Bring some delicious and diverse Japanese snacks right to your doorstep with Sakuraco and TokyoTreat! Use my links for either (or both, even) of the boxes below and get $5 off your first box: Sakuraco: team.sakura.co/PKBeats TokyoTreat: team.tokyotreat.com/PKBeats
I think the gyro disappearing might be based on the amount of wall or ground bounces with upsmashes it only hits the roof and might not count as a bounce and side smash makes it bounce everywhere, you can also see when it bounces for the final time it bounces up a little despite having downwards momentum (this might be caused by the wind but it still looks weird)
14:20 That's not Roy's neutral special, that's his neutral air! You silly goose. You misspoke, and now you've been corrected. This is what you deserve.
14:04 Mythra’s neutral special used to have the weight-ignoring property too, potentially as a reference to the attack it’s based on in Xenoblade 2 ignoring defense. They removed that in the patch after Pythra came out though, so it might have just been an oversight
Fun fact the gyro damage as to do with its rotation speed not so much the damage done to it. For example you can have a gyro spin next to a hydrant and it will fly like crazy doing insane damage to whatever it hits. This is why the 500 up smashes from Kazuya did almost the same, the speed you send it was almost consistent and minimum compared for exemple when you foward smash it around or hit roy's neutral b. If you want more information abou this, Beefy Smash Doods have an episode in smash review where they tested this.
Another tournament viable example is against sephiroth. His octaslash (up b) has absurdly high knockback on the connecting hits. If you shoot gyro at him, the multihits will accelerate gyro into him at Mach 5, killing him unreasonably early.
@bucketfullabiscuits7865 You're right. I completely forgot about sephiroth up b. The fisrt hit of the octoslash pulls characters in with insane knockback. I have seen that kill at the ledge while sephiroth is recovering, it killed the player ledgetraping at around 50%
Gyro is especially useful against K. Rool's blunderbuss, specifically if they try to suck 'n' cuck you off stage Octaslash of course also kills easily, but one that most don't see much is an extension of hydrant, where if a Pacman drops the apple and it happens to connect with the gyro and THAT then gets pushed by the hydrant water, it instakills Pacman at 0
the gyro despawned when testing with ganondorf because it hit the walls too many times, as opposed to when you tested with kazuya where it stood perfectly upright in the air, there's a bump limit sorta thing involved though I don't know the specifics, it also works with other similar items
Hey PKBeats, I randomly found out that jumping from the edge of a stage or platform has different physics than a regular jump. I’m not sure if this had to do with the teeter animation, but with 3 jump spirits Luigi’s jump off the lower Battlefield platform barely got him over the highest platform, while a regular short hop took him to the blast zone. Would love to see you cover this!
Thats because a regular jump stops your momentum after a certain amount of time while shorthops dont, you can see this in regular smash. Pretty sure its been covered but maybe you want an explanation
The jumps you're referring to are usually called "coyote jumps". The game lets you jump for a short window after leaving a platform/edge, without consuming your double jump, plus skipping jumpsquat. For whatever reason, these jumps ignore stat changes from spirits. Their basic physics are close but not identical to a fullhop or an IDJ
@@ascaredmilipede7971 they mention a jump off the platform which only took them to the highest platform. All the jumps they talk about seem to be performed with jump spirits, with both “regular” forms of jumping sending them to the blast zone
@@velvetbutterfly The reflector limits are based on how much damage the projectile currently does, so I don't think you could get around them by using more characters.
I had noticed how much better your clips fit into the short video format, but I didn't realize it was because you were re-dubbing them! Thanks for always going the extra mile for us.
i love that you take the time to do these things, and i hope the devs watch your videos and adjust the game accordingly for the sequel (if there is one being worked on)
I don't know what is about this style of video, but it's so soothing to my brain. I feel like science videos shown in school should be made the same way
The missing link here is that the gyro’s damage and knockback is determined by *speed*. You can test this with sephiroth up b. His multihits do little damage, but have incredibly high knockback. If you edgeguard a sephiroth with gyro, they can octaslash it into themself and DIE, like comically early. Although I didn’t know about gyros “taking damage” and flying further, that’s really strange and pretty much can’t affect gameplay for how little time it exists.
Characters KO'ing slightly earlier/later from the weight independent moves likely has to do with model size. Larger characters are far more likely to touch the blastzone earlier because their model clips the blastzone sooner, and the opposite goes for the smaller characters.
