CS2 vs CSGO Map Comparison

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 1K

  • @waste4245
    @waste4245 ปีที่แล้ว +2970

    Can't help but agree about the all maps being sunny part. The different weather in some of the maps is a huge factor for atmosphere.

    • @TippyHippy
      @TippyHippy ปีที่แล้ว +166

      l put my hamster in a sock and sIammed it against the furniture

    • @Jandr02222
      @Jandr02222 ปีที่แล้ว +63

      ​@@TippyHippy does this hurt the hamster????

    • @balaclipa
      @balaclipa ปีที่แล้ว +138

      CS2 shattered my hopes and dreams of playing on a rainy cs map.

    • @popjam7744
      @popjam7744 ปีที่แล้ว +46

      @@balaclipa It could still happen, it would just be sunny as well

    • @HumbleJesus
      @HumbleJesus ปีที่แล้ว

      @@Jandr02222 no, idiot

  • @EnigmaticGentleman
    @EnigmaticGentleman ปีที่แล้ว +2667

    Is it just me, or does Office looks better in CSGO? The gloomy overcast really was a defining feature of it

    • @d0m574
      @d0m574 ปีที่แล้ว +226

      Canals as well, better in csgo lol

    • @jayslex
      @jayslex ปีที่แล้ว +7

      yeah i agree

    • @smile4cs
      @smile4cs ปีที่แล้ว +249

      yeah people keep saying the lighting is “better” but it almost looks like no shading at all

    • @lIllIlllIlIllIlllIlIllIlllIl
      @lIllIlllIlIllIlllIlIllIlllIl ปีที่แล้ว +77

      All CSGO maps look better.

    • @renerebbase7050
      @renerebbase7050 ปีที่แล้ว +108

      Sad they are making Office worse
      - A guy who only queues Office in MM.

  • @mschulmeister6519
    @mschulmeister6519 ปีที่แล้ว +219

    Oh i haven't liked the sun change on Office, it had kinda of a gritty urban feel, now its just yet another Dust2 sunny day

    • @Terrown
      @Terrown ปีที่แล้ว +53

      totally agree. Some maps should stay more gritty and dark - i dont like that every CS2 map seems exactly the same: blue sky, sunny day. Looking forward to Map Making Tools

    • @BonJoviBeatlesLedZep
      @BonJoviBeatlesLedZep ปีที่แล้ว +7

      They should make it green so you can pretend to be Neo escaping his office

    • @spimpsmacker6422
      @spimpsmacker6422 ปีที่แล้ว +5

      @@BonJoviBeatlesLedZep Fr. I once made a map in CSGO and added a green hue to the sunlight. Me and my friends would pick deagles or duals and fought like we were in the Matrix.

  • @paoloposo
    @paoloposo ปีที่แล้ว +680

    Fun fact: In the CS2 version of Baggage, the labels for the conveyor belts now correctly read "FLIEẞBAND", where in CS:GO it is "FLIESSBAND". The German-language ligature ß, the so-called "sharp s", has not had an uppercase variant until 2008 and wasn't officially adopted until 2017. In all-caps writing, as is the case in this map, you had to use "SS" instead.

    • @laka1469
      @laka1469 ปีที่แล้ว +82

      You can write ß as ss, that's not incorrect. It's more of a stylistic choice, both versions are correct spellings. But you are correct on the missing uppercase ß. It's so new that holding shift and pressing the ß key on German keyboards does not get you an uppercase ẞ.

    • @ivan_valerian
      @ivan_valerian ปีที่แล้ว +9

      Now this is interesting

    • @emilianozamora399
      @emilianozamora399 ปีที่แล้ว +119

      New German update dropped

    • @paoloposo
      @paoloposo ปีที่แล้ว +16

      @@laka1469 Yes, in situations where the type face or the styling of the text is important (like when it's written in all-caps) or when your keyboard doesn't have the letter (applies to umlauts as well, e.g. ä becomes ae), you can write ss in place of ß and everybody knows what is meant. But as far as I'm aware, strictly adhering to orthography rules, there are no two ways to correctly spell any given word. In a letter, writing Strasse instead of Straße would not be correct, for example.

    • @blancomation
      @blancomation ปีที่แล้ว +41

      g-german SS?

  • @bripbrap
    @bripbrap ปีที่แล้ว +80

    The fact you went frame by frame for the office comparison to ensure the flag was in the same animation frame is just a testament to your dedication to detail. thanks

  • @slendydie1267
    @slendydie1267 ปีที่แล้ว +500

    I'm still mad that Assault and Dust were removed. Assault was so fun when you wanted a casual experience on competitive matchmaking such a fun map.

