Massive Update for Last Epoch!

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  • เผยแพร่เมื่อ 6 พ.ค. 2024
  • I'm Raxxanterax and I make Build Guides, Leveling Guides, Tier Lists and More for Diablo 4, Last Epoch, Path of Exile and Path of Exile 2. Last Epoch posted a blog today showcasing their plans for the upcoming cycles. Along with this they sent out a poll to get community feedback on the Pinnacle Bosses that are coming in the next cycle. Check out the blog post here ► forum.lastepoch.com/t/last-ep...
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  • เกม

ความคิดเห็น • 296

  • @vyktorzhuravlev8304
    @vyktorzhuravlev8304 26 วันที่ผ่านมา +79

    Fingers crossed for Last Epoch, guys. I hope everything worketh out for them.

    • @steel5897
      @steel5897 26 วันที่ผ่านมา +10

      The game is amazing, so unless they actively ruin it with bad decisions (not likely) it's already a success in my book.

    • @ruin3r
      @ruin3r 26 วันที่ผ่านมา +14

      it's already a better game than D4 with a fraction of the budget and dev time, and made some big sales when it launched, thats a massive success no matter what happens from here on.

    • @jgsource552
      @jgsource552 25 วันที่ผ่านมา

      i think they are gonna have to go big on marketing as well since blizzard is starting to up their game with diablo.. and poes always consistent. But as long as their seasons don't collide with the time of other arpg seasons it prob wont be that big of an issue

    • @theMisfit81
      @theMisfit81 25 วันที่ผ่านมา +3

      it dosent work out, its a 5 year old game, people forget that always.
      in these 5 years the game changed less then a single poe patch.
      the developer just sucks.

    • @LizardMammaryGlands
      @LizardMammaryGlands 25 วันที่ผ่านมา

      @@jgsource552 blizz isn't upping their game so much as bringing it up to speed to what people think it should've been in the first place, right? And as far as blizz is concerned, their target audience will remain the same. They do not look at catering to anyone interested in an in-depth build system and itemization. As much as I think the 14/05 patch is a step in the right direction, that's only because they're effectively weeding out the vines. They will remove an entire affix slot from rare items... and from QAs it still seems as though more interesting ideas either still fly way above their heads or are just cut short from ever seeing development, since it would 'risk' losing players who don't want their experience fundamentally changed. There are still more people playing Diablo right now than POE and LE combined.

  • @nicolaszitarosa6731
    @nicolaszitarosa6731 26 วันที่ผ่านมา +74

    EHG was never afraid of changing things if they want/have to. Also they change thing before community feedback. Ie, remember the trade system. KUDOS to this roadmap!

  • @Chris-zg7ty
    @Chris-zg7ty 26 วันที่ผ่านมา +20

    TBH I was very surprised to see them release any info on cycles that far into the future. I think it's great. Everyone is aware that things can change or be delayed. The fact that they are treating the players like adults and involving them in their future plans for the game is a huge win IMO.

  • @criptomart3352
    @criptomart3352 26 วันที่ผ่านมา +27

    The roadmap looks great, so many cool things for end game. I hope that they can also manage to reduce the bugs and polish the game meanwhile they are releasing new content.

    • @UberTombLord
      @UberTombLord 25 วันที่ผ่านมา +2

      D4 getting their s**t together, Last Epoch more content. it's a good day!

    • @kurtisbiggins4594
      @kurtisbiggins4594 18 วันที่ผ่านมา

      I stopped playing because of bugs. Character keeps going invisible and I can't see my Character so I gave up lol

  • @Psylento
    @Psylento 26 วันที่ผ่านมา +30

    Insane. Can't wait to try out Skill Sigils,
    all of these systems together will make endgame so much more then I ever dared hope for
    Best News Nuke Ever!

    • @TheMaaxZ
      @TheMaaxZ 25 วันที่ผ่านมา

      Wait what why do you think we'll have them all together ? Got a source for that ?
      I thought they're seasonal content that gets rotated out after each season (or added to base game if people love it).

    • @ethanlarge3572
      @ethanlarge3572 25 วันที่ผ่านมา

      @@TheMaaxZI assume they mean after 1.4, once all of this content is added to the game (assuming it all stays core).

  • @VicJang
    @VicJang 26 วันที่ผ่านมา +17

    Great video Raxx. I stopped playing LE for now because I got bored after reaching empowered monolith. Infinitely scalable difficulty isn't really my thing. I still think system wise it's the best ARPG out there, and I'll be back later after giving D4 another shot for S4.

    • @marcusmiller3491
      @marcusmiller3491 26 วันที่ผ่านมา +2

      This is my plan exactly

    • @jgsource552
      @jgsource552 25 วันที่ผ่านมา +1

      yea once they expand on monos it's gonna be a lot of fun.. Im especially excited for the pinnacle content. I always need big goals when it comes to new seasons in an arpg

    • @Psycorde
      @Psycorde 24 วันที่ผ่านมา +3

      I always switch games after indulging in binging, but if the game is good, I inevitably return
      Just because people don't play the game 24/7, doesn't mean it's bad

  • @kevinstoops7216
    @kevinstoops7216 25 วันที่ผ่านมา +3

    In my opinion, we should not gatekeep content. Offline and seasonal are separated and offline players shouldn't have to wait for the existing content to be released to them, as if the version was inferior.

