It could be argued that Rookie's specialty is stealth and investigation, considering most of his time in Mombasa was moving around in the dark and tracking his team.
@@Sci-FiKai They're correct, Rookie is more specialized in stealth, accuracy and investigations. He's like the Noble 6 (the Spartan III Headhunter) of the ODST Alpha team. Rookie is probably the one to hack into stuff as well. Also don't forget the team being able to bypass all the safety softwares in the Phantom and being able to fly it. So they probably don't even need Rookie. But what can I say lmao I'm a dirty Halo fan.
@@Sci-FiKaiRookie is a specialist, a Jack of all trades if you will as you said in your video and for B2 super battle droid Alpha 9 would use the SRS Sniper Rifle with its HEDP or APFSDS rounds, Spartan laser and not to forget the SPNKR rocket launcher. The black daggers ended up teaching future ODSTs EVA combat as part of normal odst training due to the Black daggers getting massacred in Halo Silent Storm where it was 500 Black daggers, 15 ONI captained stealth prowlers and 14 Spartans vs 1 covenant fleet. So all ODSTs get taught how to use all weapons be it covenant or UNSC but as shown in H3 ODSTs they have individual specialisms like Delta Squad
I would point out that in the books, all ODST BDUs are considered to be vacuum rated. During the Cole Protocol novel Commander Keyes was performing a rescue/interdiction operation for nav data on an Insurrectionist freighter that was broadcasting a false UNSC distress beacon. Despite the ODSTs not being suited up for any vacuum operations, they managed to escape the ambush by jumping out and using their battle rifles as impromptu thrust packs. This shows the ODST BDU is rated for vacuum period, quoted as 15 minutes I believe, without any additional equipment added.
they should be fine until the berserker shows up, then depends if blasters can heat its hide enough to do damage or not, maybe they can, I think that after gears 1 a flamethrower can do the trick intead of needing the hammer of dawn
Sadly not. Honestly I think drones would take them out. Especially since the locusts attacks in huge swarms, something republic commandos aren’t designed for. ((Shivers in Geonosis))
I would argue a big part of halo is that the humans are constantly taking alien tech and learning to use it, often better than the aliens they're fighting. I think that's an aspect you could have included in the video.
Also keep in mind that the main reason they had smg's and not assault rifles (or other standard issue weapons) in the game was because they thought they would be in close quarters on a covenant ship. I think a larger weapon like the assault rifle or battle rifle would eventually be able to take out a b2 (not to mention the shotgun Romeo wanted to take lol)
Probably, but it would take a lot more shots from an UNSC issued rifle in comparison to blaster rifles, and a B2 already can already tank quite a few shots from the very powerful blaster rifles of the clone army
To be fair, Buck did have an Assault Rifle. He was the only one who had one. Buck = Assault Rifle & Magnum, Dutch = Spartan Laser/SMG(?) & Magnum, Romeo = Sniper & Magnum, Mickey = SMG & Magnum, and Rookie = SMG & Magnum.
How do we know that the b2 isn't susceptible to ballistics. They don't really have to pay attention to ballistic weapons because everything that they fight is designed against energy or plasma. It could just have a really high heat resistance and a sturdy enough to get knocked around a bit. Also I don't know if the Shields would really work it really depends on how they work because if they just negate the plasma or whatever kind of making it spread through the shield like a conduit instead of hitting the target then those Shields would not work at all. I think the only times those Shields would actually work are against the Spartan laser and covenant weapons.
Well, the ODST armors have been shown to "canonically" withstand plasma shots, but only 1-2 before they are penetrated, at least in the novels and videos. But I do agree with the result of the video.
Depending on how much value one can place in the Kilo-Five Trilogy (I personally really liked it, but I understand there's a lot of people that don't hold those books in high regards) the ODST BDU seems to hold up decently to plasma fire. I don't remember if it was Mal or Vaz but one of them tanked a full three round burst to the back from a plasma rifle before he could get behind cover while they were on Sanghelios. Besides his armor being locally scorched at the area of impact he didn't suffer any lasting effects from it.
@@naturaangel3154 I’m talking about the reinforced chest plate though, the rest of the armor should usually break in 2-3 but I figure the part with the most armor would hold up a bit better. Although lore is inconsistent so in some depictions of ityou could probably tank like 15 or tank 2 before it’s pierced. Also yes I do know how broken halo plasma is
The ODST brancg uses a variant of the standard SRS 99 AM, 14.5x114mm. I believe it was stated to go through a metre of concrete or 13 ft of flesh and bone in the novels and a promotional material. Some UNSC stuff are lowkey nuts.
@@alejandroelluxray5298How powerful is it really? Considering it is simple to walk off a blaster shot to the arm or shoulder. With the typical rifle of the UNSC, that isn't such an option. If shields or heavy armor don't block it, that injury will affect the being hit, and is at risk of being lethal from bleeding out.
3:49 actually the ammunition it uses is really cool, its real world equivalent is known as SLAP (Sabot Light Armor Penetrator) basically severely scaled down APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) which is a the primary ammunition modern main battle tanks use today to destroy other tanks. (Bear in mind SLAP realistically cannot threaten tank armor, that's just where they got the idea from. It was made to counter light armored vehicles like APCs or IFVs), How these rounds work is they are a very long and thin dart/arrow shaped projectile made of a very hard and dense material like Tungsten or Depleted Uranium. The round uses its length as a sort of fuel to bore through heavy armor meaning maximum penetration is theoretically up to the length of the projectile. In real like M903 SLAP, the round the US developed for its troops, demonstrated 2-3x the armor penetration of standard .50 cal AP at all ranges. Standard .50 cal AP can penetrate up to 30mm (1.18in) by most calculations. This would mean our modern day SLAP rounds could penetrate between 60-90mm (2.36-3.54in) ideally. Logically speaking ammunition in Halo's time frame would have massively advanced in penetration so I'd assume in excess of 100mm (3.94in).
Even if it could take down battle droids , I think they would have a logistics problem with how much ammo they would probably have to dump into each droid. How much ammo would you dump in a small skirmish? How much ammo can you carry before it is a problem.
Minus force users? Absolutely. Also, sorry to hear about the age restriction man. BTW you probably should have given the ODSTs Vergil for slicing. Like I see the squad being comprised of Buck, Dutch, Romeo, Mickey, The Rookie, Dare, and Vigil. Or alternatively you could have taken the squad when they were Spartan 4s, just food for thought.
Funny you say that because my wife said the same thing after we replayed ODST for footage and I was talking to her about the vid lmao I thought about it but due to Vergil being slow and also giving them shields and stuff, also being a one time “member” of the team I didn’t wanna include him. I also thought about including Veronica but decided not to for the same reasons
@@Sci-FiKai you did make a point about the EVA suits not being in the game. So by that logic, barring the fact you dismissed the point yourself. Youd have included them
@@CHILL_Z0N3 Aww, that's easy sauce for them. We know in RE canon that there were multiple spec ops units from Umbrella and the US military present during the Racoon City outbreak. And a good amount of them made it out alive.
Even then the Helldivers aren't *completely* a band of incompetent numskulls. Similarly to the ODSTs they're recruited from regular forces and all Super Earth citizens have some degree of military training due to their society's heavy militarization. Even considering that it's a shooting game, their handling of firing and loading weapons insinuates being well-practiced.
@@Temporal94 And bear in mind, Helldivers don't even have a full week of training. The Tutorial is all they get, so those who survive are those who complete the training, they all get the same barely-there training and they can go against armies given just a few in-game levels of experience, it's actually impressive what Helldivers manage to pull off thanks to the satire of the game accidentally buffing Helldivers like crazy.
@@weasel003gaming7 Wrong on this one. All Citizens can begin military training at the age of 7. Further, the in-game tutorial has been repeatedly proven to be a "Final Test." It's not their only training. It outright states it in the contract plaques and in-game data logs.
@weasel003gaming7 Not really true on this one. The tutorial is not all they get, considering that helldivers can already handle every weapon in the Super Earth arsenal, utilize all of their technology, and rack up hundreds of kills before dying. Most helldivers are recruited from the Super Earth Army, and with the Galactic War in full swing, they've most likely got traing abd experience under their belt.
@@weasel003gaming7 I mean, this shouldn't be too surprising. The vietnam war has taught us that overwhelming numbers can be beaten with enough air support.
ODST stands for orbital drop shock trooper, but most of you already know that, so we know what the O.D. of O.D.S.T. means, but I don't think many people know what the context of an S.T. or "Shock Trooper" is. Shock Trooper's are specialized military units that are trained to lead attacks and are often better equipped and trained than other military units. They are expected to take more casualties, even when operations are successful. The term "Shock Trooper" comes from the German word Stoßtrupp, which literally means "push squad." The concept of shock troops is not new, but the term became popular in the 20th century. In the past, Western European armies called them the forlorn hope. Basically, they're a mix between traditional military unit and special forces that are typically sent in first or along with traditional military units.
3:50 although the round it uses may not be verbally stated, in halo CE where you can find ammo pouches lying around, the case for the sniper rife states that its 14.5x114 APFSDS
Their shields can basically block anything that comes at them at high speeds, so bullets are useless against them. Only explosive ordinance such as rockets and armor piercing grenades can destroy them (if there isn't any armored vehicle with the right weapons to do so)
Only argument I'd make is that their standard armament isn't the Silenced SMG, but the MA5 series assault rifle. This is based on Buck using it over the M7S SIlenced SMG. Their specific armament for the ODST campaign was more selected for their Spec-Ops mission parameters. I recall Romeo actually commenting that he'd have 0 use for a sniper rifle inside a ship (which they thought they'd be entering, instead of fighting in New Mombasa) when he'd wanted to bring an M90 CAWS (Shotgun). Based on this, we can probably assume that the weaponry we see them using was intended to be used in a ship boarding action... And they managed to fight their way through New Mombasa kitted out incorrectly compared to the environment they'd found themselves in and survived. Buck was probably the only one kitted properly since he had an MA5C on him, which fires the 7.62x51mm Armor Piercing, Full Metal Jacket round, which would definitely help in taking down B2 Super Battle Droids. While the M7S Caseless DOES use a small caliber round, it should be noted that the ammunition that's used by the M7 is coated in both a gliding metal (potentially copper, or even brass) and also has a hardened steel or tungsten carbide core. It probably has a higher penetration at close quarters than roughly equivalently sized rounds. To compared the UNSC 5x23mm Caseless to a real life caliber, the FN 5.7x28mm (now NATO STANAG 4509) has a penetration in ballistic gel (after piercing Lvl 2 Kevlar) of 9.8 inches from 25m/27yd, then we can assume that it has similar penetration capacity. The B2 wouldn't likely be taken down rapidly by an M7S, but it'll likely have some issues when the small rounds hit weaker areas such as joints or points of flexibility where the armoring is likely less layered. Or Buck just focuses fire in one or two areas using his MA5 to start taking names.
Thank you so much man it’s awesome having people enjoy the videos I make and take time out their day to watch them and I appreciate the generosity brother 🙏❤️🤜🤛
Most definitely Yes, almost each Zealot squad has an Engineer to help with sabotage or in support of the squad, Will immensely help in hacking into foreign technology or Just giving overshields to the Zealot Squad in Heavy enemy engagements.
Marines / ODSTs and not engaging in the Strategic Transfer of Equipment to Alternate Locations ? Yeah I am not sure if he knows anyone in the military but that's not going to happen. Those ODSTs are going to loot anything they find useful lol.
I don't want to be that guy i just wanna be helpful. 3:45 The SRS Series of Anti Material rifles fire 14.5×114mm rounds which are armor-piercing fin-stabilized & discarding sabot The closest thing we have to this in the real world is .50 caliber SLAP rounds & 14.5×114mm PTRS-41 rounds In other words its a bullet that will crack through (bit of my star wars nerd coming out here) plasteel & plastoid.
Like a hot knife through butter. But it does get worst when you realize that some ODSTs have taken a liking to the M99A2S3 an updated M99 Stachion Gauss rifle capable of firing a tungsten dart at Mach 43.6 and hitting a human size target 4.7 miles away after going through an office building , armored vehicles ,etc anything short of a bunker door and still hit with enough force to blow the target apart. That's what you call an Anti everything cannon. Also the SRS99 series doesn't just fire APFSDS (armor-piercing, fin-stabilized, discarding sabot) rounds. It has two other ammo types . 14.5×114mm HVAP high-velocity armor-piercing rounds and 14.5×114mm HEAP (high-explosive, armor piercing) rounds are available for the weapon. Yes high explosive bullets are technically illegal according to the Geneva Convention and others that were made before it. But the UNSC pissed on all of that and decided to make exploding bullets. Because punching a hole through an energy shields and armor wasn't quite enough so they decided to have the rounds explode inside the target. www.halopedia.org/14.5%C3%97114mm For reference. www.halopedia.org/M99_Stanchion Yeah bad day to be whatever the work is that the ODST's got assigned to deal with.