    • @Appolo15966
      @Appolo15966 ปีที่แล้ว +57

      People treat assault as the worst HR map, but Agency is more t sided than assault is..

    • @german_patriot
      @german_patriot ปีที่แล้ว +12

      @@Appolo15966 no

    • @weevil_bob
      @weevil_bob ปีที่แล้ว +5

      Window camping ftw

    • @Scrum_Master_Revolution
      @Scrum_Master_Revolution ปีที่แล้ว +39

      Assault was never removed, its still in there. Which you would know if you actually ever wanted to play assault.

    • @Hostile2430
      @Hostile2430 ปีที่แล้ว +13

      Do u mean Aztec was removed?
      Assualt is still there but barely anyone plays it Office Italy Agency are more popular Hostage group maps

  • @berkaykaan34
    @berkaykaan34 ปีที่แล้ว +646

    The new maps look less artistic somehow. Even though it will be better for gameplay it feels like the maps lost most of their charm. Or rather it's just nostalgia for the older ones.

    • @iminumst7827
      @iminumst7827 ปีที่แล้ว +90

      Yeah basically, the old office looks like an indie movie with it's intense contrast, blue filter, and low saturation. New office is more realistic AND more visible, so understandable why they changed it. But it invokes less emotion too.

    • @bombboy3427
      @bombboy3427 ปีที่แล้ว +53

      ​@@iminumst7827 Ye, it went from a stylized doomsday "Us, or them" to a realistic but badly styled CG render.

    • @vik1ng313
      @vik1ng313 ปีที่แล้ว +35

      Expected when you hire a VALORANT mapper.

    • @Aelfraed26
      @Aelfraed26 ปีที่แล้ว +23

      I'm not 100% sure what you mean with "artistic", but I personally prefer the higher saturation of CS2. Takes me back to CSS. Gone are the days of the maps looking gray/dull. I certainly won't miss them.
      Office is a toss-up, though. The less saturated look does match winter better, but the sharp shadows of the buildings indicate that the sun isn't actually behind the clouds (despite the weather being snowy), so the map looks gray not because it was intentional but rather because CS;GO in general has less saturation.

    • @ebyam9479
      @ebyam9479 ปีที่แล้ว +9

      @@iminumst7827 New office is not anymore realistic than the old one. They just totally changed the time of day, weather and atmosphere for some reason

  • @youbaouahdi4358
    @youbaouahdi4358 ปีที่แล้ว +181

    Looking at the old 2012 maps (Shoots and Lake and Bank) gives me a warm feeling. The maps made back then have a Left 4 Dead 2 vibe to them where even the sunny maps have this energy vibrating from them which I always liked, coupled with the photorealistic textures of the player models I find it unique, I'll miss it.

  • @lonestaar5710
    @lonestaar5710 ปีที่แล้ว +217

    What an amazing video man. You truly are a vital pilar to the cs community. I would be happy if you made a part 2.

  • @cyrx-glg-1675
    @cyrx-glg-1675 ปีที่แล้ว +432

    Am I the only one who feels like the "better lit" versions in cs2 just make it so much more bland removing almost all contrast and richness of color? 1:36 as an example

    • @shortinos
      @shortinos ปีที่แล้ว +77

      Yeah kinda washed out and bland. I look forward to seeing completely new maps being made by the community though.

    • @shrimpspaghetti
      @shrimpspaghetti ปีที่แล้ว +2

      i agree

    • @b1rds_arent_real
      @b1rds_arent_real ปีที่แล้ว +19

      As someone partially colorblind, for my eyes, the visibility has somewhat improved. I don't know how annoying/bland it is for people with better color vision, but I appreciate the change.

    • @11energize
      @11energize ปีที่แล้ว +62

      Agree, it looks all washed out and more like a cartoon, not really like CS game

    • @Choochinc
      @Choochinc ปีที่แล้ว +28

      From an artistic perspective, I prefer CSGO's contrast, but from a gameplay perspective CS2 is much better. I have horribly slow reaction time, so reducing the time it take for me to realize I'm looking at an enemy instead of scenery is greatly appreciated.

  • @TheSpecificOcean.
    @TheSpecificOcean. ปีที่แล้ว +433

    congrats on 1mil, much deserved after years of being the goat of CS:GO patch notes

    • @21A_
      @21A_ ปีที่แล้ว +48

      he was at 1 mil like 2 years ago

    • @duudiiss
      @duudiiss ปีที่แล้ว

      @@21A_ LMAO

    • @duudiiss
      @duudiiss ปีที่แล้ว +8

      @@21A_ quite concerning

    • @ParvTV
      @ParvTV ปีที่แล้ว +6

      @@duudiiss but his views are pretty consistent

    • @lukkkasz323
      @lukkkasz323 ปีที่แล้ว

      subs on youtube don't matter anymore, everything is so up to algorithm I wouldn't be surprised if they just changed subs to "Receive all notifications".