  • @84Xeros
    @84Xeros 25 วันที่ผ่านมา +1

    Looks amazing 🎉
    To be totally open with the community is a win for the player.

  • @ivan_osorio
    @ivan_osorio 25 วันที่ผ่านมา +3

    As a more casual player, I feel like i'm missing some sort of persistency into the game, and ideally also a very visible list of goals with a clear reward structure. Never managed to keep interested enough in the game to get a character to 100, as there doesn't really seem to be a point to do it; higher I could go was 88, got super bored after that, created another character to try a different play-style, got it to 57 and stopped. Tried to get a few other characters off the ground but rarely got any of them past 20. The more new characters I tried to create, the more annoyed I got with how incredibly slow the beginning of the game is and how i'm forced to do the campaign for each and every one of them.
    I'm glad they are releasing a roadmap that seems realistic and are being transparent about it. Wish them all the best in the game. Personally, I don't really see anything that gets me excited about it until 1.4 though.

  • @OneOnDruryLane
    @OneOnDruryLane 26 วันที่ผ่านมา +3

  • @jerome6897
    @jerome6897 26 วันที่ผ่านมา +4

    One thing i hope they prioritize is fixing the bugs before anything.

  • @kenallsop7502
    @kenallsop7502 25 วันที่ผ่านมา +1

    This all sounds great, and EHG continues to show that it's looking for ways to innovate and improve on the genre. Love it; it's actually making me want to jump back in now just to play some more.

  • @xkxxxx
    @xkxxxx 26 วันที่ผ่านมา +1

    So pumped for the first cycle!

  • @tylerdyrdan3005
    @tylerdyrdan3005 26 วันที่ผ่านมา +10

    Oooo, amazing news!😍 Last epoch is most user friendly ARPG on the market, and that roadmap proves it 🔥

    • @MrJBleedge
      @MrJBleedge 25 วันที่ผ่านมา +1

      lol

    • @ethanlarge3572
      @ethanlarge3572 25 วันที่ผ่านมา +2

      Idk about the roadmap proving anything, but it is indeed turbo user friendly

  • @ptowndrew2183
    @ptowndrew2183 25 วันที่ผ่านมา +2

    As long as offline is not apart of leaderboards then they should release it to everyone. Offline is not appart of multiplayer or even the greater comunity meta so i am fine with offline going wild as long as it does not change online play. I personally play offline intentionally so that i dont have to deal with mulitiplayer bullshit.

  • @ravenknight_gaming3177
    @ravenknight_gaming3177 26 วันที่ผ่านมา +3

    I hope they update their steam deck support and add trophies on steam. I really enjoy the game and want to play it on my Deck without it crashing all the time. I am excited for all the new stuff to come! Thanks for the content Raxx.

  • @ericmorneau8819
    @ericmorneau8819 26 วันที่ผ่านมา +13

    I totally agree with you, except for what game mode should define when the delay stops. I think the easiest is the correct answer here, as once any gamemode is done, it'll be released and spoiled, what you get, strategies, what classes clear it easily or can farm it, so no need to wait for hardcore/ssf to beat it to release it to legacy. It's already been done, it doesn't change anything that legacy gets it after normal cycle cleared it.

    • @iyetisnipe
      @iyetisnipe 26 วันที่ผ่านมา +2

      It provides a sense of accomplishment to those in the seasonal game mode for clearing it the “pure” or “more difficult” way though, since they’ll be discovering all the information you’ve mentioned out from “scratch”
      Whereas if you can just run in and 2 shot the new boss from the jump in legacy, it kind of devalues the journey to discovery.
      I can see merit in both, but I think I like Raxx’s take here. Let seasonal characters clear first (doesn’t necessarily need to be HCSSF), and then once the first lil occurs release it to legacy

    • @ClusterDSA
      @ClusterDSA 26 วันที่ผ่านมา +3

      @@iyetisnipe You are either wrong or didn't understand what was being talked about specifically. Once a non hardcore or SSF cycle character has beaten the new content then the information is already out there. A hardcore or SSF character still gets the same accomplishment in it's "pure" or "more difficult" form regardless of if the legacy characters are then free to do it. There is no reason to keep the content locked away from the legacy characters once any cycle characters have done it and the information is public. The choice to not go find that information and have that "pure" experience is the same as the choice those players made to play hardcore and/or SSF.

