ความคิดเห็น •

  • @Wolta
    @Wolta 3 ปีที่แล้ว +5

    One of the rare few people that doesn't delete the default cube.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      haha actually my startup file doesn't even have it! But this project called for it :P

  • @PaintingTutorials-im2lf
    @PaintingTutorials-im2lf ปีที่แล้ว +1

    Such amazing, easily explained, step-by-step tutorials full of useful keyboard shortcuts. Thank you so much!

    • @DanielGrovePhoto
      @DanielGrovePhoto ปีที่แล้ว

      Thanks! You'll always get more than you bargained with my videos. Check out my other Blender and photoshop tutorials too! Looks like you're a painter? Have you always worked in the digital art space or is that a new thing for you?

  • @dannybouchard4140
    @dannybouchard4140 3 ปีที่แล้ว +6

    Mate, the best 16 minutes on procedural I have seen!! I learned tons, node grouping, and I just learned how to shade my spaceship!! Liked and subscribed!!

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      Thank you! Check out my gumroad over for some awesome scifi shaders there including my hull master shader. Gumroad.com/danielgrovedesigns

  • @MrVellj001
    @MrVellj001 3 ปีที่แล้ว +9

    Many Thanks. The whole tutorial is fantastic, even the smudge effect on its own is great. I always wanted some controllable dirt on my texture and I believe this can be added to other textures. My compliments.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +4

      Thank you so much for enjoying and learning from it! I hope it helps you create new and better looking things.

    • @Squidbush8563
      @Squidbush8563 3 ปีที่แล้ว +3

      The nice thing being you can now copy the smudge node into any other material now as it's self-contained

  • @Sharal3D
    @Sharal3D 3 ปีที่แล้ว +1

    omfg this is the best node group tutorial i have ever seen. than you man

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      Thanks!! I'm glad you like it and learned from it. I always hope that the general concepts I use to make things can be used elsewhere. Nodes are like a new language learn enough words and you can start making your own sentences eventually.

  • @zetta6656
    @zetta6656 3 ปีที่แล้ว

    Another project has successfully become actually decently made, and this helped a lot. I also appreciate you responding to me back then when I was struggling with the voronoi texture. Again thank you.

  • @jweinrub
    @jweinrub 3 ปีที่แล้ว

    This was awesome!!!! I gotta learn this again cause this is a lot to take in.

  • @SourceAwareness
    @SourceAwareness 2 ปีที่แล้ว

    🙏🏾Thanks Daniel!! Excellent Work, I love this.

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      Thank you! What would you like to see me do next?

  • @abheetrajput
    @abheetrajput 3 ปีที่แล้ว

    Just want to say that you are a legend

  • @xxpistonxx7923
    @xxpistonxx7923 3 ปีที่แล้ว

    this is a great tutorial and i can see how it could be easy to follow even for beginners

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      Thanks! That's always my goal, also to teach the simple and foundational things so that the user can go and use them to learn more complex things.

  • @tyrrhenamaxus
    @tyrrhenamaxus 4 ปีที่แล้ว +2

    This is amazing, thanks for this

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว +1

      Thank you! Are you new to Blender or procedural texturing?

  • @animatorFan74
    @animatorFan74 3 ปีที่แล้ว

    Thanks sooo much for making this tutorial. I'm using this material in an animation I'm working on. It's helped a lot, thanks so much :)

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      Great to hear! That's awesome. With Blender 3.0 having an asset manager saving and reusing this material will be a lot easier very soon.

    • @animatorFan74
      @animatorFan74 3 ปีที่แล้ว

      @@DanielGrovePhoto For my render, I resorted to Copy Nodes > Paste Nodes when I wanted them in a new Material.... lol.
      But yes, Asset Manager sounds fantastic.

  • @guymandude2774
    @guymandude2774 ปีที่แล้ว

    Bravo!! This was sooo coool!! Thank you very much!! Learned so much!!

    • @DanielGrovePhoto
      @DanielGrovePhoto ปีที่แล้ว

      Glad to hear it! Check out my other blender Playlist videos. I have a freebie series with downloads on procedural materials you can find on here and gumroad search Daniel Grove Designs. I also sell some awesome assets on blender market under the same name.

  • @36darkeyes
    @36darkeyes หลายเดือนก่อน

    Awesome!! I'm making a space game so this is perfect.

    • @DanielGrovePhoto
      @DanielGrovePhoto หลายเดือนก่อน

      Very cool! How are you making the game? What role does Blender play and what are it's limits when it comes to game design?

  • @Tecillius
    @Tecillius 3 ปีที่แล้ว

    Wow! What a great tutorial! Thx 4 it pal!

