Tissue - Animatable Patch Tessellation in Blender 2.80

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 61

  • @Quantumspace23
    @Quantumspace23 5 ปีที่แล้ว +7

    Wow I'm just 7.5 minutes into the video and I'm AMAZED! Great great work Allessandro as now Tissue with Sverchok and Animation Nodes makes Blender an ever more serious contender for making generative/procedural art. Big thanks.

  • @louismaddox6151
    @louismaddox6151 3 ปีที่แล้ว +2

    Interesting manoeuvre at 2:18 -- un-subdivide and then subdivision surface, I guess the effect is to make the mesh triangulation less... 'level'? I don't know how to say it, thanks great tutorial!

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว +1

      Thanks, Louis, I used the decimate in order to have a topology oriented diagonally, in order to get a spiral directionality for the components.

  • @Urbansprint5100
    @Urbansprint5100 4 ปีที่แล้ว

    Quite the helpful tutorial even with the newer version of blender, I am usually a hands on learner who can't really get stuff like this if explained but even this walked me through it pretty well. So thanks!

  • @Satabol
    @Satabol 3 ปีที่แล้ว

    You open my eyes. It is Awesome!!!

  • @onjofilms
    @onjofilms 5 ปีที่แล้ว +3

    Very nice coding!

  • @formaffinity
    @formaffinity 5 ปีที่แล้ว +3

    Great stuff Allessandro

  • @MichaelSartore
    @MichaelSartore 4 ปีที่แล้ว

    Well done sir. Great explanation for the techniques involved. I'm psyched to experiment with this method.

  • @we1592610
    @we1592610 3 ปีที่แล้ว

    This looks so fun, going to try it!

  • @joeabstractjoe
    @joeabstractjoe 5 ปีที่แล้ว +2

    Great tutorial, thanks brother! 🎵👍🎵

  • @themiz1os818
    @themiz1os818 5 ปีที่แล้ว +2

    Bello, ed utile.
    Mi piasce

  • @chriskeegan
    @chriskeegan 5 ปีที่แล้ว +3

    really interesting, i will try this.

  • @maksimvitking2533
    @maksimvitking2533 4 ปีที่แล้ว

    Great tutorial! Thank You very much!

    • @AlessandroZomparelli
      @AlessandroZomparelli  4 ปีที่แล้ว

      Hi Maksim, are you in edit-mode with your base object selected?

  • @RajeshJustaguy
    @RajeshJustaguy 2 ปีที่แล้ว

    amazing

  • @ny0men
    @ny0men 5 ปีที่แล้ว +1

    Thank you so much, great explanation, very good tool and so easy to use! Thx man! Keep on making this kind of videos :)

  • @Aceofspades088
    @Aceofspades088 7 วันที่ผ่านมา

    Can you export this to animation to Unreal Engine?

  • @hunterjacob8276
    @hunterjacob8276 3 ปีที่แล้ว

    where do i get the rotate faces add in

  • @alibargi5164
    @alibargi5164 3 ปีที่แล้ว

    Amazing!

  • @J_Dubois
    @J_Dubois 4 ปีที่แล้ว

    amazing please do more animation tutorials

  • @김영재-b8r
    @김영재-b8r 2 ปีที่แล้ว

    I'm using blender 3.0 and the rotate face is not visible. How should we deal with it? (15:35)
    and Animation function works only in 2.80. It doesn't work on 2.9, 3.0.(21:33)
    This plug-in is not compatible with blender 3.0.
    Animation does not work in blender 2.93.
    In blender 2.80 it works fine. There are many additional features, so please take advantage of them.
    Thank you so much~

  • @rayanrahal795
    @rayanrahal795 3 ปีที่แล้ว

    Hey Alessandro, Thank you for this great addon. Is there ant update for the animation issue? i`m trying the new utils feature but my computer freezes every time.

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      Hi Rayan, I tested recently the "Tissue Render Animation" tool on Blender 2.92 and the latest development branch and it worked for me: github.com/alessandro-zomparelli/tissue/tree/b290-dev Please, let me know if it works for you as well!

