I Completely Overhauled my Game...

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 495

  • @BIG_D26
    @BIG_D26 2 ปีที่แล้ว +567

    I think that since you added breakable objects, a mimic slime might be a cool addition

    • @nofoo
      @nofoo 2 ปีที่แล้ว +4

      big if true

    • @CrzzyCat
      @CrzzyCat 2 ปีที่แล้ว +4

      Good idea!

    • @maxifire32
      @maxifire32 2 ปีที่แล้ว +3

      Good idea

    • @BestBoi8
      @BestBoi8 2 ปีที่แล้ว +8

      A slimeball that comically breaks into pieces slowly like one of the those softbody tetris videos as soon as you touch it, but still somehow cracks as it falls

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +123

      I'm intruiged

  • @susulpone
    @susulpone 2 ปีที่แล้ว +262

    something to consider with the fountain: if you have a normally positive thing in your game that has a chance to be negative, make sure the players first interaction with it is positive. Imagine a player finding a fountain, drinking from it, and taking damage. They would probably not drink from fountains again and never discover that its a chance based effect

    • @DJSlimeball
      @DJSlimeball 2 ปีที่แล้ว +15

      your comment sounds smart

    • @Houtblokje
      @Houtblokje 2 ปีที่แล้ว +17

      So what you are saying is, he should rig it so the first drink is always a full restore, then after that players will try to drink from it more often and they won't let a chance to get a heal go just because they got traumatized?

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +100

      Yeah, that or I should make it's effects more clear probably

    • @Brandonn_bRanN_Richmond
      @Brandonn_bRanN_Richmond 2 ปีที่แล้ว +24

      @@BenBonk "E to Drink" "Heal Chance 75%" Styled to fit your other player communications of course.

    • @steamrat3593
      @steamrat3593 2 ปีที่แล้ว +3

      @@BenBonk maybe make a separate model with a slight demon face on it. It’ll have a chance spawn in that room instead. And that one will damage u. I think it could encourage players to pay attention and be careful.

  • @Splash029
    @Splash029 2 ปีที่แล้ว +17

    Really happy, that I got the opportunity to make music for Slimekeep! :DDD

    • @aenjomusic
      @aenjomusic 2 ปีที่แล้ว +1

      I'm proud of you, my son 😌

    • @Splash029
      @Splash029 2 ปีที่แล้ว +1

      @@aenjomusic cool

    • @matangoldstien5922
      @matangoldstien5922 2 ปีที่แล้ว +2

      I am very happy for you!
      Benbonk looks like a great person, had great time listening for your sample!

    • @Splash029
      @Splash029 2 ปีที่แล้ว +1

      @@matangoldstien5922 Thanks! :D

    • @leeroymlg4692
      @leeroymlg4692 2 ปีที่แล้ว +2

      your music slaps!

  • @prod.n8te
    @prod.n8te 2 ปีที่แล้ว +174

    What if there were secret breakable walls that led you into a room with a lot of Slimeballs as a reward? Secret rooms in roguelikes and such are a small but very fun addition…
    Also, the game is looking really good, the small things like the dust and the grass make such a big difference

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +58

      Thanks, and yeah that would be really cool. I’m just not sure how easy it would be to implement with how the level generator works, but I’ll see

    • @hersical
      @hersical 2 ปีที่แล้ว +6

      enter the slimegeon

    • @Boredblanco
      @Boredblanco 2 ปีที่แล้ว +4

      ​@@hersical the sliming of isaac

    • @hersical
      @hersical 2 ปีที่แล้ว +3

      @@Boredblanco soul slime

    • @mugrootbeer731
      @mugrootbeer731 2 ปีที่แล้ว +2

      @@hersical risk of slime 2

  • @limme2001
    @limme2001 2 ปีที่แล้ว +15

    One thing to consider for the fountain: You will be more desperate to use it while low on health and it would probably feel bad to die from it. Therefore I would probably make the risk connected to the dmg proportionate in some way to the health you have or have a cap on how low the fountain can make you. Would probably work if you set it so that it deals a percentage of your health. It would mean that it’s riskier to heal while almost full (and just being greedy) and not just a potential instant game over when you need it the most.