  • @dynerushd7517
    @dynerushd7517 4 ปีที่แล้ว

    Awesome, great tutorial!

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว

      Thanks for watching! How'd you find it?

  • @robestey5628
    @robestey5628 4 ปีที่แล้ว

    Too cool. Excellent explanations. Thank you

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว

      Thank you! How did you find me?

    • @robestey5628
      @robestey5628 4 ปีที่แล้ว

      Just stumbled across your site. Main title peaked my curiosity.

  • @d2d319
    @d2d319 2 ปีที่แล้ว

    Really cool! Thank you 😁

  • @stevekass5606
    @stevekass5606 2 ปีที่แล้ว +1

    Daniel, just a great tutorial. Controlling roughness with a texture is a brilliant idea. Your walkthrough was so clear and organized! Would you consider doing a tutorial where you actually add a separate color to your smudges? Because everything in node groups, like color, eventually has to boil down to one color input, I'm always confused about how to do that. I'll watch more!

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      To add different colored areas there are a few ways. But it almost always comes back to the Mix RGB node. Plug in to different colored textures to the node, then use a noise pattern or another image texture with high contrast and plug it in to the mix Factor. Mix factor works as a mask to reveal inputs 1 or 2 based on black and white values. You can also overlay things on top (input 2 on top of input 1's signal) using the various mix modes like screen or overlay.

  • @JohnGetchel
    @JohnGetchel 4 ปีที่แล้ว

    Very cool! Thanks for sharing!!

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว +1

      Thanks for watching! How'd you find it?

    • @JohnGetchel
      @JohnGetchel 4 ปีที่แล้ว

      @@DanielGrovePhoto Love to see more! I'm not 100% sure since I'm always looking for Blender stuff. I think it was most likely from the Blender group on fb.

  • @emo10001
    @emo10001 2 ปีที่แล้ว

    This was super helpful. I will definitely use this in my work. Subbing :)

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      Awesome! Thanks. How did you find it?

    • @emo10001
      @emo10001 2 ปีที่แล้ว

      @@DanielGrovePhoto I watch a LOT of Blender videos on TH-cam. Been "blendering" off and on for a decade+. Finally getting serious about making short animated movies. I think you popped up as "recommended" due to all the searching I've been doing on sci-fi panels, greebles, displacement modifier...etc. I appreciate anyone who shares the knowledge! Keep it up! Hopefully will be doing the same soon. (I think the channel I made for my 3d stuff has 1 very old video on it lol)

  • @cleverpete1
    @cleverpete1 3 ปีที่แล้ว

    Great tutorial!

  • @TheWaruban
    @TheWaruban 2 ปีที่แล้ว

    Many thanks!

  • @Vibegalo
    @Vibegalo 2 ปีที่แล้ว

    If you replace ColorRamp with MapRange and MixNode you will have more control over your surface color. Set FromMin and FromMax values according to ColorRamp sliders position and connect result to MixNode Factor.

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      Yes thank you for this tip! I learned this after making this video. Very helpful for node group controls.

  • @Erindale
    @Erindale 4 ปีที่แล้ว

    Great video!

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว +1

      Thanks for watching! How'd you find it?

    • @Erindale
      @Erindale 4 ปีที่แล้ว

      @@DanielGrovePhoto Really good! Clear instruction, easy to follow and efficient node use!

  • @Villio.
    @Villio. 3 ปีที่แล้ว

    See now you know why I came...👏..for top notch content

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      Thank you so much! I do my best to give great stuff as quick as possible. More on the way!

  • @ChrisAllenMusic
    @ChrisAllenMusic 3 ปีที่แล้ว

    Nice, clear tut. Thanks!

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      Thank you very much! How did you come across it?

    • @ChrisAllenMusic
      @ChrisAllenMusic 3 ปีที่แล้ว

      @@DanielGrovePhoto Always looking for good blender tut content, and paneling/scifi is my current passion. Nodevember is cool, but way beyond me, so these basic (very useful!) tutorials are standouts...

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      @@ChrisAllenMusic Oh cool! Well learn the basics and you'll be ready to experiment/follow and make more advanced stuff!

  • @chasgiv4
    @chasgiv4 2 ปีที่แล้ว

    Thank you!

  • @EdKidgell
    @EdKidgell 3 ปีที่แล้ว

    Nice!

  • @Squidbush8563
    @Squidbush8563 3 ปีที่แล้ว

    in the beginning, it's simpler to activate "node wrangler" addon in preferences , add the Veroni texture then hit Ctrl T you get the texture coordinate and mapping nodes automatically with the connections

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      Totally agree! I think this wasn't habit yet when I made this video but it is now! Thanks for watching.