A set of battle scenarios between roughly company or battalion strength units of the GAR and the Covenant would be an interesting topic. A few possible scenarios, meeting engagement (Nether side was expecting the other's presence in the area),a scenario where the clones must defend an objective and one where the Covenant unit is defending an objective.
I would argue that Superintendent Vergil should be included as part of Alpha Team, since he played a major role assisting them in the game. With that in mind, they absolutely could handle all the hacking issues given what Vergil is, and he might even be able to help them deal with droids too, assuming they're not somehow immune to hacking.
They probably won't need his help hacking any doors but if he can hack into the Droids mainframe that would be very useful. Considering they probably brought enough C-12 to take out a Star Destroyer with them. Given that a 4x4x4 inch cube can level a 5 story building and two of those damage packs contain enough C-12 to blow through three meters of UNSC battleship armor plating. A 28 or 50mm blast door isn't really going to stop that even the 2 meters thick blast doors of the New Jedi Temple's Operations Hangar wouldn't do anything to slow them down as they simply blow a hole straight through the door and walk in like they own the place.
Got more ideas here 5. Yautja vs Meta (Predator vs Red VS Blue) 4. Lord Drakkon vs Ohma Zi-O (Power Rangers vs Kamen Rider) 3. Albert Wesker vs Homelander (Resident Evil vs The Boys) 2. Spawn vs Doom Slayer (Image vs DOOM) 1. Megatron vs Vilgax (Transformers vs Ben 10)
@@Sci-FiKaiA lot of good match ups, I love Spawn vs Doomslayer fr I can try my best to help. I do have a friend who does Kamen Rider scaling and he made blogs on it. I do have a friend who read all the spawn comics and scaled it before, he also found a good thread I could share to help. He does recommend people to read the comics but you don’t have to watch it after he gave up his God Spawn powers cuz the stories ain’t as good tbh. I do DOOM so I can help there but you definitely should play the games. I also watched most of Red vs Blue and scaled it somewhat, I found calcs and I have the Death Battle blogs to help with the Meta, I love the series I highly recommend them. I know some friends who scale Transformers but I don’t myself. Kuro The Artist does decent videos on Ben 10 but the channel is now called the Ink Tank.
Yautja vs Meta: Meta wins as he could use his AI Geshalt Existence to no dif the Nuke, disable the tech weapons, and just physically curbstomp the Predator. If it was Maine? Yautja would win. Wesker vs Homelander? As much as I love Albert, Homelander wins without breaking a sweat. Spawn vs Doom Slayer.... Uh...Rest in Pieces Spawn? 4 and 1 could go either way.
@@darkshado124 Wtf is Geshalt existence? I’m pretty sure that’s not what the AI is called nor the ability, it’s just an EMP but yes it would short out the nuke. Edit: Actually nah I don’t think he has an emp, he gets fucked by an emp so I really do not know wtf you are on now He’s got other abilities too, he has active cameo and adaptive cameo to turn invisible or blend into any environment or change his appearance better than the Predators. He can scan around him for the vitals of anyone. He can use the Dome energy shield which actually did block a nuke once. He’s got over shields which gives him extra protection, and he’s got a strength boost as well. And last but not least he has a temporal distortion device which allows him to stop or slow down time around him for about a minute and a half so yeah he’s Overpowered lol The Meta is stronger than most Predators physically, did you even ever watch the show or look up calculations for feats? He’s survived large explosions that took chunks out of an ice mountain, his pistol alone can destroy large stone pillars, he can smash and throw a warthog, he can smash large stone walls, and more. Wesker only could win if he infects Homelander but he’s weaker and slower so he will be burned alive sadly. If we God Spawn with the power of the Mother of Existence it’s closer but I would slide with the Doomslayer still from my research at least.
@@socialaccount0000 The main issue tbh is if she faces a full flood army with KeyMinds if they have full power over Neuro Physics they could be a legit threat to her but anything else she can blast away easily tbh
Dude I LOVE this concept. Republic commando and Halo 3 ODST are two of my favorite games My question is, what about them as spartans? With vergil? 🎉 Plenty to wonder
I think the ODSTs can survive through Republic Commando, but not the Clone Wars itself. Their weapons would be effective against the more common B1 and OOM-Class battle droids, and to a moderately less yet relatively effective against B2 Super Battle Droids. However, the ODSTs would have not any real success against dealing with Droidekas as they are known for being capable of mowing down multiple squads of Clone Troopers. Most of the equipment used by ODSTs would be rendered useless as the Droideka's shields are designed to reflect and resist any high-velocity physical objects. The only real ways for one to take down a Droideka the easiest way is if they slowly rolled a frag grenade through the shield, if they figure that one out. After all there's saying "The slow blade penetrates the shield" and this speaks true for Star Wars. Other ways to take it down is to overheat the shield and that is by continuing to shoot at it, which would result them consuming vast amount of ammo to take it down and to take the Droideka itself out. Against Magna Guards, Commando Droids, and all other types of Droids used by the Separatists throughout the Clone Wars, they stand little chance. It is true, Delta Squad did barely able to take one out each time, at worst, they can only handle no more than 2 Magna Guards, any more would easily decimate them.
If they stashed covenant weapons, like plasma rifles, pistols, and beam rifles, it would help them out a lot to deal with shielded enemies like that. Restricting them to just box art weapons doesnt seem right and that isnt how Halo's gunplay goes. Also it isnt like marines in Halo have not been seen using alien weapons, and why wouldnt you stash covenant weapons to use for later? They hijack a phantom of all things and know how to pilot it.
I have a stupid question, but just how thick is that shield? Can it be pierced by standard physical munitions? Like how big of a shell/rocket do i have to hit it with? Is the standard AT4, RPG, and atgms enough? Or do i need a 120mm apfsds?
@@Le_pakg4468 You need heavy firepower, which all those you mentioned pretty much fit the criteria. As I mentioned, a Droideka's Shields can get overheated if it is keeps getting shot at after a while. Especially if its fed a barrage, it can only sustain so much before it can down. Rockets would be heavy-hitting as they explode upon contact, they would probably be able to kill it in the process even if they are up, as its shield generator would also implode, which itself would kill the Droideka too since it wouldn't be able to do anything if it gets directly struck in contrast to when it is constantly fired upon with conventional weapons since it would lower it shields before it would overheat and implode the generator in that situation. A 120mm is artillery, I would say that's quite an overkill, the shields would just instantly burst along with the Droideka upon direct impact I believe. The Droideka itself is not durable anyways, as I mentioned before, a well and slow rolled grenade through a shield could easily kill it. It's the shield that is more durable than the one using it.
@VaporShiroVTuberCh Covenant weapons would do no more damage to Droideka shields than any kinetic weapons. Shields in Star Wars aren't like shields in Halo. They're not more susceptible to energy weapons than kinetic weapons. They can absorb basically all types of weapons with the same efficiency. While their limited firepower means it might not make a difference, the ODST's SMGs would actually probably be their best bet, as shields in Star Wars are generally most susceptible to large quantities of continuous fire. So ODSTs switching off firing with their SMGs would be their best bet at taking down Droideka shields, though again, even that would probably only be marginally effective at best. You best Droideka by getting around their shields, not by punching through them.
@@dr.veronica6155 Okay, first off Covenant weapons like the Plasma Rifle are literally reverse engineered Forerunner tech. If the Forerunners were up against the Separatists, the seps will lose in a bloodbath. The plasma rifle is a directed-energy weapon that uses superheated ionized gas as ammunition. The weapon's inner workings are comprised of several components, including a power cell that keeps the weapon active, powers the magnetic containment field, and carries out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire between 360 and 540 rounds per minute. The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted on a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.[11][12] Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact,[13] fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease.
after light browsing, I don't think anyone has mentioned it, but forgive me if I'm mistaken. however, iirc if I'm remembering my lore and ballistics correctly, halo weaponry has more energy transfer and far more stopping power than blasters tend to, with their draw back being the amount of ammo they can carry. to the point "slug throwers" being the mandalorians' answer to jedi. and since most halo weapons use jacketless, that kinda becomes moot, especially for operations like what you went through. so I absolutely give the ODSTs the edge.
Even caseless ammo is jacketed in steel . Hence the FMJ part of the ammo types. FMJ meaning full metal jacket. And AP meaning Armor Piercing. But by far the fact that all of the 7.62x51mm weapons can use HEDP (high explosive dual-purpose ) ammo means they can literally blow holes inside of the droids.
Chief is 7ft 2in tall. The tallest ODST known was 6ft 4in tall Most are 6ft to 6ft 3in. And 200 to 230 lbs before putting on their armored exoskeletons . Yeah the ODST Armor is an exoskeleton. Made of Titanium-A , Boron Carbide composite and a hydrostatic gel layer that acts as a part of the temp regulation system as well as padding and heat reduction layer. Keeping the ODST from being cooked during orbital drop and also disarming energy based weapons like plasma rifle fire or blaster fire. Meaning the ODSTs are durable in Star Wars. And there are also there are at least 4 division of ODSTs . Since they are based off the US Military Airborne each Division has between 10,000 to 15,0000 troopers. Or for all 4 known divisions that would be 40,000 to 60,000 troopers. That said there are likely more divisions, The US Army alone has 8 divisions which beefs that number up to 80,000 to 120,000 ODSTs We could further multiply this by every airborne unit on earth since the ODST's in Halo recruits from all branches and all military's Special forces and airborne forces of Earth's nations . So there units like the Russian VDV , Spetsnaz, United Kingdom's SAS ,SBS, etc. Meaning there are a lot of these troops even compared to the Clone Troopers. The total UNSC Military is in the billions. If we went by the estimated 58 billion that has been reacently calculated the UNSC Military would number in at around 4,060,000,000 total troops. ODSTs are like the top 1% of that or about 40,600,000 Of course the Spartan Branch takes the top 1% of ODSTs leaving the branch with 405,959,4000 troopers as 1% of 40,600,000 is 406,000 recruits per year into the Spartan Branch. Due to strict requirements. Not saying they all become Spartans or survive for that mater. But that the Spartans take the top 1% of the top 1% of UNSC military forces which means they recruit mainly from ODSTs . So yeah the ODST's will be just fine it's a war against inferior droids. The ODSTs are use to fighting things that make Wookies look like children.
With my knowledge of halo lore and star wars lore (both not being as extensive as it could be), I would venture to say that reasonably, assuming enough ammo was maintained, the team in ODST (or likely any ODST team, for that matter), would survive nearly every battle in the clone wars. Force Users? They have kinetic weapons which have been shown to be a strength against force users Battle droids/ clone troopers/ whatever army they're facing? The majority of technology in star wars is energy based, which means an emphasis on heat reduction, more than just armor thickness. More than likely the actual armor isn't going to be a problem for the SRS99 to penetrate, it will be figuring out what a kill shot even looks like on droids, and who to shoot in the first place. The biggest threat to the ODSTs would be droidekas, but I would say that ODSTs would adapt to fighting them too. That's literally their thing, improvise, adapt, overcome. Either they would try rolling a grenade at the shield to see if it would go through, or they would lay a trap for it, and kill them that way. And any decent caliber weapon in halo is going through clone trooper armor. The armor is designed to mitigate the energy from plasma impacts, not .308 on space-drugs. Anyway, I'm not an expert on either lore, just my two cents. It'd certainly be interesting to see a game where they cross paths
What a cool concept for a video series, glad i found you! Would have loved if you actually switched them up and had a second half, or second part about the clones surviving Halo ODSTs campaign. Also how about doing Battletech? It's gotten more popular lately, even though it is still quite underrated and many people have played games based on it in the past without even knowing. You could do "would titan fall 2s/armored cores MC survive the battle of Tukayyid" or, if you only do videogames specifically, you could go with the Battletech videogames story. If you don't like either of these options, because one is not in video games at all and the other is a turnbased game, you could also do a similar video when the upcoming Mechwarrior 5: Clans releases since that one is a story-game.
Very interesting concept. I especially appreciate the realistic and unbiased approach you took when projecting Alpha 9's capabilities. Overall, very enjoyable video, liked, and subscribed. Look forward to seeing more from you. You're almost at 4K. Good luck reaching it
In my head canon in equipping the squad with the assault or battle rifles as my head canon is the reason that canonically those weapons were in New Mombasa but the reason the team never picks them up is because their mission was of stealth nature. And after they got split up it was imperative for those that didn’t have powerful weapons to stay sneaky. Although I’m not sure if even those rounds would do much since the battle droids are made entirely of metal. But It’s also my head cannon that since they could figure out how to operate covenant weapons and technology they could at least figure out how to use Star Wars weapons if they needed them. But it seems like the sniper and spartan laser are as good if not better in some ways than their Star Wars counterparts would be.
With Dare on the team, it it could be reasonable to say her ONI skills could get you through hacking sequences (the real objective was Data Hive after all). In terms of weapons, we have seen Romeo in the opening cutscene take a shotgun at first before Buck says no. If this is used as a substitution for one or any number of team members, the low-caliber of the SMGs shouldn't be an issue. We also see Buck typically use the Halo "Assault Rifle" which really shoots a battle rifle round, which should be able to get through tough targets, though maybe not as efficiently as Romeo's sniper rifle. We also know that the suppressed weapons in ODST were taken specifically for the mission that was planned (why Buck says no shotgun) so if the ODSTs are allowed to pick suitable weapons before their missions, tough targets shouldn't be an issue.
