@@RimmyDownunder while Shadow Gambit is more of a stealth based tactical rpg, that is literally the main mechanic in that game: save, try something out, mess it up entirely and then reload your checkpoint to retry. Super cool but absolutely not for everyone.
It's a mainstay of RTS and turn based strategy games. Sometimes I like to try novel strategies that don't have a very high probability of success so saving progress before hand is essential. I aways lose a lot when playing a new game. Some players are fast learners but I never got that gene so I have to Live, Die, and Repeat many many times before I finally reach the Tom Cruise Level.
Yeah was about to say this , I also think I like this game already it makes sense for the universe (heck terminators coming from the rear/where you spawned in that one mission so far makes sense given that no area is completely secure unless you fortified it at which point just wait till the infiltrators show up in lore then it's no longer secure
The fact that he was constantly surprised by how OP Terminators are is funny. I kept thinking “Dude, have you watched the movies? Terminators are OP, that’s their defining characteristic.”
Also: Starts Game on hard difficulty: Complains that it is too hard Proceeds to say that game is bad Bro, just lower the difficulty. This is how a „hard“ game looks like. Nowadays it isn’t that big of an accomplishment to end a game on hard but remember world at war or other Cod classics? Imagine playing them on hard. You would also say, that the game is unbalanced and that it should be reworked.
@@PhoenixT70the game design is still sucky like, loose a random amount of your unit’s crucial to the mission, spawn your units in the open straight infront of their defenses, take out many op tanks where they one shot your 3 unit’s capable of killing them where your units will take 4 shots and insane complete luck to knock out one.
"American Syrian Warfare" That is funny, because when this game was first announced it was being developed by CatsWhoPlay, who made Syrian Warfare, but I guess due to the events of the last two years there were some changes and stopped developing it.
@@MrVlad12340 most likely Cats Who Play continued their work in undercover before leaving and finding Russian state money to create a new game about Russia vs USA.
I have to mention, that mission with all the legion tanks is balanced around having brought the M1 from the previous mission with you. It's out of fuel when you find it but the fuel truck on the same map has just enough fuel to get both itself and the tank to the extraction point. Still a hard mission, but less hard with a tank of your own.
@@wesleyfravel5149 It IS a trap, kinda. There are Revs guarding it so you'll lose either Mother or Big Bob if you try to go right for it, but once you kill the Revs it's easy to grab it, drag the fuel truck over, fill it to 100 to get it to the mission exit and then you've got a free tank.
Honestly, that feels like bad design. If the game expects you to grab the tank and balances future missions around that, it should make it a requirement to beat the mission or at least heavily, heavily encourage you to get the tank. It doesn't feel good in any game if you basically lose because you made a mistake way way back but there was no indication it was a mistake at the time. That's bullshit on the level of what King's Quest games would do.
@@ArlindoBuritithe mission design is shit. You can fail a mission based on RNG in a cutscene. You can be stuck spending hours trying to beat those legion tanks because you didn't (or couldn't) take and refuel the Abrams from an earlier mission and you won't know that until it's way too late. You start a mission under heavy fire out in the open.
Stop time and Sick Synth beat music are the only two things that keep my boy Church from going insane while micro managing his entire army and outsmarting AI at the same time.
@@unnamedenemy9 nope. You are given 2 ATGM teams, you can easily get a Plasma Recoiless and a Bradley with an ATGM as well. You are given more recoiless rifles, rpg teams and artillery for free in that mission. You do not need the tank, and in fact you can leave the mission and move on without ever seeing it and still do the next mission successfully . The game gives you the tools to do any mission and even then allows you to partially fail objectives. If you still struggle with it you should lower your difficulty. Unfortunately Rimmy is to proud for that, thinks he's a master strategist when in reality is just bad at realistic strategy games, really bad, which is surprising give he's a dedicated Arma player and has watched the Ukraine war closely. He plays like a Russian general in that war "send the vehicle forwards". He did this in the Cuban Missile Crisis too as well as in Syrian Conflict but the latter was a lot easier and forgiving. He doesn't scout, he doesn't care about view range, stealth, fire distance, weapon type, he doesn't care about positions, line of sight, cover or obstacles. He basically ignored most of the game's mechanics, made bad assumptions and outright just bad plays (22:05 he charges the robot tank with the Bradley, 23:54 knows he outranges the enemy, knows he will die if the enemy shoots, does NOT pull the IFV back to avoid the approaching enemy ) . At least he occasionally made his soldier go prone once in a while. His stream was painful to watch: just bad plays after bad plays, massed infantry charges across open terrain, putting ATGM vehicles in front of his defensive position, bum rushing the enemy artillery, never scouting and more. At one point he was complaining that his soldiers weren't shooting the enemy ... because the house he sent them in had no window on the side of the enemy. Or that his vehicles weren't shooting missiles through walls and fences and were moving to get clear lines of fire. He complained that he had to reload the game because he rushed a humvee against an unscoutted position and then got blown up by several RPG teams hiding in the houses. Basically he was playing this game like it was Starcraft and it's not.
I know someone has probably said this somewhere already, but the Cartel "Tank" at 32:32 is a Panhard ERC. It's actually an armoured car and mounts a CN90 90mm cannon.
To be fair he struggled with this one a LOT more than in other videos of this game that I've seen, and similar to Homeworld where your units traverse missions, losing a lot of soldiers in one mission can really deathspiral your campaign here. So he struggled early on and it hurt him very badly later.
One of the main reasons why I prefer TPS and FPS games compared to RTS is, they are not RNG dependent. Just like in Helldivers 2 when you shoot something, it hits. In an RTS game you command a unit to attack something, they have a chance to miss. XCOM 2 was bad enough your entire team misses every single shot and gets wiped by the enemy on the first encounter.
@@Wannabeskittle The problem with Homeworld comparison is that Homeworld has dynamic diffculty, as it if you will enter a mission with a giant army the enemies will also have a lot of units, but if you will enter that same mission with a smaller army the enemy will have way less units, this is in fact a strategy, before finishing one mission you just retire your units to get resources back and make next mission easier for you
tbf, in terminator, the standard t units literally just walked at the humans firing, not caring about casualties, because it doesn't care. its just programmed to wipe out humans
Fun Fact: On the Fourth Mission, You can get a Stryker, Bradley and Abrams on the first mission and use the Bradley and Abrams to roll over the mines in the minefield to retrieve an M113 and Humvee... The tank is just bait with no traps which is kinda make sense since early terminator model don't lay traps... For the fifth, I just equipped my Rangers with c4 and plant those along the road so when the tank comes through, Instant death the whole line... Sixth, You can replace replenish your squad in the prison area as long you pay in the prison before you start the rebellion... Every gang you beat adds a weapons team when you start the rebellion and get rids of the special enemy squads like the ATGM team... I cheesed the mission by just using the militia engineers you can save and use their C4 and plant it to EVERY enemy vehicles and buildings and reload their C4 with supply vics...
That's a major problem this game has: It's less of a strategy game and more of a puzzle game. Either you do everything in the exact order and timing the devs want you to (including where to pre-place units well in advance of the mission scripting), or you're screwing yourself out of vital reinforcements and equipment.
You forgot to add that the big legion vehicle that kondo hacked in mission 4 is practically immortal as i have seen it tanked multiple dogs, multiple legions inf and multiple spiders wiping out 50% of the legion alone .
@@nguyenlequangdinh5528 In my first playthrough it was quickly destroyed by ATGM-spider; though, in my second attempt on this mission, this tank moped a lot legion's spiders and platforms, making my life so much easier
@@spleenrippasgubbinz2178no because i did nothing like he did (hardest dif) and i havent lost close to anything. Its an amazing game but u need some skill and brains for it. Fortnite kids gtfo
So the Abram’s you find in the first mission that’s a “trap” isn’t actually trapped it’s the vehicle and the rev 6s that are the trap so you can safely repair the Abram’s and it helps on the following mission also if you help the defending movement troops they eventually bring artillery to help with the convoy attacks you just need to keep them defended
Rimmy says in a comment that he did try to get it but it wasn't able to be accessed. He assumed it was either that you weren't meant to be able to use it (like it was meant to be a trap like the game said, but that the AI for the trap wandered off or didn't spawn) or that the AI getting out had bugged the tank in some other way stopping him from getting in. So essentially he had to beat the next mission without the crucial unit used to beat the mission because a bug wouldn't let him take it. the game being "hard" isn't a problem, hell humanity is meant to lose to the Terminators! The point is the bugs are so common they ruin the experience and often it just isn't very fun to repeatedly bash your head into a wall trying to do a mission
@@billnyetheblackguy8311 I'm just saying what Rimmy said, he said he tried to interact with it but it seemed like it was bugged and there were plenty of other bugs. Even if it wasn't, if the game didn't make it clear (to someone who plays games for a living) that all you need was some fuel and then try again (via some kind of popup "out of fuel", cursor change, voice bark or something) and expects you to just guess with no information then that's still bad UI.
@@caspi1399 Rimmy had like 12 people tell him about the fuel and explained it all, yes he had the crew skill, he had the fuel tanker, game bugged. He's had bugs for every mission that mess with at least one side objective. He just didn't edit in the majority of the tank footage as at the time he chocked it up to being either a bug or a trap. Kinda crazy how many bugs he's had but left out of the video.
Interesting that the integrators joined the cartel against you. In my playthrough they told the cartel to screw off. I guess because I actually bought the Legion Tank from them. If so, it makes buying that thing even more integral to the success of that mission. Gotta say having the Abrams helps a shit ton, but it's still brutally unforgiving. The sheer macro demanded by the scale mixed with the micro needed to have a degree of survivability and make any use of unit abilities is insane. I have no idea how in the world you're supposed to find the time to micro EMPing a terminator with one squad, to then have a specific technician squad you've spent resources to upgrade move up to sabotage it, to then run away and wait for more terminators to get near it and blow up it's reactor. The time spent investing mirco in that would result in 50 other guys dying every where else on the map, because if you don't fight everywhere on the map, you lose. Still, it does enough cool stuff that I just have to keep playing.
@@nacicomi The only time I pause is when there's just too many of my units, or if they're spread out. Too many units can personally overwhelm me, which I suppose is the point of the pause button, to get your bearings and figure out what to do next.
@@CorpseOfTheTrenches Oh don't get the wrong idea, it's perfectly fine to pause these games if you're overwhelmed or perfer playing them semi-turnbased. My issue is only when the rts is made so poorly that it's almost requiered, even for rts veterans like rimmy.
@@nacicomi I completely get that, I would not have a lot of fun constantly worrying about things and always pausing just to realize you forgot about one thing and it all falls apart, just for you to restart it again and again. I also hope it didn't come off as me trying to start something about pausing , or 'justifying' it even when it doesn't need justifying. Sometimes it works, sometimes it doesn't. I usually set things up when I pause, then keep going for most of the game until something insane happens, or if I need to figure out what to do in a longer period of time, like figuring out what positions I should set things, and where the best advantageous location is. I love RTS games, always have, minus the hexagon grid ones, liked them a little less. I hope you have a wonderful day/night
I wish Helldivers had a faction that you could join that was for "The Republic!" but sadly no. It would probably be too controversial and not push the agenda
Basically, he speed ran the tutorial, then complained about the game being hard. He was playing Red Dragon, when he was supposed to be playing a *Resistance*. The Abrams has rng spawns, meaning it can and cannot be a trap, hell it can even trigger a light armoured *ally* convoy that this tank would have been used to ambush by the Terminators, meaning later down the line you'll get those light armor vehicles…
I had a great time. It's one of the best RTS I've played in years. Alot of RTS players serve their ego and picked HARD (myself included). In this case, Hard lives up to its name, and REALISTIC is legit future war Armageddon. I, too, am an RTS fanatic, and this scratched an itch that's been around for years!!! you have to play this game like an actual commander. Every choice weighed against the potential costs and benefits. No one does things alone and all units require support. If you like organisation, have a rudimentary concept of military tactics (sector security, reserve cycling, fire team formation, kill team action, bounding infantry units in urban combat, intelligence and scout sorties etc.) Then this game will be right in your tool kit. Unfortunately, the game does not really explain the depth of thought required. So I would recommend any new players play on STORY or Medium.
I dislike it wholeheartedly. He is too dumb to get pleasure from the hard difficulty and yet too proudful to lower it to his level and get pleasureful experience that way.
Game is fucken amazing. It starts as just basic strategy but once you get to “post base escape” missions its gold. Branching choices, extra units you can find, stealing vehicles, assembling a fucken convoy… Even retreating strategically after each mission is just… art.
Few things: 1. Explore the maps more. Particularly Nueva Torguga. Many times you missed things that make missions easier which has a compounding effect. 2. Turn down the difficulty. Clearly too many units to handle until you get used to the game. Medium spawns less enemy units. 3. Use tactical pause. I never once saw this feature being used. 4. Spend your goodwill points . Not taking advantage of all those units, guns, and armor is crippling. Applying armor to your vehicles helps massively even junk armor. You had 18k goodwill at the end that's so much power that could be used on the battlefield. 5. Push forward slowly and have mutlpe tools ready to deal with any opponent close by. 6. The ability to use your manpower during missions to reinfirce units would be awesome. Great idea! 7. At the end of missions take everything with you and you can sell what you don't want for goodwill.
23:31 When scavenging in this mission, you can find a dragon stockpile. And then you meet the haulier faction. Which have semis with trailer mounted launchers which you gotta drive at the enemy to use. Which, the trucks are called DARKSTARS. From ducking twisted metal. Half the factions are references.
This game would so much better if the mission objectives prioritized survival over winning. Like you leave the mission at any time and it wouldn’t count as a defeat. Then when 3 tanks roll up on you it goes from, “that’s bullshit, I need to restart” to “oh shit, it’s time to leave.” Especially with the all the savaging and resource management mechanics you could potentially do an RTS war game version of FTL, which seems perfect for the Terminator setting. Not to belabor the point but imagine if each mission was a race against the ever encroaching Legion hordes and you the constant dilemma of staying on the map trying to be more material, resources, and manpower, or leaving and preserving the combat units you already have.
Good idea that. I think the novelizations explain Tech-Com doing a lot of ambushing, disabling a tank/walker/outpost, and taking apart whatever they can before the air support comes to check what made the unit stop working.
Honestly, I was expecting this. I was wondering why Rimmy didn't bug out before I realised that, yeah, you _need_ to complete objectives. Having the option to skedaddle would be nice. Edit: *objectives.
