First Prototype to Actual Game in 22 Days!

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 379

  • @uheartbeast
    @uheartbeast ปีที่แล้ว +145

    This series is by far my favorite devlog series. It does such a good job of showing the process behind making a game. I'm really excited for this game Jonas. Keep it up!

  • @fourplenty
    @fourplenty ปีที่แล้ว +3

    Aspiring to see you jump into a new project right after releasing Will you Snail. Learned a lot from you in the past year.

  • @Just4KeigA
    @Just4KeigA ปีที่แล้ว +1

    Videos like this are sooo inspiring for indie gamedev newcomers like me =D.
    Thank you for sharing this.
    And yes ! WIshlisted !

  • @jappyproductions4429
    @jappyproductions4429 ปีที่แล้ว

    The music at the end of the video sounds so good! Can’t wait to see how the game ends up!

  • @stickguy9109
    @stickguy9109 ปีที่แล้ว +1

    Loving this new style of videos.

  • @ahmedalghamdi1054
    @ahmedalghamdi1054 6 วันที่ผ่านมา

    funny is that I played this on my iPhone a while ago and finished the game in a day. I was exporting games to inspire my next game idea and this was one of them. and now I see devlog for it today on youtube.

  • @crazzykai
    @crazzykai ปีที่แล้ว +2

    it's looking really cool so far! I also like the art style :D

  • @LivanderGamedev
    @LivanderGamedev ปีที่แล้ว +1

    So glad for you Jonas, finally found your choice after creating so many prototypes, good luck further on developing this new game! It will be epic!
    1 question tho, will you be using ecs for that huge amount of units?

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว

      No ecs for now. We'll keep unit counts reasonably low (below ~200 or so).

  • @Ironroc
    @Ironroc ปีที่แล้ว

    Wow, you did an excellent job of showing off the development of this game so far. Looks like it's coming along great! I'll wishlist for sure.

  • @themissingbracket
    @themissingbracket ปีที่แล้ว

    4:55 i can't believe that the bean from karlson made a crossover with this game.

  • @dripbear
    @dripbear ปีที่แล้ว

    the music throughout the video is very cool

  • @maxabajillion
    @maxabajillion ปีที่แล้ว

    This is inspiring. Love it!

  • @carbontrash
    @carbontrash ปีที่แล้ว +1

    one thing i recommend adding is an option to zoom in, as thats pretty common with isometric games with a zoomed out camera

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      Yeah, that sounds like a reasonable request. The camera is pretty zoomed out by default.

  • @CriticalShorts
    @CriticalShorts 11 หลายเดือนก่อน

    5:40 ARCHERS... ATTACK!! 😂

  • @Ov3rPowered
    @Ov3rPowered ปีที่แล้ว

    Yoo great project man!
    But I feel like the camera is to far away but idk if its just me who noticed that

  • @zionen01
    @zionen01 ปีที่แล้ว

    I found it interesting that you're working on art style so early in your dev process, I'd expect you would have worked with primitives and such until most gameplay mechanics were in place and only then focus on art.

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      Yeah, both works but I think it's safer to figure at least the basics of your art out in pre-production. The art has a big impact on how marketable your game is going to be so you wanna be able to estimate that early on.

  • @wadiegg
    @wadiegg ปีที่แล้ว

    I like your style 😄👍

  • @MrCrompz
    @MrCrompz ปีที่แล้ว +1

    Pretty good

  • @memile
    @memile ปีที่แล้ว

    Thronefall is a very good name

  • @green_impostor
    @green_impostor ปีที่แล้ว

    epic artstyle

  • @SykikXO
    @SykikXO ปีที่แล้ว

    i love the idea, simplicity, and specially the art, but please take some brakes too, reward yourself, coz burnout is real.. i hope this releases on schedule though 😋.

  • @Scoare
    @Scoare ปีที่แล้ว

    9:00 is that a Pontypants reference?! :O

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      It's an efficient and humorous way to communicate to the audience why wishlisting helps and I am stealing it from Pontypants, yes. :D

    • @Scoare
      @Scoare ปีที่แล้ว

      @@JonasTyroller lol awesome

  • @L1nkblade
    @L1nkblade ปีที่แล้ว

    3:52 I liked Mini Siege

  • @Revi.7
    @Revi.7 ปีที่แล้ว

    The game is sooooooo valid.

