Beautiful progress my man. I'm glad to see you bring up the scope creep as it's very real and can prevent a project from ever being finished! Love the new changes though, especially that extra squish you've added to Goobi's jump. Small changes like that makes 3D platformers so much better!
I have a story idea, a bunch of workers at a newspaper delivery service are the old goobi models (cube goobi) are chillin and one day a new goobi model (the player) is working at the factory, somehow and in some way you make a bet with the big bad boss and you have to deliver 500 newspapers or more to take the bosses position (who knows maybe the boss could be the final boss.)
Good job on gathering up the courage to tackle the giant that is game AI. Also the squash and stretch doesn't need to be explained in the story I think. Sometimes in games you have artistic or gameplay decisions that are made that don't necessarely fit with the story/world, and that's totally ok :) I think I remember one of the developers of Overwatch saying something about how the lore of the game sort of takes a backseat sometimes for the purposes of keeping the game fun. And final point, the editing is greaaat dude, not only do you put a lot of effort into this game, you clearly have high standards for your devlogs too. Keep it going!
As a newbie game dev working on my own game, getting a glimspe into your approach and obstacles is very insightful. The introduction to behavior tree, will definitely research more into it for my own game! Scope creep is definitely an issue that is brought up in many indie game dev videos. Recently I've been reading a book about OKR and a key takeaway useful for countering scope creep is to have clarity and focus.
If you plan on adding abilities you unlock as you go throughout the levels (Crash Bandicoot 3 Style) Can I recommend a Charge Shot, a Bullet that if you hold the fire button, it starts a rather lengthy charge, which slows the player a bit, and takes like 2-5 seconds to fully charge, and it will hit specific buttons, like Rusted Buttons, that need a more powerful OOMPH, and also it will actually hurt enemies, instead of stun them. Now, this will mean that you cant have the auto fire option, but I really don't think you need anything more than a Semi Auto Launcher, the Launcher is mainly used for puzzles, and stunning enemies, so there's really no reason for it to fire automatically, and with the charge shot, the upside is its a much more powerful attack with better range than your Spin, but its slower and makes you more vulnerable, perhaps if you hit an enemy with the charge shot, it will alert enemies around that hit enemy so you cant camp from far away or something, maybe make the charge time longer in Battles or something? that way you can have the fast charge shot for puzzles, and a more Balanced Battle Charge Shot.
omg this looks so nice and snappy! Also, stretch and squash are just overemphasized elements of natural movements, so it feels more natural to the eye, because stuff has weight, and polygons (or pencil strokes) haven't. Everything can stretch and squash in animation. It's the same with broadswords in animation bending like rubber when conveying a hard hit. It's just exaggeration, no need for a lore reason in my opinion :D
This looks amazing! Maybe you can have a mix of Open and Linear levels? Similar to Sonic Frontiers. Perhaps you could have "quests" from NPCS that require you to do a short but fun linear level with different types of gameplay, similar to Kirby and The Forgotten Land. These NPCS could be in a "main hub world" or even in the levels you create!
When i saw this notif i audibly went: "Holy shit, he's back." The improvements look amazing, and the enemies are pretty interesting. One thing is that they lack animations, but i'm sure that's temporary. I'm glad you got the level scale right, and i'm excited to see what's next!
I love this so much, however, I feel the roll should *really* have at least some upwards momentum in the air. It doesn’t need a lot, but I feel like it should at least have a little to feel as good as it can. Keep up the great work though!
I’ve been waiting for this devlog for such a long time, and oh boy it was worth it! I can’t wait for the enemy models! Good luck with those! (And everything elae, of course :))
It's a cartoony/stylized game, you don't need to worry about what's physically correct. You're allowed to exaggerate robots as well :P Goobi's animations are fantastic and I can't wait for the game!
