![Rigor Mortis Tortoise](/img/default-banner.jpg)
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Rigor Mortis Tortoise
United States
เข้าร่วมเมื่อ 29 มิ.ย. 2014
Welcome to my channel! I'm Holly, a game developer who loves to share my knowledge and experience with the world. With a focus on Unity, I create videos that cover a wide range of game development topics, from beginner-friendly tutorials to advanced techniques.
Whether you're a seasoned game developer or just starting out, my videos have something for everyone. You'll learn how to create stunning graphics, write efficient code, and build engaging gameplay mechanics that keep players coming back for more.
But my channel isn't just about Unity tutorials. I also share my thoughts on the latest trends in the gaming industry, offer advice on how to break into game development, and provide insights into what it takes to create a successful game.
So if you're passionate about game development and want to take your skills to the next level, be sure to subscribe to my channel and join the conversation. Let's build something amazing together!
Whether you're a seasoned game developer or just starting out, my videos have something for everyone. You'll learn how to create stunning graphics, write efficient code, and build engaging gameplay mechanics that keep players coming back for more.
But my channel isn't just about Unity tutorials. I also share my thoughts on the latest trends in the gaming industry, offer advice on how to break into game development, and provide insights into what it takes to create a successful game.
So if you're passionate about game development and want to take your skills to the next level, be sure to subscribe to my channel and join the conversation. Let's build something amazing together!
AI Isn’t Coming for your Job: A Hopeful Outlook
Hey friends! I wanted to talk about something today that's been on my mind for awhile, AI and the future of programming. Specifically, why you should still learn to code, and why it may be a great time to start learning how to program.
~ Chapters ~
0:00 Intro
0:33 The AI Landscape
2:00 What is a good product?
2:40 Inconsistencies in AI
3:25 AI can't count?
4:29 Are we creating more problems?
5:39 Gimmick?
6:04 Overinflation of AI
8:00 What programming really is
9:06 The Upside
🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion)
👾 Join the Discord! discord.gg/MYAujpE4xG
🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise)
~ Contact ~
📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise)
⏱️TikTok: [Rigor_MortisTortoise](www.tiktok.com/@rigor_mortistortoise)
💌 Email: [hello@rigormortistortoise.com](mailto:hello@rigormortistortoise.com)
🐢Website: [rigormortistortoise.com](rigormortistortoise.com/)
~ Chapters ~
0:00 Intro
0:33 The AI Landscape
2:00 What is a good product?
2:40 Inconsistencies in AI
3:25 AI can't count?
4:29 Are we creating more problems?
5:39 Gimmick?
6:04 Overinflation of AI
8:00 What programming really is
9:06 The Upside
🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion)
👾 Join the Discord! discord.gg/MYAujpE4xG
🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise)
~ Contact ~
📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise)
⏱️TikTok: [Rigor_MortisTortoise](www.tiktok.com/@rigor_mortistortoise)
💌 Email: [hello@rigormortistortoise.com](mailto:hello@rigormortistortoise.com)
🐢Website: [rigormortistortoise.com](rigormortistortoise.com/)
มุมมอง: 261
วีดีโอ
Making Custom Holographic Cards for my Game! Frogimari Devlog #4
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Hey friends! This week I decided to make an achievement system in my game using custom holographic trading cards. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise](instagram...
How to make a HOLOGRAPHIC CARD effect in Unity! | Unity Shadergraph Tutorial 2024
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Let's learn how to make a holographic foil effect using Unity Shadergraph! 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Chapters ~ 0:00 Intro 0:15 Setting up the environment 1:56 Making the rainbow background 5:22 Ma...
How to EXPORT MATERIALS with NORMAL MAPS from Blender into Unity
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Let's learn how to export materials with normal maps from Blender into Unity! ~ Chapters ~ 0:00 Intro 0:17 Blender setup 0:40 UV Unwrapping 1:45 Baking normal maps 3:53 Checking my work 4:40 Exporting to Unity 5:00 Importing to Unity 5:20 Unity Settings 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files ...
