The Bloom Feature was Removed in Blender 4.2

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 227

  • @real2rek
    @real2rek หลายเดือนก่อน +140

    Patiently waiting for update that removes 3d modelling.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +12

      👍‍

    • @lucashaymaker5927
      @lucashaymaker5927 หลายเดือนก่อน +1

      Lmao

    • @totheknee
      @totheknee หลายเดือนก่อน

      Why would that happen? Blender is a 3D modelling and rendering software. Bloom is for noobs to hide low-rate production. Nothing wrong with being a noob, but the goal is usually to outgrow that stage at one point.

    • @StreamlinSCP
      @StreamlinSCP หลายเดือนก่อน +21

      ​@@tothekneeyou taking this joke way too seriously

    • @Rdeemd
      @Rdeemd หลายเดือนก่อน +14

      "Bloom is for noobs to hide low rate production" tell me you're brain dead without telling me you're brain dead lmfao 😭🙏

  • @PinkPlume
    @PinkPlume หลายเดือนก่อน +32

    I was working on a scene doused with emission materials and this update turned off the lights.
    Very grateful for the tutorial, just wish that the compositor and Render Settings method could coexist instead of one replacing the other.

  • @genesis2303
    @genesis2303 หลายเดือนก่อน +64

    Everyone talks about bloom but ambient occlusion also shared similar fate, and no one noticed that in EEVEE Next AO on floor material really makes big difference.

    • @CathodeRayKobold
      @CathodeRayKobold หลายเดือนก่อน

      Did AO ever even work in Eevee? I'm on 3.4 and I can't get it to do anything noticeable.

    • @Tach_ion
      @Tach_ion หลายเดือนก่อน +3

      @@CathodeRayKoboldIt did, can't tell what's going wrong

    • @susufrernlp93
      @susufrernlp93 หลายเดือนก่อน +2

      You can find Ambiant occlusion in : Raytracing > Fast GI Approximation > Method > Ambiant occlusion.
      I don't know if this is as modular as before tho, because i got back to 4.1 (too much problem with 4.2).

    • @Sychyov
      @Sychyov หลายเดือนก่อน

      ​​@@CathodeRayKoboldIt did work, just not when you had lots of direct light sources.
      AO worked best if you had tons of indirect lighting.

    • @HalganArts
      @HalganArts 22 วันที่ผ่านมา

      @@susufrernlp93 How can you get back to older models from blender?

  • @blenderbreath7119
    @blenderbreath7119 หลายเดือนก่อน +16

    For me Bloom is one thing I wish they didn't change, and also the modifiers section, I liked the one big panel with all the options available, rather than so many panel pop outs.

  • @enjoyenjoy5721
    @enjoyenjoy5721 หลายเดือนก่อน +57

    they removed thee most magical button in Blender. Hope there will be lots that let them know that we want Bloom back. They could have just added that extra glare in nodes imho.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +7

      yeah I hope its brought back

    • @alesjelovcan6810
      @alesjelovcan6810 หลายเดือนก่อน +1

      @@RyanKingArt no. lets not hope for that but lets hope community can survive this now proper conceptual grouping of functions. It's really hanging on to a bad habit.
      There is an addon for this already if you want the old behavior.
      th-cam.com/video/1TLjDpquI90/w-d-xo.html

    • @xanecosmo5061
      @xanecosmo5061 หลายเดือนก่อน +4

      @@alesjelovcan6810 What do you mean "bad habit"?
      I wouldn't have that so called "bad habit" of using the Bloom feature if they didn't introduce it and made it easier and more convenient to use than the Glare node in the compositor.

    • @sugarrookieart
      @sugarrookieart 28 วันที่ผ่านมา +1

      ​@@alesjelovcan6810 Thats a bit gatekeepy my dear. It really doesnt matter that much. It was a single useful button that people enjoyed using. That would never hurt anyone.

