Tip for anyone who wants to save render passes. In the compositor shift A and type File Output and if you press N on your keyboard and go to the node panel at the top you can add more output nodes and then drag all of your render passes and final render into it. (Make sure you specify a folder on your PC or Blender will either hard crash or not render anything) Hope this helps!
Hey, one thing I found out is that if you export your render as OpenEXR Multilayer (optional: Color Depth: Float Full Codec Zipless) you do not need to go through the compositor and render each render pass on its own. It will include them all in your render.exr output. To open that in Photoshop you then need the free Exr-IO plugin installed. Afterwards simply go ahead and open the exr and all the render passes will pop up as individual layers in your Photoshop! That way you have everything in one file
The only struggle with this is the inability to denoise dir and ind specific passes, but for stills rather than animations where you can just use higher render settings this is definitely simpler.
Great tutorial, for still renders these render passes are more than enough. I want to give a special mention to the emission and the vector passes. The emission is really great for interiors if you have emissive materials. In post you can change, add glow to these emissive materials. The vector pass is great in animation cause it stores the movement so you can add motion blur in post reducing render times by a lot. I usually edit renders in davinci since I work with animations and this tutorial helped me using photoshop masks. Masks are just different between the 2 programs ahaha
100% agreed with you. I usually work with just still images so these were more than enough for me before too but there’s a bit more stuff that I wanna cover in a part 2 video. I’ve tried using the passes you’ve mentioned before for animations before so I understand where you’re coming from. Thanks for letting me know though 🙏🏻
This tutorial is exactly what i've been looking for 😭😭 OMDS please make more of these kinds of tutorial while also going over other kinds of node settings.
I'm not quite sure because I have never used GIMP before. If its anything similar to Photoshop, it should work the same. Maybe the workflow might just be a tad different.
how about to render only the diffuse pass? where is it? like, just the colors of the material, to combine everything together in an animation. is it the "direct" under light tab?
This video is incomplete because there are other important passes as well like uv pass for changing texture in post, normal shading, world position, light passes, also photoshop is very limited in terms of full AOV compositing.
I'm going to make a second part to this video explaining more about other passes. But not everyone needs every other passes, they'll only need certain passes according to their workflow. For artists like me who like to do most of the work in Blender, these 4 main passes are all you need.
until they know it, they will not need it. i was unaware of those passes so i just do little compositing but all those passes gives flexibility after render especially for animation @@louixlinart
i am try a vfx shot where an emission object's emission reflects on a plane surface but i am not able to extract emission shadow/reflect only what is the best way kindly help
Mist pass! Wow. What an eyeopener. I was rendering the z pass and wondering why it did not behave… One question, for this to work, there needs a fog volume in the scene, or not?
Thanks for the comment. I was pretty hesitant about using "all about" in the title but I did give a disclaimer saying that all of the steps are according to my preferences. I'll make a video on speeding up workflow in Blender pretty soon, there I'll talk about the output node as well. As it can get a little confusing and long setting up all the node sockets. Stay tuned :D
That's a good question. But I also like to paint in fog, details and other elements after the render has been made, therefore Photoshop is a better choice for me
Tip for anyone who wants to save render passes.
In the compositor shift A and type File Output and if you press N on your keyboard and go to the node panel at the top you can add more output nodes and then drag all of your render passes and final render into it. (Make sure you specify a folder on your PC or Blender will either hard crash or not render anything) Hope this helps!
Thank you for sharing this with the viewers. I'm compiling a list of ways to maximise workflow and was thinking to include this over there as well.
Hey, one thing I found out is that if you export your render as OpenEXR Multilayer (optional: Color Depth: Float Full Codec Zipless) you do not need to go through the compositor and render each render pass on its own. It will include them all in your render.exr output. To open that in Photoshop you then need the free Exr-IO plugin installed. Afterwards simply go ahead and open the exr and all the render passes will pop up as individual layers in your Photoshop! That way you have everything in one file
The only struggle with this is the inability to denoise dir and ind specific passes, but for stills rather than animations where you can just use higher render settings this is definitely simpler.