Basically Aliens Dark Descent but in terminator universe ? I dig it Specially because in terminator the resistance isn't fighting an regular war against Skynet but an guerilla warfare, hit and runs, ambushes, all that stuff Engaging in direct warfare against Hunter killers would be suicide
So the game starts off the wrong foot, then proceeds to do a brilliant 100m sprint and right at the end it trips and breaks its leg. It looks cool but it definitely has problems. Also reading some of the comments and seeing Rimmy slowly loose his patience with this guy called Arlindo as he leaves a comment on almost half of the comment section is quite entertaining possibly more than the game xD
Bro I was like "oh boy let me check my comments and reply to them because I think this game, while not being FUN, is fascinating" - and then every fucking comment just has fucking Arlindo like "HMMM YES GAME JUST LIKE REAL LIFE WHERE MILITARY COMMANDERS SPAM REAL TIME PAUSE AND SAVE SCUMMING, TRULY A WORK OF ART" If I didn't know better I'd say he's the marketing director goddamn
@@RimmyDownunder Perhaps a psyop? Delusion? Or even insanity? Whatever this guys takes are he's eitheir praising the game like its the next grandest rts to ever exist or he is shilling hard. The worst thing about the takes is he is just being plain insulting to you throughout the whole ordeal like you are just complaining for no reason other than being "bad at the game". When clearly you unfortunately encountered loads of bugs and the game having its design issues such as the overly large maps. Personally I want this game to do well but thats up to the devs
I think he just figured out from start the gameplay, okay, sincerely great for him because I want people to have fun in this game, but it's now basically boasting that he did better. Being obnoxious in the process. My brother did that in games which I struggled with, but he didn't kept talking himself up and me down.
@@RimmyDownunderid say hes probably a die hard terminator fans or something seeing this game being "lore accurate" made it the holy grail for him and then sees your critics to the game as a personal insult
32:30 -ish That there is a French-made ERC-90 by the looks of it. The Mexican military uses the Lynx variant, although that particular model looks like the Sagire variant. It's a neat little detail that implies the Cartel took them when shit hit the fan in Mexico. It even has what looks like a camo scheme styled after the Mexican digital camo pattern. EDIT: Timestamp edit
I love rts where your units are valuable and can't be replaced. It's the main reason why i love Original War so much, trying to do deathless rts for the sake of everyone's survival will always be fun problem.
The game encourages you to loot vehicle wrecks, you can find HE Landmines in the trunks of the wrecked Humvees. One shots the tanks. You get like three landmines per vehicle.
@@RimmyDownunder it must be either randomized or based on difficulty, I went down and hid there until crazy guy was found, and after the mission I watched them say the boss didn't meet them their before getting gunned by the movement and taking the Brad for myself
@@shadow_onyx5016 they showed up at the very end of the mission for me when it was already time to exit the area, so the movement was already leaving and I was assembling my guys to go for my exit with some of my loaded transports/trailers having already driven through the exit. So I immediately evacuated because an entire army had just shown up right near where my guys were escaping, and although I could probably have beaten them with what I had left in the mission recovering other gear they would definitely kill a bunch of dudes and knock out my vehicles which were all just sat around getting ready to leave (reparing, rearming etc.)
@RimmyDownunder ah I see, I suppose it's just rng as my movement went and left directly where the enemies spawned. But yeah I see the problem with that so fair with you, also once again sucks that you couldn't hop in the tank, I've noticed this game is very picky on when your allowed to shoot something and when it allows you to hop in vehicles
As a bit of a Terminator fan, I’m really glad to see that Legion units are fucking hardened and take a shit ton of effort to put down. After all, Skynet designed most of it’s forces to be solid, cost effective, functional killing machines and this really give them a bit of the credit they deserve with the whole “You can stop them, it’s just really hard to stop them” aspect of Terminator
My personal opinion on this from what I've seen in the video and from some Steam reviews I've read is that the game is trying to do two entirely different things. The overall 'macro' of the game, I.E the unit management, persistent campaign mechanics, and having to keep as many people alive as possible, just doesn't mesh well with the 'micro' portion of things, I.E the actual in-mission gameplay, which seemingly encourages a gameplay style of having massive pitched battles with enemies that are either so incredibly overpowered compared to you (Legion/Skynet) or just have waaayyy more units than you do on highest difficulties (Human factions such as the Cartel), where success is seemingly determined by either some arbitrary side objective that either bugged out or you just didn't notice because you either assume it was completely optional (as it should be, mind you) or barely even knew existed, or because you didn't pick up some random vehicle that was also either bugged out or seemingly wasn't worth the effort to try to salvage and maintain. As with many other people, I want to love this game. A Terminator RTS game sounds like an amazing concept, and many of the ideas and concepts in this game seem amazing, but it just doesn't work the way it is designed right now. The two concepts of the overarching persistent campaign encouraging small armies and preserving units and the standard massive head-to-head, high casualties RTS gameplay where you have twenty different things you have to manage at the same time are just fundamentally antithetical to each other. If this game wants to work, something needs to change, preferably how the missions themselves actually work and interact with the persistent mechanics.
I havent run into any of the bug issues you seem to be having, granted I have only made it to oklahoma so far. Really the only thing I have gotten super frustrated at so far is the stealth in buildings mechanic. Sweeping through the cartel cities was HELL. Couldnt drive down the street because every other building has an RPG pair in it, cant sweep door to door because every street has 1 or 2 sniper pairs on it and there is no real way of finding out until you are too close. I have loved every mission I have played against the legion though. FANTASTIC gameplay in my opinion. My meticulous approach is rewarded with an ever growing fighting force, as long as I can avoid the temptation of dumping the majority of my supplies into an integrator vehicle or two and go bankrupt.
@@themasterseyeToo beffy computers get this, same problem with Syrian warfare, causes the game to be harder. In settings their a fix for this, and rimmy should have gotten a popup… and just not turned it on.
I agree that some balancing needs to be done with the game, but it's otherwise pretty fun. You should've yoinked that tank after killing the Revs guarding it, it's a great way to clear the other missions and give it a plasma cannon when you get to Talos.
there is no balance bro... your units matters... you need to take care of them... realistic is the way to go because one spider will kill 20 soldiers if you dont aproach in the right way... like it should be... it needs to be hard. now playing on normal mode can be fun but is too easy. rimmy was not playing the game using the mechanics of the game... is simple.
@@ArlindoBuriti Stealth is broken at the moment. Rangers get detected pretty much immediately and Terminators hide in buildings better than a 3-man recoilless team. There is balancing and patching to be done. The game is still fun despite this, because you can work around those issues by using kill boxes and the vehicles.
@@InucroftRimmy said in a comment he sent a tank crew over to get it but they couldn't enter it, he assumed it was bugged because there was nothing telling him any other information (and because the game had many other bugs) so he cut it out of the video.
same developers made all 3 of those games, just this time they were working under american company and their names were cut off due to the US backing fascistic Ukrainian regime and ensured xenophobia against Russians..
I like how rimmy started the video talking about how easy the game was, and then by the second mission of the actual game was wondering why the game was so hard. Wow that curve, but this game seems like a ton of fun for sure.
I feel like this game is is expecting you to play like Syrian warfare iron man mode aka use snipers as scouts in stealth to give you heads up I’m on hard and I enjoy it my only thing is the supply can’t have a big army sadly
Because they have a kill quota, rimmy had to have gunned down so many of them to get past that. Because you get like a max kill of ten, before they attack you.
Seeing the technical at 10:00 and the trailer vehicle system immediately reminded me of scrappy technical at the beginning of Terminator Less "might of the military industrial complex" and more "I hope this works 'cause it's all we got."
Yeah, your fire extinctor is a sand bucket, and your gunner is firing a jerry-rigged set of 3 plasmaguns looted last week. Mad Max/GLA (C&C: Generals) with scrappy supertech slapped on top is about right. Tech-Com and the Resistance constantly salvaged the stuff they couldn't manufacture from Skynet. If you have infrared optics, it was originally the sensors a HK unit used to hunt humans at night, and you fooled it by setting a lot of flaming manequins amongst the ruins.
One of the main issues I've found that this game suffers from is there's a very finicky 'balance' for the survivability of your battlegroup. Enemies such as Homunculi squads or Wolfpacks, regardless of their weapon loadout, can shred infantry squads very quickly if left unchecked, which mandates you bringing armored vehicles in as a sort of 'counterplay' to deal with them. At the same time, Legion forces have a variety of Hunter platform [weaponized carrier vehicles] and just designated vehicle killers [Legion tanks, AT-equipped Homunculi squads, REV-6s with plasma MGs, etc etc] that one misplay can result in you losing the majority of your armored firepower, and only having infantry squads against Legion terminators and Legion vehicles is a fast loss waiting to happen. The scaling of the fights is also grossly skewed against you, as you already pointed out. A friend of mine found the best way to beat Nueva Tortuga was to get a sniper team trained for stealth and movespeed, basically doomstack artillery equipped vehicles or gun platforms that can outrange the enemy, and then just slowly 'creep' your main force in but keep them far back enough the artillery can clear out most of the threats. The Cartel gets far too many infantry and AT-equipped vehicles or 'tanks' for you to reasonably be able to win a head-on fight against them. If one tank or RPG squad flanks you and takes out any of your main vehicles, you better be ready to reload the save. As somebody whose beaten the game myself on hard difficulty, the best way I could describe it is like needing the perfect roll of the dice every single time to make winning feasible. Otherwise every single mission is a crawl where you have to cherry pick every single fight with every single enemy group, pull back after each engagement to heal and re-arm, let allied units be bullet sponges so your own don't get lost, and abuse every potential trick in the book to keep your losses down against the magically replenishing hordes that Legion/Cartel/etc come up with to keep throwing at you. As an example, lategame a single Abrams equipped with a ceramic armor kit and certain lategame weapons is a monster on the battlefield that can solo a lot of smaller Legion battlegroups on its own. The only issue is, again, one bad mistake can result in you losing that Abrams, or in you having to sacrifice a lot of your combat group in order to save that Abrams from being destroyed, which means you won't have the troops available to do certain things later on. It all really just boils down to 'The AI gets far too many units while you get far too few, and you're expected to play far too carefully with your units while the AI gets to play far too recklessly'. I'm not joking when I say that not catching a single Legion squad of suicide drones can and will force you to restart a mission most of the time, and I don't think it's fair to the player that not perfectly reacting within a 2-3 second window means they lose an Abrams/Bradley or five infantry squads in a single explosion, especially when Legion keep spawning and sending said suicide drones at you. 100 soldiers and 10 vehicles versus 500 soldiers and 50 vehicles would be fun if you could replenish yours or yours were far better than that of your enemy. The fact that Legion both outnumbers and outperforms you by leaps and bounds while having nigh endless reserves to keep sending at your rapidly dwindling ones quickly turns anything fun into an exercise in masochistic futility, unfortunately. Matters get made worse by the fact that all losses on your end are permanent and will loiter for the rest of the game while those of your enemy don't ever carry over to the next engagement. They always enter the fight with a full army, a few mistakes on your end can mean you're facing down 10+ Legion tanks and hundreds of REV-1s and carriers with nothing but a bulldozer, two technicals, and two AT squads because all your actual armor got taken out last mission by a single suicide drone swarm.
I really do like some things about this game, but everything you mentioned is true and I honestly started feeling extremely fatigued during the fourth mission thanks to that and how many things I needed to manage. Most games usually just have one or two hotspots, but having to juggle 3 or 4 hotspots is painful with how easy it is to lose key units and how finicky LOS can get (RPG and Heavy Weapons Teams suffering especially badly from this).
(Minor spoilers?) After beating the game myself.... Its alright. Keeping the heroes alive is hard but kind of(?) Rewarding, hell if big bob survives you can yoink a intergrator tank in a mission, and if kondo and the other hacker lives you can take control of legion units with em. Edit: also dont play on hard mode for your first playthrough like rimmy. Your just hurting yourself at that point. Also if you play realistic god save your soul that shit is impossible
Also the same moment where he fully shut off his brain and despite having the ability to stay out of range of a deadly enemy, knowing that enemy is deadly, actually commenting on said lethality, just watched it slowly approach the IFV that was entirely capable of safely kiting it.
because you need to micro your units... if you dont they will die in a instance. if you play... play on realitic... it is the only way to play this game and feel the resistance experience.
I think I get the verdict, I have a bunch of games in my library that are firmly in the 'I don't mind it, on some level I even enjoy it, I would not recommend buying it'. Hell, some of my favourite games are ones that I didn't regret purchasing and pouring hours into, but I absolutely would not recommend getting.
I will say from a similar experience with a dungeon crawler called Etrian Odyssey, the hardest difficulty being 100% damage might indicate that that is the intended difficulty/experience the game was designed around, with all the lower difficulties making it easier for accessibility. Which would make sense given this is supposed to be a game about humanity fighting a losing battle against machines
*Puts a game he only had demo experience of on Hard mode. Increasing both enemy damage and number count.* *Also Rimmy:* 42:00 (Not saying his review is completely invalid mind you. Just that he did make it harder on himself than what the average player may choose in terms of difficulty.)
Yeah I wonder why I expected the 3 intro missions of the game (which are hours long) to be representative of the rest of the game. It's almost like sudden difficulty spikes aren't good game design? I put it on hard because I was bored out of my mind playing the intro missions and figured it'd be more fun on a harder difficulty. The game changes completely after Haven obviously, but I'm not exactly able to predict that am I?
Dude come on, the game is defintely the issue here. Less than 5 missions in and having over 600 infantry and 55 vehicles against you? Literally C&C has less units in it's missions. Heck, Supreme Commander has less than that in half it's mission and that game has a unit limit of 1000 'per player'.
@@RimmyDownunder Like I said. Your review is not invalid by any means. I do in fact, agree with a lot of what you said in it, and you are right. Specifically, with the fact regarding how easily it is for teams to be rendered combat ineffective. The sudden difficulty spike and change from a linear intro to an open world with no warning is also agreeably poor design. However, you as a player are still partly accountable to what difficulties you face while playing. That is what I was joking about here, and why I left the clarification, and how your review should not be dismissed.
@@Druark You're right, and I do agree that the game does contribute many problems in terms of balance that Rimmy could not account for. However, my original joke. Was simply pointing out that Rimmy entered a game with little information or experience of it. Willingly placed himself in a more difficult position by choosing Hard mode. Then later became aggravated due to said difficulty. His reaction is not invalid, nor is his review of the game. Just merely pointing out the humor in the situation.