  • @no-one3795
    @no-one3795 หลายเดือนก่อน +22

    I don't have any problem with it. It is good for me as I can use the same bloom on EEVEE and Cycles. But I hope that the dev improve it by adding some settings available on the original bloom.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +2

      Yeah 👍‍

    • @philmehrart
      @philmehrart หลายเดือนก่อน +1

      Someone will probably make an addon to bring the functionality back in a way, similar to how someone brought back the original modifier stack

  • @samdavepollard
    @samdavepollard หลายเดือนก่อน +7

    HUGE congrats on 250k subscribers, Ryan
    no channel deserves it more - your content is, and always has been, totally top-notch
    here's to 500k (which is totally going to happen, and that won't be the end of it)

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +2

      thank you so much! I appreciate it.

  • @domingoce
    @domingoce หลายเดือนก่อน +11

    THANK YOU, GOAT. I WILL FOREVER MISS THE BLOOM FEATURE💔

  • @Domzdream
    @Domzdream หลายเดือนก่อน +20

    When I used to be a Maya user for over 20 years, I sometimes noticed they removed certain features which I used on a constant basis. I really hate it when programmers subtract certain featrures that simply worked well, rather than ADDING onto what was already established as a working feature....
    Like, subtract those features guys. Add, or even replace! with a better one. Dont subtract! That to me is so silly. And frustrating.

  • @onkka4
    @onkka4 หลายเดือนก่อน +68

    What were they thinking removing it though?

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +27

      yeah its really too bad.

    • @VJK102
      @VJK102 หลายเดือนก่อน +15

      Possibly needed reworking for compatibility with the updated EEVEE

    • @alesjelovcan6810
      @alesjelovcan6810 หลายเดือนก่อน +33

      it's not removed, it is moved to a proper area, which is compositing, post processing. yeah, previous version was more handy, just one checkbox.
      but there are already addons that produce common compositing effects in one click.
      the feature was moved because conceptually it's not a property of a rendering. it's post process effect. now you can have better matching with cycles. you can also mix it with other nodes to acchieve more fine grained result.
      overall this is much better

    • @lethn2929
      @lethn2929 หลายเดือนก่อน

      @@alesjelovcan6810 It does make sense when you see it all working, just a bit of a change to the Eevee workflow that needs to be adapted to.

    • @Unad777
      @Unad777 หลายเดือนก่อน +3

      @@alesjelovcan6810 with that. dev could have just make another one let's just say glow, special only for eevee. I mean, eevee it's not cycles.
      the compositor just make the render time longer. the old bloom didnt affect anything

  • @Max_Cypher
    @Max_Cypher หลายเดือนก่อน +8

    I used bloom/emission constantly... I agree... the new "bloom" is inferior :( ... i also find it renders slower as well.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +4

      Yeah

    • @tib-c9265
      @tib-c9265 หลายเดือนก่อน +4

      Go to the Evee settings. Under Performance > Compositor, you can now use your GPU for compositing to speed things up.

  • @9b8ll
    @9b8ll หลายเดือนก่อน +7

    Ah man as soon as we got autosmooth back in blender 4.2 bloom is gone!! Unless if you go the compositor. Two steps forward and one step back.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah its too bad.

  • @developeralley
    @developeralley หลายเดือนก่อน +2

    Experienced EVEEE Next in Blender 4.2 quite slow on Ubuntu 2024. Works fast on Windows 11 based Blender. For now, on Ubuntu I've switched to Hydra Storm for shading and texturing, used EVEEE to test final render. Just like old days, when we used to texture in EVEEE and final render in cycles. It feels like djavu.

    • @cazmatism
      @cazmatism หลายเดือนก่อน

      Even without raytracing it is slow?

