I'm just about halfway through chapter 1. It was getting a bit overwhelming getting my head around the new mechanics. This video came out a perfect time to help me 😅
When you have "Sheltered from the wind" bonus, do not waste all 6 bonus tiles for single housing district. You only need 3 tiles to receive heat bonus.
This is useful for all of those area buffs or debuffs. For instance, on one of those Utopia maps, I had a oil supply that was inside a -20 heat zone, but I was able to disregard it entirely by only building two tiles inside.
@@Axel-vt8no I swear the coal converters straight up aren’t working (or don’t work how I thought) because I’m out of fuel entirely lol the whiteout did mess me up though
@@crixcrumble7068 I completely abandoned coal and went full oil in chapter 1. I haven't thought of coal since kek. I wonder if that's an odd thing to do? However, I haven't had any fuel problems at all.
@@Axel-vt8no I went full oil but started using the building to convert coal to oil and I must’ve used it wrong or something because it didn’t seem to work
I'm reading the comments, and I'm shocked that so many people beat the game already. I just started my 3rd restart, never making it past chapter 1. I mastered FP1, but 2 is working me over. Hopefully this video will help me get to chapter 2!
@@richiesavage7572 yeah it was awesome and I got the reconciliation ending too, first try of the game! Now I'm playing the utopia to unlock the endless mode
I didn't expect to enjoy this game but you guys did it. I usually go for semi relaxing city builders (cities skylines, rise of industry,etc) and ngl I actually almost gave up after the first chapter XD, but after trying it a few more times and finishing the story all I can say, the game is good... like REAL GOOD. I am genuinely surprised of how much I enjoyed it and just kept spending hours on it.
Never sleep on Hubs. Heater hubs can provide 80 heat if placed near two districts and the warehouses can actually be manpower positive if correctly placed. Same idea with buildings. They are more efficient than just adding more districts.
hubs are great but they are never "critical" research - anything else you could get earlier on is much more important for your survival. I noticed that I missed them altogether towards chapter 5 and getting them only made things a bit more efficient and sustainable, but I'd not rely on them altogether to progress through the game
This game definitely kept me on edge the entire time. I never really felt "secure" at all only to couple together with the constant stress of the last chapter
Frostpunk 2 had quite the jump in complexity from the 1st game which was daunting at first. But after about an hour or two it becomes pretty clear how everything interacts. I think it was a positive change that allows for more gameplay styles. I do miss being able to peer into the lives of individuals though, I'd love to see it evolve into a Cities: Skylines-esque system where thousands of people can exist and be viewed in more detail with wants, needs, statistics, routines, etc...
Thanks to you all for being one of the best... if not the actual best.... teams out there! Frostpunk 2 is amazing and the love and engagement with the community has been incredible
An outstanding successor of the legendary first game. It’s lots of fun with great exploration. It reminds me a lot of the Edge DLC which was real great already embedded in FP2. A true AAA title again, you have a great Dev. Team indeed. Much love for 11Bit, the raising Star for true Strategy games lovers. Very well done Steward.
I think every chapter of this video should be integrated as an in-game tutorial, for each UI section , in the prologue or after. This would help a lot of players!
Phew! I just made it to Chapter 2 and golly it's getting complex! I am really loving it so far. I decided to stop there and revisit once I've had some rest to cool my brain down.
This Guide looks very compact and nicely explained..... good idea! Gotta say after my first run through the story mode i still had many questions , but with trial and error the system is actually understandable :D But , it takes a lot more brain and micromanagement than the first one.... so yeah the guide is a very big W :D
Loved the story, beat it the other day and have started/restarted multiple Utopia mode plays already so far to varying levels. My only critique you guys need to do is move the "Checkmark" from underneath the District adjacency bonuses to the foreground when I place a node..... Right now it can get hidden by a 3 district adjacency bonus very easily which is the optimal way to play.
I don't own the game YET, but I'm going to buy it, because I see the work you guys did. I' m getting more and more interested in mechanics and the plot. My brother loves the first Frostpunk AND the second one, so I feel very positive about the quality.
The first game was a lot more my cup of tea. This one seems like another genre. Frostpunk 3 will probably be a first person survival crafting game where you have to build your own outpost in the snow and Frostpunk 4 a card game with faction deckbuilding :D That said, I didn't lose money so thanks for putting it on gamepass!
