And the Freezing point of alcohol used in the thermometers is -114.1 °C. So the captain is watching the thermometer freeze solid and its STILL GETTING COLDER
Since they're using ethanol, which freezes at -114°C, and it goes to -120°C, they can't tell how cold it is **because their thermometers are freezing and it's STILL GETTING COLDER.**
They actually at some point during the patches changed the UI a bit. During the final -150°C stretch in the release version, the thermometer in the UI would actually freeze over itself and the number would be barely even visible anymore.
My personal favorite moment during this song is when out of the blue you get the notice that the man who went out into a near literal hell storm comes back having rescued his daughter. The sheer holy shit factor of that along is what made me able to get through it. Line was not crossed.
Oh yeah! Whoop! Every time, the man goes to save his daughter I provide resources for him and am excited for their return! Good job at not crossing the line too, I only managed that on my second successful playthrough.
I sadly didn't get this ending for him, as I had no food rations left over and surprisingly his daughter managed to live as she was hiding near the generator
that part of the game really made my day when i first played, lol. I did everything I could to keep people happy and alive. I think out of my friends who played, im the only one who never got the "we crossed the line" ending. Mine was "but we never crossed the line" and man that felt like an accomplishment!
This game deserved a movie. Never thought a city building game can have such much drama. Also should check out Main Title Theme. If The City Must Survive is the boss fight music, then Main Title Theme summed the whole game's flow.
@@KingHoborg Snowpiercer was kind of like this, wasn't it? Like, a similar premise, having to keep the train running through the frozen world. I remember people really liking that movie...
I actually think Frostpunk would be a perfect SERIES instead of a movie. It has enough material to sustain it for atleast 2 seasons. Season 1 is dedicated to the start of the eternal winter with several episodes direct towards the build-up. The series start from episode 3 with the arrival of the people at new london, with the first tasks & challenges. Each episode can have its story and theme. Resources, shelter, building the city. Bam sprinkle it with class struggle. Main story line= The londoners. The protagonist can be the overseer OR various protagonist. A coal miner, an engineer, an union rep, you name it. Constant buildup off the londoners leaving new london, protests, riots, with one massive fight at the season finale with the the grand majority of the londoners staying. The antagonist leaves new london with his few followers The season finale, as the engineer working trough the night discovers something= A massive storm that is approaching BAM season 1 ending. Buildup! tension! anticipation for non-gamer frostpunk watchers. Season 2. Throw in the story of the arks, winterhome prologue & the preperation for the storm. The mission of the arks, new manchester struggeling and New london preparing for the storm, INTERTWINE these stories. Throw in a new zealot antagonist wich tries to destroy order & organize a cult. finish season 2 with the storm hitting and the cities and arks surviving. If succesfull, further seasons can be focussed on what 11bit & Frostpunk 2 is becoming
A TV series would work much better. There's so much you can add in a 2 hour movie, but if you have it as episodes, you can explore more than just the city. You can add side stories of scouts scouting in the frozenland, etc.
It’s hard to do a good movie about the temptation of authoritarianism unless you are the protagonist, and hours or days of your life are at stake if you don’t win.
To me this song is Humanities last stand. The entire game, you have found city after city just like yours, deserted, destroyed, and dead. YOU are the last city on Earth. YOU are the last living humans. The City, MUST survive. But Nature doesn't want that. The Cold won't allow it. If it had its way, you would be wiped out, the last light of humanity snuffed out. This song is a battle, a battle with Humans most fascinating trait to me: Our determination and stubbornness. We live on, we fight on, and if we are to die we won't die quietly. This song is Humanity spitting in the face of the world who would rather them be dead. I showed this to a friend who played Frostpunk but not very much of it (He didn't know what to do and kinda died within the first week or two), and he said that while he listened to it he felt like he could fight a God and win. He wanted to punch a storm and push it back. He wanted to defy nature itself. And I think *THAT* is what this song is about. Proud. Stubborn. Defiance.
Man reading your little speech while listening to the music. It inspired me. I saw myself in the freezing cold working on the clock with my brothers to keep the generator running
@@CBRN-115 There are things you can't fight, act of god, you see a hurricane you have to run away, but when your people are dying, and food is running out, suddenly, that changes. You have the *WILL* to fight the storm, *And you can win.*
@@thorveim1174 Mother Nature itself wanting you dead and buried forever under tons of snow, ice is the LAST thing humanity want, yet it was decided otherwise...
@@thorveim1174 its like describing a final boss as just some very bad guy "why are you sad all the time?" "i have the very big sad" "this dude died because he had no food" "i guess his cause of death was the very big hunger"
The screen freezing, temperature lowering more and more; food, coal decreasing, the generator at full speed to keep from losing temperature, frost bite and disease increasing as everything freezes, surviving the last moment is respite, since even the generator can explode by taking it to the limits to maintain temperature.
I once run out of food on day 3 or 4 or something but only dead 100ish people in that run. I spent the rest of the time just watching them trying without food supplies, horrible situation till the song ended. It was a relief to watch it calm down after that for sure lol
I started the Everstorm with over 600 citizens and ended it with only 300. But that loss was able to stretch 1600 food rations until just a few hours before the storm broke when it had been projected I'd need at least 3500.
for a city builder, there sure is alot of drama... you usually don't get emotion in builder since you are seeing everything happen so far away, the music however tries to sit you in the end and the beginning of a struggle that is pace completely differently from the rest of the game. SPOILER the city were given days to prepare for a storm both so cold that the scientist expect all the mines and farms will fail, yet you need the coal from the mines to stay warm. and the music hit when the storm arrived. the people panic, and you have to decide do you have enough, can they survive with what you have? do you abandon part of the city to ensure the coal would last the whole winter that some may survived, do you keep the hospital working which burn even more coal, or do you let them die? it kinda like playing chess, where usually in city builder you have more and more resources and more pieces, this game make to cannibalize the resource you have pick which pieces to kept, and this "resource" include human lives.
To get a perfect run without anyone dying was the most satisfying thing I've ever strived to achieved! Also nope, no becoming a pope, starting a dictatorship, child labor, cannibalism involved.
@@jannathanielausan4671 For me it was completing 100 days to get the platinum certainly at the start that I had real problems with how to get even past day 40
Duuuude... This track hit hard. Glad you're reacting to it. This track is dynamic, what's happening at this time is the final snow / ice storm that assails the city. As a player you've been preparing for this, and instead of it being a cinematic, you're still playing through it. The music intensifies and gets stronger as the temperature gets lower and lower. When i got to -150°C, my jaw was on the floor because of the number. But what hit the hardest and it made me cry immediately, was a message that appeared from the people saying: " The people thank you for your efforts, but now, they've stopped working and decided to be with their families as they await their end " But, this was minutes before dawn hit, and the storm passed, so by a hair... I managed to save the city. But at what cost? NOW i get a cutscene recapping every decision i made, that got me to this point.
One thing about that cutscene I like is that while it questions your decisions (no matter which ones you made) it never condemns you for them. No matter how horrible, the fact they survived puts into question if what you did was the wrong decision. Far too many narratives and games either pick a side (one right one wrong) or condemn you no matter your decision. FrostPunk's writers knew better than to do that. The question of 'Was it worth it? Was it worth it to you?' is more meaningful than any canned answer of 'what the right thing is' or simply crucifying the player over whatever they did decide no matter what. The question, and finding your own answer, is more meaningful than any given answer.
@@mjtechnoviking44 i didnt get to the point of cannibalism at all, but on the scenario that everything's in ruins child labor is indispensable. You cannot discuss morality when life is at stake. It all depends on the level of labor we're talking here. Minimal work with minimum conditions, when everyone's helping out is good. Too much and its bad, the game itself tells you when you're going too far, cuz people start dying, then its your decision to restart, keep going, stop, or make it worse. Like feeding people sawdust on the soup to make them feel fuller.
@@Razielts1 Honestly, Frostpunk is interesting in its morality system in that the extreme options aren't actually even that good. They're usually very seductive choices because they offer you obvious advantages at first look, but they come with important problems that make them increasingly less useful the more stress you're under, rather than simply being better ways to run a city that makes people angry. Put children to work instead of protecting them? Children are much worse at it than adults and their likelihood to get hurt or killed is much greater, for not a lot of increased labor. They're more useful as medical apprentices. Sawdust in the rations? You save raw food during production but people get sick far more often and that hurts productivity. 24 hour shifts? People have accidents more often or just die of exhaustion at their posts. Unlock those sweet powers from crossing the line that let you clamp down hard on dissent and treason? Those hurt people, and they still get angry. If you actually have discontent so high, or hope so low, as to need the tyrannical powers, odds are it's because you've crucially mismanaged something and people are either dying in droves, worked in slave-like conditions, or both, and your people are ready to give up. The thing about the extremist options in Frostpunk is that they're actually unoptimal in strict benefits versus cost compared to simply keeping people content, hopeful, and reasonably safe. If you're resorting to them, it's because you've seriously fucked up in running your city, and now you have no choice but to trade blood for production or stability. If you become a tyrant, it's not because it was necessary but because you failed. Except the Fall of Winterhold, FUCK that scenario.
I remember coming up to the part in the game where the music plays. When the blizzard comes in the first campaign. There was so much build up to it before, hours and hours of gameplay preparing, stockpiling coal and food, making sure there's medical capacity. And then the storm came, and the music started. And I felt tense, and for 30 minutes, I was dead focuses, shifting workforce, tearing down industry to make space for more infirmaries. The generator was running of overdrive non stop. All the while the storm was pummeling my city. People started staying home, to at least be with their families while they froze to death. The child homes lost heat on the last days. The end was nearing, that moment where the storm would clear and the cold would cease. And when the moment came and the sound of the ice melting with a hiss came, I felt my body relax, and realized my face was wet. I was crying and I didn't even noticed. I was tense managing the city, message after message asking me what to do as people where dying. Half the city was dead. There are very few games that provoked such a reaction from me, and I'm so amazed that of all genres, a city builder is among them. Haven't found any other game since to pull into such immersion since. Everytime I hear since song I choke up again.
proof that music and story telling are really important for a game or any piece of art that can include them. this is a thing that make difference beetween good game and masterpiece
will always remember my first playthrough too... same situation, the homes getting too cold even as the generator was overworked... and then the game told me the generator was failing, and the only hope to maybe fix it would be to send a child inside the machine to repair it as an adult would be too big to get in that part of the generator... a child who likely would die from the heat. i sent the order, and the kid got in... and yet on the very last day, the generator failed and exploded from being overworked too much, causing everyone to die at the doorstep of salvation. I sent a kid to die an early death for nothing rather than having him spend his last moments with his family. Comparatively, my second playthrough was really stress free with barely anyone dying
Even worse is when you realize you are short on resources to make it through the storm. It feels like your heart gets ripped out as you see it all fall apart and the city freezes and dies. You make sacrifice after sacrifice trying to eek out a little more time but it just isn't sufficient. I must have a fixation on games about freezing to death. I also like the Long Dark. I quite often die in a snowstorm in that game, or a wolf gets me while I'm trying my hardest to get somewhere in the snow.