    • @developeralley
      @developeralley หลายเดือนก่อน

      @@cazmatism yes

  • @renaissancejames
    @renaissancejames หลายเดือนก่อน

    Thanks for covering this so quickly. I was surprised to see it missing.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah its too bad they removed it

  • @brosider3940
    @brosider3940 หลายเดือนก่อน +1

    Thank you so much. I was just searching for it :D

  • @ShemoKam_3D
    @ShemoKam_3D หลายเดือนก่อน

    I just recently upgraded from blender 3.2 to 4.2 and everything feels different 😂
    This videos was very helpful, thank you

  • @themoprhingorb
    @themoprhingorb หลายเดือนก่อน +4

    I find it increasingly difficult to learn Blender again, when the devs CONSTANTLY change the UI and the functionality of the software! One moment I'm following a tutorial on something, and the next thing I know the option I'm supposed to use has been removed.
    I used to model a little back in 2.78 and my gawd has the dumpster fire gotten a hold!!!
    Thanks for sharing your insights with us;)

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +2

      Yeah, I understand your frustration. I also find changes like this a bit annoying, because then people watching my older tutorials get stuck or don't know how to follow along. Personally I liked the old bloom better.

    • @themoprhingorb
      @themoprhingorb หลายเดือนก่อน

      @@RyanKingArt Amen, brother!

  • @dowrito4
    @dowrito4 หลายเดือนก่อน

    at first i got very upset when i couldnt find my fav "make it even more low quality 2008 type sht" button, but now i have more options at the price of having to use compositor. cool!

  • @elvismokua
    @elvismokua หลายเดือนก่อน +1

    Couldn't it anyway this has been helpful thanks....I don't know why they removed it

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      thanks for watching

  • @pikachufan25
    @pikachufan25 หลายเดือนก่อน +1

    i will miss the old Emission Jank... so easy to do - I wish they bring back a one click Solution again

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      yeah I agree

  • @the_turret09
    @the_turret09 หลายเดือนก่อน +1

    Thank you so much for this video it helped a lot 🙏🙏

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      Glad it helped!

  • @microbry
    @microbry หลายเดือนก่อน +2

    Hm, the emission objects are casting shadows. That doesn't really make sense. I guess you will need to turn off cast shadows on those specific objects to get the lighting better.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      Ahh yeah

  • @Kyle-qn9ci
    @Kyle-qn9ci หลายเดือนก่อน

    This new bloom makes working on game assets more irritating for me, the old version seemed more representative of how your model would actually look once it was imported into Godot or Unity.
    In any event, thank you for the tutorial

  • @joker777ize
    @joker777ize หลายเดือนก่อน

    Short video and contains detailed information.
    Thanks❤

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      thanks for watching

  • @UnpluggedArena
    @UnpluggedArena หลายเดือนก่อน +1

    always on point 👌👌

  • @Eostrixadvent
    @Eostrixadvent 10 ชั่วโมงที่ผ่านมา

    How do I put the glare node on an object instead of it being in the scene?

  • @Merc_33
    @Merc_33 2 วันที่ผ่านมา

    What was the reasoning behind removing the option? Such a weird move...

  • @Kartell-hp3gi
    @Kartell-hp3gi หลายเดือนก่อน

    hey man thank you so much!!!!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      welcome 👍‍

  • @CyberAtlasX1
    @CyberAtlasX1 หลายเดือนก่อน

    Well at least you can still apply bloom effects. I can see why they removed it, because having 2 features that basically share the same functionality is kinda useless.

  • @jamaicaSF
    @jamaicaSF หลายเดือนก่อน

    Thank U very much!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      You're welcome!

  • @MartKart8
    @MartKart8 หลายเดือนก่อน +1

    I tried to append a cheese material, I leant from your tutorial into 4.2 and Blender closed down?

  •  หลายเดือนก่อน

    Thanks. We searched for "Bloom" settings but couldn't find them. I think they placed the "Bloom" effect in the "Compositor" interface so that both the "Cycles" and "Eevee" engine can use it.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah I guess so

  • @graphguy
    @graphguy หลายเดือนก่อน +1

    to all...
    off topic... but a question of hardware/OS if you will.
    As I have been learning B3D and moving on from more rudimentary tutorials and magnitude of my blends... I am seeing my 32GB RAM, RTX 2060, 11gen i5 really take a hit on performance.
    If it keep it simple it does fine, but once I start adding many different shaders, effects etc... it become fairly annoying.
    Thoughts?