  • @kimopuppy
    @kimopuppy 4 ปีที่แล้ว +1

    I'd watch a whole series of videos on how you did that lovely panel

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      The spaceship cockpit one?

    • @kimopuppy
      @kimopuppy 3 ปีที่แล้ว

      @@DanielGrovePhoto yes please

  • @kaloyanboychev
    @kaloyanboychev 3 ปีที่แล้ว

    AMAZING THANK YOU SO MUCH

  • @diuslucrii2171
    @diuslucrii2171 3 ปีที่แล้ว +1

    You could make more videos about Procedural scifi panels for gaming its something we dont see it very often and with so much information.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +2

      Thanks for the suggestion! This tutorial is the best I've made so far. There are a few different variations and looks. I'll see what I can make!

  • @dumpsky
    @dumpsky 3 ปีที่แล้ว

    supernice!

  • @rogersharp683
    @rogersharp683 3 ปีที่แล้ว

    Awesome thank you

  • @2011manbeast
    @2011manbeast 3 ปีที่แล้ว

    All I can say is...WOW!!!!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 ปีที่แล้ว +1

    14:08 You can give more meaningful names to those group inputs and outputs.

  • @yannis486
    @yannis486 2 ปีที่แล้ว

    I was the 1000th Like 👍

  • @m.harunakdas6970
    @m.harunakdas6970 4 ปีที่แล้ว

    Thanks for this useful great video. I want to ask something. How can I make the lines emissive? I want the lines between panels emit some light. Thanks again.

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว +2

      Easy! Use an add shader. Input one is the bdsf I put 2 is your emission shader. Plug the lines (white lines everything else black) into the color of the emission. You can control the strength.

  • @hchattaway
    @hchattaway 3 ปีที่แล้ว +1

    This was totally awesome! learned a ton about Blender in this one... :)
    I was going to ask how to save the nodes for use in another project, but i read below the answer to that same question! :)
    Also one weird thing.. when I made the surface very shiny, the reflection in the surface looked like trees and an outdoor scene! Where would that have come from??

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      Currently you'll need to use File>append to add nodes from another file in to your open file. But with Blender 3.0 coming soon there will be an asset manager built in which means you'll be able to save and organize your node groups! I can't wait!!
      Also that nature scene is blenders default reflection image, not sure how to change it but if you setup your own texture in the world tab it should replace it. That's basically HDR lighting.

    • @hchattaway
      @hchattaway 3 ปีที่แล้ว +1

      @@DanielGrovePhoto oh that will be sweet to be able to organize the node groups like that!

  • @hrvstmusic
    @hrvstmusic 4 ปีที่แล้ว

    Yo this was pretty cool but I feel like I messed up on the texture node setup as I can't seem to get as detailed of a material. I'm loving the Blender content so far though! Great stuff.

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว +1

      Thanks for watching! Hmm well one thing that comes to mind in terms of detail is the scale of both Voronois and make sure the first color ramp is set black at .5 and white at .52 then the 2nd color ramp black .53 and white .55 or something similar to that. The closer they are to each other the finer the lines will be thanks to the Difference mix mode. I'd say go back and pause the video to make sure your settings are the same as mine. Not that mines perfect but once you get the basic setup working there's so much room to tweak and even add additional layers of voronoi and play with other mix modes.

  • @matthewstrauss6402
    @matthewstrauss6402 3 ปีที่แล้ว

    Love this texture. One question: is it possible to change the color of the dust? I'm trying to create an overlay of rust spots in addition to the dust and panels

    • @bad_mando
      @bad_mando 3 ปีที่แล้ว

      It's possible! Just add a light to your scene and change the color of the light and the "dust" will change its color

  • @phildavison319
    @phildavison319 4 ปีที่แล้ว

    I didn't think using "Color1" as an input for the smudge group was intuitive so I plugged a "Combine HSV" node into the "Color1" input to the Screen node and connected the "V" input to the group input where I labelled it "Roughness". I left the H and S values in the "Combine HSV" node both set to 0. Changing the V/Roughness value in the group does the same as changing the colour from black to white or vice versa.

  • @sumerjacob850
    @sumerjacob850 3 ปีที่แล้ว +1

    Learn something it's a whole class in itself. Confession I spend $ and bought PBR and they don't work as good as this. Just one question i can have access to this group if i want. sorry noob question Thanks alot.

  • @headskapes4355
    @headskapes4355 3 ปีที่แล้ว

    Nice tut, how do you save the nodes to use them in another project?

