All about Render Passes - Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 มิ.ย. 2024
  • louixlin.com
    / louixlin

ความคิดเห็น • 46

  • @mohamed-amenyussuf1185
    @mohamed-amenyussuf1185 หลายเดือนก่อน +2

    Thank you so much. I always thought the mist pass was just for atmosphere but now it makes sense.

  • @stache_obj
    @stache_obj 5 หลายเดือนก่อน +6

    great video dude! can't wait to see more from you!

  • @preritmehan8061
    @preritmehan8061 3 หลายเดือนก่อน

    one of the best tutorials ever. Thank You so much Brother.

  • @ExoticCrickett
    @ExoticCrickett 4 หลายเดือนก่อน +1

    i just went over your videos and i am speechless.. your content is insane and thing is all the tutorials are just masterclass

    • @louixlinart
      @louixlinart  4 หลายเดือนก่อน +1

      Thanks so much!

  • @circeeeee
    @circeeeee 4 หลายเดือนก่อน

    This tutorial is exactly what i've been looking for 😭😭 OMDS please make more of these kinds of tutorial while also going over other kinds of node settings.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt 5 หลายเดือนก่อน

    Very very useful ! Thank you so much Louis !!

  • @slamotte
    @slamotte 5 หลายเดือนก่อน +1

    I love learning about Render Passes. such a rich topic to help improve your renders.

  • @oscarflores1428
    @oscarflores1428 4 หลายเดือนก่อน

    Hermoso video! Sería fantástico ver otros ejemplos prácticos, muchas gracias Louis.

  • @paolosavino22
    @paolosavino22 3 หลายเดือนก่อน +2

    Great tutorial, for still renders these render passes are more than enough. I want to give a special mention to the emission and the vector passes. The emission is really great for interiors if you have emissive materials. In post you can change, add glow to these emissive materials. The vector pass is great in animation cause it stores the movement so you can add motion blur in post reducing render times by a lot. I usually edit renders in davinci since I work with animations and this tutorial helped me using photoshop masks. Masks are just different between the 2 programs ahaha

    • @louixlinart
      @louixlinart  3 หลายเดือนก่อน

      100% agreed with you. I usually work with just still images so these were more than enough for me before too but there’s a bit more stuff that I wanna cover in a part 2 video. I’ve tried using the passes you’ve mentioned before for animations before so I understand where you’re coming from. Thanks for letting me know though 🙏🏻

  • @tylerdobson7868
    @tylerdobson7868 3 หลายเดือนก่อน +1

    Tip for anyone who wants to save render passes.
    In the compositor shift A and type File Output and if you press N on your keyboard and go to the node panel at the top you can add more output nodes and then drag all of your render passes and final render into it. (Make sure you specify a folder on your PC or Blender will either hard crash or not render anything) Hope this helps!

    • @louixlinart
      @louixlinart  3 หลายเดือนก่อน

      Thank you for sharing this with the viewers. I'm compiling a list of ways to maximise workflow and was thinking to include this over there as well.

  • @jurgenvantomme
    @jurgenvantomme 3 หลายเดือนก่อน

    well explained, thank you.

  • @procrastinator24
    @procrastinator24 2 หลายเดือนก่อน

    great video! thank you so much!

  • @twistedjourney
    @twistedjourney 5 หลายเดือนก่อน

    Thank you for making this on render passes! Please make more on this topic as its very confusing.

  • @poochyboi
    @poochyboi 4 หลายเดือนก่อน

    oh man i didnt know about the mist pass masking - earned a sub just for that

  • @procrastinator24
    @procrastinator24 2 หลายเดือนก่อน

    Hey, one thing I found out is that if you export your render as OpenEXR Multilayer (optional: Color Depth: Float Full Codec Zipless) you do not need to go through the compositor and render each render pass on its own. It will include them all in your render.exr output. To open that in Photoshop you then need the free Exr-IO plugin installed. Afterwards simply go ahead and open the exr and all the render passes will pop up as individual layers in your Photoshop! That way you have everything in one file

  • @TheDJkarsy
    @TheDJkarsy 4 หลายเดือนก่อน

    Great teaching style mate, subscribed. I would love slightly more deep dives into this kinda workflow with photoshop etc!

  • @P4TCH5S
    @P4TCH5S 2 หลายเดือนก่อน

    phenomenal tutorial! liked and subbed! u make it, we will watch it!