Except they won the war with Skynet, that's why Skynet sent back a Terminator to kill John Connor several times. And when they finally succeeded, someone else took Connor's place.
Rimmy you could have taken the tank you see that the Rev6 drives you can take it back and post-battle I had that tank for that exact convoy mission you were struggling with.
Yeah. trick is to take the tanker, fill it with fuel from the Movement base, and bring fuel to the tank. Until you complete the mission and 'repair' the rusted out fuel tanker, it won't hold max capacity, so i'd recommend making sure to not empty it fully.
@@brads.260 A whole army spawns when you go to the Field, and I wasn't interested in fighting a whole new army for an M113. The tank has been covered elsewhere, I believe it bugged out.
@ownunderI hid like the mission suggested, then fought that army piecemeal and exited with a bunch of loot and every salvageable vehicle (tank crew to tank ofc). That one is on you then.
@@RimmyDownunderTanks/IFV require special Crewman, Big Boy/Calderon are the only 2 you can have at that stage. Depends on if you have them survive the base defence though.
Hey Rimmy just a heads up I got this game today because of this video and the reason they don’t have medics is because in the second tutorial mission it tells u in very little brackets that units heal if they don’t (move,shoot or see enemy units)
Also just to add on I can see why you didn’t like this game it heavily relies on using save scumming and picking the battlefield apart for whatever u can find
I feel the pain this man is feeling, it took me almost 4 hours to beat this mission only because of the goddamn tanks, also don't know what difficulty your playing but if its realistic God bless your soul cause the amount of time I also exited the game to take a breather is amazing, almost lost my insanity in the 3rd mission and thats not even how much hope I lost in the 4th mission, in Oklahoma now and let me tell you thats gonna take days before I complete it so be prepared for the reckoning that lies there
I purchased this game after watching this video, because while Rimmy showcased some negative aspects I was intrigued and it was discounted. As someone who is a certified RTS autist, I can say I recommend the game highly. While Rimmy had a very bad time, it is unfortunately his own fault. DO NOT pick Hard as a difficulty. "Story Mode" is ironically, perfectly balanced difficulty, challenging enough to not be game journalist mode, if you feel like its too easy, you can kick it up to medium which is just the edge of unfair and youre going to run into issues like Rimmy has, to a lesser extent. Hard is just unfair, I mean genuinely unfair. The enemy will always know your location, your troops get massacred in seconds, the enemy get WAY WAY more forces than you could ever field. Id rate Hard mode, to be akin to Insane or max difficulty for other RTS games, where the enemy just blatantly cheats. Hard mode in this game, is just the AI knowing where you are, all buffs are reduced, enemies dont suffer from the same mechanics you will, and dice rolls for damage like ATGMs and accuracy checks for fire are always weighted against you. It is not balanced at all. Story Mode difficulty is perfectly fine as an RTS veteran. The beginning missions are very easy on story mode, but the difficulty is balanced, and as you go forward it ramps up gracefully. Further Rimmy's issues with the demo missions, are honestly specifically because of the difficulty he picked. Story mode makes them much shorter and more coherent. Id give the game a 7/10 so far.
This is an excellent take. Alot of players stroke their ego and pick HARD. In this case, Hard lives up to its name, and REALISTIC is legit future war Armageddon. I, too, am an RTS fanatic, and this scratched an itch that's been around for years!!! you have to play this game like an actual commander. Every choice weighed against the potential costs and benefits. No one does things alone and all units require support. If you like organisation, have a rudimentary concept of military tactics (sector security, reserve cycling, fire team formation, kill team action, bounding infantry units in urban combat, intelligence and scout sorties etc.) Then this game will be right in your tool kit. Unfortunately, the game does not really explain the depth of thought required. So I would recommend any new players play on STORY or Medium, as the previous guy said.
@CmdrTyrael Absolutely. After completing the game, I took a crack at realistic. It's unfair, but doesn't feel unfair? In the setting. The human vs human action feels fine. But fighting legion is full on future war the genocide of humanity tier of difficulty and it makes sense. Weirdly enough it also felt less "cheaty" than hard. ATGMs hit, troops were accurate, it didnt feel like the enemy could see me through the FOW like hard. But the difficulty was in fighting Legion, the lowest tier troops aren't push overs but don't feel insane, though their weapons are very deadly which should be expected, it's plasma. But a group of REV6 terminators, or a Legion heavy tank is a very very bad day and you're going to need concentrated, coordinated fire to take them out. It also encourages you to make some serious judgement calls and realize that the most expendable resource are your soldiers, well a subset of your soldiers. The militia and rpg teams? They're your body blockers, they exist to get mulched and die fighting while your real killing force "armor and your founders units" do the work. It's tactically more advantageous to ambush a Legion heavy tank with massed rpg teams from the sides, and eat the ensuing casualties, than risk your atgm team and 2 founders infantry squad doing the same. Sure of your 6 rpg teams only 2 men survived, but their sacrifice knocked out its gun allowing your atgm team to deal the killing blow. Realistic encourages you to spend the lives of your soldiers, carefully yes, but spend them all the same. Throughout my Realistic playthrough I kept a large force of militia with me and they are effective, especially when holding a building. But in the end. They exist to keep Legion occupied while my founders and heavy armor accomplish the objective. Which makes the game feel accurate to the setting. Each victory comes at a terrible cost, and the victories themselves are, innumerable holding actions, desperate fighting retreats, and valiant last stands all done in an effort for an elite force to actually do the damage and bring the hurt. Oklahoma was especially difficult and really teaches the player that yeah, you're men are going to die, and probably die en mass, it's the grinder. So you can't be afraid of casualties, but also you need to preserve your core strike force to actually complete the mission.
I've got 22h in game so far, and have just finished the Cartel capitol mission, I can say this: The game is riddled with annoying small bugs and lacking programming, my biggest gripes are *Units will be above/below a ridge being shot at without being able to return fire unless they walk up/ down the hill until they're level with the enemy. *The behaviour in buildings is horrible, the units will physically run around in the building while being shot at, once they all settle down and return fire if one of my guys die, sometimes everyone will stop shooting and start repositioning WHILE being shot at and murdered. *Mission scripts will fail certain parts, seemingly randomly. e.g.: in the seconds mission(after tutorial) you're supposed to be allowed to scavenge the artillery guns used in the fight, but for some reason the crew of the heavy artillery refused to dismount. I could still tow it, but when reaching the exit zone it did not leave with the tractor it was hooked up to losing me a valuable piece of heavy weaponry... This happens every so often, most recently MY OWN crew dismounted in the exit zone leaving the vehicle behind and running out on foot even though the vehicle was in drivable.
As far as Legion's units being incredibly strong: I'd chalk that up to "Lore doesn't always mean good gameplay". Yeah, Terminators are supposed to be stupidly powerful, using sci-fi future technology in infantry meant to rip tanks apart and tanks meant to solo entire armored formations. But is fighting that overwhelmingly powerful an enemy fun? Maybe. Guerrilla warfare is interesting. X-Com's whole difficulty curve is, in theory, based on making you find ways to force unfair fights on the aliens because you can't win a slugfest, even with a numbers advantage. But if you get it wrong, like if the player can't figure out how the game's supposed to be controlled or handle constant micromanaging, then it's just a frustrating impenetrable wall. That's why I think a programmable "Auto-Behavior" button is so crucial to these high-detail games, like BfG:A. This just isn't the 80s and 90s where fussing over every shell and missile is the point or fighting the computer is the point. There has to be a gameplay flow, and at a certain point you just have to let the player give orders to some units, look away to deal with a problem, and come back to find the units did what they were supposed to do.
@@dimas3829 Welcome to life. You, in fact, cannot micromanage everything. You're not The Special. What you think you have control over, you probably don't. Learn. Adapt. Do what you can with what you have.
Game is super good. It's got a really high difficulty ceiling due to the sheer difference in technological gap. It's also got a lot of puzzles like it's a god damn RPG game (Cause maybe it is?) It's one of those hybrid RTS-RPG game that you manage your army's equipment and supplies, it's also give you lots of options (through puzzle) to obtain high quality equipment early game, including the Tank which just shows up for free.
From what I've seen from this video, this game tries to do what homeworld does with you keeping your forces Except in Homeworld, the TTK is quite long, it's not seconds, it's dozens of seconds, giving you time to react Scaling it down would help it, and the management of your forces seems incredible, if they weren't made of paper
And Homeworld provided good options for your units to act on their own. A Scout wing on evasive mode attracted a lot of shots while the Fighters/Bombers came in.
Seems like this is a game where the difficulty levels actually mean what they say and are not just 'the mode for people whose self respect doesn't hinge on what difficulty they play the game at', 'easy, but we call it normal so you can feel good about doing well without feeling ashamed you're playing on easy mode', 'normal, but for people who like to be told what a special boy they are' and 'We call it impossible, but it's only marginally more difficult than any of the other modes'.
yes... this guy gets it... is not unfair... realistic i would say is the true resistance experience where you need to do ambushes and bring resupply trucks with artilary because if you dont, you will get completly destroyed by the machines.
Your supposed to have the tank for that mission, it makes it so much easier so thats kinda failure of looting, the Abrams can like triple tap tanks if your at a goid angle and can possibly punch through and get a double kill
I mean he does things alot in games where he ignores or disregards entire things. Like in a Aliens game, he straight up argues with chat because he forgot you can leave missions and buy better gear, and go back to where you left off, and he complains about and shits on the games difficulty because of it.
@@packwolf445 wtf are you even talking about? I didn't 'forget' you can leave missions in that game, I did that multiple times. And by about the halfway mark, hell I'd say the quartermark of the game you've already bought everything you could possibly want because supply wasn't really an issue in that game, going back just means more fatigue generated and there wasn't any better gear to buy at that point, you just go until your resources or stress force you out. I loved Dark Descent save for the ending.
@RimmyDownunder literally on the first mission, people were telling you in chat that there was infact a better weapon and some gear you could buy to make fighting the queen easier, which is also something you looked at prior to deploying for the first time on the map (you couldn't afford it at the time, but you could later, just prior to the queen) and then you get pissy and argued with chat and outright denied it. Then you went on to complain on how bullshit the fight was. There's even dozens of comments on that vod of people talking about it
Fair assessment. Its a pretty rough game, luckily Tortuga is the largest difficulty spike that ive seen. Also, something you can do for an easier time on tortuga is hack the spider droid in the arena after joining the cartel, it has a side objective to do it and it doesnt lock you out of anything. It sparks a war between cartel and intergrators, which lets you grab the tank controller off those pioneers you had a rough time not hitting, which lets you take control of the legion tank during the rebellion phase. You can if your lucky use the legion tank to clear the position where your guys come in from off the map, which should hopefully help some. I do hope after this mission you enjoy the game because its got quite fun storytelling. Im of the opinion that mission design is great for this game, but just not for *this* game. Like you said, its great, but cursed.
@RimmyDownunder Damn, that sucks. The only bug I had was troops getting stuck and it being a diceroll on if I could actually leave the arena or not. Hope you enjoy the rest of the game though. It's got a lot good, just not all of it. (The supply system sucks, it encourages a small force while the game actually requires as many troops as you can get.)
@@RimmyDownunderyou were supposed to throw the match after hacking it, so it is brought back into the garage to do its thing, you have skipped the dialogue that tells you the plan and how to execute it.
@HYPStunner I know, i did that. It said I won the fight anyway. And just to further prove that that objective is buggy, when I replayed it on stream, there was just 1 spider in the 3 spider round, and i won immediately. It worked out for my run there because I wanted the pesos, but it's a buggy as hell objective that doesn't work reliably. It's not a lack of knowledge, it's the game not bloody working.
The thing about these games where keeping units matters is that the best strat is the Scavenger strat. An enemy vehicle is YOUR vehicle. Its just waiting to be liberated. Completely destroying it just hurts you. Repair, take it. And if you dont need it. Just sell it. By the end of Syrian Warfare i was a fucking warlord with an army of tank reinforcements
the game really forces one to be creative. like with the three tanks, yeah, straight forward shooting them might work but then how? ambush them? Multiple hit and run attempts? Or use an EMP device to knock them out? Airstrikes? SO MANY options. it's mad!
I did it with 2 RPG/SAM teams hiding in the bushes, backed by the Bradley, an ATGM team, the Pastor's heavy weapons team some spaces behind them and an airstrike for good measure.
A few things to mention 5 mos later. Im playing a fresh campaign. 1: Bugs are largely fixed. I'm at fort worth and havent found any bugs worth mentioning, if any at all. 2: The game is heavily centered around looting and logistics. It wants you to feel like you're fighting for every scrap you have. Every single match ends only after your last unit leaves. Take the time to loot all equipment and drain all resources from immobile resource wells before you exfil a single unit. 3: Pay attention to options for rewards. The story is predictable, my one gripe, but be a good guy and you'll be rewarded all of the resources you need. Never take equipment as a reward. You'll get plenty looting the maps.
The key to the latter half of the Santa Fe mission is reloading 30 times so your air support can finally hit the largest target west of the Mississippi. That or cycling through fuel and supply trailers for 5 minutes to ready the free Abrams during the previous mission... or more like after it because refueling and resupplying it in the middle of the last frontline of that mission is virtually impossible. So you have to stay on the map for about 5-10 minutes after the fighting is done. This can be a beatable, enjoyable game... if you have the patience to go over every detail of the map with a fine toothed comb... several times over the course of no less than 5 reloads per mission. All that being said, having only beaten the Cartel Mission, so far, I like Terminator: Dark Fate, *Reload*
Yes, Skynet actually had most Terminators "dumbed down", and with no sense of self-preservation. The actual infiltrators of enemy bases, requiring to have iniative and remain disconnected for long periods, were the ones to have full AI enabled, including good learning capabilities. Vaguely remember some story, maybe comics, maybe movie novelizations, where reprogrammed Terminators willingly join the Resistance because Skynet basically enslaves them. Everything are tools, resources or enemies, it has no allies and is very paranoid.
