True story. Music's great. The "Violin section of "The city must survive"" joke cracked me up so hard my neighbours checked up on me :D Btw. did you check out the first of 11 bit studio's depressing games? "This war of mine"? For me, having my firstborn soon before the release of that title, this was... Fuck's sake, "Frostpunk" is dark, but surviving in the besieged city, even if the game mechanics may not be up to par with newer title was simply horrifying. Seriously, it was first title that I struck me so hard.
@@Nolan65775 It's not as hard as you might think. I just finished one. You basically need to get research done as efficiently as possible early game and stockpile resources to get ahead of the curve and then it is smooth sailing with either faith or order.
Bricky: why does it only have Totalitarian and Faith options? Well, Bricky, its because Poland went from Faith to Totalitarian to Faith like its a see-saw
@@qwertyuiop5530 Thats such a Flat way to see Polands last 100 years its simply sad, but go on and call Soviet Poland a Place that was suppresive and everyone who remembers its being great is just a boomer. Sure...
No matter how many playthroughs, its always inspiring to get that sequence where the father looking for his daughter comes back in the middle of the fucking storm at its peak. Kudo's to the dad, what an absolute mad lad
My god was that epic. EVERYTHING IS DYING, ABOUT TO EXPLODE, AND THE *GOD-DAMNED MADLAD FUCKING RETURNS FROM -120 C* (MORE POWER THAN NO COMPLAINUS BIGUS DICKUS)
That was a sigh of relief during my first complete playthrough. I really did not think I was gonna survive, even with the New Order, because Discontent was almost maxed. After seeing that guy come back, I got my shit back in order and pulled through.
@@xshullaw you see dude that was your issue, you got exicute people immediately all the fucking time That's how I got through it. Relatively easy because if you just keep on executing people just discontent goes down and if you have 400 people that doesn't really matter
For those unfamiliar with the developers, you may know them as the same creators of This War of Mine a few years ago, a “survival” game about the horrors of war from the perspective of regular civilians. Which means yes, they are making their games catalogue a pure and depressing showcase of human suffering and misery. And boy do I love it!
"The game turns you into a monster in order to keep the city alive." I sacrificed over 100 people in my first playthrough during the last week of the campaign alone. The city must survive.
I was so terrified of not having enough food that I exiled a bunch of people for being drunk and rowdy turned out I had a major excess due to putting heaps of resorces to stockpiling food Fear can make people monsters just as desperation can
The music in this game is highly underrated. Especially when the extreme cold comes and the music just goes off when things get way too dire. Masterpiece.
Frostpunk's music is not underrated, everyone who plays the game universally adores it. Although I would agree that its popularity doesn't scale with its quality as much as it should.
I agree,when the great storm hits in the main story is when it shines,The moment you know your city will be put to the test,that moment you try gathering as much resources as possible and when the storm finally hits and you only can just watch hoping all you did was enough to survive,the events you get of mines collapsing,of people not willing to work and who had lost faith of survival,truly one of the best games I ever played.(Sorry for the spoilers )
Man, the whole time he's just talking about this game, I'm thinking " God, this is so complicated and brutal" and then things just get worse and worse and it never gets better. I love it.
It will get better till the end of each game ... if your city survived in the end. I only saw one Stream of Frostpunk & read alot of people opinions, so i can tell you (even just the "A new Home" scenario) this game is quite tough & brutal ... but also has many light hearted & amazing moment. How good or bad things happened in the game is all heavily base on "your decision making": - How good you are at placing Building together to not get cold? - Can you managing resources to balance the life quality of your citizents ? - Could you increasing the people Hopes, while keep the Discontent low enough (or down to zero at best) ? ... if you can just do "good enough" at this 3 main issue, constantly getting more & more resources while keep the people "happy & healthy" ... your City "Will Survived" !!! Althought all the Laws you can enforced will improved either your Resources or the Hope/Discontent, some of them has draw-back (more or less) that will make your citizents question your leadership ... but keep in mind about this: "You dont necessary have too used them !". If your city is doing well, some Laws will be unecessary ... or not yet, and better unlocked if needed later. If you "dont like" any law that challenging your morality & make you feel bad, you dont have to enforced it, as your citizent also dont want that said Laws too. Even when we players have to choose either "Order" or "Faith" to keep your people together, some players just only used the first few Laws (a few dont even used any) and dont go all the way down. Some Citizents want to leave the City, and they want more people to join them back to London, while you are ever closer to losing Leader positions (aka: losing the game), the "main reason" you have to choose these path & there Laws is too reclaimed the Peace & Unity in the first place ... so no more people gonna left & definitely will all die in the cold, if they do. But how far you're willing go to deal with this crisis and become either a Dictatorship or a Religious zealot over the freedom & humanity of the City, is up to your playstyle, of course. Some players gain control over the city, but let the leaving people go (and even supplied & give them farewell), many others go full on with there total rule & crushed those who rebel, while there're players who sucessfully united everyone with little to no used of forces. However, the game's still getting more harsh & brutal. Indeed you may not used many "questionable" Laws but your gameplay will be ALOT more Harder than not going full on with either "Order" or "Faith" because there last Law does put Hope away, so you only needed to handle the Discontent, Heat & Resources, with some benefit & mostly stability to your City. The late game will surely more tougher when you still have to maintaining Hope ... it will go up & down alot.
thing is, i don't find steampunk to be all that complex. don't get me wrong, it is hard, but not because of its complexity, which is one of the reasons i love it. The basics of frostpunk are so incredibely simple:" here are 3 building ressources you need, 1 you can think about in the mid to late game, and food. try not to die." But it gets interesting through the people you have and how you manage them. which is so great. So it's not a " here are 4000 ressources and you need a factory for all of them", it is a " how will you manage if 1 of your 3 ressources get's short?" so i find it really easy to understand, but hard to master, and that is just the perfect curve.
“I could make an entire video on The Last Autumn. I might do it.” Bricky, I’m telling you right now with the force greater than the depression of what happens when all the adults in your city die TO DO IT.
Its sad cause in cyberpunk you can actually see how much love devs put into the game until corporate fucks started making demands ,story is short but is pretty glod and characters are varied and hit you like a truck at the end but ..everything else is fucked
Ironically, I found Fall of Winterhome to be the easiest Scenario and the first I completed - Guess I'm just good at telling people what they're doing wrong. The one where you have to preserve the Arks (I forget what it was called) was probably the hardest for me - Not counting Last Autumn, still haven't finished that one.