I dunno my first run on normal get me through the storm pretty nicely, there is death however because one crippled man is in the care house and I forgot to give him prosthetic because it's storm factory was closed.
The most despair after the storm u already out of manpower to survive. Half of the city is sick, even ur doctor. No man to hunt and gather resources and you can't do anything.
"Dad, why is my sister's name Rose?" "You see, your mom really likes roses, so when your sister was born, she named her Rose." "I guess that makes sense. Thanks, dad!" "No problem, String Section at 2:42 of The City Must Survive."
I love the subtle clock ticking type sound they sneak in, the whole situation is dire and your entire cityscape is being tested to the max when the polar vortex pummels the entire region and you have to survive a certain amount of time.... That ticking is like a subconscious trigger for adrenaline
There's something eerie and familiar about the rhythm of this track. The idea behind Frostpunk is that you build a city on a plane of a circle. The center of your settlement is a steam generator powered by a device called "steam core". Because of that, everything is powered by the energy extracted from coal burning. Notice that up from 1:41, this composition's rhythm sounds kinda like a railway engine steadily going on "Chugu chugu chugu chugu" and so on and so forth.
That's honestly one of my favorite parts of the track, because if you lean in to the generator and listen tot he track at the same time, the music matches the pace of the generator. It's the heart of the city, pounding away as the storm intensifies and your hang on by a fingernail balancing between life... and the void.
This is the song that strikes fear into the hearts of first time players. Then it transitions into a blend of acceptance of fear and hope. Followed by the resignation that the city must survive, no matter the cost. Chilling, grand and beautiful.
I mainly lacking coal at first run I have plenty of basically anything else I never hit that overdrive or goes to full generator level for too long and underestimated how much coal it consume. My heart jump when I see the economy tab its minus 1 and half day, good thing at the beginning kiln and coal mine still operational. I never call God while playing a game but then that temperature drops to - 140° I can't help but say Oh God.
He doesn't know anything about the game beyond it being set during an apocalyptic winter. Listens to this song once. Completely and utterly understands the game's storytelling and atmosphere. I hope you did play the game and experience it for yourself. It is a masterpiece.
@@MarcoMeatball Then you have an opportunity to play it while streaming and recording yourself. I'd be curious to see that. I hope you do get to experience it soon, without plot spoilers for any of the scenarios. It took me a few failed attempts to finally get through the main scenario, A New Home. It will be very worth your time. A indie game with no voiced story dialogue, made me cry and feel more deeply than a vast majority of most AAA titles. It made me a dedicated fan off the makers, 11Bit Studios. Their other titles are also worth playing. Thank you for the reply and the heart!
@@MarcoMeatballit's on sale on steam currently... Got I just yesterday and it's amazing. One of the most immersive and intense games I've ever played.
@@conorgalvin4289 and the sequel came out last month, it's fantastic as well, and they brought back the same composer. He knocked it out of the park again. Masterclass game soundtrack.
No game has ever made me feel so much despair and hopelessness as Frostpunk did. Anytime I decided to stop playing for the night I'd save and quit, wipe the sweat from my forehead, take a deep breath, pet my cat, and step outside to see nature in its beauty. You get so sucked in to the atmosphere, the music, the world, a world where nothing should be able to live, a world that has ended in frost, but you have to keep going. The city MUST survive. You are the last bastion. Everyone is counting on you, and as the temperature keeps falling and food becomes scarcer and scarcer and hope for survival dwindles, the game keeps laying down the pressure without a sign of ever letting up. It's so hopelessly, depressingly beautiful.
This track hits hard on its own, it hits even harder in context. You've spent over a month in this frozen pit, huddling around a great tower of steam and fire called the Generator for warmth, constantly digging for coal to feed it. You've built a city around this constant struggle for coal, food and warmth. You've guided it through two crises. You've scouted the frozen wastes surrounding it, bringing in resources and survivors, finding the ruins of two other cities like yours that failed. But right when you think you've succeeded where others failed, a great storm appears on the horizon. Nature has decided humanity's time is over, and it will not abide this last spark clinging to life. When the storm arrives it doesn't seem too bad, it's colder than it's ever been before but not that much colder, you can handle this. But then it gets colder. And colder. Hunting becomes impossible, you have to rely on the food you've stockpiled. It gets colder, the hydraulic supports in your coal mines start freezing, reinforcing them is incredibly dangerous but if you don't send people to their deaths down there the mines will collapse and you'll lose a huge amount of your production of that precious coal. It gets colder, you can't keep up with this. Even with the Generator on full blast people's homes are getting dangerously cold. You have enough medical capacity to treat those who get sick but you can't keep this up forever. The end is in sight but you're teetering on the brink as it just keeps getting colder. And the whole time this song is blasting away. The city must survive. All nature's fury is assailing the city, and the city responds with this song of *raw, unfiltered **_defiance._*
I love that you can hear the elements of the crisis in the music. The howling winds in the earlier strings portion and the steady pounding of pistons in the bass drum.
There it is! I've been waiting for this video, and I regret not getting here when it first dropped. 'The City Must Survive' is just so exceptionally cinematic in and of itself that I don't know where to start how to describe it best.. Right at the beginning, we're faced with this monstrous sound that just invokes pure dread. I don't know what instruments compose that first minute or so, but the sheer volume and capacity make my heart sink in fear everytime. This is a primal, uncaring force of nature that will eradicate the last specks of humanity with all the might of an unstoppable behemoth. And yet, it's not even fully present, just this looming monstrosity on the horizon, with the foreboding winds blowing as a distant, jittering fiddle. But despite this, the last humans on Earth rally against it. They knew it has been coming, and have been preparing to wether this storm, whatever the cost. These are the "high", melodic strings, with the slow and low strings and accompanying drums in their steady, determined rhythm of the generator running. The anthem of humanity, unflinching resolve in the face of adversity. Tall and heroic tales are spread to bolster morale, because after enduring so much, what could stop them anymore? Alas, they were not prepared for once the storm was bearing down with all its uncaring, unfaltering power. The brass comes in with full force, drowning out the strings and whatever cries of resolve they could still muster over the bitter cold air and heavy winds taking their breath. "The wind! I can't even hear my own thoughts!", was what little their minds could muster as the dreadful reality set in: the temperature is still dropping, lower than ever before. How could they ever survive this? And their cries became desperate, pleading - faltering. The world has come to a standstill, complete white-out. Minutes stretch to hours, and hours to days, as the collective remnants of humanity watch with bated breath as the quicksilver shrinks to the very bottom of the thermometer, threatening to vanish from sight altogether. -120°C, how could it get so cold? Was this world hell, and the cold their punishment? Even to just barely survive, their precious generator - the last source of heat on all Earth - had to be pushed to its utmost limits. Last prayers of hope and desperation were uttered, minds steeled themselves with silent resolve. The end was nigh, and the world was holding its breath in anticipation. And yet, the worst was yet to come. Like a mighty beast rearing its head, this terrible legacy of human folly would leave its mark on the minds of whatever witnesses remained. Bearing down with all its might now in a show of absolute, devastating power - brass instruments shattering any coherence in the melody - the storm would bring it all the way down to -150°C, a never before even *conceived* temperature. And with the air practically freezing solid, humanity could do little else but huddle up in their hideouts, as the most desperate of decisions was made: the generator, their last means of existence, had to run constantly in overdrive, if they wanted even the slightest hint of a chance at survival. The howling winds would not abade or forgive, battering the city with their merciless force and draining every last bit of warmth. Those that still had the energy cried out in fear, hope, anger - the whole spectrum of human emotion. They watched, prayed and hoped that the generator would hold steady, as the last remaining engineers did whatever desperate act was necessary to give them that last chance. When there was nothing more to be done, even they slid away to be with their family. The storm was deafening and mind-shattering, inconceivably grand and fear-inducing, like an Eldritch truth made manifest. It sought to eradicate what little remained of humanity, who conjured it up through their own faulty actions; but it wouldn't do so out of anger, or spite, or hatred - it was sheer indifference. And then, just as the generator was sputtering and quivering under the strain - it was over. How did it end? That's for you to find out. I'm glad you enjoyed it so much, Marco.
I love how you have such a strong connection with music, leaving aside the fact of you being an singer. Like, it's pure joy to watch you react to each part of the song, and you have a particular way of doing it too. The eye twitches, the head movements, following the melody and the rythm. It's a treat if I'm honest.
God I remember the first time I survived the storm. I had JUST enough coal to keep everyone from freezing to death. By the time the storm passed I had maybe an hour or two of gen time left in my reserves. It was such a wave of relief after STARING at my coal levels dwindling without blinking.
What's worse is when you run out of coal, half of your population dies and your struggling to keep things going once the storm passes. Ripping down buildings just to get some resources to survive and somehow managing to hold on. The music really does help this game so much.
Fun fact: i once cried while playing frostpunk, no it isnt a sad game, but the temperature kept getting lower, my resources were going down at alarming speeds, everything began going wrong so hast i couldn't keep up so i just go so stressed i started tearing up and screaming to the screen. I love that game
Frostpunk quickly grew into a favorite game of mine, and without even knowing the full scope of the story, the deeper inner-workings of the game's mechanics, lore, or the strife that occurs throughout the gameplay, you hit every single nail on the head from just listening to the song, and it was wonderful to watch you take in the song, and feel the same feelings that any individual would be feeling in a similar scenario, in the last city. Thank you so much for making this video. Brought a tear to my eye. Looking forward to seeing your take and reactions to many more OSTs and other such songs in the future. This video earned you a sub.