The T1 and T2 novelizations have neat details like that. The first movie has 2 novelizations, and the shorter one is bad, while the longer one is great. Things like Skynet was very scared of T-1000 because its nature and thinking were nearly alien to Skynet, but being desesperate enough to risk it. Disguised Terminators not used the full extent of their hydraulics until they were discovered or the skin being too damaged to disguise them. It implies they could tear the organic layer apart. The comics vary a lot in quality, from terrible fanfiction to good stuff. @@mortarion9813
I picked "realistic" as my difficulty option first playthrough. I reloaded every mission so many times I now have about 90 hours in the game even though each mission timer was under 1 hour.....this game could have been so so so much better, it was so close. Edit: Every mission does have a counter tactic that makes it easier. Story missions like Tortuga as well. In later mission artillery with ammo trucks is the winner.
If all those objects had a added cover system the game would be EPIC! It makes it more real fight against terminators. If they did that then wider audience would wanna play. Because I am 90's kids and love terminator. But seeing men not ducking from fire and taking shots in face just destroy the immersion. It becomes like Red Alert while it should be company of heroes if u know what I mean. Loving everything what I see. GG
Funny thing is, the previous game made before this, Syrian Warfare (both running on the same engine and plays the same) does have a working cover-system. Some reason they got rid of it for Terminator. You'll have to manually change a squads formation (say a line) and just put them against walls to give them cover.
might be one of those games where the only way to experience the fun parts that you want to play, like customizing the army type thing, you just got to have the game on a difficulty that is too easy, because even if it feels to easy the moment you raise the difficulty it becomes an unfun slog
is not unfair... you just need to think... on realistic on bullet will kill one of your dudes... you need to play safe like using tatics... having ambushes is key to not lose units. like a resistance would...
The difficulty spike between the tutorial and the rest of the game is pretty bad game design. Also Jesus Christ, Arlindo really is in nearly every comment. The game's dick must be sore.
@@ArlindoBuriti not sure if you replied to the wrong comment, my comment was on similar games that have really interesting mechanics but the lower difficulties feel to easy and the harder difficulties are just too tedious for a lot of us to find them fun to play... i dont talk about fairness or balancing just the lack of a happy medium of not baby easy well also not such tedious slog you cant just casually play which is a common problem of the genre
@@ArlindoBuritiyou can literally lose a mission because of RNG in a cutscene. You can lose missions because you missed something optional two missions earlier. That is *absolutely* unfair.
I was thinking about this game/video before bed last night, and I came to a realization. It's very telling about this game's design that you can leave the last tutorial mission with barely anyone alive, but skipping it gives you everybody automatically. And the first real mission has a tank you basically need to get, but you need a tank crew to do so, which you could have potentially lost in the tutorial. It feels like the game is designed around you doing the missions nearly perfectly, doing every "optional" objective, grabbing everything that's possible to grab, and leaving with everyone, or nearly everyone, alive. Or, like Rimmy said, it feels like the missions are designed for a more typical RTS, where you start with a specific set of units no matter what, but they're shoved in a game where the units you start with is based on your performance in previous missions.
Yea the only difference about skipping the tutorial is unit experience heck I stayed in haven back just to farm kills to get my guys to level 3-4 on all of them
Rimmy, you'll probably not see this, but I just wanna say you're one of my favourite youtubers to watch when I'm down. Just earlier I lost a pet and this is one of the first videos I'm watching to be a little cheered up
So I've gotten a bit further than what was shown in the video, and I do have to admit the cartel missions are the worst ones so far, I enjoy the integrators and legion enemies, but the cartel is the worst faction to play against. the templarios are certainly not fun to fight with a ATGM with crazy range and a laser sniper that one shots. The cartel camp and HQ missions (the one right after) were some of the most frustrating yet, not because it was a challenging mission but just not fun. Small maps. large enemies defense you have to get threw, and with already depleted force. But afterward when start fight other factions I feel that's when the game really starts to get good. I also haven't struggled with army upkeep with still maintaining large force, stealing vehicles after you have de-crewed them to sell for good will points brings in more than enough supplies to have everyone at %100 and still have supplies after traveling. I do agree that the beginning missions are too large scale, but I feel this is more so the maps being to small scaled for the amount of troops on the level, maybe if they kept them similar to Albuquerque it would have been a better transition. I didn't struggle too much with the amount of enemies thrown at me, but this also might have been because I had a much larger force to work with than you. I would suggest giving it a few more missions so you can get threw the awful cartel fights. Would love to see you play more and hope to catch the stream.
The Terra Invicta comparison, oof. I dont want to go through that experience with a game again. Goddamnit. Why are persistent RTS campaigns so rare, why are Starcraft 2 and Homeworld still the best ones
At 37:32 when Rimmy discovers that his reinforcements are dropped into a firing line, this is one of the biggest gripes I had with the “recon phase” of missions and bringing in reinforcements. Especially in the *SPOILERS* integrator base assault when your top group gets pinned between the Sherman tank and the defensive lines on spawn it’s fucking insane
you cant play this game on the hard mode then complain about reloading the saves constantly, on top of leaving tanks and armoured vehicles that help you ALOT behind when the game gave you all the crews you need for them to begin with. its a good game playing it badly doesn't make it a bad game
That's a first time of my experience of being subscribed when I can't agree with you, Rimmy. Because I've played the game a couple of days and I love it so much that I can't hold it. First of all, it sucks that bugs in the game are randomly appearing. I mean, in my game there was only one bug at all - the Field marauder in Bradley didn't leaved even if I did all the side quests and I had to blow it up, but the other stuff works as it is intended to. Second of all - the game mechanics in basics are awesome - hard to pull off, realistic of sort (UNFAIR AS FUCK), high risk - high reward gamble all the time. The game just INSISTS on being creative about your decisions and steal all the shit you could find around. Yes, it can make you savescam (like I did in New Tortuga, three fucking days of one to three hours of play just to pull it off as I wanted to). The missions are hard and resources are thin... until you acomplish the assault of New Tortuga and sell all the things you don't need, the mission that goes after that - protection of the bridges - is just walk in the park to chill, get free vehicles, Integrator weaponry and exp for your troops. And to test how Iroquez slaps the shit out of enemy with miniguns and rockets. After that you still have to be extra cautious, but your variety of tools to win is much wider. I guess I can compare the game to Dark Souls and until you throw tomatoes, hear me out - both games are hard to muster in their own genre, both challenges your skills and ability to think creativily, and both makes the win that level of relaxing, so you become addicted. I dropped the easiest Dark Souls game because I failed to beat the first boss, Judge Yada-yada or how does his name sounds, but you get the point. I hope that one day you'll give the game another chance and change your opinion.
Rimmy is the old dude in the futurewar dream of Terminator 1, siting under the rubble with the 100 yard stare as the soldiers of man fight in the ruins of our civilisation against the UNRELENTING machine slaughter.
Nerdy comment time: The Cartel wheeled tank thingy is an ERC-90, a French vehicle made by Panhard and sold to the Mexican army :) (though the model is inaccurate, it uses the turret used by French army vehicles, while Mexican ones use a different turret; still a cool addition though imo)
The cartel mission is just fucked. You have no idea what is going to happen at so many points, and unless you do, you're going to lose. Really feels like this game just doesn't respect the players time.
Check out the xp gamers playthrough of that mission, he uses the pausing function a lot more and he also uses unit abilities. It's kinda meant to be played like EAWFOC
Theres a fine line to walk between "too hard to be fun" and "challanging enough to keep you going." Dark Souls and similar manage the latter. This game, I feel, pulls more to the former. I agree with the unconscious bit, and maybe a little bit of plot armor protection for people too.
Is not too hard you need to micro your units alot more, normal is the difficulty for him... he should play in that... imagine playing on realistic... there is no plot armor, every unit that you control dies. the way he is playing the game is like most people are playing this game, they dont think about the units, just do whatever and whatever... in higher dificulties units need to be micro... realistic is the only way to play this game... but i'm going to get destroyed alot... yes and that is why you save alot.... after that go for a iron man run .
@@KillerOrca More conscious in terms of game style. XPGamers made a video on this and because he was a lot more cautious of how he was playing and moving his units around, he was making pretty short work of the convoys and doing the side objectives with relative ease
43:24 so this mission can be done multiple ways. Including with one squad. You can even purchase vehicles on this mission. You just kinda went with the plow through option
This video made me buy the game and I don't regret that purchase. It has a lot of entertainment value to watch Rimmy behave like a caveman without any tactics and expect it to work. Long story short: Amazingly entertaining video, shitty representation of the game.
Hey hey, we've got just 3 days left for the plushie, so grab it while you can!: youtooz.com/products/rimmy-downunder-plush-9-inch
... My brain insists you need to do an SCP Arma scenario when the Plushy escapes containment.
So glad you gave this game a try and cool to see stuff that I missed on my first playthrough
Rimmy I'm sorry to tell you this, but the mission design only gets worse from Tortuga onwards
I saw a play through where the guy was able to salvage the Abrams.
I also agree this game can be fricking brutal sometimes
In a franchise so reliant on time travel, save-scumming to get the result you want makes sense.
this would be based if they made an actual game mechanic out of it. Unfortunately, long loading screens is not a great gameplay mechanic
thats basically the entire plot of the first movie
@@RimmyDownunder while Shadow Gambit is more of a stealth based tactical rpg, that is literally the main mechanic in that game: save, try something out, mess it up entirely and then reload your checkpoint to retry. Super cool but absolutely not for everyone.
The machine may learn at the speed of light, but we have a better form of time-travelling. Save-scumming!
It's a mainstay of RTS and turn based strategy games. Sometimes I like to try novel strategies that don't have a very high probability of success so saving progress before hand is essential. I aways lose a lot when playing a new game. Some players are fast learners but I never got that gene so I have to Live, Die, and Repeat many many times before I finally reach the Tom Cruise Level.
Rimmy gets the human resistence experience (getting railed by a superior foe)
Yeah was about to say this , I also think I like this game already it makes sense for the universe (heck terminators coming from the rear/where you spawned in that one mission so far makes sense given that no area is completely secure unless you fortified it at which point just wait till the infiltrators show up in lore then it's no longer secure
Getting railed by a superior foe... mmmmffnngnfnfnnn...,.,.,.,.
The fact that he was constantly surprised by how OP Terminators are is funny. I kept thinking “Dude, have you watched the movies? Terminators are OP, that’s their defining characteristic.”
Also:
Starts Game on hard difficulty:
Complains that it is too hard
Proceeds to say that game is bad
Bro, just lower the difficulty. This is how a „hard“ game looks like.
Nowadays it isn’t that big of an accomplishment to end a game on hard but remember world at war or other Cod classics?
Imagine playing them on hard. You would also say, that the game is unbalanced and that it should be reworked.
@@PhoenixT70the game design is still sucky like, loose a random amount of your unit’s crucial to the mission, spawn your units in the open straight infront of their defenses, take out many op tanks where they one shot your 3 unit’s capable of killing them where your units will take 4 shots and insane complete luck to knock out one.
"American Syrian Warfare"
That is funny, because when this game was first announced it was being developed by CatsWhoPlay, who made Syrian Warfare, but I guess due to the events of the last two years there were some changes and stopped developing it.
I think they just restructured/rebranded.
oh ahoj, vás jsem zde nečekal
There’s also the original “warfare”game that’s literally about America
@@MrVlad12340 That's what I suspect as well because afaik they still promoted the game afterwards on their twitter
@@MrVlad12340 most likely Cats Who Play continued their work in undercover before leaving and finding Russian state money to create a new game about Russia vs USA.
I have to mention, that mission with all the legion tanks is balanced around having brought the M1 from the previous mission with you. It's out of fuel when you find it but the fuel truck on the same map has just enough fuel to get both itself and the tank to the extraction point. Still a hard mission, but less hard with a tank of your own.
it is insane how someone did not think of refulling the tank... like what the fuck?
@@ArlindoBuriti Risk Reward. That SCREAMS trap. If you don't think it worth it to try to get the tank, you will ignore it.
@@wesleyfravel5149
It IS a trap, kinda. There are Revs guarding it so you'll lose either Mother or Big Bob if you try to go right for it, but once you kill the Revs it's easy to grab it, drag the fuel truck over, fill it to 100 to get it to the mission exit and then you've got a free tank.
huge skill issue to not even attempt to check it out
Honestly, that feels like bad design. If the game expects you to grab the tank and balances future missions around that, it should make it a requirement to beat the mission or at least heavily, heavily encourage you to get the tank. It doesn't feel good in any game if you basically lose because you made a mistake way way back but there was no indication it was a mistake at the time. That's bullshit on the level of what King's Quest games would do.
Just from reading the title I am feeling some odd sense of nostalgia, and I miss the Terminator: Salvation gun cabinets now.
We have one at a local arcade
Same
Ditto
We had one of those at my local Cinemark when I was younger. Never could get any farther than the opening.
😮@@juliusskogman8290
I can’t believe that this game was so accurate to the terminator lore that the only hope that humanity has is abusing time travel /j
the game is hard for him because he is just bad at it... should have played on normal.
@@ArlindoBuritithe mission design is shit. You can fail a mission based on RNG in a cutscene. You can be stuck spending hours trying to beat those legion tanks because you didn't (or couldn't) take and refuel the Abrams from an earlier mission and you won't know that until it's way too late. You start a mission under heavy fire out in the open.
Humanity won the war, it was Skynet who's only hope was to time-travel back.
Stop time and Sick Synth beat music are the only two things that keep my boy Church from going insane while micro managing his entire army and outsmarting AI at the same time.
@@unnamedenemy9 nope.
You are given 2 ATGM teams, you can easily get a Plasma Recoiless and a Bradley with an ATGM as well.
You are given more recoiless rifles, rpg teams and artillery for free in that mission. You do not need the tank, and in fact you can leave the mission and move on without ever seeing it and still do the next mission successfully . The game gives you the tools to do any mission and even then allows you to partially fail objectives. If you still struggle with it you should lower your difficulty.
Unfortunately Rimmy is to proud for that, thinks he's a master strategist when in reality is just bad at realistic strategy games, really bad, which is surprising give he's a dedicated Arma player and has watched the Ukraine war closely. He plays like a Russian general in that war "send the vehicle forwards". He did this in the Cuban Missile Crisis too as well as in Syrian Conflict but the latter was a lot easier and forgiving.
He doesn't scout, he doesn't care about view range, stealth, fire distance, weapon type, he doesn't care about positions, line of sight, cover or obstacles. He basically ignored most of the game's mechanics, made bad assumptions and outright just bad plays (22:05 he charges the robot tank with the Bradley, 23:54 knows he outranges the enemy, knows he will die if the enemy shoots, does NOT pull the IFV back to avoid the approaching enemy ) . At least he occasionally made his soldier go prone once in a while.