We already have bending screens, so by the time we get delivery robots, we might as well get a squishy material for them as it will be a means for their survival in our world. I don't think it needs any explanation :)
This is actually unreal (no pun intended LOL) Seeing your progress over time has actually been super satisfying to watch, and it's incredible seeing everything coming together Good stuff R1GBY!
i have a few stuff i want: 1. once you attack the enemy [something (lol) ] times it dies. also if you attack it while stunning it will not count 2. you will obviously doing this anyway but just sayin', animations for the enemy 3. you can add a small trail behind goobi when he runs (or just allways i don't know). 4. make some interactive animations for the eyes, such as looking to mouse 5. melee attacks for goobi. i have a few ideas for this. one being just a classic punch & kick, and the other i want a spin attack that he just spins and while spinning moves a little randomly, kinda like when he spin too much we start to go a little random and stuff. oh, and of course it damages enemies when he touches them while spinning. 6. this is my favourite, *PLEASE* add a little companion that has some use, like mounting or auto-attacking. 7. add so that it does a little sit animation, make it just sit on the ground when you don't move SO long, i mean like play the anim you already made in let's say, 10 secs and this one in something like 20 secs. 8. add sprinting. yeah, pretty self-explanatory. 9. maybe some NPCs with dialogues or something. 10. i decided to not do a 10th one lol. that's it. also great game dude i like everything 'bout this game and mostly how cute goobi is (-;
I like that spin attack, I have to use my characters tail as the only means for an attack, I'm able to use it to destroy enemy characters, learned about that code for punching from Matt Aspland, except destroying crates I can't get that to work correctly because it's not a character mesh.
Hey rigby, i commented on one of your videos about the stamps,it can be a colectible (like the strawberrys on Celeste) or a secundary coin (for costumes,hat colors etc).It also can be used to unlock power ups , unlock secrets or use it for extra points/xp. Hope i helped
i wanna share a few ideas. first idea is that while he is diving you can activate his rocket boot so he can fly through the air and cross gaps that you couldn't do without (also make it so it's an upgrade you get later in the game so you can backtrack to levels you've done and discover new areas. 2ed idea is when you get to a check point it plays a quick animation of him opening the mailbox, chuck the letter or package into it, then he slams the lid shut. 3rd one is replacing some partials that he makes like when he spins in the air envelopes will come out of him or like while he's gliding a contrail of letters will follow him. 4th one is that some levels you hop in a delivery car and deliver packages to people while chucking them out of your car window, while your delivering junk your also driving away from some sorta hazard like a tsunami or other delivery drivers that are competing against you and you have to get more deliveries then your opponent. last idea is that you should put idle animations like for one of them Goobi's backpack bursts open and a bunch of letters fall out, he then quickly takes off his bag and scoops up the letters with it and "magically" repairs it, also add "idle" animations while doing a action for a long time like while Goobi is running a letter flies out of his bag and quickly grabs it and puts it back in the bag. i think these additions will give some more charm to Goobi and diversify the gameplay so people won't get tired of the same controls for every level and be less repetitive. what do you think of my ideas?
This is a long list of ideas! I really some of them! Ill try them out and see how they work, I might rework them into my own little ideas, but this gave me some inspiration!
Enemy idea! you should make an enemy that can curl into a ball and dash in a straight line. While it is in a ball it would be invulnerable! Anyway awesome video you have made great progress, the new level looks awesome!
Squash and stretch is a principle of animation and your trying to make the player controller as alive as possible! There doesnt need to be LOREeeeee for squash and stretch
I redesigned my main characters body, for my third person character, as I noticed you had done it, I think it's better. I still have the old one saved encase. the character is a cat, made of wool. I've been using behaviour trees as well; it works well in First and Third person games. finishing off one behaviour tree took me 3 days to finish.
Hey i've being following your devlogs since the beggining but i just recently tried the game demo and i really loved the player movement felt smooth and nice the only two problems i noticed was the speed wich you already fixed and the other one is the wall jumping it feels frustrating that you need to jump exactly while touching the wall and that's why i think that you should add a small timer when you leave the wall for about 0.2s where you can still perform a wall jump even after leaving the wall.
thanks for the support! and yes, the wall jumping felt AWFUL, so as of now i removed it until i have a better solution that is more consistent and less frustrating. Hope this helps and thanks for the support!
Hey! I think you should check a little game called "Trip's Voyage"! f you are aproaching a more open ended world I think that's a good inspiration! Keep up the work!!😄
I just finished to speedrun the demo, I've managed to finish it in 1:29:10. I'm not sure if it's any good but it is a very satistying game to play, I'll love to see the project getting even better. Good job for that gem's.