Great tutorial, for still renders these render passes are more than enough. I want to give a special mention to the emission and the vector passes. The emission is really great for interiors if you have emissive materials. In post you can change, add glow to these emissive materials. The vector pass is great in animation cause it stores the movement so you can add motion blur in post reducing render times by a lot. I usually edit renders in davinci since I work with animations and this tutorial helped me using photoshop masks. Masks are just different between the 2 programs ahaha
100% agreed with you. I usually work with just still images so these were more than enough for me before too but there’s a bit more stuff that I wanna cover in a part 2 video. I’ve tried using the passes you’ve mentioned before for animations before so I understand where you’re coming from. Thanks for letting me know though 🙏🏻
I love learning about Render Passes. such a rich topic to help improve your renders.
great video dude! can't wait to see more from you!
Thank you so much. I always thought the mist pass was just for atmosphere but now it makes sense.
i just went over your videos and i am speechless.. your content is insane and thing is all the tutorials are just masterclass
Thanks so much!
Hermoso video! Sería fantástico ver otros ejemplos prácticos, muchas gracias Louis.
This tutorial is exactly what i've been looking for 😭😭 OMDS please make more of these kinds of tutorial while also going over other kinds of node settings.
one of the best tutorials ever. Thank You so much Brother.
great video. You could use the File Output node to export all passes automatically.
You have helped me improve my rendering. Hope you will share more knowledge, thank you very much!
Great teaching style mate, subscribed. I would love slightly more deep dives into this kinda workflow with photoshop etc!
Great video, Thank you!
Thank you for making this on render passes! Please make more on this topic as its very confusing.
oh man i didnt know about the mist pass masking - earned a sub just for that
Very very useful ! Thank you so much Louis !!
you know you are a good artist when the mist pass image can be used as the final product
Thank you
great video! thank you so much!
well explained, thank you.
Would GIMP work as an alternative to photoshop when putting the layers together?
I'm not quite sure because I have never used GIMP before. If its anything similar to Photoshop, it should work the same. Maybe the workflow might just be a tad different.
phenomenal tutorial! liked and subbed! u make it, we will watch it!
how about to render only the diffuse pass? where is it? like, just the colors of the material, to combine everything together in an animation. is it the "direct" under light tab?
Hey i have a quick question , in blender is it possible to use a video mp4 as an hdri
This video is incomplete because there are other important passes as well like uv pass for changing texture in post, normal shading, world position, light passes, also photoshop is very limited in terms of full AOV compositing.
I'm going to make a second part to this video explaining more about other passes. But not everyone needs every other passes, they'll only need certain passes according to their workflow. For artists like me who like to do most of the work in Blender, these 4 main passes are all you need.
until they know it, they will not need it. i was unaware of those passes so i just do little compositing but all those passes gives flexibility after render especially for animation @@louixlinart
Pretty sure the he said this was according to personal preference. I look forward to your Complete tutorial since your got it all figured out.
@@SoggyMicrowaveNugget
It IS complete. Especially in terms of concept art scenes to look good.
i am try a vfx shot where an emission object's emission reflects on a plane surface but i am not able to extract emission shadow/reflect only what is the best way kindly help
Is it possible that I only render the ambient occlusion pass without any other?
Mist pass! Wow. What an eyeopener. I was rendering the z pass and wondering why it did not behave… One question, for this to work, there needs a fog volume in the scene, or not?
You don’t need a fog volume for the mist pass to work.
I don't have a mist pass option under world settings. Wonder why.
thank you for this video! one off topic question :D How did you made the cat model?
Hahaha, the model was from DazStudio but I just regroomed and retextured in Blender. Maybe I'll do a groom tutorial soon
Is there a way to denoise all the passes at once ?
I don't understand, how I export the png images after I've render?
Thank you
thank you for this video. why dont use file output node? "all about" is a little bit missleading. but still good video :)
Thanks for the comment. I was pretty hesitant about using "all about" in the title but I did give a disclaimer saying that all of the steps are according to my preferences.
I'll make a video on speeding up workflow in Blender pretty soon, there I'll talk about the output node as well. As it can get a little confusing and long setting up all the node sockets. Stay tuned :D
Great but why don't you use render passes in compositer why in ps because you get more controls in blender
That's a good question. But I also like to paint in fog, details and other elements after the render has been made, therefore Photoshop is a better choice for me
🔥🔥🔥🔥
More tutorial please.😅
great video can u make same for animations ?
Will do soon! Stay tuned
your blender theme name??
True Dark
@louixlinart thanks mate ✨️
terrible.... sounds like you're speaking while the video is playing. when you should be speaking while playing the video........
thank you