The Introduction really made me think a lot of things.Thanks to your tutorial,I'm a student just enter the collage,I got thoughts about a film,it's a crazy for single person but I decide to finish it.Already subscribed and wish us could achieve our dream one day : )
This is best tutorial I ever seen. Thanks Ronald! But there was some issue at my practice. And I figure it out how to solve. I have in troubled with same issue like other man remains comments below. 12:55 When sphere rolling, glue constraints not work and furs all spread out over ground. -> The reason was, I did not matched vellumconstraint node's -> Geometry group type / Target Geometry group type settings to original nodes(fur, sphere). At this tutorial, Group types was already changed to points, but mine was not. (primitives mode) I was missed that. I am was stupid I guess and It was stupid mistake but I'm happy cause solve this :) I really appreciate your tutorial! Houdini is hard to learn but I am going to go forward anyway.
Thanks for your helpful message! I'm sure that others would have missed it too, I should have brought a little more attention to the geometry type. Appreciate the feedback. Tag me in IG when you render your results! :D
yes! well, I was just pulling out some colours I didn't want, adding a slight look to the colours. and adding some motion blur. Nothing fancy in the comp setup :)
Ronald You The Man! Love how you show your thought process and take us through each decision. Other channels would stretch out the first 2 mins of your video into 5 mins and leave it at that.
Thanks professor! The tutorials get slightly harder as we progress in the series because some techniques are build upon those in past episodes. Thankfully you're still able to follow along! cheers!
Hi! Thanks! I figured it's usually quite helpful to watch people create setups from scratch. Not stopping! Planning a new season. Anything in particular you have in mind? :)
@@RonaldFong Nice that you ask! I really have problems to find a good tutorials for grooming on moving/animated objects including rendering (in redshift). maybe its too specific and you dont use redshift but it would be really helpfull to have a tutorial for grooming on deforming objects (like maxiamo or alembic), and animated objects. So if you make something like that in your quality.. would be the best and most helpfull video in this topic in youtube 🔥 :)
@@raima8256 I don't think that's too specific. And I use Redshift. So it's a good topic to cover because Houdini's grooming tools are very stable and predictable. Thanks for the feedback!
thank you for the tutorial sir, such an amazing series, i will be recommending it for everyone tying to learn houdini especially this vellum episode, not alot of people do these kind of step by step houdini tutorials , this is a course quality series, again thank you very much !!!
Thanks for the good word! I enjoyed making this episode too, it's a fun one. I do want these tutorials to help as many artists as possible, so really appreciate the comment. Have a good day sir!
@@RonaldFong Hi sorry I’m a different guy but your tutorial was really awesome and super helpful! The only thing is I guess it’d be really nice if you did some tutorials rendering with karma instead of redshift, since it’s kind of a beginner series and a lot of people may not have the paid render engine redshift! Even if not, the sim knowledge you provide is super useful so thank you! :D btw your voice is super calming lol
@@astro_nomaly thanks! Yes, I do think I can do a couple of episodes with both Karma and Redshift, also because now Karma is out of beta. I totally understand it's a bummer to follow along a tutorial only to find out that it requires paid software. I'll also make a mental note to mention that at the front :) thankss
@@RonaldFong hey thanks for the quick reply and great, I, and I’m sure many others, appreciate it a lot! :D Best of luck and can’t wait for any new content you make, have an awesome day dude!
@@RonaldFong just curious what is the thinking behind using maya? I know many use it for modeling but the new Modeler 2023 add on for Houdini combined with the exoside quad remesher node is an insane alternative completely contained within H, is there another reason I don’t know of?
@@dirtcreature3d cool, I have to checkout modeler 2023! Well, Maya because it's relatively approachable for 3D beginners, it's what many art schools and studios still teach and use, they have existing licenses, and new licenses are also much cheaper in comparison. Exoside is one more license to manage, whereas Maya has it all in one package. So, I think it makes practical sense for large studios to continue using Maya for the bulk of 3D work. That said, freelancers can always pick their favorite tool :)
Hi Carlos! I see how it's confusing. Glue is used to stick one simulated geometry to another, whereas attach to geo is from the simulated geometry to the collision geometry. As for stitch, I'm not too sure myself. I'll comment here again when I find out! Hope that helps Carlos!