I would love a video on whether the Delta Team commando clones would survive the events of Halo: Reach, using Star Wars gear in place of UNSC weapons when necessary
1 minute in, and I can already see the glaring similarity that while both units, Delta Squad and Alpha-9, are special forces, meant to be used in the back line to disrupt or recon enemy positions or logistics, that their respective militaries end up using them as shock troops. If I remember correctly, Mace Windu was described as leading squads of commandos in a head on charge on Geonosis, while the UNSCDF deployed its contingents of entire companies worth of ODST’s right on top of enemy positions. I believe some key differences to note, are at what the actual parameters are for either unit. Commando’s would likely best fit for a role as commandos. Sent to the back line of enemy forward operations, meant to destroy, interior or otherwise inhibit an enemies logistics, command structure, or auxiliary support. Things almost exactly like we see in the game Republic Commando, which, good on them for doing. They take out high ranking enemy officials/ officers. They destroy key logistics positions. They even assist guerrilla/ partisan fighters! They really do fit the commando aesthetic/ template set in place most famously by British SAS in the Second World War. Now, ODST’s on the other hand are a bit of a different story. Not a lot of difference, but distinguished enough. Because of how oddly branches are structured in Star Wars Clone Wars period, I can’t really say there is a dedicated Marine Corps branch, at least not that I know of. I know that in Star Wars there are the Nova Marines and the Galactic Marines, but I know them only as Legions/ Divisions, not Branches of the military. In Halo ODST’s belong exclusively to the Marine Corps Branch of the United Nations Space Command Defense Force. And, it is stated in lore (Bungie Lore) that ODST’s should, or do, replace all existing special forces for the UNSCDF. Correct me if I’m wrong. Which means that ODST training encapsulates not just one specialization that might belong to Marine Raiders, or Marine Force Reconnaissance, or even MARSOC as a whole (and because of how closely Marines and Navy work together, likely SARC’s as well) that they train up ODST’s with all the collective specializations. Commandos can be programmed with this information, and trained relatively quickly. However to be fair, I believe training for ODST’s is only like a year, at least during the Human Covenant war. The point being, if I can remember, is that while the Commando’s would encapsulate special forces for the entire GAR, ODST’s really only account for special forces for the Marine Corps. In Halo Reach, some of the armor descriptions like FJ/Para and the Harness chest piece, reference Army Pathfinders and Army Airborne as their inspiration for the armor creation. Both Pathfinders and Airborne belong to the army, and are themselves special forces on account of the specialized training they have for their roles. Again, only a minute into your vid, but feel so passionate about how stupid the militaries in either sci fi story that I had to put my worthless two cents in just feel good about myself lmao. If it came down to it, you realistically could put any special forces from any genre in any other genre and it would be the same. Could put the SG-1 star gate teams in Star Wars and I’m certain they’d be fine. Put SF anywhere and they’d succeed, unless you put a bunch of them in an empty field against a tank lmao. SF or SOF, will do well in any setting if the following things are provided. Behind training, understanding, and practice, you’ll need to equip your SF with dedicated Air support, with anti air support as a given, armor/ mechanized support, although mostly mechanized based on the nature of engagements following US military doctrine of mechanized/ motorized combat. Dedicated CAS, different from air support like drone ISR, transportation, or Satellite imaging, think more like attack helicopters or jets outfitted with a limited payload for precise destruction. Dedicated logistics to handle supplying a unit requiring special needs, or training to supplement deployments where resupply is limited. Dedicated QRF, meaning another specialized team rallied together to ensure the safe or relative safe exfiltration of the SF team after a mission complete/ failure. Think things like a MEDEVAC/ CASEVAC. This should also include considerations for deployment of medical trained personnel to be deployed with the SF team. Interpreters are almost always a must, as it would be nearly impossible for a single service man to understand not only the languages across a world, never the less a galaxy! This should even include the interpreters knowledge of the terrain, people’s and cultures that populate that specific region of operation. Will likely need an attached artillery or mortar element on standby as well to deploy, whether an attached external element or an integrated mortar team integral within the unit. All of that, plus probably half a billion dollars on standby to give to bribe the locals for information when all else fails. SF teams are cool, but the nitty gritty of it, is that they are but a tiny element of the whole shibang and caboodle.
I would side with the Flood. Their eldritch nature is alot more versatile for warfare and logistically and strageically suited for adapting to the fog of war and combat and intelligence gathering then the Necromorphs and once the outbreaks grows larger the Flood's vast skill set of abilities begins to rapidly advance and expand then the Necromorphs. And another thing that rules in favor of the Flood is that they don't rely upon solely dead flesh to assimilate it gives them a faster expotential spreading rate then the Necromorphs.
an argument could be made that pre gienosis Alpha squad could have been breefied on how the computer tech in the star wars galaxy works and how to read/hack into them. Assuming we are placing them into the setting and not just plucking them from halo and dropping them right into the gunship with zero prep time or warning.
I think what you failed to take into account, which is a minor detail so its ain’t the end of the world 😂, is that in the Star Wars Universe slugthrowers (aka normal guns) were even illegal under the Empire for Imperial forces to use. Ofc the Jedi had a huge part in that because they were some of the few weapons that could render their lightsabers kind of moot to some extent. Given the fact that the weapons of Halo also are kind of insane in regards to what caliber of ammunition they use is also a factor. For example: The Magnum of Halo CE was a 12.7mm pistol, which is a larger and slightly more powerful version of a conventional .50 BMG in which it is used to combat a variety of light armored vehicles. The MA5B-D all utilized 7.62mm (presumably 7.62 NATO and not the Russian variant found in a AK-47) rounds which is a pretty beefy round and if its enough to weather down a shield of an Elite and its armor, a B2 Battle Droid would get shredded due to the fire rate of those rifles alone. Thats just to name a few of the small arms and standard infantry weapons they carried.
I'm kind of iffy on the idea that they couldn't take out a Super battle droid with their own equipment. On one side there said that they are really tough on the other they're only tough to the weapons that are designed around them AKA laser weapons not ballistic as far as i know. One doesn't always correlate to the other. Kind of like how some things can have a high heat tolerance but at the same time be very very brittle that kind of idea.
Id imagine thats exactly whyd theyd be able to take a B2 out, armour in star wars, by the time of the clone wars, was developed to withstand the superheated gas that the blasters shot (because its not actually plasma), Ewoks could pierce storm trooper armour with arrows, or bounty hunters regularly beating the shit out of clone troopers with knives and blunt objects fuck, one of the biggest advantages the halo cannon universe has over star wars cannon is that the UNSC use ballistics and armour plated specifically to withstand plasma, whereas the SW factions have laser weaponry, which is weaker than plasma, and armour specifically made to withstand the same type of weapons
God but it would be cool to have a squad of odst troops with a very limited amount of ammo fighting legions of droids. Using expert marksmanship to put a single bullet in each enemy. After all most of them don’t have shields, and the ones that have armor are made to deflect blaster fire. A single magnum with a single clip can take out 12 enemies, and if they’re dropped in with a reserve ammo supply then that’s 60. Four odsts with only magnums could honestly probably conserve ammo enough to be effective against a small droid squadron (not head on ofc)
Movie wise, yes, yes they could Legends wise, no, if they get in a fight, especially with things like B2 which were walking tanks in legends, there done.
What would it be like if the Delta Commander from Planetary Annihilation was in the Star Wars universe EU canon? A Delta Commander can construct whole planetary armies and different kinds of facilities in a matter of hours and the units it produces are massive. Going from light weight mountain sized tanks to state sized titans. The player who is a Delta Commander can build a vast network of planetary defense arrays that protect the planet from invasions or bombardment that cover the ground, upper atmosphere, and orbit. You can build shipyards, power generators, fleets, and a ton of others units and facilities in helping to create a self supporting economy and advance technological research. The player can even take over a attack moon that sole function is to destroy planets. The thing about Delta Commanders though is that they can only be at one place at a time. This second scenario is my personal favorite one if it crossover with Star Wars and there is a rich amount of events in it. The Katzenartig Imperium or also known as the Katzen from Stellaris Gigastructural Engineering these guys start off on their homeworld named Flusion a continental world inhabited by various species ranging from the feline Katzens, amphibious Zuspris, humanoid Roqualians, crustacean Kronks, and a few more. The Katzen start as a primitive civilization who are divided into several Flusionian Nation states however despite their primitiveness they have a active attack moon designed to deter any hostile invasions. Their homesystem Jublio is connected to another system called Jupitwo, which hosts a psionic primitive civilization on the planet named Corrona, consisting of a unique Skeletoid species. During midgame the Katzenartig Imperium, a nation led by the Kaiser Kattail, will attempt a crusade to unite Flusion under his banner. Eventually the Kaiser will succeed, with the entire planet falling under his control. Following the Kaiser's takeover, the Imperium will undergo a period of rapid military expansion, eventually becoming a proper spacefaring civilization, with very powerful fleets, and a fully fledged attack moon. If the player owns the Jublio system, you will be asked to return it, in exchange for some resources. You can accept the deal, or refuse and prepare for war, which could end if the Katzen take the system, or continue if you still refuse to surrender. As the Imperium grows in power, the Kaiser will send out yearly demands to bordering empires demanding terriotry in exchange for resources. If you accept, it's likely his opinion will increase, if refused relations will get worse. The Katzenartig Imperium will do other things such as they will be building Katzen War Forges above habitable planets which harvest resources to spawn new Katzen ships. As they expand they are gonna build various terraforming kilostructure, substellar compressors, and orbital arcologies to extend their living space. They also have their own variant of the Event Horizon Offset Facility, allowing them to reach isolated systems and they will build Siegfried worlds which are smaller Maginot Worlds. When Flusion reaches around 90 pops, the Kaiser will turn it into a Flusio-Arcology, which has improved districts producing even more resources for the Kaiser and there are various communication options in how to deal with him which shows his opinion which ranges between 4 and -3, if it reaches -3 the Kaiser will declare war on the player. To increase opinion from him you can send a diplomatic attache which improves your relations at the cost of reduced resource output. You can also trade with the Kaiser and purchase Katzen ships for energy credits. The more expensive ships you purchase, the more likely his opinion increases. You can also make land trades and sell some bordering systems. If select some of the following options the Kaiser will give you a price and by sealing the deal his opinion will increase and he won't make any demands for a year. If you reach his maximum opinion you may form an alliance if you agree to all of the Kaiser's conditions. You'll be obliged to help him in his conquests, and contribute naval capacity in exchange for his protection and cooperation. Aside from that you will no longer need to worry about land demands. However if his opinion drops, he might revoke the alliance, and once that happens you won't won't be able to renew it. Over time the Kaiser will seek to further increase the alliance's bonds, and disagreement will result in him kicking you out, severely harming your relations. If the alliance is continued, you'll get more benefits, in exchange for naval capacity. This process end with the Kaiser demanding annexation, effectively ending your playthrough. You can go to war with them traditionally and/or you can overthrow the Katzenartig Imperium from within by backing multiple rebellion movements and sabotaging espionage operations but there are risks of the Kaiser becoming aware of operations to back the resistance groups. There are detailed options in the rebellion mechanics and events that might happen for how long the crisis continues. If the Katzenartig Imperium exists for more than 30 years, Corrona will transform into a Corronian Worldcraft, and a horde of Corronian dragons that are going to target the Katzen, and later anyone in the galaxy. If the Imperium exists for over a decade the Katzen will develop a new type of spacecraft, capable of passing through defenses by hiding in subspace. If you destroy 15 of them a special project will be issued, which unlocks a starbase building to those vessels. Also after a decade, a new special project might be issued to study the kaiser moon's weak points. As a result, you'll get a bonus damage modifier. and a repeatable technology, which increases damage dealt to the Kaisen. The crisis can reach it's conclusion in outcomes. You can either invade or crack Flusion, or instead storm the Kaiser's pyramid and launch an uprising. Take into account that once you reach Jublio, the Kaiser moon will instantly head there, and if you destroy it, many diplomatic actions with the Katzen will be unavailable. A couple years later you may restore the moon and gain unique kaiser moon sections. If the Katzen lose their Attack Moo, they'll rebuild it from scratch. In all scenarios, the Katzenartig Imperium will be dissolved, with its remaining territory divided between successor states. Depending on the conclusion of the crisis these successor states will have different event chains. Such as one where if you destroy Flusion the rebels will be mad and if the Roqualian Republic, Laurandar, and the Kronk Realms exist, a Martial alliance between will form. If you conquer Flusion the Flusio-Arcology will be in ruin, the Roqualians will demand autonomy on the planet and an event chain will be initiated where you will have to find the kaiser. If you instead storm the pyramid there will be a different event chain that could end with a civil war breaking out and the winner will reunite the kaisar's empire under his banner.
