12 Other Subtle Differences between Zelda: Tears of the Kingdom and BOTW

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • #Zelda #TearsOfTheKingdom #Differences
    Here are 12 other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
    Check out the previous episodes if you missed them :)
    Part 1: • 10 Subtle Differences ...
    Part 2: • 10 Other Subtle Differ...
    Part 4: • 11 Other Subtle Differ...
    Part 5: • 12 Other Subtle Differ...

ความคิดเห็น • 690

  • @Tobunari
    @Tobunari ปีที่แล้ว +1303

    When you upgrade from a Great Fairy, in BotW the upgraded item would be placed on the end of the armor inventory. In TotK it stays in the slot that it originated in.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +154

      And thank goodness, I got so annoyed having to re-sort my inventory every time.

    • @mamauroux3085
      @mamauroux3085 ปีที่แล้ว +46

      The item is also no longer shown as an item needed to upgrade itself

    • @Tobunari
      @Tobunari ปีที่แล้ว +32

      @@OtakuUnitedStudio You sound like a friend of mine who restarted his game twice because he liked having his armor a certain way.

    • @cromebookfool
      @cromebookfool ปีที่แล้ว +8

      probably the one of the best small changes in totk

    • @themurrey1
      @themurrey1 ปีที่แล้ว +2

      ​@@cromebookfoolwell you can sell most armor now so it wouldn't require a reset

  • @LysolPionex
    @LysolPionex ปีที่แล้ว +1844

    The limit of 300 pins on the map was not subtle it was life-changing

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว +110

      Yeah, considering all the mineral deposits and large enemies in the depths, it was barely enough

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +149

      In botw it was 100, for just the overworld. In totk there's 100 for the overworld, 100 for the sky, and 100 for the depths... thank goodness its not just limited to each section though!

    • @ShadowDragon7015
      @ShadowDragon7015 ปีที่แล้ว +5

      I think at max I had a little over 200 pins used in Totk

    • @buttercup141312
      @buttercup141312 ปีที่แล้ว +36

      I didn’t even realize the limit went up 😭😭 I’ve been sparsely putting them down so I don’t run out. Good to know I can go ham

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว +13

      @@buttercup141312 careful, you don't want to go mad with power, it's intoxicating

  • @guardian8926
    @guardian8926 ปีที่แล้ว +2014

    I do believe the enemies have drowning animations in botw. It just required them to be in a neutral state, which rarely ever occured.

    • @wildlinku611
      @wildlinku611 ปีที่แล้ว +194

      I tested it and they do have that animation 👍

    • @NovaMaster375
      @NovaMaster375 ปีที่แล้ว +247

      Even the Hinox has a drowning animation, which is extremely rare to actually see without forcing it

    • @tristler97
      @tristler97 ปีที่แล้ว +64

      they have, easiest way to test it is in master mode when they are on the flying platforms and shooting the Octoroks

    • @Tobunari
      @Tobunari ปีที่แล้ว +26

      I had a Bokoblin chase me into the river. It was hilarious.

    • @Gabo2oo
      @Gabo2oo ปีที่แล้ว +50

      They certainly do. There's a doofus Bokoblin riding a horse in the Akkala shores who usually drowns itself seconds after spawining, and he uses that animation.

  • @switchprocontrollersplatoo7240
    @switchprocontrollersplatoo7240 ปีที่แล้ว +317

    It’s interesting how many of the changes serve to amplify the theme of verticality in the game: the fall damage threshold has even been increased. Link falls faster, etc. it’s neat

  • @hajimebannings731
    @hajimebannings731 ปีที่แล้ว +1991

    I think the reason they gave more pins and stamps is probably how vast and bigger the game is since you have 3 layers of the game. Sky, Surface, Depths. Also did you knew that you can use Ascend below a Talus to get on top of him?

    • @threeeyedninja2675
      @threeeyedninja2675 ปีที่แล้ว +24

      yes

    • @jeibal02
      @jeibal02 ปีที่แล้ว +78

      I didn’t know that but thank you for telling me!

    • @pemanilnoob
      @pemanilnoob ปีที่แล้ว +17

      I kinda wish we got even more

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +26

      Three layers of map, three times as many stamps.
      Especially since there are so many Shrines and Lightroots. ESPECIALLY especially since there are 120 Lightroots, but even more Shrines since some of them are in the sky that don't correspond to Lightroots.

    • @GerardMenvussa
      @GerardMenvussa ปีที่แล้ว +46

      That must be a weird experience for the Talus...

  • @UnderAverage
    @UnderAverage ปีที่แล้ว +522

    2 Things I noticed that you didn't mention:
    1. When you skip the cooking animation, It fades to black and comes back a lot quicker. A small thing, but I usually have big cooking sessions in bulk to last me a couple hours, and this feels really nice
    2. Enemies that used to pop up at random do so a lot less. Yiga soldiers, chu-chus, stalkoblins, oktoroks, keese, it was so annoying just peacefully walking around and then these guys came up. They still are in TotK, but it is a lot more rare.

    • @chatpuns
      @chatpuns ปีที่แล้ว +43

      Tho a thing to note that when you complete the Yiga questline in the Depths that the rate at which Yiga spawn & attack you DOES increase, I finished it at the beginning of this week and I've been getting attacked more (like in botw), I haven't tried to check if it's the same frequency, but it does increase!

