10 Other Subtle Differences between Zelda: Tears of the Kingdom and BOTW

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  • เผยแพร่เมื่อ 22 พ.ค. 2023
  • #Zelda #TearsOfTheKingdom #Differences
    Here are 10 other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
    Check out the first episode if you missed it :)
    • 10 Subtle Differences ...
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ความคิดเห็น • 624

  • @manelcolomer9044
    @manelcolomer9044 ปีที่แล้ว +3102

    The ability to drop weapons from the quick menu or when you open a container and your pouch is full is one of the best QoL features added to the game.

    • @mkv2718
      @mkv2718 ปีที่แล้ว +70

      they still need to make it so you can just throw items from the quick menu. why you have to press R first is just beyond me… let me press R in the menu

    • @dart_
      @dart_ ปีที่แล้ว +12

      You can do this ? lol , when I want to drop a weapon, I equip it from quick menu and just throw it like a spear

    • @leviwarren6222
      @leviwarren6222 ปีที่แล้ว +16

      Totally agree! And then the lack of an option to fuse weapons in the menu balanced out the positive.

    • @joecaljapan
      @joecaljapan ปีที่แล้ว +11

      This was the main difference I noticed because of how convenient it was. I was thinking, "aww, that's sooo nice of you Nintendo"

    • @devontanorfleet4189
      @devontanorfleet4189 ปีที่แล้ว +7

      @@dart_ yes it literally gives you a button prompt in the quick menu that says drop

  • @KonaTizer
    @KonaTizer ปีที่แล้ว +1439

    another subtle difference (if I'm not mistaken) is that, if you're paragliding in the rain, there's a new pitter-patter sound for the rain hitting your paraglider that wasn't there in botw

    • @derpcade
      @derpcade ปีที่แล้ว +51

      I swear that was already in BOTW, but it was much quieter

    • @floatingsuburbia
      @floatingsuburbia ปีที่แล้ว +196

      The overall sound design seems touched up. I noticed the rain on the glider too. I find the subtle improvements to the rain and snow effects make me less disappointed when it rains every 5 minutes

    • @nibroc06
      @nibroc06 ปีที่แล้ว +40

      ​@@floatingsuburbia the rain sounds so good now

    • @royolaniye6643
      @royolaniye6643 ปีที่แล้ว +28

      And the rain effects in general has been improved, in BOTW everything looked glossy when raining, it's still the same for TOTK but it's been reduced a lot

    • @himeoftwili
      @himeoftwili ปีที่แล้ว +15

      I JUST pointed this out while streaming to friends. I'm so glad others notice because it is a very satisfying sound as someone who loves rain.

  • @wesnohathas1993
    @wesnohathas1993 ปีที่แล้ว +1389

    The added visual effect on the Spicy Pepper updraft isn't just for show. It's also been made much stronger than a normal fire updraft.

    • @xiarno3373
      @xiarno3373 ปีที่แล้ว +127

      Ever tried a pinecone with a fire?
      They're fricking crazy compared to spicy peppers.

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +149

      We all used the pinecone in front of the Npc who tells us not to do that.

    • @RF-Ataraxia
      @RF-Ataraxia ปีที่แล้ว +9

      It's even crazier if you burn more peppers at the same time!

    • @KokKeeYap
      @KokKeeYap ปีที่แล้ว +4

      @@thechugg4372 That's how we got across too

    • @XenoWars
      @XenoWars ปีที่แล้ว +13

      @@thechugg4372 nah i didnt know pinecones could do that til seeing pointcrow. I built a log bridge lol.
      As you can guess, Tulin's cave was a feat. Had to climb the vertical shaft when i could have just used a pinecone

  • @CraftingGummi
    @CraftingGummi ปีที่แล้ว +365

    One thing I’ve noticed: in Breath of the Wild, you do not regain stamina while swimming up waterfalls (Zora Armor), while in Tears of the Kingdom, you do!

    • @cbcgame2744
      @cbcgame2744 ปีที่แล้ว +37

      Also you can move left and right in the waterfall as well as jump out at any time by hitting X/B

    • @Kurameno
      @Kurameno ปีที่แล้ว +22

      If I’m not wrong, you also swim up automatically and open the paraglider automatically

    • @gishigoshi
      @gishigoshi ปีที่แล้ว +22

      I’m assuming they did this to make traversing sky islands easier

    • @Naryoril
      @Naryoril 11 หลายเดือนก่อน +8

      There is actually a quest where this is absolutely necessary. Go to the roof of the temple of time on the sky island to find a construct to give you the quest. I don't know what exactly unlocks it, as it wasn't there when i went there, before leaving the sky island for the first time.

    • @PlumingerNylon
      @PlumingerNylon 11 หลายเดือนก่อน

      @@Naryoril It's prob somewhat related to the zora quest line, but I'm not sure how far in you have to be, since the zora chest piece is almost necessary for the quest, unless you create a flying machine

  • @ash_tray
    @ash_tray ปีที่แล้ว +967

    My absolute favorite change is the shrine noise change. The dings are waaaaay less irritating. And it points you to the right area

    • @undertalegamer8571
      @undertalegamer8571 ปีที่แล้ว +147

      You mean the sensor? Yeah, thankfully it's a lot less ear piercing now

    • @EnriqueLopez1747
      @EnriqueLopez1747 ปีที่แล้ว +41

      They're easier to find, thankfully

    • @AlaiaSkyhawk
      @AlaiaSkyhawk ปีที่แล้ว +149

      I also love the fact that as you near it, if you're above the shrine the bleeps are followed by a lower pitched tone, and if it's above you they're followed by a higher pitched one. So even if you don't look in the bottom right to see it telling you above/below, you can tell :D

    • @nthgth
      @nthgth ปีที่แล้ว +54

      ​@@AlaiaSkyhawkThat's the kind of awesome subtle detail that reminds me of the old Nintendo. They still got it!

