Rigor Mortis Tortoise
Rigor Mortis Tortoise
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AI Isn’t Coming for your Job: A Hopeful Outlook
Hey friends! I wanted to talk about something today that's been on my mind for awhile, AI and the future of programming. Specifically, why you should still learn to code, and why it may be a great time to start learning how to program.
~ Chapters ~
0:00 Intro
0:33 The AI Landscape
2:00 What is a good product?
2:40 Inconsistencies in AI
3:25 AI can't count?
4:29 Are we creating more problems?
5:39 Gimmick?
6:04 Overinflation of AI
8:00 What programming really is
9:06 The Upside
🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion)
👾 Join the Discord! discord.gg/MYAujpE4xG
🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise)
~ Contact ~
📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise)
⏱️TikTok: [Rigor_MortisTortoise](www.tiktok.com/@rigor_mortistortoise)
💌 Email: [hello@rigormortistortoise.com](mailto:hello@rigormortistortoise.com)
🐢Website: [rigormortistortoise.com](rigormortistortoise.com/)
มุมมอง: 261

วีดีโอ

Making Custom Holographic Cards for my Game! Frogimari Devlog #4
มุมมอง 44014 วันที่ผ่านมา
Hey friends! This week I decided to make an achievement system in my game using custom holographic trading cards. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise](instagram...
How to make a HOLOGRAPHIC CARD effect in Unity! | Unity Shadergraph Tutorial 2024
มุมมอง 57121 วันที่ผ่านมา
Let's learn how to make a holographic foil effect using Unity Shadergraph! 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Chapters ~ 0:00 Intro 0:15 Setting up the environment 1:56 Making the rainbow background 5:22 Ma...
How to EXPORT MATERIALS with NORMAL MAPS from Blender into Unity
มุมมอง 1.4Kหลายเดือนก่อน
Let's learn how to export materials with normal maps from Blender into Unity! ~ Chapters ~ 0:00 Intro 0:17 Blender setup 0:40 UV Unwrapping 1:45 Baking normal maps 3:53 Checking my work 4:40 Exporting to Unity 5:00 Importing to Unity 5:20 Unity Settings 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files ...
How to EXPORT METAL Objects from Blender to Unity (Fix Black Materials + Metal Maps)
มุมมอง 759หลายเดือนก่อน
Let's learn how to get your metal objects from Blender into Unity! In this video, I'll be covering how you can fix black textures baking and how to export metal maps. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Chap...
How to Play a RANDOM SOUND in Unity | (Updated 2024) Unity C# Tutorial
มุมมอง 195หลายเดือนก่อน
Let's learn how to play a random sound using C#, AudioSource, and audio clips! 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise) ⏱️TikT...
3D MODELING items for my frog game 🐸 | Frogimari Devlog #3
มุมมอง 1.6K2 หลายเดือนก่อน
I'm baaaack! ~ Products ~ Stream Deck (My Version): amzn.to/3VUUPop Stream Deck (Larger Version): amzn.to/3xiDAUx 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise](instagram...
How I Design Game Art Without Photoshop | Design Game UI with Me! 🐢
มุมมอง 1.3K3 หลายเดือนก่อน
Welcome friends! Let's learn how to make game art and game UI with...wait for it...Figma! Most game artists use Photoshop, but not everyone has the patience or the hefty fee to pay for Adobe. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/Ri...
How to Use PREFABS in Unity | 3 Ways to Use Them
มุมมอง 6484 หลายเดือนก่อน
Let's learn how to use prefabs in Unity! Today, I'll be walking you through a simple example to illustrate the potential and power of using prefabs. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram:...
WIREFRAMING my Frog Game 🐸 | Frogimari Devlog #2
มุมมอง 5334 หลายเดือนก่อน
WIREFRAMING my Frog Game 🐸 | Frogimari Devlog #2
How to Build and Publish your Unity Game to Itch.io (Updated 2024)
มุมมอง 2.3K4 หลายเดือนก่อน
How to Build and Publish your Unity Game to Itch.io (Updated 2024)
How to Add a TRAIL to Objects in Unity | Updated 2024
มุมมอง 3965 หลายเดือนก่อน
How to Add a TRAIL to Objects in Unity | Updated 2024
How to Change a SPRITE Image with Script | Unity C# Tutorial (Updated 2024)
มุมมอง 1.9K5 หลายเดือนก่อน
How to Change a SPRITE Image with Script | Unity C# Tutorial (Updated 2024)
Adding JIGGLE PHYSICS to My Frog Game 🐸 | Frogimari Devlog #1
มุมมอง 2.6K6 หลายเดือนก่อน
Adding JIGGLE PHYSICS to My Frog Game 🐸 | Frogimari Devlog #1
Unity PUSH NOTIFICATION Tutorial: iOS and ANDROID + Icons
มุมมอง 4.3K7 หลายเดือนก่อน
Unity PUSH NOTIFICATION Tutorial: iOS and ANDROID Icons
7 Most ANTICIPATED Unity Assets of 2024
มุมมอง 3.3K7 หลายเดือนก่อน
7 Most ANTICIPATED Unity Assets of 2024
I recreated Japan’s HARDEST game in 24 HOURS
มุมมอง 9078 หลายเดือนก่อน
I recreated Japan’s HARDEST game in 24 HOURS
Day in the Life of a GAME DEVELOPER: Finish my Game with me!
มุมมอง 2.1K8 หลายเดือนก่อน
Day in the Life of a GAME DEVELOPER: Finish my Game with me!
How to Add a Custom Splash Screen in Unity (Updated 2023)
มุมมอง 1.6K9 หลายเดือนก่อน
How to Add a Custom Splash Screen in Unity (Updated 2023)
How to Control SHADERS with SCRIPTS (Updated 2023)
มุมมอง 1.3K9 หลายเดือนก่อน
How to Control SHADERS with SCRIPTS (Updated 2023)
Procedural Generation: Endless Runner Unity Tutorial (Updated 2023)
มุมมอง 23K10 หลายเดือนก่อน
Procedural Generation: Endless Runner Unity Tutorial (Updated 2023)
Creating My Adorable Frog Game | Frogimari Devlog #0
มุมมอง 76910 หลายเดือนก่อน
Creating My Adorable Frog Game | Frogimari Devlog #0
TOP ASSETS OF SEPTEMBER 2023 | Animated Text, DeepVoice AI, Vegetation Engine | Unity Asset Store
มุมมอง 51811 หลายเดือนก่อน
TOP ASSETS OF SEPTEMBER 2023 | Animated Text, DeepVoice AI, Vegetation Engine | Unity Asset Store
SUBWAY SURFER Curved World Shader Graph (Updated 2023)
มุมมอง 14Kปีที่แล้ว
SUBWAY SURFER Curved World Shader Graph (Updated 2023)
Aesthetic Unboxing: Google Pixel 7 Pro, Watch, and Pixel Buds + First Impressions
มุมมอง 501ปีที่แล้ว
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DAVE THE DIVER REVIEW -- Better than Stardew Valley?
มุมมอง 748ปีที่แล้ว
DAVE THE DIVER REVIEW Better than Stardew Valley?
Animal Crossing Curved World Shader Unity (UPDATED 2023)
มุมมอง 4.6Kปีที่แล้ว
Animal Crossing Curved World Shader Unity (UPDATED 2023)
Unity Shader Graph - How to Update Shaders in Code
มุมมอง 3.7Kปีที่แล้ว
Unity Shader Graph - How to Update Shaders in Code
How to Make a Dissolve Shader Unity (Updated 2023)
มุมมอง 8Kปีที่แล้ว
How to Make a Dissolve Shader Unity (Updated 2023)
Unity Render Pipelines | What are they and which one to use UPDATED 2023
มุมมอง 10Kปีที่แล้ว
Unity Render Pipelines | What are they and which one to use UPDATED 2023