Forerunners Vs would be very fun to watch, they just need a worthy opponent. (also would be interesting if we counted the alliance between the elites and the UNSC for the weaponry of the ODST how much of a bigger edge those would give if they had them plasma pistols especially)
The only opponents that I know of for the Forerunners are the Necron’s from 40k but I don’t know everything about the lore for both of them. From what I could find people generally believe that they are roughly equal but undecided on if one is slightly stronger than the other. But there is also the 40k high ballers that think 40k automatically wins by default because it’s 40k but for once even the general fan base don’t agree with them on this one.
@@LeaderOfTheLostSouls For the current Necron’s just go look at PancreasNoWork’s video on it, basically they are too divided and outnumbered against a force that’s roughly equal in terms of tech. People also tend to forget that factions outside of 40k aren’t that incompetent like the Imperium or Mecanicus so stealing tech from the Necron’s and recreating it is something that the Forerunners should easily be able to pull off.
@@Son_Kar I might check it out later. Tho they would have no answer for a C’tan shard or that weak super weapon that can destroy planets and stars on the map besides trying to take it or destroy it tbh. Besides that they are pretty even in tech maybe, both do atomize or ionize and have anti matter weapons. And Okay that’s fair.
As far as the hacking, if there's a UNSC cruiser nearby, couldn't an onboard AI hack the terminals remotely through their equipment? I remember them doing it at least once in canon, in Halo Wars 2
Further on the ammo point, they can use covenant weapons which are a heck of a lot weirder than guns in Star Wars. They would definitely be able to figure out how to use Star Wars guns and adapt their tactics to them.
Hm, I think I'd have put them equal to ARC Troopers rather than commandos, even though they're very similar in skill. Also, you forgot that Mickey most likely has a SPNKR rocket launcher, giving the squad another anti-armor option. Buck also uses an assault rifle over the SMG, which I think packs a meaner punch, but is less agile, meaning every member of the squad has a unique weapon to deal with enemies, alongside the silenced pistol
I’d honestly put them below your standard clone troopers. Not to hate the on the ODST’s or anything but avg clone troopers are underrated, and they train since birth.
@@maybeiamepic2263 Which is not any more time compared to ODSTs because the clone troopers age much much faster than people? Since birth for clones is 1-2 years. Human Halo tech is slightly better than Star wars tech.
Iirc, the SRS-99 series of rifle uses 14.5mm ammunition as stated by a couple wikis, basically Russian .50 Cal rounds. Only somewhat larger, but around 2x the power of .50 BMG.
Yo, I got a video idea, whats the biggest 40k crusade the Galactic empire from star wars could survive? They'd probably laugh off small crusades like the damacles crusade cause of how few capital ships there were (only 30). But could they have won something like the sabbot worlds crusade or the crusade for Armageddon
The galactic empire definitely wouldn’t just laugh off the Damocles Crusade but I agree that sheer numbers would win the day for them barely. Beyond that no there’s just no way the empire survives.
@@silentshadow9983 40k ships are very powerful, and it'd likely take a ratio of 10 to 20 ISDs to match one 40k ship, and probably 40 of the smaller frigates, but the empire has 25,000 ISDs and at minimum another 50,000 frigates and smaller capital ships, possibly millions more if planetary defense fleets aren't being counted in these numbers. Something like the coruscant defense fleet from the clone wars which numbered in the thousands could probably be enough to beat the entire crusade fleet of 30 ships singlehandedly. The Space Marine commanders aren't stupid tho, and would probably lead a guerilla war (especially since a raven guard chapter master is among them), but any large fleets that finds them and it's probably game over
It also has other ammo types available . Specifically 14.5×114mm HVAP high-velocity armor-piercing rounds and 14.5×114mm HEAP (high-explosive, armor piercing) rounds are available. Just in case a APFSDS (armor-piercing, fin-stabilized, discarding sabot) round made of Tungsten isn't enough of a screw you to the enemy. The HVAP rounds are titanium-jacketed, depleted uranium rounds. The HEAP rounds have a small amount of C-12 explosives inside them sent to explode on impact like an anti tank HEAP round in miniture. So they have options for what rounds to fire at the droids. Then again veteran ODST snipers tend to prefer the M99A2S3 Stanchion Gauss rifle/coilgun sniper rifle for it's anti every damn thing ability. Being capable of shooting through anything short of a bunker door and turning biological targets into whatever blood color mist or in the case of material targets like droids into shattered spare parts bins from up to 4.7 miles or 7.5 km away has it's advantages.
I believe that, like lightsabers, the droidica shield can only block energy weapons like how clones are impervious to materical rounds. They could probably dome the droidicas, and dooku
@@nicolacallaghan9754 Covenant vs republic? Covenant due to space superiority and relatively better technology, covenant vs CIS? Probably covenant again due to the same reasons, teamin up on covenant?? SW would win medium difficulty
To answer your question no, the Republic does not stand a chance it's been confirmed from multiple different sources, 5 million clones are available at the end of the Clone Wars, 7.7 billion residents in high charity, 12.5 billion (During the Covenant War in Brute Home world which majority were loyal to the Covenant cause.
@@MeddlerPropagandist14 nah. republic? they are screwed, too much of their space power is only in the few thousands and even then its 90% of heavy hitters are venators and arquintens (acclimators arnt for ship v ship combat, they are essentially super dropships), and EVEN THOUGH they got the jedi and palpatine (if he reveals himself to save his life), they can prevent any ships from leaving planets and glass said planets, since there are no forerunner technology on star wars planets. CIS? now its a 180, the covenant is COMPLETELY screwed, as dooku will initiate the full war machine of the droid army as palpatine cannot risk holding back the separatists this time, and both space and ground forces would be too much even for a hypothetical GROUP of scarabs/CSO super carriers. do NOT underestimate the CIS (don't listen to social biases, like "stormtroopers cant aim", that's a joke, "the empire got defeated by a tiny rebellion, making it last only a measly 30 years", no they didn't, palpatine, in a petty move, designed the empire to disintegrate by mass infighting in canon, and in legends, also infighting but to purge the weak and disloyal so that he can consolidate the best parts of the empire for later, etc etc bias-es like that)
I think if you give them an assault rifle (because buck has one in odst) and give them the benefit of the doubt for hacking (they were able to talk to the engineer) they could make it, but it's a stretch
For scenario A: the biggest issue is Ammo. The Star Wars blasters have much smaller packs and generally carry more (lore vs gameplay debate). This would mean Alpha would have much heavier packs. Or travel light limiting their ammo. They’d also likely specialize their gear for each mission. So while possible it’s an uphill battle. For Scenario B: They pick up Covenant weapons, analyze enemy computers, drive alien vehicles, I’m sure looting equipment moves them from possible to probable. As for the hacking: Why not? If the Republic was giving them missions they in theory would give them a way to bypass.
One thing I'll say is that, when it comes to the hacking issues, I could see somebody giving them a pass by saying something like they were given an R2 unit to help them hack whatever needed to be hacked since they didn't have their own tech specialist to do it. Delta didn't need one because they had a guy for that, but maybe the Republic higher-ups saw fit to give the ODSTs one since they would need it. Ultimately, I agree with the conclusion you came to.
Another thing that has to be kept in mind is that a lot of these armors in Star Wars are made to resist energy based weaponry. Ballistics, just as the SMG, will have a different result. I'm not saying that the bullets of the SMG could pierce through something like phrik, but it will definitely yield different results compared to the weapons the Republic Commandos used. Ballistics, from my understanding in the Star Wars universe, were outlawed way before the time of the games and films, why we rarely see them. But again, we are comparing two different sci-fi franchises, one of which has alloys that can withstand things like lightsabers, blasters, and cannon fire. Edit: I also have never played the Republic Commando game. I didn't get my first Xbox console until after the 360 came out, and even then, I couldn't find it anywhere.
1:14 Except most ODSTs had training to use the Covenant weapons. Their used to switching to unfiniliar weapons and using them to at least a certain threshhold (equivalent of bare minimum to be considered prloficient) not to mention, republic plasma rifles are kinda like that one Covenant assault rifle.
The strangest thing would be their reliance on "slugthrower" weaponry, not something you see all too often in Star Wars. (Trandoshan weaponry in Republic Commando is the closest we've seen besides Tusken cycler rifles in the films occassionally.)
It could be argued that Rookie's specialty is stealth and investigation, considering most of his time in Mombasa was moving around in the dark and tracking his team.
Good point! Though I feel like that might be a skill every ODST has. No basis for that just my head canon I could be wrong on that lol
@@Sci-FiKai They're correct, Rookie is more specialized in stealth, accuracy and investigations. He's like the Noble 6 (the Spartan III Headhunter) of the ODST Alpha team. Rookie is probably the one to hack into stuff as well. Also don't forget the team being able to bypass all the safety softwares in the Phantom and being able to fly it. So they probably don't even need Rookie. But what can I say lmao I'm a dirty Halo fan.
@@Sci-FiKaiRookie is a specialist, a Jack of all trades if you will as you said in your video and for B2 super battle droid Alpha 9 would use the SRS Sniper Rifle with its HEDP or APFSDS rounds, Spartan laser and not to forget the SPNKR rocket launcher.
The black daggers ended up teaching future ODSTs EVA combat as part of normal odst training due to the Black daggers getting massacred in Halo Silent Storm where it was 500 Black daggers, 15 ONI captained stealth prowlers and 14 Spartans vs 1 covenant fleet. So all ODSTs get taught how to use all weapons be it covenant or UNSC but as shown in H3 ODSTs they have individual specialisms like Delta Squad
With that knowledge, I guess you could give the slicing to Rookie. Also, Dare could be their advisor and she’d yell at Buck to slice
@@Sci-FiKai
I would point out that in the books, all ODST BDUs are considered to be vacuum rated. During the Cole Protocol novel Commander Keyes was performing a rescue/interdiction operation for nav data on an Insurrectionist freighter that was broadcasting a false UNSC distress beacon. Despite the ODSTs not being suited up for any vacuum operations, they managed to escape the ambush by jumping out and using their battle rifles as impromptu thrust packs. This shows the ODST BDU is rated for vacuum period, quoted as 15 minutes I believe, without any additional equipment added.
That’s fucking sick actually I gotta get around to reading all the Halo Novels there’s just so many 💀
Ya and if anyone had sense theyd be turning those novels into games
So many options and landscapes
So many possible genres
@@Sci-FiKai
@@dozergames2395 instead we get the Halo TV show made by people who are proud to never touch the games or books 🙃
@@Sci-FiKaiThank the Rings it’s canceled!
@@thespecialist3608indeed Brother! We knew you would make the right decision which is why we definitely didn’t send a super fleet to glass earth!
Buck: “I hate Sith Lords! They never play fair!”
ODSTs don't play fair. They didn't survive fighting things that would make Clone Troopers shit bricks.
*firearm noises*
*lightsabre ignition, followed by hissing, meat cooking and screaming*
Bullets don't get deflected.
@@hellacoorinna9995 How is that any different from the nearly 3 decades of elites using energy swords against them in close combat ?
@@John2r1because star wars has had that occur where as the energy sword has been shown to consistently deflect bullets.
@@d.n5287 I was referring to some prick with a energy sword coming at them. That's kind of a Tuesday for ODSTs.
Could Delta Squad (Republic Commando) survive Gears of War?
Awesome idea I’ll have to get around to actually playing gears of war lol
they should be fine until the berserker shows up, then depends if blasters can heat its hide enough to do damage or not, maybe they can, I think that after gears 1 a flamethrower can do the trick intead of needing the hammer of dawn
That's a good one.
@@elbarroetoide6898Their blasters won't do it, it took multiple shots from a city destroying orbital laser to kill it.
Sadly not. Honestly I think drones would take them out. Especially since the locusts attacks in huge swarms, something republic commandos aren’t designed for. ((Shivers in Geonosis))
I would argue a big part of halo is that the humans are constantly taking alien tech and learning to use it, often better than the aliens they're fighting. I think that's an aspect you could have included in the video.
I could prob agree with that🙏
Not in this case. They use it better in Halo because unlike the covenent their tech is treated like some relic
Also keep in mind that the main reason they had smg's and not assault rifles (or other standard issue weapons) in the game was because they thought they would be in close quarters on a covenant ship. I think a larger weapon like the assault rifle or battle rifle would eventually be able to take out a b2 (not to mention the shotgun Romeo wanted to take lol)
Probably, but it would take a lot more shots from an UNSC issued rifle in comparison to blaster rifles, and a B2 already can already tank quite a few shots from the very powerful blaster rifles of the clone army
@@alejandroelluxray5298 oh definitely, but you could do it as opposed to the SMG
To be fair, Buck did have an Assault Rifle. He was the only one who had one. Buck = Assault Rifle & Magnum, Dutch = Spartan Laser/SMG(?) & Magnum, Romeo = Sniper & Magnum, Mickey = SMG & Magnum, and Rookie = SMG & Magnum.
