@@nanoskee8270 The Depths is sorta like and underwater world but dried up. To me at least, the area looks like it was once covered in an ocean because there's a lot of fossilized sea life and the vegetation looks prehistoric; Like something out of the Carboniferous or Permian periods. Perhaps part of the Depths are the long forgotten remains of what used to be the great sea?
I feel like there wasn't enough actual restoration in restored Hyrule. It would have been so cool to see the various highway ruins rebuilt into bustling villages.
I think the one that will always get me the most is the Korok forest. It felt so draining-like something was tugging on my heart. A once happy and peaceful place turned into silence and pain.
The divine beasts were probably dismantled after the battle with calamity Ganon…and since there was no champions and they assumed Ganon would never return they took down the sheikah towers, guardians, and divine beasts. Plus at the end of botw Zelda saves that the divine beast WERENT working so it’s probably safe to assume they weren’t functional anymore
The divine beasts were probably dismantled after the battle with calamity Ganon…and since there was no champions and they assumed Ganon would never return they took down the sheikah towers, guardians, and divine beasts. Plus at the end of botw Zelda saves that the divine beast WERENT working so it’s probably safe to assume they weren’t functional anymore
I'm still only a few hours in after the tutorial, but does anyone know why all of the ancient sheika technology completely vanished? Even the pillars around hyrule castle are gone, despite still being there even at the end of botw. So far I've found no dialouge explaining what happened to the sheika towers, shrines, divine beasts, or guardians. Even the rusted out deactivated guardians are gone. It had to be deliberate considering the lengths nintendo went through get rid of all of it Edit: I see some people trying to say it was all salvaged, but its still kinda weird considering a lot of those things were fused into walls and mountains. And they also somehow sent a team up to the great plateau, a place that was unreachable without being able to fly or teleport, and harvested all of the guardians, shrines, tower, and shrine of resurrection? Idk I would think it would be a better explanation if all of it was being held together by the ancient sheika monks magic, and link fulfilling his destiny and letting the 120 something shrine monks pass on caused all of the ancient sheika tech to disintegrate after a few months. That's just speculation tho
@@subjectdelta17 after callamity ganons death peoples start to scare from ancident technology and they salvaged the ancident technology for new technology
There’s that like saturation in Botw that gives it a bit more like a dreamy like feeling. While totk removes it and the lights and shadows hit heavier.. imo
the saturation etc was to hide the lack of AA and draw distance, but now those are fixed, however the down side is it just highlights the graphical limitations more so, meaning it looks way more Jarring than it would in botw with the tricks to hide them.
@@aaronbuffalo7769 I've noticed it with those large flags on Hyrule Field - at a certain distance, they seem to suffer the same issues that Pokemon Scarlet & Violet had with the windmills...
Rito village - it is snowstorming non stop here Gerudo town - we have a zombie apocalypse Goron town - we've got a drug dealer Zora's domain - somebody is taking shit in the sky and we can't stop it
@@fekbutchers That’s not really a time of day thing, it’s straight up acting like it’s from a different Hemisphere lol. Basically the sun is rising from a different angle in ToTK vs BoTW.
@@a.j.cookie9735 It's not a time of day thing, but it's a season thing. In our world, the sun doesn't rise from the same side all year, unless you live on the equator.
The only reason I can think of is, that there are some new overworld puzzles that rely on the suns position. These puzzles wouldn't work with the old day-/night cycle.
A Sandstorm began, so Gibdos began appearing, and since they were weapon-resistant, and the Gerudo mainly use weapons, the Gibdos ended up breaching Gerudo Town and everyone in it was evacuated into a bunker under Gerudo Town.
The cutest part was at the end. A cute ginger and white kitten was trying to bat the onscreen cursor arrow. You didn't tell me you had a pet. Purr! Mew!😺
4:56: 😮Oooh… I didn’t realise how much that location had actually changed. There used to be a huge lake of lava that’s now dried up and turned into solid ground.
The simple fact for that is, the Switch has better draw distance but no AA, so even though you can see much much further, the graphics are just highlighted in how dated they are.
in what ways is it so different? the funny thing about all the 4 main regions is that it looks different at first but once you do all the easy quests it becomes THE EXACT SAME as botw. Almost NO CHANGES WHATSOVER
First thing. Resolution was increased or the sharpness i guess thanks to AMD FSR 1.1 Sun location also changed like the opposite (even the whole earth affected by ganon) Oh last but not least, volumetric fog/cloud
Honestly them changing the sun cycle threw me off the most when trying to re navigate the world in totk but it was a cool way to make the world seem different, also makes me question the difference in the orbit of the "planet" they're on
I've been reflecting on the evolution of the Zelda series and, personally, I find myself yearning for the magic and beauty of the original games. Titles like Ocarina of Time, Majora's Mask, and Wind Waker, despite having more primitive graphics, really managed to create such vibrant and engaging worlds filled with lively villages and characters, not to mention unforgettable soundtracks. Comparatively, the recent games, for me, feel somewhat barren and less immersive. I struggle to feel as invested in these new worlds as I did with the classics. Anyone else share this sentiment, or have thoughts on how the series has progressed?
@wwjd0723 same for me. I can't put into words how immersed I was in Majora's Mask, my absolute favorite. Every character was iconic in its own way, every side story was heartfelt. It was somehow choral, like every element working together in harmony. Sometimes in the new games I find myself lost in the vastness of the space and things to complete, and melancholic.
Same bro. I thought they were gonna bring at least SOME of that back in this installment since they spent six years on it, used the same map, and the same assets, same bokoblin, same shrines, same korok, same progression system, same weapons, same exact topographical map everywhere etc etc etc. but no, just more fortnite. BotW was great for its time, but this game feels like a battle pass extension rather than a fully fledged beautifully designed innovative Zelda blockbuster game :/
Part of the point of BOTW/TOTK was to go back to the magic and beauty of the *actual* original game, The Legend of Zelda for FDS/NES. Now I don't think they fully succeeded, and don't get me wrong I love OoT/MM, but if you want to see how the world would respond to another game like that - just look to Skyward Sword's middling sales and reception.
