Hi Ronald, Thanks for the tutorial. Very easy to follow and valuable without the usual overwhelming Houdini stuff you see everywhere. I have some complaints about the extra steps you sometimes give to resolve some problems, like the VDB combine for the two tubes when you can just use a Polyextrude SOP and save the remaining 4 nodes. Also, you can load the cache with the same File cache. The SOP File is not necessary, I think. Otherwise, thank you very much for sharing your expertise.
Thanks Yonlay! Yes, using a polyExtrude will work well for simple tubes like this, but using VDBs can be a little more versatile should our geometry be a little bit more complex. For those wondering, separate File Cache and File nodes are recommended for older versions of Houdini where the relative path in the File Cache will "break" when you version up your working file. Hence , a separate File node is recommended. Not an issue anymore since H19, I just use the File Cache node these days too. :)
amazing tutorial, thanks for sharing! One tip though, you can avoid the VDB boolean altogether by simply ticking "invert sign" in the volume tab on the static object node. This makes everything other than the inside of the VDB act as a solid collider
@@RonaldFong Amazing 🤩 thank you 🙏 you really explain it well but at the same time keep it understandable. Good luck and i’m looking forward to the next season!
Thank you so much Ronald! Are the metal details procedural, like changing the tube shape will change them as well? It’s so easy to overcomplicate things in Houdini😅
Yes, they are procedural! I think I simply grouped up the primitives I want to have those extra metal details, blasted away the other primitives, and made an extrusion :)
Please, don't stop updating the tutorial. I like your tutorial very much, which makes me learn a lot of new things.
Hey Aaron! Thanks! Not going anywhere, just been slightly busy at work! :)
This is so good series, can not wait to catugh up soon, thank you.
Thanks you! Yes please, share with me your results!
Nice! Thanks for the tut and for the hip!
Thanks for spreading the word!
excellent!!!
@@BRUTOFX2040 thanks! Look out for season 2 dropping soon!
Your tutoring style is great,,very easy for anyone to follow and so informative.Thanks and keep thriving.
You're too kind! glad you find it easy to follow!
Hi Ronald,
Thanks for the tutorial. Very easy to follow and valuable without the usual overwhelming Houdini stuff you see everywhere. I have some complaints about the extra steps you sometimes give to resolve some problems, like the VDB combine for the two tubes when you can just use a Polyextrude SOP and save the remaining 4 nodes. Also, you can load the cache with the same File cache. The SOP File is not necessary, I think. Otherwise, thank you very much for sharing your expertise.
Thanks Yonlay!
Yes, using a polyExtrude will work well for simple tubes like this, but using VDBs can be a little more versatile should our geometry be a little bit more complex.
For those wondering, separate File Cache and File nodes are recommended for older versions of Houdini where the relative path in the File Cache will "break" when you version up your working file. Hence , a separate File node is recommended. Not an issue anymore since H19, I just use the File Cache node these days too. :)
amazing tutorial, thanks for sharing! One tip though, you can avoid the VDB boolean altogether by simply ticking "invert sign" in the volume tab on the static object node. This makes everything other than the inside of the VDB act as a solid collider
Thanks Daniel! Super tip. If the rest are reading this comment, please take note!
Man.. how do I pin this comment?
@@RonaldFong hahah no problem, happy to help!
41:26 amazing tutorial 👏👏👏 could you do a water splash text logo liquid fill up thingie tutorial 😀
Hi, I'm almost done planning for the next season and lacking a tenth idea. This will be it, i'll try to work it in! Thanks for the suggestion!
@@RonaldFong Amazing 🤩 thank you 🙏 you really explain it well but at the same time keep it understandable.
Good luck and i’m looking forward to the next season!
Great tutorial very informative 👏
If possible please make a series on Redshift for Houdini.
Hi Jesline. Perhaps, let's make it a special, after this series! :)
Thank you so much Ronald! Are the metal details procedural, like changing the tube shape will change them as well? It’s so easy to overcomplicate things in Houdini😅
Yes, they are procedural! I think I simply grouped up the primitives I want to have those extra metal details, blasted away the other primitives, and made an extrusion :)
@@RonaldFong so coo! you are such a great source of information! I always recommend your channel to beginners and everyone who works with houdini (:
@@evmlionel cheers mate!