One thing that I'll add is the need for a building switcher (which existed in the prequel). Cycling through so many jumbled districts becomes a hassle when you don't have a shortcut that lets you switch between similar structures. I kept missing out on previously built districts that I desperately needed for new buildings to painstakingly find them in, say, 5 minutes. That was a non-issue in Frostpunk 1, yet you still added that feature for better control. For this one, it seems mandatory. Edit: It would also be great if it was possible to cancel ongoing construction
Think you guys have put together an amazing game here. I never played the first one but I already fell in love with this one, it really feels like a perfect mix of grand strategy and city building. I love the council hall thing and the different factions. I’ve been playing on easy setting so far and I honestly feel like for me so far its been a perfect challenge, still tricky but not at all impossible. I did play a lot of hearts of iron IV and I have to say I think you out done them with this one. I hope it sells really well and that we get to see more from you guys, thanks for making an awesome game!
Really well presented video, I bought the Deluxe edition and I've had to learn all of this during the past 3 days, it's been fun and challenging, and I'm still struggling, but this video could have saved me some hours, so it's good to have an official guide for the beginning of the game. If possible, I would love a follow up video (the female presenter did a good job explaining things and was clear enough in case you want to use her again for a new video) in which the following topics are explained: - how to understand the allocation of resources between the city and the colony, I see it says 0/250 at the top of each and I know it can be upgraded with Skyways, but I'm having a hard time understanding what each represent. Each one (city and colony) can send up to 250 in each direction? is it a one time shipment or is it an ongoing allocation of resources? - what do the 3 empty diamond icons on top of a 'faction' mean? when is it a good moment to fund one of their projects, back one of the factions publicly, or ask them for heatstamps? - speaking of heatstamps, what is a good way to increase that income? For food, materials, goods, even prefabs, it's a bit more straightforward since they are either found in the world as deposits or produced by a building, but heatstamps you need for pretty much everything yet the game doesn't seem to provide much information on how to increase them other than 'having a higher population = more heatstamps', and it's an important resource early on. - can Trails be upgraded to Skyways? I've researched Skyways and I see I can build them on top of Trails, but I'm not sure if I'm paying for upgrading them or building new ones from the ground up (in which case the resources used for building the Trails in the first place were wasted)
Smashed it out the park with this one. The first game is amazing and the sequel has surpassed all my hopes thank you for delivering such a gem yet again.
9:28 worth noticing that building more district sectors in an area that already gave you a bonus will not improve this bonus. The minimum amount of is 3, less and it will not improve, the max is also 3, more than that will not give you extra bonuses. They should add a message at least at the prologue that explains this when you first try to build taking advantage of the surroundings bonuses.
Me: I loved the first game. I can't wait to see what kind of intricate city-building the sequel will have. 11 bit studio: here's a politics and disease control simulator instead. I'll pick it up at some point, I guess... v_v
I just spent 12 hours at work with another 12 hours at 7am tomorrow. The game has just finished downloading and is already telling me sleep is for the weak. It's Frostpunk 1 all over again and I can't wait!
Tutorial explaining about the latest Frostpunk game, will definitely teach me how to play and becoming a survival colonist against the dreadful blizzard of cold hail.
I'm a Frostpunk Veteran and was completly overwhelmed with about everything in the new game. It's way too many things to keep in mind at one way too early 😩
Loved the game. Finished it yesterday. Will try things "differently" in the next playthrough! I also have some complaints but I will reserve it for a later time to avoid spoilers. Looking forward to the DLC, and please improve performance. I was also facing audio popping issues when my city got bigger.
try experimenting and combining some laws and technology, that may cause sinergy or clash with each other! the most basic one to discover for starters are combining the chemical additive law and the chemical dome for the technology, which grants a much needed surplus food for the start of your journey, or the natural additive and the bio waste dome for the same effect
Been playing the past few days non-stop. I bloody love this game, great job! ❤ I'm looking forward to trying out (and suffering through) survivor mode as I wait for the DLCs.
Godzilla is approaching the generator. The generator is losing power. Godzilla is approaching the generator. The generator is losing power. Godzilla is approaching the generator. The generator is losing power.
Biggest issue i had was figuring out what to research and where to research to to gain more coal or something helping more with the materials resource and food. Unlimited ones and so on.
Just bought the game and yes its different than the first but i dont think its a bad thing. I like the ambiance and scale of the game and fit perfectly what would happen after they survived in the frostpunk1. I would not liked to micro manage a city this size...
