My Secret to Awesome Toon Style Render - Blender Tutorial

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  • เผยแพร่เมื่อ 11 พ.ย. 2020
  • New tutorial on toon shader is finally here.
    Follow Me on Instagram:
    / marceldeneuve
    Download tutorial file:
    / marceldeneuve

ความคิดเห็น • 27

  • @maggyfrog
    @maggyfrog 3 ปีที่แล้ว +8

    now that's a toon render. it reminds me of sin city, but with more color. very cool indeed :D

  • @dexter7294
    @dexter7294 3 ปีที่แล้ว +1

    That's exactly what I was looking
    thanks keep it up

  • @drendelous
    @drendelous 3 ปีที่แล้ว +3

    subscribed, looking forward to new tutorials ;)

  • @Jaimeal99
    @Jaimeal99 3 ปีที่แล้ว +7

    Hey! I've been looking for how to make this kind of look for a while. Thanks for the tutorial, really helpful :D

  • @DanteMoraes
    @DanteMoraes 3 ปีที่แล้ว

    Cool

  • @StarCourtesan
    @StarCourtesan 3 ปีที่แล้ว +1

    Nice, I didn't know you could do it like that! Only thing that bugged me is I could hear you swalloing ig idk

  • @andrew777spencer
    @andrew777spencer 2 ปีที่แล้ว +1

    great tutorial, man! i didn't understand the part with normals 1:19 - what is JS placement?

  • @berniaz_
    @berniaz_ ปีที่แล้ว

    hey quick question why is the color on the color ramp different on the output materials?

  • @zlygerda
    @zlygerda 3 ปีที่แล้ว +2

    It's so cool! BTW what is the reflect node? Can't find it in blender 2.9 :O

    • @MarcelDeneuve
      @MarcelDeneuve  3 ปีที่แล้ว +3

      it is a vector math node :D

    • @zlygerda
      @zlygerda 3 ปีที่แล้ว +1

      @@MarcelDeneuve THANKS!

    • @user-vm7tp5tz6i
      @user-vm7tp5tz6i 2 ปีที่แล้ว

      ​@@MarcelDeneuve i cant find it

    • @MarcelDeneuve
      @MarcelDeneuve  2 ปีที่แล้ว

      @@user-vm7tp5tz6i зайди в converter>vector math

  • @juliettegoyard820
    @juliettegoyard820 2 ปีที่แล้ว

    Hello Marcel, it’s been a while since since i tested your toon shader but I’ve always struggle with round objects like a head of a character, when the shader is applied to it it’s just like multi-color and it looks kind of weird. Do you know how to solve that problem ?

    • @MarcelDeneuve
      @MarcelDeneuve  2 ปีที่แล้ว

      well, on soft surfaces I don't use normals, just do solid colors or color ramps with layer wight node.
      thats it :)

    • @juliettegoyard820
      @juliettegoyard820 2 ปีที่แล้ว

      @@MarcelDeneuve thanks i will test it that way !

  • @wilemben
    @wilemben 3 ปีที่แล้ว +1

    The file is no longer available at the patreon link provided

    • @MarcelDeneuve
      @MarcelDeneuve  3 ปีที่แล้ว

      Oh, Im sorry, I updated this link
      Check again

  • @Girei93
    @Girei93 2 ปีที่แล้ว

    I personally can't get the color to work right, when following this setup, my colors don't match the color ramp and end up being pink, yellow, green, and blue which looks awful. Any idea on how to solve this?

    • @MarcelDeneuve
      @MarcelDeneuve  2 ปีที่แล้ว

      try different operations in math node. Or you can just use photoshop (or native compositor) to adjust colors.

  • @RedsBusker
    @RedsBusker 3 ปีที่แล้ว

    which kind of map did u use from js?

    • @MarcelDeneuve
      @MarcelDeneuve  3 ปีที่แล้ว +1

      sorry I don't remember ... in tutorial file I've included it, maybe it will help you

    • @RedsBusker
      @RedsBusker 3 ปีที่แล้ว

      @@MarcelDeneuve thanks a lot, I will check it out

  • @CraftRituals
    @CraftRituals 2 ปีที่แล้ว

    Any idea who to create these textures for toon shader while having outlines like this image:
    pbs.twimg.com/media/FRM-BJhVgAAOM1K?format=jpg&name=4096x4096