    • @RickyRiceB
      @RickyRiceB ปีที่แล้ว +7

      Meanwhile there’s me with 4 back to back yiga ambushes in 2 minutes

    • @skeletized
      @skeletized ปีที่แล้ว +34

      the disguised yiga soldiers are actually so fun now with the addition of the yiga outfit, they're pretty easy to spot since they don't move or do anything so you can just swap outfits and go talk

    • @ZeoViolet
      @ZeoViolet ปีที่แล้ว +23

      So are _supplies._ Where the heck are my beloved Hearty Durian?! :(

    • @chatpuns
      @chatpuns ปีที่แล้ว +9

      @@ZeoViolet oh those they just completely wrote out of the game

  • @ShockMicro
    @ShockMicro ปีที่แล้ว +97

    Now, this isn't necessarily subtle, but THEY FINALLY LET YOU FREEZE WATER WITH ICE ARROWS! I was so sad when this didn't work in Breath of the Wild, though i'd say it's understandable considering the existence of Cryonis. Tears of the Kingdom arrives, and not only can ice arrows freeze water, but water can solidify lava!

    • @AriCalifornia-yu7vq
      @AriCalifornia-yu7vq ปีที่แล้ว +6

      I just walked out of work so I can go home and try this

  • @erikal9594
    @erikal9594 ปีที่แล้ว +234

    I love that they changed the mushroom thing! they are 90% water so it only makes sense for them to appear a lot heavier. a mushroom half the size of link would weight POUNDS

    • @gorgolyt
      @gorgolyt ปีที่แล้ว +6

      He carries around hundreds of them, I don't think sense is their main priority.

    • @erikal9594
      @erikal9594 ปีที่แล้ว +10

      @@gorgolyt he’s the hero of hyrule and he can carry around boulders i’m sure he’s got the muscle for it

  • @eternalcountelliott3225
    @eternalcountelliott3225 ปีที่แล้ว +760

    The fact that Link is more capable in this game would make sense story wise as it has been a couple years since the events of Breath of the Wild.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +47

      Close to 5, if Hudson and Rhondson are any indication. My guess is it was 2 to 3 years since BOTW, and then Link was knocked out for about as long after the incident under the castle.

    • @peteroselador6132
      @peteroselador6132 ปีที่แล้ว +36

      Yeah Link starts the game with more hearts and stamina than are possible in BotW

    • @pumpkin_pants3828
      @pumpkin_pants3828 ปีที่แล้ว +71

      ​@@OtakuUnitedStudio link was knocked out for a very short time, i figured like a week

    • @ZeoViolet
      @ZeoViolet ปีที่แล้ว +70

      @@OtakuUnitedStudio If it had been years they would have been given up for dead. Pretty sure he was KO'ed for at least a day or two.

    • @Aubreyb07
      @Aubreyb07 ปีที่แล้ว +4

      @@pumpkin_pants3828exactly

  • @Gilthwixt1
    @Gilthwixt1 ปีที่แล้ว +368

    I'd love some more side by side comparisons of locations in BotW. Things like panoramic views, the (former) locations of divine beasts, chasm and cave entrances, etc.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +60

      It's a little sad to go to places like Thundra Plateau and Zora's Domain to see where the Sheikah Shrine is supposed to be but now it's gone. I wish they'd left a few in but crumbling, or at least locked and impossible to interact with.

    • @ghoulchan7525
      @ghoulchan7525 ปีที่แล้ว +16

      @@OtakuUnitedStudio or a repurposed mini structure.

    • @Sentinel07
      @Sentinel07 ปีที่แล้ว +27

      The Shrine of Resurrection was repurposed as a Bubbulfrog cave, but you can’t tell that there was any Sheikah technology in it, as if it was all purposefully dismantled or that people wanted to erase its existence. Perhaps because they saw how easily the technology was corrupted in the Calamity, and so they destroyed the vast majority of it so that a catastrophe of that scale could never happen again?

    • @CurlyChop
      @CurlyChop ปีที่แล้ว +18

      @@Sentinel07 if I had to live in constant fear of guardians for 100 years, I'd be pretty quick to destroy all traces of it too tbh

    • @Sentinel07
      @Sentinel07 ปีที่แล้ว +5

      @@CurlyChop you do have a point there

  • @eg39701
    @eg39701 ปีที่แล้ว +151

    One thing I noticed is when using Magnesis in BOTW you were able to throw things around, or slam metal things into enemies on the ground. In TOTK if you try to throw something around with Ultrahand it will immediately stop midair for a split second before falling straight down.

    • @almightyingot
      @almightyingot ปีที่แล้ว +54

      Yeah when using ultrahand on an object it wont have any physics until you drop it. I must say its kind of a downgrade compared to magnesis in terms of how it feels to control

    • @lazyryan3766
      @lazyryan3766 ปีที่แล้ว +29

      COME ON AND... gently place the block down

    • @holidayoreoreal
      @holidayoreoreal ปีที่แล้ว +1

      @@almightyingotyeah

    • @grildrago
      @grildrago ปีที่แล้ว +5

      ​@@almightyingotyeah but magnesis can only grab metal while ultrahand can grab every object

    • @Old-Boy_BEbop
      @Old-Boy_BEbop ปีที่แล้ว +2

      they work very different and not the same stasis modes, magnesis works in tangent to gravity and metal, ultra hand does not it breaks the laws of gravity and its not really science its a gift/ability of magic/power.