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      In your new blend file go to File > Append, find the Blend file with a node group in it, go in to the blend file in your append dialog, find the node group folder, open it, select the node groups you want to add to your new project and clock append or ok.

  • @coco3930
    @coco3930 2 ปีที่แล้ว

    Really cool introduction to procedural textures for me. Is there any way to change the base colour to make it something other than black?

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      Thank you! It's a skill worth learning! You'll want to use a color ramp early on in the node tree or later to colorize the image data. Change the color of the color handles in the color ramp. I'll watch this later to see if there's an optimal place to place the color ramp. I usually layer stuff on top of black so it also may be color 1 on a mix rgb that needs to be something other than black.

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว +1

      Okay I watched it again the easiest way to have better control over the colors is to use a ramp node just before the color input on the BSDF shader. Play with the left and right handle colors to add different color combos.

  • @izeugirdor
    @izeugirdor 4 ปีที่แล้ว

    Sweet tutorial. So, do you save this as a file? And how do you use it later to add on to different projects? Still fuzzy on that.

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว +1

      Yes I saved it as a file and then use File>Append to import it to a blank Blender file (the startup file) make sure to find the node group and click the Shield button to assign a fake user so it sticks around no matter what. Once you have the node groups and or materials in your startup file use File>Defaults>save startup file and that way they will always be present when you start a new project! I cover this in the Procedural worn edges video th-cam.com/video/yIxq_QAO7Og/w-d-xo.html look at 17:55.

    • @izeugirdor
      @izeugirdor 4 ปีที่แล้ว

      @@DanielGrovePhoto Awesome! Thanks.

  • @thoryop
    @thoryop 4 ปีที่แล้ว +1

    great video for blender
    from where you use screen material spaceship

    • @DanielGrovePhoto
      @DanielGrovePhoto 4 ปีที่แล้ว

      I'm not sure what you're asking. Can you rephrase your comment?

    • @thoryop
      @thoryop 4 ปีที่แล้ว

      from where you download for use material proceduaral scifi space ship interrior

    • @thoryop
      @thoryop 4 ปีที่แล้ว

      @@DanielGrovePhoto Im beginner so u want to know how you use material in spaceship interrior

    • @thoryop
      @thoryop 4 ปีที่แล้ว

      @@DanielGrovePhoto please share some of your models to viewers

  • @adilamiot9213
    @adilamiot9213 2 ปีที่แล้ว

    🥰😍🥰😍

  • @Latvian3Dman
    @Latvian3Dman 3 ปีที่แล้ว

    Thank You for teaching and sharing. Would be nice if you put examples / files on your Artstation store, or Gumroad, etc, or on all of them :-)

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      Thanks for watching! I normally put Drive download links with each video if it's relevant. I'm surprised I didn't with this one!

    • @Latvian3Dman
      @Latvian3Dman 3 ปีที่แล้ว

      @@DanielGrovePhoto , sooo.... there might be a download? :) And, Thanks a lot in advance!

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      drive.google.com/file/d/1BJST0617KinKkh9wWCKG1aDD2L6ywXog/view?usp=sharing

    • @Latvian3Dman
      @Latvian3Dman 3 ปีที่แล้ว

      @@DanielGrovePhoto , Super super! Thank You!

  • @thoryop
    @thoryop 4 ปีที่แล้ว

    please share this spaceship file i want to see how you make this

  • @diuslucrii2171
    @diuslucrii2171 3 ปีที่แล้ว

    I cant see it happend on a import model does it need always have the uvs?

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      No this procedural texturing doesn't use UVs. Did your model already have a material on it when you imported it? If so go to the material tab and delete it or replace it with a material that has these nodes in it from this video.

    • @diuslucrii2171
      @diuslucrii2171 3 ปีที่แล้ว

      @@DanielGrovePhoto Ye ty a lot i never use blender im a long time MODO user but i love this option so wana try it works fantastic now.

  • @leanderbrough8517
    @leanderbrough8517 2 ปีที่แล้ว

    how do i change the colour of the panels

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      Use a mix rgb node. Set it to color. Choose a color for color 2 and play with mix factor slider. You can use noise patterns in mix I put to colorize certain areas.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 ปีที่แล้ว +1

    2:29 Dragging with the middle mouse button would be simpler.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      If only I had one of those! :P At the time of making this I only worked off of a laptop and hadn't used a mouse in years. But as of December 2020 I'm on a tower now and having to get use to having the scroll wheel.

  • @postalrebecca
    @postalrebecca 3 ปีที่แล้ว

    Hi, I saw your video and I have a romulan Bop I would like to apply this to. Your texture is to square, 90 degree objects. The round front I see as a challenge. Suggestions?
    Thank you for sharing this!