Idea: the ai should look left and right if they can find the player so it looks better Idea 2: When goobi dies, he should power off instead of just a screen saying game over
Every devlog I see this project coming together more and more! Can’t wait to play the final game, whenever that might be ! I think this could be really fun on the Switch- do you plan to make it multi-platform one day, or just PC for now? 😄
Maybe make the launcher more of a catapult with projectiles affected by gravity, it might be an issue if the player can snipe and enemy from 100m away.
You can use the original design and use it as second player and give it a new name and try to include co op this seems like a game that I would really like to play with my cousin
Just wondering do you plan on putting a price on it or putting it out for free either way I’ll get it but you should definitely put it out on Xbox so I can play it with my cousin if not no worries I also have a pc to get it on
I think you still can make full AI system with only blue prints, behavior tree is the same as blueprint I never had the need to use it to be honest for building any type of AI
hey there seams to be a problem with the camera (visible at 2:05 and 3:22) where the camera jutters for 1 frame super close to the ledge the character is jumping over
Hello brother, im new to ur chanle and i whant too say i licke what ur cooking up 10/10 keep dooing you're thing. P.S The squishing doesn't need to be justified in the story, i can just be a nice design choice (Which it is!).
Beautiful progress my man. I'm glad to see you bring up the scope creep as it's very real and can prevent a project from ever being finished! Love the new changes though, especially that extra squish you've added to Goobi's jump. Small changes like that makes 3D platformers so much better!
Thanks homie! Yah scope is a big deal that not many people talk anough about, so I thought ti was a worthy point
I agree
He has definitely learned from the mistakes of other devs
goobi being able to squish is all I needed in life
ikr
finally, devlog 6.... now i can rest in peace...
The running animation and stuff like that makes it have a mario feeling to it yknow
I have a story idea, a bunch of workers at a newspaper delivery service are the old goobi models (cube goobi) are chillin and one day a new goobi model (the player) is working at the factory, somehow and in some way you make a bet with the big bad boss and you have to deliver 500 newspapers or more to take the bosses position (who knows maybe the boss could be the final boss.)
Good job on gathering up the courage to tackle the giant that is game AI.
Also the squash and stretch doesn't need to be explained in the story I think. Sometimes in games you have artistic or gameplay decisions that are made that don't necessarely fit with the story/world, and that's totally ok :)
I think I remember one of the developers of Overwatch saying something about how the lore of the game sort of takes a backseat sometimes for the purposes of keeping the game fun.
And final point, the editing is greaaat dude, not only do you put a lot of effort into this game, you clearly have high standards for your devlogs too.
Keep it going!
Thanks a lot for the kind words it really means the world
Story idea for why hr can squish: more cuteness = more squishiness.
As a newbie game dev working on my own game, getting a glimspe into your approach and obstacles is very insightful.
The introduction to behavior tree, will definitely research more into it for my own game!
Scope creep is definitely an issue that is brought up in many indie game dev videos.
Recently I've been reading a book about OKR and a key takeaway useful for countering scope creep is to have clarity and focus.
Glad to see a new dev! Keep it up! I always try to be real and transparent about the entire process
That's cool, looking forward to more of your works!
If you plan on adding abilities you unlock as you go throughout the levels (Crash Bandicoot 3 Style) Can I recommend a Charge Shot, a Bullet that if you hold the fire button, it starts a rather lengthy charge, which slows the player a bit, and takes like 2-5 seconds to fully charge, and it will hit specific buttons, like Rusted Buttons, that need a more powerful OOMPH, and also it will actually hurt enemies, instead of stun them. Now, this will mean that you cant have the auto fire option, but I really don't think you need anything more than a Semi Auto Launcher, the Launcher is mainly used for puzzles, and stunning enemies, so there's really no reason for it to fire automatically, and with the charge shot, the upside is its a much more powerful attack with better range than your Spin, but its slower and makes you more vulnerable, perhaps if you hit an enemy with the charge shot, it will alert enemies around that hit enemy so you cant camp from far away or something, maybe make the charge time longer in Battles or something? that way you can have the fast charge shot for puzzles, and a more Balanced Battle Charge Shot.
New HUD looks awsome keep up the good work!
thank yaX i personally don’t love it but it’s only there as placeholder!