@@APsGTG you're wild to call it a battle pass/DLC. Changed environment as evidenced by this video, a whole lot of sky islands, A whole bunch of wells and expansive caves, THE ENTIRE DEPTHS!! Like c'mon this is a huge improvement in so many ways. As someone who put hundreds of hours into BOTW and now TOTK I can safely say that there was so much that was new to me to find and explore all over again new enemies, upgrades, ultrahand and ascend, fusing weapons and SO SO much attention to detail, ya nuts mate.
Any video of showing the 2019, 2022 and 2023 trailers along side someone actually playing at the locations shown in the trailers, where to find the exact place (like the bokoblin mining camp in the depths) and what has changed since the trailer was made? I know for the 2019 trailer that is greatly different, but would still be cool to match up locations.
Ngl I was expecting to go back to the Great plateau and explore like I never left but when I say all of the towers and shrines were gone along with hoards of what would of been end game enemy’s despite being a few hours in and only done with Sidons stuff
Have you even looked at the sky also? 'Cause for some reason in Tears of the Kingdom, they made the Sun and the Moon rise to the south of Hyrule and not to the north like in Breath of the Wild
I dont like it at all, dont know thats the same hyrule and was hoping that hyrule is just bigger and in totk you explore different area :( They just reused old map and add some flying and underground areas. I'am dissapointed..
Im not going to lie but even though i love both games i feel the people that are saying is a 70$ dlc are not wrong to be honest, i still love it thought.
@@Idiotboxxx they’re not really and I say that as someone who like 60+ hours into this game… of course things have changed but let’s not pretend like it’s literally a direct follow up sequel with a very similar map and besides teh abilites, very similar gameplay loop. Fanboys will coop about it but as a fan and not a fanboy I will admit that it’s just botw 2.0 and I don’t mind it because I love botw rather than pretending like it’s going from gta vice city to gta 5 or some sh1t…
@@Jokerxeno1 yes i consider it a huge dlc even tought i loved it and i tond give a shit , is a sequeal ans theres peope out there that didnt play botw so its kinda a new game , i wanted more dlc for botw so we got totk i am loving it , i agree with you , and have fun
I'm very underwhelmed by the changes in TOTK. All they had to do was make the world feel more lived-in and more built up. Instead they just tore more places down. Rito village lost all the vegetation and is just covered in snow. Gerudo town is now run down and ruined. Hateno and Kakariko are nearly identical but now with mushrooms and giant cogs thrown around the environment, just making them look less pretty. Honestly, its like the devs spent ALL their time developing the building feature and the floating islands stuff, which tbh I never cared about.
Great vid but the dark spaces in the margins take up an equal amount of space on the screen as the actual footage. You have to squint to watch this vid on mobile
What surprised me more than that was that Link's house became Zelda's house. (I suppose it makes sense since Zelda was essentially homeless after the Calamity.) Actually I wasn't so shocked by Hateno as I was by the state of Lurelin Village.
@@AmitafAmitaf-lz2is Interestingly enough (spoiler alert): When translated, one of the ancient tablets in the sky mentions the mushroom fashion craze, meaning Cece didn't start the craze herself - what she did was bring it back. I suppose Hateno being the epicenter of fashion as well as farming makes sense since it's the home of the Kochi Dye Shop.
Honestly, nothing Cece has ever made looks decent. The large mushrooms and obsession with fashion feel like the contradict the rustic feeling of the village. The townsfolk would realistically struggle to afford the clothes and I can't see why they would want them in the first place. They'd live similar lives to their predecessors so why would be be so obsessed with a new trend? I like how the other settlements were handled but Hateno felt like a downgrade
I honestly think a lot really is different. And in a good way, like the depths and the skies, you can actually sky dive. It just feels so realistic. (I know this because this is coming from my opinion as I've been playing it myself.) Glad those pesky guardians are gone. I seriously hope they put Majora's Mask and Ocarina of Time onto the switch.
Why did they remove so much grass??? Sometimes I loved just going around and chopping it up with the master sword. And why does TOTK look wprse in some places?? I hate the nee colours in Gerudo town. I do prefer the cloue change of gorn city tho but Zora domain looks like its too bright
@@sandwich3659 Yeah the Switch was able to render that much grass 6 years ago but isn't anymore cause its older and outdated. At least your logic and brain power match what to expect from muslims these days.
@@The_Ostrich What the hell dude, I'm not Muslim. You really discriminating people because of their religion? Disgusting. Yeah Switch can't render that much things. Game isn't fully made from grass. And there's still a lot of it. Switch need to render more models more effects Zonai constructions made by player and a lot of other stuff. This is also the reason why resolution was decreased and game will never me ported to Nintendo Wii unlike Botw
To be fair, I prefer Breath of the Wild. In Tears, it feels as if the entire, natural feeling landscape was bulldozed away in favour of plopping down a bunch of blocks.
@turtleyoutubeaccount ignore him, he's just angry because Zelda totk is better than spiderman 2 in almost all aspects, except main history and graphics
How many hours are u in right now? If u just started, theres a lot of new things..it's feel like dlc because of the same graphic/artsyle and same hyrule but you'll notice differences in each poi location that you've visited in botw..
@@aglioeolio8494 Probably 30 hours. I skipped BoTW, but I totally plan to get it too. ToTK is exquisite! And both games have different stories, sooo... I will just get it
@@miroslavzima8856 Oh, that's unfortunate but it's ok if u want to play it in reverse because u might be very surprised by how different it is.. the world is smaller vertically compared to the sequel and the first game is rather "atmospheric", that's the word I can describe it as..,anyway enjoy both games.
@@aglioeolio8494 Yes, I start to regret that decision. I will play nearly immideately after ToTK, so i shall see the changes. You are right of course. Thanks! :)
The temple of ressurection is such a retcon...I don't really like how they removed almost everything sheikah from the last game like it never existed...
