Camera Projection in DaVinci Fusion: Paint Outs Integration Tutorial

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 10

  • @jozef_s
    @jozef_s 28 วันที่ผ่านมา +1

    Thank you, great tutorial!

  • @Jakie-x8c
    @Jakie-x8c 28 วันที่ผ่านมา +1

    You are great,thank you

  • @rano12321
    @rano12321 หลายเดือนก่อน +6

    This is very cool, subscribed. We need more advanced VFX tuts in Fusion on YT. Keep them coming.

  • @Manoloalube
    @Manoloalube 28 วันที่ผ่านมา +1

    Excellent. Thank you very much. Nice to see more VFX artists using Fusion.

  • @TerryEX-hk8sv
    @TerryEX-hk8sv 29 วันที่ผ่านมา +1

    Subscribed!, good stuff, keep up the advanced tutorials!

  • @MPAflix
    @MPAflix 16 วันที่ผ่านมา +1

    again we need more zoomed in screen when you do or say something about the node tree. Otherwise it's good. Thanks

  • @EditorPerezoso
    @EditorPerezoso หลายเดือนก่อน +1

    Hi, as I think you come from nuke I want to ask you if when you move the mask manually, if there it is done the same way or is there a way to tell the mask to use the camera translation movement. Like when you stabilize with the planar tracker and then unstabilize again. Cheers!

    • @BirkirAsgeirssonVFX
      @BirkirAsgeirssonVFX  หลายเดือนก่อน +1

      Hi. There is a way to do it, but with my setup, I wonder if it’s possible. You would have to use the Hardware UV Renderer in the Render 3D node to stabilize the projection and then matchmove it. That way, you wouldn’t need to use the frame hold. It’s a different setup for that technique, and I might create a tutorial for it later. In the meantime, you can see if you can find any tutorials on how to use the Hardware UV Renderer.

  • @PinkMarz
    @PinkMarz 27 วันที่ผ่านมา

    I have a question, what if the patch starts in frame and then moves out of frame and part of it gets cut off? Is there a way to have the patch not get clipped?

    • @BirkirAsgeirssonVFX
      @BirkirAsgeirssonVFX  26 วันที่ผ่านมา

      Hi. I hope I am understanding you correctly, but the patch should not get cut off as long as it starts in the frame and then will moves out of the frame.