This caused me an internal chuckle
Nice progress, it's looking really polished! Sounds like a level-headed approach to scope, looking forward to hearing more about it in the next one
"scope, and how to squish it" 😆 looking forward to your videos 👌
Oo, you have that cool looking Blueprint Addon 😮😲
omg this looks so nice and snappy! Also, stretch and squash are just overemphasized elements of natural movements, so it feels more natural to the eye, because stuff has weight, and polygons (or pencil strokes) haven't. Everything can stretch and squash in animation. It's the same with broadswords in animation bending like rubber when conveying a hard hit. It's just exaggeration, no need for a lore reason in my opinion :D
YOOOO the squash and stretch adds so much!!! Everything is looking great!! So happy to help! 💙💪
Another amazing devlog! Love the concept art for the King Byte
This looks amazing! Maybe you can have a mix of Open and Linear levels? Similar to Sonic Frontiers. Perhaps you could have "quests" from NPCS that require you to do a short but fun linear level with different types of gameplay, similar to Kirby and The Forgotten Land. These NPCS could be in a "main hub world" or even in the levels you create!
Not a bad idea, I think I found a good "size" for the levels!
rigby at the 100th devlog: new movement update!
When i saw this notif i audibly went: "Holy shit, he's back."
The improvements look amazing, and the enemies are pretty interesting. One thing is that they lack animations, but i'm sure that's temporary. I'm glad you got the level scale right, and i'm excited to see what's next!
Thanks! Yah no anims yet because i’m probably gonna remake the model and rig and animate it, that is tempers but at least it “functionally” works
@@R1GBYdev I really wonder one thing: Will there be bosses? Because I love bosses and i would love some bosses in the game (no pressure)
Nice progress! I really admire your work and dedication in this project and i'm excited to see more!
thanks so much!
On the squash and stretch, Gooby is a cartoon character, so I think that’s more than a good enough reason.
I love this so much, however, I feel the roll should *really* have at least some upwards momentum in the air. It doesn’t need a lot, but I feel like it should at least have a little to feel as good as it can. Keep up the great work though!
Thanks! I’ll look into that!
If I’m not still broke at the time, I will buy that game. Seriously, I can’t believe that it’s already been 9 months, I really love this project!!
I’ve been waiting for this devlog for such a long time, and oh boy it was worth it! I can’t wait for the enemy models! Good luck with those! (And everything elae, of course :))
Thanks so much!
It's a cartoony/stylized game, you don't need to worry about what's physically correct. You're allowed to exaggerate robots as well :P Goobi's animations are fantastic and I can't wait for the game!
great video and really interesting game...
The progress is amazing cant wait for you to finish this good luck
Great progress! I always code my AI by hand, usually using C++ lol (I don't use Unreal Engine)
Im absolutely blown away by the progress. Awesome stuff brother! Its really starting to come together!!
"3, it's not aggravating, unless your making Cuphead."
Keep making games, especially this one. No matter how hard it is!
looks great keep up the grind!
Crazy dope that you get this look/feel in unreal! Good stuff my brotha 🤞🏾
appreciate it dude!
I love this game and I can’t wait for it to come out
We already have bending screens, so by the time we get delivery robots, we might as well get a squishy material for them as it will be a means for their survival in our world. I don't think it needs any explanation :)
You have made great progress, even though you said you caved and made the art it's always fun to game art
Thanks dude! Yah i think i’ve slowly started to make some art, but I have to keep telling myself not too
This is actually unreal (no pun intended LOL)
Seeing your progress over time has actually been super satisfying to watch, and it's incredible seeing everything coming together
Good stuff R1GBY!
Good stuff, I'm interested to see where the game and concept go from here :))
i have a few stuff i want:
1. once you attack the enemy [something (lol) ] times it dies. also if you attack it while stunning it will not count
2. you will obviously doing this anyway but just sayin', animations for the enemy
3. you can add a small trail behind goobi when he runs (or just allways i don't know).
4. make some interactive animations for the eyes, such as looking to mouse
5. melee attacks for goobi. i have a few ideas for this. one being just a classic punch & kick, and the other i want a spin attack that he just spins and while spinning moves a little randomly, kinda like when he spin too much we start to go a little random and stuff. oh, and of course it damages enemies when he touches them while spinning.