    • @iyetisnipe
      @iyetisnipe 26 วันที่ผ่านมา +1

      @@ClusterDSA I think we’re talking about the same thing but differently.
      It would be very cool for a HC/SSF to clear the bosses without fully understanding strategies that have been discovered from fully geared characters. It makes the game world feel alive and keeps the community invested and interested in who will be “first”
      Realistically this probably looks like a 2 day wait. Content creators will blast through the content and discover the best strats early anyway

    • @ClusterDSA
      @ClusterDSA 26 วันที่ผ่านมา

      @@iyetisnipe Non hardcore SSF cycle characters will be first. There's really no question about it. If a hardcore or SSF player did get first that would be pretty wild but it is supremely unlikely. Regardless, as soon as the normal cycle characters have done it and that information is out there nothing changes from letting the legacy characters have access. There is no added community investment or interest at that point, it's already been done. The legacy characters won't be adding anything new at that point aside from "lol look how fast it dies" which does nothing to the hardcore/SSF experience. There is nothing to be gained by keeping it away from legacy characters once cycle characters have cleared it and the info on the boss is available.

    • @MefoWho
      @MefoWho 26 วันที่ผ่านมา

      @@iyetisnipe ever heard of avoiding spoiler? Im sure its annoying to randomly see spoiler wherever you go, but i dont think the game is big enough to have endgame boss fight spoiler wherever you go. And even seeing a run doesnt mean you understand every mechanic of it unless youre really looking for it.
      Altho tbf if the game is big enough, people gonna boss rush in no time, just like PoE, because of the clout incentive

  • @ThatOneDudeNick
    @ThatOneDudeNick 25 วันที่ผ่านมา

    Cool. I know roadmaps can sometimes set people up for disappointment if something misses the intended patch, so I'm glad they decided to put one out. Looking forward to the future. Regarding the poll; I don't care what other players are doing. I'm playing seasonal and it doesn't make a difference to me if offline or legacy players kill pinnacle bosses sooner. I'm not answering the poll, to let people with stronger opinions decide since it doesn't matter to me.

  • @UberTombLord
    @UberTombLord 25 วันที่ผ่านมา +2

    Just when I thought I was out, they pull me back in!

  • @markjordan7800
    @markjordan7800 23 วันที่ผ่านมา +2

    Explain to me why it matters delaying the pinnacle boss between games modes , who cares if someone offline clears it before me ?

  • @robe4314
    @robe4314 26 วันที่ผ่านมา +2

    I love these changes, but I hope a few other changes make it in some of the details. I'd still love to see a UI scale option or just a font size option. Everything is so tiny for some of us.

  • @JURITO1000
    @JURITO1000 25 วันที่ผ่านมา +5

    I don't understand, why would be a problem that offline players will one shot a boss or whatever? Its offline and nobody cares lol. I play offline and I see no reason why I should get the boss later when I'm playing the game same way as everybody else, just because 0,1% of players cheat with the files or something? Make no sense

  • @InfoRanker
    @InfoRanker 26 วันที่ผ่านมา +13

    Currently playing POE, looking forward to new D4 season, and then this has me hyped for LE. Good times

    • @PortaPunch
      @PortaPunch 25 วันที่ผ่านมา

      Same. Except I put Torchlight infinite in the middle of that somewhere. Surprisingly pretty good ARPG

    • @hankthemiltanktv1306
      @hankthemiltanktv1306 25 วันที่ผ่านมา +2

      ​@@PortaPunchbeen really itching to give it a try

    • @PortaPunch
      @PortaPunch 25 วันที่ผ่านมา

      @@hankthemiltanktv1306 it surprisingly pretty good now. One thing that I thought was pretty cool it has a built-in POB basically. So you can just follow a build in game if you want to.

    • @horus666tube
      @horus666tube 24 วันที่ผ่านมา

      @@hankthemiltanktv1306 its super good :D deep character customization

  • @fenryl33
    @fenryl33 26 วันที่ผ่านมา +1

    looking forward for it😀

  • @erkgrr5863
    @erkgrr5863 26 วันที่ผ่านมา +2

    More games should do QnA like this too

  • @echohawk1
    @echohawk1 25 วันที่ผ่านมา

    This is awesome! Stoked to see LE's future content.
    Blizzard better be taking notes lol

  • @gapeto0770
    @gapeto0770 26 วันที่ผ่านมา +3

    It is not a race between game modes, What does it matter, Online can't compete with offline, So what does it really matter?

  • @iReAcTiveZz
    @iReAcTiveZz 25 วันที่ผ่านมา

    LE and the devs are 100% showing what game devs SHOULD be doing! Cant wait to try all these things out as they come!

  • @Braunschweiger89
    @Braunschweiger89 26 วันที่ผ่านมา +1

    Love EHG! They have made a killer game! Keep up the hard work.

  • @CerithMaximum
    @CerithMaximum 25 วันที่ผ่านมา

    EHG is an incredible studio, this is truly a roadmap for the gamers, every feature.

  • @Spicy189.
    @Spicy189. 24 วันที่ผ่านมา

    Everyone can have off-season character that is grinded to the extreme. So it is even playing field imo. Everyones cycle 1 characters move to legacy. I don't understand this cycle only content/delay for other gamemodes. Cycles were originally meant for leaderboard-resets anyway in LE. I don't understand why they didn't have corruption-leaderboards in the roadmap though, I think ppl would enjoy it.