ความคิดเห็น

  • @publicalias8172
    @publicalias8172 วันที่ผ่านมา

    Thank you for your clarity in explaining each step! :) Easy to follow along and the result is spot on. We need more shader wizards out there so happy to have found a new channel!

  • @honeygearanimations
    @honeygearanimations วันที่ผ่านมา

    Will this still work if all the parts are merged but are on different material sheets? Im struggling..

  • @Diylab440
    @Diylab440 3 วันที่ผ่านมา

  • @aloner_wolf8733
    @aloner_wolf8733 3 วันที่ผ่านมา

    Good video.

  • @jean-lucadant1593
    @jean-lucadant1593 3 วันที่ผ่านมา

    hello ; fichier blend dans unity encore plus simple , si si ça marche

  • @ziggruna
    @ziggruna 4 วันที่ผ่านมา

    Thank you. ^._.^

  • @not_hakurei1236
    @not_hakurei1236 7 วันที่ผ่านมา

    Wow I learned more in 8 minutes than I did watching other tutorials.

  • @LuizGamingYT
    @LuizGamingYT 7 วันที่ผ่านมา

    wow! Very nice!

  • @mitch9254
    @mitch9254 8 วันที่ผ่านมา

    it's so hard to find a desk that has enough depth, but using a door as a desk is a true revelation! 😄

  • @doni_con
    @doni_con 8 วันที่ผ่านมา

    Yeah Its helpfull for specialists! but ai is not a specialist!

