The Real STRONGEST Final Smash - Random Smash Ultimate Facts

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  • เผยแพร่เมื่อ 17 ก.ย. 2024

ความคิดเห็น • 201

  • @LaughingThesaurus
    @LaughingThesaurus 6 วันที่ผ่านมา +668

    You're gonna get a message in 10 years of someone telling you what happens to sephiroth's fire after a decade now.

    • @rubengoldman5830
      @rubengoldman5830 6 วันที่ผ่านมา +38

      Hitchhiker's Guide to the Galaxy moment

    • @JediSteve-J3-
      @JediSteve-J3- 6 วันที่ผ่านมา +6

      Likely

    • @thermae5419
      @thermae5419 6 วันที่ผ่านมา

      @@rubengoldman5830 42

    • @SleepyLuigi
      @SleepyLuigi 6 วันที่ผ่านมา

      Yeah.

    • @trevoreyre2775
      @trevoreyre2775 6 วันที่ผ่านมา +13

      It probably plays the entire Bee Movie for some unknown reason (more spaghetti code).

  • @mystcat3
    @mystcat3 6 วันที่ผ่านมา +199

    I think the reason the fire in Sephiroth's win screen glitches if left for a long time it's because floating-point imprecision.
    The fire is rendered by a shader and to animate the waves it must use a time uniform that increases over, well, time.
    The greater the value, the less decimal precision it has, since it has a fixed amount of bits to represent the number (thus losing decimal places)
    It happened to me when I was coding shaders like that, so a solution would've been to just wrap the number around TAU (or PI * 2)

    • @GoldMario777
      @GoldMario777 6 วันที่ผ่านมา +32

      This. Mario Odyssey has something similar where if you go out of bounds and manage to fall indefinitely, Mario's model on the pause screen will deteriorate like the fire, and it takes way less time to build up (around an hour to get a funny face).
      You can also see the glitters around "1st" start glitching with the fire.

    • @ItchyBurritoMiniAltThingy
      @ItchyBurritoMiniAltThingy 5 วันที่ผ่านมา +2

      You learn something new everyday

    • @Veilure
      @Veilure 5 วันที่ผ่านมา +2

      This is also how they beat Mario 64 with 0 A Presses! (On Wii VC)

  • @Reino-Setä
    @Reino-Setä 6 วันที่ผ่านมา +221

    Somebody must tell Director Cogger about the duck hunt tech.

    • @defnotnaruto222
      @defnotnaruto222 6 วันที่ผ่านมา +28

      he will use it in doubles and immediately die

    • @martti-cv6wg
      @martti-cv6wg 5 วันที่ผ่านมา

      tereveppä terve reino setä

  • @Cera_01
    @Cera_01 6 วันที่ผ่านมา +147

    No way he waited for this upload for the Sundowner clip in the outro

    • @privatepumpkin7095
      @privatepumpkin7095 5 วันที่ผ่านมา +7

      Especially today of all days

    • @HuneeBruh
      @HuneeBruh 5 วันที่ผ่านมา

      MGR RAAAAH

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 6 วันที่ผ่านมา +62

    16:17 **Checks upload date** 💀💀💀

  • @puggietaur
    @puggietaur 6 วันที่ผ่านมา +30

    "That's like asking a professional chef to like... die" possibly the best analogy of all time

  • @echo5172
    @echo5172 6 วันที่ผ่านมา +152

    It's kind of hilarious nobody has EVER gotten a KO with Toon Link's final smash on his switch

  • @goldenweeb2081
    @goldenweeb2081 6 วันที่ผ่านมา +49

    8:37 well to be fair, standing still seems to break the cpu AI on level 9 a lot of times

  • @Tf2pyromaniacnotreal
    @Tf2pyromaniacnotreal 6 วันที่ผ่านมา +88

    1:16 You can see a little puff of smoke what may be the reason why that doesn't work???