  • @HaloinfiniteEternal
    @HaloinfiniteEternal 25 วันที่ผ่านมา

    Last epoch needs campaign replay on higher difficulty levels as that alone will make the game significantly better to continue playing !

  • @wiznz3659
    @wiznz3659 25 วันที่ผ่านมา +3

    Im a bit on the fence about the boss delay thing. It seems to only really negatively impact content creators/streamers? Any regular Joe would fire up a new account on season to kill the boss if they really wanted to, and they should already understand that they would be starting from scratch to get there. If you are perfectly fine with offline mode and dont see yourself playing seasons, why should you get a delayed release?

    • @calebliang4984
      @calebliang4984 22 วันที่ผ่านมา

      I mean think about the competition between streamers and players I feel like it just helps the game gain more publicity people get excited for people beating this big boss when it’s the first person and also helps spread the word to more people who may not have bought the game yet and then they hear how excited people are getting or they hear their friends talking about it and it just builds community and players to the game I can see it sucks to have to wait but also it is healthy for the game overall to keep people excited and therefore allows for more money to go towards the game making more content for the game in the long run

    • @DaebakTv
      @DaebakTv 14 วันที่ผ่านมา

      @@calebliang4984 that doesn't matter i paid for the game like everyone else the simple fact that they would delay content to satisfy a few is wrong .

  • @anm767
    @anm767 24 วันที่ผ่านมา

    Team play is what kept me in games the longest. We even would go from game to game as a team/clan.

  • @Retronomicon
    @Retronomicon 25 วันที่ผ่านมา +5

    I don't understand why a delay is necessary? Offline people don't play with online with the same character. Do people care that some stranger can take down the boss in some other mode? I can understand a leaderboard situation would make it highly unfair if it's combined for some reason with the other modes of play but that's not the case I believe. I love to be world first in something, I get that, but it will be world first offline/online/cycle so they are just different records if anything. Beats me, people have too much time on their hands.

    • @willoric955
      @willoric955 19 วันที่ผ่านมา

      It's not "necessary" but it makes an event out of it. So everbody is a little hyped about the first kill, also the pros can race for it. That can make it interesting for the community and streamers.

    • @Retronomicon
      @Retronomicon 18 วันที่ผ่านมา

      @@willoric955 I agree it could be fun and I don't want to take that away from other people, but it feels like satisfying a small niche community and alienating the rest which does include me and my friends who I guess are not part of the community even though I play the game? Weird times I guess.

  • @blank98
    @blank98 25 วันที่ผ่านมา

    Leggoo
    Surprised there adding a dodge mechanic. I’m all for it but I remember listening to one of there dev videos and saying that they had no intention.

  • @peterretep1010
    @peterretep1010 25 วันที่ผ่านมา +1

    this game is what d3 shouldve been in terms of mechanics, and itemizations,

  • @sol5916
    @sol5916 24 วันที่ผ่านมา

    Everything sounds good. But to kill a pinnacle boss on the season server would probably take a few months for most people to be able to do. The hardcore people will probably clear it in a week or two. It’s true if you let offline people play it, they’ll clear it day 1. But I’m genuinely curious how many people care about leaderboards and things like that. I couldn’t care less personally

  • @aleigor450
    @aleigor450 25 วันที่ผ่านมา

    Yes roadmaps is the best way for devs to show what they are aiming for. We don't care if something changed after a few months, at least you know what the developers are working on. One think I don't like about D4 is how every patch and seasons are secrets until a few weeks before releasing. Please let us know what's coming in the future, make my hype to play your game.
    A roadmaps is not a promise, it was they are target and it can change in the future, just be transparent

  • @user-wj7ci9zl5m
    @user-wj7ci9zl5m 25 วันที่ผ่านมา +1

    I only play Cycle Offline SSF mode just to avoid connection issues and I wonder what makes offline characters stronger than Online characters? Am I missing some other advantages of offline mode?

    • @DaebakTv
      @DaebakTv 14 วันที่ผ่านมา

      I'm like you i feel they would have a big headache on there hands telling certian people they have to wait to play new content i dont think it's worth it.

  • @The0neMemory
    @The0neMemory 25 วันที่ผ่านมา

    So this is basically a roadmap for Diablo 4. Surely gonna love the new Skill true potential unlock system in Diablo 4 next year.

  • @DrPlonk
    @DrPlonk 21 วันที่ผ่านมา +1

    As long as there are still perks and skills that are reportedly bugged/broken since over a year and haven't even been acknowledged yet, I won't touch this game again.
    I am sooo tired of devs that ignore the most important stuff. Fixing non-working Skills and Perks should be the NUMBER ONE priority in a game like this. I can't trust any item or anything anymore since I don't know if it works as intended at this point.

  • @TheMightyZareb
    @TheMightyZareb 25 วันที่ผ่านมา

    Diablo has so much to learn from LE!