I played for the first time on France 2 and I can assure you that I had no demonstrations. No one died of hunger and cold and I can assure you that I can't believe it and that. I managed to see the Steam success of the 20 Week that no one dies and cold or and hungry in the storm.
Loved the first game and was eagerly waiting for this. First 8 hours in and this one lacks the immersion of the first game in every aspect. Honestly, they shouldn't have gone to the bigger, faster(weeks), and overpopulated management path. Instead they should have proposed an even smaller society than in FP1. It would open possibilities for much more immersion and caring for the people and the game would have to be very creative/innovative to present a tough challenge the other way around. It's just lackluster when you have to offer an unnecessary complexity and range in order to come up with a "difficult" game. Thought it was supposed to be a dire and unforgiven frozen world, not dozens of thousands of people everywhere.
My first go through failed right after the first whiteout, it was f-in brutal and i got voted out like in survivor. My issue was i forgot there was a button for storage hubs and wasted a ton of fuel from over mining. Careful out there stewards
Frostpunk 1 veteran, but came here because I got overwhelmed; a lot of people died, factions kept revolting, not enough materials. haha it's so hard to keep everyone neutral
I would love this game. Such a shame ppl only found out that it wouldn’t be coming to console until next year until about 3 days ago. Guess it’s time to play the Waiting Game: Envy Edition
I hope there are visual options for the cursor in the game? I really want to play this game but I have no experience playing RTS games or city management games. But the idea of frostpunk is too cool haha, and I like the idea of making such guides on youtube! I am having trouble looking at the cursor though, its the exact colour as some of the UI elements. Will I be able to change it to a more visually accessible version in the game?
I finally completed the game on the easiest setting and it was not easy at all. I really want to love this game but it might be too difficult for me(I bought early access, took holidays from work and have spent hours) I just can’t keep heating. Old dreadnaught fully upgraded - can’t transfer enough to new London and can’t get enough scraps etc
I love the blurry trails of the snow flakes going across the screen because FSR ruins the rendering and frame generation is required to play it. I get about 100FPS with FSR and Frame Generation ON. For comparison I get 110 FPS on Space Marine 2 running native 1440 on ultra settings with 100 Tyranids charging me. Crazy optimisation for basically looking at a GIF of a city with 90% of it static from some moving lights.
Unfortunately the game has some serious technical issues in the late game phase which are triggered at certain times of lag and the program becomes unresponsive and it is necessary to turn the game off and on again and that occurs on a very good computer, I hope u will fix that as fast as possible :)
I almost broke my head and my keyboard after completing the story mode. imagine frostpunk 1 but multiplied by four. that's the level of difficulty FP2 is.
@timestamp 4:00 of the video, she says "food output is 70" but according to the UI it says Output is 144. Is anyone else confused about the output and demand UI?
Please add a feature that let's you choose which fuel type the generator will use. The generator never uses Steam first, meaning you can't stockpile Coal and Oil. And the Steam Extractor Districts/Buildings are going to waste then too.
@@modgal Not quite. Even if you set Steam to be the most efficient, it still doesn't seem to prioritize Steam completely. It will use some steam, but then use some Oil at the same time. Even though there is leftover steam available, it doesn't use it. So it's essentially going to waste.
@@Ghoulybro That would be a shame. The developers not fixing their own game and waiting for modders to do it for them isn't usually the mark of a good studio. I've seen multiple posts already asking for the same feature I just described. It would be a huge L for the studio if they didn't fix it themselves.
Everything is ok, but missing notifications like in previous game. In part 1 every event showed good seeing notification. In this version often I miss situation when something happened. Mayby You can add addidtional notifications when i can chose a new law, a new technology to study or something is build etc?
If only this game had a 4th axis: Freedom vs Control then my ideology would be present in the game. I'm an Objectivist and so Stalwarts would tick all my boxes, but then they up as seething authoritarians.
Please release a new map for the endless mode in Frostpunk 1. I implore you, nothing fancy, just a new map. Just imagine how many people would play it again and maybe buy Frostpunk 2 afterward. Win-win.
I had to refund the game because of the camera. I hate that it continues to move after the input is released. Why are there no settings to disable this?
Thank you, Stewardess. Bless the Generator!
I'm just about halfway through chapter 1. It was getting a bit overwhelming getting my head around the new mechanics.
This video came out a perfect time to help me 😅
No way, the real Iron Armenian??