His stream was painful to watch: just bad plays after bad plays, massed infantry charges across open terrain, putting ATGM vehicles in front of his defensive position, bum rushing the enemy artillery, never scouting and more. At one point he was complaining that his soldiers weren't shooting the enemy ... because the house he sent them in had no window on the side of the enemy. Or that his vehicles weren't shooting missiles through walls and fences and were moving to get clear lines of fire. He complained that he had to reload the game because he rushed a humvee against an unscoutted position and then got blown up by several RPG teams hiding in the houses.
Basically he was playing this game like it was Starcraft and it's not.
I know someone has probably said this somewhere already, but the Cartel "Tank" at 32:32 is a Panhard ERC. It's actually an armoured car and mounts a CN90 90mm cannon.
It is actually referred to as a Panhard in game too, at least if technicians are crewing it
As a french, i gotta love that, and i so wish i could steal it... >..> going full men of war
@@thehatred94 You actually can.
Unintentionally (maybe) realistic to how humanity does in the Terminator universe
realistic is the way you play this game... everyone metters even the militia...
Even in skirmish mode, the resistance gets more stuff but worse pound for pound. Resistance really really relies on ATGM’s
It’s very intentional. Even your best tank (without upgrades) the abrams can’t go toe to toe with a terminator tank.
realistically the resistance would run out of fuel real fast and that would be it for humankind.
@@LRC-V3 even if they figured out the fuel, no way they could maintain most modern military equipment. But rule of cool
you can tell by the savegame names how much mental torment this game inflicted on poor Rimmy
You know your game's fucked someone when they stop giving their saves funny names and just have several dozen that're just button mashes.
To be fair he struggled with this one a LOT more than in other videos of this game that I've seen, and similar to Homeworld where your units traverse missions, losing a lot of soldiers in one mission can really deathspiral your campaign here. So he struggled early on and it hurt him very badly later.
One of the main reasons why I prefer TPS and FPS games compared to RTS is, they are not RNG dependent. Just like in Helldivers 2 when you shoot something, it hits. In an RTS game you command a unit to attack something, they have a chance to miss. XCOM 2 was bad enough your entire team misses every single shot and gets wiped by the enemy on the first encounter.
@@Wannabeskittle The problem with Homeworld comparison is that Homeworld has dynamic diffculty, as it if you will enter a mission with a giant army the enemies will also have a lot of units, but if you will enter that same mission with a smaller army the enemy will have way less units, this is in fact a strategy, before finishing one mission you just retire your units to get resources back and make next mission easier for you
@@FutaCatto2 I think you're playing a tactics game, not an RTS. Most RTS have hitscan units unless it's artillery.
tbf, in terminator, the standard t units literally just walked at the humans firing, not caring about casualties, because it doesn't care. its just programmed to wipe out humans
Fun Fact: On the Fourth Mission, You can get a Stryker, Bradley and Abrams on the first mission and use the Bradley and Abrams to roll over the mines in the minefield to retrieve an M113 and Humvee... The tank is just bait with no traps which is kinda make sense since early terminator model don't lay traps...
For the fifth, I just equipped my Rangers with c4 and plant those along the road so when the tank comes through, Instant death the whole line...
Sixth, You can replace replenish your squad in the prison area as long you pay in the prison before you start the rebellion... Every gang you beat adds a weapons team when you start the rebellion and get rids of the special enemy squads like the ATGM team... I cheesed the mission by just using the militia engineers you can save and use their C4 and plant it to EVERY enemy vehicles and buildings and reload their C4 with supply vics...
That's a major problem this game has: It's less of a strategy game and more of a puzzle game. Either you do everything in the exact order and timing the devs want you to (including where to pre-place units well in advance of the mission scripting), or you're screwing yourself out of vital reinforcements and equipment.
You forgot to add that the big legion vehicle that kondo hacked in mission 4 is practically immortal as i have seen it tanked multiple dogs, multiple legions inf and multiple spiders wiping out 50% of the legion alone .
@@nguyenlequangdinh5528 In my first playthrough it was quickly destroyed by ATGM-spider; though, in my second attempt on this mission, this tank moped a lot legion's spiders and platforms, making my life so much easier
@@Sneg0vic-x5qyeah on my playthrough the tank always got killed immediately. So kondos dead😂
@@spleenrippasgubbinz2178no because i did nothing like he did (hardest dif) and i havent lost close to anything. Its an amazing game but u need some skill and brains for it. Fortnite kids gtfo
So the Abram’s you find in the first mission that’s a “trap” isn’t actually trapped it’s the vehicle and the rev 6s that are the trap so you can safely repair the Abram’s and it helps on the following mission also if you help the defending movement troops they eventually bring artillery to help with the convoy attacks you just need to keep them defended
Rimmy says in a comment that he did try to get it but it wasn't able to be accessed. He assumed it was either that you weren't meant to be able to use it (like it was meant to be a trap like the game said, but that the AI for the trap wandered off or didn't spawn) or that the AI getting out had bugged the tank in some other way stopping him from getting in.
So essentially he had to beat the next mission without the crucial unit used to beat the mission because a bug wouldn't let him take it.
the game being "hard" isn't a problem, hell humanity is meant to lose to the Terminators! The point is the bugs are so common they ruin the experience and often it just isn't very fun to repeatedly bash your head into a wall trying to do a mission
Did he used the right type of crew? you need a crew with tank driving skill before you can use Tanks and Bradleys
@@esmeecampbell7396 you also have to give it fuel
@@billnyetheblackguy8311 I'm just saying what Rimmy said, he said he tried to interact with it but it seemed like it was bugged and there were plenty of other bugs.
Even if it wasn't, if the game didn't make it clear (to someone who plays games for a living) that all you need was some fuel and then try again (via some kind of popup "out of fuel", cursor change, voice bark or something) and expects you to just guess with no information then that's still bad UI.
@@caspi1399 Rimmy had like 12 people tell him about the fuel and explained it all, yes he had the crew skill, he had the fuel tanker, game bugged. He's had bugs for every mission that mess with at least one side objective. He just didn't edit in the majority of the tank footage as at the time he chocked it up to being either a bug or a trap.
Kinda crazy how many bugs he's had but left out of the video.
Interesting that the integrators joined the cartel against you. In my playthrough they told the cartel to screw off. I guess because I actually bought the Legion Tank from them. If so, it makes buying that thing even more integral to the success of that mission. Gotta say having the Abrams helps a shit ton, but it's still brutally unforgiving. The sheer macro demanded by the scale mixed with the micro needed to have a degree of survivability and make any use of unit abilities is insane. I have no idea how in the world you're supposed to find the time to micro EMPing a terminator with one squad, to then have a specific technician squad you've spent resources to upgrade move up to sabotage it, to then run away and wait for more terminators to get near it and blow up it's reactor. The time spent investing mirco in that would result in 50 other guys dying every where else on the map, because if you don't fight everywhere on the map, you lose.
Still, it does enough cool stuff that I just have to keep playing.
Did you miss pause on space button?
@@exuvoBelive it or not, quite a few people want to play real time strategy games in real time
@@nacicomi The only time I pause is when there's just too many of my units, or if they're spread out. Too many units can personally overwhelm me, which I suppose is the point of the pause button, to get your bearings and figure out what to do next.
@@CorpseOfTheTrenches Oh don't get the wrong idea, it's perfectly fine to pause these games if you're overwhelmed or perfer playing them semi-turnbased.
My issue is only when the rts is made so poorly that it's almost requiered, even for rts veterans like rimmy.
@@nacicomi I completely get that, I would not have a lot of fun constantly worrying about things and always pausing just to realize you forgot about one thing and it all falls apart, just for you to restart it again and again.
I also hope it didn't come off as me trying to start something about pausing , or 'justifying' it even when it doesn't need justifying. Sometimes it works, sometimes it doesn't.
I usually set things up when I pause, then keep going for most of the game until something insane happens, or if I need to figure out what to do in a longer period of time, like figuring out what positions I should set things, and where the best advantageous location is. I love RTS games, always have, minus the hexagon grid ones, liked them a little less.
I hope you have a wonderful day/night
Dang these automatons look weird hopefully we can keep em contained for democracy
I wish Helldivers had a faction that you could join that was for "The Republic!" but sadly no. It would probably be too controversial and not push the agenda
@@nightdrivenen7909
The agenda...? Being extremely satirical?
@@youraveragescotsman7119Its a joke.
@@nightdrivenen7909Clanka hands typed this comment
@@nightdrivenen7909 Sounds like something a dissideny would say. Do I need to contact the Ministry of Truth or something?
49:37 in the tutorial it encourages you to loot buildings. You can find mounts, named characters, specialists, kiddos that boost loading gate.
Basically, he speed ran the tutorial, then complained about the game being hard. He was playing Red Dragon, when he was supposed to be playing a *Resistance*. The Abrams has rng spawns, meaning it can and cannot be a trap, hell it can even trigger a light armoured *ally* convoy that this tank would have been used to ambush by the Terminators, meaning later down the line you'll get those light armor vehicles…
@@AceOfBlackjackExcept that's basically not what happened, but okay.
I had a great time. It's one of the best RTS I've played in years.
Alot of RTS players serve their ego and picked HARD (myself included). In this case, Hard lives up to its name, and REALISTIC is legit future war Armageddon.
I, too, am an RTS fanatic, and this scratched an itch that's been around for years!!!
you have to play this game like an actual commander. Every choice weighed against the potential costs and benefits. No one does things alone and all units require support.
If you like organisation, have a rudimentary concept of military tactics (sector security, reserve cycling, fire team formation, kill team action, bounding infantry units in urban combat, intelligence and scout sorties etc.) Then this game will be right in your tool kit.
Unfortunately, the game does not really explain the depth of thought required.
So I would recommend any new players play on STORY or Medium.
"With the French AMX I think it is"
Me internally: Do you realize how little that narrows it down?
When you never play WarThunder before
wouldn't matter the one in this game isnt in war thunder@@MilesKiyaAnny
I love the monologue at the end. You can tell he REALLY wants to see where the game goes but knows getting through it will be rough.
I dislike it wholeheartedly. He is too dumb to get pleasure from the hard difficulty and yet too proudful to lower it to his level and get pleasureful experience that way.
Game is fucken amazing. It starts as just basic strategy but once you get to “post base escape” missions its gold. Branching choices, extra units you can find, stealing vehicles, assembling a fucken convoy… Even retreating strategically after each mission is just… art.
Rimmy was not thinking when playing this game... imagine he playing on realistic.
@@ArlindoBuriti he’d lose the 2nd mission.
small tip, don't deconstruct units but rather trade them to bases. the goodwill points are better in exchange rates
My only gripe is you spend way too much time fighting other humans then the machines
@@sword4005 yeah, I was expecting a lot of Legion fights. Way too much of other humans
Few things:
1. Explore the maps more. Particularly Nueva Torguga. Many times you missed things that make missions easier which has a compounding effect.
2. Turn down the difficulty. Clearly too many units to handle until you get used to the game. Medium spawns less enemy units.
3. Use tactical pause. I never once saw this feature being used.
4. Spend your goodwill points . Not taking advantage of all those units, guns, and armor is crippling. Applying armor to your vehicles helps massively even junk armor. You had 18k goodwill at the end that's so much power that could be used on the battlefield.
5. Push forward slowly and have mutlpe tools ready to deal with any opponent close by.
6. The ability to use your manpower during missions to reinfirce units would be awesome. Great idea!
7. At the end of missions take everything with you and you can sell what you don't want for goodwill.
Oh shit. Forty five seconds after release... That's a new record for me.
Congrats!
Nobody cares.
@@rorystockley5969309 people care so stop yapping
23:31 When scavenging in this mission, you can find a dragon stockpile. And then you meet the haulier faction. Which have semis with trailer mounted launchers which you gotta drive at the enemy to use. Which, the trucks are called DARKSTARS. From ducking twisted metal. Half the factions are references.
This game would so much better if the mission objectives prioritized survival over winning.
Like you leave the mission at any time and it wouldn’t count as a defeat. Then when 3 tanks roll up on you it goes from, “that’s bullshit, I need to restart” to “oh shit, it’s time to leave.”
Especially with the all the savaging and resource management mechanics you could potentially do an RTS war game version of FTL, which seems perfect for the Terminator setting.
Not to belabor the point but imagine if each mission was a race against the ever encroaching Legion hordes and you the constant dilemma of staying on the map trying to be more material, resources, and manpower, or leaving and preserving the combat units you already have.
Good idea that. I think the novelizations explain Tech-Com doing a lot of ambushing, disabling a tank/walker/outpost, and taking apart whatever they can before the air support comes to check what made the unit stop working.
Honestly, I was expecting this. I was wondering why Rimmy didn't bug out before I realised that, yeah, you _need_ to complete objectives.
Having the option to skedaddle would be nice.
Edit: *objectives.
Basically Aliens Dark Descent but in terminator universe ? I dig it
Specially because in terminator the resistance isn't fighting an regular war against Skynet but an guerilla warfare, hit and runs, ambushes, all that stuff
Engaging in direct warfare against Hunter killers would be suicide
What's funny is, Myth, made by Bungie back in 1997, did this very concept better
Darkest Dungeon: The RTS
1:30 Casual Rimmy Psyop against his own troops/j
WE MAKING IT OUT OF MALEVELON CREEK WITH THIS ONE 🗣🗣🗣🔥🔥🔥💯💯💯
The only way you leave the Creek is in a body bag Helldiver, For Super Earth!!!!!
So the game starts off the wrong foot, then proceeds to do a brilliant 100m sprint and right at the end it trips and breaks its leg. It looks cool but it definitely has problems.
Also reading some of the comments and seeing Rimmy slowly loose his patience with this guy called Arlindo as he leaves a comment on almost half of the comment section is quite entertaining possibly more than the game xD
Bro I was like "oh boy let me check my comments and reply to them because I think this game, while not being FUN, is fascinating" - and then every fucking comment just has fucking Arlindo like "HMMM YES GAME JUST LIKE REAL LIFE WHERE MILITARY COMMANDERS SPAM REAL TIME PAUSE AND SAVE SCUMMING, TRULY A WORK OF ART"
If I didn't know better I'd say he's the marketing director goddamn
@@RimmyDownunder Perhaps a psyop? Delusion? Or even insanity? Whatever this guys takes are he's eitheir praising the game like its the next grandest rts to ever exist or he is shilling hard. The worst thing about the takes is he is just being plain insulting to you throughout the whole ordeal like you are just complaining for no reason other than being "bad at the game". When clearly you unfortunately encountered loads of bugs and the game having its design issues such as the overly large maps. Personally I want this game to do well but thats up to the devs
I think he just figured out from start the gameplay, okay, sincerely great for him because I want people to have fun in this game, but it's now basically boasting that he did better. Being obnoxious in the process. My brother did that in games which I struggled with, but he didn't kept talking himself up and me down.