  • @sirdumpybear
    @sirdumpybear ปีที่แล้ว

    I dont like the idea of levels, because that would mean that you have to restart your castle, instead I think that you should make a big world where you can build castles at random points and revisit older ones by walking there.

  • @thisgamedev
    @thisgamedev ปีที่แล้ว +131

    I love the art style and simplicity of this game. Both of your artstyles are AWESOME. I love the feel of the ramp and will you snail -- so unique yet different. I will probably get this game at some point, once it has released. Wishlisted! 😀

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +14

      Thanks for the support and kind words. Much appreciated!!

    • @thisgamedev
      @thisgamedev ปีที่แล้ว +3

      @@JonasTyroller Love your stuff dude. Also thank you so much for commenting on the trailer to my game. Truly, I cannot thank you enough

    • @Amberstarwarriors
      @Amberstarwarriors ปีที่แล้ว +2

      And the fact that they can just change artstyles like that...
      Like, the last time I tried to draw lineless art it looked horrible 💀
      But ,yeah, good work jonas and paul :)

  • @Gameoholic_
    @Gameoholic_ ปีที่แล้ว +70

    Seeing the progress you made is insane. I can see this becoming successful, good job Jonas :)
    EDIT: I've noticed the release date is Q2 2023, let's hope that it doesn't get WYS'd :p

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +39

      I can't keep deadlines like this working alone, that's for certain. We'll see if it's different in a team. :D

    • @ipga13
      @ipga13 ปีที่แล้ว +1

      even worse if it got karlson'd

  • @YasserSedrati
    @YasserSedrati ปีที่แล้ว +54

    This start being my #1 devlog series now.. keep doing the good work and we don't mind if the video is more longer. Big progress!

  • @sammtavv
    @sammtavv ปีที่แล้ว +239

    Dear jonas... YOU NEED TO BECOME MORE FAMOUS! You are absolutely fabulous at editing, entertaining and of course at CREATING GAMES! You can grow so much more, but seriously, you need to become more famous so more people can notice how good you are!

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +102

      Current level of "fame" seems to be sufficient to make a living, so I'm more than content. Thanks for the kind words, though! :)

    • @nuggetoftruth865
      @nuggetoftruth865 ปีที่แล้ว +22

      @@JonasTyrollerI’m just happy to see you doing so well! You’re such a happy and creative person, and we want nothing but the best for you ❤

    • @Hosein_sunflower
      @Hosein_sunflower ปีที่แล้ว +3

      I am agree with him you are so much funnier then you think

    • @user-mu5sl4vh7m
      @user-mu5sl4vh7m ปีที่แล้ว

      @@JonasTyroller DU MUSST JETZT BERÜHMTER WERDEN, SACK ZEMENT!

    • @farzan1958
      @farzan1958 ปีที่แล้ว +3

      I totally agree I found Jonas a few weeks ago and im surprised he only has 155k subs.

  • @DocGeraud
    @DocGeraud ปีที่แล้ว +4

    I love your devlogs! The game already looks promising, good job guys 💪

  • @dailyhydration-
    @dailyhydration- ปีที่แล้ว +7

    I really hope you do something to distinguish this from the billion other kingdom building games out there. Really excited for more devlogs!

  • @gleb_rust
    @gleb_rust ปีที่แล้ว +11

    Dude, this is fricking awesome. Lately, I've really been struggling with motivation and ideas in my game dev journey, but I think you just awakened the brainstorming, idea-having genius in me! Thank you so much, man!

  • @shadypenguinn
    @shadypenguinn ปีที่แล้ว

    I think a cool compromise for the attack system could be having a button that toggled between your types of attacks, but keeps the auto attack from vampire survivors intact. That could also allow for some delicious SCOPE CREEP for the character to gain more attacks other than arrow and sword.
    Been watching for years, excited for this project to keep growing.

  • @Timlockwood8818
    @Timlockwood8818 ปีที่แล้ว +2

    I think letting the player place the the structures wherever they want and having the levels have different terrain the player must adapt to would add more strategy to the game. Obviously the game is very early in development and I’m just watching a video, but just building a preset structure doesn’t seem very engaging, and the combat doesn’t seem interesting enough to compensate for that.

  • @FloWritesCode
    @FloWritesCode ปีที่แล้ว +3

    This is looking awesome! Are you planning to make it available to macOS as well?