Glad to hear it, good luck!
Thanks :D, the video helped. I'm now at Chapter 2 . The oil must flow
When you have "Sheltered from the wind" bonus, do not waste all 6 bonus tiles for single housing district. You only need 3 tiles to receive heat bonus.
This is useful for all of those area buffs or debuffs. For instance, on one of those Utopia maps, I had a oil supply that was inside a -20 heat zone, but I was able to disregard it entirely by only building two tiles inside.
와 이거 개꿀팁인데
How do i "decide" to do less tiles?
@@icewolfwolfie173 What he means is, build the other 3 outside of the sheltered zone tiles.
How is this logical? (Talking about the artificial mechanism, not the original comment)
Me: "i beat frostpunk in survival mode, im ready"
Also me entering chapter 2 on officer mode: "IM NOT READY"
That was me in chapter 4, I was not prepared AT ALL. Going to probably restart lmao
@@crixcrumble7068 Chapter 4 was a rough start for me, but I think I'm smoothing it out. Maybe 1/4 into chapter 4.
@@Axel-vt8no I swear the coal converters straight up aren’t working (or don’t work how I thought) because I’m out of fuel entirely lol the whiteout did mess me up though
@@crixcrumble7068 I completely abandoned coal and went full oil in chapter 1. I haven't thought of coal since kek. I wonder if that's an odd thing to do? However, I haven't had any fuel problems at all.
@@Axel-vt8no I went full oil but started using the building to convert coal to oil and I must’ve used it wrong or something because it didn’t seem to work
I'm reading the comments, and I'm shocked that so many people beat the game already.
I just started my 3rd restart, never making it past chapter 1.
I mastered FP1, but 2 is working me over. Hopefully this video will help me get to chapter 2!
Damn what timing, just finished the story and i like how this guide is compact and nice to understand
Thank you!
You beat the game already??
@@richiesavage7572 yeah it was awesome and I got the reconciliation ending too, first try of the game! Now I'm playing the utopia to unlock the endless mode
Nice to have an official guide,as the people who made the game,surely you know all the ins and outs of every nook and cranny? ✨
Finished my first story playthrough last night and you guys did great! Looking forward to continued updates.
AND DLC!!! I hope this games has a super long life.
I didn't expect to enjoy this game but you guys did it. I usually go for semi relaxing city builders (cities skylines, rise of industry,etc) and ngl I actually almost gave up after the first chapter XD, but after trying it a few more times and finishing the story all I can say, the game is good... like REAL GOOD. I am genuinely surprised of how much I enjoyed it and just kept spending hours on it.
Never sleep on Hubs. Heater hubs can provide 80 heat if placed near two districts and the warehouses can actually be manpower positive if correctly placed. Same idea with buildings. They are more efficient than just adding more districts.
hubs are great but they are never "critical" research - anything else you could get earlier on is much more important for your survival. I noticed that I missed them altogether towards chapter 5 and getting them only made things a bit more efficient and sustainable, but I'd not rely on them altogether to progress through the game
@@juxyper Heater hubs start unlocked and are a great way of extending your starting coal.
This game definitely kept me on edge the entire time. I never really felt "secure" at all only to couple together with the constant stress of the last chapter
Frostpunk 2 had quite the jump in complexity from the 1st game which was daunting at first. But after about an hour or two it becomes pretty clear how everything interacts. I think it was a positive change that allows for more gameplay styles. I do miss being able to peer into the lives of individuals though, I'd love to see it evolve into a Cities: Skylines-esque system where thousands of people can exist and be viewed in more detail with wants, needs, statistics, routines, etc...
The last line of the video was totally out of nowhere lmao I love it 😂
They replaced the micro control for a macro style and everything is more confusing.
The new mechanics add depth and widen the scope of the game yet it still feels like Frostpunk.
Thanks
Thanks to you all for being one of the best... if not the actual best.... teams out there! Frostpunk 2 is amazing and the love and engagement with the community has been incredible
An outstanding successor of the legendary first game. It’s lots of fun with great exploration. It reminds me a lot of the Edge DLC which was real great already embedded in FP2. A true AAA title again, you have a great Dev. Team indeed. Much love for 11Bit, the raising Star for true Strategy games lovers. Very well done Steward.
I think every chapter of this video should be integrated as an in-game tutorial, for each UI section , in the prologue or after. This would help a lot of players!