In a world devoid of warmth, where all of humanity that exists cling to life around a coal powered heater in a crater; a polar vortex that would drive the temperature bellow -100C hits. As your food levels drop, as the people freeze in their beds, as the doctors are unable to keep the frost bite off this song plays. You’re people grasp at any warmth that remains and tens if not hundreds die silently in the cold. You send a child into the generator to be burned alive to save the people. The storm abates, and of the 500 people you started this with only 200 are alive. You survived, but at what cost.
@@thetiredladdyclose to the absolute edge? At -150C the carbon dioxide in the air will solidify and fall as snow, it’s nearly cold enough to liquify the literal oxygen out of the air. It’s a heroic story but there’s absolutely no possible way a human being could survive even a few minutes at that temperature without being inside a temperature controlled space suit level of protection.
@@SpartanAltair15 adrenaline rush and parental hormones could push this and even then he could be digging though the snow acting as an insulator and keeping him at a barely survivable temp and when he gets back he has frostbite which indicates a temp that could not freeze his organs just his and feet
I whole heartedly recommend this game, its dark, gritty, tense, and Fills you with dread. Also the music elevates it alot, and the "Main" game Scenario is not long you could beat in in 1-2 streams. I would def watch it if you did (Also i beat the main scenario in one sitting and the immersion of getting the whole experience in one go was well worth it) granted if you do want more they have more "Side" scenarios that are also worth experiencing and there is a sequel game coming out that they are working on that i cant wait for.
Frostpunk is the only story driven city builder survival type game ive played and after trying other ones i just cant get into them, this game is really something special
The great thing about this track is you cannot do much but listen to it while the temperature drops. This is the finale, you've either done enough or you haven't. There's no more rescuing the situation if your preparations were inadequate. You sit there, watch the temperature drop, see the ice form, hear the song and can do near nothing but wait and listen. As helpless as everyone huddling at the generator hoping it will put out enough warmth to survive. The timing of the song lines up so well with the progression of the storm that would end humanity bar your efforts prior to this.
>The temperature just dropped to -150c >The food ran out 2 days ago >The coal will run out soon >The people cant work anymore >The infirmaries are all overcrowded >Riots break in the streets >You no longer have control over the situation, the storm took that from you >The silhouette of a man stands at the edge of the city, he's carrying something, someone, a child >An old feeling you thought forgotten comes back to you >Hope rises
I love that even the name tells a story - the city MUST survive, not will. It is the single most daunting event your city will face, and as the captain of your city everyone's lives are in your hands, more than ever. By faith or by order, as the generator screams from being overburened, the thermometer has frozen solid, rivets are buckling under pressure, but there is no other choice. No matter what laws you're forced to set, whether you cross the line, one thing remains above all others. The city must survive. It has to.
Remember that feeling? That first time you ended up here. Facing off against that terrible storm hoping that everything you've done will be enough. All the preparation, the critical decisions, the stocking of coal and food, upgrading the homes and generator, hoping that it all comes together. That you can just make it through this blizzard. That everything you've built doesn't come to an end. Frantically checking temperatures and and diverting resources again and again as critical infrastructure begins to shut down, as food begins to dwindle. And then all of a sudden out of nowhere in the middle of the absolute chaos that random guy that you gave resources to to go find his daughter returns with her, ALIVE! An absolute "wtf, WTF HOW?!" moment! Not even a real life or death situation but I actually felt a huge amount of hope. All the while this spectacular music is playing. This game...
3:22 in this part I'd like to imagine the leader of my city in Frostpunk, standing in defiance to the storm as he stands atop the generator, whispering grimly to the icy wind, "You will not claim this city, not under my watch..."
This is the final stand of humanity. The last threat set to end the remains of humanity in her last city. The final result of all your struggle. The terror of facing the wrath of nature. And finding the answer, "was it enough? Or was all of this pain for nothing?"
Oh my god, this game, this SONG! Forever engrained with the memories of how thouroughly unprepared I was for the storm on my first run. I remember thinking the previous night's -80 was brutal and bracing when I saw the number drop, and drop , and drop all the way down to -150 completly aghast at the idea of anything surviving that. I remember watching the beyond freezing air raining off the crater walls unto the city below thinking "that is death's veil made visible". I remember the alarm rung by the engineers warning me that the generator was nearing critical and needed to be shut down to cool off or risk taking the entire city with it. I remember saying "I'm sorry!" Over and over again as the bell tolled for citizen after citizen frozen to death huddled around their home's heater that was just as dead and frozen from lack of power. I remember seeing the city's hope dwindle to a sliver of a line thinking this was it, I had failed. I had failed them all. And then I remember the silence. Seeing the temperature shoot back up. The storm had passed. Somehow, the city had survived. But at what cost? Barely a 1/4 of the original nearly 200 souls had survived. What a bitter and devastating victory. Still. The city had survived.
I would say that the movie, Snowpiercer, has that frost punk vibe to it. This song definitely captures the atmosphere of biting cold winds and unrelenting snow being the greatest constants in a place of little, if any, illumination.
If I remember correctly, the game starts at -20C. That's as warm as it gets. You're managing a steampunk city in a pit amidst the ice, and you must survive with pre 1900 technology.
The small smiles are amazing When you think you know whats coming and still get surprised I am glad I decided to subscribe to you Marco! Keep up the good work man!
This was the most intense moment of the game. when the chill went below the -150 degrees and even the closest houses to the heater were feeling cold. I set the engine to the max and spent all my steam cores i had hoarded to keep it working. at the end I sadly had to send in a child to fix it one last time. I had chosen the religious route of security and it hit me hard when I broke my own beliefs to keep the engine alive by sacrificing one child. at the end the people lived. and the missing girl who disappeared at the face end of the great chill was found and came home alive. All in all this song lives rent free in my head and I will never play the game again.
блин... От такой музыки аж слезы на глаза наворачиваются, композитор и исполнители абсолютно точно передали атмосферу выживания в суровом безнадежном холоде почти без шансов на спасение, когда земля ополчилась против человека.
Omg this song screams epic and emotion to me. Such an amazing piece. Like I feel like I always do lol I LOVE the voilin in this its amazing. And the epic brass giving this such a sense of scale. Just fricking awesome I love this.
Yessssss I've been waiting patiently for this and couldn't be happier with your thoughts on it! This song still gives me crazy goosebumps.. You were spot on with your interpretation of the song as well! The moment you hear this in-game is so intense, you're using everything at your disposal to desperately try to push your settlement through the harshest ice-age humanity has ever seen, as the final, and at the same time harshest storm hits, the heat generator holding your city together being put at maximum capacity running the risk of exploding at any second, peoples limbs having to be cut off due to severe frostbite, shortages of food meaning you have to make the choice to give your citizens watery soup or add sawdust to their meals to make them more filling despite the health risks and every other critical decision that makes you literally question your humanity and wonder whether the choice you made was the right one, if there wasn't another option; a better option. This game makes you feel bad for the decisions you make, but it also shows you that these are decisions that had to be made one way or another. Man. This game is something else... it's a masterpiece through and through, I'll always keep saying that. I love this game, and I'm glad you enjoyed this one. c:
this music with the city still going in -110 Degrees was just so good, it gives the feeling of fighting against the odds and yet we must still push forward i can't wait to play the sequel
This shit hits 10x harder when you're playing the game and struggling to survive in the storm. Last food rations, coal running out, freezing cold and hundreds of sick. Frostpunk was definitely one of the best games I've ever played.
Something about watching him react to this so expressively got me all giddy. I can tell that he feels this music on a level I don't, but his reactions make me feel it on a different level as well. This is one of my favorite pieces of video game soundtracks and this video was a joy to watch.
This song plays at the very end of the game, up until that point you have built your city at your pace, with your choices, but when the end game appears, it slowly approaches, unending, without care or concern of what state your city is at, and the end approaches 'regardless' of if you are ready or not. You have to push your city to its breaking point to get it ready, because once the endgame begins, that is it, there is nothing more you can do but wait, and hope, and throughout it the citizens lose more and more hope, grow more afraid, desperate, pushing you to do things you may not want to do, and that song is 'litterally' the embodiment of "it is now or never, either you live or you die. And it is that for every player their first time reaching it. They always react the same, they take drastic actions, they push their workers to the limit, doing everything they can to gain that extra bit of chance, that tiniest bit more preparedness, to hopefully survive just one extra day because you do not know how 'long' you will need to last, so you have to go above and beyond in order to prepare. And when it hits, it hits hard, and it keeps getting harder, it does not relent, it gets worse, and worse, and all you can do, is 'hope' to survive to the end.
I remember my first playthrough of frostpunk, those final days where it seemed like my entire city was sick and dying by the carload with the hospitals overbooked and each hour more would drop dead. and i still remember hitting that triage button at the swelling of the music, curing them all but consigning a hundred souls to death. and boy it felt like a gut punch. God this game is so good
Let me say this. You either have played the game. Or You never played it, but you described the last section of the game, the one that the music plays, perfectly, more accurately than I could ever, and I've played the game, and you did that just by the music. I really hope it's the second option, because that would explain how great the song is, and how perfect for the game it is, everything you said, is 100% what the game is, survival, hope, the wish to live another day, struggle, humanity. I rate this game one of the best ever made, and this song, probably in the top 5 best OSTs ever created.
I really appreciate this. The "no obligation or pressure" at the end is great. Bravo. I also like that he only stopped it once. He enjoyed the music for what it was, providing his comments after. Very good.
5:20 No, actually that's the sound of chunks of carbon dioxide frozen solid in -150°C raining down from the sky onto a pile of emaciated corpses. But close enough.
This will forever be my favourite piece of music. Throughout the game the get knocked down again and again, see the failure of people luckier, better off and better organised, get kicked in the gut with the things you have to do and then at the end this monster of a track and a world ending storm hits. The city must survive, not because of the choices you've had to make, not because of the resources you saved up, not because of the failure, because you are all that's left. The city must survive. The city will survive, and it will survive on sheer dogged determination. The city will survive.