    • @badwithusernames3238
      @badwithusernames3238 6 วันที่ผ่านมา +25

      yeah im pretty sure thats the same effect that happens when some equippable items wear off, seems like a wierd way to code that spirit effect though. then again nintendo loves wierd coding so idk

    • @Tf2pyromaniacnotreal
      @Tf2pyromaniacnotreal 6 วันที่ผ่านมา +6

      @@badwithusernames3238 Yeah, exactly
      That's what I'm saying👍🏻

  • @KaitouKaiju
    @KaitouKaiju 6 วันที่ผ่านมา +39

    I would definitely like a final smash tier list based on how good they are in the game because it's not like competitive players are ever going to talk about viability of final smashes 🤣

    • @lgachaboyyt
      @lgachaboyyt 6 วันที่ผ่านมา +6

      Alpharad

    • @Grape_Rush_Goat
      @Grape_Rush_Goat 5 วันที่ผ่านมา +1

      @@lgachaboyytdeluxe

    • @lol-yz8fh
      @lol-yz8fh 5 วันที่ผ่านมา +1

      hbox actually did a while back

  • @LilyLambda
    @LilyLambda 6 วันที่ผ่านมา +27

    **Warning! 🚨 Massive modding nerd explanation for Duck Hunt's down b ahead!**

    To begin, here's some psuedo-code of a small section of duck hunt's down b:
    get current y speed
    get down b's y speed multiplier (0.6)
    multiply y speed and the multipler
    if in the air:
    get down b's y speed air addition (0.6 also)
    add the speed addition to y speed
    set gravity to the new generated speed

    So, in the air, the speed is decreased due to the multiplier, and then 0.6 is added to it. This creates the small float effect that can vary in the amount to float. On the ground, however, your y speed will be 0. Multiplying it by the 0.6 speed multiplier still results in 0, and nothing is added. This *also* makes sense. Where the move goes wrong is if your vertical air speed is 0, in which case your gravity is set to 0 and you float in place.

    As for why it doesn't always happen, I need to explain statuses. A status is essentially the "action" a fighter is doing. Walking is a status, jab is a status, final smash is usually split into a few statuses. Pretty much every distinct action has its own status. In the fall status, vertical speed is always added or subtracted, which is what makes the float work normally. However, if you exit a status that 1. sets your speed to 0 and 2. doesn't transition directly into the fall status (ie, can be transitioned DIRECTLY into down b), your speed will stay as 0 in the air. Some examples of statuses that fit this criteria are down b, final smash, and respawn. falling off of steve's blocks don't work, because your previous status kind is wait (the "standing still" status). Wait forces a speed change if it's unnexpectedly transitioned out of.

    So why can't you just time it perfectly at the peak of a jump? I mean, *technically* you can, but speed is stored in a 32 bit integer, and the chances that ALL of the decimals are EXACTLY 0 is extremely, EXTREMELY rare.

    • @ripstick45
      @ripstick45 5 วันที่ผ่านมา

      does this mean that if you start a down b on a block and have it disappear mid-move, you could continue the aerial down-special abuse as shown?

    • @LilyLambda
      @LilyLambda 5 วันที่ผ่านมา

      @@ripstick45 Possibly, but most likely not. It all depends on what a move is programmed to do when it’s interrupted in such a way. Normals would just transition into fall, specials would either go into their aerial version or fall depending on the move. Very possible that there’s not a move in duck hunt’s kit that has interrupting logic that’ll allow it to

    • @ripstick45
      @ripstick45 5 วันที่ผ่านมา

      @@LilyLambda I guess I meant to clarify and ask if it is ACTUALLY "interrupted". Of course grounded attacks like smashes and tilts do, but this side special seems to be an odd case anyway, so I wasn't sure if judging it in the same way was accurate.

  • @tomarune
    @tomarune 6 วันที่ผ่านมา +33

    1:45 "but pkbeats we do care!" We all say in unison

  • @Sabagegah
    @Sabagegah 6 วันที่ผ่านมา +12

    For the two-week victory screen, note also the sparkling effect around the “1”.