    • @ninosandlarz783
      @ninosandlarz783 ปีที่แล้ว

      It would be great ! I hope he will choose to implement is as well

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      That's likely cause Paul is Mac gang.

  • @zeroproductions_games
    @zeroproductions_games ปีที่แล้ว +2

    Is hasty permanent, or will there be a new horse in the final game?

    • @DissonantSynth
      @DissonantSynth ปีที่แล้ว

      I already love hasty, but he's probably not exactly the right style

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      @@DissonantSynth We think hasty fits the style quite well so our current plan is to keep it. We'll also respond to feedback and playtesting, though.

    • @DissonantSynth
      @DissonantSynth ปีที่แล้ว

      @@JonasTyroller awesome

  • @nowonmetube
    @nowonmetube 11 หลายเดือนก่อน +1

    Seems like you'd need a fast and compatible Creative Director 😁
    If you watch One Piece, see the individual crew members as the different developers. You need a captain (creative director), a navigator (game designer), a vice captain (technical director), a marketing manager, a programmer, an artist, etc. ...

  • @TWIIICH
    @TWIIICH ปีที่แล้ว +1

    It'd be cool if you were able to upgrade your player, army, horse with
    (armor/better damage)
    I think adding a kick for the horse would be cool
    (Does small damage but stuns enemy's and knocking them abit away.)

  • @mr_koko2070
    @mr_koko2070 ปีที่แล้ว +1

    So you're making clash of clans, but without choosing where the things are built, without multiplayer and with the need to pay for it?
    C o o l . . .
    Edit: I'd suggest you reconsidering the game mechanics...

  • @kenan2386
    @kenan2386 ปีที่แล้ว +8

    I'm really excited to see what is gonna become of this

  • @nick-0579
    @nick-0579 ปีที่แล้ว +1

    Honestly. Fully honest. There isn't a lot of strategy it seems. The gameplay is that of a Roblox tycoon in terms of building stuff... I would honestly take a page out of loop hero.

  • @Robotmonster10
    @Robotmonster10 ปีที่แล้ว +1

    Mini knights is the best name for this game and maybe you can add more defense like cannons. A skill tree would be cool and endless mode. The possibilities are endless. I can’t wait. I hate how most indie game devs are under appreciated for no reason. keep up the work. Can’t wait for next devlog. I can’t believe Fortnite gets more attention than this.

  • @chaosmastermind
    @chaosmastermind ปีที่แล้ว +1

    You should add a couple giant boss monsters like a dragon or a giant or a huge troll or something.
    For later levels, obviously.

  • @kingquackster833
    @kingquackster833 ปีที่แล้ว +4

    Honestly, the prototype with square trees still looks amazing! You're very talented and you really NEED more atention. Keep up the great work!

  • @blueboytube
    @blueboytube ปีที่แล้ว +1

    What do you mean Thronefall? It’s obviously DIE BURG

  • @NeleN_Games
    @NeleN_Games ปีที่แล้ว +1

    i love idea of your game, i suggest have some more Property for player, something like weapons more type of allies, or myb PVP mode.

  • @sehbaanabbasi
    @sehbaanabbasi ปีที่แล้ว +1

    Would be really funny if u named it
    WILL YOU EMPIRE

  • @Koljon
    @Koljon ปีที่แล้ว +1

    i love the style of the game and the idea behind it but i still have the feeling that the limited building system isnt as cool as it could be. (it might make the game feel like an Roblox tycoon game or something like that.)

  • @kolegaramic260
    @kolegaramic260 ปีที่แล้ว +3

    The excitement that hits when your video comes out!!!

  • @Mark_Manning
    @Mark_Manning ปีที่แล้ว +2

    NOTIFICATION SQUAD

  • @NotPalliot
    @NotPalliot ปีที่แล้ว +3

    This would be a terrifically fun online multiplayer battle game! It looks wonderful so far!

  • @YaenGamedev
    @YaenGamedev ปีที่แล้ว +1

    Any thoughts on why you're building the first level first? Isn't that usually a bad idea since during development your game changes and then you'll have to do the first level all over to reflect that?

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      Similar to how there are different ways to write a book there are different ways to write a game. Some authors start writing the last chapter first. Some authors write some "throw away" stories first that won't make it into the final book. I personally like the forwards approach of building first things first, because it lets me imagine how it's gonna feel for a new player. If that means I might have to reiterate or change it later on, I'm okay with that. I think it's a matter of personal preference.

