Unity Next Gen UNVEILED! (and news from Unite)

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 228

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  หลายเดือนก่อน +28

    EDIT: On the Built-in Render Pipeline, it's actually being marked as "deprecated" in Unity 6 and will be fully removed on Unity Next Gen. That future version will only have the Unified Renderer.
    💬 Unite was awesome! Thanks to everyone who came up to me to say high, it makes me super happy to hear how my videos helped someone through college or achieve their dream of making a game!
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    • @FREDO-py4ti
      @FREDO-py4ti หลายเดือนก่อน +1

      Great Code Monkey do you have some news about Kinematica (Unity motion-matching) ???

    • @MajdyDev
      @MajdyDev หลายเดือนก่อน

      behavior it's only for AI and NPC and it's more faster the visual scripting look at unreal engine behavior tree

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      @@FREDO-py4ti Hmm I haven't heard anything about it in quite a while, I'm guessing it's either in hiatus or was cancelled in favor of the new Animation tool coming in the future

    • @rustam8647
      @rustam8647 หลายเดือนก่อน

      Do you know if Unity recorded talks? (and maybe they plan to upload them to youtube?)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      They did mention they recorded them so yup they will be coming to TH-cam, although I don't know when. If I had to guess I would say it will probably take a few weeks.

  • @willgoldstone
    @willgoldstone หลายเดือนก่อน +25

    Just to clarify the confusion you mention around 11:30 in the video - this stuff is all labelled Unity 6 Generation as its a mix of 6.1 and beyond stuff, and at the time of performing the roadmap we still had a few things that were uncertain to make 6.1, so we didn't want to label specifically and let anyone down. hope that helps, and thanks for the summary video :)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +3

      Oh I see, so is none of that out in 6.0? Only 6.1 and beyond? I thought Deferred + and Build Profiles were already in 6.0

    • @willgoldstone
      @willgoldstone หลายเดือนก่อน +1

      @@CodeMonkeyUnity Build Profiles for usual platforms are in 6.0, we showed profiles for Quest and Instant Games (collab with Meta) that are coming in an update release, and Deferred+ which is coming in 6.1.

  • @PotatoManager420
    @PotatoManager420 หลายเดือนก่อน +54

    Finally, an animation system with DOTS support!

    • @UnitCodesChannel
      @UnitCodesChannel หลายเดือนก่อน +5

      And autoLOD

    • @lushen952
      @lushen952 หลายเดือนก่อน +4

      Why is this good? DOTS continues to have major issues. Including...often times demonstrating less performance than the old way of doing things despite Unity claims.

    • @UnitCodesChannel
      @UnitCodesChannel หลายเดือนก่อน +2

      @@lushen952 i agree on some parts, especially if one copy pastes code without understanding it.

    • @danielkandersen6599
      @danielkandersen6599 หลายเดือนก่อน +3

      @@lushen952 The point of DOTS is to help make informed descions about how you program, if you use it blind you'll get worse performance indeed.. it's definitely not a magic silver bullet. Similar to assembly you can theoretically optimize with assembly but no one knows enough to out compete most compilers. Therefor the point of DOTS is to make it simple to get that control, but you still have a slightly more happy performance foot gun! :D I'll challenge you to find an example of someone that knows hardware oriented programming that can't make a system faster with DOTS than with normal GOs. Also noteworthy to point out that a lot has changed with DOTS throughout the year and as a result if you want to see how it looks now, stay tuned for the "Connecting the DOTS" talk :D

    • @lushen952
      @lushen952 หลายเดือนก่อน

      @danielkandersen6599 I am well aware of how DOTS works and have used it. There have been cases where official unity showcases delivered less performance than the non DOTS alternative.
      DOTS works great when you have a large quantity of things (entities) that do the same thing. IE, hack and slash style games where there is an obnoxious # of AI controlled enemies.
      However...when you have a single entity that does a particular thing the DOTS system has negative performance.
      Of course we have hybrid DOTS. But this doesn't change the fact that a very large # of games simply do not have a reason to use DOTS so the investment unity has been putting into it IMO is not worth it. A lot of their under the hood dots systems like their dots renderer simply don't have the performance gains they promised.