  • @BowMannnnn
    @BowMannnnn 2 ปีที่แล้ว +35

    10:22 just a bit of a tip for the fountain, for the descrption I think you should put in parenthesis the percentage that you can heal, and the percentage that you can take damage. without the player knowing that there is a small chance to take damage, they will get upset once they do take damage from it, since in their perspective, it's only supposed to heal you, and this time it unfairly damaged them
    (also "the mysterious white liquid replenished your health" *dwayne rock vine boom*)

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +18

      Yeah, I realized that and will def work on that.
      And yeah the wording was intentional 😳

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@BenBonk well, maybe the break rooms can introduce a sort of luck system, like a coin flip or a spin machine. P.S. if you came up with something better after 1 MONTH of dev time, “”mysterious slime chalice”” has been hilarious to think about

  • @His-Games
    @His-Games 2 ปีที่แล้ว +11

    An absolutely amazing bit of polish is debris - little remnants of the enemies and props and bullets from battles. It isn't too hard to do, and makes it so satisfying afterwards. I am convinced that the game jam success of my best LD entry is down to these details alone.

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +1

      Ooh yeah, I should really look into that

    • @cutestcreeper569
      @cutestcreeper569 2 ปีที่แล้ว

      Potato pc's be begging for mercy.

    • @His-Games
      @His-Games 2 ปีที่แล้ว +1

      @@cutestcreeper569 not really in 2d games, it's just sprites instantiated and left there

  • @boxzoopa
    @boxzoopa 2 ปีที่แล้ว +84

    It would be nice it you had some NPC's in the break rooms, like you could have a chair by the fountain with an old man sitting on it

    • @gamer2pl4yer9
      @gamer2pl4yer9 ปีที่แล้ว

      you could see this in benbonk"s to do list

  • @carmygames
    @carmygames ปีที่แล้ว +4

    Pretty cool progress!
    Idk about others, but for me polishing a game is one of the most time-consuming processes in development

  • @Shulkern
    @Shulkern 2 ปีที่แล้ว +9

    i feel like adding a ground texture to the floor would make it look nicer, maybe some kind of barely visible cobblestoney one, so it feels like a dungeon, something like 10:01, the tiles on the floor make it look really good. i also have an idea for the player to be able to shift the hue of the screen, just incase the color green gets super annoying if its the ONLY color you see, there could also be separate color palettes that consist of more than 1 shade of a color, but i dont know how much time you would have to spend to make that, either way, it adds preference and i think its neat. and i have one last thing, i dont know if that exists but, there should be hats/accessories that can be found in special chests around rooms, not extremely rare but relatively, you can switch between these in the house, there could maybe be an interactable drawer/closet, people like to make their character different.

  • @matangoldstien5922
    @matangoldstien5922 2 ปีที่แล้ว +12

    Woah its amazing you involves the community, even with composers!
    It is so cool of you to give them a proper shoutout!!

  • @CrazieKingdom
    @CrazieKingdom 2 ปีที่แล้ว +17

    Love the idea of break rooms, cant wait to see what kind of minigames you make! My imagination is going straight to a rhythm game with the dj slime for some reason.

    • @hersical
      @hersical 2 ปีที่แล้ว

      ya but that a boss

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +7

      Haha, thanks. Wait for the next devlog! I've got some pretty neat stuff cooking up.

  • @p0rkj
    @p0rkj 2 ปีที่แล้ว +23

    It might be nice to add a little outline around some interactable objects like slimes or breakables so the player can easily distinguish them from normal art as everything is based around the same colour.

    • @Garnox_
      @Garnox_ 2 ปีที่แล้ว +3

      i felt like they where ok but it would be a nice option. ultrakill has a option to outline enemies and change the outline based on type so something like being able to change the color of the outline might be cool

  • @flyingdragon4613
    @flyingdragon4613 2 ปีที่แล้ว +11

    With the extra details, it sure looks awesome now. The pet hugging was awesome that you added it in.. the house looks for my part like an old granny.. but im not so fan of the new UI for the guns, it looks like shadows that are there just to make the gun to show up..
    But nice proces on it! Its coming great together!

    • @jarrettonions3392
      @jarrettonions3392 2 ปีที่แล้ว +3

      I agree with this. Ui should be solid. Just choose a better shape, maybe semi transparent could work

    • @MossMothMyBeloved
      @MossMothMyBeloved 2 ปีที่แล้ว

      I feel like the UI clashes against the pixel art.

