Tissue - Morphing Components in Blender 2.80

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 82

  • @bradleyshumard3665
    @bradleyshumard3665 4 หลายเดือนก่อน +2

    4 years old and still a banger. As a blender tinkerer, this was an amazing tutorial and this addon is amazing. Thanks for your contribution to the community.

  • @FireAngelOfLondon
    @FireAngelOfLondon 3 ปีที่แล้ว +13

    This add-on is pure gold. It has more uses than one person could ever find but my own intention is to use it for modelling alien life forms and this tutorial will make some of them a lot easier.

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 ปีที่แล้ว

      Thanks Fire Angel. I'm a Giger fan indeed! :-D

    • @alexzandercolten9628
      @alexzandercolten9628 3 ปีที่แล้ว

      i realize it's kind of off topic but does anybody know a good place to watch new series online?

    • @garycamilo7657
      @garycamilo7657 3 ปีที่แล้ว

      @Alexzander Colten flixportal =)

    • @alexzandercolten9628
      @alexzandercolten9628 3 ปีที่แล้ว

      @Gary Camilo thank you, signed up and it seems like a nice service :) I really appreciate it!!

    • @garycamilo7657
      @garycamilo7657 3 ปีที่แล้ว

      @Alexzander Colten you are welcome =)

  • @jensmeyer9958
    @jensmeyer9958 3 ปีที่แล้ว +5

    Thank you so much for this add-on, Alessandro. Absolutely amazing features, versatility and depth - and excellent tutorials. This alone will keep me happy for years!

  • @loganpreshaw4430
    @loganpreshaw4430 4 ปีที่แล้ว +5

    INCREDIBLE feature set Alessandro. Your in-person presentation was also excellent. Tissue has such creative and industrial potential!

  • @BenjaminGRATIA
    @BenjaminGRATIA 5 ปีที่แล้ว +13

    I'm so happy you made a video tutorial. It's so easy to follow and understand than text. Thanx Alessandro.

  • @RenzoIR144
    @RenzoIR144 ปีที่แล้ว +1

    this is what I was looking for to make a kinetic facade in Blender

  • @ccmcgaugh
    @ccmcgaugh 2 ปีที่แล้ว

    You are so articulate in English! Thank you for taking time to create these excellent tutorials!
    You inspire us. 👍😃👍

  • @jamessiewert3561
    @jamessiewert3561 4 ปีที่แล้ว +2

    This is one of the most amazing add ons for Blender. Thank you.

  • @AlphaXDE
    @AlphaXDE 3 ปีที่แล้ว +6

    How did you create your base mesh? I feel like something with such a nice topology helps in creating good morphs :)

  • @Tenuki2
    @Tenuki2 4 ปีที่แล้ว +2

    I'm quite good programmer and it still looks like magic to me. :D
    Great work! Respect.

  • @rgt2358
    @rgt2358 4 ปีที่แล้ว

    Thanks Alessandro, your addon is so powerful, I’ve used it and love how easy it is to use.

  • @andrea_ciani
    @andrea_ciani 6 หลายเดือนก่อน

    Grazie del tutorial Alessandro, un add-on molto potente. 💪

  • @xandervera7026
    @xandervera7026 5 ปีที่แล้ว +3

    Absolutely insane, have you tried using these in conjunction with cloth or other physics modifiers?

  • @nurb2kea
    @nurb2kea 2 ปีที่แล้ว

    Very nice , thank you. I wish everyone could explain their tools like this.🙂

  • @SacredFeline
    @SacredFeline 5 ปีที่แล้ว

    Any chance you can make a video on designing components? Covering things like where the origin point should be, tips for lining things up to tile properly (like that component in your BCon presentation where you have edges cut off and on the sides where they need to be, is there an easy way to edge wrap those?), and maybe tips for thinking about how to desing patterns that connect well and are visually interesting.

  • @jgiuguigiugigiugugiuuig4050
    @jgiuguigiugigiugugiuuig4050 5 ปีที่แล้ว +4

    Wow, advanced, but easy to use.. Thank you! :)

  • @martinbaessler6461
    @martinbaessler6461 5 ปีที่แล้ว +5

    Great, Alessandro - for this kind of stuff i been somewhat waiting for years...should also work with vertex weight edit modifier and animated textures to get some motion into the weights, right ?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว +6

      Thanks Martin, yes you can use modifiers that change the Weight according to proximity or textures. This should work by default with Patch tessellation, while with Quad and Fan, you should activate "Use Modifiers" for the base object.

  • @kliedesign
    @kliedesign ปีที่แล้ว

    Very useful, and so well explained!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 4 ปีที่แล้ว

    very cool, i can image you can make very nice coral underwater landscape with it.