Oh, I found that the Vellum Constraint set to "Stitch" is primarily used for stitching pieces back together after doing a pre-fracture using the Edge Fracture node. I cannot seem to find another use for "Stitch". Hope that explains Carlos!
@@RonaldFong Hello Ronald ty for revisit this thread to let me know about ur researches. In this video u can see how the main vellum developer uses Stitch to do the same u are doing in this turorial: th-cam.com/video/5s8I2fs8kMs/w-d-xo.html By the way, I also forgot to mention the type "Pin to Target" which is quite similar as well. If some day I find my own definition for those I ll also refer to this thread to let u know.
I'm having an issue with my glue constraints where the constraint will fail when the sphere rolls over the constraint making them pop through the surface and get trapped inside the sphere. I've visualized my constraints using the "failed self collision" visualizer on the solver and it's only the ones that have been run over. Nothing seems to work to correct this. Any tips? Edit: I figured it out, I just needed to increase the collision thickness for the sphere to a higher value and I also change the mass of the hairs to be less than the mass of the sphere which helped as well.
Karma is pretty interesting! Solaris and all, I'm just not too familiar with it myself, to get to its more advanced hair shaders will set myself up for failure. If I teach that, I imagine myself (and you) fumbling along the way! Nonetheless, thanks for the feedback, I can perhaps work one special episode to share what little I know about Solaris and Karma.
Please tell me, is karma more complicated than redshift or what is the most advanced render, maybe arnold? I would like to see lessons on both karma and redshift
Amazing, please keep making these tutorials... Season 2,3,4..... Also could I request a tutorial please... Let's say I have a sphere rolling on the ground, just like the sphere in this tutorial... And on the ground are very small spheres or any kind of object... I would like to have them stick to the main sphere when it rolse over them... Which of course will build up a very large rolling ball every time it rolls over an object. Truly hope you can do this tutorial... And again, please keep making these amazing tuts. Thanks a lot
Aww, thanks Ram! That sounds like a great idea for a tutorial. We can achieve that with the same Glue constraint I believe, but we'll need to have this glue constraint generate as the solver solves. Now that sounds complicated and warrants a tutorial, I'll get to that when and if Houdini Houdono gets another season. :D I'm planning Maya and Redshift tutorials at the moment!
@@neerajsunil4675 oh no, it's likely the sphere hasn't been plugged into the collision stream correctly. What I like to do when I face problems like this, is to recreate a very simple version of the setup, so I can understand, test, and familiarize myself with the key principles of a simulation setup like vellum. After you understand the fundamentals of how it works, you can more easily diagnose any potential problems you may have in your setup! All the best!
Bravo. Great explanation!
thank you! glad the explanation works for you!
Awesome tutorial again. 🙂Thanks for sharing knowledge.
The Introduction really made me think a lot of things.Thanks to your tutorial,I'm a student just enter the collage,I got thoughts about a film,it's a crazy for single person but I decide to finish it.Already subscribed and wish us could achieve our dream one day : )
Yes! May our dreams come true! All the best. Hope to see your work soon!
This is best tutorial I ever seen. Thanks Ronald!
But there was some issue at my practice. And I figure it out how to solve.
I have in troubled with same issue like other man remains comments below. 12:55
When sphere rolling, glue constraints not work and furs all spread out over ground.
-> The reason was, I did not matched vellumconstraint node's -> Geometry group type / Target Geometry group type settings to original nodes(fur, sphere).
At this tutorial, Group types was already changed to points, but mine was not. (primitives mode) I was missed that.
I am was stupid I guess and It was stupid mistake but I'm happy cause solve this :)
I really appreciate your tutorial!
Houdini is hard to learn but I am going to go forward anyway.
Thanks for your helpful message! I'm sure that others would have missed it too, I should have brought a little more attention to the geometry type. Appreciate the feedback. Tag me in IG when you render your results! :D
Thank you for doing this, love the fact that you took the time to show why your add certain nodes and what happens with out them!!
@@theawesomehellcg hi! Thanks for letting me know what works for you. Appreciate it!
I'm learning Nuke as well, at 1:20 was that almost the full setup?
yes! well, I was just pulling out some colours I didn't want, adding a slight look to the colours. and adding some motion blur. Nothing fancy in the comp setup :)
@@RonaldFong I see, thankyou!