  • @eziowayne
    @eziowayne หลายเดือนก่อน +72

    I was a unity developer for 5+ years. I hopped over to Godot when they made the price changes. Now I’m tentatively coming back to Unity because despite enjoying Godot, I’m just so much more experienced with Unity and enjoy a lot of its features. Godot can also be a bit unstable sometimes with certain features like when I tried to import from Blender

    • @ArksideGames
      @ArksideGames หลายเดือนก่อน +10

      yep, also unity backtracked on the bad changes

    • @TheWorldsprayer
      @TheWorldsprayer หลายเดือนก่อน +9

      not to mention that the feature list of godot is microscopic in comparison to unity. I understand that Godot has its uses and abilities, but those who try to compare it to unity are practically mad. The 2 engines and development environments are so far apart in maturity it's ridiculous.

    • @eziowayne
      @eziowayne หลายเดือนก่อน +7

      @@TheWorldsprayer tbh Godot impressed me with how capable it is. And it’s definitely got a bright future. I hope to see it become similar to Blender in terms of providing very high quality while being free and open source. But I agree, Unity is just more robust and more stable at the moment imo.

    • @korpos8833
      @korpos8833 หลายเดือนก่อน +3

      The comeback is real!

    • @eziowayne
      @eziowayne หลายเดือนก่อน

      @@korpos8833 here’s hoping! 🤞🏼

  • @mrzaphkielYT
    @mrzaphkielYT หลายเดือนก่อน +23

    I was drooling durring the entire video more than a Saint Bernard dog. Defenetly Unity 6 is WAY TO GO for any of my future project! All the positive changes with the new CEO and all the new features are coming up are EXTREMLY EXCITING! Can't wait for it!!!! Thank you CM for the recap! o7

    • @Lightologyy
      @Lightologyy หลายเดือนก่อน

      Is it coming out in october? (LTS)

  • @Chronomatrix
    @Chronomatrix หลายเดือนก่อน +28

    The Unified Renderer was much needed, great news.

    • @denisgoodman4492
      @denisgoodman4492 11 วันที่ผ่านมา

      But the most interesting point how it will be implemented and how it will affect on performance, because two separate pipeline can give possibility to use different things (from URP/HDRP) for different cases (Mobile/HighEND)

  • @ExpensivePizza
    @ExpensivePizza หลายเดือนก่อน +8

    I only started using Unity about 2 years ago. Sometimes while learning the engine things felt a bit outdated and awkward to use and it was quite disheartening to go through the runtime fee debacle but after seeing all these positive changes coming things are starting to look up again. It's very exciting to see that Unity still potentially has a great future going forward.

  • @Edvinas01
    @Edvinas01 หลายเดือนก่อน +8

    Been waiting for your recap vid. Thanks for all the work!

  • @RunninglVlan
    @RunninglVlan หลายเดือนก่อน +8

    They could remove old Unity UI from the engine and move it to a package instead, so people who don't want to switch to UITK could still keep upgrading their engine version

    • @Ashley-xb1dz
      @Ashley-xb1dz หลายเดือนก่อน +1

      While I like the idea of keeping things in packages, it's so easy to use as is and will break quite a lot of assets I wonder how this will go..

  • @willgoldstone
    @willgoldstone หลายเดือนก่อน +6

    Another point of clarification at 14:30, we will mark Built-in as deprecated in Unity 6 Generation - you said 'next generation'. So to be clear, Built-in will not be in the next generation, as per the visual on the slide, it will just be the Unified Renderer.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      Oh got it, thanks for the correction Will!

  • @surija.gabriel
    @surija.gabriel หลายเดือนก่อน +2

    Thanks for always keeping us up to date with all the news!

  • @MrOmega-cz9yo
    @MrOmega-cz9yo หลายเดือนก่อน +1

    Hi Cm! Thanks for the previews, and glad you had a good time at Unite. Unity 6 looks good, but the planned upgrades for Unity 7 will finally add all the things I've wished for years ago.

  • @davidheary2482
    @davidheary2482 หลายเดือนก่อน +3

    I know these videos take a lot of time to produce, thank you for all your work.

  • @goobda_
    @goobda_ หลายเดือนก่อน +106

    Unity is so back. Glad I've stuck with the best engine.

    • @yonderboygames
      @yonderboygames หลายเดือนก่อน +17

      Same! Tbh it's nice to finally have people talking about factual news and positive updates rather than ragging on Unity's poor decisions that more than likely never would've affected them (which later got reversed anyway). Let's just make games and be happy!