  • @thatzanzystig
    @thatzanzystig ปีที่แล้ว +1

    now THIS game is unique and I love it..

  • @TirzaBoi
    @TirzaBoi ปีที่แล้ว +1

    I think a cartoon shader could look nice with this

  • @0kr4m
    @0kr4m ปีที่แล้ว +2

    bro im so hyped

  • @Rhomita
    @Rhomita ปีที่แล้ว

    Amazing work Jonas! I'm really looking forward to playing this game 🙌

  • @kjellbeats
    @kjellbeats ปีที่แล้ว +2

    Saftig

  • @KaanAlpar
    @KaanAlpar ปีที่แล้ว +3

    Oh man I love how the game is coming together and I can already image how beautiful this game can look in the future with the right art direction!

  • @Gunner3332
    @Gunner3332 ปีที่แล้ว +1

    Probably a silly question but the assets you bought on the asset store are you using those just to nail a look/block out or are you using those assets for the final game? But it looks great so far love the vampire survivor nod !

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว

      We're remaking all the models except for maybe the horse. :D

  • @Robertganca
    @Robertganca ปีที่แล้ว +1

    How does/will the day night cycle work? Will it just be a timer or will it be like you have to press a button that means that you are ready for night?

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +1

      Press a button to indicate you are ready.

  • @Blackthornprod
    @Blackthornprod ปีที่แล้ว

    A fantastic devlog! Inspiring work here.

  • @miguelinnshall4358
    @miguelinnshall4358 ปีที่แล้ว +1

    i loved will you snail and i trust you to make great games! wishlisted!!

  • @vojnov9885
    @vojnov9885 ปีที่แล้ว +1

    This looks really cool, can't wait!!!

  • @RugbugRedfern
    @RugbugRedfern ปีที่แล้ว +2

    To be honest I had no idea the game was supposed to have multiple levels until this devlog - it looks a lot more exciting now xD The art style is very nice and the gameplay looks like a lot of fun! I'm really interested to see where it goes in the future.

  • @moocowp4970
    @moocowp4970 ปีที่แล้ว +16

    Thronefall definitely felt like the best name of the options :) looks great! I can't believe how much you guys accomplish in such a short time!

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +6

      It's more time than it looks like cause the devlog only counts active work days and for Thronefall we have about 4 of those per week. :)

    • @ninosandlarz783
      @ninosandlarz783 ปีที่แล้ว +5

      I also love Definitely not Kingdom !

    • @NihongoWakannai
      @NihongoWakannai ปีที่แล้ว

      yeah, the other names all sounded fairly generic, thronefall sounds the most unique

  • @GamesBySaul
    @GamesBySaul ปีที่แล้ว +2

    Nice work to the two of you! Love the sound and look of the game! :D
    Very much so liked the fact you got that text popup saying where enemies are coming from!
    (Maybe later you could have a trumpet dude announce it 👀)

  • @KuMiShi
    @KuMiShi ปีที่แล้ว +1

    What about KnightDom for the title?

  • @inspirationalquotes3458
    @inspirationalquotes3458 ปีที่แล้ว +1

    0:20 what's the name of this skating game?

  • @OutcastDevSchool
    @OutcastDevSchool ปีที่แล้ว +2

    Fantastic work, guys! It's always super inspiring to see your progress. I'm looking forward to the next devlog!

  • @ChrisVideosGreek
    @ChrisVideosGreek ปีที่แล้ว +1

    Amazing job! l hope this game manages to stand out as Will you Snail did for some point!

  • @filco8494
    @filco8494 ปีที่แล้ว +1

    as a miro enthusiast i'am impressed how neat and structured you keep your project going at miro.

  • @Kapcpa
    @Kapcpa ปีที่แล้ว +3

    I just saw the mini trailer on steam and i wish i didnt cause now im even more excited, i really love the art direction you choosed and your game already looks really awesome!

  • @sadbread7261
    @sadbread7261 ปีที่แล้ว

    The game could use some particle effects, like dust clouds when you place down a building or shine for collecting money, ecetera.

  • @erickalfaro8389
    @erickalfaro8389 ปีที่แล้ว +1

    Rooting for you guys, this looks awesome!