  • @stahby
    @stahby ปีที่แล้ว +306

    this is definitely a map comparison

    • @aperson4953
      @aperson4953 ปีที่แล้ว +28

      And it also one of the ones of all time

    • @TheSquirrelProductions
      @TheSquirrelProductions ปีที่แล้ว +11

      Source?

    • @SirKartoshka
      @SirKartoshka ปีที่แล้ว +11

      My source is that it's a map comparison

    • @skinnyman9340
      @skinnyman9340 ปีที่แล้ว +18

      @@TheSquirrelProductions 2

    • @Sujay95
      @Sujay95 ปีที่แล้ว +1

      @@TheSquirrelProductions no, source 2.

  • @terroristcbum
    @terroristcbum ปีที่แล้ว +63

    Philip, you’re such a lifesaver for me, I hardly see any news about cs2, and all your hard work recently is very appreciated.

  • @shrimpspaghetti
    @shrimpspaghetti ปีที่แล้ว +249

    i love cs2 for the most part but im really, really hoping that lake and office wont look like this in the full release. the brighter lighting just looks kind of ugly to me, and kind of ruins the original vibe of the map. office definitely needs a remake, but the weather shouldnt change. lake is just not great looking but, judging by the water, most likely is just unfinished. most of the remakes are great, but there are definitely a lot of things that look different for the sake of being different.

    • @shrimpspaghetti
      @shrimpspaghetti ปีที่แล้ว +29

      im hoping that brightening everything for the sake of visibility wont be a theme here

    • @dubl33_27
      @dubl33_27 ปีที่แล้ว

      good think I don't like playing lake, this is just one more reason not to do so. Shoots is much more fun and I can't wait to be able to play in this overhauled version

    • @Polarzz
      @Polarzz ปีที่แล้ว +1

      feedback is a large part of cs2 right now and many maps will have some changes to detail and texturing. when valve releases more beta and features… such as more maps more players can respond to the feel and look. right now new dust 2 is great so there isn’t a need to fix or complain.

    • @Auriee_
      @Auriee_ ปีที่แล้ว

      There is absolutely no way that lighting is how office is supposed to look like, they must have just ported over the map with close to no changes and called it a day

  • @giantenemycrab5596
    @giantenemycrab5596 ปีที่แล้ว +157

    Can’t wait to see how they remaster 2fort for new CSGO, it was my favourite map back in the day, even if never made it into comp rotation, and I’d love to see it with source 2 lighting

    • @SnrubSource
      @SnrubSource ปีที่แล้ว +4

      @@turmspitzewerk source 2 roblox*

    • @tariqrahim223
      @tariqrahim223 ปีที่แล้ว +5

      @@SnrubSource Eh, it's way more advanced than roblox, it's more of a mashup of Unity and Gmod, especially gmod now that it has addons

    • @namesfred
      @namesfred ปีที่แล้ว +4

      ​@@tariqrahim223 its a matchup of source 2 and Gmod*

  • @supdude4292
    @supdude4292 ปีที่แล้ว +6

    3:35 that Tetris line just made me realize how young games as we know it really are and how far theve came in a short amount of time

  • @JaparMC-m7q
    @JaparMC-m7q ปีที่แล้ว +24

    As someone who likes overcast weather, I can't help but feel the atmosphere and uniqueness of some maps such as cs_office is lost. Every map has it's vibe so to say. My favorite map from cs.1.6 was de_survivor, really cool map.

    • @salvulcano9061
      @salvulcano9061 ปีที่แล้ว

      New office is still overcast just… not as much… Also I hate that they removed the snow particle effect. I know they did it for the sake of “gameplay” but I mean who tf has problems playing on that map because of minor snow flake particles outside like seriously.
      Office lost its charm and it’s not because of nostalgia. The gist of every cs2 map is - make it brighter, and make it less detailed.

  • @dewe6037
    @dewe6037 ปีที่แล้ว +36

    i love office, im so thankful they barely touched it. but i really hope they bring back the overcast and snow, thats part of what made it so special to me

  • @J04262
    @J04262 ปีที่แล้ว +82

    cs_office is gonna be interesting with the new smokes. Since the current meta is to smoke off entrances and wait until the last minute of the match for the cts to push.