  • @stefanotoneatto9045
    @stefanotoneatto9045 4 ปีที่แล้ว +1

    This is awesome! How did you model the starting white shape? It's something really nice that I would try to replicate

  • @hitalpatel
    @hitalpatel 5 ปีที่แล้ว +1

    Great.... very useful for monster character detailing... good job Artist mate... keep it up n keep inspiring us

  • @RajeshJustaguy
    @RajeshJustaguy 2 ปีที่แล้ว

    im new to blender.. this is amazing! :O

  • @kiklop22
    @kiklop22 5 ปีที่แล้ว +2

    amazing work! grazie

  • @kylenki
    @kylenki 5 ปีที่แล้ว

    Fascinating! Lots of potential uses. Thank you.

  • @paulatreides6711
    @paulatreides6711 5 ปีที่แล้ว +1

    Just discovered you through the facebook group , looks very cool

  • @DjTasteless
    @DjTasteless 5 ปีที่แล้ว +1

    ouyea another one! cant wait to try it out!

  • @luc_91801gh
    @luc_91801gh 4 ปีที่แล้ว

    excelent tutorial

  • @gldi8408
    @gldi8408 5 ปีที่แล้ว +1

    Thank you so much for awesome plugin and tutorial. However I tried to make left object like 4 ear cups are joined. I could get just 2 ears joined object but no clue how to make such curved and 4 parts joined.
    When you have enough time please explain us a bit more detail how to make left object.
    Thank you!

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว

      I will, but in the meanwhile, just start from a cube extruding individual faces and delete the end faces. The. Just play with that

    • @gldi8408
      @gldi8408 5 ปีที่แล้ว

      @@AlessandroZomparelli Thank you. I've made similar shape but weird thing is when I press OK on TIssue Tessellate they are applied on outer faces rather than inner faces like your tutorial.
      I tried face normals flipping but it just turns small object upside down...

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว

      @@gldi8408 Mmm... weird... Have you tried using the Offset parameter? It's visible only with "Bounds" Component Coordinates, overwhise, it consider the position of the object's origin in "Local" mode, or the scene center in "Global" mode.

    • @gldi8408
      @gldi8408 5 ปีที่แล้ว

      @@AlessandroZomparelli I adjusted offset parameter but nothing is different. I've never touched global/local mode on this work but tried switch it but not working.
      In case I uploaded my .blend file and screen shot.
      If you give me some idea when you have time, that would be appreciated.
      Thank you.
      imgur.com/Jm9W0TS

  • @UHStudio
    @UHStudio 5 ปีที่แล้ว +1

    Excellent tutorial! Thank you :)

  • @darektidwell1158
    @darektidwell1158 4 ปีที่แล้ว

    You stand a god among men.

  • @heirloom3d937
    @heirloom3d937 4 ปีที่แล้ว

    I love it and I use it nice add-on man ❤

  • @Xraller
    @Xraller 5 ปีที่แล้ว +2

    Very cool! How did you go about making that mesh on the left?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว +2

      Hi Steve, it's a very simple geometry, I added a subdivision, a triangulate, another subdivision and then a corrective smooth (pin boundaries and only smooth options)

    • @riccardoluise8630
      @riccardoluise8630 5 ปีที่แล้ว

      @@AlessandroZomparelli and how you did the geometry?

    • @kuetjr
      @kuetjr 4 ปีที่แล้ว +1

      @@riccardoluise8630 I don't have much math knowledge... but I think this is some variation of a jorge-meeks noid or a k-noid/trinoid. I think trying to replicate by manually modelling might prove difficult. If others have any advice it would be much appreciated.

    • @riccardoluise8630
      @riccardoluise8630 4 ปีที่แล้ว

      @@kuetjr hahhaha wtf? I understand nothing of what you said

  • @freezyAndHaze
    @freezyAndHaze ปีที่แล้ว +1

    Thanks for the great video. Strangely I can't activate "Use Shape Keys" in my "Object Data Properties" as you did at 8:53 .. do have an idea why?

    • @AlessandroZomparelli
      @AlessandroZomparelli  ปีที่แล้ว +1

      Hi, I think you have to disable the use of the modifier for the component. The two options are not compatible

    • @freezyAndHaze
      @freezyAndHaze ปีที่แล้ว +1

      @@AlessandroZomparelli yes, that's it .. there is t lhat ittle error sign that tried to explain the issue but I can't fully expand it .. sorry for this trivial question, Senpai.

  • @ysvry
    @ysvry 5 ปีที่แล้ว +1

    great tut thx.

  • @andrew_nayes
    @andrew_nayes 4 ปีที่แล้ว

    amazing work! very inspiring!