  • @jurgenvantomme
    @jurgenvantomme 4 ปีที่แล้ว

    thank you for sharing this

  • @hinalgala6849
    @hinalgala6849 4 ปีที่แล้ว +1

    could you please screencast add on so it is easier fr some people to like know what you are clicking on

  • @Mcaden101
    @Mcaden101 5 ปีที่แล้ว +3

    Hey Alessandro, great work man, I've been having trouble rendering the animation itself. I have the Animatable checkbox checked and the mesh refreshes automatically after I press play, however when I render the animation, the mesh stays put and it doesn't move. Is my computer too slow that blender gave up rendering it or did I miss something? Thx man

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว +3

      Yes you are right. Is a known issue. I haven't solved yet. For the moment you should render animations from the viewport... Sorry

    • @davidgardener1152
      @davidgardener1152 4 ปีที่แล้ว

      @@AlessandroZomparelli hey! I was wondering if there was an update on this? I LOVE your work , its such a wonderful addon! would love to be able to animate some moving shapes!

    • @steade
      @steade 3 ปีที่แล้ว

      @@AlessandroZomparelli Good Afternoon sir I am having the same problem is there a fix?

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      @@steade in the latest version that you can find on GitHub, there is an option called "Tissue Render Animation". It's basically a turnaround script that iteratively change the frame and save a new render as image. It doesn't support direct video rendering, but it should work fine with image sequences. I recommend opening the terminal before in order to see clearly the progress. Since it doesn't show the render window as usual

    • @steade
      @steade 3 ปีที่แล้ว

      @@AlessandroZomparelli thanks you sir amazing work!

  • @boudewyn
    @boudewyn 5 ปีที่แล้ว +1

    Hi Alessandro, love the plugin! I'm following this tutorial step by step (i'm in the 4th try now), but for some reason 'patch' (around 6 minutes in the vid) doesnt seem to work. Atleast, it doesnt change anything. Don't really know what to do.. I'm using a blend build from may 14th. Maybe you can suggest an idea? Happy to provide more info if necessary.

    • @boudewyn
      @boudewyn 5 ปีที่แล้ว

      also 'merge' seems to be not working

    • @boudewyn
      @boudewyn 5 ปีที่แล้ว

      Okay, so I updated Tissue to the latest version and now it is working! In the proces of fixing my issue I also found out that Tissue is not working on the latest 2.80 build (22/05). Again, thank you for the great plugin, having a lot of fun with it!

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว

      @@boudewyn yes, it's not working with the latest build, because some API has been changed. Trying to updating it I found some bugs in the API that makes impossible to make it working 100%. I'm waiting for some fixes in Blender API ... :-/

  • @quinxx12
    @quinxx12 3 ปีที่แล้ว

    2 Questions:
    Where do the big squares come from when you hit Optimal Display?
    When you say: "The last Sub Surface is defining the patches" What do you mean with patches?

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      1. They represent the topology of the faces before the subdivision surface, but adapted and curved according to the subdivision.
      2. I use "Patch" for describing such "curved faces". There is no an official definition for that in Blender so I decided to use that name.

  • @shellcky
    @shellcky 2 ปีที่แล้ว

    15:32 There is no rotate faces option available in current tissue tool (0.3.25). What is the way to manage that now?

    • @AlessandroZomparelli
      @AlessandroZomparelli  2 ปีที่แล้ว

      Hi Shellcky, the latest version of Tissue is actually the 0.3.52. You should find the rotate faces option in there: github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-52 :-)

  • @GEORGE.M.M
    @GEORGE.M.M 4 ปีที่แล้ว

    Hey Alessandro, do you have a workaround for animating vertex proximity weight modifier (an animated secondary object moves closer and further away to affect the vertex weight) on the base geometry which is driving shape key geometry of the tesselation. Every new frame I use with the animatable tab selected I have to reassign the vertex group and also the shape key value? I have tried to add the vertex proximity modifier directly on to the tessellated geometry, but, no luck, in this scenario tissue only recognises the vertex map once I bake the modifier. Any ideas on how to overcome this issue? THANKS IN ADVANCE!!

  • @Neffiwan
    @Neffiwan 3 ปีที่แล้ว

    You are god

  • @Lattamonsteri
    @Lattamonsteri 5 ปีที่แล้ว +1

    So neat :D

  • @irinafawcett8778
    @irinafawcett8778 3 ปีที่แล้ว

    Getting a memory error when tessellating, any fixes? I'm pretty new to blender

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      Hi Irina, I think you are working on something extremely heavy. How many polygons do you have in your scene? I suggest starting with few subdivisions in the SubdivisionSurface and increase gradually.