  • @roylavecchia1436
    @roylavecchia1436 หลายเดือนก่อน +2

    I love your tutorial videos, but one thing that would help would be if you mention which version of Blender you are using for each tutorial so that we can follow along better. Thank you for the great tutorials.

  • @akiratiamat4061
    @akiratiamat4061 17 วันที่ผ่านมา

    Somehow my Compositing Nodetree doesn't show any notes when i open it up .... how can i get back that "render layer" note 😅

  • @jamescolin4433
    @jamescolin4433 หลายเดือนก่อน +1

    Super! How to make mirror shader with curve surface in Eevee Next 4.2?)

  • @travissmith7471
    @travissmith7471 หลายเดือนก่อน

    Interesting. Thanks for sharing!

  • @dreamsandrealms4581
    @dreamsandrealms4581 หลายเดือนก่อน +1

    What is point of these kind of "downgrades". Im just hating that with some versions of blender, they remove some functions or hide it. This is annoying when you doing older tutorials with newer version.

  • @UnpluggedArena
    @UnpluggedArena หลายเดือนก่อน +2

    Please make a video on ray portal as well

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +2

      I hope to do that!

  • @X3libi
    @X3libi หลายเดือนก่อน

    Hello, I had a question on procedural material and If I had to unwrap and bake them every time I want to change the mesh of a different object, Thank you, your videos are awesome!

  • @FootySubject
    @FootySubject หลายเดือนก่อน

    For some reason when I have an object (lets say a cube), when I give it a color and go into material preview mode the object is black. This thing wasnt happening in 4.0 where, I could see the color on the object. What is causing this? Appreciating every reply.

  • @learning_blender
    @learning_blender หลายเดือนก่อน

    very comprehensive

  • @kazuhonkai
    @kazuhonkai หลายเดือนก่อน

    when I've finished creating the glare/bloom effect on the compositor, the render is complete and the light has appeared on the compositor viewer.
    I want to apply it to the layout/viewport.
    However, when changing the shading compositor viewport setting from disabled, camera, or always, nothing has any effect.
    Am I missing something?

  • @Mr.H-mp2pk
    @Mr.H-mp2pk หลายเดือนก่อน

    I hope some development make
    Addon for that

  • @CGSTUDENT15
    @CGSTUDENT15 หลายเดือนก่อน +3

    Who knowsay be they will bring it back just like they did with the autl smooth feature 😅

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +2

      Haha yeah

    • @CGSTUDENT15
      @CGSTUDENT15 หลายเดือนก่อน +1

      @@RyanKingArt may be enabling the bloom in render layer will Automatically add glare node in compositing 😅 like in the auto smooth case when we click on auto smooth ( in the rigth click menu ) it also add smooth by angle modifyer automatically.
      May be I m thinking too much about it 😅
      Sad news
      My computer hard drive got crashed and i also found that it also has some other problems. Now I m starting part time job to get a new one or repair a existing one. ( I m a college student that's why part time job ). So got a break from Blender 😢.....

  • @kaxhraseth8823
    @kaxhraseth8823 หลายเดือนก่อน

    Hi, I am making a T-shirt mock up in blender. I want to join two planes but its showing no mesh data to join can you help me with this?

  • @user-fu2ux1nt8z
    @user-fu2ux1nt8z หลายเดือนก่อน

    I can't render bloom with transparent background now. Help please!

  • @jamus1217
    @jamus1217 หลายเดือนก่อน

    I liked working with bloom and screen space reflections for simplicity :(

  • @EricaCalman
    @EricaCalman หลายเดือนก่อน

    Wish they’d kept it, but I guess it was always a compositing effect under the hood and to make evee more realistic should be in composite. The old one was really cool for some unrealistic but still cool effects tho.