6. this is my favourite, *PLEASE* add a little companion that has some use, like mounting or auto-attacking.
7. add so that it does a little sit animation, make it just sit on the ground when you don't move SO long, i mean like play the anim you already made in let's say, 10 secs and this one in something like 20 secs.
8. add sprinting. yeah, pretty self-explanatory.
9. maybe some NPCs with dialogues or something.
10. i decided to not do a 10th one lol.
that's it. also great game dude i like everything 'bout this game and mostly how cute goobi is (-;
Squash stretch is an animation style, you don't need an in-game explanation for it. So many animated movies with robots that squash and stretch.
Yah, im glad so many people are saying it really doesn’t need to be explained, which i think is super helpful
I like that spin attack, I have to use my characters tail as the only means for an attack, I'm able to use it to destroy enemy characters, learned about that code for punching from Matt Aspland, except destroying crates I can't get that to work correctly because it's not a character mesh.
the new spyro is great for art reference
Hey rigby, i commented on one of your videos about the stamps,it can be a colectible (like the strawberrys on Celeste) or a secundary coin (for costumes,hat colors etc).It also can be used to unlock power ups , unlock secrets or use it for extra points/xp.
Hope i helped
i wanna share a few ideas. first idea is that while he is diving you can activate his rocket boot so he can fly through the air and cross gaps that you couldn't do without (also make it so it's an upgrade you get later in the game so you can backtrack to levels you've done and discover new areas. 2ed idea is when you get to a check point it plays a quick animation of him opening the mailbox, chuck the letter or package into it, then he slams the lid shut. 3rd one is replacing some partials that he makes like when he spins in the air envelopes will come out of him or like while he's gliding a contrail of letters will follow him. 4th one is that some levels you hop in a delivery car and deliver packages to people while chucking them out of your car window, while your delivering junk your also driving away from some sorta hazard like a tsunami or other delivery drivers that are competing against you and you have to get more deliveries then your opponent. last idea is that you should put idle animations like for one of them Goobi's backpack bursts open and a bunch of letters fall out, he then quickly takes off his bag and scoops up the letters with it and "magically" repairs it, also add "idle" animations while doing a action for a long time like while Goobi is running a letter flies out of his bag and quickly grabs it and puts it back in the bag. i think these additions will give some more charm to Goobi and diversify the gameplay so people won't get tired of the same controls for every level and be less repetitive. what do you think of my ideas?
This is a long list of ideas! I really some of them! Ill try them out and see how they work, I might rework them into my own little ideas, but this gave me some inspiration!
@@R1GBYdev Happy to help!
Glad your still working on this many people sometimes give up.
it’s hard I won’t lie, but just gotta keep pushing
Enemy idea! you should make an enemy that can curl into a ball and dash in a straight line. While it is in a ball it would be invulnerable! Anyway awesome video you have made great progress, the new level looks awesome!
Squash and stretch is a principle of animation and your trying to make the player controller as alive as possible! There doesnt need to be LOREeeeee for squash and stretch
Man you have gotta get this on steam so I can wishlist it so I don't forget about it haha
goobi is actually a robotic marshmallow (that is the lore)
perfect
Awesome! this looks incredible, earned a sub!
thanks a ton!
Maybe the gravity on that planet is greater so he gets squeezed when he lands 🧐
Nahhh Kirby done got made into a robot mane 💀
you have a new sub
I redesigned my main characters body, for my third person character, as I noticed you had done it, I think it's better. I still have the old one saved encase. the character is a cat, made of wool.
I've been using behaviour trees as well; it works well in First and Third person games. finishing off one behaviour tree took me 3 days to finish.
Your going places reminds me a lot of kirby
Hey i've being following your devlogs since the beggining but i just recently tried the game demo and i really loved the player movement felt smooth and nice the only two problems i noticed was the speed wich you already fixed and the other one is the wall jumping it feels frustrating that you need to jump exactly while touching the wall and that's why i think that you should add a small timer when you leave the wall for about 0.2s where you can still perform a wall jump even after leaving the wall.
thanks for the support! and yes, the wall jumping felt AWFUL, so as of now i removed it until i have a better solution that is more consistent and less frustrating. Hope this helps and thanks for the support!