@@LadyDoomsingerI guarantee you didn't play on anything above normal I played on hard after hundreds of hours in the game, and I couldn't get the steel to finish the dreadnought
@LadyDoomsinger that is so interesting considering Fall of Winterhome was hell for me, the only scenario I struggled with (seriously, it was an embarrassing amount of time) it boiled down to failing to keep the home heating promise because janky bs several times, before I learned to just ignore it. The arks scenario was a walk in the park, there was absolutely no challenge and it felt like the game was just handing me victory. I mean cmon, you can build so many automatons
@@readyjoe6427 oh it was a good movie but why a train it just goes around in a circle why not an underground bunker or underwater city like in BioShock I mean what happens if the train tracks get damaged is everyone just screwed
The major difference between order and faith I find is that order is much more efficient but requires more man power (for towers and prisons) whereas faith is less efficient but needing less manpower to maintain their buildings. The thing is, if you play your cards right and use your scouts properly, you should have no problems finding loads of workers to fill in both resource gathering and order maintaining. So order tends to be my go to on every game I play.
Interesting I found that faith is much more useful of the 2 especially in the first map as the smaller footprints and bonus it provides seemed to be the easier option of the two.
Faith is by far the stronger option for one reason and one reason only: Houses of Healing. Medical posts able to see as many patients as infirmaries but needing no steam cores and being able to be staffed by Children working safe jobs at the minor tradeoff of taking a bit longer for people to get better? Yes please. Sure, Faith is slightly less good at managing discontent and hope, and it isn't quite as good at boosting resource output, but those don't matter when I have Children singing the frostbite away and getting my people back out into the snow to freeze nearly to death again to propagate my new religion.
@@TheTank1900 just abuse the save file and keep taking the tesla city.When the scout reach the tesla city,just save the files and keep taking the city.If your scouts die,that is no problem cuz u can just abuse the save files and taking it again so you don't need to care about steam cores (cuz u have inf steam core source)that also mean you can build a lot of infirmaries.
A tip for anyone playing and struggling with the final storm: It's more efficient to stockpile raw food than cooked rations. And invest in soup early. Discontent is manageable, but sickness will be a huge problem in the final storm, especially if you don't have enough medical buildings. Infirmaries and (if there available) houses of healing will be your friend. Plus, if you can, have automatons man the cookhouses as early as possible, and have raw food production as high as you can, but you need to save steam cores. Get the flying hunters early, and spam them, so you can get the requisite food. Oh, and you should also automate coal production. You don't want the generator running out of foul in the middle of the night
I remember playing endless mode several times, and my favorite thing to do was always the machine paradise. Where I had automatons handle everything and not a single person actually working other than the occasional construction project.
I swear, the first time I saw the storm hit the city and the music started playing the temperature in my room droped by 20 degrees. I FELT like I was in New London, with those people by my side and roaring thunder above my head. What a fantastic gaming experience it was.
Bricky, you've hit the nail on the head with this review, I can't think of anything I disagree with this video, this game is one of my favourites in the past few years with it being one of the few city builders that doesn't bore me. It's so well made and there's never a time where you're not doing anything/have everything under control, there's always SOMETHING that needs to be done, something that your city is currently behind on, giving it a very always moving forward feeling, oh you got enough food for all your people? That's nice, you finish that health care insulation before the storm tho? Very rare for there to be a dull moment in Frostpunk. Also god bless you giga Chad scouts
@@damongligaw5449 Autos are manning the cookhouse, basically everything runs itself, I hear it is possible to have zero population and only have machines, but Idk how to do it
I loved how both difficulty settings and possible achievments create some really hard challenge runs. After a while the main campaign feels really easy but these can make this game last for a long, long time
I was literally playing civ 6 while I opened yt to play something on the background and I saw a new Brickey video I saw it was a city builder game I heard Brickey sound excited about the game 15$ gone, all DLC and game bought and civ6 closed 10/10 wonderful video as always
Man, perfect timing on this review. Got it as an Epic Games Free Game and it has been sitting in the library for a while not sure if I should play. Definitely giving it a shot after watching this.
@@bonogiamboni4830 yeah I try to check every week , sometimes I add everything even if I have no intention on installing them , like this game , but I'll definitely be installing it later , seems super fun
I'd love to see something about Kenshi. Last time I saw anything about it was when Splattercat did a Let's Play back in ... late '18? And while it looked promising it still looked like it was late alpha/early beta due to jank and stuff feeling disconnected (as in some systems that should be dependent on each other wasn't yet).
@@NorroTaku dunno what you mean by that, I really liked the building snap system, makes it soooo much easier to organize and maximize available space since you often don't have that much to begin with
Ah, a fellow Twin Cities resident. Where our biggest claim to fame is the mall and that stupid fucking spoon with the cherry on it and where our sports teams are nothing but disappointments. Yeah Minneapolis is a shithole.
@@sirapple589 lol not as bad as last year but there is fairly consistent unrest of varying scale and there's a few gang shoot outs throughout the city every few nights.
Frostpunk’s visuals and audio are so good that with headphones on, I will shiver 8/10 times when the wind starts to blow, or the lowered temperature sounds play. It’s kinda like the opposite of curling up with a good book. But there’s something very special about heat and cold - and about ice, snow and warmth - to almost humans, to the point people who grew up without cold weather will emotionally and physically react the same way (even if they might do dumb things like stay out in the snow) to the visuals of warm cosy fires, or of a spot of light on a lonely icy plane - unless they’re totally unaware of the concepts. I think tapping into these elements alongside the very real class issues and brutal politics which are familiar to most people (even if the specifics escape them) are what help sell the game.
I've been playing this game since it release. And oh boy, it still gives me goosebumps. Especially the music is just so f*cking awesome! Also, good to see that you also enjoy the city must survive, it just really drives you into the urgency of the situation, the desperation, the fear, while everything is on the line. This game is just such a blast, everytime I pick it up again^^
Frostpunk is the one game i always come back to when i want to get away from life. The game is so addicted so much fun to play. Is just the perfect city builders for everyone single is so easy to pick up and so hard to master. They truly nailed the accessibility to people who never played a city builder before. Everything you do just flow so properly you are just jumping from one task to another non stop during the whole journey
If you care about the story line, Refugees storyline is actually an continuation of a New Home, where it basicly happen after you finish that chapter successfully, and for Winterhome is just simply a continuation scenario of what happen if you get Banish from a New Home chapter and a new guy taking over.