    • @curiouskid1547
      @curiouskid1547 หลายเดือนก่อน +4

      Same bro.❤

    • @p.zgamedeveloper
      @p.zgamedeveloper หลายเดือนก่อน +4

      same !! ❤

    • @ashleycanning1450
      @ashleycanning1450 หลายเดือนก่อน +2

      We are so back

    • @ItsMeHelel
      @ItsMeHelel หลายเดือนก่อน

      Wagmi

  • @coreysonofander
    @coreysonofander หลายเดือนก่อน

    Thank you for taking the time to create this recap video.

  • @Zanthous_
    @Zanthous_ หลายเดือนก่อน +2

    Faster compilation and non-blocking importing, these sort of features are the biggest to me. I want the fastest iteration speed possible, if it's slow it's way easier to get bored or distracted

  • @Kronnect
    @Kronnect หลายเดือนก่อน +3

    It was nice to meet you at Unite!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      Yeah great meeting you! Thanks!

  • @rocksfire4390
    @rocksfire4390 หลายเดือนก่อน +2

    that animation system can't come fast enough. i'm glad they are really leaning into DOTS because it truly is where the engine shines.
    all the other black magic (renderer switching magic) and what not is also very welcome.

  • @royalt4580
    @royalt4580 หลายเดือนก่อน +13

    There is a new asset that will hit the asset store soon. Something that rivals nanite. Made by a German software developer called Chris kahler. Hope unity integrates that like they did bolt.

    • @ZombieChicken-X
      @ZombieChicken-X หลายเดือนก่อน +1

      whats it called I wanna check it out

    • @royalt4580
      @royalt4580 หลายเดือนก่อน +1

      @@ZombieChicken-X nanotech

    • @Gurem
      @Gurem หลายเดือนก่อน

      I hope tf not. Assets are better when handled by a third party. Unity acquires stuff and let it rot.

    • @CodyDreams
      @CodyDreams หลายเดือนก่อน

      @@Gurem no i really think unity should take it and develop it until we can use it . i dont think that amount of complex thing with a single person developing is no easy task . also take a lot of time to create . the best solution is unity to take it . let just hope new ceo will don't rot that

    • @R.B.
      @R.B. หลายเดือนก่อน

      ​@@CodyDreamsit's a double edged sword. If the asset is acquired, the developer of that asset might join Unity, and then they will have other resources they can leverage. However, it is also possible that the developer might have other responsibilities added, and as other projects might receive higher priority, that original asset might not receive the attention it needs. Considering all the work being committed for Unity 6+ and Unity Next Gen, I'd be concerned that right now something like that would be considered a lower priority. Unity may be a bigger company than a single developer, but there is a mountain of work.

  • @vilzio89
    @vilzio89 หลายเดือนก่อน +3

    for some reason the end of 2024 was the best part of my life. i got a new pc for the future and the meta quest 3s is bringing vr to more people and it feels like so much is happening with ai meta even added it to their vr headsets and maybe in ar glasses soon

    • @vilzio89
      @vilzio89 หลายเดือนก่อน +1

      is this what it was like when my parents first saw computers

  • @RedmotionGames
    @RedmotionGames หลายเดือนก่อน +1

    Think I will move my current game over to 6 to add the multiplayer and benefit from the better performance. Feeling positive about being a Unity user again. And graphically it looks like its finally catching up with Unreal. Auto-LOD and Unified Renderer are excellent ideas.

  • @jzeltman
    @jzeltman หลายเดือนก่อน +1

    Thanks for making this video. I wanted to go but couldn't and this was a great recap 👍

  • @kurushimee
    @kurushimee หลายเดือนก่อน +1

    God damn, those are some awesome new features! I am really hyped for this now

  • @Elenyen
    @Elenyen หลายเดือนก่อน +2

    I love these new featues, especially multiplayer new functions! And thank you for telling me that something like unity play exists :D There is only one wrong thing. I am totally against adding anything to Muse AI. I think i dont have to explain that

  • @synchaoz
    @synchaoz หลายเดือนก่อน

    Love your stuff and coverage man, that award was 100% deserved.