  • @Ramuh.
    @Ramuh. 6 วันที่ผ่านมา +40

    I dont think I've ever seen a "How good they fit into a kit" Final Smash tier list, I think thats a unique video!

    • @trevoreyre2775
      @trevoreyre2775 6 วันที่ผ่านมา +2

      Yeah, maybe if he really wanted to, ascetics could be a tie breaker.

    • @gasparbousquet164
      @gasparbousquet164 5 วันที่ผ่านมา

      I'm guessing you meant aesthetics?

  • @WishGranted130
    @WishGranted130 6 วันที่ผ่านมา +9

    16:17 ain't no way he made that joke today of all days 💀

  • @FranXiT
    @FranXiT 6 วันที่ผ่านมา +11

    16:16 INCREDIBLE timing. Absolute cinema.

  • @claim9151
    @claim9151 6 วันที่ผ่านมา +10

    something to note for the sephiroth fact is that the sparkles around number are also messed up, so maybe there’s other victory screens that get messed up over long times

  • @rawen1775
    @rawen1775 6 วันที่ผ่านมา +7

    I'd say 4. (power tierlist with the character in mind) is the best way to rank them since the final smashes are never in a vacuum, they're always on the same character. I just feel like the character is a very important aspect of an attack, like in a vacuum the best attack a zoner has could end up being a dash attack

  • @Sabagegah
    @Sabagegah 6 วันที่ผ่านมา +7

    16:16 did not expect that

  • @wittynickname4870
    @wittynickname4870 6 วันที่ผ่านมา +2

    The "how final smashes work in a character's kit" idea is really unique and I'd love to see a video like that

  • @Liggliluff
    @Liggliluff 6 วันที่ผ่านมา +12

    (11:00) It is banned already because stalling is banned

    • @tsquitz
      @tsquitz 6 วันที่ผ่านมา +5

      ...no it isn't? stalling has only been banned where it could continue nigh-infinitely. in this case, it would be banned, as it can in fact continue nigh-infinitely, but stalling is a valid strategy(see Sonix in tournament, he famously stalls a lot)

    • @DeertickDaniel
      @DeertickDaniel 6 วันที่ผ่านมา +5

      @@tsquitzthis isn’t him being wrong, this is you having a different definition of stalling

  • @phoenixandy
    @phoenixandy 6 วันที่ผ่านมา +4

    14:13 I’d love to see final smashes ranked by the 3rd and 4th options. Some final smashes have been discovered to be really busted with true combos (Mythra can back air into final smash and kill early off the side, or Byleth can up-B into final smash and kill pretty much at 0), and I’d love to see what you find out with each of them. Most of them are broken af lmao

  • @alfoam9852
    @alfoam9852 6 วันที่ผ่านมา +4

    12:12 maybe doing this while standing on the town and city platforms as they despawn off the side?

  • @AlsoCreeprCatchr
    @AlsoCreeprCatchr 2 วันที่ผ่านมา +2

    Glitch:
    on the living room stage, there is a certain block pattern that can fall which consists of a rectangle on bottom, a cylinder on the side and another rectangle diagonally on top forming a triangle with a space in the middle. if you wait for the bottom and the cylinder to fall, and crouch in the corner, the top one will fall on you and you will be inside the space. if you go out, you cant get in again. it only works on this block pattern. you can fire projectiles out of it, making you practically invincible.
    it is my dream to get into a video of yours, hope this fact makes it in!!!