YES, Bricky back at it again with the game review for stuff I already have on two platforms. Currently winter in AUS, so this is the perfect midnight video to sleep to
I’ve been playing a lot of dystopian games lately. Frost punk, the half life series, dishonored, Pathologic 2, Etc etc. this game is one of the best, I’ll never forget being in the middle of the storm at the end of the game with people dying left and right and that violin section kicks in... my god
I've watched this video so many times, and I only just fucking noticed the Spongebob "MY LEG!!" Bricky added near the end when the workplace explosion happened. Absolutely brilliant
worth noting that what makes the Law system interesting is if you go too far ("crossing the line") it's absolutely on you as a leader. you can totally finish the scenario without signing the harsher laws
I'm so happy to see someone appreciate the gem that this game is. Can't think of a recent game where I have been so deeply invested in the campaign as soon as I started. Great game, great review
i think frost punk is hands down one of the best post apocalyptic piece of media to ever be created. Everything from music, to animation and gameplay all come together to give a truthfully depressing atmosphere that is completely immersive. This is something I've just never really got from other games or films about the post apocalyptic and i think it is truthfully a game that is deserving of all the praise it gets. If you haven't played it before it is a must play game i couldn't recommend it more.
Anybody else thinking that a rpg based in the frostpunk city as it changes would be fucking interesting. One day, you're going out to fight a polar bear for food. The next day, it's the new order, and you're killing the undesirable. Just an idea.
3:52 Thanks so much. As someone from Wisconsin, I have no idea what Celsius means. It's hard to compare to our "Crisp" winters here without translation
Bricky I wanna thank you for this video. You are the reason I decided to buy Frostpunk last week. I’m having a blast even though I pretty much suck at keeping everyone alive after -70 degrees.
Glad to see someone bringing attention to this! Even though it’s super hard, I was able to sink a bunch of hours trying desperately to make my cities work out.
First playthrough went thru the "I am the golden god" path of faith. Survived by bringing out my inner Dutch Van Der Linde constantly sending out faith keepers to yell "Have some GODDAMN FAITH". 10/10 would become divine generator prophet again
I DID IT. Holy hell, this game is amazing, riding the ending out was super intense, and I really enjoy how its imposssible to do everything in a single game, there simply is not enough time. This makes it interesting, as there are different routes to take in construction, research and tech. I probably would never have played if it wasn't for this video, so thanks Bricky!
After playing Frostpunk for so long, when Bricky zoomed in on the child labor law, it actually took me a couple seconds to realize that child labor is bad. I'm a horrible person.
So having just played the whole "story" of frostpunk, I have to say I feel like you may have missed the charm of "On the Edge". I thought the the idea of being an outpost for the main city was rather charming. The actual gameplay and amount of options you could make was vastly different than the main game/other DLC's. The amount of options open up the replayability, like the communications tab favor bar for each "city". You could acquire almost every resource, including workers. Then you had the main story of the game which breaks down into three main choices; The dependency of the main city, How you handled the remaining cities, and How you handled the main city event at end. Granted I just finished it so that's how mine went. But this scenario seems to offer more replayability than the rest of the game. Not to take away from the already insane amount of replayabilty from the rest of the game. The Last Autumn was definitely S teir tho.
You convinced me to finally purchase a game I've been eyeing for awhile, and I'm grateful you did! I put in 5.8 hours today and oh boy is it amazing! The premise is quite unique, the gameplay is solid, visually it's appealing, and the audio + the soundtrack is just pure bliss!!! I've been heavily into soundtracks for a little bit now and this game has one of the best. Definitely a top tier soundtrack. Yeah, the violin part of The City Must Survive is a bangar (although that whole track is absolutely poppin). Once again thanks for helping me to finally purchase this game. It's well worth it. And thank you for the entertaining videos in general. Recently started watching you and it's just great. Anyways, Cheers!
"Each shiver will deliver us deliverance in time! Burn the incense of our innocence and in a sense we thrive! Pray the future that we're building will be worth its weight in lives... So take heed but take no pity, as THE CITY MUST SURVIVE."
DUDE, faith is a lot less depressing than order! And the background music gets filled with church choirs which is a great touch ^_^ Also in a different playthrough I basically let all the adults die before they got to revolt and then the remaining kids executed me *chef's kiss*
They should make a warhammer 40k city builder-like game, from the studio that made frostpunk, I believe it's possible, hoping that GW will give a thumbs up go sign.
The moment that kept me playing it over and over was The City Must Survive kicking into overdrive during the storm. And also to make my city better and better, but that’s secondary.
Dude Yesssss. I'm so glad you reviewed this. I played this a few months back, and non stop played it. Even now I sometimes whip it out and play endless mode for fun
Going through and watching your streams for frostpunk, Winterhome is an absolute beast of a scenario, especially if you don't use gathering posts for the ruins.
Yes! That music is amazing, in the main scenario while trying to survive it really inspires! Along with the events, it gave me chills and its moving! Its a fantastic game of hope, hardship and stirring endurance! :D
Played it for the first time last night. I managed to beat the basic scenario on my first try, but holy crap was it close. I was almost thrown out of office multiple times, and finished with only 132 people compared to my peak of over 500.
What I love most about this game is the difficulty . Doing evil choices is so easy in this game and so often can be seen as necessary. So when you win without doing any evil choice and instead Shepard your city through only with soup kitchens, basic work hours, no child Labour or triaging of the sick it feels so validating. You brought a city through the apocalypse without crossing the line.
Its all about knowing the formulas. Sawmill dust doesnt actually sicken people for example. Or how people can manage to survive 3 days with no food. Or knowing the first 24 hour emergency shift doesnt get anyone killed.
This review convinced me to buy the game. It was tricky at first to understand the what's and how's and more importantly when's. But once you catch on, it's challenging (sometimes brutally so) but manageable. My best playthrough was where I had no plantations, no child labour, 22 automatons, chose order but never got propaganda centers, or foremans. Just the towers maxed and prisons. That line at the end, "we didn't cross the line" was music to my ears. Also no deaths but my god that was challenging especially when some are scripted based on choices (hence a few playthroughs to understand what to avoid). Oh and the soundtrack was just 👌. As a side note to all who want to play, make sure to keep one steam core for the end game. GL & HF
Thank you for making videos that actually hype me up enough about a game to break out of the rut of ADHD and depression and actually play a game for once. I watched your Project Wingman video and actually made it past the main menu of a game for the first time in weeks.
Would love a frost punk film/series one part following the scout and the other part seeing from his family's perspective what's going on back at the city.
This may be kind of odd, but I could totally see Netflix making a tv adaption of this series. The interpersonal drama born in part from the worsening weather conditions, the exodus from London, and the discovery of Winterhome (amongst many, MANY other things)would be fascinating to watch in a live-action tv series. Could even have a subplot that follows the scouts as they go about the frozen wastes.
Just finished A New Home and the Arks. Thanks for the recommendation, dude. I adore the way the game reacts to your decisions and the different ways that manifests in the different scenarios.