  • @4137Swords
    @4137Swords ปีที่แล้ว +85

    In terms of the fire animations, I'd assume they did that in Breath of the Wild because it was also supposed to run on the Wii U. Tears of the Kingdom is Switch only, so they probably had more freedom to use higher fidelity effects/graphics

    • @xion-rosegirl8472
      @xion-rosegirl8472 ปีที่แล้ว +8

      Yeah, that’s basically seems like the case
      But still glad they improved on the particle effects

  • @Sentinel07
    @Sentinel07 ปีที่แล้ว +25

    I’ve quickly learned how the Recall ability is actually really useful despite me thinking how confusing it was at the start. Rewinding the blocks of the Flux Constructs’ 2nd attack pattern lets you instantly reach the weak point, rewinding Talus boulders instantly stuns them, and if you have the reaction time you can rewind bomb barrels back at whatever threw them.

    • @CurlyChop
      @CurlyChop ปีที่แล้ว +4

      Bro that's such a game changer, I've been battling flux and talus wrong this whole time

    • @Sentinel07
      @Sentinel07 ปีที่แล้ว +1

      @@CurlyChop glad I could help

  • @VaultLink
    @VaultLink ปีที่แล้ว +136

    With things being struck by lightning it isn't smoke, it's steam from the object being heated while still being wet from the rain and beginning to steam like stepping near a fire or into a hot cave when wet
    Plus a bonus thing I noticed unrelated
    Not only can you catch Star Fragments and Dragon Parts out of the air(and directly off the Dragon before they fall in the case of Dragon Parts) when Star Fragments hit the ground they throw up a small dust cloud when far away from you

    • @danimontoya-londono9594
      @danimontoya-londono9594 ปีที่แล้ว +19

      "Oh that isn't smoke, it's STEAM! Steam from the Steamed Clams we're having!
      Hmmm, steamed clams!"

    • @SaucyPuppetShow1
      @SaucyPuppetShow1 ปีที่แล้ว +1

      @@danimontoya-londono9594 This was exactly the reply I was hoping someone would make when I read the original comment.

    • @haywoodjblome4768
      @haywoodjblome4768 ปีที่แล้ว

      ​@@danimontoya-londono9594I think you meant steamed HAMS

    • @SmallPaleThing
      @SmallPaleThing ปีที่แล้ว

      I believe the dust cloud when a star fragement hit the ground was also a think in BotW.

  • @D3__
    @D3__ ปีที่แล้ว +44

    With the ladder drop test, also interesting is that botw Link takes fall damage while totk Link doesn't.
    Those 7-9 years really helped him with leg days

  • @dannyjorde2677
    @dannyjorde2677 ปีที่แล้ว +9

    ALSO in Botw you could get Korok seeds in those circles of flowers in the water by just falling inside the circle of flowers, but in TOTK it's obligatory to do it with the diving animation, otherwise it doesn't work.

    • @cuttleb0nes
      @cuttleb0nes 13 วันที่ผ่านมา +1

      yessss I noticed this too and it pissed me off because I am not coordinated and it was way easier to just plop in from above LOL

  • @DrOmni
    @DrOmni ปีที่แล้ว +307

    I don't think the smoke when things get struck by lightning is due to the lightning itself. It's because it evaporates the rainwater. The same effect can be seen if you get wet in the Eldin region when the high temperature turns the water to steam.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +37

      That's possible, but regardless of the actual reason, it's pretty realistic. Lightning will burn things that aren't normally flammable.

    • @D.H.1082
      @D.H.1082 ปีที่แล้ว +18

      ​@@OtakuUnitedStudioThe wonders of plasma, baby!

    • @theblode1337
      @theblode1337 ปีที่แล้ว +15

      yeah lightning is treated as an explosion, which dries things, and steam indicates drying

    • @PataPtichou
      @PataPtichou ปีที่แล้ว +14

      So this isn’t smoke, it’s steam

    • @doktormerlin
      @doktormerlin ปีที่แล้ว +9

      ​@@theblode1337 There's actually one more step: the lightning is an explosion, explosion makes things catch fire but since it's raining, these things are wet. Wet things are dried instead of catching fire, which is why the weapons and stones start steaming

  • @Mrmongoose64
    @Mrmongoose64 ปีที่แล้ว +76

    One of my favourite changes in TotK is the ability to remove the GUI when looking at photos you've taken (also the increased storage). There were a lot of photos I took in BotW that I wanted on the Switch itself but couldn't have without Link standing in the way or the massive borders of the Sheikah Slate, so it's great to be able to take a clean screenshot from your gallery. Plus, if you run out of space on the Purah Pad, deleting the photos isn't as much of a problem.

    • @minton3647
      @minton3647 ปีที่แล้ว +10

      Yeah only issue is that the photos are often very blurry when looking at them on the pad in game in TOTK.

    • @Moshugaani
      @Moshugaani ปีที่แล้ว +5

      @@minton3647 Yeah, I wish the photos were full resolution or at least as detailed as the Switch internal screenshots, and I wish the photos were saved in the Switch library by default. Or at least give us an option for it!

    • @WannabeSpaceman
      @WannabeSpaceman ปีที่แล้ว +1

      What with autobuild letting you summon objects, you can store something like a crate or a vertical panel, walk link up to it, position the camera right between link and the object so he fades into transparency, and then turn off the UI to get proper screenshots with the screenshot button

  • @Schizm1
    @Schizm1 ปีที่แล้ว +132

    BotW was a crossgen game so it makes sense that TofK is improved in some aspects.
    Anyway - I love stylized graphics so both games are simply glorious!