  • @Matt-gf4gd
    @Matt-gf4gd 26 วันที่ผ่านมา +1

    EHG for game development studio of the year for sure.

  • @jlstruyde
    @jlstruyde 25 วันที่ผ่านมา

    A studio with a live service game should always be engaging with their players. In order to deliver quality product you need to know what your customers/playerbase wants and also spice things up...

  • @DementoPowerful
    @DementoPowerful 25 วันที่ผ่านมา +2

    Guys you need to chill a bit What is the issue is offline and other people kill the boss before everyone who cares ?? It is not like they are taking loots from everyone or there is a ladder against offline ?

  • @nateowns2962
    @nateowns2962 25 วันที่ผ่านมา

    This roadmap is awesome, blizzard should take notes and give us a similar roadmap for d4

  • @kalebgrubb2272
    @kalebgrubb2272 26 วันที่ผ่านมา

    Wish more games would do this.

  • @SwangoZone
    @SwangoZone 19 วันที่ผ่านมา

    Will they change our loot disappearing when we portal to town?

  • @Vortoq
    @Vortoq 25 วันที่ผ่านมา +2

    but you can createa a season char in offline, why deley it ? the point of start is the same as the online... and online play is still iffy sometimes....

  • @kendawson8268
    @kendawson8268 25 วันที่ผ่านมา +1

    Dude you are a blaster most people are not playing this game streaming hours on end. I've stopped at level 97 on two different characters because the level grind is so bad at that point. Let people experience the fu**ing content.

  • @IMeli
    @IMeli 26 วันที่ผ่านมา

    cyclically - is a new word added to my vocabulary lol

  • @amafidumpsite5969
    @amafidumpsite5969 26 วันที่ผ่านมา +1

    I don't really see the need to delay the release of new endgame stuff to make it fair between offline and the current epoch.
    It's like path of exile, no one races new content on standard, it's just there to test new content if you're playing hard core to see if you feel like you have a chance in league, for testing builds, or for actual weirdos who just like crafting gear for the same build for 8 years.
    Not once has there been an issue where league players are up in arms that standard players got to kill eater first, it's a silly idea.
    I wouldn't mind a delay either, but it feels very unneccessary
    Delaying would just piss off people who have to play offline for whatever reason, and it would have exactly zero impact on players in the current epoch outside of the ability to practice.

  • @r3tri3ution_z3nith_point_z6
    @r3tri3ution_z3nith_point_z6 24 วันที่ผ่านมา

    While someone else is talking about endgame systems.
    Last epoch it seems is poised to stagger 4 new endgame systems.

  • @Malacite
    @Malacite 25 วันที่ผ่านมา

    Is there an ETA on the console port ?

  • @marahuyooGaming
    @marahuyooGaming 25 วันที่ผ่านมา +1

    When are thy going to fix the massive fps drop on maps..

  • @Arealdruid
    @Arealdruid 25 วันที่ผ่านมา

    Games claiming that they don't want backlash over missing features, so they don't say anything about them has always been a cop out.
    I don't know if this narrative started specifically with Blizzard, but it has been repeated by Blizzard ad-nauseum. They always seem to leave out that the "Backlash" that they have always gotten for not producing those features is that they SOLD EXPANSIONS with those features being touted, it wasn't a "Hey, we are trying to work on this cool thing that we think will be awesome, but can't guarantee anything." it was always a "Hey, this thing is in the game and it is awesome! If you want to experience this awesome thing, you have to buy the expansion!" then expansion launches and it is suddenly "That cool thing didn't work out the way we wanted, so we scrapped it. We feel REALLY bad about it. Thanks for the money though."
    Then when people would say "Why did you announce it as a feature of your expansion if you scrapped it? A feature like that was a huge part of the expansion, so you would have had to have scrapped it LONG before announcing it as a feature." it was always met with crickets.

  • @zxkredo
    @zxkredo 25 วันที่ผ่านมา

    6:09 This question should be answered mostly by people who paly said offline or standard leagues.
    I personally would not mind it releasing after the whole season is done, but thats just cause i dont play those modes.

  • @robe4314
    @robe4314 26 วันที่ผ่านมา +6

    I'm sort of confused as to why it's so important that someone can't kill a boss first in a mode besides seasonal. Aren't they completely separate modes? If you kill it first in seasonal you're still the first to kill it in seasonal regardless of what happens in the other modes. Am I missing something here?

    • @sarkmangaming8164
      @sarkmangaming8164 25 วันที่ผ่านมา +4

      No, I think you're spot on. EHG stated previously that they would not separate Legacy and Seasonal content, primarily due to the small amount of devs. I see no reason to delay other than to give streamers some form of accomplishment for killing pixels on a screen lol. Not separating the content was a reason my friends and I all bought it and made legacy characters. If they're saying I have to play seasons now, I can just move on. I got my $35 worth a long time ago.