You can actually a gyro to do around 80 in a competitive setting! You just need it to get pushed by both Pac-Man’s hydrant and water at the same time, iirc
Happy to hear the channel is crushing it! I always look forward to your videos, they have just the right amount of smash content combined with humor. I used to watch your BotW vids, so if you do decide to move on I look forward to watching those too!
I somehow survived a hit as rob at around 150 against a hero forward smash crit by something happening with gyro. I wish I saved a replay but I went absolutely nowhere after getting hit.
I play doubles exclusively, prolly sunk hundreds of hours in online (anyone remember Saga?), the best projectiles are rob (top), K.Rool (crown), Pyra (Flaming Edge). honorable mentions are bladebeam, PK fire, wolf blaster, and ANY auto-targetting ball, so Gordo, Soccerball, and Pirhana Plant Spikey Ball. they all track player movement and are a PAIN IN THE NADS TO PLAY AROUND.
I just wanted to offer an idea for you since I know you wanted to do non-Smash content. You mentioned at the end of the video that you've had surprising success on shorts. I think if you put stuff from your 2 TotK videos about localization differences, it might do well. I'm not a successful TH-camr, so take this with a grain of salt, but it might be a good idea. And if you do try it, good luck!
Question from a small creator unfamiliar with TH-cam - do you get "copyright claim"s on your videos for using Nintendo music? If I upload a video that uses background music from any game/etc, it gives me a "copyright claim" that claims it won't affect the video/my channel, and doesn't count as a strike, but is a copyright claim. Just wanted to hear if that's how it works for other channels too
Now I'm curious if the moves that ignore weight can get early kills in the various spirit battles that increase the opponent's weight through size, metal, or just handicaps.
Wharton fun fact that I cannot is you can actually make custom bosses and Smash Brothers mainly using spirits and it's mainly because Spirits are in the broken that's mostly only works in stamina mode you can it in normal stock mode but if you enjoy being killed with one smash attack have fun sometimes with my cousin and brother but we essentially do is make us play your health around 200 and then we made the boss around 100 or 80 and then give him a spirit you may ask why are we giving the boss that little amount of HP because who's the attack power of also the defense do you know how high that spirit Power for that MPC is 7 people together without a spirit won't be enough to defeat this dude barely even with player interference and also try this this is really fun you can basically turn Smash Brothers into Monster Hunter basically creating your own raid bosses maybe this can be a video topic
kazuyas reflector is strongest bc its the riskiest to throw out its easily whiff punishable and recovers slowly the reflector comes out very slowly, and considering the extra frames spent doing the input its only useable on reaction from at least half the stage the input is forward, neutral, forward A meaning you have to run DIRECTLY INTO the projectile your reflecting 2.4x multiplier is still a bit much imo but considering the weaknesses is honestly not that bad
It is not slow lol, the reflect comes out frame 7, and the inputs are really easy. It's also considerably faster and safer than something like Ness's forward smash, yet is still way stronger
@@Casual_PKBeats the input is indeed easy, but the main point is that it adds extra frames, making the move slower. with perfect execution youd see 9 frames of startup but its much more likely youll instead see between 11-12 frames.
@Dominant_Pant 11-12 frames is still quite fast man idk, even as a worst case scenario it's only a few frames slower than Min Min's up smash, and is still notably faster than Ness's forward smash. It's really not that unsafe, especially given how reflectors should all be used from a safe distance anyways (and if not, as a super hard read)
I guess the Gyro's power is influenced by knockback velocity divided by game speed 7:07 where do you find these deeply uncanny emojis the glossiness and line style remind me of ai i hate it i hate it i hate it i genuinely want it out of these videos it's not even a "haha i hate it in a funny way" thing wario up b ignores weight?
The missing link here is that the gyro’s damage and knockback is determined by *speed*. You can test this with sephiroth up b. His multihits do little damage, but have incredibly high knockback. If you edgeguard a sephiroth with gyro, they can octaslash it into themself and DIE, like comically early. Although I didn’t know about gyros “taking damage” and flying further, that’s really strange and pretty much can’t affect gameplay for how little time it exists.
Bring some delicious and diverse Japanese snacks right to your doorstep with Sakuraco and TokyoTreat! Use my links for either (or both, even) of the boxes below and get $5 off your first box:
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How much damage did the quadruple reflected gyro do?
You said neutral special instead of nair again. Is this the second or third time?
@@rosheafan Idk man I'm tired
Awesome!
Nah, I'm good.