  • @crazyfox55
    @crazyfox55 หลายเดือนก่อน +1

    I also really like the ability to search for Unity 6 when I need a unity tutorial. When they stopped using the name Unity 5 I found it much harder to find tutorials on Unity.

  • @simonnordon8421
    @simonnordon8421 หลายเดือนก่อน +17

    I like the new CEO. He looks like a nerd, not like the ex EA exect who looks like an evil version of Patrick Bateman

    • @coachmcguirk8277
      @coachmcguirk8277 หลายเดือนก่อน +2

      I agree, but the evil version of a sociopathic murderer? ;)

    • @PDCMYTC
      @PDCMYTC หลายเดือนก่อน +1

      Judging people's personalities by their looks is so amazing!

    • @coachmcguirk8277
      @coachmcguirk8277 หลายเดือนก่อน

      ​@@PDCMYTC I know they told you as a kid to "not judge a book by it's cover", but it was a lie. Of course you judge a book by it's cover, the cover was designed to reflect the contents of the book. However, you shouldn't assume with 100% certainty and make rash decisions based on the cover. Most people wear their personalities. The old ceo looked like a non-gamer, business type, focused on the $. New ceo looks like they might actually participate in the thing that they're selling (gaming). Of course, like with anything, there's going to be exceptions. But it's foolish to disregard your common sense when the majority of the time it's true. Just don't go over the line and be an ass about it.

  • @raggun5142
    @raggun5142 หลายเดือนก่อน +2

    I heard you were absolutely smashing people in the Unity Trading Card games, jelly I didn't get to play you!

  • @MathsPlusGames
    @MathsPlusGames หลายเดือนก่อน

    Thanks for the recap, 100% agree that they shouldn't deprecate Unity legacy UI, if they do 90% of tool based assets I paid for will no longer work.

  • @GameDevBox
    @GameDevBox หลายเดือนก่อน +1

    I was dying to see another demo from Unity. all of them are unique 🙂
    so glad that unity is shining, will be the best in a few years.

  • @INeatFreak
    @INeatFreak หลายเดือนก่อน

    This video is insane! The content in this channel is insane!

  • @Qman91
    @Qman91 หลายเดือนก่อน

    Love the strawberry dude. The game looks cool too!

  • @techtaxiinc
    @techtaxiinc หลายเดือนก่อน

    Loving all the updates in Unity 6! Can’t wait to see how developers will bring these new features to life.

  • @SilverAura
    @SilverAura หลายเดือนก่อน +1

    Look, controversies aside.. and I'm still watching your video - fully engaged

  • @MSouzaGameDev
    @MSouzaGameDev หลายเดือนก่อน

    really nice recap! looking forward to the next videos 😁

  • @st3b3d
    @st3b3d หลายเดือนก่อน

    Thanks for the update big dawg!

  • @mario_actually
    @mario_actually หลายเดือนก่อน

    Thanks for the recap. Now I hope our current game works well enough, that we can wait until Unity 7 for the next one.😂
    Those features sound so so good

  • @gumgamesgg
    @gumgamesgg หลายเดือนก่อน

    thanks for the recap! It now really seems as if unity is taking more interest in the developers and the community again

  • @Shakor77
    @Shakor77 หลายเดือนก่อน

    Finally proper multiplayer support. Hope it includes support for persistent multiplayer games and not only lobby based.

  • @Notllamalord
    @Notllamalord หลายเดือนก่อน

    Unity 6 multiplayer has been game-changing for testing and iteration, as well as the new NGO being much more versatile

  • @jimjarmusch4652
    @jimjarmusch4652 หลายเดือนก่อน

    Takeaways for me .. Might move to Unity 6 'at home' just for the multiplayer testing tools .. hmm wonder if it builds, or runs 'little synchronized editors'. Also - a new animation system that runs on dots - I do hope they reel in all the functionality from mecanim - remember this stuff was built by Motion Builder devs and is actually a versatile, rather complete system, and only a few of these exist in the world. Please consider function across the board Unity - looks like your starting to .. Ramble ramble - I'm looking forward to migrating a project or two - Can't wait to stop using custom function node in shadergraphs and trying these block nodes - learning shadergraph and shader language pay-offs there ! .. and thank god they booted the bread-heads and boring nut cases at Unity. Happy days ahead - thanks Code Monkey

  • @yitzchakcohen4228
    @yitzchakcohen4228 หลายเดือนก่อน

    This makes me excited to be a Unity developer!