  • @Najmer95
    @Najmer95 หลายเดือนก่อน

    Can u make tutorial about importing assets from blender to ue5? I have problem with my textures where my uv maps dont work in UE5 after import, cheers!

  • @MaximeLabate-vt2lb
    @MaximeLabate-vt2lb หลายเดือนก่อน

    Thanks !

  • @rosalina5755
    @rosalina5755 หลายเดือนก่อน

    i cant find glare help!i have the latest update

  • @Mega_Master
    @Mega_Master หลายเดือนก่อน

    Thank you man

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      welcome!

  • @gopinayakcreationsOffical
    @gopinayakcreationsOffical หลายเดือนก่อน +1

    Hii sir Blender " ultimate Matrial Assets " in indian rupees Money please Reply me Sir

  • @midorifox
    @midorifox 15 วันที่ผ่านมา

    It was moved to the composting panel as a node. Why? Ask them, i think it has something to do with how it works now. "but I wanted it as an option" it's still there, it's just being moved.

  • @89ZY
    @89ZY หลายเดือนก่อน

    Menarik juga hasilnya

  • @TheAtomicSoul
    @TheAtomicSoul 11 วันที่ผ่านมา

    How do I make an object glow without effecting the look of the object? 😭

  • @NeonMaster
    @NeonMaster หลายเดือนก่อน

    How to make compositor effects in viewport and at render the same? I noticed that glare or bloom effect is different in viewport compositor and the final compositor, from the very moment it was added in blender

  • @dodyanimation2022
    @dodyanimation2022 หลายเดือนก่อน

    Thank you

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      welcome 👍‍

  • @haydricht6899
    @haydricht6899 หลายเดือนก่อน

    Eevee is now just Cycles Lite. They really got rid of a lot of crucial features. Worst update they've done since they got rid of the pose menu.

  • @svisual8423
    @svisual8423 หลายเดือนก่อน

    hey i have a problem . i added lens distortion using compositor and i turn on Transparent background (from Render properties>Film>Transparent). When i render it, the background is black . do you know how to solve this problem?

  • @AbhiL-mt2vi
    @AbhiL-mt2vi 21 วันที่ผ่านมา

    how to clip shadow in blender 4.2

  • @mgproductions2007
    @mgproductions2007 หลายเดือนก่อน

    I don't understand why they made this change, It feels like Blender 4.2 is just a series of 'they took this out' or 'they fully moved this function' keep having to look up tutorials to find where they moved things.

  • @ArkIndustries3000
    @ArkIndustries3000 หลายเดือนก่อน +2

    Where is crt shift b??

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      what do you mean?

    • @ArkIndustries3000
      @ArkIndustries3000 หลายเดือนก่อน

      @@RyanKingArt normally in 4.1 if u hit crt+shift+b there will be four options of boolean operations but in 4.2 it is gone

    • @user-vd5px3xt1r
      @user-vd5px3xt1r หลายเดือนก่อน

      its "Bool Tool" addon hot key

  • @roryoconnor8959
    @roryoconnor8959 หลายเดือนก่อน

    Any advice on how to get rid of the grainy shadows?

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      turn up sample count and use jittered shadows option

  • @lemonworm
    @lemonworm วันที่ผ่านมา

    yeah ngl they were not cooking with 4.2

  • @Sultanchicken
    @Sultanchicken หลายเดือนก่อน

    When I use node bloom applies to every material in the scene

    • @JimSeamanJRS
      @JimSeamanJRS หลายเดือนก่อน

      That's the first thing I noticed as well. The way Ryan described it in this video, it applies to the lighter colors. I guess because it's only available for "scene". Why have a drop-down selection if there is only one available selection. Tells me, they might still be working on the conversion.

  • @Unad777
    @Unad777 หลายเดือนก่อน

    compositor makes the render a little longer. wish they change it back to the old one

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah I liked the old bloom better

  • @janetmars
    @janetmars 29 วันที่ผ่านมา

    anyway i can use glare in cycles render engine??