Gyros were harmed in the creation of this video
Gyros harmed in the creation of this video
Gyros harmed in creation of this video
Gyros harmed in creation of video
Gyros harmed in creation video
Gyros harmed in video
I think the gyro disappearing might be based on the amount of wall or ground bounces with upsmashes it only hits the roof and might not count as a bounce and side smash makes it bounce everywhere, you can also see when it bounces for the final time it bounces up a little despite having downwards momentum (this might be caused by the wind but it still looks weird)
14:20 That's not Roy's neutral special, that's his neutral air! You silly goose. You misspoke, and now you've been corrected. This is what you deserve.
I was thinking the same thing! I am glad you embodied my utter displeasure towards this man in your comment.
14:04 Mythra’s neutral special used to have the weight-ignoring property too, potentially as a reference to the attack it’s based on in Xenoblade 2 ignoring defense. They removed that in the patch after Pythra came out though, so it might have just been an oversight
If you consider that photon edge can also ignore defense and that wasn't transferred into Smash, it's definitely an oversight.
The gyro in the box getting hit is the equivalent of the DVD symbol, I was literally just waiting for it to hit the corner 😭
Fun fact the gyro damage as to do with its rotation speed not so much the damage done to it. For example you can have a gyro spin next to a hydrant and it will fly like crazy doing insane damage to whatever it hits. This is why the 500 up smashes from Kazuya did almost the same, the speed you send it was almost consistent and minimum compared for exemple when you foward smash it around or hit roy's neutral b. If you want more information abou this, Beefy Smash Doods have an episode in smash review where they tested this.
Another tournament viable example is against sephiroth. His octaslash (up b) has absurdly high knockback on the connecting hits. If you shoot gyro at him, the multihits will accelerate gyro into him at Mach 5, killing him unreasonably early.
@bucketfullabiscuits7865 You're right. I completely forgot about sephiroth up b. The fisrt hit of the octoslash pulls characters in with insane knockback. I have seen that kill at the ledge while sephiroth is recovering, it killed the player ledgetraping at around 50%
Gyro is especially useful against K. Rool's blunderbuss, specifically if they try to suck 'n' cuck you off stage
Octaslash of course also kills easily, but one that most don't see much is an extension of hydrant, where if a Pacman drops the apple and it happens to connect with the gyro and THAT then gets pushed by the hydrant water, it instakills Pacman at 0
1:35 We can now play lethal league in smash
the gyro despawned when testing with ganondorf because it hit the walls too many times, as opposed to when you tested with kazuya where it stood perfectly upright in the air, there's a bump limit sorta thing involved though I don't know the specifics, it also works with other similar items
5:45 I’m dead😂
Hey PKBeats, I randomly found out that jumping from the edge of a stage or platform has different physics than a regular jump. I’m not sure if this had to do with the teeter animation, but with 3 jump spirits Luigi’s jump off the lower Battlefield platform barely got him over the highest platform, while a regular short hop took him to the blast zone. Would love to see you cover this!
Thats because a regular jump stops your momentum after a certain amount of time while shorthops dont, you can see this in regular smash. Pretty sure its been covered but maybe you want an explanation
@ Both a short hop and a full hop sent me to the top blast zone from the lower platform. Probably should’ve specified that before.
The jumps you're referring to are usually called "coyote jumps". The game lets you jump for a short window after leaving a platform/edge, without consuming your double jump, plus skipping jumpsquat. For whatever reason, these jumps ignore stat changes from spirits. Their basic physics are close but not identical to a fullhop or an IDJ
@@negativefour8743 if they ignore stat changes from spirits i dont think theyre it, because he said both send him to the blastzone.
@@ascaredmilipede7971 they mention a jump off the platform which only took them to the highest platform. All the jumps they talk about seem to be performed with jump spirits, with both “regular” forms of jumping sending them to the blast zone
-one- several Gyros were hurt in the making of this video
Out of curiosity, could you use more players to do more reflections, or is there a built in reflection limit?
Every reflector in the game has its own limit but I don't know if the game has a global limit.
@@velvetbutterfly The reflector limits are based on how much damage the projectile currently does, so I don't think you could get around them by using more characters.
Keep on that grind PK. Nice to hear your channel is still doing well after all these years
I had noticed how much better your clips fit into the short video format, but I didn't realize it was because you were re-dubbing them!
Thanks for always going the extra mile for us.
Gyros were deservedly harmed in the making of this video
i love that you take the time to do these things, and i hope the devs watch your videos and adjust the game accordingly for the sequel (if there is one being worked on)
Kirby built different fr
a pound of bunnies and a pound of metal weigh the same because they are both a pound
I mean how much metal and how many bunnies can you buy from a pound?