True
Glad a studio actually posting a guide for their complicated game ! Although a little late for me cause I have already started the game lol
Been waiting years for FrostPunk 2, can't wait to play
Very helpful without spoiling too much. Thanks :)
Awesome!!! O just finished chapter V 👏🏼 What a gem my friends!!! WHAAAT A GAME!
Phew! I just made it to Chapter 2 and golly it's getting complex! I am really loving it so far. I decided to stop there and revisit once I've had some rest to cool my brain down.
This Guide looks very compact and nicely explained..... good idea! Gotta say after my first run through the story mode i still had many questions , but with trial and error the system is actually understandable :D
But , it takes a lot more brain and micromanagement than the first one.... so yeah the guide is a very big W :D
Glad to hear it helped!
Loved the story, beat it the other day and have started/restarted multiple Utopia mode plays already so far to varying levels. My only critique you guys need to do is move the "Checkmark" from underneath the District adjacency bonuses to the foreground when I place a node..... Right now it can get hidden by a 3 district adjacency bonus very easily which is the optimal way to play.
I don't own the game YET, but I'm going to buy it, because I see the work you guys did. I' m getting more and more interested in mechanics and the plot. My brother loves the first Frostpunk AND the second one, so I feel very positive about the quality.
The first game was a lot more my cup of tea. This one seems like another genre.
Frostpunk 3 will probably be a first person survival crafting game where you have to build your own outpost in the snow and Frostpunk 4 a card game with faction deckbuilding :D
That said, I didn't lose money so thanks for putting it on gamepass!
One thing that I'll add is the need for a building switcher (which existed in the prequel). Cycling through so many jumbled districts becomes a hassle when you don't have a shortcut that lets you switch between similar structures. I kept missing out on previously built districts that I desperately needed for new buildings to painstakingly find them in, say, 5 minutes. That was a non-issue in Frostpunk 1, yet you still added that feature for better control. For this one, it seems mandatory.
Edit: It would also be great if it was possible to cancel ongoing construction
11Bit just gets it. Actually caring about your fans.
For the beginners
If you didn't watch this = the city will definitely fall.
If you watched this = the city will somehow fall.
Finally! The complexity jump from the first game is colossal we needed the help.
An amazing sequel made my loving devs. Looking forward to future projects!
6:28 This part gave me friggin chills. You guys really nailed the atmosphere in this game
All thanks to the amazing composer, Piotr Musiał 🖤
Hyped to play! Thanks for the rundown.
Think you guys have put together an amazing game here. I never played the first one but I already fell in love with this one, it really feels like a perfect mix of grand strategy and city building. I love the council hall thing and the different factions. I’ve been playing on easy setting so far and I honestly feel like for me so far its been a perfect challenge, still tricky but not at all impossible. I did play a lot of hearts of iron IV and I have to say I think you out done them with this one. I hope it sells really well and that we get to see more from you guys, thanks for making an awesome game!
Nice video ends right where I needed help with the dam Black Gold!!
Really well presented video, I bought the Deluxe edition and I've had to learn all of this during the past 3 days, it's been fun and challenging, and I'm still struggling, but this video could have saved me some hours, so it's good to have an official guide for the beginning of the game.
If possible, I would love a follow up video (the female presenter did a good job explaining things and was clear enough in case you want to use her again for a new video) in which the following topics are explained:
- how to understand the allocation of resources between the city and the colony, I see it says 0/250 at the top of each and I know it can be upgraded with Skyways, but I'm having a hard time understanding what each represent. Each one (city and colony) can send up to 250 in each direction? is it a one time shipment or is it an ongoing allocation of resources?
- what do the 3 empty diamond icons on top of a 'faction' mean? when is it a good moment to fund one of their projects, back one of the factions publicly, or ask them for heatstamps?
- speaking of heatstamps, what is a good way to increase that income? For food, materials, goods, even prefabs, it's a bit more straightforward since they are either found in the world as deposits or produced by a building, but heatstamps you need for pretty much everything yet the game doesn't seem to provide much information on how to increase them other than 'having a higher population = more heatstamps', and it's an important resource early on.
- can Trails be upgraded to Skyways? I've researched Skyways and I see I can build them on top of Trails, but I'm not sure if I'm paying for upgrading them or building new ones from the ground up (in which case the resources used for building the Trails in the first place were wasted)
I can’t wait for it to come to console 😫
Smashed it out the park with this one. The first game is amazing and the sequel has surpassed all my hopes thank you for delivering such a gem yet again.