@@RimmyDownunderid say hes probably a die hard terminator fans or something seeing this game being "lore accurate" made it the holy grail for him and then sees your critics to the game as a personal insult
@@RimmyDownunderskill issue fr
32:30 -ish
That there is a French-made ERC-90 by the looks of it. The Mexican military uses the Lynx variant, although that particular model looks like the Sagire variant. It's a neat little detail that implies the Cartel took them when shit hit the fan in Mexico. It even has what looks like a camo scheme styled after the Mexican digital camo pattern.
EDIT: Timestamp edit
I love rts where your units are valuable and can't be replaced. It's the main reason why i love Original War so much, trying to do deathless rts for the sake of everyone's survival will always be fun problem.
play on realistic that is the real resistance experience... is just fucking brutal bro... rename the squads for max pain as they die...
I never play turn based games but that factor is also the biggest part that made xcom viable for me
@@ArlindoBuritimeh its not to bad tbh not once you start upgarding some shit
The game encourages you to loot vehicle wrecks, you can find HE Landmines in the trunks of the wrecked Humvees. One shots the tanks. You get like three landmines per vehicle.
It discourages you by spawning an army to guard said field, and also there were minefields out there that I couldn't disarm.
@@RimmyDownunder it must be either randomized or based on difficulty, I went down and hid there until crazy guy was found, and after the mission I watched them say the boss didn't meet them their before getting gunned by the movement and taking the Brad for myself
@@shadow_onyx5016 they showed up at the very end of the mission for me when it was already time to exit the area, so the movement was already leaving and I was assembling my guys to go for my exit with some of my loaded transports/trailers having already driven through the exit. So I immediately evacuated because an entire army had just shown up right near where my guys were escaping, and although I could probably have beaten them with what I had left in the mission recovering other gear they would definitely kill a bunch of dudes and knock out my vehicles which were all just sat around getting ready to leave (reparing, rearming etc.)
@RimmyDownunder ah I see, I suppose it's just rng as my movement went and left directly where the enemies spawned. But yeah I see the problem with that so fair with you, also once again sucks that you couldn't hop in the tank, I've noticed this game is very picky on when your allowed to shoot something and when it allows you to hop in vehicles
@@RimmyDownunder
What vehicles did they get? When I did the mission they just had trucks so the Bradley took care of them easely.
As a bit of a Terminator fan, I’m really glad to see that Legion units are fucking hardened and take a shit ton of effort to put down. After all, Skynet designed most of it’s forces to be solid, cost effective, functional killing machines and this really give them a bit of the credit they deserve with the whole “You can stop them, it’s just really hard to stop them” aspect of Terminator
>As a bit of a Terminator fan
>I’m really glad to see that Legion units
No you are not a fan.
@@Jimoshi1Gatekeep any harder and you'll loop back to picking the lock back in.
My personal opinion on this from what I've seen in the video and from some Steam reviews I've read is that the game is trying to do two entirely different things.
The overall 'macro' of the game, I.E the unit management, persistent campaign mechanics, and having to keep as many people alive as possible, just doesn't mesh well with the 'micro' portion of things, I.E the actual in-mission gameplay, which seemingly encourages a gameplay style of having massive pitched battles with enemies that are either so incredibly overpowered compared to you (Legion/Skynet) or just have waaayyy more units than you do on highest difficulties (Human factions such as the Cartel), where success is seemingly determined by either some arbitrary side objective that either bugged out or you just didn't notice because you either assume it was completely optional (as it should be, mind you) or barely even knew existed, or because you didn't pick up some random vehicle that was also either bugged out or seemingly wasn't worth the effort to try to salvage and maintain.
As with many other people, I want to love this game. A Terminator RTS game sounds like an amazing concept, and many of the ideas and concepts in this game seem amazing, but it just doesn't work the way it is designed right now. The two concepts of the overarching persistent campaign encouraging small armies and preserving units and the standard massive head-to-head, high casualties RTS gameplay where you have twenty different things you have to manage at the same time are just fundamentally antithetical to each other. If this game wants to work, something needs to change, preferably how the missions themselves actually work and interact with the persistent mechanics.
I havent run into any of the bug issues you seem to be having, granted I have only made it to oklahoma so far. Really the only thing I have gotten super frustrated at so far is the stealth in buildings mechanic. Sweeping through the cartel cities was HELL. Couldnt drive down the street because every other building has an RPG pair in it, cant sweep door to door because every street has 1 or 2 sniper pairs on it and there is no real way of finding out until you are too close. I have loved every mission I have played against the legion though. FANTASTIC gameplay in my opinion. My meticulous approach is rewarded with an ever growing fighting force, as long as I can avoid the temptation of dumping the majority of my supplies into an integrator vehicle or two and go bankrupt.
@@themasterseyeToo beffy computers get this, same problem with Syrian warfare, causes the game to be harder. In settings their a fix for this, and rimmy should have gotten a popup… and just not turned it on.
I agree that some balancing needs to be done with the game, but it's otherwise pretty fun. You should've yoinked that tank after killing the Revs guarding it, it's a great way to clear the other missions and give it a plasma cannon when you get to Talos.
there is no balance bro... your units matters... you need to take care of them... realistic is the way to go because one spider will kill 20 soldiers if you dont aproach in the right way... like it should be... it needs to be hard. now playing on normal mode can be fun but is too easy.
rimmy was not playing the game using the mechanics of the game... is simple.
@@ArlindoBuriti
Stealth is broken at the moment. Rangers get detected pretty much immediately and Terminators hide in buildings better than a 3-man recoilless team. There is balancing and patching to be done.
The game is still fun despite this, because you can work around those issues by using kill boxes and the vehicles.
The earlier mission throws a free Abraham at you
@@InucroftRimmy said in a comment he sent a tank crew over to get it but they couldn't enter it, he assumed it was bugged because there was nothing telling him any other information (and because the game had many other bugs) so he cut it out of the video.
"American Syrian Warfare" I like that, we need more of them.
There is an old game which is literally that, literally called "Warfare" on Steam it's made in the same or a similar engine
@toponimo5832 it is even made by the same company, "Cats who play"
I tried playing it but couldn't get it to run on my pc@@toponimo5832
same developers made all 3 of those games, just this time they were working under american company and their names were cut off due to the US backing fascistic Ukrainian regime and ensured xenophobia against Russians..
I like how rimmy started the video talking about how easy the game was, and then by the second mission of the actual game was wondering why the game was so hard. Wow that curve, but this game seems like a ton of fun for sure.
I feel like this game is is expecting you to play like Syrian warfare iron man mode aka use snipers as scouts in stealth to give you heads up I’m on hard and I enjoy it my only thing is the supply can’t have a big army sadly
T-force member: breathes
Integrators: "YoU hAvE aTtAcKeD tHe InTeGrAtOrS, wE aRe DeClArInG wAr"
A fucking stray shot on that mission where you have to destroy the Legion convoy leading to Albuquerque is enough to piss them off lol.
Because they have a kill quota, rimmy had to have gunned down so many of them to get past that. Because you get like a max kill of ten, before they attack you.
Seeing the technical at 10:00 and the trailer vehicle system immediately reminded me of scrappy technical at the beginning of Terminator
Less "might of the military industrial complex" and more "I hope this works 'cause it's all we got."
Yeah, your fire extinctor is a sand bucket, and your gunner is firing a jerry-rigged set of 3 plasmaguns looted last week. Mad Max/GLA (C&C: Generals) with scrappy supertech slapped on top is about right. Tech-Com and the Resistance constantly salvaged the stuff they couldn't manufacture from Skynet. If you have infrared optics, it was originally the sensors a HK unit used to hunt humans at night, and you fooled it by setting a lot of flaming manequins amongst the ruins.
One of the main issues I've found that this game suffers from is there's a very finicky 'balance' for the survivability of your battlegroup. Enemies such as Homunculi squads or Wolfpacks, regardless of their weapon loadout, can shred infantry squads very quickly if left unchecked, which mandates you bringing armored vehicles in as a sort of 'counterplay' to deal with them. At the same time, Legion forces have a variety of Hunter platform [weaponized carrier vehicles] and just designated vehicle killers [Legion tanks, AT-equipped Homunculi squads, REV-6s with plasma MGs, etc etc] that one misplay can result in you losing the majority of your armored firepower, and only having infantry squads against Legion terminators and Legion vehicles is a fast loss waiting to happen.
The scaling of the fights is also grossly skewed against you, as you already pointed out. A friend of mine found the best way to beat Nueva Tortuga was to get a sniper team trained for stealth and movespeed, basically doomstack artillery equipped vehicles or gun platforms that can outrange the enemy, and then just slowly 'creep' your main force in but keep them far back enough the artillery can clear out most of the threats. The Cartel gets far too many infantry and AT-equipped vehicles or 'tanks' for you to reasonably be able to win a head-on fight against them. If one tank or RPG squad flanks you and takes out any of your main vehicles, you better be ready to reload the save.
As somebody whose beaten the game myself on hard difficulty, the best way I could describe it is like needing the perfect roll of the dice every single time to make winning feasible. Otherwise every single mission is a crawl where you have to cherry pick every single fight with every single enemy group, pull back after each engagement to heal and re-arm, let allied units be bullet sponges so your own don't get lost, and abuse every potential trick in the book to keep your losses down against the magically replenishing hordes that Legion/Cartel/etc come up with to keep throwing at you.
As an example, lategame a single Abrams equipped with a ceramic armor kit and certain lategame weapons is a monster on the battlefield that can solo a lot of smaller Legion battlegroups on its own. The only issue is, again, one bad mistake can result in you losing that Abrams, or in you having to sacrifice a lot of your combat group in order to save that Abrams from being destroyed, which means you won't have the troops available to do certain things later on.
It all really just boils down to 'The AI gets far too many units while you get far too few, and you're expected to play far too carefully with your units while the AI gets to play far too recklessly'. I'm not joking when I say that not catching a single Legion squad of suicide drones can and will force you to restart a mission most of the time, and I don't think it's fair to the player that not perfectly reacting within a 2-3 second window means they lose an Abrams/Bradley or five infantry squads in a single explosion, especially when Legion keep spawning and sending said suicide drones at you.
100 soldiers and 10 vehicles versus 500 soldiers and 50 vehicles would be fun if you could replenish yours or yours were far better than that of your enemy. The fact that Legion both outnumbers and outperforms you by leaps and bounds while having nigh endless reserves to keep sending at your rapidly dwindling ones quickly turns anything fun into an exercise in masochistic futility, unfortunately.
Matters get made worse by the fact that all losses on your end are permanent and will loiter for the rest of the game while those of your enemy don't ever carry over to the next engagement. They always enter the fight with a full army, a few mistakes on your end can mean you're facing down 10+ Legion tanks and hundreds of REV-1s and carriers with nothing but a bulldozer, two technicals, and two AT squads because all your actual armor got taken out last mission by a single suicide drone swarm.
I really do like some things about this game, but everything you mentioned is true and I honestly started feeling extremely fatigued during the fourth mission thanks to that and how many things I needed to manage. Most games usually just have one or two hotspots, but having to juggle 3 or 4 hotspots is painful with how easy it is to lose key units and how finicky LOS can get (RPG and Heavy Weapons Teams suffering especially badly from this).
if game is too hard for you - lower the difficulty, duh.
(Minor spoilers?)
After beating the game myself....
Its alright.
Keeping the heroes alive is hard but kind of(?) Rewarding, hell if big bob survives you can yoink a intergrator tank in a mission, and if kondo and the other hacker lives you can take control of legion units with em.
Edit: also dont play on hard mode for your first playthrough like rimmy. Your just hurting yourself at that point.
Also if you play realistic god save your soul that shit is impossible
23:46 Rimmy finding out that shooting tanks on side turret/armour is more effective than tryna pierce from the front
Also the same moment where he fully shut off his brain and despite having the ability to stay out of range of a deadly enemy, knowing that enemy is deadly, actually commenting on said lethality, just watched it slowly approach the IFV that was entirely capable of safely kiting it.
@@Palora01He also really sucks at strategy games I'm noticing, like he gets hard carried by his buds in most those videos like?
Is it just me, or does the Atlanta Pullback sound like something from urban dictionary?
i don't know . is it bad I'm thinking what that possibly is?(hint: not good)
I think it's cool how a lot of the units are also characters, and because there's no way to replace them, it kinda makes each lose hit heavier
Pov: average robot mission in helldivers
I dont know why this is making me think of the Alien vs Predator RTS. Im remember that being pretty fun
because you need to micro your units... if you dont they will die in a instance. if you play... play on realitic... it is the only way to play this game and feel the resistance experience.
@@ArlindoBuriti"the resistance experience"
sorry I don't enjoy getting repeatedly kicked in the balls
@@ArlindoBuritiIs your whole personality “play on realistic?”
I think I get the verdict, I have a bunch of games in my library that are firmly in the 'I don't mind it, on some level I even enjoy it, I would not recommend buying it'. Hell, some of my favourite games are ones that I didn't regret purchasing and pouring hours into, but I absolutely would not recommend getting.
because you cant force your way into homeworld that would say you should not get it... what a insane take.
@@ArlindoBuriti jesus bro take the game's dick out of your mouth holy fuck how am I seeing you under every comment
@@RimmyDownunder the guy doesn’t actually make content anymore he needs to make money by blowing this games devs
@@ArlindoBuriti the mpre i read your comments the funniest it gets
You should make a job out of your jokes
@@RimmyDownunder 😂😂😂
5:44 you can see that one of the regular infantry killed the spider as the Javelin hit it, so it kept going. It dodged a Javelin there XD
I will say from a similar experience with a dungeon crawler called Etrian Odyssey, the hardest difficulty being 100% damage might indicate that that is the intended difficulty/experience the game was designed around, with all the lower difficulties making it easier for accessibility.