  • @Misaki_eku
    @Misaki_eku หลายเดือนก่อน +2

    I guess how unity handle the shader difference in the unified renderer is by forcing user to use the block shader and shader graph. this way unity can use code gen to handle different render pipeline and user don't need to write another set of code. I really can't get the point of merging the render pipeline, I think keep them separate and clear from each other is way better to manage both project and rendering resources. The unified renderer is more like install both urp and hdrp at the same time, changing the render loop just like changing the renderer pipeline asset.

    • @Hietakissa
      @Hietakissa หลายเดือนก่อน

      I like that they're merging them. I use URP because I work on 2D and low-poly 3D games, but there are some HDRP features I'd still like, like the volumetric fog. I don't see why they can't just have the different features be toggleable and have customizable settings and presets to customize performance while getting the features you want and need

    • @Misaki_eku
      @Misaki_eku หลายเดือนก่อน

      ​@@Hietakissa But some features like volumetric fog still likely unavailable in what they call "simple render loop" when the unified renderer come out.

    • @Ashley-xb1dz
      @Ashley-xb1dz หลายเดือนก่อน

      I think it's a mixed bag, from a technical artist point of view it could be easier so you don't have to redo stuff 3x, from a data point of view this sounds like a nightmare, plus what if you don't want to use shader graph? As a user I just want to download assets and have them work, but I also don't want to add all the xtra stuff a massive unified renderer could entail. I wonder how this will go..

  • @markedforstrike
    @markedforstrike หลายเดือนก่อน

    Yep, only issue is that Unity is a public company and this means that main and only goal is money. For now making money and adding new cool things align and I am happy to see those changes

  • @mortengu1385
    @mortengu1385 หลายเดือนก่อน +1

    Thanks for the excellent summary! I am starting out as a hobby game developer. In your opinion, is the personal version of Unity 6 good enough to make a good Indi game?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      There are no feature differences between Free/Personal and Pro so yes

    • @mortengu1385
      @mortengu1385 หลายเดือนก่อน

      @@CodeMonkeyUnity Thanks!

  • @Ashley-xb1dz
    @Ashley-xb1dz หลายเดือนก่อน

    Unity has all sorts of weird problems on this version or that version, so those issues are valid questions. I had to switch unity 2022 versions to later versions of 2022 to be able to download a unity template due to their naming issues with their paths. It would be nice if unity were able to just stick with a unity 6.0 6.1+ system etc....
    Update: The multiplayer XR template has these weird pathing problems btw, since I see you mention it.
    Also yes, I don't think they should get rid of all the old UI stuff because that will break too much stuff.

  • @ArksideGames
    @ArksideGames หลายเดือนก่อน

    MASSIVE updates to unity ❤‍🔥❤‍🔥

  • @MajdyDev
    @MajdyDev หลายเดือนก่อน

    behavior it's only for AI and NPC and it's more faster the visual scripting look at unreal engine behavior tree, thank you for your effort

  • @adamcoppock5018
    @adamcoppock5018 หลายเดือนก่อน

    Awesome work to the team a Unity!

  • @shun_almya
    @shun_almya หลายเดือนก่อน +3

    The most exciting thing is finally supporting writing in Arabic after two decades! I never thought this day would finally come

  • @TheAwesomeShaz
    @TheAwesomeShaz หลายเดือนก่อน

    The new animation system looks REAL GOOD

  • @raymk
    @raymk หลายเดือนก่อน

    I should utilize Unity Play more these days.
    It could be a good way to test prototypes.

  • @MxzStudio
    @MxzStudio หลายเดือนก่อน

    Yoour the only one, I mean all most that I cant watch in x2 speed hahaahahha Love you thanks for the video.

  • @4xh9
    @4xh9 หลายเดือนก่อน

    Very Nice👍🏻🔥
    20:05

  • @UnitCodesChannel
    @UnitCodesChannel หลายเดือนก่อน

    IM NOT GONNA LIE, THIS WAS A GOOD ONE. ALSO I GOT TO KNOW YOUR VOICE IRL IS THE SAME AS THIS. 😅

  • @mondzahn
    @mondzahn หลายเดือนก่อน +1

    Awesome summary

  • @TerminalJack505
    @TerminalJack505 หลายเดือนก่อน

    Hugo, you should check out the newly released Behavior Graphs and do a video on them. They're basically behavior trees with extra features.