The whole Frostpunk (+ the 2 DLC's) soundtrack is one of my all time fave, you can "hear" the desperation, the small hope and struggle against the frozen world. Seriously its one of the lesser known masterpieces in gaming. Glad you like it! Should check out the "Last Autumn" DLC's music, as it is a bit different (predates the main storyline) so the music is till hopeful, but you can already feel the tension too.
shoutout to this one badass orchestra who keeps playing music during -130 snowstorm while all other citizens bunker down in homes. they are unstoppable XD
This was the most recent game to make me cry, legit tears streaming down my face as I was struggling to save as many people, sacrifice as few as possible. I was sending children into the engine with no guarantee of survival, workers were freezing to death in the coal mines just to bring up just one more bucket, engineers were toiling away in the kitchens while losing fingers to frostbite so others could eat, the dwindling population was clustering together tighter and tighter into the middle of the city as I was running out of fuel to power the boilers further out. And then the clouds cleared, and the cult lived. Faith in the captain had brought them through. Their leader had saved the city, and we will forever honor the sacrifice of all those we lost.
I've never played Frostpunk myself, but I can get a pretty good idea of context behind the music from reading the comments. But me personally? The feeling I get from this music from an outsider's perspective is the feeling that even if humanity dies, we want to make it so that after the deed is done, after the last human froze to death, after everything that can be said had been said, we want bature to take a look back and think to itself, *Was the effort really worth it?* We want to fight so incredibly hard that every little clawing of victory the elements have over our species makes them question whether they should have tried in the first place, and to me, there's something extremely uplifting about the thought.
The beginning felt like impending doom but then the highs came in and it turned it into a depsrate fight, a sliver of hope emerging, a grim determination taking hold as eveything is put on the line. You feel an insidious intent ever present, ever encroaching and intermingled with the hope as we make a last stand, fighting till the bitter end - sacrifice. Loss. Grief. Despair. We struggle anyway, just for a chance to survive. It really gets you into the role of saving the people when you play the game. This piece was excellent.
Got chills hearing this again, and I know it wasn't the cold this time. I believe the game is on sale right now (at least on EGS) and I highly recommend checking a look.
"I no longer have warmth in my heart. If you want to see the warmth I provide, it is there billowing from the stacks. The kindness i once had was buried beneath 10 metres of ice. I'm here to keep you alive, not to care how you feel. Remember this, citizen, and never question my guidance again."
little fun fact, the hump sounds at 2:52 and beyond are the same sound they use when you get a important notification in the game. its something of the games stylized version of the sound that ice makes when it cracks
No other game I've ever played has _ever_ filled me with the same kind of _raw DESPAIR_ as the climax of my first Frostpunk playthrough. At the heart of the longest night, as the temperature fell and fell and fell, food supplies dwindled, the coal mines began to freeze over, the infirmaries filled and began to overflow, the last of the coal ran out and the generator guttered and died, leaving me with literally _nothing more I could do_ but sit and watch as my people began to freeze to death in droves, I was reduced to clutching my own arms and rocking in my chair repeating to myself "The dawn will come, the dawn will come, the dawn will come, *the dawn will come!"* like an insane mantra. It's something you have to experience to understand. Even now this song still gives me flashbacks. I'm _fearing_ the upcoming release of Frostpunk 2 almost as much as I'm anticipating it.
I just love how oppressive a lot of this game's sound design is. This track has a lot of dread and hope mixed in with it, which is very fitting considering everything you have done previously in-game lead to the final few days, giving you time to reflect on all of your mistakes. Till you figure the ins and outs of the game and can run it deathless. At that point it's just kickass to listen to.
I remember going through the game at my own pace just scraping by, stopping the londoners at the last hour. Getting just enough steam cores for a handful of automatons. I remember looking at the tech tree, at all the super useful equipment and upgrades and buildings. I see “Large Resources Depot” and think “nahhh I don’t need that. Then the news of the storm comes. “Oh shit, oh fuck” built like 4 for coal and 2 for raw and cooked food each. Honestly saved the city with that tech
@@MarcoMeatball The music is pretty amazing. There are some other banging tracks on this one. Another recommendation I'd look into is Pathfinder: War of the Righteous. It's an RPG where the MC has a specific mythic destiny they pick (dragon, trickster, angel, demon) and the composer made a leitmoteif for when your character is rocking that path. I thought it might be fun to get a list of the paths, listen to the music blind, and figure out which is which, because the spirit of the path is really well captured.
Y E S FROSTPUNK IS SOOOO GOOOOD The atmosphere is chef's kiss. I get chills just listening to this. also, Day twenty-six of recommending Stay Gold from the Arknights OST
This is one of the best games that I have ever played, I still remember one of the forager units that I sent to retrieve a SteamCore, while in their way back the storm hit, they barely made it home, the storm was close to their a$$es 😅.
Late to the party, but I grew up in a very cold place. -30 F regularly. This album captures the feeling of cold for me, but in music form. It is quite literally the most beautiful thing I've ever heard.
Looks like I am coming in over a year late, but for someone who knew nothing about the game you described its themes perfectly. Hope you got the chance to check it out! It's one of the best city strategy games I've ever played.
All that needs to be said about the context this musci play in in-game is that they managed to create a bossfight in a city-builder game. And the boss has no healthbar.
I've never cried from games, but this one on the first playthrough after I finally beat the -150, the relief was soo good I didn't realise tears flowing. Rush of pure adrenaline during the storm for 30 mins straight, that final day of absolute despair, more than half the city already dead, and the final relief when I heard the icea finally thawing - I will never forget this game.
On point as always. I just want to give some more context to the game. Most already told about -150°C at the end of the main game, but before that you find an abandoned generator, turn it on and build the temporary settlement around it. Everyone hopes to find an oasis of Winterhome, a big city that survives and thrives. As you grow, your scouts find the oasis, or what's left of it. People lose all hope, thinking of returning back. It is our duty to give them a reason to carry on. The choice is between Order and Religion. Religion gives every one support, "We'll survive!". While Order is more about discipline. And first laws are mild, neighborhood watch or evening prayer. But as things get worse, discontent grows, hope dwindles, it's hard not to slide down the hill. Propaganda and Prison arrests (Order), or Public beating to prevent the crime (Religion). In the end you can become the tyrant, but Hope won't be a problem anymore. Obedience replaced it. Everyone is loyal to you. You will get them through the storm, or you'll be executed by exposure to the cold on the platform.
The beauty of this song is the back and forth between the quiet, howling wind bits that accentuate the rhythmic cadence of the song, and the violins that slowly turn from melancholic cries into nigh fervent screeches. It's meant to symbolize the unstoppable, relentless storm battering ever harder against the city, and it's humans pushing back against the elements in a desperate attempt at surviving. After each moment of the song where the cadence of the storm prevails, the violins come back even harder every time, showing the storm engulf the city, swallowing it's life, followed by the humans pushing back through sheer will of continued existence. Each tick feels like another degree dropping in the outside temperature. Each violin stroke feels like a populace groaning ever harder as their steel heart of a generator creaks under the weight of its task, both mechanical and spiritual. Finally, the very last fragment of the song has some quiet violins singing in tandem with the storm's howling, showing a balance, or rather a peaceful resolution to the song's conflict. Unstoppable force versus immovable object. The cruel indifference of nature versus the unrelenting human spirit.
Fun fact. When this music plays it is negative 150... A temp where co2 solidifies.... In a city that runs on coal power...
And the Freezing point of alcohol used in the thermometers is -114.1 °C. So the captain is watching the thermometer freeze solid and its STILL GETTING COLDER
@@IrishWarrior00 also oxygen become liquide
If you play on normal, it’s 120 degrees actually
@@maxibardi I think he is referring to the last day when it goes up to 150 or the temperature in Fahrenheit it's 150°f or 120°c
@@joelaguila719 frigging inhuman USA measurements
/no offense ;D/
- Engineer: Sir -150 celsius
- Captain: Is that lowest we will see?
- Engineer: Sir its lowest we can measure.
Since they're using ethanol, which freezes at -114°C, and it goes to -120°C, they can't tell how cold it is **because their thermometers are freezing and it's STILL GETTING COLDER.**
They actually at some point during the patches changed the UI a bit. During the final -150°C stretch in the release version, the thermometer in the UI would actually freeze over itself and the number would be barely even visible anymore.
@@beginthewar9681 Fuck....xD we are doomed
The just sitting there and praying that your coal reserves are enough watching it tick down to the last 100 with this blasting is such a vibe my guy
-150c not great not bad.
Marco posts this video: Discontent Falls, Hope rises
He had to drop it because the kid forced on working on the editing raised the discontent
Sorry I saw an owl this morning
Child labor and soup introduced, discontent rises, hope falls
so i have enough hope to throw another child into the generator?
@@calvin8201 the only right answer: fcking owls.
My personal favorite moment during this song is when out of the blue you get the notice that the man who went out into a near literal hell storm comes back having rescued his daughter. The sheer holy shit factor of that along is what made me able to get through it. Line was not crossed.
Oh yeah! Whoop! Every time, the man goes to save his daughter I provide resources for him and am excited for their return! Good job at not crossing the line too, I only managed that on my second successful playthrough.
Leave none behind.
He lives! The city shall, too!
I sadly didn't get this ending for him, as I had no food rations left over and surprisingly his daughter managed to live as she was hiding near the generator
that part of the game really made my day when i first played, lol. I did everything I could to keep people happy and alive. I think out of my friends who played, im the only one who never got the "we crossed the line" ending. Mine was "but we never crossed the line" and man that felt like an accomplishment!
This game deserved a movie. Never thought a city building game can have such much drama.
Also should check out Main Title Theme. If The City Must Survive is the boss fight music, then Main Title Theme summed the whole game's flow.
@@KingHoborg Snowpiercer was kind of like this, wasn't it? Like, a similar premise, having to keep the train running through the frozen world. I remember people really liking that movie...
@@KingHoborg Snowpiercer but as a Town
I actually think Frostpunk would be a perfect SERIES instead of a movie. It has enough material to sustain it for atleast 2 seasons.