    • @irinafawcett8778
      @irinafawcett8778 3 ปีที่แล้ว

      @@AlessandroZomparelli Thanks! I think you were correct. I remade my component object a bit more simple and it worked just fine!

  • @steade
    @steade 3 ปีที่แล้ว

    good afternoon- my object won't add the shading when i start the view render animation the animation is working but when i add shading to it, it's not rendering properly - many thanks adrian

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      Hi Adrian. It's a bit difficult for me to understand the exact nature of your problem. Can you please make a small video of your issue?

    • @steade
      @steade 3 ปีที่แล้ว

      @@AlessandroZomparelli hello thanks for replying. My animation is perfect it’s working but when I put a material or shading on the tessalation object it goes back to just the regular object with out the material or the shading nodes

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      @@steade Ah ok. In this case I think you should solve it just adding you material to the component object. By default materials in Blender are associated with the "Object Data". The tessellation deletes it every time. If you material is in the component then it should be used correctly in every frame.

  • @Pooriel
    @Pooriel 5 ปีที่แล้ว

    i have a problem...
    the animatable option automatically turns off after rendering first frame when i render animation
    so all my frames look the same.
    is this a bug or something?
    because it's so frustrating to render frame by frame enabling animatable after each render...

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว

      Hi Pooria1998, unfortunately the option doesn't work when doing "Render Animation". I had to disable that in order to prevent crashes... I'm still trying to fix that problem, but in the meanwhile, in the development version of Tissue I removed this switch behaviour: github.com/alessandro-zomparelli/tissue/tree/b280-dev (you will also find many changes in the UI and a couple of new options). For the moment the only way is to use "Viewport Render Animation" :-(

  • @chadkushner6666
    @chadkushner6666 5 ปีที่แล้ว

    Hey Alessandro Thank you so much for this tutorial. I am running into some minor problems with rendering. I can render completely using the Viewport Render option. However, the traditional rendering option kicks off the Animatable Button each time. and I have to end rendering, turn animatable back on, and hit refresh to reset the animation. In Eevee this is just fine! But I am trying to run a Cycles Render, and the viewport option doesn't work for rendering cycles (at least I cant get it on my computer to work) but each time I render a frame by the regular render port option, it kicks off animatable. Please help?? This is for a mathematical Olympiad please :) I am a HUGE fan of all your work!!!

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว

      Hi Chad, thank you. Unfortunately I haven't figured out yet how to render animations without having crashes. This "uncheck" behaviour was introduced for safety reasons. Now with the latest development version it doesn't disable the Animatable option, but it will not update during the rendering of the animation. A possible turnaround could be to create a script that automatically change the frame, render and save the frame as image...

    • @chadkushner6666
      @chadkushner6666 5 ปีที่แล้ว

      @@AlessandroZomparelli Wow thank you so much for an amazingly fast response!!! I am glad it is not just my computer then! And thank you for the possible work around! I have no idea how to make scripts just yet, but now is a better time than ever! I feel like this is something, someone, somewhere should have created already...at least I hope! Regardless of little bugs like this, this software is absolutely incredible!
      Thank you for developing it

    • @chadkushner6666
      @chadkushner6666 5 ปีที่แล้ว

      @@AlessandroZomparelli also, I apologize, I didn't realize this issue was as known as it was. I researched the problem but google must not have brought me the right information :/

  • @9232303961
    @9232303961 5 ปีที่แล้ว

    Denoise your voice

  • @ali_dja
    @ali_dja 5 ปีที่แล้ว

    Good stuff, but i have some problem, when try rendering this composition all time my client crash(in eevve and cycle same problem) and when load my save file i need reclick "animatable" cause scene dont changed on timeline. So if some one have this problem plz help with this. I have 1080 ti gpu, and pick any render settings with some low, sry about my eng.

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว

      Yes, that's an issue. I'm trying to fix them. Thanks for reporting!

    • @ali_dja
      @ali_dja 5 ปีที่แล้ว

      @@AlessandroZomparelli Hi, today download new ver addon , but problem did not disappear. Client still crash.