    • @1Thunderfire
      @1Thunderfire ปีที่แล้ว +18

      The stylised look will age well too. 🙂

    • @huehgo3600
      @huehgo3600 ปีที่แล้ว +8

      @@1Thunderfire much slower then games that are simply going for a realistic look

    • @yotetoob
      @yotetoob ปีที่แล้ว +1

      BotW looks beta, the graphics really don't hold up

    • @drnanard9605
      @drnanard9605 ปีที่แล้ว

      It also makes sense because BotW came out 6 years ago...

    • @huehgo3600
      @huehgo3600 ปีที่แล้ว +9

      @@drnanard9605 designed to run on already underpowered hardware and a failing console, in my opinion they did a good job making the game look and run as it does

  • @LuvzToLol21
    @LuvzToLol21 ปีที่แล้ว +30

    Another minor change:
    In BOTW, your horse couldn't walk over the natural stone bridge to Tarrey Town. It was annoying having to dismount at the gate and walk across the bridge every time. In TOTK, they've improved horse pathfinding and now you can ride all the way across the bridge into town.

    • @sofiamartinez9258
      @sofiamartinez9258 ปีที่แล้ว +2

      Not trying to be rude but I always ride my horse into tarrey town?? I’ve never faced that problem before.

    • @CurlyChop
      @CurlyChop ปีที่แล้ว +6

      @@sofiamartinez9258 via path finding they can't, you have to actually push forward

  • @TheRealBatabii
    @TheRealBatabii ปีที่แล้ว +57

    I was surprised when I figured out that you can also draw a bow while skydiving and it even keeps your legs back

    • @stephenfreeze4341
      @stephenfreeze4341 ปีที่แล้ว +9

      YEAH! It's such a badass kind of pose too. like something out of a flashy action flick. Keeps his form good and just aims while keeping his back and legs straight, almost like a secret agent rappelling face first while shooting guns or something.

  • @squiddler7731
    @squiddler7731 ปีที่แล้ว +56

    Something to note with canceling a dive to enter bullet time: if you're doing that new dive that was added in this game specifically, you can enter bullet time without canceling it and it uses a completely different animation.

    • @eloylopez8929
      @eloylopez8929 ปีที่แล้ว +1

      Need video of this

    • @Aubreyb07
      @Aubreyb07 ปีที่แล้ว

      @@eloylopez8929just check on youtube

  • @HikaruKun20
    @HikaruKun20 ปีที่แล้ว +93

    I think it’d be a cool concept that if weapons with a lightning effect are struck by lightning, they’d gain a much powerful strike on their next attack.

    • @McCaroni_Sup
      @McCaroni_Sup ปีที่แล้ว +6

      So basically weather based Skyward Strike.

    • @Old-Boy_BEbop
      @Old-Boy_BEbop ปีที่แล้ว +4

      only when he is fully immune wearing his rubber armor, Link aint Thor

    • @Dracossaint
      @Dracossaint ปีที่แล้ว +1

      ​@@Old-Boy_BEbopfair but it already has something about it that stops him from dying while wielding it.. the element of "it's just fun" soooo why not just let that cover it too

  • @Total_DuDe
    @Total_DuDe ปีที่แล้ว +83

    In BotW, I used stamps for bosses, pins for towers. Never got close to using half of them.
    In TotK I used them for: shrines, towers, light roots, bosses (and higher rank meant more stars next to it) and other cool stuff I wanted to investigate later.
    At some point I was getting close to using ALL of them!

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +3

      I nearly used all of the stamps up because I use them for all kinds of things - Leaf for Korok, Star for Shrines, skull for bosses, and the weird oblong pentagon for towers. I used most of them by the end of the game almost entirely for bosses and uncollected Koroks.
      In TOTK, I've marked about half of the Lightroots and Shrines since a Shrine is always directly above a Lightroot, so I will probably have about 50 of both finished be the end of this week. And yet, I've only used less than 100 stamps so far. I'm gonna start marking bosses, since I thought there were too many underground to keep proper track of but then I realized there are 300 to work with.

    • @cinemagoose
      @cinemagoose ปีที่แล้ว +1

      I bought BOTW years after it came out after knowing a ton about the game already, so I never really ended up using any of the markers. Now with TOTK, I've been using them far more often and have started to use different ones for different things.

    • @Jaxagain.
      @Jaxagain. ปีที่แล้ว +2

      @@OtakuUnitedStudio Not true, in a select few instances there’s lightroots that don’t have a shrine above them, one of them being the first I ever activated.

    • @kingofcheshire
      @kingofcheshire ปีที่แล้ว +1

      @@Jaxagain. all 120 roots are connected to 120 surface shrines, only the 32 shrines in the sky don’t have root counterparts, source: I have all roots and shrines unlocked

    • @Jaxagain.
      @Jaxagain. ปีที่แล้ว +1

      @@kingofcheshire Oh wait I get it I did look for a shrine above that lightroot and I didn’t find it PROBABLY BECAUSE IT WAS IN A FREAKING CAVE. Sometimes finding shrines is so much harder in this game even after I got the shrine sensor

  • @HaydenSmithElevate
    @HaydenSmithElevate ปีที่แล้ว +33

    Some things I've noticed:
    After landing in water there is a new water effect of the splash raining back down on you
    The framerate in Korok Forest has improved drastically

    • @catrinacoons390
      @catrinacoons390 ปีที่แล้ว +2

      Also noticed these right away! I got to korok forest and was like “wow it’s no longer frame-drop forest”

    • @dragonairdragon6173
      @dragonairdragon6173 ปีที่แล้ว

      The Thunder Temple kills me frame rate tho. Not sure why.