  • @hawwka
    @hawwka 9 วันที่ผ่านมา

    If you struggle with a gap between platform when you adjust a speed at runtime check this out: public class GroundMover : MonoBehaviour { public List<GameObject> Platforms = new(); public float ShiftOffset = 13.68f; public float Speed = 1f; private Vector3 moveDirection = Vector3.back; private void Update() { foreach (var platform in Platforms) { var pos = platform.transform.position; pos += moveDirection * (Speed * Time.deltaTime); if (pos.z < -ShiftOffset) { pos = new Vector3(pos.x, pos.y, pos.z + ShiftOffset * 2); } platform.transform.position = pos; } } }

  • @mailmaxxxx
    @mailmaxxxx 9 วันที่ผ่านมา

    Thank you for introducing me to Glue Balloons! I also think AI is useful as a Google replacement - I ask it simple questions - like I know there are a million ways in Unity to apply forces to objects - but can't remember which is which or which is best for my particular circumstance, so I ask it which is best - or I have code I wrote last week & I don't remember why I wrote it that way :)

  • @strangeboltz
    @strangeboltz 9 วันที่ผ่านมา

    Prompt engineering and carefully curating questions to the Ai can be helpful. I use Ai in many ways for my current indie gamedev projects. very cool discussion, thank you for sharing.

  • @HideFromIt
    @HideFromIt 9 วันที่ผ่านมา

    we learn to code so other people don't have to.

  • @vvkbees6473
    @vvkbees6473 9 วันที่ผ่านมา

    😻

  • @ryankyati01
    @ryankyati01 9 วันที่ผ่านมา

    I'm planning to study UX/UI design or game development in college, and I was a bit worried about AI lol, Love your vids 🧡

    • @a6gitti
      @a6gitti 9 วันที่ผ่านมา

      My friend has searched for a UX/UI job after diploma for over a year without succes. Probably depends on where you live.

    • @ryankyati01
      @ryankyati01 9 วันที่ผ่านมา

      @@a6gitti really? where, what about the US

  • @HamzaKhan-b6j
    @HamzaKhan-b6j 11 วันที่ผ่านมา

    Videos are good but no one subscribe and like your video 😢 but i do it❤

  • @HamzaKhan-b6j
    @HamzaKhan-b6j 11 วันที่ผ่านมา

    Your video is very helpful.I am from Pakistan ❤ 🇵🇰

  • @AssasinSpike
    @AssasinSpike 11 วันที่ผ่านมา

    THANK YOU!🔥

  • @allysongutierrez6980
    @allysongutierrez6980 12 วันที่ผ่านมา

    Super useful!! Thanks for the tutorial!

  • @TheRealspoingis
    @TheRealspoingis 12 วันที่ผ่านมา

    this dosnt work for me personally idk why i’m new to blender but i followed evrything and on my uv thing there is only like 4 dots and not the whole thing you see when it’s unwrapped

  • @juanortiz5190
    @juanortiz5190 13 วันที่ผ่านมา

    Great tutorial! Would it be possible to add a click event for when the user taps the notification while the app is in the foreground?

  • @bavman2130
    @bavman2130 15 วันที่ผ่านมา

    Thanks so much for the tutorial, it works a treat🙂

  • @derekjones4
    @derekjones4 15 วันที่ผ่านมา

    love this! 🤟 your custom-made frogimari card is legit!

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 16 วันที่ผ่านมา

    I love the lil Frogimari card! 🙌✨ Great work! I watched your tutorial on the technique and I'm trying to ponder what to apply it to in my game. Super cool effect 👏 Thanks for sharing your progress, and for sharing your breaks. It's easy to get caught up finishing just-one-more thing and forget to have a sanity break 😂👍 Especially when researching a new technique. Next thing you know you're hours down the rabbit hole reading about critiques of static batching animated shaders with vertex displacement and lunchtime has passed you by. 🥸🤌 Have a great weekend ✌️

  • @jonathansuarez7464
    @jonathansuarez7464 16 วันที่ผ่านมา

    I am loving it on our channels so far? Keeps it up with Good works!

  • @NyLad15
    @NyLad15 16 วันที่ผ่านมา

    Very cool holographic froggy card. I watched your other video on the shader creation process as well. Great stuff. I feel comfort in knowing that if I pursue creating a card game in Unity I can make my cards very pretty.

  • @gameboardgames
    @gameboardgames 16 วันที่ผ่านมา

    Damn, the achievement card (and not to mention the pasta 😀) look great! Somewhere in my game I have to use this effect, thanks again for the videos !

  • @Glitch_404_0
    @Glitch_404_0 16 วันที่ผ่านมา

    Thank you for the video, I liked it and continue following from Morocco❤

  • @adamcolon
    @adamcolon 17 วันที่ผ่านมา

    Does changing the color of the instantiated coin change the color for ALL instantiated coins, or just that one? Like if you put the instantiation in the Update and then randomized the color...