  • @TheWawro1
    @TheWawro1 หลายเดือนก่อน +1

    Iteration time wise and using CoreCLR, will it finally allow as to do "Live coding" ie, changing code without recompiling? 🤔

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน

      Those are separate things, I don't think CoreCLR has hot reload by default. But there's already a bunch of options to do hot reload right now, there's a bunch of assets on the store

    • @TheWawro1
      @TheWawro1 หลายเดือนก่อน

      @@CodeMonkeyUnity yeah they work sadly for windows only

  • @nerophase
    @nerophase หลายเดือนก่อน

    the future of unity looks really good!

  • @adamodimattia
    @adamodimattia หลายเดือนก่อน

    Can't wait for Unity 7 ❤

  • @Smash_ter
    @Smash_ter หลายเดือนก่อน +1

    I'm somebody that makes UGC for a Unity game called VRChat. The thing I'm honestly concerned with the Unified Renderer is how they're did not disclose if they'd make built in's source code available to the public so we could be able to use it as a reference for stuff that's been built on the legacy renderer. Staying on Unity 6 is asking us to not be able to properly support newer hardware or forego any performance benefits that swapping to the newer version would give.

    • @jeffmccloud905
      @jeffmccloud905 หลายเดือนก่อน

      isn't VRChat so far behind on Unity, that you don't have to worry about v6 ?

    • @Smash_ter
      @Smash_ter หลายเดือนก่อน

      @@jeffmccloud905 they're on the 2022 LTS, so not really that far behind. Just saying Unity should have something for stuff compiled for older builds

    • @jeffmccloud905
      @jeffmccloud905 หลายเดือนก่อน +1

      @@Smash_ter seems like the onus is on VRChat to update their SDK to the latest Unity, not the other way around.

    • @Smash_ter
      @Smash_ter หลายเดือนก่อน

      @@jeffmccloud905 you seem to not understand what my concerns are nor do you see the bigger issue if you're going to give me this reply. The issue is not updating their SDK, it's migrating over a decade of content to something that will mark the shader pipeline it uses as deprecated before getting killed off in the newer iteration. Hence why I said I'd like it if Unity made the source code public so some of the built in features could be migrated to a custom SRP.

    • @jeffmccloud905
      @jeffmccloud905 หลายเดือนก่อน

      @@Smash_ter VrChat SDK is still using the built in renderer, correct?

  • @xatov2138
    @xatov2138 หลายเดือนก่อน +1

    Roblox studio engine has some interesting ideas that Unity can copy

  • @kerduslegend2644
    @kerduslegend2644 หลายเดือนก่อน

    You need to make a tutorial on how to savely import projects across unity version

  • @JohnVanderbeck
    @JohnVanderbeck หลายเดือนก่อน +3

    Anyone complaining about how slow changes are in Unity (And yes I fully admit it has gotten a lot slower over the years) while saying they're going to switch to Unreal has a rude awakening coming. I started in the UE world before coming to Unity and even with the slower imports today, iteration speed on Unity is still about a billion times faster than on UE.

  • @ATM-SAMU
    @ATM-SAMU หลายเดือนก่อน

    JASPER DEV APPEARED.That surprised me

  • @tomazznidarko8700
    @tomazznidarko8700 หลายเดือนก่อน

    Unified Renderer..finally the Unity came to its senses.

  • @okee
    @okee หลายเดือนก่อน +1

    So does that mean all future projects I create will use DOTS and GameObjects by default?

    • @nikbates23
      @nikbates23 หลายเดือนก่อน +1

      no

  • @vakuzar
    @vakuzar หลายเดือนก่อน +2

    I loved the AI deformations, but I have no idea how on earth to do this. Did they give their process at all?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +8

      heh I spoke to one of the devs behind it but didn't understand too much since I'm not very familiar with the custom AI workflow. I asked if it was done with MLAgents and nope, he said it was using Tensorflow. I believe he said they generated the deformation data in Maya. It would be awesome if they made a video explaining how exactly they did it

    • @vakuzar
      @vakuzar หลายเดือนก่อน +2

      @@CodeMonkeyUnity Shame, I get some of it, but not enough.
      I agree that this seems like best use so far I have seen for it, so would be prudent of them to show a little behind the scenes on how they specifically did that. Not only will it increase quality of Unity games, but seeing the process might inspire other good uses.