  • @mistermike4023
    @mistermike4023 ปีที่แล้ว +308

    Question: What happens when you submerge a Hinox in water in TotK? In the previous game, they actually had a swimming animation and would chase you down before eventually dying. Considering how much easier it is to pick up enemies in TotK thanks to Ultrahand's flexibility, it shouldn't be too hard to test out

    • @tenkenroo
      @tenkenroo ปีที่แล้ว +36

      They swim

    • @ChaosJelly
      @ChaosJelly ปีที่แล้ว +10

      Not sure about hinox but stalnox can swim

    • @skilarbabcock8720
      @skilarbabcock8720 ปีที่แล้ว +4

      Why don't you test it then

    • @mistermike4023
      @mistermike4023 ปีที่แล้ว +10

      @@skilarbabcock8720 Because I'm not the one who makes videos on this kind of stuff

    • @skilarbabcock8720
      @skilarbabcock8720 ปีที่แล้ว +9

      @@mistermike4023 you don't need a video to answer your own question

  • @strawbeeo
    @strawbeeo ปีที่แล้ว +36

    Another thing, arrows don't disappear when you pick up an item with an arrow in it anymore.

    • @ZeoViolet
      @ZeoViolet ปีที่แล้ว +14

      Yeah, plain arrows are a lot more easily accessible in this game; necessary since there aren't any specialized arrows anymore...you have to improvise with what you got.

  • @jefferblue8617
    @jefferblue8617 ปีที่แล้ว +8

    One new thing I noticed is that dogs at stables in Totk now have a new barking animation when you feed them enough fruits! This wasn't in botw, and it's a good indicator of whether they're ready to show you the special treasure!

  • @MataNataM
    @MataNataM ปีที่แล้ว +10

    The amount of attention to detail improvements in this game from haptics to sound design to the lil quality of life fixes everywhere that a lot of will go unnoticed is incredible. You can tell they took the time to research the most minute things to improve the ux. Love this so much

  • @OtakuUnitedStudio
    @OtakuUnitedStudio ปีที่แล้ว +55

    The extra stamps has been exceptionally helpful for me. Since Lightroots and Shrines are always in the same X and Y coordinates with each other, I've been able to mark where one is when I find the other. I was able to very quickly light up about half of the Depths and I'm working on catching up on the shrines so I can get more health and stamina.

    • @cellulairerare
      @cellulairerare ปีที่แล้ว +1

      Im trying to find shrines by using roots location but sometimes it doesn't work

    • @V.U.4six
      @V.U.4six ปีที่แล้ว +2

      @@cellulairerare if you’re having trouble it’s probably because it’s a hidden shrine
      Not all shrines are obvious

    • @cellulairerare
      @cellulairerare ปีที่แล้ว

      @@V.U.4six it was flat, no caves, no space to hide a shrine

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว +5

      ​@@cellulairerare shrines can be hidden in many ways, the don't have to physically exist before you uncover them, sometimes it's just the green light door, sometimes is a piece of the puzzle (like the one that instructs you to get a stone inside a cave tha a hinox has) and sometimes you have to activate it elsewhere like the snowboarding one that you turn on in a sky island, then it brings you to the mountain and once you complete the "course" sliding it pops from under the ground below the finish line

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว +1

      ​@@cellulairerare And the most obvious possibility... Did you check the sky as well?

  • @BlueBCA
    @BlueBCA ปีที่แล้ว +6

    That isn't smoke, it's steam! Steam from damp objects! Mmm, damp objects!

    • @ILikeWafflz
      @ILikeWafflz ปีที่แล้ว +2

      Oh no I just got out of that rabbit hole lol

  • @bananachild1936
    @bananachild1936 ปีที่แล้ว +14

    3:03 Not only the color of the lightning, but they changed the SFX for it in TOTK too. BOTW's lightning strike had that massive explosive surge of electricity sound to it. Whereas TOTK's lightning strike sounds more like a regular exploding bomb flower/barrel bomb with a slightly weak electrical surge in the background playing along. Which in my opinion, sounds worser and less scarier than it did in BOTW.
    I should know because I used to live in a very stormy area once. And BOTW's lightning strike actually sounds very much like what you'd realistically hear during a long and very heavy storm.

  • @RokazRavenne
    @RokazRavenne ปีที่แล้ว +3

    That diving and aiming, in totk, we can actually bullet time while skydive… and it looks cool

  • @WeegeePlayzStuff
    @WeegeePlayzStuff ปีที่แล้ว +18

    5:09 also shows totk with an increased safe fall distance, botw took fall damage

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว +8

      IIRC, the actual definition for the safe fall distance in BOTW is "10 Links high." I think they increased it to 12 in Tears.

  • @captainsmackyou302
    @captainsmackyou302 ปีที่แล้ว +7

    It was nice of you to give that Bokoblin a last meal before you drowned him though

  • @Sotswba17
    @Sotswba17 ปีที่แล้ว +10

    When falling from great heights Link will enter bullet-time while in a diving position, meaning he won't "stand up" to fire arrow, he will shoot them while he's head first towards the ground

  • @Madcat221
    @Madcat221 ปีที่แล้ว +8

    3:25 You can also hear a different sound effect at the moment of the strike's impact.

  • @pbruce-jv5gk
    @pbruce-jv5gk ปีที่แล้ว +4

    Another difference is that NPCs now have a large orange "spark" when they take damage from an enemy. In BOTW they would react to the damage the same as they do in TOTK, but no visual "spark".