    • @randomunrandom4118
      @randomunrandom4118 25 วันที่ผ่านมา +2

      Nope, you're spot on. The delay would be effectively just to moderate competition among content creators and appease the nutjobs who think that the way someone else plays the game offline in legacy is their business in any way. Sadly those people are chronically online and very vocal about making everyone play "how they should".

    • @exerceyo4405
      @exerceyo4405 25 วันที่ผ่านมา +2

      @@sarkmangaming8164 They are not saying you have to play seasonal lol? just that you have to wait a bit, if the majority of players want it that way. I don't think it'll be good for the accomplishment side of thing. What makes me want to have a delay is the hype and watchablility of content surrounding it, so instead of a player logging in and one shotting it with it's hyper optimized characters you have a race, you'll be able to discover the fight and what strategies work and don't work.

    • @sarkmangaming8164
      @sarkmangaming8164 25 วันที่ผ่านมา

      @@exerceyo4405 ​ @exerceyo4405 I understand that point, and it's well taken, though I will never make a seasonal character, and I have waited just like everyone else. LE dipped below 5k players this morning on steamcharts for the first time that I've seen since release. I'd rather everyone be able to play, than try to divide the already dwindling playerbase. Besides, I don't get hyped anymore, I'm in my 40s lol. Hype is what causes everyone to preorder stuff then complain that they got taken. Whatever they decide, I would ultimately prefer they stop the polls. It's your game, stop trying to run it via committee. Make a decision and stand by your product.

    • @ItWasSaucerShaped
      @ItWasSaucerShaped 23 วันที่ผ่านมา +2

      if they don't restrict it like that, the boss will be dead day 1 in legacy and people will upload their day 1 kill. and even though, yes, seasonal will track it separately, it still takes the tension out of the content. people just won't care as much (imho)
      and this isn't about content creators, it's about anyone that plays seasonal and wants that tension of possibly being the first in the world to beat the boss
      i suspect that in reality this isn't going to matter much at all; that in 9/10 cases people will be killing the boss day 1 anyway, and then the next day legacy players will be able to do the same. so this is for that 1/10 case where genuinely nobody has the tech to beat the boss yet - and imho a very trivial restriction on what new content legacy players can interact with so that everyone playing seasonal gets to feel that 1/10 instance of super high tension is easily worth the tradeoff
      the idea that you're just going to throw up your hands and uninstall because the pinnacle bosses are available to your legacy character on day 2 instead of day 1 is honestly hilarious to me

  • @SilversTaurus
    @SilversTaurus 24 วันที่ผ่านมา

    1.3 Patch got the veiled mod vibes to it.

  • @boofjack
    @boofjack 23 วันที่ผ่านมา

    Cycle 1.1 releasing July 9th 2024

  • @Party0nGarth
    @Party0nGarth 26 วันที่ผ่านมา

    Any Idea when 1.1 is coming? May or June?

    • @TheNichq
      @TheNichq 26 วันที่ผ่านมา

      Thats why this isnt really a massive update lol. Even 1.1 doesnt have a date yet. 1.4 is prob a year away at least.

    • @amandameyer5976
      @amandameyer5976 25 วันที่ผ่านมา

      anywhere between 21st of May to the 21st of June though most are speculating early june

  • @Diaboli21
    @Diaboli21 25 วันที่ผ่านมา +1

    Why should offline have a later release? I dont get it, I only play offline.

  • @slyace1301
    @slyace1301 26 วันที่ผ่านมา +3

    DE of warframe followed a similar path with community and it got rocketed to high heaven in term of content and mechanics. I am actually hopeful for ehg

  • @Fandelgore
    @Fandelgore 26 วันที่ผ่านมา

    i understand the "end game thing" but i feel we are getting a bit crazy with it, for example, the holy grail of arpg: d2r, has no end game but you can sort of create your own end game and grind endlesly choosing your own activities, builds, etc. You can even do speedruns on different builds as an endgame. I think we should go back to the basics, a simple arpg, you kill monster and then you spin the roullete ez.

  • @sifumode9460
    @sifumode9460 22 วันที่ผ่านมา +1

    Seasonal characters don't interact with legacy or online. There is no reason to delay.

  • @michaeldavis938
    @michaeldavis938 25 วันที่ผ่านมา +1

    Hello Fresh.

    • @brians5724
      @brians5724 25 วันที่ผ่านมา

      Forced ads getting bigger and covering content now.

  • @Slitheringpeanut
    @Slitheringpeanut 26 วันที่ผ่านมา

    I don't think we'd hate if they changed the timeline, I'd argue we're more disappointed, but we'll adapt.

  • @Kaiserin669
    @Kaiserin669 25 วันที่ผ่านมา

    The Hype is real

  • @TheNichq
    @TheNichq 26 วันที่ผ่านมา

    I wouldnt say its a massive update. 1.4 will be prob a year from now, if not longer. LE was decent at launch, but needed a good year more of development. Ill prob try it out again once 1.4 comes out. If, and only if, they improve controller support.