Ronald You The Man! Love how you show your thought process and take us through each decision. Other channels would stretch out the first 2 mins of your video into 5 mins and leave it at that.
hey, glad it helps! Good to have options out there, so we can find the tutorials suitable for us :)
wow, you're a legend Ronald, please dont stop!
thanks! :) not stopping when fellow artists benefiting! “legends never die, when the world is calling you”
Really really the best one i've see make tutorials,
so clean make you feel the houdini is so easy,
keep going man your amazing.
Thanks professor! The tutorials get slightly harder as we progress in the series because some techniques are build upon those in past episodes. Thankfully you're still able to follow along! cheers!
really a great tutorial! awesome that you did it from scratch! thanks a lot and pls never stop making tutorials :D
Hi! Thanks! I figured it's usually quite helpful to watch people create setups from scratch. Not stopping! Planning a new season. Anything in particular you have in mind? :)
@@RonaldFong Nice that you ask! I really have problems to find a good tutorials for grooming on moving/animated objects including rendering (in redshift). maybe its too specific and you dont use redshift but it would be really helpfull to have a tutorial for grooming on deforming objects (like maxiamo or alembic), and animated objects. So if you make something like that in your quality.. would be the best and most helpfull video in this topic in youtube 🔥 :)
@@raima8256 I don't think that's too specific. And I use Redshift. So it's a good topic to cover because Houdini's grooming tools are very stable and predictable. Thanks for the feedback!
thank you for the tutorial sir, such an amazing series, i will be recommending it for everyone tying to learn houdini especially this vellum episode, not alot of people do these kind of step by step houdini tutorials , this is a course quality series, again thank you very much !!!
Thanks for the good word! I enjoyed making this episode too, it's a fun one. I do want these tutorials to help as many artists as possible, so really appreciate the comment. Have a good day sir!
This tutorial is amazing, thank you very much
no problem! I'm planning a new season of Houdini Houdono, any topics in particular you'd like me to cover? :)
@@RonaldFong Hi sorry I’m a different guy but your tutorial was really awesome and super helpful! The only thing is I guess it’d be really nice if you did some tutorials rendering with karma instead of redshift, since it’s kind of a beginner series and a lot of people may not have the paid render engine redshift! Even if not, the sim knowledge you provide is super useful so thank you! :D btw your voice is super calming lol
@@astro_nomaly thanks! Yes, I do think I can do a couple of episodes with both Karma and Redshift, also because now Karma is out of beta. I totally understand it's a bummer to follow along a tutorial only to find out that it requires paid software. I'll also make a mental note to mention that at the front :) thankss
@@RonaldFong hey thanks for the quick reply and great, I, and I’m sure many others, appreciate it a lot! :D
Best of luck and can’t wait for any new content you make, have an awesome day dude!
@@astro_nomaly you too! Have a super weekend!
Dude your Houdini tutorials are so sick! Fingers crossed for more seasons!
Thanks! I'm just getting started! Gotta cover some ground for Maya first!
@@RonaldFong just curious what is the thinking behind using maya? I know many use it for modeling but the new Modeler 2023 add on for Houdini combined with the exoside quad remesher node is an insane alternative completely contained within H, is there another reason I don’t know of?
@@dirtcreature3d cool, I have to checkout modeler 2023! Well, Maya because it's relatively approachable for 3D beginners, it's what many art schools and studios still teach and use, they have existing licenses, and new licenses are also much cheaper in comparison. Exoside is one more license to manage, whereas Maya has it all in one package.
So, I think it makes practical sense for large studios to continue using Maya for the bulk of 3D work. That said, freelancers can always pick their favorite tool :)
Super ...Bravo...
Thank you sir!
the hair doesn't stick to the entire sphere like yours does at 16:00, the middle of the ball is left mainly empty on mine
oh dear, perhaps check the glue constraints and see if they established a "connection" between the hairs and the surface. Good luck!
very effective, congrat✨✨
season 2 out now!
can u tell me the difference between attaching the hairs to the ball either with vellum stitch, attach to geo or glue?
Hi Carlos! I see how it's confusing. Glue is used to stick one simulated geometry to another, whereas attach to geo is from the simulated geometry to the collision geometry.