Which would make sense given this is supposed to be a game about humanity fighting a losing battle against machines
*Puts a game he only had demo experience of on Hard mode. Increasing both enemy damage and number count.*
*Also Rimmy:* 42:00
(Not saying his review is completely invalid mind you. Just that he did make it harder on himself than what the average player may choose in terms of difficulty.)
Yeah I wonder why I expected the 3 intro missions of the game (which are hours long) to be representative of the rest of the game. It's almost like sudden difficulty spikes aren't good game design?
I put it on hard because I was bored out of my mind playing the intro missions and figured it'd be more fun on a harder difficulty. The game changes completely after Haven obviously, but I'm not exactly able to predict that am I?
Dude come on, the game is defintely the issue here. Less than 5 missions in and having over 600 infantry and 55 vehicles against you? Literally C&C has less units in it's missions. Heck, Supreme Commander has less than that in half it's mission and that game has a unit limit of 1000 'per player'.
@@RimmyDownunder Like I said. Your review is not invalid by any means. I do in fact, agree with a lot of what you said in it, and you are right. Specifically, with the fact regarding how easily it is for teams to be rendered combat ineffective.
The sudden difficulty spike and change from a linear intro to an open world with no warning is also agreeably poor design.
However, you as a player are still partly accountable to what difficulties you face while playing. That is what I was joking about here, and why I left the clarification, and how your review should not be dismissed.
@@Druark You're right, and I do agree that the game does contribute many problems in terms of balance that Rimmy could not account for. However, my original joke.
Was simply pointing out that Rimmy entered a game with little information or experience of it. Willingly placed himself in a more difficult position by choosing Hard mode. Then later became aggravated due to said difficulty.
His reaction is not invalid, nor is his review of the game. Just merely pointing out the humor in the situation.
@@RimmyDownunder….Except you get a pop up saying that it does, did you do the classic spam away the pop-ups?
My favorite part was when Rimmy actually started to feel like the humans in terminator. Hopeless
Except they won the war with Skynet, that's why Skynet sent back a Terminator to kill John Connor several times. And when they finally succeeded, someone else took Connor's place.
Rimmy you could have taken the tank you see that the Rev6 drives you can take it back and post-battle I had that tank for that exact convoy mission you were struggling with.
Yeah. trick is to take the tanker, fill it with fuel from the Movement base, and bring fuel to the tank.
Until you complete the mission and 'repair' the rusted out fuel tanker, it won't hold max capacity, so i'd recommend making sure to not empty it fully.
@@brads.260 yeah the M113 is tankier than the tank somehow
@@brads.260 A whole army spawns when you go to the Field, and I wasn't interested in fighting a whole new army for an M113. The tank has been covered elsewhere, I believe it bugged out.
@ownunderI hid like the mission suggested, then fought that army piecemeal and exited with a bunch of loot and every salvageable vehicle (tank crew to tank ofc). That one is on you then.
@@RimmyDownunderTanks/IFV require special Crewman, Big Boy/Calderon are the only 2 you can have at that stage. Depends on if you have them survive the base defence though.
This reminds me of Fallout Tactics in atmosphere, the long missions, the micromanagement, the killer robots.
Hey Rimmy just a heads up I got this game today because of this video and the reason they don’t have medics is because in the second tutorial mission it tells u in very little brackets that units heal if they don’t (move,shoot or see enemy units)
Also just to add on I can see why you didn’t like this game it heavily relies on using save scumming and picking the battlefield apart for whatever u can find
I feel the pain this man is feeling, it took me almost 4 hours to beat this mission only because of the goddamn tanks, also don't know what difficulty your playing but if its realistic God bless your soul cause the amount of time I also exited the game to take a breather is amazing, almost lost my insanity in the 3rd mission and thats not even how much hope I lost in the 4th mission, in Oklahoma now and let me tell you thats gonna take days before I complete it so be prepared for the reckoning that lies there
Yea I learned quick to use smoke perform quickly ambush tactics and heavy crossfire also ranger with c4 are a godsend
I purchased this game after watching this video, because while Rimmy showcased some negative aspects I was intrigued and it was discounted.
As someone who is a certified RTS autist, I can say I recommend the game highly. While Rimmy had a very bad time, it is unfortunately his own fault. DO NOT pick Hard as a difficulty. "Story Mode" is ironically, perfectly balanced difficulty, challenging enough to not be game journalist mode, if you feel like its too easy, you can kick it up to medium which is just the edge of unfair and youre going to run into issues like Rimmy has, to a lesser extent. Hard is just unfair, I mean genuinely unfair. The enemy will always know your location, your troops get massacred in seconds, the enemy get WAY WAY more forces than you could ever field. Id rate Hard mode, to be akin to Insane or max difficulty for other RTS games, where the enemy just blatantly cheats.
Hard mode in this game, is just the AI knowing where you are, all buffs are reduced, enemies dont suffer from the same mechanics you will, and dice rolls for damage like ATGMs and accuracy checks for fire are always weighted against you. It is not balanced at all. Story Mode difficulty is perfectly fine as an RTS veteran. The beginning missions are very easy on story mode, but the difficulty is balanced, and as you go forward it ramps up gracefully. Further Rimmy's issues with the demo missions, are honestly specifically because of the difficulty he picked. Story mode makes them much shorter and more coherent.
Id give the game a 7/10 so far.
This is an excellent take. Alot of players stroke their ego and pick HARD. In this case, Hard lives up to its name, and REALISTIC is legit future war Armageddon.
I, too, am an RTS fanatic, and this scratched an itch that's been around for years!!!
you have to play this game like an actual commander. Every choice weighed against the potential costs and benefits. No one does things alone and all units require support.
If you like organisation, have a rudimentary concept of military tactics (sector security, reserve cycling, fire team formation, kill team action, bounding infantry units in urban combat, intelligence and scout sorties etc.) Then this game will be right in your tool kit.
Unfortunately, the game does not really explain the depth of thought required.
So I would recommend any new players play on STORY or Medium, as the previous guy said.
@CmdrTyrael Absolutely. After completing the game, I took a crack at realistic. It's unfair, but doesn't feel unfair? In the setting. The human vs human action feels fine. But fighting legion is full on future war the genocide of humanity tier of difficulty and it makes sense. Weirdly enough it also felt less "cheaty" than hard. ATGMs hit, troops were accurate, it didnt feel like the enemy could see me through the FOW like hard. But the difficulty was in fighting Legion, the lowest tier troops aren't push overs but don't feel insane, though their weapons are very deadly which should be expected, it's plasma. But a group of REV6 terminators, or a Legion heavy tank is a very very bad day and you're going to need concentrated, coordinated fire to take them out.
It also encourages you to make some serious judgement calls and realize that the most expendable resource are your soldiers, well a subset of your soldiers. The militia and rpg teams? They're your body blockers, they exist to get mulched and die fighting while your real killing force "armor and your founders units" do the work. It's tactically more advantageous to ambush a Legion heavy tank with massed rpg teams from the sides, and eat the ensuing casualties, than risk your atgm team and 2 founders infantry squad doing the same. Sure of your 6 rpg teams only 2 men survived, but their sacrifice knocked out its gun allowing your atgm team to deal the killing blow.
Realistic encourages you to spend the lives of your soldiers, carefully yes, but spend them all the same. Throughout my Realistic playthrough I kept a large force of militia with me and they are effective, especially when holding a building. But in the end. They exist to keep Legion occupied while my founders and heavy armor accomplish the objective. Which makes the game feel accurate to the setting. Each victory comes at a terrible cost, and the victories themselves are, innumerable holding actions, desperate fighting retreats, and valiant last stands all done in an effort for an elite force to actually do the damage and bring the hurt. Oklahoma was especially difficult and really teaches the player that yeah, you're men are going to die, and probably die en mass, it's the grinder. So you can't be afraid of casualties, but also you need to preserve your core strike force to actually complete the mission.
Exactly this guy just sucks at this game imo terra invicta is harder
I've got 22h in game so far, and have just finished the Cartel capitol mission, I can say this:
The game is riddled with annoying small bugs and lacking programming, my biggest gripes are
*Units will be above/below a ridge being shot at without being able to return fire unless they walk up/ down the hill until they're level with the enemy.
*The behaviour in buildings is horrible, the units will physically run around in the building while being shot at, once they all settle down and return fire if one of my guys die, sometimes everyone will stop shooting and start repositioning WHILE being shot at and murdered.
*Mission scripts will fail certain parts, seemingly randomly. e.g.: in the seconds mission(after tutorial) you're supposed to be allowed to scavenge the artillery guns used in the fight, but for some reason the crew of the heavy artillery refused to dismount. I could still tow it, but when reaching the exit zone it did not leave with the tractor it was hooked up to losing me a valuable piece of heavy weaponry... This happens every so often, most recently MY OWN crew dismounted in the exit zone leaving the vehicle behind and running out on foot even though the vehicle was in drivable.
As far as Legion's units being incredibly strong: I'd chalk that up to "Lore doesn't always mean good gameplay". Yeah, Terminators are supposed to be stupidly powerful, using sci-fi future technology in infantry meant to rip tanks apart and tanks meant to solo entire armored formations. But is fighting that overwhelmingly powerful an enemy fun? Maybe. Guerrilla warfare is interesting. X-Com's whole difficulty curve is, in theory, based on making you find ways to force unfair fights on the aliens because you can't win a slugfest, even with a numbers advantage. But if you get it wrong, like if the player can't figure out how the game's supposed to be controlled or handle constant micromanaging, then it's just a frustrating impenetrable wall.
That's why I think a programmable "Auto-Behavior" button is so crucial to these high-detail games, like BfG:A. This just isn't the 80s and 90s where fussing over every shell and missile is the point or fighting the computer is the point. There has to be a gameplay flow, and at a certain point you just have to let the player give orders to some units, look away to deal with a problem, and come back to find the units did what they were supposed to do.
lmao, what an advice to a commnader "look the other way while your troops executing the last order and hope for the best"
@@dimas3829 Welcome to life. You, in fact, cannot micromanage everything. You're not The Special. What you think you have control over, you probably don't. Learn. Adapt. Do what you can with what you have.
@@dimas3829 that is literally EVERY SINGLE ARMY MISSION IN REAL LIFE how are you this stupid?
Bro i love this game. Realistic is the only way to play. And rimmy just ignored the abrams that he couldve got and upgraded at taos
Nope, tried to get into it but my troops couldn't. Likely my game was bugged.
@@RimmyDownunderdid you use regular vehicle crews or the tank one?
@@Hunter_6601 tank one
It was out of fuel
@@MB-dn1fx You have a fuel truck
Pretty lore accurate game (Skynet kicking ass)
Its second-hand skynet..
Legion
Dam , you could have refueled and re-supplied the abrams tank and used it for the rest of the campaign
just sad.
According to a comment he posted he sent a tank crew to it but they couldn't get in, he assumes it was bugged out, thus he cut it from the video.
@@esmeecampbell7396He sent the light tank crew, earlier in the mission he got his heavy tank crew killed by using them as infantry...
Game is super good. It's got a really high difficulty ceiling due to the sheer difference in technological gap. It's also got a lot of puzzles like it's a god damn RPG game (Cause maybe it is?) It's one of those hybrid RTS-RPG game that you manage your army's equipment and supplies, it's also give you lots of options (through puzzle) to obtain high quality equipment early game, including the Tank which just shows up for free.
From what I've seen from this video, this game tries to do what homeworld does with you keeping your forces
Except in Homeworld, the TTK is quite long, it's not seconds, it's dozens of seconds, giving you time to react
Scaling it down would help it, and the management of your forces seems incredible, if they weren't made of paper
And Homeworld provided good options for your units to act on their own. A Scout wing on evasive mode attracted a lot of shots while the Fighters/Bombers came in.
Seems like this is a game where the difficulty levels actually mean what they say and are not just 'the mode for people whose self respect doesn't hinge on what difficulty they play the game at', 'easy, but we call it normal so you can feel good about doing well without feeling ashamed you're playing on easy mode', 'normal, but for people who like to be told what a special boy they are' and 'We call it impossible, but it's only marginally more difficult than any of the other modes'.
yes... this guy gets it... is not unfair... realistic i would say is the true resistance experience where you need to do ambushes and bring resupply trucks with artilary because if you dont, you will get completly destroyed by the machines.
5:00 - "The Atlanta Pullback" does sound like a weird sex move you can find on Urban Dictionary...
Your supposed to have the tank for that mission, it makes it so much easier so thats kinda failure of looting, the Abrams can like triple tap tanks if your at a goid angle and can possibly punch through and get a double kill
he does not loot shit, so yeah there is no way he can complet the game, is like home world... if you dont do this you will fail hard.
I mean he does things alot in games where he ignores or disregards entire things. Like in a Aliens game, he straight up argues with chat because he forgot you can leave missions and buy better gear, and go back to where you left off, and he complains about and shits on the games difficulty because of it.
@@packwolf445 wtf are you even talking about? I didn't 'forget' you can leave missions in that game, I did that multiple times. And by about the halfway mark, hell I'd say the quartermark of the game you've already bought everything you could possibly want because supply wasn't really an issue in that game, going back just means more fatigue generated and there wasn't any better gear to buy at that point, you just go until your resources or stress force you out. I loved Dark Descent save for the ending.
@RimmyDownunder literally on the first mission, people were telling you in chat that there was infact a better weapon and some gear you could buy to make fighting the queen easier, which is also something you looked at prior to deploying for the first time on the map (you couldn't afford it at the time, but you could later, just prior to the queen) and then you get pissy and argued with chat and outright denied it. Then you went on to complain on how bullshit the fight was. There's even dozens of comments on that vod of people talking about it
@@RimmyDownunderrimmy gets WRECKED with FACTS and LOGIC
Fair assessment. Its a pretty rough game, luckily Tortuga is the largest difficulty spike that ive seen. Also, something you can do for an easier time on tortuga is hack the spider droid in the arena after joining the cartel, it has a side objective to do it and it doesnt lock you out of anything. It sparks a war between cartel and intergrators, which lets you grab the tank controller off those pioneers you had a rough time not hitting, which lets you take control of the legion tank during the rebellion phase. You can if your lucky use the legion tank to clear the position where your guys come in from off the map, which should hopefully help some. I do hope after this mission you enjoy the game because its got quite fun storytelling. Im of the opinion that mission design is great for this game, but just not for *this* game. Like you said, its great, but cursed.
Yeah I tried that objective but it bugged out and didn't work. Hacked spider bro just hung out in the arena and never infected his boys.