I think it’s better that order and faith end the same way. It shows that although different, if you go too far, you will end up the same way. As this fear mongering tyrant that controls there people by any means necessary. It shows that you can be different, but go too far and you will reap the consequences that many have reaped before, and for that I love it.
i remember when the harsh winter came, temp went down to like negative 130, people dying left and right, and all i could think about during that moment was "damn the soundtrack is lit af" this game has insane sound directions, easily one of the top in my opinion, it was a short game which i cleared within less than 15 hours, but its worth every moment playing...
Make sure you check this game's music out when you get a chance. It's criminally underrated.
Que Genio! Estaba pensando cuando harias una Review de este juego.
The into cinemetic alone is a masterpiece. Narrator, the animation style and of course the soundtrack.... absolutly fantastic
I've been spamming the different tracks when running the Rime of the Frost Maiden D&D module, as it really fits the bill. Super amazing OST.
We regularly use the soundtrack as backing for our DnD sessions. It's so dramatic! Love it.
True story. Music's great. The "Violin section of "The city must survive"" joke cracked me up so hard my neighbours checked up on me :D
Btw. did you check out the first of 11 bit studio's depressing games? "This war of mine"? For me, having my firstborn soon before the release of that title, this was... Fuck's sake, "Frostpunk" is dark, but surviving in the besieged city, even if the game mechanics may not be up to par with newer title was simply horrifying. Seriously, it was first title that I struck me so hard.
"The City Must Survive" Is basically what happens when you give a City Simulator game fucking Boss Music.
-140C makes sure it feels it as well, especially on full moral/no death run.
@@alekjanowski9847 Okay a full moral OR no death run I can see, but both? Damn, what are you? Some kind of masochist?
@@Nolan65775 It's not as hard as you might think. I just finished one. You basically need to get research done as efficiently as possible early game and stockpile resources to get ahead of the curve and then it is smooth sailing with either faith or order.
@@AJPDing Golden Path be like
@@Nolan65775 just a god in mortal realm that is all
"Praise be to the Generator, and those who feed the embers of God!"
Yep, I'm 85% sure this was how the Adeptus Mechanicus started....
Couldnt help it and say to myself "this generator needs a techpriest"
The flesh is weak and venerable, embrace steel and the Omnissiahs Grace.
In the cold distant future the only hope is in the machine god who keeps our flesh warm and our mines working. All praise the omnissiah.
@@moritz88n 'Ello, mate :^)
This is what I was saying when I fed the generator its sacrifice of 1 child
Frostpunk is truly a depressing game about the average British city.
This is actually really nice as far as British cities go
if there is no ''public shanking rampage'' event going on, I ain't into it
@@SunriseParabellum_elysium shamk
Well at least Frost Punk's rains is drier than British rains. That's a plus for me.
edinburgh
Frostpunk: Hell has frozen over, and holy shit it’s fucking cold.
Don't forget about the soup!
Monster Train would like a word with you.
But yes it's fucking cold and by god is this game great.
"and holy shit it's real bloody cold."
More like “Hell has frozen over, and it’s asking for pointers.”
@@MegaHuntressis good game
The first time I played this game I immediately enforced child labor. 10/10
Hell yeah
Big ups
Service guarantees adulthood.
@@wittycognomen4931 Johnny Rico would be proud.
Child Labour, Organ Transplants, and sawdust in food, We are all doing our part, are you?
Bricky: why does it only have Totalitarian and Faith options?
Well, Bricky, its because Poland went from Faith to Totalitarian to Faith like its a see-saw
Nah we evolved. We actually COMBINED these 2 things now.
@@qwertyuiop5530 That's just basically the Imperium of man.
@@minhducnguyen9276 Still in development, but basically yeah
… Holy shit that actually makes sense
@@qwertyuiop5530 Thats such a Flat way to see Polands last 100 years its simply sad, but go on and call Soviet Poland a Place that was suppresive and everyone who remembers its being great is just a boomer. Sure...
No matter how many playthroughs, its always inspiring to get that sequence where the father looking for his daughter comes back in the middle of the fucking storm at its peak. Kudo's to the dad, what an absolute mad lad
My god was that epic. EVERYTHING IS DYING, ABOUT TO EXPLODE, AND THE *GOD-DAMNED MADLAD FUCKING RETURNS FROM -120 C* (MORE POWER THAN NO COMPLAINUS BIGUS DICKUS)
That was a sigh of relief during my first complete playthrough. I really did not think I was gonna survive, even with the New Order, because Discontent was almost maxed. After seeing that guy come back, I got my shit back in order and pulled through.
A an utter Chad of a Dad
@Andrei Salvaleon I had less than 300 people alive. I executed 1 person and really tried not to kill anybody else.
@@xshullaw you see dude that was your issue, you got exicute people immediately all the fucking time
That's how I got through it. Relatively easy because if you just keep on executing people just discontent goes down and if you have 400 people that doesn't really matter
For those unfamiliar with the developers, you may know them as the same creators of This War of Mine a few years ago, a “survival” game about the horrors of war from the perspective of regular civilians.
Which means yes, they are making their games catalogue a pure and depressing showcase of human suffering and misery. And boy do I love it!
This feels like a very redundant way of saying that they are polish.
@@arthurgomes5188 Well it's easten europe symulator but in both war and post apo settings...
@Videoms Yup
These are the same People YEEEET
Would love to see Bricky making review of that game, it holds such an emotional load at some points and keeps high tension through out the game.
"The game turns you into a monster in order to keep the city alive."
I sacrificed over 100 people in my first playthrough during the last week of the campaign alone.
The city must survive.
Well, with some experience you'll be able to manage the city without deaths and full Purpose laws alike. Even on the Extreme difficulty.
When the storm hit for my first run, I had 375, by the end I only had 47
I was so terrified of not having enough food that I exiled a bunch of people for being drunk and rowdy
turned out I had a major excess due to putting heaps of resorces to stockpiling food
Fear can make people monsters just as desperation can
It turns you into a monster, for the Frostland is no place for Man
Started the storm with around 590 ended with 294
The music in this game is highly underrated. Especially when the extreme cold comes and the music just goes off when things get way too dire. Masterpiece.
Frostpunk's music is not underrated, everyone who plays the game universally adores it. Although I would agree that its popularity doesn't scale with its quality as much as it should.
The music guy from Witcher did the soundtrack if I'm correct
This music reminds me of the scene in happy feet are pushing through a snow storm
Plus the wind howling and the metal stressing added to the tension
I agree,when the great storm hits in the main story is when it shines,The moment you know your city will be put to the test,that moment you try gathering as much resources as possible and when the storm finally hits and you only can just watch hoping all you did was enough to survive,the events you get of mines collapsing,of people not willing to work and who had lost faith of survival,truly one of the best games I ever played.(Sorry for the spoilers )
“The City Must Survive” is up there with “BFG Division” and “Ludwig, The Holy Blade.” Such a masterpiece.
don't forget about "micolash host of the nightmare"
Frostpunk: the only city builder with a boss healthbar
healthbar so big you can't see either ends of it
-50°C
-60°C
-70°C
-80°C
-90°C
-100°C
-110°C
...