  • @asyu7287
    @asyu7287 ปีที่แล้ว +8

    the drowning animations WERE in botw, but only played if enemy wasnt in ragdoll as they drowned

  • @DRS7672
    @DRS7672 ปีที่แล้ว +5

    I think I've noticed something else, but I'm not entirely sure. I remember that in BotW, when you jumped and attacked at the same time, but missed and accidentaly fell from a high place, you couldn't do anything while in the fall, dying because of fall damage. Now in TotK, if that happens again, after a short period of time falling and attacking, you have the opportunity to use the glider and prevent any fall damage. As I said, I'm not entirely sure, but I think this was a change, too.

  • @zadoggo5626
    @zadoggo5626 ปีที่แล้ว +4

    I think the devolpers are pretty happy with everyone noticing the small little changes, they really did put in a lot of effort!

  • @TobiasBrown27
    @TobiasBrown27 ปีที่แล้ว +16

    Oh hell yeah just in time for my lunch break 👍🏻

  • @rich1051414
    @rich1051414 ปีที่แล้ว +3

    Weapons emit STEAM when struck because it is raining, and lightning attempts to catch things on fire. Steam occurs when something's wet state prevents it from catching fire.

  • @pirakax12
    @pirakax12 ปีที่แล้ว +4

    The diving makes sense since you can now go in a dive at anytime if you not to close to the ground. For the smoking effect i am pretty sure that because of teh created fir and happends to everything to touches or has been on fire its just that thunder comes with rain wich puts out all fire almost imeediatly

  • @UnlimitedColorful
    @UnlimitedColorful ปีที่แล้ว +11

    Fun Fact: If you are looking for shrines on surface, you can check lightroots in the depths on same spot between lightroots and shrines!

    • @CrazyHand7894
      @CrazyHand7894 ปีที่แล้ว +6

      The name of each Lightroot is the name of their corresponding shrine but spelled backwards.

  • @jonadol
    @jonadol ปีที่แล้ว +3

    That poor bokoblin with his final meal lmao

  • @chad_b
    @chad_b ปีที่แล้ว +2

    It's crazy that they were able to expand such an already massive game in to an even bigger one with the exact same hardware

  • @renbelmont
    @renbelmont ปีที่แล้ว +2

    I feel like links sharper animations and snappier ladder climbing reminds me of Majora's mask how link does a little more acrobatics and he's a little more experienced

  • @erenyeeagah204
    @erenyeeagah204 ปีที่แล้ว +2

    Explosions visual have been improved as well and the sound of the explosion is different too

  • @blizz2748
    @blizz2748 ปีที่แล้ว +11

    The smoke effect after being struck by lightning is because you have a "damp" affect on you. Same thing happens if you're wet and then go into group of desserts or wet end into Volcano

    • @nthgth
      @nthgth ปีที่แล้ว

      Also, lightning is hotter than the surface of the sun.

    • @mikuenjoyerXD
      @mikuenjoyerXD ปีที่แล้ว

      ​@@nthgth seven times hotter than the surface of the sun!

  • @NoLootStudios
    @NoLootStudios ปีที่แล้ว +1

    Funny how I learn new things every time I watch a Zelda BoTw / ToTK video. It never fails and I've seen plenty. Did not know you could feed the bokoblins... What a masterpiece.

  • @laymo7844
    @laymo7844 ปีที่แล้ว +1

    Without even starting the video yet explosions in totk are so beautiful

  • @akswordking
    @akswordking ปีที่แล้ว +17

    #9 is due the new water+heat interaction. It's just steam. You can get wooden weapons to have the same effect via lightning. It is a new thing though. You can use the water shield effect to get this to happen to Link and his gear if you stand next to a fire.
    You can also use the drenched status to negate 1 level of enviromental heat, useful in the desert.

    • @GoodwillZine
      @GoodwillZine ปีที่แล้ว

      what the hell are you talking about

    • @koniginator
      @koniginator ปีที่แล้ว +6

      ​@@GoodwillZine it's correct and written pretty well so consider rereading and/or rethinking

    • @GoodwillZine
      @GoodwillZine ปีที่แล้ว

      @@koniginator who the hell are you

    • @Aubreyb07
      @Aubreyb07 ปีที่แล้ว

      @@GoodwillZineuse ur brain

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว

      ​​@@GoodwillZine It's perfectly clear, maybe you are just not very good at reading (or thinking)

  • @cutieANGEL850
    @cutieANGEL850 ปีที่แล้ว

    I love how you're filming at the same location for every game

  • @Bloobz
    @Bloobz ปีที่แล้ว +1

    About #4, there is also a new animation if you try to shoot will diving.

  • @Julian_H
    @Julian_H ปีที่แล้ว +1

    5:19 I think this is actually steam, not smoke. If it's raining and you try to light something on fire, you'll get a similar effect (even the same hissing sound effect). So I think it's just a general effect that happens if something that causes fire happens, but it's too wet for that to happen.

  • @retroelite1019
    @retroelite1019 ปีที่แล้ว +3

    Enemies had the drowning animation in botw too except for lizalfos and hinox's which can swim

  • @sarinabina5487
    @sarinabina5487 ปีที่แล้ว +1

    Slight correction: with any object that has a significant height in totk, Link will start looking up if he's very close to it! so it's not only walls:)

  • @Fuchsfein
    @Fuchsfein ปีที่แล้ว +4

    All these small additions make me appreciate the new game even more. ^-^
    Wonderful attention to detail. TotK and BotW are masterpieces in polish and thoughtful game design.