    • @RyanKingArt
      @RyanKingArt  29 วันที่ผ่านมา

      yes you can

  • @SneakyyBoxing
    @SneakyyBoxing หลายเดือนก่อน +3

    NO WHAT

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      sadly yeah

  • @kryttee
    @kryttee หลายเดือนก่อน

    It's not genuine to call it removed it's just moved to glare effect in composite, although changed, but hopefully they revise it to work similarly as before.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah I guess so.

  • @μαριαχατζηθεοδωριδου-ψ4χ
    @μαριαχατζηθεοδωριδου-ψ4χ 10 วันที่ผ่านมา

    i was watching the lemonade toturial and got so confused i couldnt fine bloom and ambient occlusion T-T

    • @RyanKingArt
      @RyanKingArt  10 วันที่ผ่านมา +1

      Ahh yeah

  • @David_KAYA
    @David_KAYA หลายเดือนก่อน

    2:00 Bloom Jumpscare alert.

  • @user-cl5mv6zj7q
    @user-cl5mv6zj7q หลายเดือนก่อน +1

    HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CAN YOU PLEASE DO A LEAF TEXTURE PLEASEEEE

  • @earthmatters2869
    @earthmatters2869 หลายเดือนก่อน

    Rip bloom feature 😓😓🤧🤧🤧

  • @SAMRAT_ANKIT_KR
    @SAMRAT_ANKIT_KR หลายเดือนก่อน

    I am Indian. Like you tube video.
    Create all modifairs class ❤❤

  • @foxxdgd443
    @foxxdgd443 26 วันที่ผ่านมา +1

    imo, this ABSOLUTELY ruined making glowing assets for games as now you have to spend 10 more minutes just to see the thing that once was a click, ngl this is one of the worst decisions ive seen in a while, this is the typa stuff adobe does with their softwares.

  • @LifeLess1999
    @LifeLess1999 หลายเดือนก่อน +2

    Bloom is better now with emissions casting light

  • @arifinaja963
    @arifinaja963 หลายเดือนก่อน

    What????
    But the new emission is cool thou, since i mainly use eevee

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      Yeah 👍‍

  • @corno_covana
    @corno_covana หลายเดือนก่อน

    dude really i wanted make lightsaber but i cant now

  • @butlerbb
    @butlerbb หลายเดือนก่อน

    old was gold what that shit broh

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      yeah I liked the old bloom feature better

    • @butlerbb
      @butlerbb หลายเดือนก่อน

      @@RyanKingArt it was easy and fast now that slow in viewport and u need more time to do blood i think blender will be more harder in future

  • @erosion01
    @erosion01 17 วันที่ผ่านมา

    So basically viewport bloom is gone, (there is no alternative to viewport bloom)

  • @Mr.H-mp2pk
    @Mr.H-mp2pk หลายเดือนก่อน

    After they remove the addon
    They remove bloom effect !!

  • @inu-dog-lover
    @inu-dog-lover หลายเดือนก่อน

    The bloom feature was my favorite feature of Eevee, so I never able to understand why they removed it. So this video is very helpful, thank you very much!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah its really too bad

    • @TheAbyssalEnderling
      @TheAbyssalEnderling หลายเดือนก่อน

      I believe it was removed as part of the Eevee rework. I don't know if that's true, but it makes the most sense to me.

  • @swampertnite7793
    @swampertnite7793 หลายเดือนก่อน

    Bruh i install 4.2,it starting lagging like hell. Guess i won't be able to use it

  • @B0BBY-303
    @B0BBY-303 หลายเดือนก่อน

    The issue with using the glare node was that you couldn't really preview it in the viewport correctly due to there being an inherent disconnect between the intensity of the effect in the window and the render depending on the window size and resolution, which dictated the intensity of the effect (if I'm not mistaken). I don't know if they've fixed that since.

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo หลายเดือนก่อน

    bloom in real world is volumetric light effect

  • @janetmars
    @janetmars 29 วันที่ผ่านมา

    they make it even more confusing...so many shortcuts which is not friendly to beginners.