How do we know that the b2 isn't susceptible to ballistics. They don't really have to pay attention to ballistic weapons because everything that they fight is designed against energy or plasma. It could just have a really high heat resistance and a sturdy enough to get knocked around a bit. Also I don't know if the Shields would really work it really depends on how they work because if they just negate the plasma or whatever kind of making it spread through the shield like a conduit instead of hitting the target then those Shields would not work at all. I think the only times those Shields would actually work are against the Spartan laser and covenant weapons.
@@bloodwolfgaming9269If we are going off what they start their missions with then Mickey would have a SPNKR and SMG, not a magnum and SMG
Well, the ODST armors have been shown to "canonically" withstand plasma shots, but only 1-2 before they are penetrated, at least in the novels and videos. But I do agree with the result of the video.
I think the chest plate can tank a lot more around 6-7
@@HanzTheODST maybe a Halo Hellbringers armor. the plasma is broken.
Would probably be enough to withstand E-5 blaster bolts, I'm not sure about the heavy blasters of B2 battle droids
Depending on how much value one can place in the Kilo-Five Trilogy (I personally really liked it, but I understand there's a lot of people that don't hold those books in high regards) the ODST BDU seems to hold up decently to plasma fire. I don't remember if it was Mal or Vaz but one of them tanked a full three round burst to the back from a plasma rifle before he could get behind cover while they were on Sanghelios. Besides his armor being locally scorched at the area of impact he didn't suffer any lasting effects from it.
@@naturaangel3154 I’m talking about the reinforced chest plate though, the rest of the armor should usually break in 2-3 but I figure the part with the most armor would hold up a bit better. Although lore is inconsistent so in some depictions of ityou could probably tank like 15 or tank 2 before it’s pierced. Also yes I do know how broken halo plasma is
The way I treated ODSTs in Halo Wars definitely does not depict them as special forces lol
Damn 💀
O-O-O-ODST ready !
I use them as human fodder. The same way the Russians use their troops.
3000 ODSTs on their way to suicide charge a fucking scarab
@@Chris-pi5vv so called "human wave tactics" are such a bad meme anybody who believes that the Russians ever employed them should honestly be ashamed
The ODST brancg uses a variant of the standard SRS 99 AM, 14.5x114mm. I believe it was stated to go through a metre of concrete or 13 ft of flesh and bone in the novels and a promotional material.
Some UNSC stuff are lowkey nuts.
People often sleep on how powerful the stuff in Halo actually is lol
@@UBERshotyKONIGSame with Star Wars, you would be shocked to know the real power of a DC-15 blaster rifle
@@alejandroelluxray5298the light armored vehicle destroying sniper 😂
Sounds about right, 14.5x114 is absolutely no joke
@@alejandroelluxray5298How powerful is it really? Considering it is simple to walk off a blaster shot to the arm or shoulder. With the typical rifle of the UNSC, that isn't such an option. If shields or heavy armor don't block it, that injury will affect the being hit, and is at risk of being lethal from bleeding out.
3:49 actually the ammunition it uses is really cool, its real world equivalent is known as SLAP (Sabot Light Armor Penetrator) basically severely scaled down APFSDS (Armor Piercing Fin Stabilized Discarding Sabot) which is a the primary ammunition modern main battle tanks use today to destroy other tanks.
(Bear in mind SLAP realistically cannot threaten tank armor, that's just where they got the idea from. It was made to counter light armored vehicles like APCs or IFVs),
How these rounds work is they are a very long and thin dart/arrow shaped projectile made of a very hard and dense material like Tungsten or Depleted Uranium. The round uses its length as a sort of fuel to bore through heavy armor meaning maximum penetration is theoretically up to the length of the projectile.
In real like M903 SLAP, the round the US developed for its troops, demonstrated 2-3x the armor penetration of standard .50 cal AP at all ranges. Standard .50 cal AP can penetrate up to 30mm (1.18in) by most calculations. This would mean our modern day SLAP rounds could penetrate between 60-90mm (2.36-3.54in) ideally.
Logically speaking ammunition in Halo's time frame would have massively advanced in penetration so I'd assume in excess of 100mm (3.94in).
Even if it could take down battle droids , I think they would have a logistics problem with how much ammo they would probably have to dump into each droid. How much ammo would you dump in a small skirmish? How much ammo can you carry before it is a problem.
Minus force users? Absolutely. Also, sorry to hear about the age restriction man. BTW you probably should have given the ODSTs Vergil for slicing. Like I see the squad being comprised of Buck, Dutch, Romeo, Mickey, The Rookie, Dare, and Vigil. Or alternatively you could have taken the squad when they were Spartan 4s, just food for thought.
Funny you say that because my wife said the same thing after we replayed ODST for footage and I was talking to her about the vid lmao
I thought about it but due to Vergil being slow and also giving them shields and stuff, also being a one time “member” of the team I didn’t wanna include him. I also thought about including Veronica but decided not to for the same reasons
@@Sci-FiKai you did make a point about the EVA suits not being in the game.
So by that logic, barring the fact you dismissed the point yourself. Youd have included them
B1: Check it out, corporal. We'll cover you.
B1: Roger Roger
Ductch: "I will rip off your arms and play bongos on your head."
B1: Uh oh. Blast 'em.
ODST's in Star Wars would def Kick Ass! 🗣️🔥🔥🔥
"Could The ODST's Survive Raccoon City During The Events In RE2/3?" When?
Oh it’s planned just not sure when 🌚
@@Sci-FiKai Nice, you should upload it when you have a scheduled slot opened for it to be available. 👍
@@CHILL_Z0N3 Aww, that's easy sauce for them. We know in RE canon that there were multiple spec ops units from Umbrella and the US military present during the Racoon City outbreak. And a good amount of them made it out alive.
@@RetroRadianceLight Well it would still make an interesting video tho
"Feet First into Felucia"
-ODStarWarsT Motto
To be fair. The ODST are more competent helldivers, though without a large amount of ammunition.
Even then the Helldivers aren't *completely* a band of incompetent numskulls. Similarly to the ODSTs they're recruited from regular forces and all Super Earth citizens have some degree of military training due to their society's heavy militarization. Even considering that it's a shooting game, their handling of firing and loading weapons insinuates being well-practiced.
@@Temporal94 And bear in mind, Helldivers don't even have a full week of training. The Tutorial is all they get, so those who survive are those who complete the training, they all get the same barely-there training and they can go against armies given just a few in-game levels of experience, it's actually impressive what Helldivers manage to pull off thanks to the satire of the game accidentally buffing Helldivers like crazy.
@@weasel003gaming7 Wrong on this one. All Citizens can begin military training at the age of 7. Further, the in-game tutorial has been repeatedly proven to be a "Final Test." It's not their only training. It outright states it in the contract plaques and in-game data logs.
@weasel003gaming7 Not really true on this one. The tutorial is not all they get, considering that helldivers can already handle every weapon in the Super Earth arsenal, utilize all of their technology, and rack up hundreds of kills before dying. Most helldivers are recruited from the Super Earth Army, and with the Galactic War in full swing, they've most likely got traing abd experience under their belt.
@@weasel003gaming7 I mean, this shouldn't be too surprising. The vietnam war has taught us that overwhelming numbers can be beaten with enough air support.
ODST stands for orbital drop shock trooper, but most of you already know that, so we know what the O.D. of O.D.S.T. means, but I don't think many people know what the context of an S.T. or "Shock Trooper" is. Shock Trooper's are specialized military units that are trained to lead attacks and are often better equipped and trained than other military units. They are expected to take more casualties, even when operations are successful. The term "Shock Trooper" comes from the German word Stoßtrupp, which literally means "push squad." The concept of shock troops is not new, but the term became popular in the 20th century. In the past, Western European armies called them the forlorn hope. Basically, they're a mix between traditional military unit and special forces that are typically sent in first or along with traditional military units.
The S2-AM Sniper Rifle fires 14.5mm fin stabilized armor piercing sabot rounds. That's from the included game manual booklets for Halo CE, 2, and 3.
3:50 although the round it uses may not be verbally stated, in halo CE where you can find ammo pouches lying around, the case for the sniper rife states that its 14.5x114 APFSDS
A video combining 2 of my favorite things? This is exactly the kind of stuff I want to watch.
I don’t remember how droidikeas work in republic commando but I dunno man, lore accurate droidikas were absolute squad killers.
Their shields can basically block anything that comes at them at high speeds, so bullets are useless against them. Only explosive ordinance such as rockets and armor piercing grenades can destroy them (if there isn't any armored vehicle with the right weapons to do so)
@@alejandroelluxray5298 spartan laser
It's a high velocity laser, the shields react to anything at high velocity
@@joceylynbragdon9545 you talking about the laser that was made to break energy shields?
Only argument I'd make is that their standard armament isn't the Silenced SMG, but the MA5 series assault rifle. This is based on Buck using it over the M7S SIlenced SMG. Their specific armament for the ODST campaign was more selected for their Spec-Ops mission parameters. I recall Romeo actually commenting that he'd have 0 use for a sniper rifle inside a ship (which they thought they'd be entering, instead of fighting in New Mombasa) when he'd wanted to bring an M90 CAWS (Shotgun). Based on this, we can probably assume that the weaponry we see them using was intended to be used in a ship boarding action... And they managed to fight their way through New Mombasa kitted out incorrectly compared to the environment they'd found themselves in and survived. Buck was probably the only one kitted properly since he had an MA5C on him, which fires the 7.62x51mm Armor Piercing, Full Metal Jacket round, which would definitely help in taking down B2 Super Battle Droids. While the M7S Caseless DOES use a small caliber round, it should be noted that the ammunition that's used by the M7 is coated in both a gliding metal (potentially copper, or even brass) and also has a hardened steel or tungsten carbide core. It probably has a higher penetration at close quarters than roughly equivalently sized rounds. To compared the UNSC 5x23mm Caseless to a real life caliber, the FN 5.7x28mm (now NATO STANAG 4509) has a penetration in ballistic gel (after piercing Lvl 2 Kevlar) of 9.8 inches from 25m/27yd, then we can assume that it has similar penetration capacity. The B2 wouldn't likely be taken down rapidly by an M7S, but it'll likely have some issues when the small rounds hit weaker areas such as joints or points of flexibility where the armoring is likely less layered. Or Buck just focuses fire in one or two areas using his MA5 to start taking names.
i havent even watched it but i feel like the fact that alpha uses ballistics makes them already very effective
Been really enjoying these type of videos man keep it up
Thank you so much man it’s awesome having people enjoy the videos I make and take time out their day to watch them and I appreciate the generosity brother 🙏❤️🤜🤛
Could a elite zealot squad survive in commando campaign
Most definitely Yes, almost each Zealot squad has an Engineer to help with sabotage or in support of the squad, Will immensely help in hacking into foreign technology or Just giving overshields to the Zealot Squad in Heavy enemy engagements.
Telling Marines to not pick up shit they find is impossible ❤
Marines / ODSTs and not engaging in the Strategic Transfer of Equipment to Alternate Locations ? Yeah I am not sure if he knows anyone in the military but that's not going to happen. Those ODSTs are going to loot anything they find useful lol.
I don't want to be that guy i just wanna be helpful. 3:45
The SRS Series of Anti Material rifles fire 14.5×114mm rounds which are armor-piercing fin-stabilized & discarding sabot
The closest thing we have to this in the real world is .50 caliber SLAP rounds & 14.5×114mm PTRS-41 rounds
In other words its a bullet that will crack through (bit of my star wars nerd coming out here) plasteel & plastoid.
Like a hot knife through butter. But it does get worst when you realize that some ODSTs have taken a liking to the M99A2S3 an updated M99 Stachion Gauss rifle capable of firing a tungsten dart at Mach 43.6 and hitting a human size target 4.7 miles away after going through an office building , armored vehicles ,etc anything short of a bunker door and still hit with enough force to blow the target apart.
That's what you call an Anti everything cannon.
Also the SRS99 series doesn't just fire APFSDS (armor-piercing, fin-stabilized, discarding sabot) rounds. It has two other ammo types .
14.5×114mm HVAP high-velocity armor-piercing rounds and 14.5×114mm HEAP (high-explosive, armor piercing) rounds are available for the weapon.
Yes high explosive bullets are technically illegal according to the Geneva Convention and others that were made before it. But the UNSC pissed on all of that and decided to make exploding bullets. Because punching a hole through an energy shields and armor wasn't quite enough so they decided to have the rounds explode inside the target.
www.halopedia.org/14.5%C3%97114mm For reference.
www.halopedia.org/M99_Stanchion
Yeah bad day to be whatever the work is that the ODST's got assigned to deal with.
A set of battle scenarios between roughly company or battalion strength units of the GAR and the Covenant would be an interesting topic. A few possible scenarios, meeting engagement (Nether side was expecting the other's presence in the area),a scenario where the clones must defend an objective and one where the Covenant unit is defending an objective.