    • @filedotjar
      @filedotjar ปีที่แล้ว +7

      I haven't played totk yet (finishing botw first). how does it point you to the right area in totk? I've had a lot of annoyance with the botw implementation

  • @EnriqueLopez1747
    @EnriqueLopez1747 ปีที่แล้ว +712

    Another difference is that now the npc's react according to the things you're doing; for example, using fire weapons near them, and they will express that its too hot or that they will burn alive. In botw npc's will only tell you to stop.

    • @filedotjar
      @filedotjar ปีที่แล้ว +114

      this feature has been amazing for korok torturers

    • @dirtydirtsgt4751
      @dirtydirtsgt4751 ปีที่แล้ว +79

      "Pretty flash"
      -Korok getting struck by a lighting bolt

    • @autisonm
      @autisonm ปีที่แล้ว +27

      Pretty sure they have dialogue when you ride a vehicle too close to them too.

    • @blackwolf8853
      @blackwolf8853 ปีที่แล้ว +23

      Also they always talk about rain when it starts raining, which I don’t think was in botw but I don’t remember

    • @boyfoster1
      @boyfoster1 ปีที่แล้ว +41

      Botw had a few unique npc reactions, like for example if you pulled out a remote bomb near the pumpkin farmer in kakariko he'd say "A blue pumpkin?!?!"

  • @acousticeel9695
    @acousticeel9695 ปีที่แล้ว +341

    I noticed the bullet time change immediately when I got my first bow and honestly I love the change. It makes me feel like I’m not rushing or wasting stamina while carefully aiming

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +14

      It was simply unnecessary because you time you have to hit the ground is already your timer anyway

    • @jonadol
      @jonadol ปีที่แล้ว +31

      They probably did it because it can take awhile sometimes to choose what item you want to attach to your arrow. I love it

    • @juanpaz5124
      @juanpaz5124 ปีที่แล้ว +1

      Bullet time was already op why did they have to buff it

    • @sweetieswifey627
      @sweetieswifey627 ปีที่แล้ว +38

      @@juanpaz5124 realistically it's a buff and a nerf
      The buff is that you can take however long you want to place your shots perfectly, the nerf is now you can only get off so many shots

    • @juanpaz5124
      @juanpaz5124 ปีที่แล้ว +2

      @@sweetieswifey627 Ur right, didn't think this through

  • @sorayaya5170
    @sorayaya5170 ปีที่แล้ว +57

    an extremely subtle difference is also link's cape animation when he's riding horseback with no weapons on his back. Looks much more free-flowing and realistic in totk

  • @margareth4631
    @margareth4631 ปีที่แล้ว +635

    I noticed it specifically with rushrooms but when you shoot cliffside mushrooms down with an arrow they dont drasticly shrink in size like they do in botw. It's 100% more satisfying to collect them love it

    • @ominousvirus5278
      @ominousvirus5278 ปีที่แล้ว +41

      You could shoot down the mushrooms lmao?? 😂😂😂 I never knew that

    • @thecrimsonfuckeralucardlor5087
      @thecrimsonfuckeralucardlor5087 ปีที่แล้ว +24

      @ominousvirus5278 you can do it with most things. Bugs will be destroyed like chu jelly though and i think elemental fruit does too. I only played totk a little on my friends switch but knew about shooting and knocking down harvest materials in botw. That's how to do korok apple tree puzzles and and easy way to catch lizards and crabs etc without sneaking and you can do it with fish too. Electric arrows work best on fish but bombs do fine as well as regular arrows. If you shoot apples the arrows stay in and you can collect both.

    • @scottphilips8514
      @scottphilips8514 ปีที่แล้ว

      Fuck me, haha, so much time wasted climbing

    • @shanelawrence7438
      @shanelawrence7438 ปีที่แล้ว +3

      @@dojdina Actually a blizzard rod specifically will have a huge area of effect blast that will knock down all rushroooms on the wall, better than arrows-

    • @Celestia282
      @Celestia282 ปีที่แล้ว +3

      ​@@thecrimsonfuckeralucardlor5087 The best way to solve Apple tree puzzles in BotW is to Stasis the apple that needs to remain and then cut down/bomb the tree. It's so much quicker and easier than individually removing the apples.

  • @JonnyJayKhan
    @JonnyJayKhan ปีที่แล้ว +135

    Fixing the ‘opens chest, inventory is full’ interaction was something I was sooo hoping they would do, along with fixing climbing in the rain (which it appears they kind of did), I just wish we could pet the dog!

  • @diegosolis9681
    @diegosolis9681 ปีที่แล้ว +62

    I think the reason they removed the message when you whistle and the horse couldn't hear it is because you can use the whistle to call the Sage summons to you at any time while they are active, and since the horse is not necessarily close by this message would appear even if you were only trying to call the summons.

    • @bohboh6244
      @bohboh6244 11 หลายเดือนก่อน +6

      Also that notification and sound effect was so useless and annoying

  • @pedrovolaco4449
    @pedrovolaco4449 ปีที่แล้ว +458

    The stamina only depleting after you shot the arrow mid air its awesome for "panicky-there-is-too-much-stuff-happening-in-the-screen" players like me. Awesome video overall, it also would be cool a video going over the memories and discovering each specific location where the memories are happening.