No, it's bunnies. Watch the video.
How to make a beyblade with actual blades in smash
glad to see more rare roy ssbu content of this informational kind on youtube.
I think this is the earliest Ive ever been to a video…
I know ganondorf specifically has some weird interactions with his aura and projectiles. Could that be why the gyro disappeared?
as a ROB main this is absolutely correct.
I don't know what is about this style of video, but it's so soothing to my brain. I feel like science videos shown in school should be made the same way
11:25 Very interesting Toon Link fact, I'll try and forget that the next time I play as him!
14:22
Neutral special or neutral air...? I am kinda confused here
It should be neutral air, but he accidentally said neutral special
9:50 the status change thing, also works on Hero when acceleratle run ends while he use magic burst
The missing link here is that the gyro’s damage and knockback is determined by *speed*.
You can test this with sephiroth up b. His multihits do little damage, but have incredibly high knockback. If you edgeguard a sephiroth with gyro, they can octaslash it into themself and DIE, like comically early.
Although I didn’t know about gyros “taking damage” and flying further, that’s really strange and pretty much can’t affect gameplay for how little time it exists.
this smash series is never gonna have an end
Characters KO'ing slightly earlier/later from the weight independent moves likely has to do with model size.
Larger characters are far more likely to touch the blastzone earlier because their model clips the blastzone sooner, and the opposite goes for the smaller characters.
For some reason, changing sizes via Super/Poison Mushroom halts movement for Ridley's up b and Ganon's down b.
Bro is *spoiling* us lately with so much content. Just don’t burn urself out! ^-^
New reason why people will call ROB top 4
6:02 the particles don't appear, but there's also no screen shake or hit stop/hit lag
5:48 "But just like this country, the BMI can go higher" 💀
alternate title: how to create a knockoff of the dvd screensaver in smash bros
During the ad he said “here in the states.” I could’ve sworn he was Canadian
I suppose it's a good thing that I tend to eat gyros while playing as Kirby, then.
PKBeats: "[...his] Neutral Special"
Hey wait, that's neutral air...
Awesome Smash video!
10:10
evil jelly should not have made me laugh as hard as it did
I totally watched the whole video, very good
PK Beats: Wario Up-B kills 20% earlier in custom mega metal smash than normal smash
Me: 📝
great vid as always man :)
love your content!!
You can actually a gyro to do around 80 in a competitive setting! You just need it to get pushed by both Pac-Man’s hydrant and water at the same time, iirc
There's a strange satisfaction in seeing the gyro take a beating. Justice.
You save my evening every time you make a video
Happy to hear the channel is crushing it! I always look forward to your videos, they have just the right amount of smash content combined with humor. I used to watch your BotW vids, so if you do decide to move on I look forward to watching those too!
I somehow survived a hit as rob at around 150 against a hero forward smash crit by something happening with gyro. I wish I saved a replay but I went absolutely nowhere after getting hit.
Its probably more likely kazu’s is the strongest cause its a dash attack, which means you need to go TOWARDS the projectile you want to reflect
I play doubles exclusively, prolly sunk hundreds of hours in online (anyone remember Saga?), the best projectiles are rob (top), K.Rool (crown), Pyra (Flaming Edge). honorable mentions are bladebeam, PK fire, wolf blaster, and ANY auto-targetting ball, so Gordo, Soccerball, and Pirhana Plant Spikey Ball. they all track player movement and are a PAIN IN THE NADS TO PLAY AROUND.
7:05 but i wanted to see for how long r.o.b. would be launching
YAY SAKURAKO AND TOKYOTREAT
PK BEATS CLASSICS
I just wanted to offer an idea for you since I know you wanted to do non-Smash content. You mentioned at the end of the video that you've had surprising success on shorts. I think if you put stuff from your 2 TotK videos about localization differences, it might do well. I'm not a successful TH-camr, so take this with a grain of salt, but it might be a good idea. And if you do try it, good luck!
i love basically round
you could play a game of Air Hockey with that gyro
I was not expecting an alien isolation review reference
...but metal's heavier than bunnies...?
People do love fun trivia on TH-cam shorts
Wonder what a baseball bat would have done instead of Roy.
PKBeats, have you covered how to make a custom stage that turns all of the fighters invisible/makes them a shadow?
I went to grab a jar of jelly… b-but… IT WAS EVIL JELLY
Question from a small creator unfamiliar with TH-cam - do you get "copyright claim"s on your videos for using Nintendo music? If I upload a video that uses background music from any game/etc, it gives me a "copyright claim" that claims it won't affect the video/my channel, and doesn't count as a strike, but is a copyright claim.