LETS GOOOOOO
Wario Moment
You should make goobi get scratches on him when he gets to two hearts and one heart
YAY THEYRE BACK!!!
Hey! I think you should check a little game called "Trip's Voyage"! f you are aproaching a more open ended world I think that's a good inspiration! Keep up the work!!😄
New upload, sick!😊
I just finished to speedrun the demo, I've managed to finish it in 1:29:10. I'm not sure if it's any good but it is a very satistying game to play, I'll love to see the project getting even better. Good job for that gem's.
And Goobi is looking so cute ! ;)
Thanks for playing the demo! (its EXTREMELY OUTDATED) Im releasing Demo V2 Very soon, hopefully its an improvement!
@@R1GBYdev Well thanks for making this game, I can't wait to try the new demo !
Idea: the ai should look left and right if they can find the player so it looks better
Idea 2: When goobi dies, he should power off instead of just a screen saying game over
Yeah! New devlog!
Just make sure that the enemies mostly follow the topic of the game
they will, just gonna keep it secret for now
Looking great!!
Idea:There is a boss who is a Lava Monster Called The Melter it will try to crush you
As a Unity dev who spent months just learning basic programming everytime u show the blueprints i just regret everything
Hahah, yah both engines are extremely powerful
So underrated!
looks awesome man!!!!
Make the death animation if goobi is dead he will be spilling battery juice and shut off (turn his face screen gray) cuz he's a robot
Crates and spin attack inspired by that one SpongeBob game possibly?
i hope you make a cute little robot story like wall-e
This looks amazing, would love to play this. (also personally, i think the camera is a little too zoomed out.)
Thank you so much, funny that you say that, I was thinking of brining it a little closer to the player
LEZGOOOOO GOOBIE'S BACK!!
Wish: Buy It
Obstacle: Having a Ps5
Every devlog I see this project coming together more and more! Can’t wait to play the final game, whenever that might be !
I think this could be really fun on the Switch- do you plan to make it multi-platform one day, or just PC for now? 😄
Thanks homie! Just PC for now, next devlog i really wanna go into my goals and roadmap for the game!
Maybe make the launcher more of a catapult with projectiles affected by gravity, it might be an issue if the player can snipe and enemy from 100m away.
Also please PLZ make a robo dog as an enemy. PS when the bugs get hit they should fall on their back and turn into a puff of smoke.
Great job :)
Yooo
Adorable game, love it ! When can I wish list it ?
Thanks! No where to wishlist it yet sadly, but hopefully soon!
You can use the original design and use it as second player and give it a new name and try to include co op this seems like a game that I would really like to play with my cousin
Just wondering do you plan on putting a price on it or putting it out for free either way I’ll get it but you should definitely put it out on Xbox so I can play it with my cousin if not no worries I also have a pc to get it on
lets goo!
Gaming!!!
Noice keep working on it
I think you still can make full AI system with only blue prints, behavior tree is the same as blueprint I never had the need to use it to be honest for building any type of AI
YES
add a toon outline too goobi please, i think it would look so much better
hey there seams to be a problem with the camera (visible at 2:05 and 3:22) where the camera jutters for 1 frame super close to the ledge the character is jumping over
yah, that is fixed, it had to do with the temperary model collision, it’s fixed now!
Hello brother, im new to ur chanle and i whant too say i licke what ur cooking up 10/10 keep dooing you're thing.
P.S The squishing doesn't need to be justified in the story, i can just be a nice design choice (Which it is!).
You should make a death animation for gooby
If you ever need any music for the game, I could make some.
This is epic, by any chance will there be a paper shredder boss?
ohhhhhhh thats a good idea
the wooden boxes looks out of place like its to reslistic or smth
goober time
You changed the thumbnail!!
howd did u know!
First recommendation i didn't watch! Then it was recommended again then I noticed that enemy was missing so I watched it
i so exited but how much will it cost and what is gonna be on?
Thanks! Nothing is set in stone, The game wont be EXTREMELY long and I don't have a price on it yet. Hope that helps :D
Don't write into the story a reason why he squishes. The game is cartoony. Nobody will question it.