Hi there, Bricky!
Thanks a lot for checking out our game! We're super glad that you've enjoyed it so much! :)
Stay safe!
Why did 20 people died the first fifteen minutes I started playing the game? WHY?
This war of mine and frostpunk are fantastic games. I can't wait to get to play frostpunk 2 and see, what new things are in it.
Please share some news for frostpunk 2 we're going nuts here xD
Thanks for giving us this gem of a game! Loved every second of it!
@@juanmarodriguez6010 you probably didn’t build houses.
Man, the whole time he's just talking about this game, I'm thinking " God, this is so complicated and brutal" and then things just get worse and worse and it never gets better.
I love it.
It will get better till the end of each game ... if your city survived in the end.
I only saw one Stream of Frostpunk & read alot of people opinions, so i can tell you (even just the "A new Home" scenario) this game is quite tough & brutal ... but also has many light hearted & amazing moment. How good or bad things happened in the game is all heavily base on "your decision making":
- How good you are at placing Building together to not get cold?
- Can you managing resources to balance the life quality of your citizents ?
- Could you increasing the people Hopes, while keep the Discontent low enough (or down to zero at best) ?
... if you can just do "good enough" at this 3 main issue, constantly getting more & more resources while keep the people "happy & healthy" ... your City "Will Survived" !!!
Althought all the Laws you can enforced will improved either your Resources or the Hope/Discontent, some of them has draw-back (more or less) that will make your citizents question your leadership ... but keep in mind about this: "You dont necessary have too used them !". If your city is doing well, some Laws will be unecessary ... or not yet, and better unlocked if needed later. If you "dont like" any law that challenging your morality & make you feel bad, you dont have to enforced it, as your citizent also dont want that said Laws too. Even when we players have to choose either "Order" or "Faith" to keep your people together, some players just only used the first few Laws (a few dont even used any) and dont go all the way down.
Some Citizents want to leave the City, and they want more people to join them back to London, while you are ever closer to losing Leader positions (aka: losing the game), the "main reason" you have to choose these path & there Laws is too reclaimed the Peace & Unity in the first place ... so no more people gonna left & definitely will all die in the cold, if they do. But how far you're willing go to deal with this crisis and become either a Dictatorship or a Religious zealot over the freedom & humanity of the City, is up to your playstyle, of course. Some players gain control over the city, but let the leaving people go (and even supplied & give them farewell), many others go full on with there total rule & crushed those who rebel, while there're players who sucessfully united everyone with little to no used of forces.
However, the game's still getting more harsh & brutal. Indeed you may not used many "questionable" Laws but your gameplay will be ALOT more Harder than not going full on with either "Order" or "Faith" because there last Law does put Hope away, so you only needed to handle the Discontent, Heat & Resources, with some benefit & mostly stability to your City. The late game will surely more tougher when you still have to maintaining Hope ... it will go up & down alot.
@Fox Blue it's a very tough and challenging game but it's also very cool
thing is, i don't find steampunk to be all that complex. don't get me wrong, it is hard, but not because of its complexity, which is one of the reasons i love it. The basics of frostpunk are so incredibely simple:" here are 3 building ressources you need, 1 you can think about in the mid to late game, and food. try not to die." But it gets interesting through the people you have and how you manage them. which is so great. So it's not a " here are 4000 ressources and you need a factory for all of them", it is a " how will you manage if 1 of your 3 ressources get's short?" so i find it really easy to understand, but hard to master, and that is just the perfect curve.
@@mr.bluefox3511 Your first statement is untrue, i survived the storm but 200 people died and it fucking sucked recovering
“I could make an entire video on The Last Autumn. I might do it.”
Bricky, I’m telling you right now with the force greater than the depression of what happens when all the adults in your city die TO DO IT.
«I could make an entire video on The Last Autumn. I might do it»
*Hope rises*
*Discontent falls*
Have I got news for you
He did it
21:05 I have 140 hours in this game, and i didn't know you could rotate buildings
You can rotate them by just clicking the mouse wheel.
welp i just learned something new
Hah shit xD.... THanks!
@@des-geek thank you!
@@des-geek thanks man
_This is almost as depressing as that other Polish Game, Cyberpunk 2077._
Unfortunately, Cyberpunk is depressing in a different way.
Frostpunk: Asked my sanity after game
Cyberbug2077: Asked why i bought it after 10 hours
Its sad cause in cyberpunk you can actually see how much love devs put into the game until corporate fucks started making demands ,story is short but is pretty glod and characters are varied and hit you like a truck at the end but ..everything else is fucked
@@pineaplejuicegg7667 Love put in the game? Hahahaha, no.
@@saltytoast6669 you dont know what ur talking about
"You're not gonna live without a workshop." -Bricky
DDRJake- "let me introduce myself."
No Generator Run and Child only was incredibly based too😳
EYo, what? How? XD
@@LetsAMP check out DDRJAKE, he has done every challenge on every map and scenario you can think of.
If I can’t mange 4 people in Darkness Dungeon how the hell am I supposed to manage a city?!?
*REJECT MORALITY BROTHER. EMBRACE TOTALITARISM*
@@misternikolas8611 REJECT JOY AND HAPPINESS EMBRACE PAIN AND SUFFERING!!!
you don't and that's the best part
you got much more ppl to go trough before you fail
That's the cool part, you don't.
Man, I remember playing "fall of winterhome" the first time and I was like "you guys just elected me yesterday and now you want me dead?"
Ironically, I found Fall of Winterhome to be the easiest Scenario and the first I completed - Guess I'm just good at telling people what they're doing wrong.
The one where you have to preserve the Arks (I forget what it was called) was probably the hardest for me - Not counting Last Autumn, still haven't finished that one.
@@LadyDoomsingerI guarantee you didn't play on anything above normal I played on hard after hundreds of hours in the game, and I couldn't get the steel to finish the dreadnought
Tbf you got elected because they killed the last guy in charge
@@LadyDoomsingerPreserving the Arks was by far the easiest for me lol
@LadyDoomsinger that is so interesting considering Fall of Winterhome was hell for me, the only scenario I struggled with (seriously, it was an embarrassing amount of time)
it boiled down to failing to keep the home heating promise because janky bs several times, before I learned to just ignore it.