  • @gregarmstrong4653
    @gregarmstrong4653 5 ปีที่แล้ว +4

    beautiful mind

  • @jafarbarmaki6668
    @jafarbarmaki6668 4 ปีที่แล้ว

    Thank you

  • @noorvfx
    @noorvfx 5 ปีที่แล้ว +1

    power full.nice

  • @csarbaloa
    @csarbaloa 5 ปีที่แล้ว +1

    Amazing!

  • @frittenpeter
    @frittenpeter 10 หลายเดือนก่อน +1

    its an impressive tool, in all the tuts I saw, its always duplicating the mesh and applying it to the whole mesh, I have a Mesh from a CAD body, where on some parts precision is key for a later fit...so I would prefer working on the original geometry and excluding some areas being modified by the tool to prevent an eventual corruption of size features...are there options to do this ?

    • @AlessandroZomparelli
      @AlessandroZomparelli  10 หลายเดือนก่อน +1

      Hi thanks. Yes you can, you need to activate two options: in Selective you can chose to work only on the selected faces or on a specific Material Index, but if you want to combine the result with the faces that do not belong to that selection, then under Iterations you can activate Combine Iterations: Unused.

    • @frittenpeter
      @frittenpeter 10 หลายเดือนก่อน

      @@AlessandroZomparelli thank you for your reply, it worked as described but with enabling "combine iteration unused" i get 2 separate meshes in the object tree (_tissue_temp_0_0 and tissue_temp_base) which also show in the property tab as non tessellated objects, is it supposed to be like that or an error, I have to say the mesh of the base is quite complex (2Mio edges) so that might be an issue.

    • @AlessandroZomparelli
      @AlessandroZomparelli  10 หลายเดือนก่อน +1

      @@frittenpeter looks like a bug. When I tried it worked for me. Are you using the last version of Tissue from GitHub and the last version of Blender?

    • @frittenpeter
      @frittenpeter 10 หลายเดือนก่อน

      @@AlessandroZomparelli I am on blender 4.0.2 and tissue which ships with it, I'll try updating tissue from github, great tech support btw 👍

  • @gasemijulie1952
    @gasemijulie1952 5 ปีที่แล้ว

    Many thanks for this tutorial. I have a question. Is it possible to animate the transformation? From a plan to this form ?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว +1

      Hi Julie, I'm sorry I don't understand. Can you please be more specific?

    • @gasemijulie1952
      @gasemijulie1952 5 ปีที่แล้ว

      @@AlessandroZomparelli Oh sorry !I was wondering if it was possible to make the structure evolve into animation. As in this video th-cam.com/video/9HI8FerKr6Q/w-d-xo.html

  • @1234stella
    @1234stella 5 ปีที่แล้ว +1

    Brilliant!!!!!!

  • @tcheadriano
    @tcheadriano 5 ปีที่แล้ว

    Awesome!!!

  • @ahmedsaber4418
    @ahmedsaber4418 3 ปีที่แล้ว

    (an issue in rigging)
    thank u for your tutorial Alessandro,
    but I have a question about the multi-shape keys component it doesn't work well with the tesselation modifier.
    I repeated many times and the same error appears a traceback error in lines 2715, 2451.1579.
    but it still works well
    with one shape key.

    • @ahmedsaber4418
      @ahmedsaber4418 3 ปีที่แล้ว

      ok that's it I have solved the problem download the updated version and don't rely on the already installed addon with blender 2.91.2
      from this link github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-48
      and reinstall it from the edit preferences addons..

    • @YAKID
      @YAKID 3 ปีที่แล้ว

      @@ahmedsaber4418 2.92 version of blender occurred same error. And reinstall doesn't solve this problem...

  • @SwordToothTiger
    @SwordToothTiger 5 ปีที่แล้ว

    I don’t understand anything is there some guides for beginners?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว +2

      Hi Nikolay, this is an advanced tutorial, you should be a bit familiar with Blender's Vertex Groups and Shape Keys (I'm introducing them briefly, but I recommend to check some specific tutorials about that). Regarding Tissue's Tessellation, please check my previous videos and the wiki page on Github: github.com/alessandro-zomparelli/tissue/wiki/Tessellate let me know if you have specific questions.

    • @denysk.1178
      @denysk.1178 4 ปีที่แล้ว

      If you are new to blender it is not expected to easily understand this.

  • @artffan5413
    @artffan5413 5 ปีที่แล้ว +3

    I have trypophobia anf I'd like not to use this

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 ปีที่แล้ว +1

      I'm sorry, maybe in future I'll make a tutorial trypo-free... :P

  • @canguroviajero
    @canguroviajero 5 ปีที่แล้ว

    thanks !