    • @arsalali69
      @arsalali69 ปีที่แล้ว +1

      😂

    • @OmnipotentZORG
      @OmnipotentZORG ปีที่แล้ว +21

      Office is gonna be a bit more fun I think. It's always been fun but now it's less of a waiting game

    • @Choochinc
      @Choochinc ปีที่แล้ว +9

      Office is going to be madness. I can't wait. Being able to clear smokes is going to buff CT side pretty heavily. Pushing against full util will actually be possible without having to wait for 5 smokes to clear.

    • @JJ-xt2dq
      @JJ-xt2dq ปีที่แล้ว

      No way😱😱 office got buffed!! It might actually be fun to play now

    • @drd1449
      @drd1449 ปีที่แล้ว +1

      That extra 3 seconds will stack pretty nastily. Blowing smoke with a he will probably not help as negev spam will keep you from pushing during that small window. Getting 3-4 rounds ct side could be considered a “won” half

  • @martinmystery4610
    @martinmystery4610 ปีที่แล้ว +2

    5:11 have to say i really like this bit of music, it always fits so well with your videos and it's beautiful little details going on behind the melody.

  • @jynxx8954
    @jynxx8954 ปีที่แล้ว +3

    me and my brothers used to watch you a lot together, i wasn't old enough to have a PC back then but i liked watching them play and watch you, i'm 20 this year and your voice still hasn't changed, your one of the csgo channels i actually enjoy watching

  • @Mazorok
    @Mazorok ปีที่แล้ว +8

    I kinda liked how shortdust kept the old style of dust, even though it is objectively worse I liked how it differentiated the 2 maps

  • @SimplyDad
    @SimplyDad ปีที่แล้ว +4

    Ancient bein the last map added is crazy to me bc it feels like it’s been there for forever

  • @GreasyGranny08
    @GreasyGranny08 ปีที่แล้ว +1

    3:45 you know when this song starts playing the video instantly gets better

  • @b4ttlemast0r
    @b4ttlemast0r ปีที่แล้ว +3

    Source 1: everything is blue-greyish
    Source 2: everything is bright

  • @CatsT.M
    @CatsT.M ปีที่แล้ว +2

    As you posted this I was watching a video by a guy called 2KliksPhilip about making Valve's maps editable, was good.

  • @comradestinger
    @comradestinger ปีที่แล้ว +13

    I might have a guess as to what's going on with the aerial at 2:50
    Source 1 does not apply Anti Aliasing to $alphatest cutout materials. Maybe they fixed this in source 2? So what you are seeing in the screenshot it just $alphatest cutout material but with AA applied to it. (4k with 8xAA means the AA buffer is 17280x30720. Pretty huge.)
    Ben Golus has a fantastic article on the topic called "Anti-aliased Alpha Test: The Esoteric Alpha To Coverage"

  • @justinb723
    @justinb723 ปีที่แล้ว +1

    At 6:10 this is the new vis3(if I remember correctly) they were adding to s2, this was mentioned in the game s&box's development blog using s2 (in case anyone was curious as to how it's working)

  • @UndrcoverCactus
    @UndrcoverCactus ปีที่แล้ว +8

    Could it be possible that some of these maps, like Office for example, might still be getting further changes? Cause in the reveal video they showed what looked like a completely remade inferno, but then the image of inferno going around along with these other ones just looks like a direct port, implying that maybe it's still subject to change. Of course it could alternatively just be that different parts of Inferno will get more changes than others, so we'll see, but it's exciting to think maybe some of the ones that just look like they're directly ported could maybe change more in the future.

  • @LeafMaltieze
    @LeafMaltieze ปีที่แล้ว +1

    Please cover more of the images we've been given. I can't get enough of these analysis.

  • @CharlesVanNoland
    @CharlesVanNoland ปีที่แล้ว +6

    @7:45 That's not blue and orange! It's blue and yellow! Simple test: does it look more like the color of a banana, or an orange? Granted, there's a little rust on there that adds a little reddish/brown but it's definitely lellow, as the small children say. I can't imagine what *yellow* must look like to you!

    • @datingsim
      @datingsim ปีที่แล้ว +1

      thought i was going crazy when he said that was orange. Or maybe.. we are crazy??

  • @jauchi5078
    @jauchi5078 ปีที่แล้ว

    please never ever change your style. your voice nerding about cs with your dads music in the background gives me strangely nostalgic and cozy feelings, super strange but I love it

  • @nwbark7089
    @nwbark7089 ปีที่แล้ว +9

    What I'm really disappointed about is that in the name of multiplayer competitiveness/visibility, Valve totally butchered map's baked indirect shadows(AO), making everything feels like floating in the air. Half-life Alyx showed us that Source 2's GI solution is perfectly fine dealing with these large scale indirect shadows, it's a shame of seeing it got tuned way down to barely existing in CS2.