  • @SCHNAND3RS0N
    @SCHNAND3RS0N 6 วันที่ผ่านมา +1

    I’m really glad you’re able to upload more frequently right now! I always love your videos, and how thorough you are even though you don’t think anyone cares😂 (I, for one, do in fact care)

  • @drsaltbox
    @drsaltbox 5 วันที่ผ่านมา +1

    Final Smash Tier lists should consider
    The history of the final Smash from previous games
    How unique it is
    How many fun facts they have
    How much you like them
    Any tech associated
    Funny glitches involved (Jigglypuff staying giant)
    But mainly personal preference and vibes

  • @requiemdragon8620
    @requiemdragon8620 2 วันที่ผ่านมา +1

    Here's another one related to Final Smashes. Technically. I guess it really just has more relation to Ridley? Ridley has a special animation/property for getting hit during his neutral special. So, if, say Ganondorf, hits Ridley with a Final Smash while Ridley is charging up his neutral special, Ridley will do that animation and just not get launched. I've only tested it with Ganondorf's FS though.

  • @deluxe1886
    @deluxe1886 6 วันที่ผ่านมา +1

    Sephiroth breaks Smash by doing absolutely nothing

  • @beatziegraham6928
    @beatziegraham6928 6 วันที่ผ่านมา +1

    As a Duck Hunt main, the fact made my day!

  • @TheMonarchOfTetris
    @TheMonarchOfTetris 6 วันที่ผ่านมา +1

    fascinating video. defintently trying that duck hut stalling tactic in elite smash. wish me luck.

  • @pangake
    @pangake 3 วันที่ผ่านมา +2

    16:15 nice drop :)

  • @3chodraco
    @3chodraco 5 วันที่ผ่านมา

    Lucario's final smash is amazing in all categories. It's the only final smash that has the character moving to a predetermined spot that doesn't return you to where you were after it ends, it's super easy to hit and it's damage scales with how much aura he has. Also, it's a f*ing giant laser beam

  • @breadlord7638
    @breadlord7638 5 วันที่ผ่านมา +2

    7:58 Wow, you’re so good at providing Smash facts, you accidentally provide ones in the background (turns out background screens showing a fighter are 1 frame off of the live event)

  • @TerrorWinds
    @TerrorWinds 6 วันที่ผ่านมา

    If tournaments allow final smashes... Duck Hunt up a stock? You know the vibes...

  • @je19493
    @je19493 6 วันที่ผ่านมา

    I can't wait for the smash meter tournament where a duck hunt player stalls under battlefield with their final smash!

  • @mig215
    @mig215 4 วันที่ผ่านมา

    Fun fact with pyra and mythra final smash:
    If you use their final smashes on a moving rolling crate, Rex will remain in place, but pyra and mythra will remain on the crates
    And if the move hits, after the cutscene, the opponent will be teleported to wherever pyra is, but with mythra something else happens (i don't really recall it atm, I remember finding this stuff out a year ago lmao)

  • @QuokkaWaka
    @QuokkaWaka 5 วันที่ผ่านมา

    I'd like to see a tier list based on how good they are, either in their kit or in a vacuum. Smash meter tournaments and thinking about stuff like this sound like a lot of fun

  • @dumbname5808
    @dumbname5808 6 วันที่ผ่านมา +2

    Dark Pit's final smash is pretty cool, you can combo it with back throw at ~50% and it'll kill

  • @pixlyJolt
    @pixlyJolt 5 วันที่ผ่านมา

    I find it crazy that the combo counter is still affected by the stun locked bowser fire breath, although it does make sense since it’s using new hitboxes to halt charizard’s movement in the first place
    Also that pixlblox guy sounds like a cool dude

  • @e.m.2168
    @e.m.2168 6 วันที่ผ่านมา

    4:53
    This also resets the character’s state if they are in the drowned state, allowing you to save a character who has drowned and is otherwise beyond saving

  • @Agu_likes_Wagyu
    @Agu_likes_Wagyu 5 วันที่ผ่านมา

    Something weird too with the Smash Ultimate AI.
    When a player Olimar uses his final smash you are able to control where his ship lands.
    But for some reason when even a level 9 Olimar CPU uses his final smash, it always lands in the middle of the stage and doesn’t target the player.

  • @channelknightfadran7901
    @channelknightfadran7901 5 วันที่ผ่านมา +1

    NOOOOO. WE HAVE ANOTHER STAGE-STALLER. NOOOOO.