  • @FilipeZuca
    @FilipeZuca 5 หลายเดือนก่อน

    🔥🔥🔥🔥

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 2 หลายเดือนก่อน

    you know you are a good artist when the mist pass image can be used as the final product

  • @tadd1k872
    @tadd1k872 5 หลายเดือนก่อน +1

    thank you for this video! one off topic question :D How did you made the cat model?

    • @louixlinart
      @louixlinart  5 หลายเดือนก่อน +1

      Hahaha, the model was from DazStudio but I just regroomed and retextured in Blender. Maybe I'll do a groom tutorial soon

  • @3dMistri
    @3dMistri 4 หลายเดือนก่อน +6

    This video is incomplete because there are other important passes as well like uv pass for changing texture in post, normal shading, world position, light passes, also photoshop is very limited in terms of full AOV compositing.

    • @louixlinart
      @louixlinart  4 หลายเดือนก่อน +3

      I'm going to make a second part to this video explaining more about other passes. But not everyone needs every other passes, they'll only need certain passes according to their workflow. For artists like me who like to do most of the work in Blender, these 4 main passes are all you need.

    • @3dMistri
      @3dMistri 4 หลายเดือนก่อน

      until they know it, they will not need it. i was unaware of those passes so i just do little compositing but all those passes gives flexibility after render especially for animation @@louixlinart

    • @SoggyMicrowaveNugget
      @SoggyMicrowaveNugget 2 หลายเดือนก่อน +1

      Pretty sure the he said this was according to personal preference. I look forward to your Complete tutorial since your got it all figured out.

    • @louixlinart
      @louixlinart  2 หลายเดือนก่อน

      @@SoggyMicrowaveNugget

  • @seuporco543
    @seuporco543 4 หลายเดือนก่อน

    how about to render only the diffuse pass? where is it? like, just the colors of the material, to combine everything together in an animation. is it the "direct" under light tab?

  • @ra3oon684
    @ra3oon684 3 หลายเดือนก่อน

    Is it possible that I only render the ambient occlusion pass without any other?

  • @Mr.McWatson
    @Mr.McWatson 3 หลายเดือนก่อน

    I don't have a mist pass option under world settings. Wonder why.

  • @jonjek1191
    @jonjek1191 5 หลายเดือนก่อน

    More tutorial please.😅

  • @francoairaldi6301
    @francoairaldi6301 หลายเดือนก่อน

    I don't understand, how I export the png images after I've render?

  • @mohamed-amenyussuf1185
    @mohamed-amenyussuf1185 3 หลายเดือนก่อน +1

    Would GIMP work as an alternative to photoshop when putting the layers together?

    • @louixlinart
      @louixlinart  3 หลายเดือนก่อน +1

      I'm not quite sure because I have never used GIMP before. If its anything similar to Photoshop, it should work the same. Maybe the workflow might just be a tad different.

  • @xeonow_3874
    @xeonow_3874 5 หลายเดือนก่อน

    thank you for this video. why dont use file output node? "all about" is a little bit missleading. but still good video :)

    • @louixlinart
      @louixlinart  5 หลายเดือนก่อน

      Thanks for the comment. I was pretty hesitant about using "all about" in the title but I did give a disclaimer saying that all of the steps are according to my preferences.
      I'll make a video on speeding up workflow in Blender pretty soon, there I'll talk about the output node as well. As it can get a little confusing and long setting up all the node sockets. Stay tuned :D

  • @alexfurer
    @alexfurer หลายเดือนก่อน

    Mist pass! Wow. What an eyeopener. I was rendering the z pass and wondering why it did not behave… One question, for this to work, there needs a fog volume in the scene, or not?

    • @louixlinart
      @louixlinart  หลายเดือนก่อน +1

      You don’t need a fog volume for the mist pass to work.

  • @DM_Designs
    @DM_Designs 5 หลายเดือนก่อน

    Great but why don't you use render passes in compositer why in ps because you get more controls in blender

    • @louixlinart
      @louixlinart  5 หลายเดือนก่อน +1

      That's a good question. But I also like to paint in fog, details and other elements after the render has been made, therefore Photoshop is a better choice for me

  • @hil3d
    @hil3d 5 หลายเดือนก่อน

    great video can u make same for animations ?

    • @louixlinart
      @louixlinart  5 หลายเดือนก่อน

      Will do soon! Stay tuned

  • @10dev785
    @10dev785 3 หลายเดือนก่อน

    terrible.... sounds like you're speaking while the video is playing. when you should be speaking while playing the video........