  • @TheOnlyNDV
    @TheOnlyNDV ปีที่แล้ว +2

    I couldn't believe that picture of the Shoots rework when I first saw it, didn't even recognise it. Can't wait to see more maps added to the beta

  • @existentialselkath1264
    @existentialselkath1264 ปีที่แล้ว +86

    The shiny floors really give away the lack of ssr or RT. Ssr might look messy without TAA (which would be a bad fit for cs anyway) and RT would allow players with good pc's to see round corners which can't happen.
    It would be nice if valve used planar reflections more freely for areas with large flat floors though

    • @RSFArocks
      @RSFArocks ปีที่แล้ว +11

      "would allow players with good pc's to see round corners"
      Well, the solution to that would be to only calculate reflections for static props and level geometry. In fact Source /ONE/ already does this *for it's lighting, not reflections. It just does all the ray tracing at the time of level generation instead of in real time. It allows the lighting to look way better than a 20 year old game engine has any right to, but it also makes it take like 4 hours to properly compile a single map. Real time ray tracing would make map generation way faster and make the game look a lot better, but of course it would tank performance, so I doubt many people would prefer it to the pre-generated ray tracing from the original Source.

    • @Hyperus
      @Hyperus ปีที่แล้ว +5

      @@RSFArocks VRAD is radiosity only. You won't get proper reflections from it.
      Also: I don't see a problem with shiny floors as of now. For most areas where there would be shiny floors(indoors), you can use parallax corrected cubemaps perfectly fine.

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว +4

      @@RSFArocks many games use pre rendered raytracing for global illumination, it's why so many games moved away from dynamic environments and towards static worlds. The less that moves, the more you can rely on pre baked RT.
      There are a few limitations of pre baked RT besides being static:
      - It has to be saved in textures which can't be tiled and are low resolution
      - long build times for maps as you mentioned
      - it doesn't work for reflections AT ALL. Reflections change based on camera position so have to be calculated on the fly. Hence the existence of cubemaps.
      You do make a good point though. Players, smokes, any dynamic elements could be removed from the bvh structure and not be rendered in an RT reflection

    • @Thelango99
      @Thelango99 ปีที่แล้ว +1

      @@epoch151 Planar can look really nice too.
      You can also do it via render to texture (like some Gamecube and Wii games do).

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว

      @@dfghertyasdf here, let me help.
      ssr = screen space reflections
      RT = ray tracing
      TAA = temporal anti aliasing
      cs = counter strike
      I apologize for not having the will to write a 100 word comment

  • @innesgibson6181
    @innesgibson6181 ปีที่แล้ว

    The cable going straight into the building is a real and intentional thing. Quite a few houses near where I live have that, and its for power

  • @thesilverw0lf
    @thesilverw0lf ปีที่แล้ว +3

    CS:S office brings back so many fun memories, it wasn't even remotely balanced but I loved the tension of that map, checking every corner for lurking threats as you crept closer and closer to that hostage room.

  • @nic8353
    @nic8353 ปีที่แล้ว

    this is what I’m excited for phillip to discuss when CS2 came out coz when I saw overpass on the trailer, I thought nothing has changed but when I compared it when I was playing, a lot has been different.

  • @watermelon5159
    @watermelon5159 ปีที่แล้ว +6

    Most of the maps have completely lost their charm, and I while I understand improving lighting for gameplay, it's gone too far in some cases (Lake, Office, Shoots). I'm hoping this is a result of the game still being in a beta phase, with general art and atmosphere improvements coming later. Some CS:GO maps look considerably better than their Source 2 counterpart, which absolutely shouldn't be happening imho. Awesome map overview, Phillip.

  • @lardass197
    @lardass197 ปีที่แล้ว +8

    Philip changes our life, our perspective, the way we feel about Counter Stirik. His knowledge only empowers us to keep playing and pushing, even if its B. Thank you God

    • @MaxTsyba
      @MaxTsyba ปีที่แล้ว

      Yes, I also love to play this Counter Stirik game

  • @Dwexy
    @Dwexy ปีที่แล้ว +3

    philip really called the yellow color scheme orange in baggage

  • @joeykeilholz925
    @joeykeilholz925 ปีที่แล้ว +1

    Most of the maps would look better with a straight port of the new lighting systems but they need to figure out how to align this with the mood of a given map more specifically

  • @mschulmeister6519
    @mschulmeister6519 ปีที่แล้ว +25

    5:48 i dont think that it was a mistake, in Mirage during the trailer it's noticeable too that the crates now have a smooth low resolution texture... maybe they forgot to add the Detail Textures

    • @DiversionDude
      @DiversionDude ปีที่แล้ว +2

      Could be because Source 2 has this thing with textures where they load at lower resolutions for better performance
      it's very evident if you first boot up HLA's S2FM

    • @streetkiller009
      @streetkiller009 ปีที่แล้ว +1

      Valorant influence maybe?