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi 6 วันที่ผ่านมา +8

    Just wondering, how do people find some of these glitches in the opening? Like why did someone leave their switch on to find the Sephiroth fire

    • @navydave5238
      @navydave5238 5 วันที่ผ่านมา +1

      They mentioned they had left their switch on by accident

  • @luk3to
    @luk3to 6 วันที่ผ่านมา +1

    "Good old days"... on this day.

  • @wn4426
    @wn4426 5 วันที่ผ่านมา

    The duck hunt thing is hysterical I'm gonna use it in quickplay so much

  • @SylasTheShadow
    @SylasTheShadow 5 วันที่ผ่านมา

    Honestly I'd love to see all of those final smash tier lists. Or at least 3 with the final two categories being combined into one.

  • @silveramyknux241
    @silveramyknux241 5 ชั่วโมงที่ผ่านมา

    13:31
    Another way you could make the tier list is, how well designed is the Final Smash.
    Which something like this would get a low tier if we took the stalling into consideration.
    Normally when making rankings, I usually go by how well made something is.

  • @CameronFulkerson
    @CameronFulkerson 6 วันที่ผ่านมา +1

    One thing a lot of people don’t know this should I feel like you should for the final smash tier list, but Ryu, Ken and Terry can actually cancel their special moves into final smash.

  • @Squiddo_
    @Squiddo_ 6 วันที่ผ่านมา +1

    Mabye duck hunt is able to stall in the air with downB because the move applies some kind of custom gravity to the character for a few moments?
    Maybe when you use downB the game applies a custom gravity by taking the current velocity of the player and multiplying it by some number to make duck hunt "float" when he uses downB in the air. But since you're using downB right out of a state where you have 0 velocity, the multiplier neither increments nor decrements the speed and duck hunt doesn't get affected by any gravity as long as he buffers downB.
    Thats probably why making him stand on Steve's block doesn't work: he's transitioning from a "standing still" state to a "falling down" state, and this last state actually applies velocity to duck hunt as soon as hes falling, so he can't stall in the air

  • @-w0rdz-30
    @-w0rdz-30 6 วันที่ผ่านมา

    For the Final Smash tier list, you could try a graph with one axis ranking how well it works in a character’s kit (or other variable) and the other axis being something like coolness.
    For example, Terry’s could rank further up on kit synergy (b/c autocancel into it) while ranking lower on something like cool/uniqueness.

  • @grahamwaldo331
    @grahamwaldo331 4 วันที่ผ่านมา

    I think that Spirits are such an untapped well of jank that needs to be explored

  • @calemr
    @calemr 5 วันที่ผ่านมา

    When it comes to final smash tech, I'm aware of one trick with my main: Dark Pit's back throw combos into his final smash.

    • @dialaforawesome2029
      @dialaforawesome2029 5 วันที่ผ่านมา

      That's extra sick considering dark pit has the coolest back throw in the game

  • @Schmack2
    @Schmack2 6 วันที่ผ่านมา

    Honestly, I'd be interested in any of those final smash tier lists. Maybe do all of them slowly over time?

  • @8CanadianBacon9
    @8CanadianBacon9 2 วันที่ผ่านมา

    If it's any relief, I could see the difference with the flames when you put them on top of each other.

  • @azurethecobalt
    @azurethecobalt 6 วันที่ผ่านมา +2

    When are we getting the Random Smash Ultimate Facts Prequel?

  • @umwha
    @umwha 6 วันที่ผ่านมา +9

    Do you throw your fish back or eat them?

    • @chrisbell8902
      @chrisbell8902 6 วันที่ผ่านมา +1

      We need to know

    • @Casual_PKBeats
      @Casual_PKBeats  6 วันที่ผ่านมา +9

      Always catch and release outside of extremely rare cases (they get hurt too bad and won't survive, in which case I eat). Otherwise I handle them with care and release them with love and a kiss

    • @umwha
      @umwha 6 วันที่ผ่านมา +2

      @@Casual_PKBeats that’s nice. I hope you will clarify this next time you bring up fishing.