  • @Drezyy
    @Drezyy 2 ปีที่แล้ว +1

    you should have made the slime king the color red or something and when the corruption gets stronger, the more red the slimes and areas around them become, or add some lore like "the red slimes were the originalls before the green stole their land"

  • @ThePixelPear
    @ThePixelPear 2 ปีที่แล้ว +5

    I would suggest that instead of directly placing the objects in the room you place a node where an object from a set list can spawn. This will make the rooms feel more Varied, and possibly making the rooms keep intrigue and not get stale after seeing the same thing over and over again.

  • @MossMothMyBeloved
    @MossMothMyBeloved 2 ปีที่แล้ว +3

    Looks really cool! I feel like the occasional tree in a corner or something could also go a long way in making the world feel more alive and interesting.

  • @GrimCrayontheWraithLord
    @GrimCrayontheWraithLord 2 ปีที่แล้ว +2

    I really like the idea for the break rooms! They seem like they will add so much more life to the game so it isn’t just you fighting enemy’s all the time. I am SO excited for Slimekeep! It has been on my Steam wishlist for like forever! Can’t wait to play it!!!

  • @tigerfir3
    @tigerfir3 2 ปีที่แล้ว +13

    Hi, I'm new here, but I noticed that with this color palette it's kinda hard to see the slimes attacking you, some visibility improvements to the enemies would be really nice

  • @emptytomb4967
    @emptytomb4967 ปีที่แล้ว

    this is just icing on the cake! two small additions: make their eyes horizonal when hugging, and move the flower boxes closer to the windows on the house.

  • @0everest0
    @0everest0 2 ปีที่แล้ว +2

    Great! I've been waiting for another episode! Love your work!

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +2

      Thanks!

  • @gabilegameur
    @gabilegameur 2 ปีที่แล้ว +2

    For the fountain, I think instead of having it random when you drink from it, I think you could make it so you can get into a room that has a good or a bad fountain from the start randomly, but put a subtle way to find out is the water is poisonous or not in the room or on the fountain sprite. It would be a cool way to actually improve as a player by learning from your mistake. You should also either make sure the first generated fountain room is a good one or make it clear you can get good ones when you get the bad ones.

  • @thederpdiego1862
    @thederpdiego1862 2 ปีที่แล้ว +2

    i can see splash! is probably going to make the boss music whilst lydiiac will probably make calm or overworldly music

  • @blumago4717
    @blumago4717 2 ปีที่แล้ว +6

    Maybe it's just because I'm used to the old U.I., but I think the new gradient makes the actual weapon you have look off-center and indistinct from the background. I will be abusing the heck out of that hug feature though, and the corruption really sells the vibes for me!

  • @vibinbee1298
    @vibinbee1298 2 ปีที่แล้ว

    To make the effect of the fountain more obvious you could change it from drinking to throwing a coin like a wishing fountain. After the player throws a coin into the fountain you could get a popup like “bad luck you took damage” or “good luck, you healed”

  • @indieramus
    @indieramus 2 ปีที่แล้ว +2

    You probably ought to revisit how you place decorations and obstacles within rooms and figure out a way to designate black listed areas, static props, and randomized props. I think as you continue to increase the number of rooms in the game, you're going to want that variety and automatic population

  • @shurtlessbb4088
    @shurtlessbb4088 2 ปีที่แล้ว

    just started watching your youtube channel probably one of my favorite youtube channels so far

  • @unusualfabrication9937
    @unusualfabrication9937 2 ปีที่แล้ว +5

    I actually preferred the previous / original house
    also the new weapon UI doesn't fit in, as everything else in the game is green pixelart, so it being a black diffuse round particle thing doesn't really make sense

    • @sky01james28
      @sky01james28 2 ปีที่แล้ว +2

      I agree with the weapon UI not fitting at all. I kinda liked it when there was no UI, just the weapons

  • @guntotinkidd4263
    @guntotinkidd4263 2 ปีที่แล้ว +1

    this is my first time seeing the game and wow this looks sick cant wait to play

  • @LoiteringLeisure
    @LoiteringLeisure 2 ปีที่แล้ว +1

    all the music sample are bangers and would love full versions

  • @sky01james28
    @sky01james28 2 ปีที่แล้ว +6

    I’m sure you don’t feel like re-doing the object placements, but it would have been nice to place temp objects that turn into a random breakable object (or nothing) when the room loads. That would add even more variance to the game.