The two things on top of my wish list for a Breath of the Wild sequel were weapon durability being removed (or at least significantly increased so weapons took much longer to break) and the introduction of some major cities. Looks like they did the opposite of what I had hoped.
They did address your first complaint, Fused weapons are more durable. As for major cities I'm not really sure what you expected when the world of TotK literally had two world altering disasters basically back to back within a 100 years of each other. The Upheaval only happened within the several year time-skip between BotW and TotK, we can see that after the Calamity was finally over that people are trying to rebuild but massive cities take time and then the Upheaval happens and things go back to being a chaotic mess. So it's kinda hard to do large scale cities with those conditions.
@@Foogi9000 Well, that's what I'm saying: don't write it so that the world has two back to back world altering disasters. The writers can write whatever they want and they chose to write a story that necessitated a map with basically zero major cities. That's precisely what I'm objecting to. I'm also aware the fused weapons increase the durability, but from what I've heard in other reviews, not by a whole lot, and they have reduced unfused durability to compensate and incentivise the use of weapon fusing. So yeah, glad everyone else seems to be loving it, but I'll be skipping it.
@@Vaquix000 Yeah, I mean, I'm sure the game is still good, but it doesn't improve on BOTW in the specific ways I would need to it to justify me purchasing it. For most people I'm sure that won't be the case, and I'm happy for them. But for me, I'm just going to skip this one.
@@brendanp3418 It's hard to enjoy a game when it looks like shit and runs at 20 fps💀 that's unacceptable in 2023 lmao stop giving Nintendo these passes
hasn't really changed much at all, they just dumped random crap all over the place as if that makes it new lol. kakariko village is painful to look at, there's just crap strewn all over the place, and what did they do with hateno village... just put mushrooms everywhere? seriously? it's so dumb, it's like they had a 1 hour brainstorming session to figure out how to change each location, and they spent maybe 5 minutes on each topic and just went with the first thing that popped in their head. that's how you get these braindead gimmicks like everyone becoming obsessed with mushrooms in hateno village. the game is so unbelievably lazy. this was obviously some BOTW engineer's side project, he was probably working on ultrahand and the other abilities and continued developing them even after they settled on what we got in BOTW. but it was eventually impressive enough to create the building system, so they figured they should make a DLC around it. so this was going to be a DLC for BOTW, and then they decided they could make more money by turning it into a sequel, and at that point they decided to put all their budget into the story and art design. but since it was still basically just a DLC for BOTW, they had to spend resources on making it different. it's like when someone plagiarizes for a paper, instead of spending their time writing from scratch, they spend their time going through each word and replacing it with a synonym so that it's "different" from the original. same thing here. everything is either the same or has just been swapped out for something different. gameplay is all basically the same. the worst part is the cutscenes that play after you do the temples. it's the SAME cutscene 4 times lmao. and BOTW was already insanely formulaic. like they decide on a basic concept like korok puzzles or shrines and then they just copy paste them in random places. it's the same here of course, but you can add a couple new copy-pasted formulas, like caves with those frog beings. nothing is interesting to discover because it's not unique. there's hardly anything unique in the world, just duplicate instances of things you've already seen. so that destroys the excitement of finding something. it's the same problem starfield had, nothing is exciting to find because it's just a copy paste of something you've already seen. I loved BOTW at first, because there is a lot of fun there in spite of all the garbage filler. TOTK made it less fun and more tedious and for that I give it a 5 out of 10. but really, both games are overrated. they can't hold a candle to a game like skyrim, oblivion, or morrowind, games that are full of hand-placed, UNIQUE details. if they weren't _zelda_ games, with all the automatic love and adulation that comes with, they would be recognized as just mid. not terrible but not bad. TOTK especially. BOTW could still be a pretty good game for its time, maybe 7, but _clearly_ not an era-defining game like the elder scrolls games. people act like these games were so groundbreaking, but were they really? who copied them? the elder scrolls games literally defined a subgenre that continues to this day, and set the standard for open-world level design, which has never been topped. BOTW and TOTK didn't start any trend at all. instead, they aped from previous games. the shrines are just less unique, more formulaic dungeons, with incredibly boring reused assets across more than a hundred of them. even the ayleid ruins in oblivion were more unique than the BOTW shrines (though they had the same problem of very formulaic assets). but those were only a small part of the game! can you imagine if every dungeon in oblivion was an ayleid ruin? lmao. and of course, BOTW's towers are just reskinned far cry towers. the combat abilities are either copied from previous zelda games, or copied from dark souls. I could go on but you get the point. rather than setting the norms for a whole subgenre and influencing games in other subgenres decades later, these games just take elements from other preexisting traditions and graft them onto... their own existing tradition. which is fine, not every game needs to be original, and games shouldn't be original purely for the sake of being original. but these games do everything worse than the games they copy from, and what they build with it, the sum of all the parts, is downright lazy. maybe it's because they were too ambitious with the size of the world, they were forced to cut every possible corner and make things as simple as possible, or else they'd run out of time. I thought they would have fixed some of that in the sequel. after all, TOTK was an opportunity to really flesh out the systems they left rough in BOTW, to realize some of that disappointing unrealized potential in BOTW. but nope, literally nothing has been fixed. the best cooking recipe is still 1 hearty fruit. it's still completely pointless to cook real food with multiple ingredients. you can still only have one effect per food item, and there's no synergy... unlike the real world, adding salt to meat doesn't make it better, it just wastes your salt. lmao... they spent all this time adding individual unique recipes, like seafood paella, but gave you ZERO reason to do it. actively discouraged you from doing it, because you just waste your ingredients. there are many examples of things like that, but the cooking system is a perfect emblem of it, because not only did they not make cooking useful in TOTK, they actually made it worse by nerfing or arbitrarily changing random things, yet still didn't add any kind of synergy between ingredients.
RIP Trees.