  • @themrfj
    @themrfj หลายเดือนก่อน

    If "Unity Nxt Gen" was out now Unity might be more competitive. It feels like Unity is always running 3 years behind.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน

      What game ideas can you not make right now? I'm very much looking forward to the future but the engine as it is right now is already awesome.

  • @TheGonzaDev
    @TheGonzaDev หลายเดือนก่อน

    The automatic LODs are gonna save me SO MUCH TIMEEE

  • @sim_storm
    @sim_storm หลายเดือนก่อน

    Are you using Zenject or other DI solutions?

  • @azarthi
    @azarthi หลายเดือนก่อน

    Only sad thing about all the new things they announced is that it's likely multiple years out

  • @PeterMilko
    @PeterMilko หลายเดือนก่อน

    What was that card game?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน

      It's the Unity Tips Trading Card game. The cards have some unity tips and can be played with some nice simple rules. Check out @BinaryImpactG on Twitter

  • @UnitCodesChannel
    @UnitCodesChannel หลายเดือนก่อน +2

    Glad that I was With Unity despite the last year fiasco. IM ALSO GLAD RUNTIME FEE was cancelled.

  • @xwt_0989
    @xwt_0989 หลายเดือนก่อน +1

    The best Developer❤❤❤❤❤❤❤❤ Thank you for your good explain

  • @decafWavemusic
    @decafWavemusic หลายเดือนก่อน +1

    this is pretty neat for sure, but please, slow down XD it's hard to understand what you're talking about when you're talking at 1000 miles an hour lol

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      heh this video was pretty long so I guess subconsciously I was going a bit faster to try to finish recording the video before my voice gave out

    • @decafWavemusic
      @decafWavemusic หลายเดือนก่อน

      @@CodeMonkeyUnity you speak that fast in almost all your videos lol

  • @Br0cc0li210
    @Br0cc0li210 หลายเดือนก่อน

    you better make tutorial covering all the features that will come in the future or else

  • @GameHEADtime
    @GameHEADtime 25 วันที่ผ่านมา

    They need to use the NPU for ai its whats is for not gpu and cpu like thats what its for and let graphics be graphics!

  • @brodakarat6340
    @brodakarat6340 หลายเดือนก่อน

    is the multiplayer stuff costing money or is it now free? i still use mirror because unity services costs

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน

      All the tools have a free tier, I used multiplayer in my last game and I didn't pay one cent since I never went past the free tiers

  • @hamzahgamedev
    @hamzahgamedev หลายเดือนก่อน

    Awesome. Thanks a bunch for making this video. ❤

  • @dasmaffin1633
    @dasmaffin1633 หลายเดือนก่อน

    I literally had a unity 6 crash 40 minutes ago
    ~~Lets ignore that it was caused by an SO exception due to a setter calling itself~~

  • @halivudestevez2
    @halivudestevez2 หลายเดือนก่อน

    1000 new things to learn :)

  • @orangelimesky
    @orangelimesky หลายเดือนก่อน +1

    Looks like Unity marketing teams at work in the comments lol

  • @armenkirakosyan
    @armenkirakosyan หลายเดือนก่อน

    is this video is 2x speed, why it is so fast ??? Or its just normal speaking. Kind of difficult to catch and listen. Otherwise the content is very interesting and useful.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +3

      I normally listen to videos on 2-3x speed so my natural rate of speaking is probably faster than other people. I try to slow down while recording but especially on super long videos like this one where it took over 1 hour to record sometimes I get back to my natural rate

  • @V0LAT1LE_
    @V0LAT1LE_ หลายเดือนก่อน

    Can I shift my project from older version to unity 6?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +2

      Yes, and if you're upgrading from 21 or 22 then it should be very straightforward

    • @V0LAT1LE_
      @V0LAT1LE_ หลายเดือนก่อน

      @@CodeMonkeyUnity great

    • @V0LAT1LE_
      @V0LAT1LE_ หลายเดือนก่อน

      @@CodeMonkeyUnity thanks

  • @claireglory
    @claireglory หลายเดือนก่อน

    im a newbie and im gonna stick to unity. i don't want to learn another language. like in UE with its C++

  • @UnitCodesChannel
    @UnitCodesChannel หลายเดือนก่อน

    Fellow devs, what are ypu building?