How to EXPORT METAL Objects from Blender to Unity (Fix Black Materials + Metal Maps)
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Let's learn how to get your metal objects from Blender into Unity! In this video, I'll be covering how you can fix black textures baking and how to export metal maps. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Chap...
How to Play a RANDOM SOUND in Unity | (Updated 2024) Unity C# Tutorial
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Let's learn how to play a random sound using C#, AudioSource, and audio clips! 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise]( rigor_mortis_tortoise) ⏱️TikT...
3D MODELING items for my frog game 🐸 | Frogimari Devlog #3
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I'm baaaack! ~ Products ~ Stream Deck (My Version): amzn.to/3VUUPop Stream Deck (Larger Version): amzn.to/3xiDAUx 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram: @[rigor_mortis_tortoise](instagram...
How I Design Game Art Without Photoshop | Design Game UI with Me! 🐢
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Welcome friends! Let's learn how to make game art and game UI with...wait for it...Figma! Most game artists use Photoshop, but not everyone has the patience or the hefty fee to pay for Adobe. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/Ri...
How to Use PREFABS in Unity | 3 Ways to Use Them
มุมมอง 6484 หลายเดือนก่อน
Let's learn how to use prefabs in Unity! Today, I'll be walking you through a simple example to illustrate the potential and power of using prefabs. 🪐Planetary Fusion [Play the Game!](rigormortistortoise.itch.io/planetary-fusion) 👾 Join the Discord! discord.gg/MYAujpE4xG 🫶 Access Code Files and Projects! [patreon.com/RigorMortisTortoise](patreon.com/RigorMortisTortoise) ~ Contact ~ 📷 Instagram:...
WIREFRAMING my Frog Game 🐸 | Frogimari Devlog #2
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How to Build and Publish your Unity Game to Itch.io (Updated 2024)
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Thank you for your clarity in explaining each step! :) Easy to follow along and the result is spot on. We need more shader wizards out there so happy to have found a new channel!
Will this still work if all the parts are merged but are on different material sheets? Im struggling..
Good video.
hello ; fichier blend dans unity encore plus simple , si si ça marche
Thank you. ^._.^
Wow I learned more in 8 minutes than I did watching other tutorials.
wow! Very nice!
it's so hard to find a desk that has enough depth, but using a door as a desk is a true revelation! 😄
Yeah Its helpfull for specialists! but ai is not a specialist!
If you struggle with a gap between platform when you adjust a speed at runtime check this out: public class GroundMover : MonoBehaviour { public List<GameObject> Platforms = new(); public float ShiftOffset = 13.68f; public float Speed = 1f; private Vector3 moveDirection = Vector3.back; private void Update() { foreach (var platform in Platforms) { var pos = platform.transform.position; pos += moveDirection * (Speed * Time.deltaTime); if (pos.z < -ShiftOffset) { pos = new Vector3(pos.x, pos.y, pos.z + ShiftOffset * 2); } platform.transform.position = pos; } } }
Thank you for introducing me to Glue Balloons! I also think AI is useful as a Google replacement - I ask it simple questions - like I know there are a million ways in Unity to apply forces to objects - but can't remember which is which or which is best for my particular circumstance, so I ask it which is best - or I have code I wrote last week & I don't remember why I wrote it that way :)
Prompt engineering and carefully curating questions to the Ai can be helpful. I use Ai in many ways for my current indie gamedev projects. very cool discussion, thank you for sharing.
we learn to code so other people don't have to.
😻
I'm planning to study UX/UI design or game development in college, and I was a bit worried about AI lol, Love your vids 🧡
My friend has searched for a UX/UI job after diploma for over a year without succes. Probably depends on where you live.