What we need is Halo Infinite: ODST, where you play as an ODST trapped on Zeta Halo
Rumor has it if you play the ODST and Republic Commando and beat both of their A and B scenarios 6 times you'll unlock a secret third scenario
I'm just playing haha. All in all I love this series! I get so excited whenever you upload. I think you do a very well in-depth analysis
@@ethanisnotsleeping thanks so much bro thankful to have people that enjoy my videos and take time to watch them 🙏
Me when kai posts
"Oh, great, another star wars one."
Me after the video
"It was perfect. Perfect, down to the last, minute, detail."
Let’s do the the same with Delta Squad and have them go through Halo ODST
I would argue that Superintendent Vergil should be included as part of Alpha Team, since he played a major role assisting them in the game. With that in mind, they absolutely could handle all the hacking issues given what Vergil is, and he might even be able to help them deal with droids too, assuming they're not somehow immune to hacking.
They probably won't need his help hacking any doors but if he can hack into the Droids mainframe that would be very useful. Considering they probably brought enough C-12 to take out a Star Destroyer with them. Given that a 4x4x4 inch cube can level a 5 story building and two of those damage packs contain enough C-12 to blow through three meters of UNSC battleship armor plating. A 28 or 50mm blast door isn't really going to stop that even the 2 meters thick blast doors of the New Jedi Temple's Operations Hangar wouldn't do anything to slow them down as they simply blow a hole straight through the door and walk in like they own the place.
Got more ideas here
5. Yautja vs Meta (Predator vs Red VS Blue)
4. Lord Drakkon vs Ohma Zi-O (Power Rangers vs Kamen Rider)
3. Albert Wesker vs Homelander (Resident Evil vs The Boys)
2. Spawn vs Doom Slayer (Image vs DOOM)
1. Megatron vs Vilgax (Transformers vs Ben 10)
Spawn VS Slayer and Lord Drakkon VS are all FIRE ideas some of those might be saved for awhile because some of them require mad research
@@Sci-FiKai Alright
@@Sci-FiKaiA lot of good match ups, I love Spawn vs Doomslayer fr
I can try my best to help.
I do have a friend who does Kamen Rider scaling and he made blogs on it.
I do have a friend who read all the spawn comics and scaled it before, he also found a good thread I could share to help. He does recommend people to read the comics but you don’t have to watch it after he gave up his God Spawn powers cuz the stories ain’t as good tbh.
I do DOOM so I can help there but you definitely should play the games.
I also watched most of Red vs Blue and scaled it somewhat, I found calcs and I have the Death Battle blogs to help with the Meta, I love the series I highly recommend them.
I know some friends who scale Transformers but I don’t myself.
Kuro The Artist does decent videos on Ben 10 but the channel is now called the Ink Tank.
Yautja vs Meta: Meta wins as he could use his AI Geshalt Existence to no dif the Nuke, disable the tech weapons, and just physically curbstomp the Predator. If it was Maine? Yautja would win.
Wesker vs Homelander? As much as I love Albert, Homelander wins without breaking a sweat.
Spawn vs Doom Slayer.... Uh...Rest in Pieces Spawn?
4 and 1 could go either way.
@@darkshado124 Wtf is Geshalt existence? I’m pretty sure that’s not what the AI is called nor the ability, it’s just an EMP but yes it would short out the nuke.
Edit: Actually nah I don’t think he has an emp, he gets fucked by an emp so I really do not know wtf you are on now
He’s got other abilities too, he has active cameo and adaptive cameo to turn invisible or blend into any environment or change his appearance better than the Predators. He can scan around him for the vitals of anyone. He can use the Dome energy shield which actually did block a nuke once. He’s got over shields which gives him extra protection, and he’s got a strength boost as well. And last but not least he has a temporal distortion device which allows him to stop or slow down time around him for about a minute and a half so yeah he’s Overpowered lol
The Meta is stronger than most Predators physically, did you even ever watch the show or look up calculations for feats? He’s survived large explosions that took chunks out of an ice mountain, his pistol alone can destroy large stone pillars, he can smash and throw a warthog, he can smash large stone walls, and more.
Wesker only could win if he infects Homelander but he’s weaker and slower so he will be burned alive sadly.
If we God Spawn with the power of the Mother of Existence it’s closer but I would slide with the Doomslayer still from my research at least.
Could Samus Aran survive the Human-Covenant war?
Bruh she solos lol
She’s not Doomslayer level but she is much more powerful than she seems lol
Fellow Metroid fan here yes she could she's an unstoppable killing machine
My only concern is The Flood. But, she handled the X Parasite rather easily, so she has a chance.
@@socialaccount0000 The main issue tbh is if she faces a full flood army with KeyMinds if they have full power over Neuro Physics they could be a legit threat to her but anything else she can blast away easily tbh
Lol if Spartans are demons then she’d be the devil.
2:20 yo is that Nathan Fillion?
Yes.
Ofc it's buck!
dutch, one of the other ODSTs, is voiced by adam baldwin
(Looks at my ‘the CIS gets IOST’d to the Halo galaxy and fight alongside the UNSC against the Covenant’ fic I’m working on)
Huh.
Dude I LOVE this concept. Republic commando and Halo 3 ODST are two of my favorite games
My question is, what about them as spartans? With vergil? 🎉
Plenty to wonder
Just a heads up, Grunts were around 4.5 feet to 5.5 feet tall.
They're only small compared to Chief cuz he's 8ft tall.
If Alpha 9 were in Star Wars, the Seps' would be Bucked.
I think the ODSTs can survive through Republic Commando, but not the Clone Wars itself. Their weapons would be effective against the more common B1 and OOM-Class battle droids, and to a moderately less yet relatively effective against B2 Super Battle Droids. However, the ODSTs would have not any real success against dealing with Droidekas as they are known for being capable of mowing down multiple squads of Clone Troopers. Most of the equipment used by ODSTs would be rendered useless as the Droideka's shields are designed to reflect and resist any high-velocity physical objects.
The only real ways for one to take down a Droideka the easiest way is if they slowly rolled a frag grenade through the shield, if they figure that one out. After all there's saying "The slow blade penetrates the shield" and this speaks true for Star Wars. Other ways to take it down is to overheat the shield and that is by continuing to shoot at it, which would result them consuming vast amount of ammo to take it down and to take the Droideka itself out.
Against Magna Guards, Commando Droids, and all other types of Droids used by the Separatists throughout the Clone Wars, they stand little chance. It is true, Delta Squad did barely able to take one out each time, at worst, they can only handle no more than 2 Magna Guards, any more would easily decimate them.
If they stashed covenant weapons, like plasma rifles, pistols, and beam rifles, it would help them out a lot to deal with shielded enemies like that. Restricting them to just box art weapons doesnt seem right and that isnt how Halo's gunplay goes.
Also it isnt like marines in Halo have not been seen using alien weapons, and why wouldnt you stash covenant weapons to use for later? They hijack a phantom of all things and know how to pilot it.
I have a stupid question, but just how thick is that shield? Can it be pierced by standard physical munitions? Like how big of a shell/rocket do i have to hit it with? Is the standard AT4, RPG, and atgms enough? Or do i need a 120mm apfsds?
@@Le_pakg4468 You need heavy firepower, which all those you mentioned pretty much fit the criteria. As I mentioned, a Droideka's Shields can get overheated if it is keeps getting shot at after a while. Especially if its fed a barrage, it can only sustain so much before it can down. Rockets would be heavy-hitting as they explode upon contact, they would probably be able to kill it in the process even if they are up, as its shield generator would also implode, which itself would kill the Droideka too since it wouldn't be able to do anything if it gets directly struck in contrast to when it is constantly fired upon with conventional weapons since it would lower it shields before it would overheat and implode the generator in that situation.
A 120mm is artillery, I would say that's quite an overkill, the shields would just instantly burst along with the Droideka upon direct impact I believe. The Droideka itself is not durable anyways, as I mentioned before, a well and slow rolled grenade through a shield could easily kill it. It's the shield that is more durable than the one using it.
@VaporShiroVTuberCh Covenant weapons would do no more damage to Droideka shields than any kinetic weapons. Shields in Star Wars aren't like shields in Halo. They're not more susceptible to energy weapons than kinetic weapons. They can absorb basically all types of weapons with the same efficiency. While their limited firepower means it might not make a difference, the ODST's SMGs would actually probably be their best bet, as shields in Star Wars are generally most susceptible to large quantities of continuous fire. So ODSTs switching off firing with their SMGs would be their best bet at taking down Droideka shields, though again, even that would probably only be marginally effective at best. You best Droideka by getting around their shields, not by punching through them.
@@dr.veronica6155 Okay, first off Covenant weapons like the Plasma Rifle are literally reverse engineered Forerunner tech.
If the Forerunners were up against the Separatists, the seps will lose in a bloodbath.
The plasma rifle is a directed-energy weapon that uses superheated ionized gas as ammunition. The weapon's inner workings are comprised of several components, including a power cell that keeps the weapon active, powers the magnetic containment field, and carries out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire between 360 and 540 rounds per minute.
The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted on a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.[11][12] Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact,[13] fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease.
after light browsing, I don't think anyone has mentioned it, but forgive me if I'm mistaken.
however, iirc if I'm remembering my lore and ballistics correctly, halo weaponry has more energy transfer and far more stopping power than blasters tend to, with their draw back being the amount of ammo they can carry. to the point "slug throwers" being the mandalorians' answer to jedi.
and since most halo weapons use jacketless, that kinda becomes moot, especially for operations like what you went through. so I absolutely give the ODSTs the edge.
Even caseless ammo is jacketed in steel . Hence the FMJ part of the ammo types. FMJ meaning full metal jacket. And AP meaning Armor Piercing.
But by far the fact that all of the 7.62x51mm weapons can use HEDP (high explosive dual-purpose ) ammo means they can literally blow holes inside of the droids.
Just a heads up, Grunts were around 4.5 feet to 5.5 feet tall.
They're only small compared to Chief cuz he's 8ft tall.
ODSTs gonna be (mostly) fine!
Chief is 7ft 2in tall. The tallest ODST known was 6ft 4in tall Most are 6ft to 6ft 3in. And 200 to 230 lbs before putting on their armored exoskeletons . Yeah the ODST Armor is an exoskeleton. Made of Titanium-A , Boron Carbide composite and a hydrostatic gel layer that acts as a part of the temp regulation system as well as padding and heat reduction layer. Keeping the ODST from being cooked during orbital drop and also disarming energy based weapons like plasma rifle fire or blaster fire. Meaning the ODSTs are durable in Star Wars. And there are also there are at least 4 division of ODSTs . Since they are based off the US Military Airborne each Division has between 10,000 to 15,0000 troopers. Or for all 4 known divisions that would be 40,000 to 60,000 troopers. That said there are likely more divisions, The US Army alone has 8 divisions which beefs that number up to 80,000 to 120,000 ODSTs We could further multiply this by every airborne unit on earth since the ODST's in Halo recruits from all branches and all military's Special forces and airborne forces of Earth's nations . So there units like the Russian VDV , Spetsnaz, United Kingdom's SAS ,SBS, etc. Meaning there are a lot of these troops even compared to the Clone Troopers.
The total UNSC Military is in the billions. If we went by the estimated 58 billion that has been reacently calculated the UNSC Military would number in at around 4,060,000,000 total troops. ODSTs are like the top 1% of that or about 40,600,000 Of course the Spartan Branch takes the top 1% of ODSTs leaving the branch with 405,959,4000 troopers as 1% of 40,600,000 is 406,000 recruits per year into the Spartan Branch. Due to strict requirements. Not saying they all become Spartans or survive for that mater. But that the Spartans take the top 1% of the top 1% of UNSC military forces which means they recruit mainly from ODSTs . So yeah the ODST's will be just fine it's a war against inferior droids. The ODSTs are use to fighting things that make Wookies look like children.
With my knowledge of halo lore and star wars lore (both not being as extensive as it could be), I would venture to say that reasonably, assuming enough ammo was maintained, the team in ODST (or likely any ODST team, for that matter), would survive nearly every battle in the clone wars.
Force Users? They have kinetic weapons which have been shown to be a strength against force users
Battle droids/ clone troopers/ whatever army they're facing?
The majority of technology in star wars is energy based, which means an emphasis on heat reduction, more than just armor thickness.
More than likely the actual armor isn't going to be a problem for the SRS99 to penetrate, it will be figuring out what a kill shot even looks like on droids, and who to shoot in the first place.
The biggest threat to the ODSTs would be droidekas, but I would say that ODSTs would adapt to fighting them too. That's literally their thing, improvise, adapt, overcome.
Either they would try rolling a grenade at the shield to see if it would go through, or they would lay a trap for it, and kill them that way.
And any decent caliber weapon in halo is going through clone trooper armor. The armor is designed to mitigate the energy from plasma impacts, not .308 on space-drugs.
Anyway, I'm not an expert on either lore, just my two cents.
It'd certainly be interesting to see a game where they cross paths
You know what i will like and subscribe, this vid was fun to watch keep up the good work bro
What a cool concept for a video series, glad i found you!
Would have loved if you actually switched them up and had a second half, or second part about the clones surviving Halo ODSTs campaign.