The arks scenario was a walk in the park, there was absolutely no challenge and it felt like the game was just handing me victory. I mean cmon, you can build so many automatons
"it basically feels like a totalitarian regime but with a religious side to it" -yea, thats a theocracy with no checks and balances.
The only checks and balances comes when there's a fight about scripture! :D
And that's at least a generation away!
Adding “no checks and balances” implies that with those a theocracy is okay. Theocracy is already okay.
@@spehhhsssmarineer8961 a theocracy is never okay, I want the country lead by reason and logic not superstition
Frostpunk is the Snowpiercer that actually makes sense
Snowpiercer was great too tho
@@readyjoe6427 oh it was a good movie but why a train it just goes around in a circle why not an underground bunker or underwater city like in BioShock I mean what happens if the train tracks get damaged is everyone just screwed
You said the game where some people survive in -150 C weather makes sense... What?
@@catlovingtriothe main game isn’t that cold. Also the peak of the storm is like 1 day. People have survived months in Antarctic winter
@@stetonwalters574 Budget issues.
Ah yes, the first words I hear are "being a virgin has its disadvantages". Beautiful.
The major difference between order and faith I find is that order is much more efficient but requires more man power (for towers and prisons) whereas faith is less efficient but needing less manpower to maintain their buildings. The thing is, if you play your cards right and use your scouts properly, you should have no problems finding loads of workers to fill in both resource gathering and order maintaining. So order tends to be my go to on every game I play.
Interesting I found that faith is much more useful of the 2 especially in the first map as the smaller footprints and bonus it provides seemed to be the easier option of the two.
Faith is by far the stronger option for one reason and one reason only: Houses of Healing. Medical posts able to see as many patients as infirmaries but needing no steam cores and being able to be staffed by Children working safe jobs at the minor tradeoff of taking a bit longer for people to get better? Yes please. Sure, Faith is slightly less good at managing discontent and hope, and it isn't quite as good at boosting resource output, but those don't matter when I have Children singing the frostbite away and getting my people back out into the snow to freeze nearly to death again to propagate my new religion.
@@TheTank1900 just abuse the save file and keep taking the tesla city.When the scout reach the tesla city,just save the files and keep taking the city.If your scouts die,that is no problem cuz u can just abuse the save files and taking it again so you don't need to care about steam cores (cuz u have inf steam core source)that also mean you can build a lot of infirmaries.
@@9knz90 I mean sure if you're just going to abuse the game then there are solutions.
I mean well the game for me when I get to Tesla city it feels the best thing because it is just free steam cores and robots
I feel like you would love Sunless Sea or Sunless Skies.
How do I ensure that brick sees this comment. Hard agree.
I was thinking of buying this, hope it's still on steam sale today!
I thought sunless sea was good, and then I played sunless skies
It's a really huge improvement
someone has been watching Lord Mandalore
I approve
let him see it
it's an awesome game with the zubmarine dlc
@@lelanternoscope3691 Praise be to the deity of kingeaters castle!
Fucking love this game.
Hello there
@@obi-wankenobi9471 Ah, General Kenobi!
love your channel
Because it's an accurate Bri'tish simulator?
WHEN THE FURRY LIKES GAME 😎😎😎😎
A tip for anyone playing and struggling with the final storm:
It's more efficient to stockpile raw food than cooked rations. And invest in soup early. Discontent is manageable, but sickness will be a huge problem in the final storm, especially if you don't have enough medical buildings. Infirmaries and (if there available) houses of healing will be your friend.
Plus, if you can, have automatons man the cookhouses as early as possible, and have raw food production as high as you can, but you need to save steam cores. Get the flying hunters early, and spam them, so you can get the requisite food.
Oh, and you should also automate coal production. You don't want the generator running out of foul in the middle of the night
I remember playing endless mode several times, and my favorite thing to do was always the machine paradise. Where I had automatons handle everything and not a single person actually working other than the occasional construction project.
Seeing this game again in my recommended and by Bricky no less.
This is truly blessed
I swear, the first time I saw the storm hit the city and the music started playing the temperature in my room droped by 20 degrees. I FELT like I was in New London, with those people by my side and roaring thunder above my head. What a fantastic gaming experience it was.
Bricky, you've hit the nail on the head with this review, I can't think of anything I disagree with this video, this game is one of my favourites in the past few years with it being one of the few city builders that doesn't bore me. It's so well made and there's never a time where you're not doing anything/have everything under control, there's always SOMETHING that needs to be done, something that your city is currently behind on, giving it a very always moving forward feeling, oh you got enough food for all your people? That's nice, you finish that health care insulation before the storm tho? Very rare for there to be a dull moment in Frostpunk. Also god bless you giga Chad scouts
Yea I wish the endless mode had some more challenges or more scenarios. Fantastic
I once had a city only ran by automatons, I had everyone killed, except for 5 Engineers in a factory, and my scouts, the city ran perfectly
How do they eat? Who’s managing the cookhouse?
@@damongligaw5449 Autos are manning the cookhouse, basically everything runs itself, I hear it is possible to have zero population and only have machines, but Idk how to do it
@@badape9227 so essentially you can make Skynet on the industrial revolution
@@danielm.595 Ya minus the Austrian body builders and Metal Skeletons
@@badape9227 lol
-60C
Me, a Siberian: rookie numbers
Май мэн
Don't worry, it can only go down from here.
Hey don’t some Siberians want independence?
@@luckyman9457 from cold?
@@luckyman9457 from polish game devs?
I loved how both difficulty settings and possible achievments create some really hard challenge runs. After a while the main campaign feels really easy but these can make this game last for a long, long time
I've played 50 hours and I still can't do the refugees survivor scenario
@@PropheticShadeZ Man, I have over 200 and I still keep trying :) Every now and then I just get an urge and I try again for a few hours
Me: searches frostpunk gameplay
Bricky:hallo
A suprise to be sure... but a welcome one!
agree
I was literally playing civ 6 while I opened yt to play something on the background and
I saw a new Brickey video
I saw it was a city builder game
I heard Brickey sound excited about the game
15$ gone, all DLC and game bought and civ6 closed
10/10 wonderful video as always
Man, perfect timing on this review. Got it as an Epic Games Free Game and it has been sitting in the library for a while not sure if I should play. Definitely giving it a shot after watching this.
I'm in the exact same boat
Wait it was free on epic? When?
@@bonogiamboni4830 about a month back ? something like that
@@SniffinCoke damn, i should keep up to date with epic more.
@@bonogiamboni4830 yeah I try to check every week , sometimes I add everything even if I have no intention on installing them , like this game , but I'll definitely be installing it later , seems super fun
Would love to see a review of Kenshi: Weeabu Mad Max and War Crimes Galore
That game taught me how slavery is a good thing in the long run
Good recommendation. An equally amazing game that's just as brutal as Frostpunk
But. Is it made from polish devs?