@@a6gitti really? where, what about the US
Videos are good but no one subscribe and like your video 😢 but i do it❤
Your video is very helpful.I am from Pakistan ❤ 🇵🇰
THANK YOU!🔥
Super useful!! Thanks for the tutorial!
this dosnt work for me personally idk why i’m new to blender but i followed evrything and on my uv thing there is only like 4 dots and not the whole thing you see when it’s unwrapped
Great tutorial! Would it be possible to add a click event for when the user taps the notification while the app is in the foreground?
Thanks so much for the tutorial, it works a treat🙂
love this! 🤟 your custom-made frogimari card is legit!
I love the lil Frogimari card! 🙌✨ Great work! I watched your tutorial on the technique and I'm trying to ponder what to apply it to in my game. Super cool effect 👏 Thanks for sharing your progress, and for sharing your breaks. It's easy to get caught up finishing just-one-more thing and forget to have a sanity break 😂👍 Especially when researching a new technique. Next thing you know you're hours down the rabbit hole reading about critiques of static batching animated shaders with vertex displacement and lunchtime has passed you by. 🥸🤌 Have a great weekend ✌️
I am loving it on our channels so far? Keeps it up with Good works!
Very cool holographic froggy card. I watched your other video on the shader creation process as well. Great stuff. I feel comfort in knowing that if I pursue creating a card game in Unity I can make my cards very pretty.
Damn, the achievement card (and not to mention the pasta 😀) look great! Somewhere in my game I have to use this effect, thanks again for the videos !
Thank you for the video, I liked it and continue following from Morocco❤
Does changing the color of the instantiated coin change the color for ALL instantiated coins, or just that one? Like if you put the instantiation in the Update and then randomized the color...
Thank you! You saved me here. Couldnt get the other tutorials to work.
What do you mean by "high quality graphics" ? Is a game like Tunic a high enough graphics to go to HDRP ?
Think game graphics that are really detailed and require a lot of processing power. Fallout 4, AC, COD, games like that. I would say Tunic would probably be better suited for URP :)
@@RigorMortisTortoise thx a lot 😊
nope doesnt work in urp
is it possible to export with metalic?
Yes! I have a video on that as well :)
I started game development about a month ago(I'm a SWE so less of a learning curve). I realized real quick how much I'm going to need Blender or Maya, I chose Blender to make my assets with no exp in graphics.
Back of the card is up side down 😁
Nice work! 👍 There's a Blender add-on called MasterBaker ($25 for solo license) that automates most of the map baking process and saves/packs the files for you. It supports 36 map types. There are several free baking add-ons as well, but I have to say you get what you pay for in this case. Its good to know how to do it manually though. I try to get by with as few maps as possible and use shaders in Unity. 😅 Once I started building my game and realized how much didn't transfer from Blender (not easily anyway) I started getting into Shader Graph and VFX Graph. You can achieve quite alot with those tools alone. I use Armour Paint + GIMP for material creation when I want something more detailed though. Great tutorial! 🙏 Thanks for sharing your experience with us! ✌️
but... the metal also glows... :( how do I fix it :(
its not rendering the noise texture, and it has a lighter color than usually.
Looks fantastic ! Another super useful video thanks, think I'll give this a go.
Great video and helped me save the asset. thanks
that was dope!
Thank you!
So cool looking!
Girl! This looks soooo good!!
Thank you!! 🤘🤘
Love this! ❤❤❤ reminds me of the holographic cards you get at the pokemon movies in the 2000s
thanks <3
How do we fix gap between new tiles just instantiated?! And im increasing speed but gap appear
public class GroundMover : MonoBehaviour { public List<GameObject> Platforms = new(); public float ShiftOffset = 13.68f; public float Speed = 1f; private Vector3 moveDirection = Vector3.back; private void Update() { foreach (var platform in Platforms) { var pos = platform.transform.position; pos += moveDirection * (Speed * Time.deltaTime); if (pos.z < -ShiftOffset) { pos = new Vector3(pos.x, pos.y, pos.z + ShiftOffset * 2); } platform.transform.position = pos; } } }
@@hawwka yo bro 💀 thank uuu man
So true
Cute! Great idea ✌️
++