  • @DemsCreates
    @DemsCreates ปีที่แล้ว +3

    It's insane to see how you guys went through this whole game making thing SO FAST! I bet you lost a bit of your sanity through the process, but to be honest as a indie gamedev myself... we're a little insane...
    You're a big inspiration Jonas! Keep it up and I can't wait for Thronefall to be out! Wishlisting it right now.

    • @JonasTyroller
      @JonasTyroller  ปีที่แล้ว +3

      Devlog is only counting active work days. We usually do 4 days of Thronefall per week, so this devlog covers ~5-6 weeks of development. :)

    • @DemsCreates
      @DemsCreates ปีที่แล้ว

      @@JonasTyroller That's still a lot!! 😱

  • @RedCabinGames
    @RedCabinGames ปีที่แล้ว

    Haha wow that's my game at 4:12! :D So random seeing it pop up in here, wish I could go back and fix everything with it!
    Your game looks much better, I really liked this style of devlog, good luck with the game! Wishlisted! :)

  • @richardbloemenkamp8532
    @richardbloemenkamp8532 ปีที่แล้ว

    The player character on the the horse is great fun. Maybe the enemy leader can be on a horse as well. Maybe some more mountains, hills and valleys in the terrain would be nice. The color scheme is very clear, you could think of some more subtle color variations here and there, think of clouds, mist, rain, shining objects. High objects and trees can give extra 3D-depth to the scene. I assume this may be pollish for later. I'm looking forward to what this game will become.

  • @seppoday
    @seppoday ปีที่แล้ว

    My feedback:
    - At first I wasn't convinced by the idea (in the previous video), but when I saw here in what direction it's all going, I totally buy the idea now. At first I was thinking that it will be boring and static. Maybe that knight with silly horse convinced me ... :D
    - I'm not quite convinced yet about the graphic style, but I think it's not far from looking great. It will probably change a bit more over the next few weeks. Probably a silly addition of clouds, shaders near the rivers (e.g. foam), some birds flying past the camera, a little texture on the ground (grass, etc.) and I assume the whole thing could look as great as Islanders at the end.
    - The king on horseback looks

  • @Hooorse
    @Hooorse ปีที่แล้ว

    NEW JONAS VIDEOOO!! 😁
    Anyway, I think it looks like it could be fun. The names all sounded pretty generic though.

  • @frite2002
    @frite2002 ปีที่แล้ว

    Roguelike it: when you lose, your castle becomes a ruin which you build upon.
    Walls can become a hill, wooden buildings grow trees via fertilizing the ground. Maybe some RNG landscape changes like river path. Some enemy units can cause terrain changes like building ramps or damage craters.
    Opportunity for cool lore and/or mild story-like elements, why do people keep building a castle here? Family history, religion, magic node?
    Sidenote: nighttime is probs good and cheap, but smthn like a magic eclipse could be more visually and thematically unique. This would make the kingdom building feel like a years long process within game rather than just a few days. Also many games do simple day/night. Might help differentiate your game

  • @capflapjacks
    @capflapjacks ปีที่แล้ว

    Hey love the idea, cant wait to play? I have a qeustion.. will its be multiplayer? Would love to command armys with my friends?

  • @emperor8716
    @emperor8716 ปีที่แล้ว

    You burst my eardrums at the start of the video so I was quite mad at you but I haven't laughed this much at a devlog, and you weren't even trying to be funny. I don't care too much about the game but I'm hooked lol.

  • @Joshua-qf9vq
    @Joshua-qf9vq ปีที่แล้ว

    This feels like if you combine ROBLOX tycoons and a PVE combat system, It would slowly transform into Thronefall.

  • @thefinchbird9353
    @thefinchbird9353 ปีที่แล้ว +1

    NONFICTION SQUAD 💯

  • @Vatoto52
    @Vatoto52 ปีที่แล้ว

    Nice video! Loved to watch it.
    One thing that was bothering me - Timestamp 1:03 - the before/after images was to short to had a look at it while watching. Had to pause the video so get a better lock (comfort complain/problem). Otherwise, the video was really enjoyable to watch :)