I'm glad this video came out now, that I've just finished the Prologue and about to begin Chapter 1. Yay!
Nice sequel guys loving the factions and city council system
9:28 worth noticing that building more district sectors in an area that already gave you a bonus will not improve this bonus. The minimum amount of is 3, less and it will not improve, the max is also 3, more than that will not give you extra bonuses. They should add a message at least at the prologue that explains this when you first try to build taking advantage of the surroundings bonuses.
Me: I loved the first game. I can't wait to see what kind of intricate city-building the sequel will have.
11 bit studio: here's a politics and disease control simulator instead.
I'll pick it up at some point, I guess... v_v
Frostpunk and The Forever Winter are neck and neck in terms of masterful art-direction and world-building.
I just spent 12 hours at work with another 12 hours at 7am tomorrow. The game has just finished downloading and is already telling me sleep is for the weak.
It's Frostpunk 1 all over again and I can't wait!
this was an early bday present given to me by my bf. i started it 6 hours ago and already on chapter 5 :D
Can make the camera zoom in more. I want to see all the details of the buildings.
There's a button when you click on a building that zooms in for you
Can't wait for the advanced tutorial so the Steward can be the Captain.
Perfect timing THANK YOU 🙏
Tutorial explaining about the latest Frostpunk game, will definitely teach me how to play and becoming a survival colonist against the dreadful blizzard of cold hail.
Fantastyczna inicjatywa! Przyda mi się bardzo 😁dzięki!
🖤
Remember Steward, the city must not fall !
I loved the first frostpunk, tonight I will star frostpunk2
I truly love this game and its political aspects! truly hoping to get more of this game
Expanding districts do not increase negatives effects, only positive effects. Expand districts before building new ones.
I'm a Frostpunk Veteran and was completly overwhelmed with about everything in the new game.
It's way too many things to keep in mind at one way too early 😩
Loved the game. Finished it yesterday. Will try things "differently" in the next playthrough! I also have some complaints but I will reserve it for a later time to avoid spoilers. Looking forward to the DLC, and please improve performance. I was also facing audio popping issues when my city got bigger.
One day i will get that, looks good, keep up the good work!
I made it to week 2560 before dying of old age.
This is so sad guys.
try experimenting and combining some laws and technology, that may cause sinergy or clash with each other! the most basic one to discover for starters are combining the chemical additive law and the chemical dome for the technology, which grants a much needed surplus food for the start of your journey, or the natural additive and the bio waste dome for the same effect
Been playing the past few days non-stop. I bloody love this game, great job! ❤
I'm looking forward to trying out (and suffering through) survivor mode as I wait for the DLCs.
Godzilla is approaching the generator. The generator is losing power. Godzilla is approaching the generator. The generator is losing power. Godzilla is approaching the generator. The generator is losing power.
It will come in handy because on the easiest difficulty level I have barely reached the second chapter.
Biggest issue i had was figuring out what to research and where to research to to gain more coal or something helping more with the materials resource and food. Unlimited ones and so on.
When the game is so difficult that the studio itself helps players to overcome it😂😂😂
Thank you. This game is so amazing.
you know what would be cool? if frostbroken areas without buildings would become frozen again after whiteout
This is were the fun begins
Waited all night for a let down.. thanks for passing us over..
Steward Gabriela! 👏👏👏
Just bought the game and yes its different than the first but i dont think its a bad thing. I like the ambiance and scale of the game and fit perfectly what would happen after they survived in the frostpunk1. I would not liked to micro manage a city this size...
I played for the first time on France 2 and I can assure you that I had no demonstrations. No one died of hunger and cold and I can assure you that I can't believe it and that. I managed to see the Steam success of the 20 Week that no one dies and cold or and hungry in the storm.
Loved the first game and was eagerly waiting for this. First 8 hours in and this one lacks the immersion of the first game in every aspect. Honestly, they shouldn't have gone to the bigger, faster(weeks), and overpopulated management path. Instead they should have proposed an even smaller society than in FP1. It would open possibilities for much more immersion and caring for the people and the game would have to be very creative/innovative to present a tough challenge the other way around. It's just lackluster when you have to offer an unnecessary complexity and range in order to come up with a "difficult" game. Thought it was supposed to be a dire and unforgiven frozen world, not dozens of thousands of people everywhere.