I'd love to see something about Kenshi. Last time I saw anything about it was when Splattercat did a Let's Play back in ... late '18? And while it looked promising it still looked like it was late alpha/early beta due to jank and stuff feeling disconnected (as in some systems that should be dependent on each other wasn't yet).
when the steam summer sale makes the last autumn dlc more expensive than the base game, still very worth though.
where i live the game is 30 cents and the season pass 2 bucks
Is your pfp a commisar doggie
"DONT FORGET ABOUT THAT COAL THOUGH" my God that is the perfect phrase for this game
That part where you realise you don't have enough coal to get through the night and you agreed to not use extended shifts for a few days.
@@Hurbster2112 But discontent is so high
Never had that problem I find rushing Tesla city+coal thumpers the best strategy
Cause you do.
After listening to Markiplier's rant about soup, I can no longer take "The city must survive" seriously.
13:45 now that, was the best thing I've seen all week.
i like to play frostpunk at hot summer evenings. AC is no longer needed.
I love playing it in the cold with a big jumper on, just makes the game so immersive
I always end up playing the crap out of the game during a good Michigan blizzard
wdym
playing that game makes you sweat your balls off
not only cuz its hard
but also cuz the building snapping and warping is infuriating
@@NorroTaku dunno what you mean by that, I really liked the building snap system, makes it soooo much easier to organize and maximize available space since you often don't have that much to begin with
"You are a group fleeing London to escape the riots and civil war and freezing cold." Me looking out my window at the Minneapolis skyline.
Yeahhhh...
Is it currently on fire?
Ah, a fellow Twin Cities resident. Where our biggest claim to fame is the mall and that stupid fucking spoon with the cherry on it and where our sports teams are nothing but disappointments.
Yeah Minneapolis is a shithole.
@@sirapple589 lol not as bad as last year but there is fairly consistent unrest of varying scale and there's a few gang shoot outs throughout the city every few nights.
@@Halfway3 lol i've been saying the new slogan should be "Minneapolis: Come for the micro brews, stay because your car is gone."
@@jessecapra2350 lol true. You forgot the homeless encampments everyone pretends aren’t there.
Frostpunk’s visuals and audio are so good that with headphones on, I will shiver 8/10 times when the wind starts to blow, or the lowered temperature sounds play.
It’s kinda like the opposite of curling up with a good book.
But there’s something very special about heat and cold - and about ice, snow and warmth - to almost humans, to the point people who grew up without cold weather will emotionally and physically react the same way (even if they might do dumb things like stay out in the snow) to the visuals of warm cosy fires, or of a spot of light on a lonely icy plane - unless they’re totally unaware of the concepts. I think tapping into these elements alongside the very real class issues and brutal politics which are familiar to most people (even if the specifics escape them) are what help sell the game.
I've been playing this game since it release. And oh boy, it still gives me goosebumps.
Especially the music is just so f*cking awesome!
Also, good to see that you also enjoy the city must survive, it just really drives you into the urgency of the situation, the desperation, the fear, while everything is on the line.
This game is just such a blast, everytime I pick it up again^^
Frostpunk is the one game i always come back to when i want to get away from life. The game is so addicted so much fun to play. Is just the perfect city builders for everyone single is so easy to pick up and so hard to master. They truly nailed the accessibility to people who never played a city builder before. Everything you do just flow so properly you are just jumping from one task to another non stop during the whole journey
Bricky is that one person you know that gives you stuff you didn’t know you wanted
If you care about the story line, Refugees storyline is actually an continuation of a New Home, where it basicly happen after you finish that chapter successfully, and for Winterhome is just simply a continuation scenario of what happen if you get Banish from a New Home chapter and a new guy taking over.
YES, Bricky back at it again with the game review for stuff I already have on two platforms.
Currently winter in AUS, so this is the perfect midnight video to sleep to
I’ve been playing a lot of dystopian games lately. Frost punk, the half life series, dishonored, Pathologic 2, Etc etc. this game
is one of the best, I’ll never forget being in the middle of the storm at the end of the game with people dying left and right and that violin section kicks in... my god
I've watched this video so many times, and I only just fucking noticed the Spongebob "MY LEG!!" Bricky added near the end when the workplace explosion happened. Absolutely brilliant
worth noting that what makes the Law system interesting is if you go too far ("crossing the line") it's absolutely on you as a leader. you can totally finish the scenario without signing the harsher laws
I'm so happy to see someone appreciate the gem that this game is. Can't think of a recent game where I have been so deeply invested in the campaign as soon as I started. Great game, great review
i think frost punk is hands down one of the best post apocalyptic piece of media to ever be created. Everything from music, to animation and gameplay all come together to give a truthfully depressing atmosphere that is completely immersive. This is something I've just never really got from other games or films about the post apocalyptic and i think it is truthfully a game that is deserving of all the praise it gets. If you haven't played it before it is a must play game i couldn't recommend it more.
Anybody else thinking that a rpg based in the frostpunk city as it changes would be fucking interesting. One day, you're going out to fight a polar bear for food. The next day, it's the new order, and you're killing the undesirable. Just an idea.
3:52 Thanks so much. As someone from Wisconsin, I have no idea what Celsius means. It's hard to compare to our "Crisp" winters here without translation
At this rate we might see a Tetris review in 10 years time
Bricky I wanna thank you for this video. You are the reason I decided to buy Frostpunk last week. I’m having a blast even though I pretty much suck at keeping everyone alive after -70 degrees.
Glad to see someone bringing attention to this! Even though it’s super hard, I was able to sink a bunch of hours trying desperately to make my cities work out.
First playthrough went thru the "I am the golden god" path of faith. Survived by bringing out my inner Dutch Van Der Linde constantly sending out faith keepers to yell "Have some GODDAMN FAITH". 10/10 would become divine generator prophet again
16:20 honestly didn't expect to hear Bury The Light in a Frostpunk review. an unusual surprise but a welcome one.
This is my favorite game of all times. All because I can make the Grandfather Nurgle happy by returning us to him and his many hot gardens.
I DID IT. Holy hell, this game is amazing, riding the ending out was super intense, and I really enjoy how its imposssible to do everything in a single game, there simply is not enough time. This makes it interesting, as there are different routes to take in construction, research and tech. I probably would never have played if it wasn't for this video, so thanks Bricky!
The soundtrack never fails to give me goosebumbs
After playing Frostpunk for so long, when Bricky zoomed in on the child labor law, it actually took me a couple seconds to realize that child labor is bad.
I'm a horrible person.