Also how about doing Battletech?
It's gotten more popular lately, even though it is still quite underrated and many people have played games based on it in the past without even knowing.
You could do "would titan fall 2s/armored cores MC survive the battle of Tukayyid" or, if you only do videogames specifically, you could go with the Battletech videogames story. If you don't like either of these options, because one is not in video games at all and the other is a turnbased game, you could also do a similar video when the upcoming Mechwarrior 5: Clans releases since that one is a story-game.
Very interesting concept. I especially appreciate the realistic and unbiased approach you took when projecting Alpha 9's capabilities.
Overall, very enjoyable video, liked, and subscribed. Look forward to seeing more from you.
You're almost at 4K. Good luck reaching it
The snipers caliber and ammo its useing: 14.5x114mm APFSDS rounds
Since the Flood are similar to the Necromorphs. I thought it be fun if you made a video of you dropped Master Chief in the Dead Space universe
In my head canon in equipping the squad with the assault or battle rifles as my head canon is the reason that canonically those weapons were in New Mombasa but the reason the team never picks them up is because their mission was of stealth nature. And after they got split up it was imperative for those that didn’t have powerful weapons to stay sneaky. Although I’m not sure if even those rounds would do much since the battle droids are made entirely of metal. But It’s also my head cannon that since they could figure out how to operate covenant weapons and technology they could at least figure out how to use Star Wars weapons if they needed them. But it seems like the sniper and spartan laser are as good if not better in some ways than their Star Wars counterparts would be.
With Dare on the team, it it could be reasonable to say her ONI skills could get you through hacking sequences (the real objective was Data Hive after all). In terms of weapons, we have seen Romeo in the opening cutscene take a shotgun at first before Buck says no. If this is used as a substitution for one or any number of team members, the low-caliber of the SMGs shouldn't be an issue. We also see Buck typically use the Halo "Assault Rifle" which really shoots a battle rifle round, which should be able to get through tough targets, though maybe not as efficiently as Romeo's sniper rifle. We also know that the suppressed weapons in ODST were taken specifically for the mission that was planned (why Buck says no shotgun) so if the ODSTs are allowed to pick suitable weapons before their missions, tough targets shouldn't be an issue.
I would love a video on whether the Delta Team commando clones would survive the events of Halo: Reach, using Star Wars gear in place of UNSC weapons when necessary
Subbed, Liked, and Commented!!! Had a long stress day, and watching your videos helps make my day!
1 minute in, and I can already see the glaring similarity that while both units, Delta Squad and Alpha-9, are special forces, meant to be used in the back line to disrupt or recon enemy positions or logistics, that their respective militaries end up using them as shock troops. If I remember correctly, Mace Windu was described as leading squads of commandos in a head on charge on Geonosis, while the UNSCDF deployed its contingents of entire companies worth of ODST’s right on top of enemy positions.
I believe some key differences to note, are at what the actual parameters are for either unit. Commando’s would likely best fit for a role as commandos. Sent to the back line of enemy forward operations, meant to destroy, interior or otherwise inhibit an enemies logistics, command structure, or auxiliary support. Things almost exactly like we see in the game Republic Commando, which, good on them for doing. They take out high ranking enemy officials/ officers. They destroy key logistics positions. They even assist guerrilla/ partisan fighters! They really do fit the commando aesthetic/ template set in place most famously by British SAS in the Second World War.
Now, ODST’s on the other hand are a bit of a different story. Not a lot of difference, but distinguished enough. Because of how oddly branches are structured in Star Wars Clone Wars period, I can’t really say there is a dedicated Marine Corps branch, at least not that I know of. I know that in Star Wars there are the Nova Marines and the Galactic Marines, but I know them only as Legions/ Divisions, not Branches of the military. In Halo ODST’s belong exclusively to the Marine Corps Branch of the United Nations Space Command Defense Force. And, it is stated in lore (Bungie Lore) that ODST’s should, or do, replace all existing special forces for the UNSCDF. Correct me if I’m wrong. Which means that ODST training encapsulates not just one specialization that might belong to Marine Raiders, or Marine Force Reconnaissance, or even MARSOC as a whole (and because of how closely Marines and Navy work together, likely SARC’s as well) that they train up ODST’s with all the collective specializations. Commandos can be programmed with this information, and trained relatively quickly. However to be fair, I believe training for ODST’s is only like a year, at least during the Human Covenant war. The point being, if I can remember, is that while the Commando’s would encapsulate special forces for the entire GAR, ODST’s really only account for special forces for the Marine Corps. In Halo Reach, some of the armor descriptions like FJ/Para and the Harness chest piece, reference Army Pathfinders and Army Airborne as their inspiration for the armor creation. Both Pathfinders and Airborne belong to the army, and are themselves special forces on account of the specialized training they have for their roles.
Again, only a minute into your vid, but feel so passionate about how stupid the militaries in either sci fi story that I had to put my worthless two cents in just feel good about myself lmao.
If it came down to it, you realistically could put any special forces from any genre in any other genre and it would be the same. Could put the SG-1 star gate teams in Star Wars and I’m certain they’d be fine. Put SF anywhere and they’d succeed, unless you put a bunch of them in an empty field against a tank lmao. SF or SOF, will do well in any setting if the following things are provided. Behind training, understanding, and practice, you’ll need to equip your SF with dedicated Air support, with anti air support as a given, armor/ mechanized support, although mostly mechanized based on the nature of engagements following US military doctrine of mechanized/ motorized combat. Dedicated CAS, different from air support like drone ISR, transportation, or Satellite imaging, think more like attack helicopters or jets outfitted with a limited payload for precise destruction. Dedicated logistics to handle supplying a unit requiring special needs, or training to supplement deployments where resupply is limited. Dedicated QRF, meaning another specialized team rallied together to ensure the safe or relative safe exfiltration of the SF team after a mission complete/ failure. Think things like a MEDEVAC/ CASEVAC. This should also include considerations for deployment of medical trained personnel to be deployed with the SF team. Interpreters are almost always a must, as it would be nearly impossible for a single service man to understand not only the languages across a world, never the less a galaxy! This should even include the interpreters knowledge of the terrain, people’s and cultures that populate that specific region of operation. Will likely need an attached artillery or mortar element on standby as well to deploy, whether an attached external element or an integrated mortar team integral within the unit.
All of that, plus probably half a billion dollars on standby to give to bribe the locals for information when all else fails.
SF teams are cool, but the nitty gritty of it, is that they are but a tiny element of the whole shibang and caboodle.
The flood vs the brethren moons from dead space.
Working on a flood related video currently 🌚
Lol, they just keep infecting each other over and over again.
I would side with the Flood. Their eldritch nature is alot more versatile for warfare and logistically and strageically suited for adapting to the fog of war and combat and intelligence gathering then the Necromorphs and once the outbreaks grows larger the Flood's vast skill set of abilities begins to rapidly advance and expand then the Necromorphs. And another thing that rules in favor of the Flood is that they don't rely upon solely dead flesh to assimilate it gives them a faster expotential spreading rate then the Necromorphs.
The changing of down comforters to cotton bedspreads always meant the squirrels had returned.
Could you make a video on the Covenant in Star Wars? Like say the Clone Wars is in full swing and the Covenant just waltz in with their Armadas.
@@velociraptor3313 could be a really cool idea I’ll have to give it some thought, I’d like to include the covenant in a video anyway 🤜🤛
He was the type of guy who liked Christmas lights on his house in the middle of July.
9:43 sgt Johnson and abt byrnes had access to space gear in contact harvest when investigating the raiding of freighter ships going between harvest
an argument could be made that pre gienosis Alpha squad could have been breefied on how the computer tech in the star wars galaxy works and how to read/hack into them. Assuming we are placing them into the setting and not just plucking them from halo and dropping them right into the gunship with zero prep time or warning.
Regarding the UNSC's sniper it fires a 14.5×114mm APFSDS round (Armor Piercing Fin-stabilized Discarding Sabot)
I think what you failed to take into account, which is a minor detail so its ain’t the end of the world 😂, is that in the Star Wars Universe slugthrowers (aka normal guns) were even illegal under the Empire for Imperial forces to use. Ofc the Jedi had a huge part in that because they were some of the few weapons that could render their lightsabers kind of moot to some extent. Given the fact that the weapons of Halo also are kind of insane in regards to what caliber of ammunition they use is also a factor.
For example:
The Magnum of Halo CE was a 12.7mm pistol, which is a larger and slightly more powerful version of a conventional .50 BMG in which it is used to combat a variety of light armored vehicles.
The MA5B-D all utilized 7.62mm (presumably 7.62 NATO and not the Russian variant found in a AK-47) rounds which is a pretty beefy round and if its enough to weather down a shield of an Elite and its armor, a B2 Battle Droid would get shredded due to the fire rate of those rifles alone.
Thats just to name a few of the small arms and standard infantry weapons they carried.
If they could throw down with elites and brutes who can engage in melee combat with spartan 2's. I think they can beat guards in a group setting
Mixing Halo and Star Wars, two of my top 3 favorite works of fiction, ever? Count me in :)
They'd definitely change weapons to be better affective in combat
I'm kind of iffy on the idea that they couldn't take out a Super battle droid with their own equipment. On one side there said that they are really tough on the other they're only tough to the weapons that are designed around them AKA laser weapons not ballistic as far as i know. One doesn't always correlate to the other. Kind of like how some things can have a high heat tolerance but at the same time be very very brittle that kind of idea.
Id imagine thats exactly whyd theyd be able to take a B2 out, armour in star wars, by the time of the clone wars, was developed to withstand the superheated gas that the blasters shot (because its not actually plasma), Ewoks could pierce storm trooper armour with arrows, or bounty hunters regularly beating the shit out of clone troopers with knives and blunt objects
fuck, one of the biggest advantages the halo cannon universe has over star wars cannon is that the UNSC use ballistics and armour plated specifically to withstand plasma, whereas the SW factions have laser weaponry, which is weaker than plasma, and armour specifically made to withstand the same type of weapons
A Tau infantry squad vs a Covenant Infantry squad(both teams have 1 member of every species)
God but it would be cool to have a squad of odst troops with a very limited amount of ammo fighting legions of droids. Using expert marksmanship to put a single bullet in each enemy. After all most of them don’t have shields, and the ones that have armor are made to deflect blaster fire.
A single magnum with a single clip can take out 12 enemies, and if they’re dropped in with a reserve ammo supply then that’s 60. Four odsts with only magnums could honestly probably conserve ammo enough to be effective against a small droid squadron (not head on ofc)
Havent watched the video yet but im gonan go with yes. Odsts are absolutley built different.
Movie wise, yes, yes they could
Legends wise, no, if they get in a fight, especially with things like B2 which were walking tanks in legends, there done.
What would it be like if the Delta Commander from Planetary Annihilation was in the Star Wars universe EU canon? A Delta Commander can construct whole planetary armies and different kinds of facilities in a matter of hours and the units it produces are massive. Going from light weight mountain sized tanks to state sized titans. The player who is a Delta Commander can build a vast network of planetary defense arrays that protect the planet from invasions or bombardment that cover the ground, upper atmosphere, and orbit. You can build shipyards, power generators, fleets, and a ton of others units and facilities in helping to create a self supporting economy and advance technological research. The player can even take over a attack moon that sole function is to destroy planets. The thing about Delta Commanders though is that they can only be at one place at a time.
This second scenario is my personal favorite one if it crossover with Star Wars and there is a rich amount of events in it.
The Katzenartig Imperium or also known as the Katzen from Stellaris Gigastructural Engineering these guys start off on their homeworld named Flusion a continental world inhabited by various species ranging from the feline Katzens, amphibious Zuspris, humanoid Roqualians, crustacean Kronks, and a few more. The Katzen start as a primitive civilization who are divided into several Flusionian Nation states however despite their primitiveness they have a active attack moon designed to deter any hostile invasions.
Their homesystem Jublio is connected to another system called Jupitwo, which hosts a psionic primitive civilization on the planet named Corrona, consisting of a unique Skeletoid species. During midgame the Katzenartig Imperium, a nation led by the Kaiser Kattail, will attempt a crusade to unite Flusion under his banner. Eventually the Kaiser will succeed, with the entire planet falling under his control. Following the Kaiser's takeover, the Imperium will undergo a period of rapid military expansion, eventually becoming a proper spacefaring civilization, with very powerful fleets, and a fully fledged attack moon. If the player owns the Jublio system, you will be asked to return it, in exchange for some resources. You can accept the deal, or refuse and prepare for war, which could end if the Katzen take the system, or continue if you still refuse to surrender.
As the Imperium grows in power, the Kaiser will send out yearly demands to bordering empires demanding terriotry in exchange for resources. If you accept, it's likely his opinion will increase, if refused relations will get worse. The Katzenartig Imperium will do other things such as they will be building Katzen War Forges above habitable planets which harvest resources to spawn new Katzen ships. As they expand they are gonna build various terraforming kilostructure, substellar compressors, and orbital arcologies to extend their living space. They also have their own variant of the Event Horizon Offset Facility, allowing them to reach isolated systems and they will build Siegfried worlds which are smaller Maginot Worlds.