Looks great!
i could've used this 72 hours ago 🗣️💯💯💯
My first go through failed right after the first whiteout, it was f-in brutal and i got voted out like in survivor. My issue was i forgot there was a button for storage hubs and wasted a ton of fuel from over mining. Careful out there stewards
Interesting! Is there no english word for Zeitgeist?
... and nice video for a great and amazing game!
Frostpunk one of my favorites. It's up their with red dead and God of war.
THE CITY HAS SURVIVED! BUT NOW IT MUST NOT FALL!
Frostpunk 1 veteran, but came here because I got overwhelmed; a lot of people died, factions kept revolting, not enough materials. haha it's so hard to keep everyone neutral
I would love this game. Such a shame ppl only found out that it wouldn’t be coming to console until next year until about 3 days ago. Guess it’s time to play the Waiting Game: Envy Edition
I hope there are visual options for the cursor in the game? I really want to play this game but I have no experience playing RTS games or city management games. But the idea of frostpunk is too cool haha, and I like the idea of making such guides on youtube! I am having trouble looking at the cursor though, its the exact colour as some of the UI elements. Will I be able to change it to a more visually accessible version in the game?
Any thoughts on a frostpunk novel?
FOR PS5 when????🥶
+
Next year
and we need the sale for pre-order on PS5 🙏
For Xbox when???😢
@@GodlessTuna OMG! Really?? Why??
9:36 She explains how 3 tiles is needed for the bonus then she proceeds to waste up the remaining 3 for the same district 💀
Hi. I have a lot of people. Is in the game any possibility to stop the growth of the population or to kill the population effectively?
I finally completed the game on the easiest setting and it was not easy at all. I really want to love this game but it might be too difficult for me(I bought early access, took holidays from work and have spent hours) I just can’t keep heating. Old dreadnaught fully upgraded - can’t transfer enough to new London and can’t get enough scraps etc
blessed thy be the oil sister. the long freeze is here
I love the blurry trails of the snow flakes going across the screen because FSR ruins the rendering and frame generation is required to play it. I get about 100FPS with FSR and Frame Generation ON. For comparison I get 110 FPS on Space Marine 2 running native 1440 on ultra settings with 100 Tyranids charging me. Crazy optimisation for basically looking at a GIF of a city with 90% of it static from some moving lights.
Unfortunately the game has some serious technical issues in the late game phase which are triggered at certain times of lag and the program becomes unresponsive and it is necessary to turn the game off and on again and that occurs on a very good computer, I hope u will fix that as fast as possible :)
I almost broke my head and my keyboard after completing the story mode. imagine frostpunk 1 but multiplied by four. that's the level of difficulty FP2 is.
@timestamp 4:00 of the video, she says "food output is 70" but according to the UI it says Output is 144. Is anyone else confused about the output and demand UI?
NOW... WE MUST SURVIVE
Here I am watching a beginner's guide after I've already beaten the game
this game should be multiplayer.
Please add a feature that let's you choose which fuel type the generator will use. The generator never uses Steam first, meaning you can't stockpile Coal and Oil. And the Steam Extractor Districts/Buildings are going to waste then too.
she mentioned the most efficient fuel type is used first - is this what you're after?
@@modgal Not quite. Even if you set Steam to be the most efficient, it still doesn't seem to prioritize Steam completely. It will use some steam, but then use some Oil at the same time. Even though there is leftover steam available, it doesn't use it. So it's essentially going to waste.
Wait for mods then@@ChronicleJoe
@@Ghoulybro That would be a shame. The developers not fixing their own game and waiting for modders to do it for them isn't usually the mark of a good studio. I've seen multiple posts already asking for the same feature I just described. It would be a huge L for the studio if they didn't fix it themselves.
Everything is ok, but missing notifications like in previous game. In part 1 every event showed good seeing notification. In this version often I miss situation when something happened. Mayby You can add addidtional notifications when i can chose a new law, a new technology to study or something is build etc?
If only this game had a 4th axis: Freedom vs Control then my ideology would be present in the game. I'm an Objectivist and so Stalwarts would tick all my boxes, but then they up as seething authoritarians.
Please release a new map for the endless mode in Frostpunk 1. I implore you, nothing fancy, just a new map. Just imagine how many people would play it again and maybe buy Frostpunk 2 afterward. Win-win.
I had to refund the game because of the camera. I hate that it continues to move after the input is released. Why are there no settings to disable this?