10:25 Just for reference, if you were to drag the bevel modifier before the armature deform modifier in the modifier stack, you could still use the angle limit method since the armature would be deforming the beveled geometry. Doesn't really change much in this case though, great tutorial!
DereK , thank you so much, I love your tutorials, the last month you save my life :P. I'm Industrial designer with 10 year's experience but I never used Blender to developed a project.Thank you for your time and dedication
@@Mtmtmtmtmtmtmtmtmtmtmt Professional, I usually use Solidworks in the office, but that blender helps me speed up the conceptual processes. I am working in a design consulting company in Sydney, Australia 🇦🇺.
Thanks Derrk. Man I love this tutorial I have to try it, and I'm going to use it this to market to some new customers. For 31 minutes it's well worth the time and you learn a lot. Great job explaining how to fold and unfold your box Cool. Peace!
Absolutely agree with all the positive sentiments expressed on yet another great tutorial by Derek. This is one of the reasons I love the man and his great Blender skills and taking the time to share it with us! U R Z Best, Derek!! 🤩😍🤩😍 For those having a hard time, like me, remembering where the front side is, I created a "Front" text mesh and placed it above (Z axis) the front side of the box and that helped me orient myself better, ( wish I could attach a screenshot to show what I'm talking about). I'm sure there are other ways but being myself a novice in Blender, that's what helped me.
Ok, I've been using Blender for about 5 years now and why am I only now learning about the material offset!?!?! I've seen that for years and and thought it moved the material around on the UV so I ignored it. This its literally the first tutorial I've ever seen demonstrate that! Thank you.
Any noobs like me, you may want to turn on 'Names' in the Data Editor Panel so the bones names show. Also helped when I forget whether my left and right were from the front or back view! 🙂
I've made a couple of these for complicated die cut-boxes. It so nice but very tedious. Especially when the geometry is complicated and when you work with die cuts models, that's always the case. For folding flyers and booklets this is also super nice!
Those extra loops are key and it can become very very finicky when you have 180deg folds and work with solidify. Sometimes the geo becomes wack and shoots out all over the place. Some extra loop helps. But sometimes you need to add extra bones which also do a small up and down movement so the geometry stays in olace
This is great - Ive been tackling the Glasses project trying out some different approaches and before I could get further I saw this Box tutorial. I love the corrugated material solution and approach I forget that with solidify you get access to those material offsets so you dont have to apply the modifier to add inner and edge materials - once ive completed my glasses I aim to take this for a spin thanks so much for your continued motivational projects keeping us all thinking and motivated!
I was trying to make this in blender and it wasn't working up to 3:29 so I was wondering if you can make an update version, as I am thinking it has to do with the latest updates to blender :).
Great work, as usual, learned new stuff like the Material Offset and Rim options from the Solidify modifier which I never used before in my projects. One thing I would like to mention, the corrugated material should be only on the rims facing up, not the side rims and I don't know how you can fix this without applying the Solidify modifier. Cheers & keep up the great work!
You are right about the corrugation orientation. I am not sure the best way to do it easily but yes, controlling some type of XYZ rotation with a node or maybe even creating a separate material or vertex group to differentiate between edges
Woaw thanks a lot.... I know you from blenderation newsletter. Intriged by armatures. ( I start learning Belnder) .. and I learn many other little things very usefull !!! And what I appreciate most : we are learning with all the process. From begining to render. It's so complete and very well explained : thanks a lot.
Idk why you don't release the full fledge ad as like concept shorts or something, you really should because besides your videos being sooo educational and useful, but the render that you do, even just the snippets we see are soo beautiful!!!! We would love to see the final rendering as shorts or even just seperate product showcase type deal.. Much love from India!!!!!❤️❤️❤️😊😊😊☺️
Thank you so much for this Derek. Loved the tutorial. First time I built the box, my armatures didn't work. Likely with how I assigned the different sections. I started from scratch, re-built the armatures, and everything worked out :)
@@DerekElliott I have been watching different videos on how to use the bone tool, is either they are too fast or i dont understand their methods..But when i saw your video ...boom i made my design properly ....am grateful sir, I dont know if you have a telegram or whatapp channel i can join.....once again thank you sir.
your tutorials are awesome!!! I would like to see a similar one but with a pipe, in case you want to show, for example, the rolling process of the chair that you did previously. thanks for your content
Hi Derek, I started to follow you recently and I really enjoy and love your video and your style, really love long and we'll explained video. Go ahead like this!! Thank you!