    • @schminke89
      @schminke89 ปีที่แล้ว +33

      I unconciously knew shooting arrows feels better now then in botw, great to see that its real and how/why

    • @Celestia282
      @Celestia282 ปีที่แล้ว +16

      For sure. The new method may lower the skill ceiling by adding a hard limit to the number of times you can shoot, but it raises the skill floor so that mid players such as myself can aim and shoot more easily. I love this change.

    • @BoredomStudios
      @BoredomStudios ปีที่แล้ว

      ​@@Celestia282NO I HATE THIS STUPID CHANGE THE SKILL CEILING IS SO MUCH LOWER A NOOB CAN NOW DO THR SAME AS A PRO PLAYER AND BEFORE THE LONGER YOU WERE IN BULLET TIME THE FASTER STUFF WOULD GO THATS GINE ITS SO STPID
      THERE SHOULD HE A SETTING TO CHANGE IT BACK BECAUSE IM NOT TRASH AT THE GAME LIKE YOU

    • @BoredomStudios
      @BoredomStudios ปีที่แล้ว

      ​@@Celestia282THE CHANGE IS SO TRASH AND MAKES THE GAME TOO EASY I HATE IT

    • @boulettefluo
      @boulettefluo ปีที่แล้ว +11

      @@BoredomStudios Calm dude

  • @lightnings4610
    @lightnings4610 ปีที่แล้ว +176

    0:40 the Spicy Pepper updraft in TOTK is as powerful as Revali’s Gale

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +105

      Revali: Spends years honing his skills to master the art of creating an updraft to instantly get into the air from the ground.
      Link: *Instantly does it using a couple of spicy peppers*

    • @kalebhudson417
      @kalebhudson417 ปีที่แล้ว +3

      right i use that shit ALL the time

    • @jaxonfullmer5731
      @jaxonfullmer5731 ปีที่แล้ว +31

      you should see what a pine cone does

    • @thecrimsonfuckeralucardlor5087
      @thecrimsonfuckeralucardlor5087 ปีที่แล้ว +20

      Pinecone is higher and also rocket shield.

    • @jonadol
      @jonadol ปีที่แล้ว +3

      Yeah. It’s like they took just broke down BOTW abilities. I see it in a lot of things. BOTW was like xy and TOTK is x + y

  • @Alan_Hommis
    @Alan_Hommis ปีที่แล้ว +48

    The reason for removing the "It seems [Horse] couldn't hear your call" -text is because they added a new feature for the whistling, you can call your Sage Spirits closer to you!

    • @radagast7200
      @radagast7200 ปีที่แล้ว +7

      Dang. I didn't realize that.

    • @catscanhavelittleasalami
      @catscanhavelittleasalami ปีที่แล้ว

      yup

    • @skeletized
      @skeletized ปีที่แล้ว +4

      ohh i didn"t know that, that's actually really helpful for when i need to zap someone and riju has managed to move halfway across the map

  • @prettymucheverything1033
    @prettymucheverything1033 ปีที่แล้ว +14

    My favorite visual effect of the game is using recall during rain and seeing each individual rains drop freeze

  • @NintendoNerd64
    @NintendoNerd64 ปีที่แล้ว +30

    I think the water thing is because totk encourages finding a patch of water to dive into when we cant glide anymore

  • @browngamer4
    @browngamer4 ปีที่แล้ว +103

    Link has gotten wiser in the last 5-6 years

  • @eliasgarcia5995
    @eliasgarcia5995 ปีที่แล้ว +21

    Also you can tell with the whistle that they updated the audio (or the engine), on BOTW the sound is mostly flat, but on totk, there’s echo, the sound is beefier and clearer. It may be hard to notice, but it’s a great touch

  • @camillo4308
    @camillo4308 ปีที่แล้ว +188

    You should use Hylian pinecones instead of spicy peppers for an updraft in totk for an added bonus

    • @helenm1085
      @helenm1085 ปีที่แล้ว +23

      I'm assuming they didn't do that in the video to cut down on spoilers, and because both games contain spicy peppers

    • @camillo4308
      @camillo4308 ปีที่แล้ว +17

      @@helenm1085 Putting a pinecone in a fire to make it bigger isn't much of a spoiler imo. If I'm not mistaking it's written in the description or one of the mazes

    • @adora_was_taken
      @adora_was_taken ปีที่แล้ว +13

      @@camillo4308 Theres also a guy at the Lucky Clover Gazette that says he didn't realize how big a fire he'd make when he threw pinecones on one, and the intended way to get across to Rito Village is by throwing some onto a fire for the updraft.

    • @Kurameno
      @Kurameno ปีที่แล้ว

      Do pinecone updrafts reach revali’s gale level?

    • @randomperson9448
      @randomperson9448 ปีที่แล้ว

      @@Kurameno they do, might even be stronger

  • @mathiasboulet7163
    @mathiasboulet7163 ปีที่แล้ว +183

    For the bonus stamina when we touch water, it’s happen to me one time and I didn’t understood why,
    I was just very happy to survive

    • @kxngvxmp
      @kxngvxmp ปีที่แล้ว +13

      Only time it’s happened to me is when I’m climbing and I deplete my stamina and hit water, I think it’s just so that you still have a chance to get to land and not instantly hit water and die

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +9

      Its even funnier when you land in the middle of a lake and the extra stamina isnt enough

    • @elllieeeeeeeeeeeeeeeeeeeeeeeee
      @elllieeeeeeeeeeeeeeeeeeeeeeeee ปีที่แล้ว +17

      @@kxngvxmp Yeah this kind of mechanic is usually known as a "pity" mechanic or a "second chance mechanic". One of the best forms of quality of life improvements imo, at least in singleplayer games

    • @josephrichardson7254
      @josephrichardson7254 ปีที่แล้ว +7

      Considering they want you to use water to break your fall at least once the game, they probably wanted measures to make sure you could get to shore if your stamina somehow ran out.
      Once you get the glider though it's not as important.