  • @zacksv
    @zacksv 9 วันที่ผ่านมา

    😢😢 jeez why was it removed

    • @RyanKingArt
      @RyanKingArt  8 วันที่ผ่านมา

      Don't know why

  • @s.patterson5698
    @s.patterson5698 หลายเดือนก่อน

    The only thing i don't like about the 4.2 version is that it constantly crashes. I never had a crash with 4.1.

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      A new major release of Blender always has more bugs. They will now do bug fixes and release more stable mini-versions. For example: 4.2.1

  • @MarkCorder
    @MarkCorder หลายเดือนก่อน

    I haven't seen much mention of the fact that the "Operator Presets" from some addons don't seem to be working right. For instance, on the A.N.T. Landscape generator, if you drop-down the Operator Presets, it just says "Missing Paths". It still works - but all those cool presets that made great starting points for landscapes are just gone.
    Apparently this may affect any addon that either has some presets built-in, or simply let you save your own customizations as a preset. It's always "Missing Paths"...
    I found mention of this on the Blender Developer's site, and read that it was "fixed in 4.3 and may be back-ported to 4.2" - so, I guess we'll see.

  • @Newemka
    @Newemka หลายเดือนก่อน +3

    I think it's the best move to encourage people to learn compositing.

    • @ujwalvibing
      @ujwalvibing หลายเดือนก่อน +1

      there are better compositing softwares

    • @lemonworm
      @lemonworm วันที่ผ่านมา

      force* im using blender for game dev and couldnt give less of a hoot about compositing, I just want to see a representation of what it will look like rendered and quick bloom provides that

  • @freddymuggs3902
    @freddymuggs3902 18 วันที่ผ่านมา

    Just installed an add on in 4.2. Things are not as clear as before. Also, Cycles is gone. I think Ton is not in the building anymore and everyone is smoking weed. Maybe I'll stop donating.

    • @RyanKingArt
      @RyanKingArt  17 วันที่ผ่านมา

      What do you mean cycles is gone? Cycles render is still in Blender.

    • @freddymuggs3902
      @freddymuggs3902 17 วันที่ผ่านมา

      @@RyanKingArt Yes it is. I had to enable it. First time for that.

  • @Di3Leberwurst
    @Di3Leberwurst หลายเดือนก่อน

    *bloom feature was moved

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah sort of

  • @totheknee
    @totheknee หลายเดือนก่อน

    Such a great thing that overused bloom was removed. Hopefully people will pay more attention to good composition now, instead of relying on gimmicks.

    • @lemonworm
      @lemonworm วันที่ผ่านมา

      I dont want bloom to make renders though I want it to give me a good idea of what emission shaders will look like in the game engine, quickly in real time

  • @BawonoSA173
    @BawonoSA173 หลายเดือนก่อน

    This makes people wonder whether the one behind these feature removals are working double job under Elon Musk at the used-to-be Twitter

  • @intrastellar5245
    @intrastellar5245 หลายเดือนก่อน

    Blender Devs wtf? -noooooo. bring the button back right now!

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน

      yeah I hope they bring it back

  • @SumNumber
    @SumNumber หลายเดือนก่อน

    Eh why remove that ? Too much work to get such a simple effect. Oh well , maybe they will see how the community reacts and put it back OR explain why it was so IMPORTANT to remove. :O)

  • @Miniminer1999
    @Miniminer1999 หลายเดือนก่อน +1

    Thats bullshit, if anything they needed to add bloom to cycles

    • @RyanKingArt
      @RyanKingArt  หลายเดือนก่อน +1

      yeah I really liked the bloom.

  • @UltraLightDashFlawless
    @UltraLightDashFlawless หลายเดือนก่อน +1

    Thanks But it´s Not The Same, Bloom By Default is Better indeed, But Thanks Anyway
    Blender is getting worse and worse
    Blender removes great options, what a shame!