Well, if you change the scaling factor for example by increasing z, will the height of the four caps on it also change? If it did, wouldn't it be covered?
Love it! I have a questiom in miute 12.23 when i add the curve modifier my label goes to the startting point in the vertex below but yours goes to the top. How could i fix that mistake? i love your tutorials!
@@peterlaverty9397 At 3:00, when you duplicate the armature (shift + D), please make sure you are in the "edit mode" not in "object mode". That is all.
Great tutorial thank you. My front bone doesn't rotate the front flap properly. If the bone rotates out by eg 90°, the flap only goes to 45°. All the rest are fine! What have I done wrong? I've tried de & reassigning the flap face to the bone, but no luck so far.
Amazing tutorial, tryed to make mine but for some reason when folding the edges go out of the fold creating a triangle in place of folding any idea how to fix that?
I first Thank you for making this Awesome Tutorial. I am Graphics Designer and This will really help me in my cardboard design as I work in a Warehouse filled with cardboards. (I have separate office in Warehouse) 😁 Any ways Thank you for wonderful video (y) Keep it up....
Hey derek, love your work! ❤A quick question, after rigging a box can you edit it later on? I cant seem to make some changes to the box in edit mode after ive rigged it, thank you!
Awesome tutorial! Learn a lot! Is it possible to offset the inside / outside material with solidify, just like the rim? I.e a pizza box would look different outside vs inside>
Yes I think this is explained later in the video but there is an option right next to the rim material option which will change the material to a different slot on the inside/outside
Derek, thanks for this terrific tutorial. For some reason, I can't replicate any label on the package where there are white letters on a black strip as you show in your tutorial. I have a PNG file with white letters on a black strip background and all that shows is the black strip background. My shading nodes are exactly as you've shown in your tutorial. I use Illustrator to develop the label with solid white letters on black strip background and export it to a PNG file. Is the issue an alpha one where the black strip should be a mask with "transparent" letters? Would love to understand the correct way to create that Illustrator/PNG file.
Derek, I think I figured it out. In Illustrator, you have to make a compound path of both the letters and black background strip so that the letters are not white but transparent.
A cada dia que passa venho percebendo que não tenho a mínima "arrumação intracromossomial específica" para conseguir produzir algo de interessante no blender. Me falta capacidade de reter as informações que obtenho, me falta dominar o inglês pra entender sobre assuntos mais complexos que, infelizmente, só se consegue achar nesse bendito idioma (q tbm não me entra na cabeça)... é foda! Um boçal latino americano como eu achando que vai aprender modelagem e animação 3d de uma forma que talvez lhe entregue algum tipo de contentamento...
SUCH A WISE MAN YOU ARE. ONE IN A MILLION
love how you explain stuff in a way that a complete beginner like me can understand and follow along with lol, thank you for the great tutorials!
r u for real ?
4:07 that actually made me laugh, also, your channel is amazing for beginners like me I m so grateful you do these tutorials
Encore.... :-). Perfect tutorial length, not too complicated and has many techniques overall. 10/10
you want to say, he passed tutorial test or something ? 😂😂😂
Your work is always amazing, and HANDS DOWN your voice is the most amazing and soothing one in the blender tutorials community ❤
Are you serious?? I've been looking for this for a week for a project and now it's right here. Amazing!!! Thanks dude!
10:25 Just for reference, if you were to drag the bevel modifier before the armature deform modifier in the modifier stack, you could still use the angle limit method since the armature would be deforming the beveled geometry. Doesn't really change much in this case though, great tutorial!