Season 1 is dedicated to the start of the eternal winter with several episodes direct towards the build-up. The series start from episode 3 with the arrival of the people at new london, with the first tasks & challenges. Each episode can have its story and theme. Resources, shelter, building the city. Bam sprinkle it with class struggle. Main story line= The londoners. The protagonist can be the overseer OR various protagonist. A coal miner, an engineer, an union rep, you name it. Constant buildup off the londoners leaving new london, protests, riots, with one massive fight at the season finale with the the grand majority of the londoners staying. The antagonist leaves new london with his few followers
The season finale, as the engineer working trough the night discovers something= A massive storm that is approaching
BAM season 1 ending. Buildup! tension! anticipation for non-gamer frostpunk watchers. Season 2. Throw in the story of the arks, winterhome prologue & the preperation for the storm. The mission of the arks, new manchester struggeling and New london preparing for the storm, INTERTWINE these stories. Throw in a new zealot antagonist wich tries to destroy order & organize a cult. finish season 2 with the storm hitting and the cities and arks surviving.
If succesfull, further seasons can be focussed on what 11bit & Frostpunk 2 is becoming
A TV series would work much better. There's so much you can add in a 2 hour movie, but if you have it as episodes, you can explore more than just the city. You can add side stories of scouts scouting in the frozenland, etc.
It’s hard to do a good movie about the temptation of authoritarianism unless you are the protagonist, and hours or days of your life are at stake if you don’t win.
To me this song is Humanities last stand.
The entire game, you have found city after city just like yours, deserted, destroyed, and dead. YOU are the last city on Earth. YOU are the last living humans. The City, MUST survive. But Nature doesn't want that. The Cold won't allow it. If it had its way, you would be wiped out, the last light of humanity snuffed out.
This song is a battle, a battle with Humans most fascinating trait to me: Our determination and stubbornness. We live on, we fight on, and if we are to die we won't die quietly. This song is Humanity spitting in the face of the world who would rather them be dead.
I showed this to a friend who played Frostpunk but not very much of it (He didn't know what to do and kinda died within the first week or two), and he said that while he listened to it he felt like he could fight a God and win. He wanted to punch a storm and push it back. He wanted to defy nature itself. And I think *THAT* is what this song is about. Proud. Stubborn. Defiance.
"Today we are canceling the apocalypse!"
Man reading your little speech while listening to the music. It inspired me. I saw myself in the freezing cold working on the clock with my brothers to keep the generator running
Both pov's do have good terms, nature is a hypocrite and mankind is still a child learning the narrow and shattered glass ceiling of power-dynamics.
@@CBRN-115 There are things you can't fight, act of god, you see a hurricane you have to run away, but when your people are dying, and food is running out, suddenly, that changes. You have the *WILL* to fight the storm, *And you can win.*
@@manwithgun9768 that just means you could fight it from the beginning, you where just not willing to do so
How many city building games have boss music? I love frostpunk
and even more so, how many games have the final boss be just really bad weather?
@@thorveim1174 Mother Nature itself wanting you dead and buried forever under tons of snow, ice is the LAST thing humanity want, yet it was decided otherwise...
@@thorveim1174 it's not just really bad weather, it's weather that will determine the fate of humanity and our city.
The City MUST survive!
@@thorveim1174 its like describing a final boss as just some very bad guy
"why are you sad all the time?" "i have the very big sad"
"this dude died because he had no food" "i guess his cause of death was the very big hunger"
I know at least one more
They Are Billions
The screen freezing, temperature lowering more and more; food, coal decreasing, the generator at full speed to keep from losing temperature, frost bite and disease increasing as everything freezes, surviving the last moment is respite, since even the generator can explode by taking it to the limits to maintain temperature.
I once run out of food on day 3 or 4 or something but only dead 100ish people in that run. I spent the rest of the time just watching them trying without food supplies, horrible situation till the song ended. It was a relief to watch it calm down after that for sure lol
... but the city must survive!
I started the Everstorm with over 600 citizens and ended it with only 300. But that loss was able to stretch 1600 food rations until just a few hours before the storm broke when it had been projected I'd need at least 3500.
One person have to die on my first run just because I hit the overdrive for too long, little Timmy.
99% Overdrive with less than 100 coal right at the apex of the Storm. Unimaginable relief when the temperature flipped from -150°C to a stifling -20°C
for a city builder, there sure is alot of drama... you usually don't get emotion in builder since you are seeing everything happen so far away, the music however tries to sit you in the end and the beginning of a struggle that is pace completely differently from the rest of the game.
SPOILER
the city were given days to prepare for a storm both so cold that the scientist expect all the mines and farms will fail, yet you need the coal from the mines to stay warm. and the music hit when the storm arrived. the people panic, and you have to decide do you have enough, can they survive with what you have? do you abandon part of the city to ensure the coal would last the whole winter that some may survived, do you keep the hospital working which burn even more coal, or do you let them die? it kinda like playing chess, where usually in city builder you have more and more resources and more pieces, this game make to cannibalize the resource you have pick which pieces to kept, and this "resource" include human lives.
Of course you keep the hospitals going... they hold more people and are typically warmer than a house...
Or you can ‘golden path’ it. And try and survive with no loss of life and no harsh laws past.
@@Zomboy123456789 nah, throw them in the care homes
To get a perfect run without anyone dying was the most satisfying thing I've ever strived to achieved!
Also nope, no becoming a pope, starting a dictatorship, child labor, cannibalism involved.
@@jannathanielausan4671 For me it was completing 100 days to get the platinum certainly at the start that I had real problems with how to get even past day 40
Duuuude... This track hit hard. Glad you're reacting to it.
This track is dynamic, what's happening at this time is the final snow / ice storm that assails the city.
As a player you've been preparing for this, and instead of it being a cinematic, you're still playing through it.
The music intensifies and gets stronger as the temperature gets lower and lower.
When i got to -150°C, my jaw was on the floor because of the number.
But what hit the hardest and it made me cry immediately, was a message that appeared from the people saying:
" The people thank you for your efforts, but now, they've stopped working and decided to be with their families as they await their end "
But, this was minutes before dawn hit, and the storm passed, so by a hair... I managed to save the city.
But at what cost? NOW i get a cutscene recapping every decision i made, that got me to this point.
One thing about that cutscene I like is that while it questions your decisions (no matter which ones you made) it never condemns you for them. No matter how horrible, the fact they survived puts into question if what you did was the wrong decision. Far too many narratives and games either pick a side (one right one wrong) or condemn you no matter your decision. FrostPunk's writers knew better than to do that. The question of 'Was it worth it? Was it worth it to you?' is more meaningful than any canned answer of 'what the right thing is' or simply crucifying the player over whatever they did decide no matter what. The question, and finding your own answer, is more meaningful than any given answer.
Just reading this remembered me of my City and tear come. Its an amazing game
Cannibalism and child labor. It’s amazing how quickly you can rationalize being a monster when it’s life or death
@@mjtechnoviking44 i didnt get to the point of cannibalism at all, but on the scenario that everything's in ruins child labor is indispensable.
You cannot discuss morality when life is at stake. It all depends on the level of labor we're talking here.
Minimal work with minimum conditions, when everyone's helping out is good.
Too much and its bad, the game itself tells you when you're going too far, cuz people start dying, then its your decision to restart, keep going, stop, or make it worse.
Like feeding people sawdust on the soup to make them feel fuller.
@@Razielts1 Honestly, Frostpunk is interesting in its morality system in that the extreme options aren't actually even that good. They're usually very seductive choices because they offer you obvious advantages at first look, but they come with important problems that make them increasingly less useful the more stress you're under, rather than simply being better ways to run a city that makes people angry. Put children to work instead of protecting them? Children are much worse at it than adults and their likelihood to get hurt or killed is much greater, for not a lot of increased labor. They're more useful as medical apprentices. Sawdust in the rations? You save raw food during production but people get sick far more often and that hurts productivity. 24 hour shifts? People have accidents more often or just die of exhaustion at their posts. Unlock those sweet powers from crossing the line that let you clamp down hard on dissent and treason? Those hurt people, and they still get angry. If you actually have discontent so high, or hope so low, as to need the tyrannical powers, odds are it's because you've crucially mismanaged something and people are either dying in droves, worked in slave-like conditions, or both, and your people are ready to give up.
The thing about the extremist options in Frostpunk is that they're actually unoptimal in strict benefits versus cost compared to simply keeping people content, hopeful, and reasonably safe. If you're resorting to them, it's because you've seriously fucked up in running your city, and now you have no choice but to trade blood for production or stability. If you become a tyrant, it's not because it was necessary but because you failed.
Except the Fall of Winterhold, FUCK that scenario.
I remember coming up to the part in the game where the music plays. When the blizzard comes in the first campaign. There was so much build up to it before, hours and hours of gameplay preparing, stockpiling coal and food, making sure there's medical capacity.
And then the storm came, and the music started. And I felt tense, and for 30 minutes, I was dead focuses, shifting workforce, tearing down industry to make space for more infirmaries. The generator was running of overdrive non stop. All the while the storm was pummeling my city. People started staying home, to at least be with their families while they froze to death. The child homes lost heat on the last days.
The end was nearing, that moment where the storm would clear and the cold would cease. And when the moment came and the sound of the ice melting with a hiss came, I felt my body relax, and realized my face was wet. I was crying and I didn't even noticed. I was tense managing the city, message after message asking me what to do as people where dying.
Half the city was dead. There are very few games that provoked such a reaction from me, and I'm so amazed that of all genres, a city builder is among them. Haven't found any other game since to pull into such immersion since. Everytime I hear since song I choke up again.
proof that music and story telling are really important for a game or any piece of art that can include them. this is a thing that make difference beetween good game and masterpiece
will always remember my first playthrough too... same situation, the homes getting too cold even as the generator was overworked... and then the game told me the generator was failing, and the only hope to maybe fix it would be to send a child inside the machine to repair it as an adult would be too big to get in that part of the generator... a child who likely would die from the heat. i sent the order, and the kid got in... and yet on the very last day, the generator failed and exploded from being overworked too much, causing everyone to die at the doorstep of salvation. I sent a kid to die an early death for nothing rather than having him spend his last moments with his family.
Comparatively, my second playthrough was really stress free with barely anyone dying
Even worse is when you realize you are short on resources to make it through the storm. It feels like your heart gets ripped out as you see it all fall apart and the city freezes and dies. You make sacrifice after sacrifice trying to eek out a little more time but it just isn't sufficient.
I must have a fixation on games about freezing to death. I also like the Long Dark. I quite often die in a snowstorm in that game, or a wolf gets me while I'm trying my hardest to get somewhere in the snow.