  • @SeaOfPixels
    @SeaOfPixels 4 วันที่ผ่านมา

    12:55 I'd like to see it based just on how much you like them aesthetically, like what you did with the stages. You can totally give your input on whether you think it's a fitting final smash for the character, but the ranking would be based solely on aesthetics.

  • @BenjaminBroom-n4r
    @BenjaminBroom-n4r 6 วันที่ผ่านมา +1

    I have a fact (I dont have discord so I will just put it here) Krools up throw will land from where it’s started if there are no platforms between even if the solid ground vanished (big blue is the easiest stage to try this out on

  • @Trebord_
    @Trebord_ 5 วันที่ผ่านมา

    15:45 Now the obvious next step is to check if a computer-controlled Player character from someone disconnecting during a match counts toward the Final Smash counter
    Barring the incredible level of difficulty to actually test that...

  • @vCherrykAI16
    @vCherrykAI16 3 วันที่ผ่านมา

    i'd like to see the final smash tier list be based on 1+2, both cool and unique

  • @benenvachon
    @benenvachon 6 วันที่ผ่านมา +1

    I liked the pike photo, good to see a fellow fisherman

  • @1maTired
    @1maTired 6 วันที่ผ่านมา

    I think the best method for tier list is to give an "out of 10" for each of the categories you gave and then take the total, or the average of these scores.

  • @scoffeex1740
    @scoffeex1740 6 วันที่ผ่านมา +1

    Your voice sounds more energetic than usual
    I hope you're doing good

  • @theradman9478
    @theradman9478 6 วันที่ผ่านมา

    If you hold a direction on the C-stick when you start moving your Control stick on the CSD you skip the period of acceleration and reach maximum velocity instantly

  • @Linty_Deluxe
    @Linty_Deluxe 6 วันที่ผ่านมา

    3:01
    Not showing Gusteau from Ratatouille is criminal

  • @Misairu
    @Misairu 6 วันที่ผ่านมา +1

    The chefs death killed me😂

  • @ianmcgregor576
    @ianmcgregor576 5 วันที่ผ่านมา

    For the tier list, type 4 is probably the best. Especially since there’s no patches left. But yeah a mix of 3 and 4 makes sense when you don’t know enough about the character

  • @8CanadianBacon9
    @8CanadianBacon9 2 วันที่ผ่านมา

    Imagine if Duck Hunt could do this in Cruel Smash

    • @corenswet
      @corenswet 23 ชั่วโมงที่ผ่านมา

      love your stage courses!! nice to see you here. i submitted a pacman puzzle course so hopefully BSD play it 🙏🏾 working on another stage that’s for duck hunt stage rn 😅

  • @Rl55322
    @Rl55322 3 วันที่ผ่านมา

    Tbh for the smash tier list you wouldn’t need super great knowledge of a character’s kit. All you’d need to know is if the move can be comboed into or not, and how easy it is to do that (also at what percentages the combo no longer works). For example, dark pit landing a backthrow guarantees his finals smash hits his opponent at basically any percent so long as you do even the tiniest of jumps right after the throw. It’s incredibly easy to do (unless you suck at grabbing ig) and functions as a kill confirm at higher percents. Obviously some like samus or mii gunner are so good their kit doesn’t matter cuz combos are irrelevant, but aside from those cases combo potential is the full extent you’d need for the last criteria you mentioned

  • @Jess-I-Guess
    @Jess-I-Guess 6 วันที่ผ่านมา

    12:40 If you make a final smash tier list, in my opinion it'd be best just going over your opinion on them. There are tons of tier lists, so the thing that would make yours unique is your opinion on them. How you you think it represents the character, how do you think it feels to use, what do you think of the appearance, and ultimately rank them based on, well, how much you like each one overall, even if you have little to no experience with some of them.