When Flusion reaches around 90 pops, the Kaiser will turn it into a Flusio-Arcology, which has improved districts producing even more resources for the Kaiser and there are various communication options in how to deal with him which shows his opinion which ranges between 4 and -3, if it reaches -3 the Kaiser will declare war on the player. To increase opinion from him you can send a diplomatic attache which improves your relations at the cost of reduced resource output. You can also trade with the Kaiser and purchase Katzen ships for energy credits. The more expensive ships you purchase, the more likely his opinion increases. You can also make land trades and sell some bordering systems. If select some of the following options the Kaiser will give you a price and by sealing the deal his opinion will increase and he won't make any demands for a year. If you reach his maximum opinion you may form an alliance if you agree to all of the Kaiser's conditions. You'll be obliged to help him in his conquests, and contribute naval capacity in exchange for his protection and cooperation. Aside from that you will no longer need to worry about land demands. However if his opinion drops, he might revoke the alliance, and once that happens you won't won't be able to renew it. Over time the Kaiser will seek to further increase the alliance's bonds, and disagreement will result in him kicking you out, severely harming your relations. If the alliance is continued, you'll get more benefits, in exchange for naval capacity. This process end with the Kaiser demanding annexation, effectively ending your playthrough.
You can go to war with them traditionally and/or you can overthrow the Katzenartig Imperium from within by backing multiple rebellion movements and sabotaging espionage operations but there are risks of the Kaiser becoming aware of operations to back the resistance groups. There are detailed options in the rebellion mechanics and events that might happen for how long the crisis continues.
If the Katzenartig Imperium exists for more than 30 years, Corrona will transform into a Corronian Worldcraft, and a horde of Corronian dragons that are going to target the Katzen, and later anyone in the galaxy. If the Imperium exists for over a decade the Katzen will develop a new type of spacecraft, capable of passing through defenses by hiding in subspace. If you destroy 15 of them a special project will be issued, which unlocks a starbase building to those vessels. Also after a decade, a new special project might be issued to study the kaiser moon's weak points. As a result, you'll get a bonus damage modifier. and a repeatable technology, which increases damage dealt to the Kaisen. The crisis can reach it's conclusion in outcomes. You can either invade or crack Flusion, or instead storm the Kaiser's pyramid and launch an uprising. Take into account that once you reach Jublio, the Kaiser moon will instantly head there, and if you destroy it, many diplomatic actions with the Katzen will be unavailable. A couple years later you may restore the moon and gain unique kaiser moon sections. If the Katzen lose their Attack Moo, they'll rebuild it from scratch. In all scenarios, the Katzenartig Imperium will be dissolved, with its remaining territory divided between successor states. Depending on the conclusion of the crisis these successor states will have different event chains. Such as one where if you destroy Flusion the rebels will be mad and if the Roqualian Republic, Laurandar, and the Kronk Realms exist, a Martial alliance between will form. If you conquer Flusion the Flusio-Arcology will be in ruin, the Roqualians will demand autonomy on the planet and an event chain will be initiated where you will have to find the kaiser. If you instead storm the pyramid there will be a different event chain that could end with a civil war breaking out and the winner will reunite the kaisar's empire under his banner.
Forerunners Vs would be very fun to watch, they just need a worthy opponent. (also would be interesting if we counted the alliance between the elites and the UNSC for the weaponry of the ODST how much of a bigger edge those would give if they had them plasma pistols especially)
The only opponents that I know of for the Forerunners are the Necron’s from 40k but I don’t know everything about the lore for both of them. From what I could find people generally believe that they are roughly equal but undecided on if one is slightly stronger than the other.
But there is also the 40k high ballers that think 40k automatically wins by default because it’s 40k but for once even the general fan base don’t agree with them on this one.
@@Son_KarIf the Necrons are in their prime and use the C’tan then they slap no diff but currently? Idk
@@LeaderOfTheLostSouls For the current Necron’s just go look at PancreasNoWork’s video on it, basically they are too divided and outnumbered against a force that’s roughly equal in terms of tech. People also tend to forget that factions outside of 40k aren’t that incompetent like the Imperium or Mecanicus so stealing tech from the Necron’s and recreating it is something that the Forerunners should easily be able to pull off.
@@Son_Kar I might check it out later.
Tho they would have no answer for a C’tan shard or that weak super weapon that can destroy planets and stars on the map besides trying to take it or destroy it tbh. Besides that they are pretty even in tech maybe, both do atomize or ionize and have anti matter weapons.
And Okay that’s fair.
“Watch those wrist rockets!”
-a random clone
As far as the hacking, if there's a UNSC cruiser nearby, couldn't an onboard AI hack the terminals remotely through their equipment?
I remember them doing it at least once in canon, in Halo Wars 2
Further on the ammo point, they can use covenant weapons which are a heck of a lot weirder than guns in Star Wars. They would definitely be able to figure out how to use Star Wars guns and adapt their tactics to them.
Hm, I think I'd have put them equal to ARC Troopers rather than commandos, even though they're very similar in skill.
Also, you forgot that Mickey most likely has a SPNKR rocket launcher, giving the squad another anti-armor option.
Buck also uses an assault rifle over the SMG, which I think packs a meaner punch, but is less agile, meaning every
member of the squad has a unique weapon to deal with enemies, alongside the silenced pistol
I’d honestly put them below your standard clone troopers. Not to hate the on the ODST’s or anything but avg clone troopers are underrated, and they train since birth.
@@maybeiamepic2263 Which is not any more time compared to ODSTs because the clone troopers age much much faster than people? Since birth for clones is 1-2 years. Human Halo tech is slightly better than Star wars tech.
@@Oznerock they get 8 years of training. Stop making up numbers. It’s sizably more
Iirc, the SRS-99 series of rifle uses 14.5mm ammunition as stated by a couple wikis, basically Russian .50 Cal rounds. Only somewhat larger, but around 2x the power of .50 BMG.
Yo, I got a video idea, whats the biggest 40k crusade the Galactic empire from star wars could survive? They'd probably laugh off small crusades like the damacles crusade cause of how few capital ships there were (only 30). But could they have won something like the sabbot worlds crusade or the crusade for Armageddon
The galactic empire definitely wouldn’t just laugh off the Damocles Crusade but I agree that sheer numbers would win the day for them barely. Beyond that no there’s just no way the empire survives.
@@silentshadow9983 40k ships are very powerful, and it'd likely take a ratio of 10 to 20 ISDs to match one 40k ship, and probably 40 of the smaller frigates, but the empire has 25,000 ISDs and at minimum another 50,000 frigates and smaller capital ships, possibly millions more if planetary defense fleets aren't being counted in these numbers. Something like the coruscant defense fleet from the clone wars which numbered in the thousands could probably be enough to beat the entire crusade fleet of 30 ships singlehandedly.
The Space Marine commanders aren't stupid tho, and would probably lead a guerilla war (especially since a raven guard chapter master is among them), but any large fleets that finds them and it's probably game over
Want to point out Rookie is specialized he is the Medic
He didn't understand why the bird wanted to ride the bicycle.
03:50 The Sniper Rifle System 99D-Series 2 Anti-Matériel (SRS99D-S2 AM) fires a 14.5 x 114mm APFSDS (armour piercing, fin-stabilized, discarding sabot) round.
It also has other ammo types available . Specifically 14.5×114mm HVAP high-velocity armor-piercing rounds and 14.5×114mm HEAP (high-explosive, armor piercing) rounds are available. Just in case a APFSDS (armor-piercing, fin-stabilized, discarding sabot) round made of Tungsten isn't enough of a screw you to the enemy.
The HVAP rounds are titanium-jacketed, depleted uranium rounds. The HEAP rounds have a small amount of C-12 explosives inside them sent to explode on impact like an anti tank HEAP round in miniture.
So they have options for what rounds to fire at the droids. Then again veteran ODST snipers tend to prefer the M99A2S3 Stanchion Gauss rifle/coilgun sniper rifle for it's anti every damn thing ability. Being capable of shooting through anything short of a bunker door and turning biological targets into whatever blood color mist or in the case of material targets like droids into shattered spare parts bins from up to 4.7 miles or 7.5 km away has it's advantages.
Krogan vs brutes elite vs turians
I believe that, like lightsabers, the droidica shield can only block energy weapons like how clones are impervious to materical rounds. They could probably dome the droidicas, and dooku
We're green and very very mean! Helljumpers ready to drop
Ok but the real question is… could the covenant survive the clone wars?
@@nicolacallaghan9754 Covenant vs republic? Covenant due to space superiority and relatively better technology, covenant vs CIS? Probably covenant again due to the same reasons, teamin up on covenant?? SW would win medium difficulty
Yes.
To answer your question no, the Republic does not stand a chance it's been confirmed from multiple different sources, 5 million clones are available at the end of the Clone Wars, 7.7 billion residents in high charity, 12.5 billion (During the Covenant War in Brute Home world which majority were loyal to the Covenant cause.
@@MeddlerPropagandist14 nah. republic? they are screwed, too much of their space power is only in the few thousands and even then its 90% of heavy hitters are venators and arquintens (acclimators arnt for ship v ship combat, they are essentially super dropships), and EVEN THOUGH they got the jedi and palpatine (if he reveals himself to save his life), they can prevent any ships from leaving planets and glass said planets, since there are no forerunner technology on star wars planets. CIS? now its a 180, the covenant is COMPLETELY screwed, as dooku will initiate the full war machine of the droid army as palpatine cannot risk holding back the separatists this time, and both space and ground forces would be too much even for a hypothetical GROUP of scarabs/CSO super carriers. do NOT underestimate the CIS (don't listen to social biases, like "stormtroopers cant aim", that's a joke, "the empire got defeated by a tiny rebellion, making it last only a measly 30 years", no they didn't, palpatine, in a petty move, designed the empire to disintegrate by mass infighting in canon, and in legends, also infighting but to purge the weak and disloyal so that he can consolidate the best parts of the empire for later, etc etc bias-es like that)
Hmmmm 🗿
They fight Sentinals all the time and they have shields and can fly
let's see your channel grow man :)
The growth has been INSANE recently 🙏
I think if you give them an assault rifle (because buck has one in odst) and give them the benefit of the doubt for hacking (they were able to talk to the engineer) they could make it, but it's a stretch
For scenario A: the biggest issue is Ammo. The Star Wars blasters have much smaller packs and generally carry more (lore vs gameplay debate). This would mean Alpha would have much heavier packs. Or travel light limiting their ammo.
They’d also likely specialize their gear for each mission. So while possible it’s an uphill battle.
For Scenario B: They pick up Covenant weapons, analyze enemy computers, drive alien vehicles, I’m sure looting equipment moves them from possible to probable.
As for the hacking: Why not? If the Republic was giving them missions they in theory would give them a way to bypass.
Helldivers vs Helghast
Ah, a combination of two of my favorite sci-fi universes. I love to see it!
Rancor vs Deathclaw
could helldivers survive in the clone wars would be funny to watch
One thing I'll say is that, when it comes to the hacking issues, I could see somebody giving them a pass by saying something like they were given an R2 unit to help them hack whatever needed to be hacked since they didn't have their own tech specialist to do it. Delta didn't need one because they had a guy for that, but maybe the Republic higher-ups saw fit to give the ODSTs one since they would need it. Ultimately, I agree with the conclusion you came to.
Suggestion, how would a war between the star wars empire vs united Autobots vs Decepticons go.
You can adopt the attitude there is nothing you can do, or you can see the challenge as your call to action.
Another thing that has to be kept in mind is that a lot of these armors in Star Wars are made to resist energy based weaponry. Ballistics, just as the SMG, will have a different result. I'm not saying that the bullets of the SMG could pierce through something like phrik, but it will definitely yield different results compared to the weapons the Republic Commandos used.
Ballistics, from my understanding in the Star Wars universe, were outlawed way before the time of the games and films, why we rarely see them.
But again, we are comparing two different sci-fi franchises, one of which has alloys that can withstand things like lightsabers, blasters, and cannon fire.
Edit: I also have never played the Republic Commando game. I didn't get my first Xbox console until after the 360 came out, and even then, I couldn't find it anywhere.
1:14
Except most ODSTs had training to use the Covenant weapons. Their used to switching to unfiniliar weapons and using them to at least a certain threshhold (equivalent of bare minimum to be considered prloficient) not to mention, republic plasma rifles are kinda like that one Covenant assault rifle.
Ideas:
1.) Ultimate Predator (The Predator 2018) vs MCU Supersoldiers
2.) Can Samus Aran survive Warhammer 40k
3.) Yoda vs the Didact
Some unique ideas especially the first one and last one tbh
The strangest thing would be their reliance on "slugthrower" weaponry, not something you see all too often in Star Wars.
(Trandoshan weaponry in Republic Commando is the closest we've seen besides Tusken cycler rifles in the films occassionally.)
They are basically ARC troopers.