If you have Problems with attaching the Car Part to the Car, set the Collision Preset of the Box Collisions to "Block All Dynamic" and check the "Simulation Generate Hit Events".
Hi, very nice tutorial. You could make a complex and more complicated tutorial, if you put a wheel on a car you have to tighten 4 bolts and you have to have the right wrench, for example size 20, if the bolts are loosened the wheel will fall off, or if the bolts are loosened the wheel will fall off, it would be perfect to set it to fall off when the car travels, for example, 5 km. I wish you a nice day.
Can't wait for more stuff with this type of building system! Would be awesome to screw stuff in to make it "realistically" attach etc, keep up the amazing tutorials!
@Seredias, a question, wouldn't it be more resource efficient to put the line trace to pick up the parts on the button press, instead of event tick? Because this way the line trace and every logic on it is shooting on every tick. And when I tried, I don't see any downsides putting it on the IA_Interact button press. Or is there a specific reason to better have it shoot at every tick?
@@r0ny036 Later in the Game you would need Dialogs to give the Player the info that they can Interact with an Object. If you put the Interact Check on a Button instead of the Tick, how would the Dialog show up? The Tick don't do the Interact, it checks if its possible to Interact with something.
Hi, friend. I have the same problem, I can't connect the part to the car. I have already installed Box Colision, Block All Dynamic and checked the Simulation Generate Hit Events. I have rewritten everything for the third time and still nothing! I looked at the BluePrints graph. Event graf, in the car drawing the signal goes to Switch Of name and does not go further. What else could it be, please tell me!
@@Seredias. I did it, I just had to change the mesh in Colision to pawn to attach the wheels. But I can't attach the door, now) I double-checked the title, everything you said didn't help. And I have a question for you, would you like to create another training video on how to make fuel, water, oil consumption in the engine and so that it was visible like in the game Drive Beyond Horizons. Thank you)
I have problem, I've everything (i think), I can pick up the tires, drop them, my pointer is changing when im hitting an actor, but I cant seem to able to attach the wheels to the car. what could I have messed up?
@Seredias. Yes, I came right from there, that was working good, should the interact automatically snap and attach to the car? Because we didn't set up a key to attach.
@@r0ny036 It's the Interact Key. So you basically pick up the Wheel, go to the Car and Interact with the same key with the Car where the Box Collision is.
@@Seredias. Well then I then definetly scerwed up something :D. Anyway gonna rewatch and redo it today, hopefully finding the problem. BTW thanks for the aweomse tutorial! Forgot to thank it in the first place!
@@Seredias. Well, I redid everything it still doesn't work, I'm 100% it has to do with the box collisions. as neither I can click on the DriverSeat box collision and cant attach the wheels. Could it be because of the new way how UE5 handles the car blueprint? I'm out of ideas
If you have Problems with attaching the Car Part to the Car, set the Collision Preset of the Box Collisions to "Block All Dynamic" and check the "Simulation Generate Hit Events".
Hi, very nice tutorial.
You could make a complex and more complicated tutorial, if you put a wheel on a car you have to tighten 4 bolts and you have to have the right wrench, for example size 20, if the bolts are loosened the wheel will fall off, or if the bolts are loosened the wheel will fall off, it would be perfect to set it to fall off when the car travels, for example, 5 km.
I wish you a nice day.
Can't wait for more stuff with this type of building system! Would be awesome to screw stuff in to make it "realistically" attach etc, keep up the amazing tutorials!
Best BP tutorials on youtube thanks.
Thanks for the tutorial, it helped me alot. Do you have any tutorial related to graphics? your game looks great.
Its a Content Pack (link in the Description). It all depends on which Textures you using and how good you are in Level Design.
Hi, thats awesome! Can you also do that with different powerfull engines who change speed / acceleration?
You need to play around with Engine Setup and the Torque Curve of the Vehicle Movement Component.
@Seredias. Thx, i am really new to all of that 😄 so hyped to get into this topics!
@Seredias, a question, wouldn't it be more resource efficient to put the line trace to pick up the parts on the button press, instead of event tick?
Because this way the line trace and every logic on it is shooting on every tick. And when I tried, I don't see any downsides putting it on the IA_Interact button press.
Or is there a specific reason to better have it shoot at every tick?
@@r0ny036 Later in the Game you would need Dialogs to give the Player the info that they can Interact with an Object. If you put the Interact Check on a Button instead of the Tick, how would the Dialog show up? The Tick don't do the Interact, it checks if its possible to Interact with something.
Do you want to create a customization hud to implement the car's wheels and doors, like in the day z game?
@@devzonic288 The Series is more inspired by "Drive Beyond Horizons".
Hi, friend. I have the same problem, I can't connect the part to the car. I have already installed Box Colision, Block All Dynamic and checked the Simulation Generate Hit Events. I have rewritten everything for the third time and still nothing! I looked at the BluePrints graph. Event graf, in the car drawing the signal goes to Switch Of name and does not go further. What else could it be, please tell me!
@@empowervideo1857 The Switch on Names needs to match exactly with the Bone Names / Box Collision Names.
@@Seredias. I did it, I just had to change the mesh in Colision to pawn to attach the wheels. But I can't attach the door, now) I double-checked the title, everything you said didn't help.
And I have a question for you, would you like to create another training video on how to make fuel, water, oil consumption in the engine and so that it was visible like in the game Drive Beyond Horizons. Thank you)
@@empowervideo1857 The Series is indeed inspired by "Drive Beyond Horizons", so yeah, I plan to integrate something similar.
TNX
I have problem, I've everything (i think), I can pick up the tires, drop them, my pointer is changing when im hitting an actor, but I cant seem to able to attach the wheels to the car.
what could I have messed up?
@@r0ny036 Probably the Collision Boxes and the Interact on the Car. Did you follow the previous Part?
@Seredias. Yes, I came right from there, that was working good, should the interact automatically snap and attach to the car? Because we didn't set up a key to attach.
@@r0ny036 It's the Interact Key. So you basically pick up the Wheel, go to the Car and Interact with the same key with the Car where the Box Collision is.
@@Seredias. Well then I then definetly scerwed up something :D.
Anyway gonna rewatch and redo it today, hopefully finding the problem.
BTW thanks for the aweomse tutorial! Forgot to thank it in the first place!
@@Seredias. Well, I redid everything it still doesn't work, I'm 100% it has to do with the box collisions. as neither I can click on the DriverSeat box collision and cant attach the wheels.
Could it be because of the new way how UE5 handles the car blueprint? I'm out of ideas