    • @sweetieswifey627
      @sweetieswifey627 ปีที่แล้ว +1

      @@josephrichardson7254 at least once is a understatement tbf

  • @cooperlittlehales6268
    @cooperlittlehales6268 ปีที่แล้ว +38

    The most subtle difference I have found is that link's "standing still' animation is slightly different. When you come to a stop after walking or sheathing your weapon or doing anything really, if you pay attention to link's right hand right as he enters his idle animation, he ever so slightly unclentches it. This suggests that they wanted his hand more open when he's standing still, so they modified his idle stance to reflect that, but all his animations don't end with his hand like that. So when he stops, they had to animation blend his hand into the new pose.

  • @todd3143
    @todd3143 ปีที่แล้ว +195

    not only is the melting ice vfx different, simply having something like a ruby fused weapon out, *even if holstered*, will melt the ice. basically you can just switch to a ruby magic rod and melt any ice
    the point here is that you don't have to hold the weapon to melt the ice. as long as the weapon brings link's temperature up, you can do so while its still on your back. you dont have to hold it out or strike at the ice anymore
    something i noticed too is that the throwing animation or the throwing window seems to be longer in totk, probably so that we can switch to the item menu and not throw away our weapons by mistake

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +42

      You can melt ice in botw too, using flame swords or fire rods... the ruby fused weapons are basically just a replacement for them in totk.

    • @memelurd7341
      @memelurd7341 ปีที่แล้ว +10

      Igneo Talus heart also works

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +13

      @@memelurd7341 Rubies, Igneo Talus Hearts, Flame Gleeock Horns, Red Lizalfos Horns... and I think possibly Fire Chuchu and Fire Fruits also work too.

    • @onepointsix3684
      @onepointsix3684 ปีที่แล้ว +3

      For the second part, imagine you yeeting your silver lynel sword off a cliff when you just wanted to throw the glowing flower lol

    • @devontanorfleet4189
      @devontanorfleet4189 ปีที่แล้ว +4

      @@onepointsix3684 recall lol

  • @arabidllama
    @arabidllama ปีที่แล้ว +65

    Similar to the bullet time stamina change, pulling out the Scope while falling will also slow time down as if you were in bullet time (without any of the audiovisual effects). No idea if this was in BotW, I think maybe you couldn't use the scope midair?

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +21

      The scope completely makes you stop in mid air so you can look around all you want

    • @Cdawg6429o
      @Cdawg6429o ปีที่แล้ว +10

      Love this change. I use it to mark shrines and other important areas while descending

    • @the_solomon_sage8431
      @the_solomon_sage8431 ปีที่แล้ว +11

      @@thechugg4372 Not quite. if you're falling, you'll still fall VERY slowly in scope mode, and if gliding, you'll still go in the same direction. the stamina wheel even shows up so you can tell how long you've got before falling.

    • @damx5760
      @damx5760 11 หลายเดือนก่อน

      ​@@thechugg4372 no, if you look at an enemy through the scope mid-air, they are still moving slowly, so link probably still move slowly too

  • @composerkirk
    @composerkirk ปีที่แล้ว +85

    They also changed the sound design on the melting ice to include a watery layer instead of just the sizzle as well, which is really satisfying to listen to. I don't believe it was in BOTW.

  • @pixel3dgaming574
    @pixel3dgaming574 ปีที่แล้ว +19

    I’m not 100% sure if this was in botw or not but if you use your paraglider in the rain in Totk there’s a rain hitting a tent like sound effect.

  • @DapperDemon
    @DapperDemon ปีที่แล้ว +10

    the reason for the whistle message going away is probably because whistling has other uses in TOTK aside from just calling your horse. I never knew about the spicy pepper thing, I've been using the pinecones to create an updraft

    • @radagast7200
      @radagast7200 ปีที่แล้ว +3

      I've been using rocket shields like a dolt...

    • @Kono_D._Oda
      @Kono_D._Oda 11 หลายเดือนก่อน

      Spicy pepper, sunshroom, or 4 bundles of wood can all create updraft in BotW

  • @VeeOasis
    @VeeOasis ปีที่แล้ว +27

    #5 actually stamina does decrease when in bullet time it just so slow that it is not noticeable, it takes about 7-10 minutes for a single wheel to deplete

    • @xXEPIKgamerXx
      @xXEPIKgamerXx ปีที่แล้ว +14

      at that rate its either an oversight or a learned decision by a coder who was able to produce some game breaking bullshit with unlimited falling stamina and needed a failsafe to always reset it without effecting the actual player experience.

    • @Naryoril
      @Naryoril 11 หลายเดือนก่อน

      @@TollyH My guess is: If stamina isn't currently used, it's recovered. So having 0 stamina usage for bullet time would probably mean bullet time would restore stamina.

    • @Naryoril
      @Naryoril 11 หลายเดือนก่อน

      @@TollyH Ah, right. Diving doesn't recover stamina after gliding, and it probably doesn't use stamina (i never tested several minutes of diving for obvious reasons), since no stamina wheel pops up if you just jump off a sky island. There goes my theory then.