  • @RobertoGarcia-kh4px
    @RobertoGarcia-kh4px 6 วันที่ผ่านมา

    I really think the “in their kit” style tier list is the only viable one. Characters with true combos into their final smash or other ability to use it better should be rewarded.

  • @TheDog-kk4sn
    @TheDog-kk4sn 6 วันที่ผ่านมา +1

    As a duck hunt main i appreciate this final smash gimmick

  • @8CanadianBacon9
    @8CanadianBacon9 2 วันที่ผ่านมา

    Oh boy. Now I know how to troll online and force sudden deaths

  • @mrrfyW
    @mrrfyW 6 วันที่ผ่านมา +1

    8:57 is a crazy out of context clip

  • @goldgamer8687
    @goldgamer8687 6 วันที่ผ่านมา

    6:47 another way to keep the combo counter going is just by doing bowser’s fire breath by itself. I don’t think it works on all characters but it should work on heavies

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp 6 วันที่ผ่านมา

    Go get it, Kirby my boy!

  • @jonolivier9126
    @jonolivier9126 6 วันที่ผ่านมา

    Sephiroth's flames breaking is because of something called a floating point error. Basically a floating point (to my knowledge) is a certain designated spot that looping animations happen around, but there's usually a certain level of inprecision that makes said loop slowly start to fall apart over time, and ultimately break beyond the point of even being recognizable. And the fact that Sephiroth's win screen starts to break after only 2 weeks means its one spaghetti moster of code, I've watched some videos of it occurring in a few different games, and they usually take months or potentially even years to start to actually become visibly borked.
    One main example I can think of is Phase 1 Asriel in Undertale, he floats around the screen, a lot, and is very stable, up until about a century in, which is when the movement starts to become almost unnoticeably jittery and his wings start to slightly distort, eventually the imperfection in the loop function compounds and causes him to offset so much that he eventually zips off screen after over 1,500 years (and then I think suddenly snaps back into the dead center and ceases moving entirely at about 10,000), you'll just have to take my word because the video that showed this and a similar thing with Flowey is unfortunately gone as the uploader deleted their channel years ago, but I specifically remember it taking a ludicrously long time to distort to those dramatic lengths, might have even been many times longer than what I put here because I don't remember exactly, and as previously mentioned, can't double check, though I do remember something happening with Flowey sometime after the estimated time of the universe's heat death so idk.

  • @Wiily42
    @Wiily42 6 วันที่ผ่านมา

    Byleth's final smash with their kit is so broken

  • @ttmabyt7710
    @ttmabyt7710 3 วันที่ผ่านมา

    Hey the Smashpedia Wiki on Fandom mentions on Cloud’s Smash Ultimate page that his upsmash can be inputted again to swing back downward “just like Ike’s Up Special”. I initially thought this was an error on the wiki that mistook Up Smash for Up Special but the rest of the description is correct. I thought it’d at least be a good idea to look into or ask around about(in case it’s not present in game but there are files/code that support the idea that it was a concept at some point or something)

  • @blu3g
    @blu3g 6 วันที่ผ่านมา

    The fish are back! Let's go!

  • @Tonjit41
    @Tonjit41 4 วันที่ผ่านมา

    final smashes judged with casual items on rules and in a vacuum

  • @Blazingflare2000
    @Blazingflare2000 5 วันที่ผ่านมา

    The reason why the game doesn't register the final smash usage Stat when you use a fs when the cpu is set to control, is because they are still a cpu. The cpu is actually still controlling the character, but the control AI does nothing except watch and mirror the controller inputs to give the illusion that you are controlling the character.

  • @marzipancutter8144
    @marzipancutter8144 4 วันที่ผ่านมา

    There's already a general rule against stalling, so there doesn't need to be special consideration for duck hunt. It's already banned as is.

  • @clefairyfan333
    @clefairyfan333 6 วันที่ผ่านมา

    There are donut blocks in some of the Mario stages, right? You could also try it with the warp pipes in Mushroom Kingdom and the ! blocks in Princess Peach's Castle.