  • @Naraku1987
    @Naraku1987 25 วันที่ผ่านมา

    Gimme a ladder and seasonal rewards. Most important thing for me. Need to be motivated to grind. Can't do it intrinsically

  • @bagboybrown
    @bagboybrown 26 วันที่ผ่านมา

    This is HUGE! More developers should do this. I'm glad Blizzard reached out to you the other day, they might be human after all. :D Still gonna charge us $100 for the expansion, but c'mon. Baby steps. xD

  • @winyonzentrada
    @winyonzentrada 18 วันที่ผ่านมา

    Kinda feels like launching with a proper cycle as a launch was a bad idea. There was no challenges or rewards to continue to play. Once you hit end-game, there wasn't much insensitive to continue on, only but to test things out. From a staggering +260k players to recent numbers 5-6k active players. Graphs don't lie. And to have this first cycle as s full cycle is kind odd to do. But I suppose they just didn't have anything else cooked but the various things upon launch. Kinda look forward to the next cycle, but thinking about maybe returning next year to the game when things are more fleshed out

  • @anesamassimo5597
    @anesamassimo5597 25 วันที่ผ่านมา

    Date release?

  • @telmemorem8992
    @telmemorem8992 26 วันที่ผ่านมา

    They are totally winning!

  • @DelBoy573
    @DelBoy573 26 วันที่ผ่านมา +1

    With all these stellar ARPGS these days all with seasonal content im gonna have to sell my kid to find time to play them all! That or teach my 3 year old how to blast and have him join me 🤷‍♂️

  • @arcc4
    @arcc4 26 วันที่ผ่านมา +4

    The game has done a lot of things right, but the issue its going to have is people expecting them to be able to match anything similar to PoE's content cadence. It simply can't. LE was developed with traditional top-down design, which is very good for defining a frame work of playable archetypes that players won't get lost in, but it makes it much more tedious to expand laterally. For example, adding one skill in LE means designing a new skill tree, new passives, adding new affixes, etc... In other words the devs would have to retread a lot of sub-system support that every other skill has. Inversely, PoE devs simply can add a new skill because it will inherit all the interactions with supports, passives, and items through its tag system. That's the advantage of a bottom-up design and what allows PoE to have a constant stream of content that expands both what their characters are doing and how they build those characters.

    • @bmpm844
      @bmpm844 26 วันที่ผ่านมา

      Meh, PoE has other problems when introducing new skills. Specifically, animation problems, thats why they are doing transfigured gems which basically is the same skill with different vectors of scaling

  • @SilversTaurus
    @SilversTaurus 24 วันที่ผ่านมา

    5:34 Ben is never gonna be escaping these allegations 😂

  • @ericcire7310
    @ericcire7310 25 วันที่ผ่านมา

    evade and dodge roll ... big W

  • @darkooo94
    @darkooo94 26 วันที่ผ่านมา +1

    What drove people do play every ladder of Diablo 2? There was no endgame, but people still blasted each season.

    • @DanielgunKim
      @DanielgunKim 26 วันที่ผ่านมา

      D2 is the goat

    • @berrytrl1
      @berrytrl1 26 วันที่ผ่านมา +3

      Probably something to do with there being literally zero other options.

    • @GodOfWar187
      @GodOfWar187 26 วันที่ผ่านมา +3

      The loot. The excitement of getting say a Griffon's Eye or a high rune like Ber or Jah is something that I don't think any ARPG has matched since. PoE I guess is the closest to that? I definitely never felt excited about loot drops when playing D3 or D4.

    • @breazybear
      @breazybear 26 วันที่ผ่านมา +1

      Itemization, trading and pvp. D2 had done this better than any other arpg imo . Those three things are the true endgame of a good arpg but most modern ARPGs think endgame = content

    • @michael10613
      @michael10613 26 วันที่ผ่านมา

      some people (including myself) just love the game. The feel, the atmosphere, trading and itemization. I don't need much incentive to want to play d2

  • @Davivd2
    @Davivd2 26 วันที่ผ่านมา +2

    Nobody cares what offline characters do. It's not competitively ranked in any way. Why would they withhold things from people who don't care about tryharding in seasons? Plus, seasonal players will have the ability to practice in offline and then go into the encounter in seasonal mode.

  • @zoltanschweifer4304
    @zoltanschweifer4304 25 วันที่ผ่านมา

    Well I super like LE but I have only a Steam Deck and around end game monolith it's dropping to1 frame /second. I was so upset that I realized that is made with unity.

  • @baryb83
    @baryb83 26 วันที่ผ่านมา +1

    You frequently mention about these pinnacle bosses. Yet what they are? Are they some kind of uber bosses or there is sth more?

    • @TwoWayOrbitalStation
      @TwoWayOrbitalStation 26 วันที่ผ่านมา +2

      have you played path of exile? its a unique boss essentially that is the hardest content of the game, something you work towards as a major end goal

    • @baryb83
      @baryb83 26 วันที่ผ่านมา +1

      @@TwoWayOrbitalStation No, I did not played poe. Thanks for explanation!