    • @bruschetta7711
      @bruschetta7711 ปีที่แล้ว +1

      You can get away with a lot by simply improving a lower resolution texture instead of simply increase the resolution hoping it to make it stand out better
      Hopefully that's their kind of approach

  • @InsaneSaintGamer
    @InsaneSaintGamer ปีที่แล้ว +2

    3:30 Facepunch made their own Office remake in S&box and it looks amazing

  • @TheInfamousCloaker
    @TheInfamousCloaker ปีที่แล้ว +20

    Real question is, do we still have the anarchists in CS2 as they have basically ONLY ever been used for Office in terms of official maps for CS:GO

    • @aidarosullivan5269
      @aidarosullivan5269 ปีที่แล้ว +1

      I'd love to see a female anarchist skin

    • @512TheWolf512
      @512TheWolf512 ปีที่แล้ว

      @@aidarosullivan5269 why? What do you expect from it?

    • @aidarosullivan5269
      @aidarosullivan5269 ปีที่แล้ว +13

      @@512TheWolf512 Visual pleasure

    • @ilyesmk2
      @ilyesmk2 ปีที่แล้ว +1

      @@aidarosullivan5269 xD

    • @spimpsmacker6422
      @spimpsmacker6422 ปีที่แล้ว +2

      Because it's better than having Phoenix Connexion or L33t crew in every single map.

  • @lopzaao
    @lopzaao ปีที่แล้ว +1

    WOW! you are making so much videos apreciate your effort!

  • @LaskyLabs
    @LaskyLabs ปีที่แล้ว +13

    Please keep campaigning for an Office remake. I love Office so much!

  • @f0cussss
    @f0cussss ปีที่แล้ว +2

    "Tele Tubby land" Couldn't of been a better comparison xD

  • @acrain7
    @acrain7 ปีที่แล้ว +16

    I’d love to hear more!!! What are your thoughts on the less gritty and more vibrant art style for cs2, especially on maps like overpass?

  • @BoloH.
    @BoloH. ปีที่แล้ว +1

    Used to play a lot of office in CS:S and that Tetris bit makes me feel really, really old.

  • @BrandonSinclair.
    @BrandonSinclair. ปีที่แล้ว +5

    I watched the whole video Philip great work!

  • @TheLegoJungle
    @TheLegoJungle ปีที่แล้ว +1

    I love juicy and nitpicky comparisons. Can’t wait for your future CS2 vids.

  • @isaakfaulk8067
    @isaakfaulk8067 ปีที่แล้ว +3

    Hopefully they’re just bad screenshots and the worse textures weren’t a design choice. Also I agree the lighting is a little more boring now.

  • @Summer-xu8qu
    @Summer-xu8qu ปีที่แล้ว +1

    Gotta agree with your take on lake, I want the light to be more orange-y/yelllowish like the old one, kinda like dusk or dawn sunlight

  • @slendydie1267
    @slendydie1267 ปีที่แล้ว +4

    They done ruined Shoots, Lake and Office bro aint no way

  • @robber_6019
    @robber_6019 ปีที่แล้ว +2

    In the CS2 trailers (iirc the one about porting the maps) there is a shot of ancient t-spawn if anyone is desperate to know if the water in motion looks like.

  • @liamkoehler8820
    @liamkoehler8820 ปีที่แล้ว +7

    Thanks for the comparisons. Is it just me, or does the CS:GO version of office look much, much better? The CS2 version just looks sloppy and washed out.

    • @bit_ronic
      @bit_ronic ปีที่แล้ว +1

      tbf, office was made for csgo, valve just ported it over for cs2 instead of remaking it for source 2 like shoots.

    • @Whatthellisthisthing
      @Whatthellisthisthing ปีที่แล้ว

      @@bit_ronic isn’t CS2 just an update to CSGO? If I’m correct you won’t be able to play on both.

    • @liamkoehler8820
      @liamkoehler8820 ปีที่แล้ว

      @@bit_ronic No doubt! I just find the new lighting pretty blehh

  • @Zer0limited
    @Zer0limited ปีที่แล้ว +1

    CSGO Lake's lighting was like an evening, and the new one looks like it's the afternoon.