As for stitch, I'm not too sure myself. I'll comment here again when I find out! Hope that helps Carlos!
Oh, I found that the Vellum Constraint set to "Stitch" is primarily used for stitching pieces back together after doing a pre-fracture using the Edge Fracture node. I cannot seem to find another use for "Stitch". Hope that explains Carlos!
@@RonaldFong Hello Ronald ty for revisit this thread to let me know about ur researches.
In this video u can see how the main vellum developer uses Stitch to do the same u are doing in this turorial: th-cam.com/video/5s8I2fs8kMs/w-d-xo.html
By the way, I also forgot to mention the type "Pin to Target" which is quite similar as well. If some day I find my own definition for those I ll also refer to this thread to let u know.
@@carlosrivadulla8903 oh! Thanks Carlos! Looks like we both need to do more research. I'll report my findings here too! 🥂 Cheers
I'm having an issue with my glue constraints where the constraint will fail when the sphere rolls over the constraint making them pop through the surface and get trapped inside the sphere. I've visualized my constraints using the "failed self collision" visualizer on the solver and it's only the ones that have been run over. Nothing seems to work to correct this. Any tips?
Edit: I figured it out, I just needed to increase the collision thickness for the sphere to a higher value and I also change the mass of the hairs to be less than the mass of the sphere which helped as well.
Great tips Scott! Thanks for sharing with the rest!
please make tutorials using Houdini’s rendering engines (Mantra or Karma). Most of us to not have Redshift.
Karma is pretty interesting! Solaris and all, I'm just not too familiar with it myself, to get to its more advanced hair shaders will set myself up for failure. If I teach that, I imagine myself (and you) fumbling along the way!
Nonetheless, thanks for the feedback, I can perhaps work one special episode to share what little I know about Solaris and Karma.
thank you
@@rd-cv4vm you're most welcome! please share these tutorials with your friends! :)
Would love to see an update on this using the new karma renderengine in 19.5.
Please tell me, is karma more complicated than redshift or what is the most advanced render, maybe arnold? I would like to see lessons on both karma and redshift
Nice!
Thank you!
Amazing, please keep making these tutorials... Season 2,3,4.....
Also could I request a tutorial please...
Let's say I have a sphere rolling on the ground, just like the sphere in this tutorial... And on the ground are very small spheres or any kind of object... I would like to have them stick to the main sphere when it rolse over them... Which of course will build up a very large rolling ball every time it rolls over an object.
Truly hope you can do this tutorial... And again, please keep making these amazing tuts.
Thanks a lot
Aww, thanks Ram!
That sounds like a great idea for a tutorial. We can achieve that with the same Glue constraint I believe, but we'll need to have this glue constraint generate as the solver solves. Now that sounds complicated and warrants a tutorial, I'll get to that when and if Houdini Houdono gets another season. :D
I'm planning Maya and Redshift tutorials at the moment!
We need a Season 2!
I suspect... It's out now! 😁
why do i get some hair longer tha others?
Is it during the simulation? perhaps some intersections causing some errors in the simulation.
@@RonaldFong do you have an Instagram where i can message you?
Would be better to have it rendered with Karma, because not everyone has Redshift
I hear you!
好棒 加油~
谢谢!
line is just keep growing when i play
If it grows longer in a messy way, it's likely you may not have the Constraints stream wired properly! :)
🥲lines are going inside the sphere when i play can u please tell me what to do
@@neerajsunil4675 oh no, it's likely the sphere hasn't been plugged into the collision stream correctly. What I like to do when I face problems like this, is to recreate a very simple version of the setup, so I can understand, test, and familiarize myself with the key principles of a simulation setup like vellum. After you understand the fundamentals of how it works, you can more easily diagnose any potential problems you may have in your setup! All the best!
can you share the file please
Hi Lei Gong, the Houdini Houdono setup files are given free to my IG followers who dm or comment "fur" on the relevant post.
Nice Voice
Thanks! I'll work to improve in the audio quality in my next tutorials. I was unaware that I should be recording in mono for tutorials, yikes!
@@RonaldFong Its enough now,
Can i get houdini for free? Any torrents?
Houdini Apprentice is free! Let's not undermine the hard work of the software developers! :D