  • @adienesser7786
    @adienesser7786 ปีที่แล้ว

    The sky towers just throwing you into the sky is honestly a favorite because its let me unlock all of the other parts of the map since i dont have the whole map unlocked in BOTW.

  • @hajimebannings731
    @hajimebannings731 ปีที่แล้ว +2

    In BotW you didn't recover Stamina while going up a waterfall with the Zora Armor. In ToTK you recover your stamina and you don't wait for Link to go to the middle of the waterfall

  • @rhodrage
    @rhodrage ปีที่แล้ว +11

    Fun fact. If you surround yourself with Swift Elixer and get hit by Lightning in TOTK. Link gains Superspeed.

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว

      He had to do it when he woke up in a world where he saved zelda but lost his powers, Keeseman will help

    • @CapnShades
      @CapnShades ปีที่แล้ว +1

      Watch the next game give us a story with EVEN MORE convoluted time travel shenanigannery.

  • @FelisBX7
    @FelisBX7 ปีที่แล้ว

    THE COMEDIC TIMING ON THE SPRING HITTING THE BOKOBLIN HAD ME ON THE FLOOR

  • @OSW
    @OSW ปีที่แล้ว +2

    2:05 I'm a goblin who lives in a watery cave. Water? Noooooo!

  • @AG2-fukumean
    @AG2-fukumean ปีที่แล้ว

    this is how you make a comparison you try to take exact same spot or really similar spot❤ crazy many of these i didnt notice when playing both games

  • @immagical7036
    @immagical7036 ปีที่แล้ว +1

    For the lightning, I prefer the totk sound but the botw colour lol
    4:27 I never realised how big rushrooms actually are!?
    6:10 I kinda like the botw cartoony effects lol (with melting ice too)

  • @SuperSonic777
    @SuperSonic777 ปีที่แล้ว +1

    5:54 , that's because the fire it starts gets countered by the fact the weapons/rocks/Link are wet from the rain, making them unable to burn. The same happens when you are wet (by chuchu jellies for example) inside a lava cave in death mountain, or in the depth underneath Death mountain.

  • @Hazemann
    @Hazemann ปีที่แล้ว +2

    So many QOL in TOTK that make it miles better than BOTW. One important QOL for me is when travelling anywhere, camera will be aiming toward infront of Link viewing when arriving unlike before camera will be aiming toward backwards of link viewing. So it easier when you arrived, just walk, no need to turn camera

  • @mictony999
    @mictony999 ปีที่แล้ว +3

    the reason why the lightning and all the electricity things are yellow now is cause if they were green like in botw, they would be confused with zonai magic

    • @diegomedina9637
      @diegomedina9637 ปีที่แล้ว +1

      People confused them with Zonai magic in Age of Calamity. When an electric Moblin showed up I saw someone convinced it as a "Breath of the Wild 2" tease, and couldn't convince him it was just an electric variant of a Moblin. And that's after we knew they were elemental variants for Moblins in Age of Calamity.

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว

      @@diegomedina9637 It WAS kind of an odd choice, since electric variations already existed in Breath of the Wild and were almost universally yellow.

    • @mictony999
      @mictony999 ปีที่แล้ว

      ​@@OtakuUnitedStudio its more like yellow green if you look at it. The particle effects are green. In totk theyre totally yellow

  • @fatguy338
    @fatguy338 ปีที่แล้ว

    2:47 fun fact, if you hold the dive button r1, you can bullet time while moving at dive speed, it looks super cool!

  • @lasercraft32
    @lasercraft32 ปีที่แล้ว +2

    5:13 Actually... I think that's specifically because of fire/heat and rain, not the lightning itself. I've noticed that when Link gets hit with fire damage shortly after coming out of water, the same steam effect appears.

  • @GiveSic
    @GiveSic ปีที่แล้ว +1

    The drowning animation genuinely took me off guard when I first saw it. Pretty brutal for a kids game 😅

  • @DrprofessorFrancis
    @DrprofessorFrancis ปีที่แล้ว +1

    I would guess the mushrooms are another use of their new tech to instantiate static versions of objects and npcs with limited physics, like the monster statues. Super cool!

  • @azuzuaz
    @azuzuaz ปีที่แล้ว

    Nice work. I love this video, it's so full of unnoticed information about the game.

  • @chiara3511
    @chiara3511 ปีที่แล้ว

    As someone who loves making bokoblins drown in both games I can confirm that there are drowning animations in Botw, usually I freeze them and push them in the water and there is the animation

  • @mikekingston6732
    @mikekingston6732 ปีที่แล้ว

    Okay so the reason that items are "smoking" after getting struck by lightning is because it was on fire for a split second then got quenched: a new mechanic to TOTK since water items (opals, splash fruit, hydrants) weren't in the first game.

  • @Molly-yb6vj
    @Molly-yb6vj ปีที่แล้ว

    because there was only 100 stamps in botw i kinda resource guarded them and never used them. now in totk i use them a lot more, it’s fun seeing the map fill up with little details like that

  • @rileyolson6008
    @rileyolson6008 ปีที่แล้ว +1

    You can also shoot arrows while you’re diving downward. You can also just hold your pad down when you’re going down ladders and link will slide down it.