More like r.i.p gerudo town
Rip ancient things like the shrine of resurrection or guardians
Is there an underwater world in Zelda totk?
@@nanoskee8270 no but there is a underground
@@nanoskee8270 The Depths is sorta like and underwater world but dried up. To me at least, the area looks like it was once covered in an ocean because there's a lot of fossilized sea life and the vegetation looks prehistoric; Like something out of the Carboniferous or Permian periods. Perhaps part of the Depths are the long forgotten remains of what used to be the great sea?
When Gerudo Town lets you waltz in without even crossdressing, thats when you know somethings wrong.
Fr
They’ve just become more woke, link is non binary now so he can go wherever he want 😂
i miss gerudo outfit :(
@Jason Stimson replace my comment with a picture of a shirtless old man
But they let you go into the hideout without cross dressing. It's because they remember your good deeds from BOTW.
Tbh, I was kind of hoping that Ranch Ruins would have been fixed and be used as a stable or something.
Same here. At least they set up mini-stables at Lookout Landing and the Digdogg Suspension Bridge.
I feel like there wasn't enough actual restoration in restored Hyrule. It would have been so cool to see the various highway ruins rebuilt into bustling villages.
I think the one that will always get me the most is the Korok forest. It felt so draining-like something was tugging on my heart. A once happy and peaceful place turned into silence and pain.
it almost made me consider i should stop torturing the koroks
@@ethansully profile pic checks out
It’shallerieraprpo nc
It’s happier after u defeat phantom Ganon (sorry idk what happened to my keyboard)
@ninatheperson yeah I went there to check it out and it was literally my first objective. I just had to fix the forest lol
I love that now I can go inside Hyrule castle withought having to be afraid of getting shot by a random guardian every 2 seconds
Now there are worse than guardians
@@sacripan4425 Gloom Hands...
*top 10 words spoken moments before disaster*
Without the guardians, being replaced by gloom hands, I feel very uncomfortable
Initially I was scared shitless of Guardians.
Later on, with more hearts and armor... they're just annoying.
I think it’s a little weird that all of the guardians are gone, and of the shrines, and the towers.
Almost like they were like “Never again!”
More like “Nope, never existed!”
Yes and im glad of that
Not to mention that the Divine Beasts are gone. Do you think after the champion spirits left, they...crumpled away???? 💀
The divine beasts were probably dismantled after the battle with calamity Ganon…and since there was no champions and they assumed Ganon would never return they took down the sheikah towers, guardians, and divine beasts. Plus at the end of botw Zelda saves that the divine beast WERENT working so it’s probably safe to assume they weren’t functional anymore
The divine beasts were probably dismantled after the battle with calamity Ganon…and since there was no champions and they assumed Ganon would never return they took down the sheikah towers, guardians, and divine beasts. Plus at the end of botw Zelda saves that the divine beast WERENT working so it’s probably safe to assume they weren’t functional anymore
I find it insane how they just removed the shrine of resurrection. How do you just build that massive thing out of there?
I guess Maz Koshia decided to dip out.
really tho all that tech just vanished???
I'm still only a few hours in after the tutorial, but does anyone know why all of the ancient sheika technology completely vanished? Even the pillars around hyrule castle are gone, despite still being there even at the end of botw.
So far I've found no dialouge explaining what happened to the sheika towers, shrines, divine beasts, or guardians. Even the rusted out deactivated guardians are gone. It had to be deliberate considering the lengths nintendo went through get rid of all of it
Edit: I see some people trying to say it was all salvaged, but its still kinda weird considering a lot of those things were fused into walls and mountains. And they also somehow sent a team up to the great plateau, a place that was unreachable without being able to fly or teleport, and harvested all of the guardians, shrines, tower, and shrine of resurrection?
Idk I would think it would be a better explanation if all of it was being held together by the ancient sheika monks magic, and link fulfilling his destiny and letting the 120 something shrine monks pass on caused all of the ancient sheika tech to disintegrate after a few months. That's just speculation tho
@@subjectdelta17 Probably dismantled or something.
@@subjectdelta17 after callamity ganons death peoples start to scare from ancident technology and they salvaged the ancident technology for new technology
There’s that like saturation in Botw that gives it a bit more like a dreamy like feeling. While totk removes it and the lights and shadows hit heavier.. imo
the saturation etc was to hide the lack of AA and draw distance, but now those are fixed, however the down side is it just highlights the graphical limitations more so, meaning it looks way more Jarring than it would in botw with the tricks to hide them.
@@aaronbuffalo7769 I've noticed it with those large flags on Hyrule Field - at a certain distance, they seem to suffer the same issues that Pokemon Scarlet & Violet had with the windmills...
Rito village - it is snowstorming non stop here
Gerudo town - we have a zombie apocalypse
Goron town - we've got a drug dealer
Zora's domain - somebody is taking shit in the sky and we can't stop it
Rito Village = Narnia
Gerudo Town = The Walking Dead
Goron City = Narcos
Zora's Domain = BP Oil Spill
I for one love how more populated and a semblance of progress is in TOTK. BOTW felt empty to me even back then.
I think that was the point but yeah.
@@TheJubberGubbright lol. It was a post apocalyptic world
BotW was supposed to feel empty and desolate because of Calamity Ganon, so it made sense.
@@eri_noemi1462 That's the excuse Nintendo give to explain why the world is empty....
It was on purpose. However, I didn't feel much difference in TOTK. A bit of course, yes, but not much.
Link got noticeably more buff too! You can see it easily in the thumbnail 🥰
Its just the shadows. You cant see the shadows cast by his musculature because he is standing in shadow
that's just the lighting, mate. he has the same model, except for the arm and hair.
So unsettling to just not have a laser on you every 5 sec in the castle.
I don’t know how you waltzed through hyrule castle’s main gates without getting violated by guardians
Could have defeated the guardians before recording?
It's very strange how they changed the position of the sun. No idea why, but it doesn't look bad
It's called "time of day"
@@fekbutchers That’s not really a time of day thing, it’s straight up acting like it’s from a different Hemisphere lol. Basically the sun is rising from a different angle in ToTK vs BoTW.
