systems from Last Autumn and Over the Edge will make this very interesting! I can’t wait!
Oh I love this change of tone, from "The City must Survive" to "The City must not Fall".
No longer are we trying to build a city from the ground up, no longer is the storm your greatest threat. No, your greatest threat? Bureaucracy and politics.
Emotion, division, greed. Those are the forces that can fell the City.
This might not be a fun experience but truly a memorable one. Frostpunk remains one of the games I refer to as a prime example of artful display of (fading) hope in true despair. I have high hopes the sequel will expand on that but I am sure you guys will deliver - this trailer underlines my expectations perfectly! Great job!
А я не понял, где все славные жители Ебеньграда, почему я почти не вижу восхваления нашего великого капитана Вульфа, который даровал нам священный суп из опилок?!?!?!?
В честь такого события выдать всем двойную порцию супа из опилок и сократить рабочую смену до 10 часов
Слава Ебеньграду
Слава Капитану
Когда выходит то
Тяночки...
Опа. А я все ждал такой комментарий. Слава лучшему капитану Вульфу. Ebengrad must survive
Восхваления не видно, потому что все на 24-часовых сменах в шахтах
Madness. This is looking like the devs have really taken a leap ahead. Lets get it!