  • @Schimnesthai
    @Schimnesthai ปีที่แล้ว +20

    Was just playing BOTW yesterday, on Wii U (As i see you doing here as well) and that up-draft thing could've helped me immensely for what i was trying to do, i totally forgot.

    • @NovaMaster375
      @NovaMaster375 ปีที่แล้ว +1

      If you're precise, you can actually chain updrafts together by dropping peppers and grazing them with fire arrows mid-air

  • @cranebol5831
    @cranebol5831 ปีที่แล้ว +11

    Another change is that parrying stal hinox's bones they fly to their eye instead of disappearing on the ground

  • @nthgth
    @nthgth ปีที่แล้ว +41

    Love these videos, thanks for making them.
    I like most of the changes, and I didn't think I would.
    HOWEVER --
    I do wish you could still select a -rune- Purah Pad ability without immediately going into "use mode." Sometimes I just want to prepare, not use it just yet.

    • @floatingsuburbia
      @floatingsuburbia ปีที่แล้ว +7

      Glad I’m not the only one who feels this way. Switching between ToTK and Splatoon 3 always has me reaching for the wrong menu and activating the abilities.

    • @RandomDude647
      @RandomDude647 ปีที่แล้ว +4

      You can if you're in midair or swimming or climbing

    • @arek.k8688
      @arek.k8688 ปีที่แล้ว

      Isn't the pad only for map and camera
      Tho still runes are a better name than *right-hand abilities*

    • @notchmath9642
      @notchmath9642 11 หลายเดือนก่อน

      Flip side- In combat when I need recall *now*, I’d hate for it to take longer. This speeds it up when you need it.

  • @Cerulean_XD
    @Cerulean_XD ปีที่แล้ว +34

    The first one I noticed was the refilling of stamina in water. Actually just found out it was the “it seems ___ couldn’t hear your call” change. Seriously I love all the small details total added for for better quality of life! Super helpful

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +12

      Or in the case of "couldn't hear your called" removed for less quality of life :(

    • @AngermonkeyTV
      @AngermonkeyTV ปีที่แล้ว +5

      @@thechugg4372 you can whistle the companions to your side now. Probably the reason

    • @Kono_D._Oda
      @Kono_D._Oda 11 หลายเดือนก่อน +1

      No more point naming my horse, God.

  • @Pokepunk
    @Pokepunk ปีที่แล้ว +2

    6:35 is such a underrated and nice change

  • @DomDomPop
    @DomDomPop ปีที่แล้ว +6

    I noticed the arrow stamina stuff last night, and was pleasantly surprised. On the one hand, you probably can’t get as many shots off in the same chunk of stamina, but being able to actually use the slowed down time to aim without panicking and missing my shot anyway is immensely helpful.

  • @lukecarson1412
    @lukecarson1412 ปีที่แล้ว +2

    I don't know why but something i loved looking at when i took that first dive into the water is the massive splash that happens with the water shooting up and raining down for a second. It just looks really nice.

    • @noahsabadish3812
      @noahsabadish3812 ปีที่แล้ว

      an amazing effect to sell the impact

    • @joshuahutchings558
      @joshuahutchings558 ปีที่แล้ว

      Me too. I visited my mom the day after I got the game and I specifically jumped into water so she could see it rain down.

  • @IsraelLlerena
    @IsraelLlerena ปีที่แล้ว +17

    Wait I just had a sudden memory. What happened to the people who said the clouds in TOTK were literally impossible without having a switch 2?

    • @ash_tray
      @ash_tray ปีที่แล้ว +13

      Lmaooo remember when they said it would just be like a dlc and not a new game

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +17

      They went out to lunch and bought a slice of humble pie. That's what happened.

    • @waffles245
      @waffles245 ปีที่แล้ว +3

      They cheated a bit with the clouds in this game. They're layered 2d textures that always face towards you and aren't volumetric in any way

    • @IsraelLlerena
      @IsraelLlerena ปีที่แล้ว +11

      @@waffles245 you know what’s also not actually volumetric ? Your hair

    • @waffles245
      @waffles245 ปีที่แล้ว +14

      @@IsraelLlerena so true bestie! My hair is a collage of textures that only appear to look three dimensional

  • @newoluap
    @newoluap ปีที่แล้ว +2

    5:30 This change is a life saver!!!

  • @KyarjunG
    @KyarjunG ปีที่แล้ว +39

    i think i liked the botw melting ice more, it just feels right

    • @browngamer4
      @browngamer4 ปีที่แล้ว +34

      I noticed the ice melts much faster in TOTK and I appreciate that

    • @Nopeasaurus
      @Nopeasaurus ปีที่แล้ว

      Does ice slowly thaw and then break into massive pieces when you apply a fire torch to it?

    • @KyarjunG
      @KyarjunG ปีที่แล้ว

      @@Nopeasaurus idk i dont play

  • @xectilus5530
    @xectilus5530 ปีที่แล้ว +10

    The new quick menu is such a godsend

  • @swordandsheild1
    @swordandsheild1 ปีที่แล้ว +3

    A much smaller change, but just as much needed imo is one to Link's backflip animation, if you L target and jump back for a backflip with your shield out in botw he holds the shield more or less in place and it looks really goofy, but in totk they've fixed it so that when doing a backflip Link holds the shield out to the side, like you would irl.