@@a.j.cookie9735 It's not a time of day thing, but it's a season thing. In our world, the sun doesn't rise from the same side all year, unless you live on the equator.
The only reason I can think of is, that there are some new overworld puzzles that rely on the suns position. These puzzles wouldn't work with the old day-/night cycle.
Probably to hide how they used reused everything
For one, it's lovely to se Hylans recover from Calamity Ganon.
On the other hand...Civilisation has it's mark on the areas.
I was just looking up botw and totk differences and then there were no videos, till this video popped up on my notification
Oh my god what happened to Gerudo Town?!
Sandmoon fell on it
Fr gerudo town looked more lively in botw
A Sandstorm began, so Gibdos began appearing, and since they were weapon-resistant, and the Gerudo mainly use weapons, the Gibdos ended up breaching Gerudo Town and everyone in it was evacuated into a bunker under Gerudo Town.
IKR!! When I first found it it freaked me out so much, I though everybody died or something.
They got an infestation going on lol.
The cutest part was at the end. A cute ginger and white kitten was trying to bat the onscreen cursor arrow. You didn't tell me you had a pet. Purr! Mew!😺
I posted them on my feed while back. Maybe you missed it.
4:56:
😮Oooh… I didn’t realise how much that location had actually changed. There used to be a huge lake of lava that’s now dried up and turned into solid ground.
Breath has this hazy effect for far distances that look much better to me.
The simple fact for that is, the Switch has better draw distance but no AA, so even though you can see much much further, the graphics are just highlighted in how dated they are.
Oh god Gerudo and Zora's Domain
4:53 wait, that’s illegal 🤨
So familiar, yet so different.
in what ways is it so different? the funny thing about all the 4 main regions is that it looks different at first but once you do all the easy quests it becomes THE EXACT SAME as botw. Almost NO CHANGES WHATSOVER
Aww what a cute kitten in the end
It was interesting how I’m the Shrine of Resurrection, which was covered in sheikah tech, has just been eroded into a cave.
I might be crazy, but why do the graphics and shading look so much nicer in BOTW?
I noticed the opposite.
I think it quite depended on the lighting of the scene. Quite similar I would say
Fr i was confused
First thing. Resolution was increased or the sharpness i guess thanks to AMD FSR 1.1
Sun location also changed like the opposite (even the whole earth affected by ganon)
Oh last but not least, volumetric fog/cloud
@@julhizantwo2277 aka, the old one still looks better. But that’s just me
the cat at the end is realistic af, i hope its not a spoiler but seems like a good additon to totk
7 years and its almost identical except it looks worse than before, why did they remove the trees. Much prefer Kakariko in the old game.
I will never forget the feeling of absolute confusion when I saw GRASS growing in death mountain.
Noo Gerudo Town was one of my fav location what happened to it !!
Spoilers if u haven’t got there:
The gerudo were attacked by gibidos so they went underground
Part of the story. You can restore it to its former glory if you complete the Gerudo quest.
It’s ok you can fix it
@@jadduck can you also fix rito village?
@@turtleyoutubeaccount yes you can!
I like how the graphics got touched up more you can notice especially playing it
It doesn't look that much better but i did noticed that the shadows look a tad better and the foliage is way more diverse.
@@JustSomeGuy900 still got nice graphics and nostalgia vibe to it tho 🤷🏾♂️
Art style over graphics, which in this case zelda excels. No way they can beat pc tech with a switch.
Some of the rendering mechanics look different too.
@@sa3270 yeah I noticed that too
Is anyone else bothered by sun? In Botw it set in the east, now I believe they fixed it to set in the west, like our world.
Comment is old now, but this was most likely done to give the world lighting a fresh look.
Honestly them changing the sun cycle threw me off the most when trying to re navigate the world in totk but it was a cool way to make the world seem different, also makes me question the difference in the orbit of the "planet" they're on
I've been reflecting on the evolution of the Zelda series and, personally, I find myself yearning for the magic and beauty of the original games. Titles like Ocarina of Time, Majora's Mask, and Wind Waker, despite having more primitive graphics, really managed to create such vibrant and engaging worlds filled with lively villages and characters, not to mention unforgettable soundtracks. Comparatively, the recent games, for me, feel somewhat barren and less immersive. I struggle to feel as invested in these new worlds as I did with the classics. Anyone else share this sentiment, or have thoughts on how the series has progressed?
the original team that worked on ocarina then majora's mask are definitely gone and it shows
@wwjd0723 same for me. I can't put into words how immersed I was in Majora's Mask, my absolute favorite. Every character was iconic in its own way, every side story was heartfelt. It was somehow choral, like every element working together in harmony. Sometimes in the new games I find myself lost in the vastness of the space and things to complete, and melancholic.
Same bro. I thought they were gonna bring at least SOME of that back in this installment since they spent six years on it, used the same map, and the same assets, same bokoblin, same shrines, same korok, same progression system, same weapons, same exact topographical map everywhere etc etc etc. but no, just more fortnite.
BotW was great for its time, but this game feels like a battle pass extension rather than a fully fledged beautifully designed innovative Zelda blockbuster game :/
Part of the point of BOTW/TOTK was to go back to the magic and beauty of the *actual* original game, The Legend of Zelda for FDS/NES.
Now I don't think they fully succeeded, and don't get me wrong I love OoT/MM, but if you want to see how the world would respond to another game like that - just look to Skyward Sword's middling sales and reception.
@@APsGTG you're wild to call it a battle pass/DLC. Changed environment as evidenced by this video, a whole lot of sky islands, A whole bunch of wells and expansive caves, THE ENTIRE DEPTHS!! Like c'mon this is a huge improvement in so many ways. As someone who put hundreds of hours into BOTW and now TOTK I can safely say that there was so much that was new to me to find and explore all over again new enemies, upgrades, ultrahand and ascend, fusing weapons and SO SO much attention to detail, ya nuts mate.