    • @sky01james28
      @sky01james28 2 ปีที่แล้ว +3

      You can still do this by writing a one-time script that replaces all the breakable objects you already placed with a “breakable object emitter” instead. Automation, my friend

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +2

      Yeah definetely, and I did actually think of doing this. I guess I was just kinda worried things would look weird in certain positions, but I can't quite remember. It could be pretty neat tbh

  • @allegrachabay
    @allegrachabay ปีที่แล้ว +1

    I can't wait to speedrun this game

  • @jackatk
    @jackatk 2 ปีที่แล้ว +2

    _Rehaul_ isn’t a word… overhaul is though….
    But great video man, I love these devlogs

  • @kaboomsihal1164
    @kaboomsihal1164 2 ปีที่แล้ว +1

    with the heart breaking at the end of the hug it looks a little like you are instead squeezing your slime and breaking its heart lmao

  • @fishwithlegs8117
    @fishwithlegs8117 2 ปีที่แล้ว +1

    So sick the community gets to help with the game🎉

  • @itscolden
    @itscolden 2 ปีที่แล้ว +4

    2:40 i am that fan lol

  • @SpookyEna
    @SpookyEna 2 ปีที่แล้ว +2

    The object pieces could fly in the direction opposite to what damaged them.
    All very cool though.

  • @Encantur
    @Encantur 2 ปีที่แล้ว +1

    Suggestion: explosions should leave craters or scorch marks on the ground that go away when you leave the room, this effect could be added to a lot more too, maybe your guns could have shells that eject and fall on the ground, perhaps the breakable objects could do that as well, making it so you can see the pieces on the ground until you leave the room.
    It's an extra layer of polish that could make things, just a bit more satisfying.

  • @judoka200_9
    @judoka200_9 2 ปีที่แล้ว +1

    dont know if it been said already but you should look at the "'break rooms" in Neon Abyss. like the challange room summoning 3 waves of enemies with a laser firing at you or something like a slot machine where you get a limited amount of chances to roll before it breaks

  • @arthurgeddon854
    @arthurgeddon854 2 ปีที่แล้ว +1

    Personally, I’m not too sure about the new UI, I just think that the fade effect doesn’t really fit in with the pleasant, pixelated, feel you have for the rest of the game, just my two cents on the ‘issue’.

  • @insertnamehere9718
    @insertnamehere9718 2 ปีที่แล้ว +1

    I reckon that the corruption particle effect would be really annoying in the later days

  • @hakonmarcus
    @hakonmarcus 2 ปีที่แล้ว +3

    Chiming in with some inspiration from Hades - I think the breakable objects should have only 1 health and break if you dash through them as well. With some sound effects that would make for very smooth and satisfying gameplay.

  • @DylBro101
    @DylBro101 ปีที่แล้ว

    I once worked on a project where the composer made like, dubstep and super hardcore shit and didn't fit at all, so i was skeptical when you said you got more composers on board. But when you played examples of their work, it seemed to fit a lot, idk seems like a great fit

  • @Nutleaf420
    @Nutleaf420 2 ปีที่แล้ว +1

    I dont really like how random the fountain damage feels there needs to be some kind of npc explaining that it can have a downside which imo should be less than 3 damage since its a break room where ur supposed to have a break from fighting and damage

  • @michaelholmes924
    @michaelholmes924 2 ปีที่แล้ว +4

    HUD looks best without any background. If you are really worried about contrast, why not put a white outline?

  • @ArythNeon
    @ArythNeon 2 ปีที่แล้ว +3

    Will there be a way to change the colour scheme in-game? Bc some ppl might find the green a bit much

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +1

      Yup! Well, you can change the hue, saturation, bloom, etc in the settings menu.

  • @derjul3148
    @derjul3148 2 ปีที่แล้ว +5

    Have you thought about making secret rooms that you could find by shooting a small crack in the wall or something like that? They could have little rewards like a random item or gun in them, so players who pay attention to the environment get rewarded.

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +2

      Yeah, I thought about that, and it could be a neat idea. I'm just not sure if it would be possible/easy to implement with the current room generation system

    • @cutestcreeper569
      @cutestcreeper569 2 ปีที่แล้ว +1

      @@BenBonk Maybe add new rooms with rare variants that have small secret pockets at the edge.