  • @8BitGhost
    @8BitGhost ปีที่แล้ว +108

    How do you even notice these my guy

    • @todd3143
      @todd3143 ปีที่แล้ว +48

      by playing the video game. hope this helps!

    • @asroriadraws
      @asroriadraws ปีที่แล้ว +5

      ​@@todd3143😭

    • @midnightpluto
      @midnightpluto ปีที่แล้ว +1

      @@todd3143IJBOL

    • @RunOverHomeless
      @RunOverHomeless ปีที่แล้ว +2

      Aspergers syndrome

    • @acat3772
      @acat3772 ปีที่แล้ว +2

      They don’t know what grass is unfortunately

  • @SonicTheCutehog
    @SonicTheCutehog ปีที่แล้ว +7

    I noticed #6 a few times in my playthrough. It makes climbing walls over water much more bearable!

  • @retrogamingcommentary4163
    @retrogamingcommentary4163 ปีที่แล้ว

    Thanks for doing these videos! It's fascinating to see all of the little improvements. The ability to drop an item before replacing it with a new one from a treasure chest is so nice and smoothly done.

  • @Xunkun
    @Xunkun ปีที่แล้ว +2

    Found something pretty cool: I had just killed the Luminous Talos under the Deya Village ruins, and while I was seeing if the magic staffs make the Talos hearts do anything -- when I noticed:
    _this game has mist dynamics!_
    The fog on the ground will move dynamically to movement and weapon swings!
    I didn't notice before, I don't remember seeing mist along the ground until this point.
    But the fact that those kinds of details are in the physics engine is amazing.

  • @sterlinart
    @sterlinart 2 หลายเดือนก่อน

    Thank you for the slow motion recaps. it actually saves people who are interested in the video from having to rewind just to fully interpret the differences. Keeps the video flowing, so all done

  • @Bandikoot_
    @Bandikoot_ ปีที่แล้ว

    first video i watch of you and the intro is FIRE

  • @botwtherapy6736
    @botwtherapy6736 ปีที่แล้ว +6

    Love this series! I can't wait for the next one! I feel like I'm seeing that the amount Link slips when climbing in the rain is a greater distance in Tears of the Kingdom. Would love to see if that's actually true

    • @itzschiez7555
      @itzschiez7555 11 หลายเดือนก่อน

      I think that's true, it's much harder to climb in wet environments in ToTK like almost impossible, but that was just from my experience.

  • @martinduron4460
    @martinduron4460 ปีที่แล้ว +2

    Heres a nice detail, whenever you wear the champions mask from BoTW. The sage spirt will aslo wear a mask depending on which mask you're wearing

  • @jovaughnlaing7171
    @jovaughnlaing7171 ปีที่แล้ว +5

    That shows us links guardian ability is the bullet time move, I'm glad link left and mastered it for us

  • @Yorrick624
    @Yorrick624 ปีที่แล้ว +7

    I didn't even know about the spicy pepper thing in BotW

  • @kiyukikinjo
    @kiyukikinjo ปีที่แล้ว +6

    I really do think they perfected a lot of things in this system it’s really nice !! Even subtle changes makes it more immersive

  • @ghb323
    @ghb323 ปีที่แล้ว +2

    the stamina wheel display can show the RED (not glowing white) across multiple wheels when one of the rings is about to be depleted, in TOTK, BOTW’s red section just stops at the terminal (where the meter switches rings at the top) until the red is completely gone on outer ring.

  • @Logan-tinyplanetss
    @Logan-tinyplanetss ปีที่แล้ว +3

    these are making me so excited for when i get totk :D also still learning new things about botw!!

  • @Denis-zo6qo
    @Denis-zo6qo 11 หลายเดือนก่อน +1

    There is new splash animation and sound when you jump into the water from high altitudes. The water splashes higher in the air and the drops fall down around you, really cool detail.

  • @Mr.Origami
    @Mr.Origami ปีที่แล้ว +3

    This is excellent , thanks for sharing .
    I would like to share something I noticed the first time I played Botw.
    Can you hear the birds singing at 5:01?
    It is the same soundtrack that the one used in Megaman Legends for ps1 or n64

  • @princeofhyrule2205
    @princeofhyrule2205 ปีที่แล้ว +2

    I actually noticed most of these on my own. I have abused the stamina refilling in water mechanic many times. Though, I wasn’t exactly sure what the trigger was.

  • @random_adrian07
    @random_adrian07 ปีที่แล้ว +4

    I don’t think I can ever play botw again after playing totk😂😂

  • @Keanine
    @Keanine ปีที่แล้ว +5

    It's a shame they removed the music for the Temple of Time Ruins in TotK

  • @gracegirl1086
    @gracegirl1086 ปีที่แล้ว +3

    Something I've noticed in totk is when you have the zora armor equipped and are jumping (or falling) into a waterfall Link will automatically start swimming up. While in botw you just fell down into the waterfall.

  • @Tobunari
    @Tobunari ปีที่แล้ว +5

    How about this: Upgrading Gear from the Great Fairy no longer puts the upgraded gear at the back of the inventory.

  • @HarmonicWave
    @HarmonicWave 9 หลายเดือนก่อน

    That midair bow stamina change explains why I was able to aim at a construct that launched a rocket at me even after gliding and free falling to the point of having a tiny red sliver of stamina left to pull out the glider just before I hit the ground. I was kind of amazed that I had enough left to aim and shoot before landing.