I dunno my first run on normal get me through the storm pretty nicely, there is death however because one crippled man is in the care house and I forgot to give him prosthetic because it's storm factory was closed.
The most despair after the storm u already out of manpower to survive. Half of the city is sick, even ur doctor. No man to hunt and gather resources and you can't do anything.
This music is not complete without the sound of your screen frosting that makes your heart drop lower each time you hear it.
"Dad, why is my sister's name Rose?"
"You see, your mom really likes roses, so when your sister was born, she named her Rose."
"I guess that makes sense. Thanks, dad!"
"No problem, String Section at 2:42 of The City Must Survive."
Bricky intensifies
Ah legendary words writin on a legendary brick
M.
@@UnionPacific3977 Y.
“You though you could escape the coal gang? THE COAL LIFE NEVER LEAVES!”
I love the subtle clock ticking type sound they sneak in, the whole situation is dire and your entire cityscape is being tested to the max when the polar vortex pummels the entire region and you have to survive a certain amount of time.... That ticking is like a subconscious trigger for adrenaline
There's something eerie and familiar about the rhythm of this track. The idea behind Frostpunk is that you build a city on a plane of a circle. The center of your settlement is a steam generator powered by a device called "steam core". Because of that, everything is powered by the energy extracted from coal burning. Notice that up from 1:41, this composition's rhythm sounds kinda like a railway engine steadily going on "Chugu chugu chugu chugu" and so on and so forth.
Oh damn I never actually noticed that, good find.. that's really interesting.
What a find!
That's honestly one of my favorite parts of the track, because if you lean in to the generator and listen tot he track at the same time, the music matches the pace of the generator. It's the heart of the city, pounding away as the storm intensifies and your hang on by a fingernail balancing between life... and the void.
Whenever I hear that part, I just picture pistons pumping in time with the music as steam fills the air
Hit overdrive and the generator you can hear it screech and creak as it doing its job harder and harder.
This is the song that strikes fear into the hearts of first time players. Then it transitions into a blend of acceptance of fear and hope. Followed by the resignation that the city must survive, no matter the cost.
Chilling, grand and beautiful.
I mainly lacking coal at first run I have plenty of basically anything else I never hit that overdrive or goes to full generator level for too long and underestimated how much coal it consume.
My heart jump when I see the economy tab its minus 1 and half day, good thing at the beginning kiln and coal mine still operational.
I never call God while playing a game but then that temperature drops to - 140° I can't help but say Oh God.
He doesn't know anything about the game beyond it being set during an apocalyptic winter.
Listens to this song once.
Completely and utterly understands the game's storytelling and atmosphere.
I hope you did play the game and experience it for yourself. It is a masterpiece.
I haven't yet!
@@MarcoMeatball Then you have an opportunity to play it while streaming and recording yourself. I'd be curious to see that. I hope you do get to experience it soon, without plot spoilers for any of the scenarios. It took me a few failed attempts to finally get through the main scenario, A New Home. It will be very worth your time. A indie game with no voiced story dialogue, made me cry and feel more deeply than a vast majority of most AAA titles. It made me a dedicated fan off the makers, 11Bit Studios. Their other titles are also worth playing.
Thank you for the reply and the heart!
@@MarcoMeatballit's on sale on steam currently... Got I just yesterday and it's amazing. One of the most immersive and intense games I've ever played.
@@Vazkiel IT'S AN INDIE GAME? HOOOOWWWWWWWWWWWWWWWWWWWWWWWW
@@conorgalvin4289 and the sequel came out last month, it's fantastic as well, and they brought back the same composer. He knocked it out of the park again. Masterclass game soundtrack.
No game has ever made me feel so much despair and hopelessness as Frostpunk did. Anytime I decided to stop playing for the night I'd save and quit, wipe the sweat from my forehead, take a deep breath, pet my cat, and step outside to see nature in its beauty. You get so sucked in to the atmosphere, the music, the world, a world where nothing should be able to live, a world that has ended in frost, but you have to keep going. The city MUST survive. You are the last bastion. Everyone is counting on you, and as the temperature keeps falling and food becomes scarcer and scarcer and hope for survival dwindles, the game keeps laying down the pressure without a sign of ever letting up.
It's so hopelessly, depressingly beautiful.
This track hits hard on its own, it hits even harder in context. You've spent over a month in this frozen pit, huddling around a great tower of steam and fire called the Generator for warmth, constantly digging for coal to feed it. You've built a city around this constant struggle for coal, food and warmth. You've guided it through two crises. You've scouted the frozen wastes surrounding it, bringing in resources and survivors, finding the ruins of two other cities like yours that failed. But right when you think you've succeeded where others failed, a great storm appears on the horizon. Nature has decided humanity's time is over, and it will not abide this last spark clinging to life.
When the storm arrives it doesn't seem too bad, it's colder than it's ever been before but not that much colder, you can handle this. But then it gets colder. And colder. Hunting becomes impossible, you have to rely on the food you've stockpiled. It gets colder, the hydraulic supports in your coal mines start freezing, reinforcing them is incredibly dangerous but if you don't send people to their deaths down there the mines will collapse and you'll lose a huge amount of your production of that precious coal.
It gets colder, you can't keep up with this. Even with the Generator on full blast people's homes are getting dangerously cold. You have enough medical capacity to treat those who get sick but you can't keep this up forever.
The end is in sight but you're teetering on the brink as it just keeps getting colder.
And the whole time this song is blasting away. The city must survive. All nature's fury is assailing the city, and the city responds with this song of *raw, unfiltered **_defiance._*
I love that you can hear the elements of the crisis in the music. The howling winds in the earlier strings portion and the steady pounding of pistons in the bass drum.
There it is! I've been waiting for this video, and I regret not getting here when it first dropped. 'The City Must Survive' is just so exceptionally cinematic in and of itself that I don't know where to start how to describe it best..
Right at the beginning, we're faced with this monstrous sound that just invokes pure dread. I don't know what instruments compose that first minute or so, but the sheer volume and capacity make my heart sink in fear everytime. This is a primal, uncaring force of nature that will eradicate the last specks of humanity with all the might of an unstoppable behemoth. And yet, it's not even fully present, just this looming monstrosity on the horizon, with the foreboding winds blowing as a distant, jittering fiddle.
But despite this, the last humans on Earth rally against it. They knew it has been coming, and have been preparing to wether this storm, whatever the cost. These are the "high", melodic strings, with the slow and low strings and accompanying drums in their steady, determined rhythm of the generator running. The anthem of humanity, unflinching resolve in the face of adversity. Tall and heroic tales are spread to bolster morale, because after enduring so much, what could stop them anymore?
Alas, they were not prepared for once the storm was bearing down with all its uncaring, unfaltering power. The brass comes in with full force, drowning out the strings and whatever cries of resolve they could still muster over the bitter cold air and heavy winds taking their breath. "The wind! I can't even hear my own thoughts!", was what little their minds could muster as the dreadful reality set in: the temperature is still dropping, lower than ever before. How could they ever survive this? And their cries became desperate, pleading - faltering.
The world has come to a standstill, complete white-out. Minutes stretch to hours, and hours to days, as the collective remnants of humanity watch with bated breath as the quicksilver shrinks to the very bottom of the thermometer, threatening to vanish from sight altogether. -120°C, how could it get so cold? Was this world hell, and the cold their punishment? Even to just barely survive, their precious generator - the last source of heat on all Earth - had to be pushed to its utmost limits. Last prayers of hope and desperation were uttered, minds steeled themselves with silent resolve. The end was nigh, and the world was holding its breath in anticipation.
And yet, the worst was yet to come. Like a mighty beast rearing its head, this terrible legacy of human folly would leave its mark on the minds of whatever witnesses remained. Bearing down with all its might now in a show of absolute, devastating power - brass instruments shattering any coherence in the melody - the storm would bring it all the way down to -150°C, a never before even *conceived* temperature. And with the air practically freezing solid, humanity could do little else but huddle up in their hideouts, as the most desperate of decisions was made: the generator, their last means of existence, had to run constantly in overdrive, if they wanted even the slightest hint of a chance at survival.
The howling winds would not abade or forgive, battering the city with their merciless force and draining every last bit of warmth. Those that still had the energy cried out in fear, hope, anger - the whole spectrum of human emotion. They watched, prayed and hoped that the generator would hold steady, as the last remaining engineers did whatever desperate act was necessary to give them that last chance. When there was nothing more to be done, even they slid away to be with their family.
The storm was deafening and mind-shattering, inconceivably grand and fear-inducing, like an Eldritch truth made manifest. It sought to eradicate what little remained of humanity, who conjured it up through their own faulty actions; but it wouldn't do so out of anger, or spite, or hatred - it was sheer indifference.
And then, just as the generator was sputtering and quivering under the strain - it was over.
How did it end? That's for you to find out.
I'm glad you enjoyed it so much, Marco.
So happy you enjoyed this :)
He did it. He described FrostPunk almost to a Perfect Generator
I love how you have such a strong connection with music, leaving aside the fact of you being an singer. Like, it's pure joy to watch you react to each part of the song, and you have a particular way of doing it too. The eye twitches, the head movements, following the melody and the rythm. It's a treat if I'm honest.
Aw thank you!!!!!
0:57
Marco: This very fells like life and death circumstances
Me who played Frostpunk many times: You have no idea how much this is true!
~400 people are ill
~70 people are seariously ill
~20 amputees
~60 people on treatment
~20 dead
God I remember the first time I survived the storm. I had JUST enough coal to keep everyone from freezing to death. By the time the storm passed I had maybe an hour or two of gen time left in my reserves. It was such a wave of relief after STARING at my coal levels dwindling without blinking.
What's worse is when you run out of coal, half of your population dies and your struggling to keep things going once the storm passes. Ripping down buildings just to get some resources to survive and somehow managing to hold on. The music really does help this game so much.
Só...
Was i the only one to send the childrem inside the Generator?
No? Alright.
Fun fact: i once cried while playing frostpunk, no it isnt a sad game, but the temperature kept getting lower, my resources were going down at alarming speeds, everything began going wrong so hast i couldn't keep up so i just go so stressed i started tearing up and screaming to the screen.