  • @oussama7132
    @oussama7132 6 วันที่ผ่านมา

    luigi vs duckhunt matchup just changed

  • @likky1
    @likky1 6 วันที่ผ่านมา

    I would prefer coolness over the uniqueness or practical usage since the primary use is damage for most people

  • @dagoodboy6424
    @dagoodboy6424 6 วันที่ผ่านมา

    10:20 i could imagine this happening 2 me and i have to farm down B for a wood block to throw up there.💀

  • @Shinigami-Cat
    @Shinigami-Cat 6 วันที่ผ่านมา

    I would argue Inkling has the best final smash.
    Unlike Ice Climbers, being able to move means you can combo those who are stuck in the fs attack. Just fair three times, it's the easiest zero to death.
    I know it works as long as the enemy is center stage, and further and you'll need more damage then three fairs will give you, or you could just edge guard.

  • @Nosretep
    @Nosretep 6 วันที่ผ่านมา

    -Strongest Final Smash
    -Marth/Lucina
    -Zelda
    -Peach/Daisy
    -Anything that kills at ledge with a throw(DP,Steve & Ken).
    -0 to death combo.

  • @Nicl-As-05
    @Nicl-As-05 5 วันที่ผ่านมา

    Here's a fun fact for you:
    If you play against spirits that have poison floor and you use Peach's Final-Smash ON THE GROUND you STILL TAKE DAMAGE FROM THE POISON even though you are supposed to be FULLY INVINCIBLE!
    Also if Peach's Final-Smash isn't #1 on your Final-Smash Tier List your Tier-List doesn't count LOL.

  • @DragonMaster1818
    @DragonMaster1818 6 วันที่ผ่านมา

    Welp we basically found pound stalling in smash ultimate

  • @rubengoldman5830
    @rubengoldman5830 6 วันที่ผ่านมา +11

    After the 1,000 seconds, when Mario attempts to do the instadrop, you can see a little spark near his face every time. This means that the game recognizes the fastfall as an attack. Weird.
    Edit: I'm dumb lmao

    • @dr.robertnick9599
      @dr.robertnick9599 6 วันที่ผ่านมา +11

      That's just the effect of fast falling. The spark always appears, when you input a fast fall.

    • @zekerdeath
      @zekerdeath 6 วันที่ผ่านมา +2

      what no thats just normal lol

    • @zerothefox9027
      @zerothefox9027 6 วันที่ผ่านมา

      That spark always happens with a fastfall

    • @edamchese3008
      @edamchese3008 3 ชั่วโมงที่ผ่านมา

      💀

  • @azuquirtle
    @azuquirtle 5 วันที่ผ่านมา +2

    8:55 Did you see it?

  • @bubbles46853-ep9if
    @bubbles46853-ep9if 3 วันที่ผ่านมา

    Yay for my main!

  • @theinvincible5907
    @theinvincible5907 3 วันที่ผ่านมา

    7:34 Bro thinks he's Bayonetta

  • @jerppursh7570
    @jerppursh7570 6 วันที่ผ่านมา

    That is just darndest thing

  • @davispo7550
    @davispo7550 6 วันที่ผ่านมา

    Maybe use Special Stick for the Duck Hunt Down-B tests with the tail/block?

  • @aidenvega6306
    @aidenvega6306 6 วันที่ผ่านมา +1

    Hey beats, i say milk the content and make all those lists. But you know yt better than me. Id i can only choose one, probably how good it is in their kit

  • @Sabagegah
    @Sabagegah 6 วันที่ผ่านมา +1

    7:05 Looney Tunes

  • @bingoviini
    @bingoviini 6 วันที่ผ่านมา

    Dark Pits final smash, nothing really special, a long beam that kills at 30-40%, but has a true combo out of a back throw
    And when you realize that Pitoo is pretty good at fishing for grabs, beacuse he's essencially a floating multi hit....
    So just good in a vacuum, but really good on Dark Pit