Good point and yes I must have tried that but can't remember why I didn't do it that way
We all fan of yours Appreacite all your attractive lessons 😁 Really eye catching and intriguing tutorials 🔥
DereK , thank you so much, I love your tutorials, the last month you save my life :P. I'm Industrial designer with 10 year's experience but I never used Blender to developed a project.Thank you for your time and dedication
Wow, that's super cool! I just started learning ID, where does Blender fit into your personal / professional workflow?
@@Mtmtmtmtmtmtmtmtmtmtmt Professional, I usually use Solidworks in the office, but that blender helps me speed up the conceptual processes. I am working in a design consulting company in Sydney, Australia 🇦🇺.
@@josepinzon24 oooh I seee! Thank you kindly for replying!
Yes I think blender is becoming a great tool for ID workflows especially in the early stages
that intro!!!!!!!!! dudeeeeee BRUTAL!
Thanks Derrk. Man I love this tutorial I have to try it, and I'm going to use it this to market to some new customers.
For 31 minutes it's well worth the time and you learn a lot. Great job explaining how to fold and unfold your box Cool. Peace!
Learned how to resolve the double side logo problem and use multiple UVs. Thank you, Derek! Love your clean and minimalized designs.
Man, you inspires newbies like us way too much!!
God bless you
Absolutely agree with all the positive sentiments expressed on yet another great tutorial by Derek. This is one of the reasons I love the man and his great Blender skills and taking the time to share it with us! U R Z Best, Derek!! 🤩😍🤩😍
For those having a hard time, like me, remembering where the front side is, I created a "Front" text mesh and placed it above (Z axis) the front side of the box and that helped me orient myself better, ( wish I could attach a screenshot to show what I'm talking about). I'm sure there are other ways but being myself a novice in Blender, that's what helped me.
Ok, I've been using Blender for about 5 years now and why am I only now learning about the material offset!?!?! I've seen that for years and and thought it moved the material around on the UV so I ignored it. This its literally the first tutorial I've ever seen demonstrate that! Thank you.
27:12 auto smooth normals
28:06 solidfy > materials Offset
29:31 solidfy > rim (offset material index of generated rim faces) : Corrugation edge
for this type of tutorials is that you are my favorite blender 3d designer, excellent content as always really...
Any noobs like me, you may want to turn on 'Names' in the Data Editor Panel so the bones names show. Also helped when I forget whether my left and right were from the front or back view! 🙂
Actually i cant see vertex group name and i cant solve that can you explain for me? I see only 1 group
@@StratejiNet i also have same problem if you any solution plz tell me
Hi! thank you for tutorial. I've been figure out which version is this? Mine is last version it's little bit different
I usually apply the modifiers and do the uv’s and materials but this tutorial is very useful, time saving and non destructible. Thank you
my bro you give the best tutorials than anyone else here...4k quality
I love them
its 2k not 4k
bro, your work is amazing. I love it.
bbbbrrrrrrooooo I am too much jealous of it , y in the hell r u this good at this
Just say it, this guy is the best!
Incredibly informative! Thank you for your hard work!
Your work can be described with one word: Elegant
I've made a couple of these for complicated die cut-boxes. It so nice but very tedious. Especially when the geometry is complicated and when you work with die cuts models, that's always the case. For folding flyers and booklets this is also super nice!
Those extra loops are key and it can become very very finicky when you have 180deg folds and work with solidify. Sometimes the geo becomes wack and shoots out all over the place. Some extra loop helps. But sometimes you need to add extra bones which also do a small up and down movement so the geometry stays in olace
Just completed my first ever shoe with your tutorial now for animation i am learning Thai to showcase my shoe from a shoe box
This is great - Ive been tackling the Glasses project trying out some different approaches and before I could get further I saw this Box tutorial. I love the corrugated material solution and approach I forget that with solidify you get access to those material offsets so you dont have to apply the modifier to add inner and edge materials - once ive completed my glasses I aim to take this for a spin thanks so much for your continued motivational projects keeping us all thinking and motivated!
Happy to hear. Maybe you can put your glasses in a folding box haha
@@DerekElliott awesome idea thanks!
Derek your tuts are perfect pace mate..very good job.