Just wanted to hear if that's how it works for other channels too
Annoying how even without this jank Gyro is still busted
Thanks TH-cam for not showing this in my sub box
oh god..... the evil jelly
Thought it was well known that gyro damage is speed based lol
Now I'm curious if the moves that ignore weight can get early kills in the various spirit battles that increase the opponent's weight through size, metal, or just handicaps.
I just quickly wanted to mention that fallspeed is not determined by weight...
that smiley face at 7:07 is so cursed
Toon link got that ko rizz 🗣️🗣️🗣️
toon link so real for that
Good thing I'm going to rob main
We are getting tp the point where smash bros is becoming lethel bros blaze
Are there more moves besides roy nair and bowser and wario upb that have this property?
What happens if you boot up mega metal smash, then get a size changing item? does it update properly or is it still bugged?
14:23 Pretty sure you meant (the second hit of) Roy's neutral *_aerial,_* not Flare Blade.
14:21 THATS NAIR😅
I always knew jyro was the strongest
14:22 you mean neutral air right
Are you still planning on making SSBU videos if a new Smash game comes out? 🤔
I wonder if this can be used to make a Lethal League mode
5:54 very unrelated but Dr Mario's side b was buffed from 1.5x to 1.6x damage in ultimate?? is this the single least impactful buff in smash history?
So you are just making Lethal League in smash...
11:20…HE WILL HAUNT MY DREAMS. MY WORST NIGHTMARE AS AN ANTI-LINK MAIN(my link sucks, same for all 3)…
Gyro Zeppeli?
Can we get a link to the original gyro video
Knew I forgot something, thanks for pointing it out. Description has been updated
Wharton fun fact that I cannot is you can actually make custom bosses and Smash Brothers mainly using spirits and it's mainly because Spirits are in the broken that's mostly only works in stamina mode you can it in normal stock mode but if you enjoy being killed with one smash attack have fun sometimes with my cousin and brother but we essentially do is make us play your health around 200 and then we made the boss around 100 or 80 and then give him a spirit you may ask why are we giving the boss that little amount of HP because who's the attack power of also the defense do you know how high that spirit Power for that MPC is 7 people together without a spirit won't be enough to defeat this dude barely even with player interference and also try this this is really fun you can basically turn Smash Brothers into Monster Hunter basically creating your own raid bosses maybe this can be a video topic
7:05
wtf why why why
at 14:23, I think you mean "Roy's neutral aerial" not "neutral special"
why do you have a purple joycon
W
3hours how
I exist
kazuyas reflector is strongest bc its the riskiest to throw out
its easily whiff punishable and recovers slowly
the reflector comes out very slowly, and considering the extra frames spent doing the input its only useable on reaction from at least half the stage
the input is forward, neutral, forward A meaning you have to run DIRECTLY INTO the projectile your reflecting
2.4x multiplier is still a bit much imo but considering the weaknesses is honestly not that bad
It is not slow lol, the reflect comes out frame 7, and the inputs are really easy. It's also considerably faster and safer than something like Ness's forward smash, yet is still way stronger
@@Casual_PKBeats the input is indeed easy, but the main point is that it adds extra frames, making the move slower. with perfect execution youd see 9 frames of startup but its much more likely youll instead see between 11-12 frames.
@Dominant_Pant 11-12 frames is still quite fast man idk, even as a worst case scenario it's only a few frames slower than Min Min's up smash, and is still notably faster than Ness's forward smash. It's really not that unsafe, especially given how reflectors should all be used from a safe distance anyways (and if not, as a super hard read)
ROB's reflector is frame 13
I guess the Gyro's power is influenced by knockback velocity divided by game speed
7:07 where do you find these deeply uncanny emojis the glossiness and line style remind me of ai i hate it i hate it i hate it i genuinely want it out of these videos it's not even a "haha i hate it in a funny way" thing
wario up b ignores weight?
3 mins 100 views
Making a BMI fat joke? It's 2024 bro leave that stuff out of your videos
The missing link here is that the gyro’s damage and knockback is determined by *speed*.
You can test this with sephiroth up b. His multihits do little damage, but have incredibly high knockback. If you edgeguard a sephiroth with gyro, they can octaslash it into themself and DIE, like comically early.
Although I didn’t know about gyros “taking damage” and flying further, that’s really strange and pretty much can’t affect gameplay for how little time it exists.