  • @seb8232
    @seb8232 ปีที่แล้ว

    Why don't you call the Game "Dawn & Knight" or "Day & Knight" as a nod to your primary gameloop and a word play on Night and Knight. As from what I understood is the main way to interact with the game. Dawn also suggests the Dawn of a kingdom. Sometimes I feel you don't necessarely need to call something "Kingdom" when you can clearly see that it is a medieval castle management game from the cover. Also since the game revolves a lot around the Knight, I would focus the design on him and maybe have a change of Armor from day to night, call the Horse Twilight. Push the concept of day and knight further and try to incorporate it into the art style. Just a thought :)

  • @Devilbless
    @Devilbless ปีที่แล้ว

    Looks amazing! ngl, I really wish you'd add some spells with aoe like abilities, like fire on the ground or freezing in ice or w/e...
    Thats probably for the far far out of reach scope though.
    Waiting for it!

  • @ch1kn
    @ch1kn ปีที่แล้ว

    when you explained what the game would be I started panicking because you described what I'm currently working on, but it's different don't worry XD

  • @samhblackmore
    @samhblackmore ปีที่แล้ว

    Totally agree with the commenters saying to slow down from time to time! These devlogs are so good but they go so fast! Probably my favourite series on TH-cam right now so I wouldn't mind a bit more of it 😄

  • @Zoltoks
    @Zoltoks ปีที่แล้ว

    Looking really good, I think shadows need to be just a bit less strong. It tires the eyes.

  • @acasta
    @acasta ปีที่แล้ว

    Hey, can you share a little about this pathfinding approach?
    I've been trying to create something similar with unity navmesh, but with a large amount of units together, the collision/avoidance and destructible walls got tough. Yours is looking great!

  • @cleancookies1908
    @cleancookies1908 ปีที่แล้ว

    Looks amazing, I can’t wait to play this game.
    So far everything looks great, I have one thing I think you could improve. The camera right now is quite far from the player so it might be uncomfortable to look and play

  • @keelanbowker-obrien2222
    @keelanbowker-obrien2222 ปีที่แล้ว

    IMO add a press shift to do a "horsey charge" attack / escape.
    Take a look at Soulstone Survivors and Ratropolis if you haven't already. I think those two games might give you some cool ideas.

  • @kingbling7571
    @kingbling7571 ปีที่แล้ว

    This early prototype reminds me of a mobile game I recently played called "Frost & Flame: King of Avalon". Just wanted to let you know incase it could help you out in some way :D

  • @realNom2mooncow
    @realNom2mooncow ปีที่แล้ว

    I started making my own board game so I have like a bajillion different ideas for units
    Here's some of the ones that might fit well into a base defense game:
    A log roller that can yeet logs at enemies, which could destroy both ally and enemy troops
    A sled that you can use as the player to quickly transport ally troops to enemy archers or something like that
    A bomb carrier, like the one in lotr who has a bomb and runs as fast as they can to BOOOM. bomb can destroy all troops
    A sniper, probably would just fit as an enemy who sits far (but in sight of the player) and damages walls/buildings
    A berserker who is fast and targets the player
    There could also be landmarks that you could take advantage of, like a mountain you can cause a landslide on, or a river that can slow down troops.
    There's lots of potential in this game, I wish you guys luck with all the inevitable bugs that come along with it!

  • @LeoStaley
    @LeoStaley ปีที่แล้ว

    I still don't understand how Will You Snail didn't become super popular for streamers like jump kings and Getting Over It.

  • @elephantchessboard9060
    @elephantchessboard9060 ปีที่แล้ว

    Looks nice. Maybe it's just because this isn't really my genre of game, but I feel like there is a lot of competition in this genre. Do you plan on having some stand-out mechanics or something? I just mean there are so many strategy games with similar mechanics and styles. That's not necessarily a bad thing ofc, but you know.

  • @peileed
    @peileed ปีที่แล้ว

    When I saw the first video I actually thought that this was explaining how the development of "Kingdom" started (the video just popped up on my feed and I didn't check anything), took me a while to realise that the video was recent and it was impossible

  • @fun69420
    @fun69420 2 หลายเดือนก่อน

    I know I am late to comment but I am rly happy that the game published and it’s rly nice after a year! Nice development man : )

  • @embergamedev
    @embergamedev ปีที่แล้ว

    This prototype is already exciting! Very neat direction you both are taking this in so far. Also, people thinking this game is just Kingdom is hilarious. It makes me think of every time a person who sees a voxel game think that the game is automatically a Minecraft clone.