  • @chazharrison9760
    @chazharrison9760 25 วันที่ผ่านมา

    Hey look they are already doing better than D4....and just keep getting better. Blizzard should take some pointers from them and poll some of these major questions.

  • @mikloscsata9331
    @mikloscsata9331 25 วันที่ผ่านมา

    I really enjoyed the game until about level 90, I've had a lot of fun. But it got really boring above 90, and I finally gave up at level 96. It took me about 80 hours as a casual player to get to 96, and leveling became incredibly slow at that point. I've played about one hour every day when I could and in that one hour it seemed that I am not gaining any more XP. When I made some calculations I found out that it would take me an additional 30 to 40 hours to get to 100 from 96 that was when I gave up, and I was very frustrated. It is so sad to ruin such a fantastic game in the end with making leveling progress basically impossibly long for a casual. :(

    • @kudbettinkohen1935
      @kudbettinkohen1935 25 วันที่ผ่านมา

      80 hours for level 96? You might be below casual sadly.

    • @mikloscsata9331
      @mikloscsata9331 25 วันที่ผ่านมา

      @@kudbettinkohen1935 Yeah we might call it below casual. :D I like to play in a slow pace, exploring every corner and taking my time. :)

    • @kudbettinkohen1935
      @kudbettinkohen1935 25 วันที่ผ่านมา

      @@mikloscsata9331 then let’s not throw around “ruining the game for casuals” shall we :)

  • @boriskoblents8586
    @boriskoblents8586 25 วันที่ผ่านมา

    If each base class has a kill on it then 48 hours later would be cool.

  • @ThemLoLShortClips
    @ThemLoLShortClips 26 วันที่ผ่านมา +1

    This is amazing. Cant wait for 1.1. I'll be blasting D4 s4 until then!

  • @rodb6071
    @rodb6071 25 วันที่ผ่านมา

    Can someone find out when this games coming to ps5

  • @matsiv5707
    @matsiv5707 25 วันที่ผ่านมา

    I don't get the unlock thing. So you mean I have to do all the midgame crap to experience content or wait until someone has kill it? not that I think I will reach it before some of the god tier players or streamers will reach it since I stopped playing at low corruption.
    Imho it only makes sense to gatekeep stuff if you're going to package it as seasonal content and not as something that is supposed to be in a finished main game

  • @atl126
    @atl126 2 วันที่ผ่านมา

    Flash bang warning

  • @jcmata232
    @jcmata232 25 วันที่ผ่านมา

    Dodge roll mechanics = Ward nerf. Seems they'll gonna move step ahead of "No Rest for the Wicked" devs.

  • @ethanlarge3572
    @ethanlarge3572 25 วันที่ผ่านมา

    Common EHG W

  • @frellingfahrbot
    @frellingfahrbot 25 วันที่ผ่านมา +1

    Not going to hold my breath. EHG has great ideas but no ability to execute.. to set appropriate expectations see how their pre-release roadmap panned out.

  • @Steph1
    @Steph1 26 วันที่ผ่านมา +3

    D2, the most played arpg of all time: no endgame whatsoever 🙌

  • @theroachmotel
    @theroachmotel 26 วันที่ผ่านมา +10

    This is not a competiive game. Who cares if the non seasonal people get a crack at the pinnacle bosses before seasonal people? Seems dumb to me to purposely delay this.
    We don't need to make the game worse for some because of another group. We can all have fun on our own terms

    • @davidschykerynec4134
      @davidschykerynec4134 21 วันที่ผ่านมา

      People like streamers who play games 8-12 hours a day only have insight on how things affect them. They're fun to watch but most of their thoughts on game design are incredibly out of touch.

  • @pauljeffries4216
    @pauljeffries4216 26 วันที่ผ่านมา

    Really hoping it comes to console!

    • @dustins2405
      @dustins2405 25 วันที่ผ่านมา +1

      They already said there going to, just don’t know when yet.

  • @Jurand80
    @Jurand80 26 วันที่ผ่านมา

    The only thing that kept my gf playing another season of D3 were the free pets.

  • @Kevfactor
    @Kevfactor 26 วันที่ผ่านมา

    I'm not a big fan of the mono system. I hope the revamp makes it less like D3 Rifts. The boss system looks cool. I hope maybe they actually make the campaign better as that's where the game shines actually. I actually wouldn''t mind new game+ modes like d3 d4 has

  • @randomunrandom4118
    @randomunrandom4118 25 วันที่ผ่านมา

    Asking for a delay in content delivery across online/offline/cycle/legacy matrix to, in effect, moderate competition among 0.01% of the players - i.e. the content creators and maybe weird nutjobs who feel that someone editing an offline save to beat the pinnacle boss somehow takes away from their "legit" achievement of stuffing 100 hours down the drain to do it is certainly a take.

  • @poisonblack666
    @poisonblack666 24 วันที่ผ่านมา

    i think its little bummer that even sp cycle chars cant participate. but from the cosmetic discussion ehg is probably again way to much afraid of cheaters/hackers in this gamemode.