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +1

      It definitely gets challenging when doing this to rounded objects. I'd suggest using UV map to drive the texture and begin unwrapping your ships mesh in a way that is pleasing to the eye and follows the contours of the ship.

    • @postalrebecca
      @postalrebecca 3 ปีที่แล้ว

      @@DanielGrovePhoto thank you. I need to do some more research. Super new to nodes and I don't know my way around them yet..so, unwrap the rounded section, and textures it, then the more rectangular shapes...? I'll look into that. Thank you.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      @@postalrebecca yes if your uv shapes are rectangles then the lines of the texture will follow the curves depending on how you do the uv. Yes nodes are intimidating at first. But using the node wrangler addon to preview what's happening each step of the way helps. Check out my other tutorials and you'll learn a lot about basic node use.

    • @postalrebecca
      @postalrebecca 3 ปีที่แล้ว

      @@DanielGrovePhoto perfect! Thank you so much for your time.

  • @noahh6226
    @noahh6226 3 ปีที่แล้ว

    Did u use cycle all the time ,it did seem so XD

  • @redpie907
    @redpie907 3 ปีที่แล้ว

    I wonder is it possible to move that material/texture into unity? :D that would be cool

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว +2

      I've never used Unity but I don't know if they have the same nodes or material system. If not then you'd need to bake the material in to image files (one for diffuse, one for bump etc.) and use those in Unity.

    • @redpie907
      @redpie907 3 ปีที่แล้ว

      @@DanielGrovePhoto oh my gosh thanl youuu 😱😊 thank you thank you

    • @williammanning5066
      @williammanning5066 ปีที่แล้ว

      Bringing the material into unity is unfortunately not that simple. 4D voronoi textures (also called Worley noise) can be very expensive to compute, so you probably don't want to use it in real-time in a game.
      I don't know much about Unity's shader graph since I normally write shaders with code, but Unity's implementation of noise may not have as many options as this one (e.x. the Chebychev distance metric) so you'd have to implement it yourself.
      So baking is definitely the way to go!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 ปีที่แล้ว

    2:14 Why not just use the predefined Shading workspace?

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      I have a habit of making my own UIs and not using premade screens. Bad habit I suppose but they usually don't have things setup how I like.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 3 ปีที่แล้ว

      By all means do that, and save your custom workspace setups in your startup file.
      In Blender 2.8+, I have a very minimal startup, with just “Modelling”, “Materials” and “Prefs” workspaces. It is easy enough to add extra presets to any project from the menu that appears when you click on the “+” button.

  • @VoxsarDharamage
    @VoxsarDharamage 2 ปีที่แล้ว

    Does this not work on the eevee engine?

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว +1

      Yes it will. One thing that doesn't work in Eevee is edge detection nodes but I don't think I did that here in this video.

  • @lightst33l
    @lightst33l 3 ปีที่แล้ว

    It ıs too heavy node work for my computer... It is not move at all...(Full ram iMac)

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      What are the rest of your computer specs? not sure what you mean by full ram iMac.
      Also to speed things up be sure you're in material view in the viewport and not render view. Also this tutorial should work fine in Eevee which will speed things up as well.

    • @lightst33l
      @lightst33l 3 ปีที่แล้ว

      @@DanielGrovePhoto iMac 27inch 3,2Ghz intel i5 32gb 1600mhz ddr3 500gb olio State SATA Nvidia Gforce GT 755M 1024 MB graphics

    • @lightst33l
      @lightst33l 3 ปีที่แล้ว

      Mac doesn't support anymore OpenGL so hardware acceleration not enough I think... Even basic things working problematic... Blender is not for Mac users I think. Especially in physics simulations, forget it to even preview. I watched a lot tuts and a lot of them doesn't work on Mac like the other Mac users I read below lines, forums.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 ปีที่แล้ว

      @@lightst33l Wow I'm so sorry to hear that. I didn't know Blender didn't favor Macs! :(

  • @karjanieluj3135
    @karjanieluj3135 2 ปีที่แล้ว

    That's very cool, but i don't have this lighting behaviour you have, why ?

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 ปีที่แล้ว

      What lighting behavior are your referring to? Can you give me a time stamp and more detail? Are you rendering in Eevee or cycles?

    • @karjanieluj3135
      @karjanieluj3135 2 ปีที่แล้ว

      @@DanielGrovePhoto Hey, thank you for your reply. I'm referring to the refraction/reflection you have (in material mode). But, as i'm writing this, i realize that the important thing is the rendering. I should learn how to make good renderings first.

  • @sypevracks
    @sypevracks 4 ปีที่แล้ว

    Thank you!