  • @Zippy_Zolton
    @Zippy_Zolton ปีที่แล้ว +5

    that's not orange, that's yellow!

  • @andirest
    @andirest ปีที่แล้ว +4

    I recently had a job interview and I was very nervous, even after the interview. Man, your videos totally bright my day haha, can't wait to see what Valve's gonna do next! Hope you can do a full map comparison when CS2 gets officially released!

    • @ZKtheMAN
      @ZKtheMAN ปีที่แล้ว +1

      Here's hoping you get the job bud

  • @Sputnik1
    @Sputnik1 ปีที่แล้ว

    If not for you, we would only have loud and click(sphilip)bait videos about CS2. Thanks for your work, I'd love to see more map comparisons

  • @christopher_p98
    @christopher_p98 ปีที่แล้ว +3

    Are we sure every screenshot is really showing the version of the map we will be getting at the release of CS2? There are also screenshots of the current Inferno ported to CS2 and it looks the same as in CSGO, but a new and reworked version was hinted at in the CS2 trailers (hidden in the Italy footage). So maybe they have been working on reworks of older maps like Office as well and the screenshots are just left overs in the gamefiles from older CS2 versions?

  • @13H
    @13H ปีที่แล้ว +1

    I like the idea of keeping Office like a CS map time capsule

  • @RichiPete
    @RichiPete ปีที่แล้ว +4

    Please do more of this I really wanna see your thoughts on Nuke and Inferno, they seemed to have changed a lot! Or at least Inferno has

  • @chevrogers
    @chevrogers ปีที่แล้ว

    Philip when you said 'if you are interested in this kind of content' I wanted to reach through the screen and grab you by your collar! 😂 this is exactly the content I love you to do and it seems like you like it too so - yes - please more of this! 💪🏼

  • @drduck3722
    @drduck3722 ปีที่แล้ว +5

    As a Lake main I can tell you that the new lake lukes beuatiful. The dark corners in basement are brightened up and you can see through the windows much easier from the outside.

    • @Emanuel_N
      @Emanuel_N ปีที่แล้ว

      fuck lake, all my homies vote baggage

  • @Diie89
    @Diie89 ปีที่แล้ว

    Very interesting analysis, definitely interested in another one of these !

  • @pawelos4rpg2
    @pawelos4rpg2 ปีที่แล้ว +11

    I'm really interested how the achievements transfer to cs2. Will they be revamped? Or will they be just even more unachievable without some serious file switching?

  • @ProtectorOfTheWall
    @ProtectorOfTheWall ปีที่แล้ว +1

    I admire the time u spend making these videos with all these details

  • @Slembi
    @Slembi ปีที่แล้ว +3

    Where is Cobble? Is it safe, is it alright?

  • @m4rt_
    @m4rt_ ปีที่แล้ว

    The original Office map reminds me of the good old days. (like 9 years ago) when I watched people on TH-cam play prop hunt on that map.

  • @Glassgate
    @Glassgate ปีที่แล้ว +3

    fill me with more cs2 while I wait ❤

  • @GerRapInstrumentals
    @GerRapInstrumentals ปีที่แล้ว +2

    cannot give phil enough

  • @andreeeee517
    @andreeeee517 ปีที่แล้ว +5

    7:38 that's yellow not orange tho....

  • @ZachHonest
    @ZachHonest ปีที่แล้ว +1

    Fun Fact: The Lake map is actually a flip on Left 4 Dead's Death Toll Map 5 (The Boathouse). Plenty of maps in CSGO are flips on L4D1/2 maps!

  • @TarlukLegion
    @TarlukLegion ปีที่แล้ว +3

    Honestly the S2 lighting of Office outdoors looks much worse than the old CS:GO engine. Looks too...stock-UE4 like.
    And Baggage looks straight out of Half-Life: Alyx (though you certainly won't see me complaining).

  • @b1zzler
    @b1zzler ปีที่แล้ว +2

    The wood downgrade at 5:48 is a little worrying. It does seem like they are making the game look less photorealistic and more cartoony.

  • @0xZ0F
    @0xZ0F ปีที่แล้ว +3

    Oof, Canals got a big downgrade. Sad since it was such a good looking map.