  • @nabroosi
    @nabroosi ปีที่แล้ว +3

    1:48 was mad disrespectful 😭 let him finish eating then drown him

  • @Dominik356
    @Dominik356 ปีที่แล้ว +3

    Pretty sure #9 is linked to the new drowsing state. In totk you can use water to not burn up in super hot areas, like the caves in death mountain. I never noticed something this in botw (so I assume it's new).

    • @ELTABULLO
      @ELTABULLO ปีที่แล้ว

      There's a fruit dedicated to it as well, a Gerudo straight up tells you to use them

  • @VGPorage
    @VGPorage ปีที่แล้ว

    2:50 Never thought of it but I feel that this was an essential addition for TotK specifically.

  • @Asia81
    @Asia81 ปีที่แล้ว +2

    2:10 Imagine killing Ganondorf by pushing him into water

  • @nickglover
    @nickglover ปีที่แล้ว

    I was today years old when I learned you can lure mobs with meat. Also wow, they really updated a lot of the sounds.

  • @hankboog462
    @hankboog462 ปีที่แล้ว

    Ive gotten so used to totk's sound effects that it feels jarring to hear the original ones, especially ones where the difference is more subtle. Its like when i played smash ultimate for the first time i was like "oh this feels basically the same as smash 4" but going back to smash 4 it feels COMPLETELY different

  • @chowdog8184
    @chowdog8184 ปีที่แล้ว +1

    1:54 Bro so nice actually let the bokoblin finish his last meal 😭

  • @ShyGuyXXL
    @ShyGuyXXL ปีที่แล้ว +4

    It's a shame they took out the bow and arrow map stamp. I always used that to mark Lynels.

    • @ILikeWafflz
      @ILikeWafflz ปีที่แล้ว +1

      I know, I finally found a Lynel after way too long (need barbarian armor parts!) and I froze for a second when I went to mark it lol

    • @FuryJack07
      @FuryJack07 ปีที่แล้ว

      ​@@ILikeWafflz in Totk, you mean?
      Hint if you want an easy way to find "a" Lynel, go in the depths under the colosseum. Have fun 😊

    • @ILikeWafflz
      @ILikeWafflz ปีที่แล้ว

      @@FuryJack07 That was the second "Lynel" I found lol

  • @cameronreyno7175
    @cameronreyno7175 ปีที่แล้ว

    I think the "smoke" coming from things after being struck by lightning is actually steam because the rain is evaporating on the heated objects

  • @LysolPionex
    @LysolPionex ปีที่แล้ว

    One of the few channels I never skip the intro on

  • @deeb632
    @deeb632 ปีที่แล้ว

    I think the lighting smoke effect can be explained by the fact that any time heat is applied to anything that is wet, it gives off a steam/sizzle effect that I didn't notice in Breath of the Wild, and I notice that lightning shows more fire properties than previously, as well, so those two would go hand-in-hand! But loving the new meticulousness in Tears of the Kingdom. :)

  • @Geo34
    @Geo34 ปีที่แล้ว

    5:34 Another possibility (and what’s probably happening, but I’m not a megamind, so it may not be correct) is that lightning striking the object sets it on fire for a moment, but the rain immediately puts it out, causing smoke.

  • @JorgeHoffer
    @JorgeHoffer ปีที่แล้ว

    I am completely convinced that they changed the color of everything related to electricity so that there would be no confusion with Zonai energy.

  • @Cynnabuns
    @Cynnabuns ปีที่แล้ว

    Video gets more praise from me because i learned like 4 new ways to deal with enemies watching this...

  • @Luizanimado
    @Luizanimado ปีที่แล้ว

    The drowning animation is also on BOTW, it didn't show up in that moment, but I do remember seeing a lot of timez

  • @fatguy338
    @fatguy338 ปีที่แล้ว

    1:44 LOL I love that you let them finish their meal

  • @KyarjunG
    @KyarjunG ปีที่แล้ว +4

    The rushroom are bouncy becuase when u fuse them they make a makeshift spring hammer lol

    • @OtakuUnitedStudio
      @OtakuUnitedStudio ปีที่แล้ว

      You can also fuse them to your shield so that enemy attacks bounce back, basically giving an auto parry without the slowdown effect.

  • @Ricardio201000
    @Ricardio201000 ปีที่แล้ว +2

    3:08 I don't like that in TotK lightning doesn't sound loud even though it fell close, maybe it was too loud but it was better than it sounded like it sounds now

    • @naudalyke
      @naudalyke ปีที่แล้ว

      Yeah! It made it feel more imperative to keep metal items away and made it scarier

  • @PaulFisher
    @PaulFisher ปีที่แล้ว

    5:20 Ohh, that isn’t smoke; it’s steam! (Steam from the steamed clams we’re having.) Rain on a superheated metal surface is going to flash-boil away, so that particle effect could be read as steam rather than smoke.

  • @RipVanFish09
    @RipVanFish09 ปีที่แล้ว

    I feel like the added smoke from lightning strikes also doubles as steam. For things like rocks, which can’t really burn, they mustve gotten heated up to the point that the rain started evaporating on touch. At least that’s my theory.

  • @spimbles
    @spimbles ปีที่แล้ว +1

    its literally impossible to go back and play BOTW now. i just cant bring myself to do it. as soon as i think about BOTW i remember that TOTK has literally three times the map, gameplay mechanics, and story and its just like, theres absolutely no reason to play BOTW now. THATS what i call a good sequel, baby

  • @_hexes_
    @_hexes_ ปีที่แล้ว +1

    Is it just me, or do bows shoot higher at close range than before? I feel like I need to aim my crosshair much lower under an enemy's face than in BOTW to get a headshot from up close