Man your tutorials are amazing
So many small tips and tricks too
wish this was made like 3weeks ago when i needed something like this for my client ;x
I'm sure you will find a new client you can apply this to
Can you help me make a portfolio?
@@gauravghodinde2949 me too
I was trying to make this in blender and it wasn't working up to 3:29 so I was wondering if you can make an update version, as I am thinking it has to do with the latest updates to blender :).
Lovely Jovely ..... amazing , you are fabulous.
Great work, as usual, learned new stuff like the Material Offset and Rim options from the Solidify modifier which I never used before in my projects. One thing I would like to mention, the corrugated material should be only on the rims facing up, not the side rims and I don't know how you can fix this without applying the Solidify modifier. Cheers & keep up the great work!
I was wondering about that as well.
@@kevinhouse7143 hmm, now that I’m thinking, maybe with a separate x y z node?!
You are right about the corrugation orientation. I am not sure the best way to do it easily but yes, controlling some type of XYZ rotation with a node or maybe even creating a separate material or vertex group to differentiate between edges
your tutorials are amazing and interesting asf!! keep it up
Woaw thanks a lot.... I know you from blenderation newsletter. Intriged by armatures. ( I start learning Belnder) .. and I learn many other little things very usefull !!!
And what I appreciate most : we are learning with all the process. From begining to render. It's so complete and very well explained : thanks a lot.
thanks Derek for the tut...you been a blessing to the blender community😊
Idk why you don't release the full fledge ad as like concept shorts or something, you really should because besides your videos being sooo educational and useful, but the render that you do, even just the snippets we see are soo beautiful!!!!
We would love to see the final rendering as shorts or even just seperate product showcase type deal..
Much love from India!!!!!❤️❤️❤️😊😊😊☺️
I do a lot of this type of thing for clients but it usually doesn't make it to my own social media pages. Thank you for the kind words
THANK YOU, BEST VIDEO, I HAVE BEEN WAITING YOUR NEW TURORIAL BRO, VERY MUCH!
Thanks again for everything, my Awesome Brother!! Best Wishes
I LOVE LAMP
Your tutorials are amazing, keep going man!
Thank you so much for this Derek. Loved the tutorial. First time I built the box, my armatures didn't work. Likely with how I assigned the different sections. I started from scratch, re-built the armatures, and everything worked out :)
Good to hear!
😂 you're good, your intros are amazing.
great tutorial! a lot fo tips works for my project well. thank you!
Man, this tutorial is gold, 10/10 jokes!
Even by your high standards brother this is a great tut....many thanks.
Man you are really really helpful thank you so much for this!
you have my respect sir, your video actually help me
Love to hear it
@@DerekElliott I have been watching different videos on how to use the bone tool, is either they are too fast or i dont understand their methods..But when i saw your video ...boom i made my design properly ....am grateful sir, I dont know if you have a telegram or whatapp channel i can join.....once again thank you sir.
This is the tutorial I was looking from you :D
Amazing Job! Congratulations! greetings from Brazil!
Greetings
You are just sooo underrated!
The best lessons. Thank you for your work!
extraordinary!
Your work is always amazing, ty bro
your tutorials are awesome!!! I would like to see a similar one but with a pipe, in case you want to show, for example, the rolling process of the chair that you did previously.
thanks for your content
Definitely a cool project. Need to spend more time doing uvs
Yooo! Greetings from denmark!
Og tak for content!
Tak!
Hi Derek, I started to follow you recently and I really enjoy and love your video and your style, really love long and we'll explained video. Go ahead like this!! Thank you!
Beautiful
You should take this and make a conveyer belt animation tut for it to create a shipping animation.
Not a bad idea
@@DerekElliott I have already made one myself, but I'd be interested in your process and I'm sure it would make for a cool tutorial for others.
Well, if you change the scaling factor for example by increasing z, will the height of the four caps on it also change? If it did, wouldn't it be covered?
Love it! I have a questiom in miute 12.23 when i add the curve modifier my label goes to the startting point in the vertex below but yours goes to the top. How could i fix that mistake? i love your tutorials!