@RimmyDownunder Damn, that sucks. The only bug I had was troops getting stuck and it being a diceroll on if I could actually leave the arena or not. Hope you enjoy the rest of the game though. It's got a lot good, just not all of it. (The supply system sucks, it encourages a small force while the game actually requires as many troops as you can get.)
@@RimmyDownunderyou were supposed to throw the match after hacking it, so it is brought back into the garage to do its thing, you have skipped the dialogue that tells you the plan and how to execute it.
@@sparrow9663oh man the mission where you have to fight mercs is next level once you get up with the founder deserters motar city
@HYPStunner I know, i did that. It said I won the fight anyway. And just to further prove that that objective is buggy, when I replayed it on stream, there was just 1 spider in the 3 spider round, and i won immediately. It worked out for my run there because I wanted the pesos, but it's a buggy as hell objective that doesn't work reliably. It's not a lack of knowledge, it's the game not bloody working.
"Why are they coming from my rear lines??"
Well, terminators are infiltration specialists.
The thing about these games where keeping units matters is that the best strat is the Scavenger strat.
An enemy vehicle is YOUR vehicle. Its just waiting to be liberated. Completely destroying it just hurts you. Repair, take it. And if you dont need it. Just sell it.
By the end of Syrian Warfare i was a fucking warlord with an army of tank reinforcements
yeah, the recommended strat for the pinnacle in this style of game *Homeworld* is that
Can you even scavenge or recover any of the Skynet stuff in the first place?
@@adamofblastworks1517 not any of the Legion vehicles, but you can surely do so with vehicles from the other humans you're fighting
@@adamofblastworks1517Yup, disabling them allows you to rip off armor pieces, guns, allows for jury-rigging, can't just take em unfortunately.
the game really forces one to be creative.
like with the three tanks, yeah, straight forward shooting them might work but then how? ambush them? Multiple hit and run attempts? Or use an EMP device to knock them out? Airstrikes?
SO MANY options.
it's mad!
but some people just one to play like is starcraft of something.
I did it with 2 RPG/SAM teams hiding in the bushes, backed by the Bradley, an ATGM team, the Pastor's heavy weapons team some spaces behind them and an airstrike for good measure.
Plus he could have scaved and got mines, dragoon launcher stockpile, or called for assistance from the haulier faction with their rpg launching semis.
A few things to mention 5 mos later. Im playing a fresh campaign.
1: Bugs are largely fixed. I'm at fort worth and havent found any bugs worth mentioning, if any at all.
2: The game is heavily centered around looting and logistics. It wants you to feel like you're fighting for every scrap you have. Every single match ends only after your last unit leaves. Take the time to loot all equipment and drain all resources from immobile resource wells before you exfil a single unit.
3: Pay attention to options for rewards. The story is predictable, my one gripe, but be a good guy and you'll be rewarded all of the resources you need. Never take equipment as a reward. You'll get plenty looting the maps.
The key to the latter half of the Santa Fe mission is reloading 30 times so your air support can finally hit the largest target west of the Mississippi. That or cycling through fuel and supply trailers for 5 minutes to ready the free Abrams during the previous mission... or more like after it because refueling and resupplying it in the middle of the last frontline of that mission is virtually impossible. So you have to stay on the map for about 5-10 minutes after the fighting is done. This can be a beatable, enjoyable game... if you have the patience to go over every detail of the map with a fine toothed comb... several times over the course of no less than 5 reloads per mission.
All that being said, having only beaten the Cartel Mission, so far, I like Terminator: Dark Fate, *Reload*
the abrupt ending screen coupled with the searge saying "they got us!" at 10:35 made me laugh idk why
the thing about the Terminators marching at you is that is just the sort of thing you'd expect from them or atleast that's what I remember
Yes, Skynet actually had most Terminators "dumbed down", and with no sense of self-preservation. The actual infiltrators of enemy bases, requiring to have iniative and remain disconnected for long periods, were the ones to have full AI enabled, including good learning capabilities. Vaguely remember some story, maybe comics, maybe movie novelizations, where reprogrammed Terminators willingly join the Resistance because Skynet basically enslaves them. Everything are tools, resources or enemies, it has no allies and is very paranoid.
@@brunokopte1347 That's wild, and pretty cool ngl.
The T1 and T2 novelizations have neat details like that. The first movie has 2 novelizations, and the shorter one is bad, while the longer one is great. Things like Skynet was very scared of T-1000 because its nature and thinking were nearly alien to Skynet, but being desesperate enough to risk it. Disguised Terminators not used the full extent of their hydraulics until they were discovered or the skin being too damaged to disguise them. It implies they could tear the organic layer apart.
The comics vary a lot in quality, from terrible fanfiction to good stuff.
@@mortarion9813
"This game is too easy. I'm going to play on hard mode" **proceeds to get obliterated 80 times** it heard you
There's actually more to this game than I believe. I like the idea customizing and equipping my units.
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The terminator series really did release two bangers and then drives themselves into the ground for no reason for the rest of time
if they made a tv show based around this game it would be awesome.
Wrong timeline sadly
there was a reason, people kept on buying the brand...
my initial impression of the opening cut-scene is that it looks like an unfinished ARMA machinima
I picked "realistic" as my difficulty option first playthrough. I reloaded every mission so many times I now have about 90 hours in the game even though each mission timer was under 1 hour.....this game could have been so so so much better, it was so close.
Edit: Every mission does have a counter tactic that makes it easier. Story missions like Tortuga as well. In later mission artillery with ammo trucks is the winner.
Artillery Best !. Easy Game Then.
If all those objects had a added cover system the game would be EPIC! It makes it more real fight against terminators. If they did that then wider audience would wanna play. Because I am 90's kids and love terminator. But seeing men not ducking from fire and taking shots in face just destroy the immersion. It becomes like Red Alert while it should be company of heroes if u know what I mean. Loving everything what I see. GG
Funny thing is, the previous game made before this, Syrian Warfare (both running on the same engine and plays the same) does have a working cover-system. Some reason they got rid of it for Terminator. You'll have to manually change a squads formation (say a line) and just put them against walls to give them cover.
might be one of those games where the only way to experience the fun parts that you want to play, like customizing the army type thing, you just got to have the game on a difficulty that is too easy, because even if it feels to easy the moment you raise the difficulty it becomes an unfun slog
is not unfair... you just need to think... on realistic on bullet will kill one of your dudes... you need to play safe like using tatics... having ambushes is key to not lose units. like a resistance would...
The difficulty spike between the tutorial and the rest of the game is pretty bad game design.
Also Jesus Christ, Arlindo really is in nearly every comment. The game's dick must be sore.
@@ArlindoBuriti not sure if you replied to the wrong comment, my comment was on similar games that have really interesting mechanics but the lower difficulties feel to easy and the harder difficulties are just too tedious for a lot of us to find them fun to play... i dont talk about fairness or balancing just the lack of a happy medium of not baby easy well also not such tedious slog you cant just casually play which is a common problem of the genre
@@ArlindoBuritiyou can literally lose a mission because of RNG in a cutscene. You can lose missions because you missed something optional two missions earlier. That is *absolutely* unfair.
@@unnamedenemy9can you give me some examples of losing missions because you didn’t do something a few missions ago?
Seems like a game with cool ideas and rough execution. Keep up the good vids.
I was thinking about this game/video before bed last night, and I came to a realization. It's very telling about this game's design that you can leave the last tutorial mission with barely anyone alive, but skipping it gives you everybody automatically. And the first real mission has a tank you basically need to get, but you need a tank crew to do so, which you could have potentially lost in the tutorial. It feels like the game is designed around you doing the missions nearly perfectly, doing every "optional" objective, grabbing everything that's possible to grab, and leaving with everyone, or nearly everyone, alive. Or, like Rimmy said, it feels like the missions are designed for a more typical RTS, where you start with a specific set of units no matter what, but they're shoved in a game where the units you start with is based on your performance in previous missions.
Yea the only difference about skipping the tutorial is unit experience heck I stayed in haven back just to farm kills to get my guys to level 3-4 on all of them
Only on higher difficulties. Rimmy is his own enemy in that part of making his own life insufferable.
Rimmy, you'll probably not see this, but I just wanna say you're one of my favourite youtubers to watch when I'm down. Just earlier I lost a pet and this is one of the first videos I'm watching to be a little cheered up
Respect your gumption to get past that mission... I would have quit after hour 2
I was debating getting this game, thank you Rimmy for saving me and my money, I will instead buy one of your plushies for about the same cost
So I've gotten a bit further than what was shown in the video, and I do have to admit the cartel missions are the worst ones so far, I enjoy the integrators and legion enemies, but the cartel is the worst faction to play against. the templarios are certainly not fun to fight with a ATGM with crazy range and a laser sniper that one shots. The cartel camp and HQ missions (the one right after) were some of the most frustrating yet, not because it was a challenging mission but just not fun. Small maps. large enemies defense you have to get threw, and with already depleted force. But afterward when start fight other factions I feel that's when the game really starts to get good. I also haven't struggled with army upkeep with still maintaining large force, stealing vehicles after you have de-crewed them to sell for good will points brings in more than enough supplies to have everyone at %100 and still have supplies after traveling. I do agree that the beginning missions are too large scale, but I feel this is more so the maps being to small scaled for the amount of troops on the level, maybe if they kept them similar to Albuquerque it would have been a better transition. I didn't struggle too much with the amount of enemies thrown at me, but this also might have been because I had a much larger force to work with than you. I would suggest giving it a few more missions so you can get threw the awful cartel fights. Would love to see you play more and hope to catch the stream.
This game worth it, i play lots of RTS, and believe me guys, you aren't gonna regret buying it.
The Terra Invicta comparison, oof. I dont want to go through that experience with a game again. Goddamnit. Why are persistent RTS campaigns so rare, why are Starcraft 2 and Homeworld still the best ones
There've been some really cool Starcraft II persistent campaign mods coming out recently- has Rimmy tried the Hyperion Crew mod?
At 37:32 when Rimmy discovers that his reinforcements are dropped into a firing line, this is one of the biggest gripes I had with the “recon phase” of missions and bringing in reinforcements. Especially in the *SPOILERS* integrator base assault when your top group gets pinned between the Sherman tank and the defensive lines on spawn it’s fucking insane
you cant play this game on the hard mode then complain about reloading the saves constantly, on top of leaving tanks and armoured vehicles that help you ALOT behind when the game gave you all the crews you need for them to begin with. its a good game playing it badly doesn't make it a bad game
That's a first time of my experience of being subscribed when I can't agree with you, Rimmy. Because I've played the game a couple of days and I love it so much that I can't hold it.
First of all, it sucks that bugs in the game are randomly appearing. I mean, in my game there was only one bug at all - the Field marauder in Bradley didn't leaved even if I did all the side quests and I had to blow it up, but the other stuff works as it is intended to.
Second of all - the game mechanics in basics are awesome - hard to pull off, realistic of sort (UNFAIR AS FUCK), high risk - high reward gamble all the time. The game just INSISTS on being creative about your decisions and steal all the shit you could find around. Yes, it can make you savescam (like I did in New Tortuga, three fucking days of one to three hours of play just to pull it off as I wanted to).
The missions are hard and resources are thin... until you acomplish the assault of New Tortuga and sell all the things you don't need, the mission that goes after that - protection of the bridges - is just walk in the park to chill, get free vehicles, Integrator weaponry and exp for your troops. And to test how Iroquez slaps the shit out of enemy with miniguns and rockets. After that you still have to be extra cautious, but your variety of tools to win is much wider.
I guess I can compare the game to Dark Souls and until you throw tomatoes, hear me out - both games are hard to muster in their own genre, both challenges your skills and ability to think creativily, and both makes the win that level of relaxing, so you become addicted. I dropped the easiest Dark Souls game because I failed to beat the first boss, Judge Yada-yada or how does his name sounds, but you get the point.
I hope that one day you'll give the game another chance and change your opinion.
> Chooses hard difficulty
> Complains on game's hard difficulty
I agree
Bruh yeah, dude never scavenges. Like you can get a coaxel grenade launcher for the apc if you check the buildings.
Rimmy is the old dude in the futurewar dream of Terminator 1, siting under the rubble with the 100 yard stare as the soldiers of man fight in the ruins of our civilisation against the UNRELENTING machine slaughter.
Low-key channeling Jagged Alliance 2 in that first post-intro mission
was my thought too, *very* JA2 vibes with wacky characters and rednecks in the middle of nowhere
Nerdy comment time: The Cartel wheeled tank thingy is an ERC-90, a French vehicle made by Panhard and sold to the Mexican army :) (though the model is inaccurate, it uses the turret used by French army vehicles, while Mexican ones use a different turret; still a cool addition though imo)
The cartel mission is just fucked. You have no idea what is going to happen at so many points, and unless you do, you're going to lose. Really feels like this game just doesn't respect the players time.
Check out the xp gamers playthrough of that mission, he uses the pausing function a lot more and he also uses unit abilities. It's kinda meant to be played like EAWFOC
Theres a fine line to walk between "too hard to be fun" and "challanging enough to keep you going."
Dark Souls and similar manage the latter. This game, I feel, pulls more to the former. I agree with the unconscious bit, and maybe a little bit of plot armor protection for people too.
Is not too hard you need to micro your units alot more, normal is the difficulty for him... he should play in that... imagine playing on realistic... there is no plot armor, every unit that you control dies.
the way he is playing the game is like most people are playing this game, they dont think about the units, just do whatever and whatever... in higher dificulties units need to be micro... realistic is the only way to play this game... but i'm going to get destroyed alot... yes and that is why you save alot.... after that go for a iron man run .
@@ArlindoBuriti So just a REALLY niche interest in terms of game style?
@@KillerOrca More conscious in terms of game style. XPGamers made a video on this and because he was a lot more cautious of how he was playing and moving his units around, he was making pretty short work of the convoys and doing the side objectives with relative ease
@@andrewmeyer3599 shack also had the abrams which is critical for anti armor
I mean...the entire point of Termis is they STEAMROLL humanity - it makes perfect sense that micro is the only way to survive
43:24 so this mission can be done multiple ways. Including with one squad. You can even purchase vehicles on this mission. You just kinda went with the plow through option
This video made me buy the game and I don't regret that purchase.
It has a lot of entertainment value to watch Rimmy behave like a caveman without any tactics and expect it to work.
Long story short: Amazingly entertaining video, shitty representation of the game.