Unity Render Pipelines | What are they and which one to use UPDATED 2023

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 28

  • @harshitjoshi3082
    @harshitjoshi3082 ปีที่แล้ว +4

    This is exactly what i was looking for ! Thank you for making this video ! Really confused why this doesnt have thousands of views lol

    • @RigorMortisTortoise
      @RigorMortisTortoise  ปีที่แล้ว

      Glad that it was helpful, thank you!

    • @imweird2862
      @imweird2862 12 วันที่ผ่านมา

      @@RigorMortisTortoise i started working with urp and right of the bat i get a
      "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\BaseShaderGUI.cs(212,34): error CS0103: The name 'MaterialAccess' does not exist in the current context"
      and
      "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGraph\Targets\BuiltInSubTarget.cs(33,28): error CS0246: The type or namespace name 'BuiltInShaderGraphSaveContext' could not be found (are you missing a using directive or an assembly reference?)"
      in my face and i dont know how to fix it

  • @ASouza-ut9kb
    @ASouza-ut9kb 3 หลายเดือนก่อน +2

    Thanks from Brazil.
    The best explanation.

  • @paridotgames
    @paridotgames ปีที่แล้ว +4

    I only have a very basic understanding of render pipelines and have kind of blindly been using URP, but I haven't really dove into how to use it to its full (or even minimal) potential lol. One day I intend to do a deep dive, but for now this gave me a nice overview of how to look at each of the pipelines - thank you for the video!

    • @RigorMortisTortoise
      @RigorMortisTortoise  ปีที่แล้ว +1

      It is overwhelming at first--I'm still learning myself, but glad I could help!

  • @rain2767
    @rain2767 หลายเดือนก่อน

    Surprised that it has not much views. Thanks for the compact and clear explanation!

  • @aebrar_
    @aebrar_ 4 หลายเดือนก่อน +2

    Thanks, clear explanation

  • @SomethingArtsy
    @SomethingArtsy 29 วันที่ผ่านมา

    2:50 made me laugh way harder than it should of LOL😂

  • @makanansari144
    @makanansari144 ปีที่แล้ว +1

    Thanks for the video, I was hoping to know how to setting it up! I have difficulties to set up mine since I created my project with Built In then I want to convert it to HDRP but I don't know how to do it exactly! I'm relearning Unity kinda a noob ATM! lol

  • @asemzaidan
    @asemzaidan 9 หลายเดือนก่อน +2

    great video
    thx

  • @random_precision_software
    @random_precision_software 6 หลายเดือนก่อน

    Just came across your channel, I've subbed looking forward to more videos!

  • @Steve_William_ConLab
    @Steve_William_ConLab ปีที่แล้ว +1

    Hi great video. I'm considering HDRP but was wondering this. If the people using my game (or application) don't have a desktop or laptop with a dedicated graphics card what will the result be for them? Will they get a rendered down version of it? Will it work at all on their device? I don't necessarily make games with Unity but build 3D visualizations of which my users have pretty ordinary laptops or desktops. Wondering if it's worth my while to go HDRP or stick with the built-in. Steve

    • @Steve_William_ConLab
      @Steve_William_ConLab ปีที่แล้ว

      Oh.....I forgot to add something. If I want to build 2 identical projects; one using HDRP and the other with the built-in renderer, will it pose any problems? The assets will be exactly the same of course so I guess all I need to do is copy and paste scene items (or scenes in their entirety) from one project to another...will it be that simple or is there some catch because of the different rendering system? These blasted projects take ages to start up and I don't want to crash my old computer if it's not really possible from the get go.😀

  • @jensschmidt3687
    @jensschmidt3687 7 หลายเดือนก่อน

    Good vid, thsnk you :)

  • @lusreviews8231
    @lusreviews8231 4 หลายเดือนก่อน

    Thanks so much!

  • @ZelYQP-VR
    @ZelYQP-VR 5 หลายเดือนก่อน

    Is there a way to change a project from the Built In Render Pipeline to URP?
    I'm very new and started using BIRP. I now realize I should have used URP for shadows and textures. Any help would be most appreciated.

  • @cigslit
    @cigslit ปีที่แล้ว

    I'm learning from scratch to make a game, I will use Unity to make my 2D TopDownMovement game without knowing anything about coding, I've built a 2D Basic built-in project to do so, as you said it was the usual, all my assets are hand drawn as I can draw consistent cute artwork and animations, the thing is, I know NOTHING about programing, but im learning fast and I already set an amazing movement dynamic with camera controls of your choice with spring jump and everything I need so im content, but as I still need a whole lot to learn, what i gather from this video is that I should keep doing it on the built-in? Or else tutorials will be harder to find?? Is that it??

  • @DarkEagle26
    @DarkEagle26 2 หลายเดือนก่อน

    What do you mean by "high quality graphics" ?
    Is a game like Tunic a high enough graphics to go to HDRP ?

    • @RigorMortisTortoise
      @RigorMortisTortoise  2 หลายเดือนก่อน +1

      Think game graphics that are really detailed and require a lot of processing power. Fallout 4, AC, COD, games like that. I would say Tunic would probably be better suited for URP :)

    • @DarkEagle26
      @DarkEagle26 2 หลายเดือนก่อน

      @@RigorMortisTortoise thx a lot 😊

  • @medoueslati2004
    @medoueslati2004 8 หลายเดือนก่อน

    may i ask whats the game name at the start ?

  • @4yougamez254
    @4yougamez254 ปีที่แล้ว

    You r amzing 🎉🎉

  • @watergames8449
    @watergames8449 7 หลายเดือนก่อน

    oky, I'm a use hdrp for my 2d platformer game :)

  • @IamhimTM
    @IamhimTM หลายเดือนก่อน

    Babe...

  • @imweird2862
    @imweird2862 12 วันที่ผ่านมา

    ​ @RigorMortisTortoise
    i started working with urp and right of the bat i get a
    "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\BaseShaderGUI.cs(212,34): error CS0103: The name 'MaterialAccess' does not exist in the current context"
    and
    "Library\PackageCache\com.unity.shadergraph@14.0.8\Editor\Generation\Targets\BuiltIn\Editor\ShaderGraph\Targets\BuiltInSubTarget.cs(33,28): error CS0246: The type or namespace name 'BuiltInShaderGraphSaveContext' could not be found (are you missing a using directive or an assembly reference?)"
    in my face and i dont know how to fix it