The shadows are almost the opposite in each clip
it’s because they moved the sun for some reason
The sun’s position bothered me so much for no reason. I think it’s bc the locations felt like complete different ones
You’re not wrong, the sun rises from a different direction in ToTK vs BoTW!
The sun does't rise from the same side all year long even in our reality. It's a seasonal thing.
Wow like exactly same area! yet bit of a scaling error I see or is it the timing as one you clime over and the other just walk through?
Timing. TOTK is literally the same map as BOTW, just enhanced.
WHEN EVEN THE PUDDLES ARE IN THE SAME PLACE
NEW MAP AMIRITE
Any video of showing the 2019, 2022 and 2023 trailers along side someone actually playing at the locations shown in the trailers, where to find the exact place (like the bokoblin mining camp in the depths) and what has changed since the trailer was made? I know for the 2019 trailer that is greatly different, but would still be cool to match up locations.
Ok just started the video and already, the Lookout Spot kinda became a safe space, where as before that spot was dangerous because of nearby guardians
Ngl I was expecting to go back to the Great plateau and explore like I never left but when I say all of the towers and shrines were gone along with hoards of what would of been end game enemy’s despite being a few hours in and only done with Sidons stuff
Did they flip the direction of the sun in ToTK?
Does anyone know if we can build more houses like Tarry Town? Can Hyrule castle town be rebuilt?
You can build a new modular Link house
There’s a small side quest to restore lurelin village
You cannot
I'm so upset about castle town
Have you even looked at the sky also? 'Cause for some reason in Tears of the Kingdom, they made the Sun and the Moon rise to the south of Hyrule and not to the north like in Breath of the Wild
Goron city looks so much better. Area pops so much more !
When I saw the shrine of resurrection cave I was like WTF where did it go 😱
I dont like it at all, dont know thats the same hyrule and was hoping that hyrule is just bigger and in totk you explore different area :(
They just reused old map and add some flying and underground areas.
I'am dissapointed..
just some flying and underground areas...
just some flying and ground areas...
just 2 new worlds...
Mostly agree with you! Same feeling.
TOTK of my dreams is on the NEW CONTINENT.
In this case... we have dlc for botw
I didnt realize it but animations in totk are wayyyyy better damn. Also no wonder i get lost in totk. Everything is subtly different
Uhh yeah no, the animation is exactly the same. Dial back the fanboy in you and get a reality check.
they use for totk the Splatoon 3 Engine for better Graphics and Physics
and for BOTW the BOTW Engine from Wii U
the animations is LITERALLY the exact same, after 6 years😐
@@Jokerxeno1 Link can now free fall and dive
Best outro ever made
When you dont need flamebreaker armor for Goron city nor the surrounding areas cause the lava is dried up in totk. More areas to explore
Central hyrule made scared in botw but in totk it's like walking in a park
Im not going to lie but even though i love both games i feel the people that are saying is a 70$ dlc are not wrong to be honest, i still love it thought.
Theyre Hella wrong
Very wrong 😂
@@Idiotboxxx they’re not really and I say that as someone who like 60+ hours into this game… of course things have changed but let’s not pretend like it’s literally a direct follow up sequel with a very similar map and besides teh abilites, very similar gameplay loop. Fanboys will coop about it but as a fan and not a fanboy I will admit that it’s just botw 2.0 and I don’t mind it because I love botw rather than pretending like it’s going from gta vice city to gta 5 or some sh1t…
Well, if you consider a 160 hours game "DLC" you might want to see a neurologist.
@@Jokerxeno1 yes i consider it a huge dlc even tought i loved it and i tond give a shit , is a sequeal ans theres peope out there that didnt play botw so its kinda a new game , i wanted more dlc for botw so we got totk i am loving it , i agree with you , and have fun
The sun passing the opposite side of the map is weird.
It makes more sense in TotK though. Sun going East to west, passing south. In BotW it passes from the North, what sun does that?
does anyone else see an a misplace H at 2:34
No, you're delusional.
I'm very underwhelmed by the changes in TOTK. All they had to do was make the world feel more lived-in and more built up. Instead they just tore more places down. Rito village lost all the vegetation and is just covered in snow. Gerudo town is now run down and ruined. Hateno and Kakariko are nearly identical but now with mushrooms and giant cogs thrown around the environment, just making them look less pretty. Honestly, its like the devs spent ALL their time developing the building feature and the floating islands stuff, which tbh I never cared about.
They made the preexisting world more disjointed, and added new areas that are a pain to explore.
you didnt play the game wtf
Great vid but the dark spaces in the margins take up an equal amount of space on the screen as the actual footage. You have to squint to watch this vid on mobile
3:14 It's actually tarrey not terry!
It’s actually Tarrey, not tarrey!
@@christopherstack7177 😅
I do like breath of the wilds map more. In totk it just feels to full honestly also botw had better field music
ppl would cry if it wouldnt be full
@@Deku675 Dw my mind has been changed totks map is infinitely better however notes field music was better
When I went to Hateno for the first time I was blown away at how much it had fallen from grace.
What surprised me more than that was that Link's house became Zelda's house.
(I suppose it makes sense since Zelda was essentially homeless after the Calamity.)
Actually I wasn't so shocked by Hateno as I was by the state of Lurelin Village.
It bugged me to, those huge mushrooms just looked goofy to me 💀
@@AmitafAmitaf-lz2is Interestingly enough (spoiler alert):
When translated, one of the ancient tablets in the sky mentions the mushroom fashion craze, meaning Cece didn't start the craze herself - what she did was bring it back.
I suppose Hateno being the epicenter of fashion as well as farming makes sense since it's the home of the Kochi Dye Shop.