So having just played the whole "story" of frostpunk, I have to say I feel like you may have missed the charm of "On the Edge". I thought the the idea of being an outpost for the main city was rather charming. The actual gameplay and amount of options you could make was vastly different than the main game/other DLC's. The amount of options open up the replayability, like the communications tab favor bar for each "city". You could acquire almost every resource, including workers. Then you had the main story of the game which breaks down into three main choices; The dependency of the main city, How you handled the remaining cities, and How you handled the main city event at end. Granted I just finished it so that's how mine went. But this scenario seems to offer more replayability than the rest of the game. Not to take away from the already insane amount of replayabilty from the rest of the game. The Last Autumn was definitely S teir tho.
You convinced me to finally purchase a game I've been eyeing for awhile, and I'm grateful you did!
I put in 5.8 hours today and oh boy is it amazing! The premise is quite unique, the gameplay is solid, visually it's appealing, and the audio + the soundtrack is just pure bliss!!!
I've been heavily into soundtracks for a little bit now and this game has one of the best. Definitely a top tier soundtrack.
Yeah, the violin part of The City Must Survive is a bangar (although that whole track is absolutely poppin).
Once again thanks for helping me to finally purchase this game. It's well worth it.
And thank you for the entertaining videos in general. Recently started watching you and it's just great.
Anyways,
Cheers!
I got toward the end of the game, storm on the way. I almost forgot about that coal, but Bricky's wise words saved me.
Watching your review resonates why I fell in love with this game to this day. Thank you so much! Kudos & love from Malaysia ❤️
"Each shiver will deliver us deliverance in time!
Burn the incense of our innocence and in a sense we thrive!
Pray the future that we're building will be worth its weight in lives...
So take heed but take no pity, as THE CITY MUST SURVIVE."
Have like 300 hours on this game and have played since launch, and I had no idea you could rotate building placement until i saw bricky do it lmao
I played frostpunk on the premiere... and to this day I got flashbacks when I hear "the city must surviwe"
10:53 I like to call these "paths": Communism and Theocracy.
More like Proper and Improper
DUDE, faith is a lot less depressing than order! And the background music gets filled with church choirs which is a great touch ^_^
Also in a different playthrough I basically let all the adults die before they got to revolt and then the remaining kids executed me *chef's kiss*
They should make a warhammer 40k city builder-like game, from the studio that made frostpunk, I believe it's possible, hoping that GW will give a thumbs up go sign.
Colonising of Darkarna (Tsagualsa) with Night Lords taking interest from time to time.
The moment that kept me playing it over and over was The City Must Survive kicking into overdrive during the storm. And also to make my city better and better, but that’s secondary.
One of the best games I've ever played. Felt so inspired by the world and story I made a DND campaign based on the game. It's going great
Dude Yesssss. I'm so glad you reviewed this. I played this a few months back, and non stop played it. Even now I sometimes whip it out and play endless mode for fun
7:09 Ah yes, my favorite image in the whole game: sad Victorian child sent to toil in the coal mines.
Going through and watching your streams for frostpunk, Winterhome is an absolute beast of a scenario, especially if you don't use gathering posts for the ruins.
Yes! That music is amazing, in the main scenario while trying to survive it really inspires! Along with the events, it gave me chills and its moving!
Its a fantastic game of hope, hardship and stirring endurance! :D
Watching this in the middle of a snow storm in April, and it feels so surreal
First uber, then, after years, you
Happy to see two different types of reviews of a beautiful game
Played it for the first time last night. I managed to beat the basic scenario on my first try, but holy crap was it close. I was almost thrown out of office multiple times, and finished with only 132 people compared to my peak of over 500.
Today was a good day
The man whos sold the world intensified
What I love most about this game is the difficulty . Doing evil choices is so easy in this game and so often can be seen as necessary. So when you win without doing any evil choice and instead Shepard your city through only with soup kitchens, basic work hours, no child Labour or triaging of the sick it feels so validating. You brought a city through the apocalypse without crossing the line.
This is that one game I like playing but was never good at
Its all about knowing the formulas.
Sawmill dust doesnt actually sicken people for example.
Or how people can manage to survive 3 days with no food.
Or knowing the first 24 hour emergency shift doesnt get anyone killed.
@@gabrielmelnik6796 wait sawdust doesn't make people sick?
@@7raccoons779 its unnoticeable
@@gabrielmelnik6796 oh nice, I always went with soup before because I didn't want to get people sick. Guess I will go with sawdust from now on
This review convinced me to buy the game. It was tricky at first to understand the what's and how's and more importantly when's. But once you catch on, it's challenging (sometimes brutally so) but manageable. My best playthrough was where I had no plantations, no child labour, 22 automatons, chose order but never got propaganda centers, or foremans. Just the towers maxed and prisons. That line at the end, "we didn't cross the line" was music to my ears. Also no deaths but my god that was challenging especially when some are scripted based on choices (hence a few playthroughs to understand what to avoid). Oh and the soundtrack was just 👌.
As a side note to all who want to play, make sure to keep one steam core for the end game. GL & HF
VIOLIN SECTION OF "THE CITY MUST SURVIVE"! My ears are blessed again.
Thank you for making videos that actually hype me up enough about a game to break out of the rut of ADHD and depression and actually play a game for once. I watched your Project Wingman video and actually made it past the main menu of a game for the first time in weeks.
I don't see how Order gets "worse" with every upgrade - you just help people to think correctly and not commit crimes :)
Would love a frost punk film/series one part following the scout and the other part seeing from his family's perspective what's going on back at the city.
This may be kind of odd, but I could totally see Netflix making a tv adaption of this series. The interpersonal drama born in part from the worsening weather conditions, the exodus from London, and the discovery of Winterhome (amongst many, MANY other things)would be fascinating to watch in a live-action tv series. Could even have a subplot that follows the scouts as they go about the frozen wastes.
Just finished A New Home and the Arks. Thanks for the recommendation, dude. I adore the way the game reacts to your decisions and the different ways that manifests in the different scenarios.
I think it’s better that order and faith end the same way. It shows that although different, if you go too far, you will end up the same way. As this fear mongering tyrant that controls there people by any means necessary. It shows that you can be different, but go too far and you will reap the consequences that many have reaped before, and for that I love it.
13:31 "...now get back in the mines. Go! Earn your bread!"
“Because I like cash!” That’s why I love ya Bricky. Always keepin’ it real with us
i remember when the harsh winter came, temp went down to like negative 130, people dying left and right, and all i could think about during that moment was "damn the soundtrack is lit af"
this game has insane sound directions, easily one of the top in my opinion, it was a short game which i cleared within less than 15 hours, but its worth every moment playing...