I love that game
An entirely natural reaction all things considered, you are IN the game under those conditions. WE MUST SURVIVE
Frostpunk quickly grew into a favorite game of mine, and without even knowing the full scope of the story, the deeper inner-workings of the game's mechanics, lore, or the strife that occurs throughout the gameplay, you hit every single nail on the head from just listening to the song, and it was wonderful to watch you take in the song, and feel the same feelings that any individual would be feeling in a similar scenario, in the last city.
Thank you so much for making this video. Brought a tear to my eye. Looking forward to seeing your take and reactions to many more OSTs and other such songs in the future. This video earned you a sub.
Grateful for you and this comment
In a world devoid of warmth, where all of humanity that exists cling to life around a coal powered heater in a crater; a polar vortex that would drive the temperature bellow -100C hits. As your food levels drop, as the people freeze in their beds, as the doctors are unable to keep the frost bite off this song plays. You’re people grasp at any warmth that remains and tens if not hundreds die silently in the cold. You send a child into the generator to be burned alive to save the people. The storm abates, and of the 500 people you started this with only 200 are alive. You survived, but at what cost.
Scientists says that you actually need 500 people or more to avoid humans dying due to inbreeding
what is more terrifying is that music plays when father trying to rescue his own daughter when outside is literally -150 Celsius
Its close to the absolute edge of what a human body can do.
fun fact: That man is so worried for his own daughter that he no longer runs on oxygen or heat.
Never underestimate the power of parenthood
@@thetiredladdyclose to the absolute edge? At -150C the carbon dioxide in the air will solidify and fall as snow, it’s nearly cold enough to liquify the literal oxygen out of the air.
It’s a heroic story but there’s absolutely no possible way a human being could survive even a few minutes at that temperature without being inside a temperature controlled space suit level of protection.
@@SpartanAltair15 adrenaline rush and parental hormones could push this and even then he could be digging though the snow acting as an insulator and keeping him at a barely survivable temp and when he gets back he has frostbite which indicates a temp that could not freeze his organs just his and feet
The City must survive, no matter how many people will die.
*Sacrifices a child to the generator*
I whole heartedly recommend this game, its dark, gritty, tense, and Fills you with dread. Also the music elevates it alot, and the "Main" game Scenario is not long you could beat in in 1-2 streams. I would def watch it if you did (Also i beat the main scenario in one sitting and the immersion of getting the whole experience in one go was well worth it) granted if you do want more they have more "Side" scenarios that are also worth experiencing and there is a sequel game coming out that they are working on that i cant wait for.
This music sounds much more emotional when you understand what usually happens in the background of how this music is played.
Frostpunk is the only story driven city builder survival type game ive played and after trying other ones i just cant get into them, this game is really something special
The great thing about this track is you cannot do much but listen to it while the temperature drops. This is the finale, you've either done enough or you haven't. There's no more rescuing the situation if your preparations were inadequate. You sit there, watch the temperature drop, see the ice form, hear the song and can do near nothing but wait and listen. As helpless as everyone huddling at the generator hoping it will put out enough warmth to survive.
The timing of the song lines up so well with the progression of the storm that would end humanity bar your efforts prior to this.
>The temperature just dropped to -150c
>The food ran out 2 days ago
>The coal will run out soon
>The people cant work anymore
>The infirmaries are all overcrowded
>Riots break in the streets
>You no longer have control over the situation, the storm took that from you
>The silhouette of a man stands at the edge of the city, he's carrying something, someone, a child
>An old feeling you thought forgotten comes back to you
>Hope rises
I love that even the name tells a story - the city MUST survive, not will. It is the single most daunting event your city will face, and as the captain of your city everyone's lives are in your hands, more than ever.
By faith or by order, as the generator screams from being overburened, the thermometer has frozen solid, rivets are buckling under pressure, but there is no other choice. No matter what laws you're forced to set, whether you cross the line, one thing remains above all others.
The city must survive. It has to.
This track and BrickyOrchid's review videos are the only thing I know of this game, and both hit so hard. Loving the content Marco.
Remember that feeling? That first time you ended up here. Facing off against that terrible storm hoping that everything you've done will be enough. All the preparation, the critical decisions, the stocking of coal and food, upgrading the homes and generator, hoping that it all comes together. That you can just make it through this blizzard. That everything you've built doesn't come to an end. Frantically checking temperatures and and diverting resources again and again as critical infrastructure begins to shut down, as food begins to dwindle. And then all of a sudden out of nowhere in the middle of the absolute chaos that random guy that you gave resources to to go find his daughter returns with her, ALIVE! An absolute "wtf, WTF HOW?!" moment! Not even a real life or death situation but I actually felt a huge amount of hope. All the while this spectacular music is playing. This game...
First city building game where the city is the main character
3:22 in this part I'd like to imagine the leader of my city in Frostpunk, standing in defiance to the storm as he stands atop the generator, whispering grimly to the icy wind, "You will not claim this city, not under my watch..."
So glad you found this OST. Frostpunk as a game almost seems far better than it should be. And the OST is ridiculous.
This is the final stand of humanity. The last threat set to end the remains of humanity in her last city.
The final result of all your struggle. The terror of facing the wrath of nature. And finding the answer, "was it enough? Or was all of this pain for nothing?"
Yes, this track is excellent! ''The inevitable'' is another great one from the Frostpunk OST.
Oh my god, this game, this SONG! Forever engrained with the memories of how thouroughly unprepared I was for the storm on my first run.
I remember thinking the previous night's -80 was brutal and bracing when I saw the number drop, and drop , and drop all the way down to -150 completly aghast at the idea of anything surviving that.
I remember watching the beyond freezing air raining off the crater walls unto the city below thinking "that is death's veil made visible".
I remember the alarm rung by the engineers warning me that the generator was nearing critical and needed to be shut down to cool off or risk taking the entire city with it.
I remember saying "I'm sorry!" Over and over again as the bell tolled for citizen after citizen frozen to death huddled around their home's heater that was just as dead and frozen from lack of power.
I remember seeing the city's hope dwindle to a sliver of a line thinking this was it, I had failed. I had failed them all.
And then I remember the silence.
Seeing the temperature shoot back up.
The storm had passed. Somehow, the city had survived. But at what cost? Barely a 1/4 of the original nearly 200 souls had survived. What a bitter and devastating victory.
Still. The city had survived.
I would say that the movie, Snowpiercer, has that frost punk vibe to it.
This song definitely captures the atmosphere of biting cold winds and unrelenting snow being the greatest constants in a place of little, if any, illumination.
If I remember correctly, the game starts at -20C. That's as warm as it gets.
You're managing a steampunk city in a pit amidst the ice, and you must survive with pre 1900 technology.
The small smiles are amazing
When you think you know whats coming and still get surprised
I am glad I decided to subscribe to you Marco!
Keep up the good work man!
Aw Thank you!
They literally gave us an Adrenaline rush for a building game
I love it
One of the Top 10 Boss Fights in any game ever made… and it’s the WEATHER!
I would love to see your reaction to song "The Rumble of Scientific Triumph" from the anime "Made in the Abyss".
Yes! It's so good!
This was the most intense moment of the game. when the chill went below the -150 degrees and even the closest houses to the heater were feeling cold. I set the engine to the max and spent all my steam cores i had hoarded to keep it working. at the end I sadly had to send in a child to fix it one last time. I had chosen the religious route of security and it hit me hard when I broke my own beliefs to keep the engine alive by sacrificing one child. at the end the people lived. and the missing girl who disappeared at the face end of the great chill was found and came home alive. All in all this song lives rent free in my head and I will never play the game again.
блин... От такой музыки аж слезы на глаза наворачиваются, композитор и исполнители абсолютно точно передали атмосферу выживания в суровом безнадежном холоде почти без шансов на спасение, когда земля ополчилась против человека.
Omg this song screams epic and emotion to me. Such an amazing piece. Like I feel like I always do lol I LOVE the voilin in this its amazing. And the epic brass giving this such a sense of scale. Just fricking awesome I love this.
Yessssss I've been waiting patiently for this and couldn't be happier with your thoughts on it! This song still gives me crazy goosebumps.. You were spot on with your interpretation of the song as well! The moment you hear this in-game is so intense, you're using everything at your disposal to desperately try to push your settlement through the harshest ice-age humanity has ever seen, as the final, and at the same time harshest storm hits, the heat generator holding your city together being put at maximum capacity running the risk of exploding at any second, peoples limbs having to be cut off due to severe frostbite, shortages of food meaning you have to make the choice to give your citizens watery soup or add sawdust to their meals to make them more filling despite the health risks and every other critical decision that makes you literally question your humanity and wonder whether the choice you made was the right one, if there wasn't another option; a better option. This game makes you feel bad for the decisions you make, but it also shows you that these are decisions that had to be made one way or another.
Man. This game is something else... it's a masterpiece through and through, I'll always keep saying that. I love this game, and I'm glad you enjoyed this one. c:
Amazing just how the music molds the atmosphere together
this music with the city still going in -110 Degrees was just so good, it gives the feeling of fighting against the odds and yet we must still push forward
i can't wait to play the sequel
This shit hits 10x harder when you're playing the game and struggling to survive in the storm. Last food rations, coal running out, freezing cold and hundreds of sick. Frostpunk was definitely one of the best games I've ever played.
Something about watching him react to this so expressively got me all giddy. I can tell that he feels this music on a level I don't, but his reactions make me feel it on a different level as well. This is one of my favorite pieces of video game soundtracks and this video was a joy to watch.
This song plays at the very end of the game, up until that point you have built your city at your pace, with your choices, but when the end game appears, it slowly approaches, unending, without care or concern of what state your city is at, and the end approaches 'regardless' of if you are ready or not.
You have to push your city to its breaking point to get it ready, because once the endgame begins, that is it, there is nothing more you can do but wait, and hope, and throughout it the citizens lose more and more hope, grow more afraid, desperate, pushing you to do things you may not want to do, and that song is 'litterally' the embodiment of "it is now or never, either you live or you die.
And it is that for every player their first time reaching it. They always react the same, they take drastic actions, they push their workers to the limit, doing everything they can to gain that extra bit of chance, that tiniest bit more preparedness, to hopefully survive just one extra day because you do not know how 'long' you will need to last, so you have to go above and beyond in order to prepare.
And when it hits, it hits hard, and it keeps getting harder, it does not relent, it gets worse, and worse, and all you can do, is 'hope' to survive to the end.