@@movinitlikedat45 huh I never knew that, wonder who started it first. Thanks for the info :)
Honestly, nothing Cece has ever made looks decent. The large mushrooms and obsession with fashion feel like the contradict the rustic feeling of the village. The townsfolk would realistically struggle to afford the clothes and I can't see why they would want them in the first place. They'd live similar lives to their predecessors so why would be be so obsessed with a new trend? I like how the other settlements were handled but Hateno felt like a downgrade
AHA! I knew they updated the textures (mainly on the ground)
I honestly think a lot really is different. And in a good way, like the depths and the skies, you can actually sky dive. It just feels so realistic. (I know this because this is coming from my opinion as I've been playing it myself.)
Glad those pesky guardians are gone.
I seriously hope they put Majora's Mask and Ocarina of Time onto the switch.
They did though, on N64 Online
@@edh8900 What
Just realised the castle has been unearthed
I expected much more to be honest. Many more noticable changes.
Why do those tents 1:02 disappear? I've beat the game but don't remember seeing them at all
3:03
HOL' UP.
Terry Town??????
I think it was dlc in botw
Lmao "Terry" Town
I definitely enjoy botw more, but totk is pretty good too.
Your kitty's so cute!
kitten:) i wish my 9 month cat stays as a baby for ever man
Hyrule moved to the northern hemisphere
They both are beautiful.
The map was so similar it made me feel burned out as soon as I hit the surface.
TOTK = cash grab from Nintendo unfortunately. Nothing changed
Why did they remove so much grass??? Sometimes I loved just going around and chopping it up with the master sword. And why does TOTK look wprse in some places?? I hate the nee colours in Gerudo town. I do prefer the cloue change of gorn city tho but Zora domain looks like its too bright
Because Switch is outdated and can't render so much objects at the same time.
gerudo town is enveloped by a sandstorm in the video
@@sandwich3659
Yeah the Switch was able to render that much grass 6 years ago but isn't anymore cause its older and outdated. At least your logic and brain power match what to expect from muslims these days.
@@The_Ostrich What the hell dude, I'm not Muslim. You really discriminating people because of their religion? Disgusting.
Yeah Switch can't render that much things. Game isn't fully made from grass. And there's still a lot of it. Switch need to render more models more effects Zonai constructions made by player and a lot of other stuff. This is also the reason why resolution was decreased and game will never me ported to Nintendo Wii unlike Botw
@@sandwich3659
Cry more :)
Some my youngest cat stares at the tv
To be fair, I prefer Breath of the Wild. In Tears, it feels as if the entire, natural feeling landscape was bulldozed away in favour of plopping down a bunch of blocks.
I feel completely the same.
@@r.c.c.10 Makes me happy :)
Hey, me too. So glad i'm not the only one.
@@sonicoboltAwesome! Yeah, Tears of the Kingdom feels more like a fan mod.
Same here.
Why is there an H during the Hateno Village comparison?
You have killed all the enemies for the comparison I see.
it’s crazy how hard everything went to shit i hate seeing rito village like that it was my favorite location
Dont worry you can fix it
@@wu_SER1 is it any different from the last game when you fix it like is there new stuff
@@turtleyoutubeaccount then don’t play the game then. Delete it and throw it
@@keiko3844 what? you’ve got absolutely no reason to comment that?
@turtleyoutubeaccount ignore him, he's just angry because Zelda totk is better than spiderman 2 in almost all aspects, except main history and graphics
bruh lake hylia bridge is blocked by a gleock and every tree in this game is alive and there’s something worse than guardians,this game is ridiculous
haha
It didn’t really do It justice
1:40 the framerate dips in ToTK are pretty bad whereas in BotW it seems smooth.
1:41 2:15
Zelda legacy
I kinda hate that it's very similar
I’d actually get lost if i download tears of the kingdom while i have botw
Cute kitten 😸 ❤
Nice video!
TotK really feels like 70 dollar DLC xD
(Don´t even hiss at me, I´m playing TOTK right now xD )
How many hours are u in right now? If u just started, theres a lot of new things..it's feel like dlc because of the same graphic/artsyle and same hyrule but you'll notice differences in each poi location that you've visited in botw..
@@aglioeolio8494 Probably 30 hours. I skipped BoTW, but I totally plan to get it too. ToTK is exquisite! And both games have different stories, sooo... I will just get it
@@miroslavzima8856 Oh, that's unfortunate but it's ok if u want to play it in reverse because u might be very surprised by how different it is.. the world is smaller vertically compared to the sequel and the first game is rather "atmospheric", that's the word I can describe it as..,anyway enjoy both games.
@@aglioeolio8494 Yes, I start to regret that decision. I will play nearly immideately after ToTK, so i shall see the changes. You are right of course.
Thanks! :)
@@miroslavzima8856 Thank you for not being one of those freaks that says it's 70 dollar Dlc and doesn't even have a good reason for it
So totk is really just botw mod with a lot of new content added? 😜😜😜
The temple of ressurection is such a retcon...I don't really like how they removed almost everything sheikah from the last game like it never existed...
Correct me if I'm wrong but I'm pretty sure in one of the three diaries that Purah has, it explains why they are gone
@@BowlOSoup6661Purah’s diaries say nothing about it.
What’s a Gleeok doing on a bridge in the first place?
How old is your kitten
10 weeks. Had her since she was 2 weeks old.
The two things on top of my wish list for a Breath of the Wild sequel were weapon durability being removed (or at least significantly increased so weapons took much longer to break) and the introduction of some major cities. Looks like they did the opposite of what I had hoped.
They did address your first complaint, Fused weapons are more durable. As for major cities I'm not really sure what you expected when the world of TotK literally had two world altering disasters basically back to back within a 100 years of each other. The Upheaval only happened within the several year time-skip between BotW and TotK, we can see that after the Calamity was finally over that people are trying to rebuild but massive cities take time and then the Upheaval happens and things go back to being a chaotic mess. So it's kinda hard to do large scale cities with those conditions.
@@Foogi9000 Well, that's what I'm saying: don't write it so that the world has two back to back world altering disasters. The writers can write whatever they want and they chose to write a story that necessitated a map with basically zero major cities. That's precisely what I'm objecting to.
