Hi, as I think you come from nuke I want to ask you if when you move the mask manually, if there it is done the same way or is there a way to tell the mask to use the camera translation movement. Like when you stabilize with the planar tracker and then unstabilize again. Cheers!
Hi. There is a way to do it, but with my setup, I wonder if it’s possible. You would have to use the Hardware UV Renderer in the Render 3D node to stabilize the projection and then matchmove it. That way, you wouldn’t need to use the frame hold. It’s a different setup for that technique, and I might create a tutorial for it later. In the meantime, you can see if you can find any tutorials on how to use the Hardware UV Renderer.
I have a question, what if the patch starts in frame and then moves out of frame and part of it gets cut off? Is there a way to have the patch not get clipped?
Hi. I hope I am understanding you correctly, but the patch should not get cut off as long as it starts in the frame and then will moves out of the frame.
Thank you, great tutorial!
You are great,thank you
This is very cool, subscribed. We need more advanced VFX tuts in Fusion on YT. Keep them coming.
Excellent. Thank you very much. Nice to see more VFX artists using Fusion.
Subscribed!, good stuff, keep up the advanced tutorials!
again we need more zoomed in screen when you do or say something about the node tree. Otherwise it's good. Thanks
Hi, as I think you come from nuke I want to ask you if when you move the mask manually, if there it is done the same way or is there a way to tell the mask to use the camera translation movement. Like when you stabilize with the planar tracker and then unstabilize again. Cheers!
Hi. There is a way to do it, but with my setup, I wonder if it’s possible. You would have to use the Hardware UV Renderer in the Render 3D node to stabilize the projection and then matchmove it. That way, you wouldn’t need to use the frame hold. It’s a different setup for that technique, and I might create a tutorial for it later. In the meantime, you can see if you can find any tutorials on how to use the Hardware UV Renderer.
I have a question, what if the patch starts in frame and then moves out of frame and part of it gets cut off? Is there a way to have the patch not get clipped?
Hi. I hope I am understanding you correctly, but the patch should not get cut off as long as it starts in the frame and then will moves out of the frame.