  • @dawae2802
    @dawae2802 ปีที่แล้ว +1

    So u know the fountain?
    Make more rooms like it but they do special stuff like a shop! and uh other stuff buyables and yeah! so break rooms must have more impact honestly but i see that u are going to make more soooooo... I will wat for the next devlog

  • @mendaciousphooka
    @mendaciousphooka ปีที่แล้ว +1

    Maybe you could add a slime bestiary to keep track of the slimes you’ve killed?

  • @lachlananderson872
    @lachlananderson872 2 ปีที่แล้ว +1

    I love the devlogs and the game looks great but I noticed that the slime pet walks under the doors which looks really off in my opinion. I was thinking to fix it you could have the slime pet jump over the door. Or you could make a cat flap style thing in the door that the pet goes through.

  • @josephplayspickleball
    @josephplayspickleball 2 ปีที่แล้ว

    The particles in the wind I like, but It would make more sense to my brain if they were to speed up when you go left, and slow down when you go right. Thanks for the content Benbonk

  • @DOGEKB_2013
    @DOGEKB_2013 2 ปีที่แล้ว +1

    Make 2 more breakables and 1 obstackel
    1.slime hearth (heals 1 hearth but only in some rooms 10% to have that in a room)
    2.slime jar(has 10/20 slimeballs in it it has 25% to be in a room)
    3.low wall(can shoot trough but not walk trough)
    New slimes that i like
    1.mimic slime(mimics objects when the object is broken it jumps at you his jump is 5 normal slime jumps long)
    2.star shaped slime(shoots bullets at 5 angles)

  • @8Blits
    @8Blits 2 ปีที่แล้ว +9

    Mmm this episode was very juicy

    • @BIG_D26
      @BIG_D26 2 ปีที่แล้ว

      What the

    • @scolondev
      @scolondev 2 ปีที่แล้ว

      LEAKED

    • @user-px4vs2yh7l
      @user-px4vs2yh7l 2 ปีที่แล้ว +1

      Ayo

    • @Phon-YT
      @Phon-YT 2 ปีที่แล้ว

      Bro what?

    • @ufoludDziad
      @ufoludDziad 2 ปีที่แล้ว +1

      this person got this video earlier probably because it's a supporter of benbonk

  • @darknetworld
    @darknetworld 2 ปีที่แล้ว

    It nice to kept it simple with your art style. It fun to enjoy different type art works.

  • @whynot8726
    @whynot8726 2 ปีที่แล้ว +2

    Reminds me of Soul Knight very similar. you should add texture to the floor and roofs of the walls like in minecraft to create more variety, although it might fit the style of your game. Cool Vid

  • @vincentsalcido9605
    @vincentsalcido9605 2 ปีที่แล้ว +1

    Can slimes interact with breakable objects? Like can a slime's projectile be blocked by one? Becuase I feel like that would be a neat little addition

  • @AbbanS
    @AbbanS 2 ปีที่แล้ว +1

    yay devlog

  • @RegularBiscuit
    @RegularBiscuit ปีที่แล้ว

    If you look at the fountain animation. the water at the front splashes at the back of the fountain at the bottom

  • @oddspacer3884
    @oddspacer3884 2 ปีที่แล้ว

    Your game looks sick keep up the good work!

  • @StiekemeHenk
    @StiekemeHenk 2 ปีที่แล้ว +3

    Wouldn't it be more interesting if the fountain only did 3 damage max but never kills the player? (Only brings the player down to 1 but never 0)
    That would make for a interesting risk/reward system where it makes more sense to keep the fountain for when you are near death.
    Could allow for some strats.

    • @IzzyTheOwl
      @IzzyTheOwl 2 ปีที่แล้ว

      and maybe it increases the chance to damage you the more health you have

    • @StiekemeHenk
      @StiekemeHenk 2 ปีที่แล้ว

      @@IzzyTheOwl I feel like that would nudge or force players to the strategy too much, causing more casual players to want to avoid instead of use the fountain.

