Create Bubbles with Particles - HHS1:E8

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 24

  • @kevin-Han-
    @kevin-Han- 2 ปีที่แล้ว +5

    Please, don't stop updating the tutorial. I like your tutorial very much, which makes me learn a lot of new things.

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว

      Hey Aaron! Thanks! Not going anywhere, just been slightly busy at work! :)

  • @ifaisalstudio
    @ifaisalstudio 2 ปีที่แล้ว +2

    This is so good series, can not wait to catugh up soon, thank you.

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +2

      Thanks you! Yes please, share with me your results!

  • @mmmarartinnn
    @mmmarartinnn 2 ปีที่แล้ว +1

    Nice! Thanks for the tut and for the hip!

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว

      Thanks for spreading the word!

  • @BRUTOFX2040
    @BRUTOFX2040 4 หลายเดือนก่อน +1

    excellent!!!

    • @RonaldFong
      @RonaldFong  4 หลายเดือนก่อน

      @@BRUTOFX2040 thanks! Look out for season 2 dropping soon!

  • @affectreflect
    @affectreflect 2 ปีที่แล้ว +4

    Your tutoring style is great,,very easy for anyone to follow and so informative.Thanks and keep thriving.

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +1

      You're too kind! glad you find it easy to follow!

  • @yonlaycabrera4431
    @yonlaycabrera4431 2 ปีที่แล้ว +1

    Hi Ronald,
    Thanks for the tutorial. Very easy to follow and valuable without the usual overwhelming Houdini stuff you see everywhere. I have some complaints about the extra steps you sometimes give to resolve some problems, like the VDB combine for the two tubes when you can just use a Polyextrude SOP and save the remaining 4 nodes. Also, you can load the cache with the same File cache. The SOP File is not necessary, I think. Otherwise, thank you very much for sharing your expertise.

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +1

      Thanks Yonlay!
      Yes, using a polyExtrude will work well for simple tubes like this, but using VDBs can be a little more versatile should our geometry be a little bit more complex.
      For those wondering, separate File Cache and File nodes are recommended for older versions of Houdini where the relative path in the File Cache will "break" when you version up your working file. Hence , a separate File node is recommended. Not an issue anymore since H19, I just use the File Cache node these days too. :)

  • @TheDanielConsole
    @TheDanielConsole 2 ปีที่แล้ว +1

    amazing tutorial, thanks for sharing! One tip though, you can avoid the VDB boolean altogether by simply ticking "invert sign" in the volume tab on the static object node. This makes everything other than the inside of the VDB act as a solid collider

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +2

      Thanks Daniel! Super tip. If the rest are reading this comment, please take note!
      Man.. how do I pin this comment?

    • @TheDanielConsole
      @TheDanielConsole 2 ปีที่แล้ว +1

      @@RonaldFong hahah no problem, happy to help!

  • @premiumgezelligheid
    @premiumgezelligheid ปีที่แล้ว +1

    41:26 amazing tutorial 👏👏👏 could you do a water splash text logo liquid fill up thingie tutorial 😀

    • @RonaldFong
      @RonaldFong  ปีที่แล้ว +1

      Hi, I'm almost done planning for the next season and lacking a tenth idea. This will be it, i'll try to work it in! Thanks for the suggestion!

    • @premiumgezelligheid
      @premiumgezelligheid ปีที่แล้ว

      @@RonaldFong Amazing 🤩 thank you 🙏 you really explain it well but at the same time keep it understandable.
      Good luck and i’m looking forward to the next season!

  • @jesjesline
    @jesjesline 2 ปีที่แล้ว +2

    Great tutorial very informative 👏
    If possible please make a series on Redshift for Houdini.

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +3

      Hi Jesline. Perhaps, let's make it a special, after this series! :)

  • @evmlionel
    @evmlionel 2 ปีที่แล้ว +2

    Thank you so much Ronald! Are the metal details procedural, like changing the tube shape will change them as well? It’s so easy to overcomplicate things in Houdini😅

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +1

      Yes, they are procedural! I think I simply grouped up the primitives I want to have those extra metal details, blasted away the other primitives, and made an extrusion :)

    • @evmlionel
      @evmlionel 2 ปีที่แล้ว +2

      @@RonaldFong so coo! you are such a great source of information! I always recommend your channel to beginners and everyone who works with houdini (:

    • @RonaldFong
      @RonaldFong  2 ปีที่แล้ว +1

      @@evmlionel cheers mate!