I'm also aware the fused weapons increase the durability, but from what I've heard in other reviews, not by a whole lot, and they have reduced unfused durability to compensate and incentivise the use of weapon fusing.
So yeah, glad everyone else seems to be loving it, but I'll be skipping it.
@@jamesedward3619 Yeah I looked it up and it looks like there are no new towns besides lookout landing, it's weird
@@Vaquix000 Yeah, I mean, I'm sure the game is still good, but it doesn't improve on BOTW in the specific ways I would need to it to justify me purchasing it. For most people I'm sure that won't be the case, and I'm happy for them. But for me, I'm just going to skip this one.
whining about durability is an L
So its a reskin? With extra mechanics.
Oh and that cost $70+ and runs at 20 fps
Why the hell do you care about the frame rate? Enjoy the game
@@brendanp3418 It's hard to enjoy a game when it looks like shit and runs at 20 fps💀 that's unacceptable in 2023 lmao stop giving Nintendo these passes
@@mightguy3118 totk definitely does not run at 20fps my guy. Framerate drops are similar to botw
Does a reskin introduce a map almost 3 times the size of the original with even more events packed into new places? I don’t think so
Прошёл обе игры до конца. Но BOTW лучше TOTK.
I paid for botw last month know am bored I can't just buy this ... I mean i just buy this one
Water in Gordon city?? What happened?
I didn't know there was a gordon ramsay reference in the game 😳
I meant Goron city
The volcano stopped after you save the gorons from the divine beast. Add 5-10 years of a dormant volcano
hasn't really changed much at all, they just dumped random crap all over the place as if that makes it new lol. kakariko village is painful to look at, there's just crap strewn all over the place, and what did they do with hateno village... just put mushrooms everywhere? seriously? it's so dumb, it's like they had a 1 hour brainstorming session to figure out how to change each location, and they spent maybe 5 minutes on each topic and just went with the first thing that popped in their head. that's how you get these braindead gimmicks like everyone becoming obsessed with mushrooms in hateno village. the game is so unbelievably lazy. this was obviously some BOTW engineer's side project, he was probably working on ultrahand and the other abilities and continued developing them even after they settled on what we got in BOTW. but it was eventually impressive enough to create the building system, so they figured they should make a DLC around it. so this was going to be a DLC for BOTW, and then they decided they could make more money by turning it into a sequel, and at that point they decided to put all their budget into the story and art design. but since it was still basically just a DLC for BOTW, they had to spend resources on making it different.
it's like when someone plagiarizes for a paper, instead of spending their time writing from scratch, they spend their time going through each word and replacing it with a synonym so that it's "different" from the original. same thing here. everything is either the same or has just been swapped out for something different. gameplay is all basically the same. the worst part is the cutscenes that play after you do the temples. it's the SAME cutscene 4 times lmao. and BOTW was already insanely formulaic. like they decide on a basic concept like korok puzzles or shrines and then they just copy paste them in random places. it's the same here of course, but you can add a couple new copy-pasted formulas, like caves with those frog beings. nothing is interesting to discover because it's not unique. there's hardly anything unique in the world, just duplicate instances of things you've already seen. so that destroys the excitement of finding something. it's the same problem starfield had, nothing is exciting to find because it's just a copy paste of something you've already seen.
I loved BOTW at first, because there is a lot of fun there in spite of all the garbage filler. TOTK made it less fun and more tedious and for that I give it a 5 out of 10. but really, both games are overrated. they can't hold a candle to a game like skyrim, oblivion, or morrowind, games that are full of hand-placed, UNIQUE details. if they weren't _zelda_ games, with all the automatic love and adulation that comes with, they would be recognized as just mid. not terrible but not bad. TOTK especially. BOTW could still be a pretty good game for its time, maybe 7, but _clearly_ not an era-defining game like the elder scrolls games. people act like these games were so groundbreaking, but were they really? who copied them? the elder scrolls games literally defined a subgenre that continues to this day, and set the standard for open-world level design, which has never been topped.
BOTW and TOTK didn't start any trend at all. instead, they aped from previous games. the shrines are just less unique, more formulaic dungeons, with incredibly boring reused assets across more than a hundred of them. even the ayleid ruins in oblivion were more unique than the BOTW shrines (though they had the same problem of very formulaic assets). but those were only a small part of the game! can you imagine if every dungeon in oblivion was an ayleid ruin? lmao. and of course, BOTW's towers are just reskinned far cry towers. the combat abilities are either copied from previous zelda games, or copied from dark souls. I could go on but you get the point. rather than setting the norms for a whole subgenre and influencing games in other subgenres decades later, these games just take elements from other preexisting traditions and graft them onto... their own existing tradition. which is fine, not every game needs to be original, and games shouldn't be original purely for the sake of being original. but these games do everything worse than the games they copy from, and what they build with it, the sum of all the parts, is downright lazy.
maybe it's because they were too ambitious with the size of the world, they were forced to cut every possible corner and make things as simple as possible, or else they'd run out of time. I thought they would have fixed some of that in the sequel. after all, TOTK was an opportunity to really flesh out the systems they left rough in BOTW, to realize some of that disappointing unrealized potential in BOTW. but nope, literally nothing has been fixed. the best cooking recipe is still 1 hearty fruit. it's still completely pointless to cook real food with multiple ingredients. you can still only have one effect per food item, and there's no synergy... unlike the real world, adding salt to meat doesn't make it better, it just wastes your salt. lmao... they spent all this time adding individual unique recipes, like seafood paella, but gave you ZERO reason to do it. actively discouraged you from doing it, because you just waste your ingredients. there are many examples of things like that, but the cooking system is a perfect emblem of it, because not only did they not make cooking useful in TOTK, they actually made it worse by nerfing or arbitrarily changing random things, yet still didn't add any kind of synergy between ingredients.
Link turn Non-Binary In Gerudo Town
Oh of course it's a Splatoon fan, bringing this BS into a frickin kid's game
Hi