  • @charlieg2262
    @charlieg2262 2 ปีที่แล้ว

    "to make it look a little more clean"
    *adds dark isolated pixels to a fan's clean looking artwork which just make the sprites busy / messy looking*

  • @Im_Mochii
    @Im_Mochii 2 ปีที่แล้ว

    You should add difficulty scaling traps and some sort of themes to certain rooms: some rooms have harder slimes but less slimes, or slimes have less attack but faster fire rate and speed

  • @til2705
    @til2705 ปีที่แล้ว

    Hey, just something small I noticed about the particles on the screen that get more while you progress in days.
    I think it would feel better if the particles slow down when your moving to the left since your going into the same direction than the particles which means they should apear slower. Instead of the other way around like it is right now.

  • @NonHuman69
    @NonHuman69 2 ปีที่แล้ว +2

    I think it would be cool that if you skip a boss fight in the game. They will wait for you in the halls of the king.
    I think that would be pretty cool then you can have a boss rush type effect and maybe a possibility for a secret boss as well.

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +1

      I mean that would be cool, but sounds kinda brutal also lol

    • @NonHuman69
      @NonHuman69 2 ปีที่แล้ว

      @@BenBonk yeh was brainstorming out loud 😅😅

  • @malachitewallace5312
    @malachitewallace5312 2 ปีที่แล้ว +1

    In relation to breakable objects: seeing them fade feels a little weird. Have you conidered having them switch between visible and invisible for a few frames when it breaks? Like flashing?

  • @ringo2715
    @ringo2715 2 ปีที่แล้ว

    Break rooms and healing fountains or healing objects are important for roguelike games because it's a surprise and a reward all in one. I think the random chance to take damage from it might be a bit punishing for a moment like that.
    I think having the choice to pick either a heal or take a bit of damage but get a damage boost or something like that would feel a little bit more fair.

  • @jojomark4946
    @jojomark4946 2 ปีที่แล้ว +1

    you should probably add a texture to the area past the walls (so it's not just green)

  • @Arbattoir
    @Arbattoir 2 ปีที่แล้ว

    the title: adds a few pixels benboss: THE MAJOR IMPROVEMENTS

  • @CowJuice69420
    @CowJuice69420 2 ปีที่แล้ว +1

    It would be pretty cool to see the weapon symbol on the HUD do an animation every time the player shot it, loved the vid keep up the good work

  • @o_o1550
    @o_o1550 2 ปีที่แล้ว +1

    Maybe the fountain could be a guaranteed heal until later in the game when the corruption makes it so it heals the player less and less until it starts to hurt the player

  • @totallylemon
    @totallylemon 2 ปีที่แล้ว

    I neat touch for the corruption particles would be to make them come from the right because that's the direction the slime king is in

  • @ChamplooMusashi
    @ChamplooMusashi 2 ปีที่แล้ว +2

    The 3 years of refactoring have begun

  • @gamedevreasearch
    @gamedevreasearch ปีที่แล้ว

    GOD THOSE COMPOSERS SOUND SO GOOD. I'm gonna need the Slimekeep OST, stat!

  • @SpikeStudio
    @SpikeStudio 2 ปีที่แล้ว +1

    That fountain sprite is so nice!

  • @squiggledude1659
    @squiggledude1659 2 ปีที่แล้ว

    Great video as always! One suggestion, you should be able to walk behind the fountain because of the perspective.

  • @felipepepe5030
    @felipepepe5030 2 ปีที่แล้ว +2

    Those breakable objects look great! An awesome addition to the game

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว

      Agreed, thanks!

  • @adambailey9272
    @adambailey9272 ปีที่แล้ว +1

    Bro you inspired me to make my own Gameboy style game thank you thank you so much.

  • @CubicMathTime
    @CubicMathTime 2 ปีที่แล้ว +1

    I love all the changes but the particles moving with the player makes no sense and is annoying especially with OCD. But it really seems like you're picking up the amount of stuff that you do in one devlog, and I'm OK with that XD.
    Like if you want some mysterious white liquid from the fountain too.

  • @maex440
    @maex440 2 ปีที่แล้ว

    I‘ve just discovered your channel, nice work!
    Shouldn‘t the parallax scrolling effect of the particles be the other way around? Since your particles move from left to right, they should speed up when moving to the left.
    Maybe you could add perks to your character. For example you could add a benefit to the hug mechanic - apart from the cuteness factor of course. E.g. your pet slime could drop health packs when you hug him, as in X% for the first hug of the day.. Another idea would to boost movement speed for X amount of time.