Aye man that's a sick thumbnail
Thanks I tried to put a little more effort into this one
His voice is very ASMR-ish. It's very cool xD.
At 3:45 I only have 1 vertex group "bone" instead of 4. I retried many times but I still have 1 vertex group. Please advise. Thanks!
Same here.
Finally, I found the issue that I have. And now, I can have the 4 vertex group.
@@yaoyaosam Please share
@@peterlaverty9397 At 3:00, when you duplicate the armature (shift + D), please make sure you are in the "edit mode" not in "object mode". That is all.
Sorry I missed this. It looks like you may have figured it out?
Great tutorial thank you. My front bone doesn't rotate the front flap properly. If the bone rotates out by eg 90°, the flap only goes to 45°. All the rest are fine! What have I done wrong? I've tried de & reassigning the flap face to the bone, but no luck so far.
Cool tutorial
I was even able to personally make a box in Blender
Unbelievable
Thanks 🤝
Around 2:30 ish, when you start snapping those armatures to the box, how are you doing that when the "snap" feature isnt turned on?
Maybe holding control?
thanks. i look forward to more
Would this work for a box with a different material on the inside?
Thank you sir. It will come in very handy.
멋진 듀토리얼 감사합니다.!
There are no list of bones visible in bone collection what should i do and also the bones are not visible in the vertex group
Amazing tutorial, tryed to make mine but for some reason when folding the edges go out of the fold creating a triangle in place of folding
any idea how to fix that?
Thank you for amazing tutorial. Noob question: Is it possible to change the dimensions of the box (at last stage) without mesh up everything?
I first Thank you for making this Awesome Tutorial. I am Graphics Designer and This will really help me in my cardboard design as I work in a Warehouse filled with cardboards. (I have separate office in Warehouse) 😁 Any ways Thank you for wonderful video (y) Keep it up....
Thanks, very good tutorial
Amazing,Thank you ❤❤❤
Great tutorial. More on commercial products, please 👍
I love lamp.
Seriously useful!!
thank u very much, it was very usefull!
Thank you Sir ! ❤
Any chance of tagging on a video of making the tape/label go over the edge?! haha
May I use a clip from this video ?
0:04 How did you know?!
I have some issue , when i export to .glb file , animation will not correct the same as blender , it'w ill rotate of the box
Couldn't u done this with shape keys?
thank you for this video :D
Hey derek, love your work! ❤A quick question, after rigging a box can you edit it later on? I cant seem to make some changes to the box in edit mode after ive rigged it, thank you!
youre the goat
No u
Thank you so much!
Awesome tutorial! Learn a lot!
Is it possible to offset the inside / outside material with solidify, just like the rim?
I.e a pizza box would look different outside vs inside>
Yes I think this is explained later in the video but there is an option right next to the rim material option which will change the material to a different slot on the inside/outside
Will this work for those Chinese takeout boxes too?
Ya!
thank you
Derek, thanks for this terrific tutorial. For some reason, I can't replicate any label on the package where there are white letters on a black strip as you show in your tutorial. I have a PNG file with white letters on a black strip background and all that shows is the black strip background. My shading nodes are exactly as you've shown in your tutorial. I use Illustrator to develop the label with solid white letters on black strip background and export it to a PNG file. Is the issue an alpha one where the black strip should be a mask with "transparent" letters? Would love to understand the correct way to create that Illustrator/PNG file.
Derek, I think I figured it out. In Illustrator, you have to make a compound path of both the letters and black background strip so that the letters are not white but transparent.
Sorry was confused about your initial question. Hope you got it!
Thank you!!
A cada dia que passa venho percebendo que não tenho a mínima "arrumação intracromossomial específica" para conseguir produzir algo de interessante no blender. Me falta capacidade de reter as informações que obtenho, me falta dominar o inglês pra entender sobre assuntos mais complexos que, infelizmente, só se consegue achar nesse bendito idioma (q tbm não me entra na cabeça)... é foda! Um boçal latino americano como eu achando que vai aprender modelagem e animação 3d de uma forma que talvez lhe entregue algum tipo de contentamento...