  • @tomatosoup943
    @tomatosoup943 ปีที่แล้ว +1

    Nice video! Another thing I noticed was that the lightning and thunder sound slightly different, and, too me at least, the lightning is less cartoonish looking

    • @tomatosoup943
      @tomatosoup943 ปีที่แล้ว

      Also the blood moon is in super high definition in the cutscene, like it looks incredible

  • @turtuul3919
    @turtuul3919 ปีที่แล้ว +1

    4:55 also if we run out of energy while paragliding, we still have one more chance to draw out our paraglide to land safely

  • @skycreeper0173
    @skycreeper0173 ปีที่แล้ว +1

    1:22 Something I’ve noticed in the TOTK footage is that the sound effect for melting ice is a lot more noticeable than in BOTW.

  • @polyhex
    @polyhex ปีที่แล้ว +18

    Another ice change I greatly appreciate: hitting melting ice with fire weapons greatly speeds up the melting in TotK, while in BotW it barely affected it.

    • @winstonsol8713
      @winstonsol8713 ปีที่แล้ว

      ??
      I always used three fire arrows to remove large ice crystals. I see no difference in TOTK.

    • @Nick-kc5pd
      @Nick-kc5pd ปีที่แล้ว

      Literally not true lmao

    • @tomatosoup943
      @tomatosoup943 ปีที่แล้ว +1

      Don’t worry, it seems way faster to me too!

    • @catscanhavelittleasalami
      @catscanhavelittleasalami ปีที่แล้ว +1

      I noticed this as well. It's faster in totk

    • @LineOfThy
      @LineOfThy ปีที่แล้ว +1

      @@winstonsol8713 fire _weapons_

  • @ItsCottonie
    @ItsCottonie ปีที่แล้ว +1

    Love all the updates. Especially being able to drop weapons when your inventory is full. However, is it just me, but I think I like the way the old water droplets looked? Overall, great improvements.

  • @-RainbowCubes
    @-RainbowCubes ปีที่แล้ว +3

    I noticed bullet time one when fighting lynel. It made the combat easier.

  • @xxmin.
    @xxmin. ปีที่แล้ว

    i noticed the one in the thumbnail when i was admiring how hot link was and was surprised when he looked down but rlly just walked off a cliff

  • @GerardMenvussa
    @GerardMenvussa ปีที่แล้ว +12

    Had not even realised the changes to stamina consumption in bullet time 😮

  • @kerbalengineeringsystems7415
    @kerbalengineeringsystems7415 11 หลายเดือนก่อน

    Another small thing is that climbing waterfalls with the Zora armor now functions like standing on the ground from a stamina perspective. The wheel will refill as you climb, instead of it draining a small amount and then staying constant.

  • @andrewdiedrich3097
    @andrewdiedrich3097 10 หลายเดือนก่อน

    -- The water stamina change -- I thought I was just rubbing the cliffside long enough to get a second of stamina back, didn't realize it was a new feature. Probably added since people will be landing in water after depleting paraglider stamina right?
    -- Bullet time stamina -- One of my favorite changes. Makes bullet time and vertical combat options so much more fun. Also just nice to be able and observe what's around me / aim without loosing three elixirs of stamina in just a few seconds.

  • @lentena281
    @lentena281 ปีที่แล้ว +2

    With the bow stamina one I’m so grateful for it bc my aiming sucks so it takes me so long to fire mid air and hate when I ran out of stamina in botw but down I can take longer time without stamina running out

  • @DoctorTex
    @DoctorTex ปีที่แล้ว

    The change to bullet time is amazing! Helps to get a better headshot.

  • @mike1024.
    @mike1024. ปีที่แล้ว +2

    One thing I noticed is your video clips look MUCH better when zoomed in on BOTW. Is there a change in TOTK to explain this?

  • @-TheFacelessGamer-
    @-TheFacelessGamer- ปีที่แล้ว +1

    I had no clue about bullet time not using stamina if you don't fire the bow. I kept trying to fire my bow as quick as possible. I thought it decreased while in Bullet Time but also decreased faster when firing the bow. I never paid close attention to it I guess.

  • @antobenilol
    @antobenilol ปีที่แล้ว

    Quality of life improvements are so much appreciated

  • @bluejay2509
    @bluejay2509 ปีที่แล้ว +1

    I do love that a lot of the same stuff that was possible in botw were moved over to this game, like with the spicy pepper updraft. I love testing to see what still works

  • @hismajesty6272
    @hismajesty6272 ปีที่แล้ว +1

    There’s a bridge in Kakariko, under which an apple was stashed in BotW. In TotK, there are two apples.

  • @KingShade1
    @KingShade1 ปีที่แล้ว

    Nice!! Didn't know any of these.

  • @TimewornUncle
    @TimewornUncle 10 หลายเดือนก่อน

    The close ups and side by sides were really interesting. I would like to see more games reviewed like this-- for games as in this case, where the sequel gameplay looks identical at first glance. Examples: Super Maro Bros/Lost Levels. Castlevania 1/3. Zelda Hourglass/Tracks. Mario Galaxy 1/2. Gunman Clive 1/2. Also anything that was remade in HD or 3D. There are hundreds.

  • @Kurameno
    @Kurameno ปีที่แล้ว

    I noticed the stamina recovery in water update when i was climbing that painful constantly wet pillar in zora’s waterworks. Didn’t wanna go around building a bridge

  • @sharpjay217
    @sharpjay217 ปีที่แล้ว +6

    As someone who spends and unreasonable amount of time with horses in these two games, the removal of the “couldn’t hear your call” message was very disorienting. I just assumed my horse was in range but wasn’t responding for some reason.