    • @pandaa5310
      @pandaa5310 ปีที่แล้ว

      people would abuse the hug feature as there is no cost. maybe a secret achievement for hugging 100 times or something like that

  • @jontheartistlive2316
    @jontheartistlive2316 2 ปีที่แล้ว

    Wow it’s like a whole new game. I think the neon green background that takes up half the screen is a little blinding, maybe add a vingette, texture, fog, grass, something.

  • @noodle69
    @noodle69 ปีที่แล้ว

    looks so good, i really like the whole aesthetic of the game

  • @Knolltut
    @Knolltut 2 ปีที่แล้ว

    A cool adition would be to change the fountain with further couruption.
    Like lowering the chance for a full heal and making the chance for damage higher.
    Another option would be to decrease the healing and increase the damage.

  • @ceskejmop
    @ceskejmop 2 ปีที่แล้ว +2

    8:54 I dont want to upset you or anything, but in my opinion, the new weapon UI looks terrible.

    • @BenBonk
      @BenBonk  2 ปีที่แล้ว +2

      Nah, it's fine lol. I've gotten a lot of feedback on it, so I'll def work on it some more.

  • @LeviElevn
    @LeviElevn 2 ปีที่แล้ว +1

    Dang the thumbnail is the most descriptive part about this

  • @5ntii
    @5ntii 2 ปีที่แล้ว

    I love how after he hugs the slime, a Gun is pointed towards him

  • @User-Kam13
    @User-Kam13 2 ปีที่แล้ว +1

    Make the fountain poisoning after the slime king corruption grows and not depending on luck

  • @accumulator4825
    @accumulator4825 2 ปีที่แล้ว

    It coming together well! Nicely done man

  • @princeoftara7091
    @princeoftara7091 2 ปีที่แล้ว +1

    I really can't wait till this comes out and I can play! But I still persist that, this game could use difficulties.

  • @konekomuffin8893
    @konekomuffin8893 2 ปีที่แล้ว

    the fact you have a question about rates, makes me happy

  • @alexizzdaa
    @alexizzdaa 2 ปีที่แล้ว +1

    I think it would be cool, if all theese breakable object had mutiple possible spawnpoin in each room, so even if you see the same room 2 times in a row, it wouldnt be exactly the same.

  • @dancingduck8661
    @dancingduck8661 2 ปีที่แล้ว

    maybe you can add a slow down effect or even make the player stop for bigger sizes (of slime) as you get hit from slime, there could be also an animation to show you got covered in slime.

  • @shadowrobot77
    @shadowrobot77 2 ปีที่แล้ว +2

    will this game have multiplayer?

  • @aaproductions6385
    @aaproductions6385 2 ปีที่แล้ว

    I like that you got rid of the dark background for the ui but I don’t like the fade black thing

  • @TheRealMicheal
    @TheRealMicheal 2 ปีที่แล้ว

    the particle for a bullet hitting a wall should be based on the wall's facing direction, not the angle of the bullet imo, it looks weird how the particles overlap with the wall, I'd make it so that the particles instead all come directly away from the wall, and maybe prefer the opposite direction from the one the bullet was fired from.

  • @HUNCHOJOSHI
    @HUNCHOJOSHI 2 ปีที่แล้ว

    This looks amazing! Only thought I have though is the shaking of the screen when you shoot. I think hours of playing the game would lead to motion sickness with all the shaking. Just my thought. Other then that. Great Game!

  • @Gooseguy1000-1
    @Gooseguy1000-1 2 ปีที่แล้ว

    Nice work man, it’s looking great now :)

  • @cittly
    @cittly ปีที่แล้ว

    Idea : Wind.
    Wind can push you around and has a chance to come on a random day. It will push enemies, the pet and you. The wind will also make the waves in the big body of water faster and slightly bigger.

  • @-_-noxe-_-5623
    @-_-noxe-_-5623 2 ปีที่แล้ว +1

    only heard the songs rn but damn these are bangers i would like to hear on repeat

  • @JustTaaco
    @JustTaaco 2 ปีที่แล้ว

    Yayy a new Slimekeep devlog! :))

  • @clarissac9630
    @clarissac9630 2 ปีที่แล้ว +2

    add some lakes
    that'd look nice