  • @UnitCodesChannel
    @UnitCodesChannel หลายเดือนก่อน

    DOES ANYONE WANT TO SEE A UNITY 6 BASICS / GETT8NG STARTED TUTORIAL?

  • @bladesofdestiny
    @bladesofdestiny หลายเดือนก่อน

    canceling the runtime until the change their mind lol

  • @LejoHuertas
    @LejoHuertas หลายเดือนก่อน

    Unity lost many developers due to the pricing issue; it was a poorly executed strategy. The new CEO and these features might regain some trust, but it is a tough job.

    • @jeffmccloud905
      @jeffmccloud905 หลายเดือนก่อน +1

      The developers it lost were hysterical. They wouldn't even have hit the thresholds to incur a fee (if they even released a game). It was such a kneejerk reaction, it was ridiculous.

    • @azzy-551
      @azzy-551 หลายเดือนก่อน +1

      @@jeffmccloud905 It was more a wake up call for people to realize how much power unity has over a game built in it's engine. It's more than just using an engine, it's a kind of partnership.

  • @dotBAIT
    @dotBAIT หลายเดือนก่อน

    I just want them to actually implement stuff out the box instead of making you install packages like with ui and the input system.

  • @RickRock666
    @RickRock666 หลายเดือนก่อน

    Hahaha and then how much will the cost per polygon be?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน

      What? Are you talking about MeshLOD? All features are included in Unity, you don't pay anything

  • @ethanwimsett
    @ethanwimsett หลายเดือนก่อน +1

    I get that they are appealing to game creators as it's the core audience, getting back on track. But real time 3D has a larger scope of applications.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน +1

      They are still investing in other areas, just not as much. For example on the show floor there was an AR demo of someone controlling a virtual robot arm in game which was then controlling a real robot arm. In their latest earnings call they mentioned how their Industry SKU is growing very fast.
      So they're still pursuing those areas, just not throwing billions of dollars into acquisitions like they did with Weta years ago

    • @ethanwimsett
      @ethanwimsett หลายเดือนก่อน

      @@CodeMonkeyUnity Thanks for the insight. Yeah I am happy that they are focussing on the engine. I work with artists in AR/XR in fine arts using Unity, as it works for many platforms. Looking forward to developments for publishing on the web.

  • @chunkyquail
    @chunkyquail หลายเดือนก่อน

    Unity was never afraid to re-architecture. That's how we ended with multiple but unfinished systems for everything. 😅

  • @ivan-_-8577
    @ivan-_-8577 หลายเดือนก่อน

    Thanks but no.

  • @MrJayakumar21
    @MrJayakumar21 หลายเดือนก่อน

    Unity vs UnrealEngine which is demand in the market ?

    • @Explorer-oz8hs
      @Explorer-oz8hs หลายเดือนก่อน +3

      The tool you know best is in demand.

    • @sukhmandersingh4306
      @sukhmandersingh4306 หลายเดือนก่อน

      Games are in demand not the tools, if you want only a job than pick either one, they both have lot of companies using them.

  • @FlynnFromTaiga
    @FlynnFromTaiga หลายเดือนก่อน

    Is Unity still a mess of systems from different generations and new features are still stuck in development hell? It used to be so elegant back in the day. But since 2020 it was a bloated mess. Is it still?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  หลายเดือนก่อน

      Depends on what you're specifically referring to, the engine is constantly changing and improving.
      Some things like DOTS are now 1.0 but took 5 years to get there, other things like the Multiplayer Tools have been getting improvements at a very fast rate
      It's only bloated if you want it to be, you only install the packages you need

  • @t.mfootball
    @t.mfootball หลายเดือนก่อน +3

    Unity fans
    👇

  • @dekenfnombre9143
    @dekenfnombre9143 หลายเดือนก่อน +1

    2nd, and release source code

  • @Motivational-Mango
    @Motivational-Mango หลายเดือนก่อน

    Unreal Engine is like Nvidia and Unity is like AMD

    • @jeffmccloud905
      @jeffmccloud905 หลายเดือนก่อน +1

      More like Unreal is like Apple and Unity is like Microsoft. (and this is not a compliment to Unreal)