  • @TheBobist
    @TheBobist ปีที่แล้ว

    at 3:45 that sounds like a part of Rennamon's Biomerge Digivolution from Digimon Tamers.

  • @bulborb-plushie
    @bulborb-plushie 11 หลายเดือนก่อน +1

    4:25 this saved me more times than I would like to admit

  • @NothingHereForYou
    @NothingHereForYou ปีที่แล้ว +1

    The blurred water droplets on ice I bet is the FSR the game is using for resolution. It does that in other games like dead space remake

  • @ed_halley
    @ed_halley 11 หลายเดือนก่อน

    When you grab an item from the ground or a tree, the radius for grabbing grows noticeably for a second grabable item. This is easiest to demonstrate with the two apples on the lowest branch of a tree. In BOTW, you must jump to try for the higher apple. In TOTK, many times the second apple remains in reach (label still shown) even after you're back on the ground.

  • @baltakatei
    @baltakatei ปีที่แล้ว +2

    It helps when you don't have to write a completely new game engine. TotK is like Majora's Mask to Ocarina of Time.

  • @bob_3472
    @bob_3472 11 หลายเดือนก่อน

    "As long as we don't touch the ground again" Sounds like a fun new objective in glitch hunting

  • @holyelephantmg8838
    @holyelephantmg8838 10 หลายเดือนก่อน

    Number 5 I noticed immediately. Not too subtle at least for me. I use it to turn around in the air a lot, and in TOTK stamina in bullet time only being depleted after shooting the arrow is amazing.
    Number 6 I also noticed immediately as I started climbing, noticed that it uses less stamina for everything along the way, and got too aggressive with my jumps. Landed in water, didn’t drown, instantly abused it by combing back up and falling in again.
    Number 7 I noticed immediately as well(funny how it’s all in a row) as my inventory is either empty or full and also remember the pain of everything saying “you can’t take that out here”
    Number 8, guess whether or not I figured it out, I used to sort then b so I could sort it, or because I wanted to see whether or not the master sword was back and if it wasn’t B.
    Number 10, he looks down not for a second, but for as long as you’re facing the edge and moving. So stand on a small circle and walk around to your hearts content.

  • @emm._.
    @emm._. ปีที่แล้ว +1

    7:03 the reason for this can be found out when you're doing a certain special mission in one of the four corners of hyrule. I would say what it is but someone will get pissed in my replies and say Im spoiling a small function in the game-

  • @lily.s.
    @lily.s. ปีที่แล้ว

    I also have the feelinf that when opeing the para glider we don't "stop" that sudden in the air but the whole thing is a bit smoother and not so sudden

  • @skeletized
    @skeletized ปีที่แล้ว

    i was really surprised by the amount of subtle animations and QoL changes in totk, like i was expecting it to be improved but WOW

  • @Frysbear
    @Frysbear 11 หลายเดือนก่อน

    It's so interesting how they took away some things. Like I wonder what the reason was for taking away the balancing animation when walking on logs, or if that was just an oversight.

  • @SkullTheLegless
    @SkullTheLegless ปีที่แล้ว

    #6 is such a nice change, just a beautiful quality of life decision that I never expected to be added but am so thankful was

  • @SOLIDShift_VI
    @SOLIDShift_VI ปีที่แล้ว

    #9 the message does appear in specific instances in TotK - but i can't recall what made it pop up specifically - more testing maybe?
    Also doesn't the horse icon ping on the map in BotW too. . . .?

  • @TheKrensada
    @TheKrensada ปีที่แล้ว +2

    That weapon switching one has actually messed me up a few times. i wish I could switch it back to BOTW style.

  • @roseevans4101
    @roseevans4101 11 หลายเดือนก่อน

    my question about the weapon chest drop thing. In some instances, seemingly randomly, the popup won't happen, and I'll need to manually drop the item like in BOTW. this only happens sometimes though. Very confused as to what triggers the popup to happen

  • @skywatcher125
    @skywatcher125 ปีที่แล้ว +6

    A subtle difference I noticed is in botw when you flurry rush, the text says "Flurry Rush". In totk, the text says "Flurry rush" with a lowercase 'r'

    • @darthjarjarbinks2480
      @darthjarjarbinks2480 ปีที่แล้ว +2

      Omg How did u not notice that it is so 💯 obvious 😮😮😮😮😮

    • @CebGIN
      @CebGIN ปีที่แล้ว +2

      Wow how I didn't noticed it :o
      Maybe was because I play the game in Spanish, and just say "Atacar" (attack)

    • @NovaMaster375
      @NovaMaster375 ปีที่แล้ว +3

      ​@@CebGIN English: *fancy move name*
      Spanish: ATTACK

  • @TheBanishedWind
    @TheBanishedWind ปีที่แล้ว +1

    The Blood Moon Reset Glitch has been fixed. In BotW you could reset the Blood Moon's counter by warping *_JUST BEFORE_* the game make the time "12:00 AM" (00:00 for 24-hour folks) but this is no longer possible in TotK.

  • @MatrixEvolution17
    @MatrixEvolution17 ปีที่แล้ว +4

    this thumbnail image is so funny it looks like the virgin vs chad meme

    • @NovaMaster375
      @NovaMaster375 ปีที่แล้ว +1

      Tbh BotW Link is the Chad; man has no fear. Just walks up to the edge of a cliff and doesn't even look

  • @punchyfilms
    @punchyfilms ปีที่แล้ว

    When you beat the game the Title screen adds the three extra wall murals that were covered by the rubble at the beginning.