  • @notalostnumber8660
    @notalostnumber8660 ปีที่แล้ว +2

    I love office so much, I really want to see an overhaul of it

  • @m4rt_
    @m4rt_ ปีที่แล้ว +3

    7:45 ... that's Yellow, not Orange

  • @drowsy4400
    @drowsy4400 ปีที่แล้ว

    Your eye for details make me believe that you’re on the spectrum and i love it😂

  • @JackNormalMemes
    @JackNormalMemes ปีที่แล้ว +3

    Honestly the majority of them look worse. What were valve thinking, actual mappers will be able to make some great looking stuff though

  • @Dzonnyg
    @Dzonnyg ปีที่แล้ว

    I hope Valve watches this because you had some very very good points about the lighting being all the same etc

  • @TheaVanherst
    @TheaVanherst ปีที่แล้ว +3

    baggage is yellow and blue, not orange and blue.

  • @J_AlsoKnownAsJ
    @J_AlsoKnownAsJ ปีที่แล้ว

    I think it's interesting that Shoots took the Aztec/Jungle look, because the old "Pirate" T faction present on the map as the default Ts was consolidated into Guerilla Warfare during Riptide.
    If you ever want to continue your series on "updated player models" you should know that most if not all factions were actually updated, but instead of changing the default skins they got slight unique variations and sold as agents.
    By looking at the ragdolls you spawned I can infer that old 2012 player models are not present in CS2, so they might all finally get their proper update this summer!
    Hope this comment finds its way through this sea.

  • @damnsonalabanca420
    @damnsonalabanca420 ปีที่แล้ว +5

    Bring back Rialto!!!

  • @wainoxkatz1195
    @wainoxkatz1195 ปีที่แล้ว

    I am really looking forward to the Community maps thought, it is really exciting for me

  • @bombboy3427
    @bombboy3427 ปีที่แล้ว +3

    Ooough, wow. A lot of the CS2 maps are just not looking good with this cookie cutter, over brightened look Valve is slapping everywhere... I'm not one for dark and gritty, but man, the more solemn look of CSGO just looks better.
    I really hope they broaden the weather/time of day on maps, cause a lot of these just look HORRID.

  • @CharlesVanNoland
    @CharlesVanNoland ปีที่แล้ว

    Dang, just going crazy with the vids lately! :D

  • @literallyvergil1686
    @literallyvergil1686 ปีที่แล้ว +3

    They really overdid it by making everything really sunny and bright, I get its for "visibility" but I've never seen visibility as problem in any of the maps shown and it really sacrifices the atmosphere in them especially with lake and office And it really makes the textures look washed out and flat

  • @Rickdegraaf
    @Rickdegraaf ปีที่แล้ว

    Philip on the youtube grind, respect man.

  • @eduonkhl
    @eduonkhl ปีที่แล้ว +3

    This is probably going to be controversial but I can't be the only one who HATES the new artstyle?
    We don't need another valorant, fortnite, overwatch and so on. Why upgrade the engine if you are going to ruin it with a cartoon artstyle? Already hated it when cs go started to go in this direction with the character models.
    And it's not the only thing I'm taking issue with. Everything looks like I set the brightness to max and beyond. There is no contrast between anything. Everything just looks grey and washed out.
    There has to be a limit on how far you are willing to go for visibility and this is far beyond that point. Might as well just make every texture black or white and the character models whatever is the opposite of the previous choice with disabled shadows and low poly models at this point to go the full way.
    I really don't understand why every modern somewhat popular shooter has to go the cartoon route nowadays and I'm sick and tired of that.

  • @Rickdegraaf
    @Rickdegraaf ปีที่แล้ว

    This was loads of fun, didn't release they were going to be changing so many maps. Keep it up!

  • @_P2M_
    @_P2M_ ปีที่แล้ว +3

    Why did they think this color scheme and lighting looked good? Seems so "artificial" now, not sure how else to describe it.

  • @bkgrnd1337
    @bkgrnd1337 ปีที่แล้ว

    idk why but i love old short dust and the blue dust 1 and 2. they just hit different

  • @Tyleriino
    @Tyleriino ปีที่แล้ว

    Banger video phill, do another!

  • @Nexist
    @Nexist ปีที่แล้ว

    I am surprised you didn't cover the spawn area from baggage. It looked super real to me and i had to pause the video during my reaction just to take it all in.

  • @gmdzbanwic
    @gmdzbanwic ปีที่แล้ว +2

    im only interested in dangerzones of bigger sized that will extremely refresh the gameplay.

    • @gmdzbanwic
      @gmdzbanwic ปีที่แล้ว +1

      and even operation thin of its own like old vanguard with book for dangerzone could be too great.

  • @leo_the_be0
    @leo_the_be0 ปีที่แล้ว +1

    babe wake up, Philip made a CS2 video

  • @nade5557
    @nade5557 ปีที่แล้ว +1

    I would definitely like to see more of this