  • @mrdavefordays9446
    @mrdavefordays9446 18 วันที่ผ่านมา

    Thank you! You saved me here. Couldnt get the other tutorials to work.

  • @DarkEagle26
    @DarkEagle26 19 วันที่ผ่านมา

    What do you mean by "high quality graphics" ? Is a game like Tunic a high enough graphics to go to HDRP ?

    • @RigorMortisTortoise
      @RigorMortisTortoise 18 วันที่ผ่านมา

      Think game graphics that are really detailed and require a lot of processing power. Fallout 4, AC, COD, games like that. I would say Tunic would probably be better suited for URP :)

    • @DarkEagle26
      @DarkEagle26 18 วันที่ผ่านมา

      @@RigorMortisTortoise thx a lot 😊

  • @keithpatience1233
    @keithpatience1233 19 วันที่ผ่านมา

    nope doesnt work in urp

  • @quatgoatqq6042
    @quatgoatqq6042 20 วันที่ผ่านมา

    is it possible to export with metalic?

    • @RigorMortisTortoise
      @RigorMortisTortoise 19 วันที่ผ่านมา

      Yes! I have a video on that as well :)

  • @jamaka_me_code796
    @jamaka_me_code796 21 วันที่ผ่านมา

    I started game development about a month ago(I'm a SWE so less of a learning curve). I realized real quick how much I'm going to need Blender or Maya, I chose Blender to make my assets with no exp in graphics.

  • @SharyGameDev
    @SharyGameDev 21 วันที่ผ่านมา

    Back of the card is up side down 😁

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 21 วันที่ผ่านมา

    Nice work! 👍 There's a Blender add-on called MasterBaker ($25 for solo license) that automates most of the map baking process and saves/packs the files for you. It supports 36 map types. There are several free baking add-ons as well, but I have to say you get what you pay for in this case. Its good to know how to do it manually though. I try to get by with as few maps as possible and use shaders in Unity. 😅 Once I started building my game and realized how much didn't transfer from Blender (not easily anyway) I started getting into Shader Graph and VFX Graph. You can achieve quite alot with those tools alone. I use Armour Paint + GIMP for material creation when I want something more detailed though. Great tutorial! 🙏 Thanks for sharing your experience with us! ✌️

  • @S_Trigo
    @S_Trigo 21 วันที่ผ่านมา

    but... the metal also glows... :( how do I fix it :(

  • @TheHeadlessMario
    @TheHeadlessMario 23 วันที่ผ่านมา

    its not rendering the noise texture, and it has a lighter color than usually.

  • @gameboardgames
    @gameboardgames 23 วันที่ผ่านมา

    Looks fantastic ! Another super useful video thanks, think I'll give this a go.

  • @aymkam3574
    @aymkam3574 23 วันที่ผ่านมา

    Great video and helped me save the asset. thanks

  • @PeterMilko
    @PeterMilko 24 วันที่ผ่านมา

    that was dope!

  • @dijomath1095
    @dijomath1095 24 วันที่ผ่านมา

    So cool looking!

  • @TaraRaeDev
    @TaraRaeDev 24 วันที่ผ่านมา

    Girl! This looks soooo good!!

  • @derekjones4
    @derekjones4 25 วันที่ผ่านมา

    Love this! ❤❤❤ reminds me of the holographic cards you get at the pokemon movies in the 2000s

  • @sabakunoxs7182
    @sabakunoxs7182 25 วันที่ผ่านมา

    thanks <3

  • @SAJJAD-dh3xp
    @SAJJAD-dh3xp 26 วันที่ผ่านมา

    How do we fix gap between new tiles just instantiated?! And im increasing speed but gap appear

    • @hawwka
      @hawwka 9 วันที่ผ่านมา

      public class GroundMover : MonoBehaviour { public List<GameObject> Platforms = new(); public float ShiftOffset = 13.68f; public float Speed = 1f; private Vector3 moveDirection = Vector3.back; private void Update() { foreach (var platform in Platforms) { var pos = platform.transform.position; pos += moveDirection * (Speed * Time.deltaTime); if (pos.z < -ShiftOffset) { pos = new Vector3(pos.x, pos.y, pos.z + ShiftOffset * 2); } platform.transform.position = pos; } } }

    • @SAJJAD-dh3xp
      @SAJJAD-dh3xp 7 วันที่ผ่านมา

      @@hawwka yo bro 💀 thank uuu man

  • @IndeGames81
    @IndeGames81 26 วันที่ผ่านมา

    So true

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 26 วันที่ผ่านมา

    Cute! Great idea ✌️

  • @Polynized
    @Polynized 27 วันที่ผ่านมา

    ++