I remember my first playthrough of frostpunk, those final days where it seemed like my entire city was sick and dying by the carload with the hospitals overbooked and each hour more would drop dead. and i still remember hitting that triage button at the swelling of the music, curing them all but consigning a hundred souls to death. and boy it felt like a gut punch.
God this game is so good
[video posted. All work has ceased.]
To me this song perfectly catches this feeling of fighting against a hopeless hurdle yet pushing against it out of spite.
Let me say this.
You either have played the game.
Or
You never played it, but you described the last section of the game, the one that the music plays, perfectly, more accurately than I could ever, and I've played the game, and you did that just by the music.
I really hope it's the second option, because that would explain how great the song is, and how perfect for the game it is, everything you said, is 100% what the game is, survival, hope, the wish to live another day, struggle, humanity.
I rate this game one of the best ever made, and this song, probably in the top 5 best OSTs ever created.
I did not play the game. I knew what the game was of course, but no I’ve never played it. Promise.
I really appreciate this. The "no obligation or pressure" at the end is great. Bravo.
I also like that he only stopped it once. He enjoyed the music for what it was, providing his comments after. Very good.
Everybody back to work! Think of your families!
This game, more than most others, made me do this face😬😬😬
5:20 No, actually that's the sound of chunks of carbon dioxide frozen solid in -150°C raining down from the sky onto a pile of emaciated corpses. But close enough.
This will forever be my favourite piece of music. Throughout the game the get knocked down again and again, see the failure of people luckier, better off and better organised, get kicked in the gut with the things you have to do and then at the end this monster of a track and a world ending storm hits. The city must survive, not because of the choices you've had to make, not because of the resources you saved up, not because of the failure, because you are all that's left. The city must survive. The city will survive, and it will survive on sheer dogged determination. The city will survive.
The whole Frostpunk (+ the 2 DLC's) soundtrack is one of my all time fave, you can "hear" the desperation, the small hope and struggle against the frozen world. Seriously its one of the lesser known masterpieces in gaming. Glad you like it! Should check out the "Last Autumn" DLC's music, as it is a bit different (predates the main storyline) so the music is till hopeful, but you can already feel the tension too.
shoutout to this one badass orchestra who keeps playing music during -130 snowstorm while all other citizens bunker down in homes. they are unstoppable XD
This was the most recent game to make me cry, legit tears streaming down my face as I was struggling to save as many people, sacrifice as few as possible.
I was sending children into the engine with no guarantee of survival, workers were freezing to death in the coal mines just to bring up just one more bucket, engineers were toiling away in the kitchens while losing fingers to frostbite so others could eat, the dwindling population was clustering together tighter and tighter into the middle of the city as I was running out of fuel to power the boilers further out.
And then the clouds cleared, and the cult lived. Faith in the captain had brought them through. Their leader had saved the city, and we will forever honor the sacrifice of all those we lost.
I've never played Frostpunk myself, but I can get a pretty good idea of context behind the music from reading the comments.
But me personally? The feeling I get from this music from an outsider's perspective is the feeling that even if humanity dies, we want to make it so that after the deed is done, after the last human froze to death, after everything that can be said had been said, we want bature to take a look back and think to itself, *Was the effort really worth it?* We want to fight so incredibly hard that every little clawing of victory the elements have over our species makes them question whether they should have tried in the first place, and to me, there's something extremely uplifting about the thought.
I really love the drum in the background, it evokes me a march of sort, as people must advance to face the threat that's representing by the music.
The beginning felt like impending doom but then the highs came in and it turned it into a depsrate fight, a sliver of hope emerging, a grim determination taking hold as eveything is put on the line. You feel an insidious intent ever present, ever encroaching and intermingled with the hope as we make a last stand, fighting till the bitter end - sacrifice. Loss. Grief. Despair. We struggle anyway, just for a chance to survive. It really gets you into the role of saving the people when you play the game. This piece was excellent.
man 4 minutes in i'm just enjoying the music as i check my accounts. most epic social media browsing ever.
😂
Frostpunk is one of the best Strategy games ever made, everything this SO HARD
Got chills hearing this again, and I know it wasn't the cold this time.
I believe the game is on sale right now (at least on EGS) and I highly recommend checking a look.
It's scarily spot on! It is a game about physical and moral survival in an icy wasteland
"I no longer have warmth in my heart. If you want to see the warmth I provide, it is there billowing from the stacks. The kindness i once had was buried beneath 10 metres of ice. I'm here to keep you alive, not to care how you feel. Remember this, citizen, and never question my guidance again."
I love how enthralled he was by the music to even pause and make a comment on it.
Praise the Overseerer and Praise the Generator!
Captain* lmao
the first time i feel like fighting a boss in city building game. and it is very good
I still remember finish the game and words pop up
"Are we going too far?"
little fun fact, the hump sounds at 2:52 and beyond are the same sound they use when you get a important notification in the game. its something of the games stylized version of the sound that ice makes when it cracks
Normally I don't care about city-builders, but man, Frostpunk left a lasting impression on me and music was a big part of it.
No other game I've ever played has _ever_ filled me with the same kind of _raw DESPAIR_ as the climax of my first Frostpunk playthrough. At the heart of the longest night, as the temperature fell and fell and fell, food supplies dwindled, the coal mines began to freeze over, the infirmaries filled and began to overflow, the last of the coal ran out and the generator guttered and died, leaving me with literally _nothing more I could do_ but sit and watch as my people began to freeze to death in droves, I was reduced to clutching my own arms and rocking in my chair repeating to myself "The dawn will come, the dawn will come, the dawn will come, *the dawn will come!"* like an insane mantra. It's something you have to experience to understand. Even now this song still gives me flashbacks. I'm _fearing_ the upcoming release of Frostpunk 2 almost as much as I'm anticipating it.
I just love how oppressive a lot of this game's sound design is. This track has a lot of dread and hope mixed in with it, which is very fitting considering everything you have done previously in-game lead to the final few days, giving you time to reflect on all of your mistakes.
Till you figure the ins and outs of the game and can run it deathless. At that point it's just kickass to listen to.
I remember going through the game at my own pace just scraping by, stopping the londoners at the last hour. Getting just enough steam cores for a handful of automatons. I remember looking at the tech tree, at all the super useful equipment and upgrades and buildings. I see “Large Resources Depot” and think “nahhh I don’t need that.
Then the news of the storm comes. “Oh shit, oh fuck” built like 4 for coal and 2 for raw and cooked food each. Honestly saved the city with that tech
When you look at the temperature on the thermostat and hope you've stocked up on enough coal and food, this song means despair XD
I love the vibe of the violins, they invoke this barely controlled feeling of spiraling that underlies the whole game
They've always made me think of the pistons on the generator pumping away as it's pushed beyond it's limits
I was going to suggest you review this one, but you already got it. The music for this game is absolutely amazing.
Just read that 😂
@@MarcoMeatball The music is pretty amazing. There are some other banging tracks on this one.
Another recommendation I'd look into is Pathfinder: War of the Righteous. It's an RPG where the MC has a specific mythic destiny they pick (dragon, trickster, angel, demon) and the composer made a leitmoteif for when your character is rocking that path.
I thought it might be fun to get a list of the paths, listen to the music blind, and figure out which is which, because the spirit of the path is really well captured.
Y E S
FROSTPUNK IS SOOOO GOOOOD
The atmosphere is chef's kiss. I get chills just listening to this.
also,
Day twenty-six of recommending Stay Gold from the Arknights OST
This is one of the best games that I have ever played, I still remember one of the forager units that I sent to retrieve a SteamCore, while in their way back the storm hit, they barely made it home, the storm was close to their a$$es 😅.
Late to the party, but I grew up in a very cold place. -30 F regularly. This album captures the feeling of cold for me, but in music form. It is quite literally the most beautiful thing I've ever heard.
Looks like I am coming in over a year late, but for someone who knew nothing about the game you described its themes perfectly. Hope you got the chance to check it out! It's one of the best city strategy games I've ever played.
Welcome aboard!
I keep seeing it everywhere provabky should play FrostPunk.
All that needs to be said about the context this musci play in in-game is that they managed to create a bossfight in a city-builder game.
And the boss has no healthbar.
I've never cried from games, but this one on the first playthrough after I finally beat the -150, the relief was soo good I didn't realise tears flowing. Rush of pure adrenaline during the storm for 30 mins straight, that final day of absolute despair, more than half the city already dead, and the final relief when I heard the icea finally thawing - I will never forget this game.
On point as always. I just want to give some more context to the game.
Most already told about -150°C at the end of the main game, but before that you find an abandoned generator, turn it on and build the temporary settlement around it. Everyone hopes to find an oasis of Winterhome, a big city that survives and thrives. As you grow, your scouts find the oasis, or what's left of it.
People lose all hope, thinking of returning back. It is our duty to give them a reason to carry on. The choice is between Order and Religion. Religion gives every one support, "We'll survive!". While Order is more about discipline. And first laws are mild, neighborhood watch or evening prayer.
But as things get worse, discontent grows, hope dwindles, it's hard not to slide down the hill. Propaganda and Prison arrests (Order), or Public beating to prevent the crime (Religion). In the end you can become the tyrant, but Hope won't be a problem anymore. Obedience replaced it. Everyone is loyal to you. You will get them through the storm, or you'll be executed by exposure to the cold on the platform.
The beauty of this song is the back and forth between the quiet, howling wind bits that accentuate the rhythmic cadence of the song, and the violins that slowly turn from melancholic cries into nigh fervent screeches. It's meant to symbolize the unstoppable, relentless storm battering ever harder against the city, and it's humans pushing back against the elements in a desperate attempt at surviving.
After each moment of the song where the cadence of the storm prevails, the violins come back even harder every time, showing the storm engulf the city, swallowing it's life, followed by the humans pushing back through sheer will of continued existence. Each tick feels like another degree dropping in the outside temperature. Each violin stroke feels like a populace groaning ever harder as their steel heart of a generator creaks under the weight of its task, both mechanical and spiritual.
Finally, the very last fragment of the song has some quiet violins singing in tandem with the storm's howling, showing a balance, or rather a peaceful resolution to the song's conflict. Unstoppable force versus immovable object. The cruel indifference of nature versus the unrelenting human spirit.
This soundtrack just hits absurdly hard. I'm feeling cold and desperate just listening to it.