Import a CAD model and create an Exploded View animation in Blender 3.0

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Hey everyone. In this video we're going to take an old CAD file I had and create an exploded view animation in Blender 3.0. We will learn a lot about separating parts, removing unnecessary parts, object origins, working with keyframes, and even some shape keys.
    I will be importing an OBJ but you can also use a STEP if you have the STEPper addon. These techniques all work once a model is imported. You can use STL. DAE, OBJ, STEP, FBX, etc.
    CHECK OUT MY NEW COURSES ON SKILLSHARE!!
    www.skillshare.com/en/r/user/...
    Check out Gravgrip here:
    gravgrip.com/
    Find me on Instagram here:
    / derekjelliott
    00:00 - Introduction
    01:03 - What is that thing?
    01:35 - Importing CAD File
    03:19 - Splitting up the Model
    07:01 - Inspecting the Model + Adjusting Origins
    12:17 - Inserting Keyframes for "Assembled"
    14:01 - Inserting Keyframes for "Exploded"
    16:21 - Basically Done
    17:15 - Adding some Rotation
    19:28 - Making the Clip Bend [Shape Keys]
    21:23 - Time Adjustments [Graph Editor]
    23:50 - Dynamic Effects + Closing Thoughts
    24:57 - BONUS [My Gravgrip Animations w/ Sound]
    Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover!
    Thanks for checking out this video! Please 'Like' it if you like it, and Subscribe to be the first to see my new videos.

ความคิดเห็น • 190

  • @paularnold2124
    @paularnold2124 2 ปีที่แล้ว +32

    I was actually thinking about how to do something like this in blender then comes Derek to bless my day...your a real life saver

  • @unp2louad
    @unp2louad 2 ปีที่แล้ว +7

    8-9 months ago I watched your videos, repeated the lessons, and now I can do whatever I want without any tutorials. Thank you for your efforts, prosperity and success!

  • @JaredOwen
    @JaredOwen 2 ปีที่แล้ว +37

    This was great Derek - thanks for sharing your workflow!

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      Thanks Jared, love your videos!

    • @sadafrani1921
      @sadafrani1921 26 วันที่ผ่านมา

      ​@@DerekElliottfrom where to download obj model of gravgrip?

  • @muwacodjooy
    @muwacodjooy 2 ปีที่แล้ว +14

    This is an amazing lesson! I really hope that you will have the desire to tell more about this topic. I work as a designer in a factory, and mastering blender from your lessons is great progress for me. Thank you!

  • @emilylynn4578
    @emilylynn4578 ปีที่แล้ว +2

    At the time of writing this, I'm only halfway through the video. But I wanted to thank you, so much, for created such a detailed video going over your process in Blender. Absolutely phenomenal.

  • @salarycat
    @salarycat 2 ปีที่แล้ว +11

    Awesome tutorial, I learned a lot of important information here, how to handle origins, how to manipulate animation and more. Thanks Elliott!

  • @original_M_A_K
    @original_M_A_K 2 ปีที่แล้ว +1

    THIS is exactly what i needed to know... as im a (new) kitchen designer working with CAD models like faucets, sinks, ovens fridges etc... & my CAD .dae kitchen designs
    you, are, a, legend! thank you so much

  • @theDesignClass
    @theDesignClass 2 ปีที่แล้ว

    This trick with OBJ files is fantastic! I've been using Stepper for the past 18months and it is fantastic, but having this OBJ technique will help so much! Thank you Derek!

  • @fadhil4008
    @fadhil4008 2 ปีที่แล้ว +2

    That animation in the end video was soo cool, much appreciated for giving this tutorial for free!

  • @rosengrozev3326
    @rosengrozev3326 2 ปีที่แล้ว

    Derek does it again ... Thanks for the massive value!

  • @OldSoulsJazz
    @OldSoulsJazz 2 ปีที่แล้ว +3

    Great tut, thanks Derek! Love the random colors in the viewport tip, haven't used that, super useful. Love hearing you explain how some of this stuff is actually engineered and fabricated too, what a fascinating world, very inspiring!

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +2

      Yes this type of thing can always be done better with more understanding. A lot of time projects like this start with many many questions to the designers/manufacturers

  • @jamesriley5057
    @jamesriley5057 9 หลายเดือนก่อน +1

    I use this workflow a TON. I like that you use the autokey and different colors for each object, and the randomize transform flare

  • @harirachit1585
    @harirachit1585 2 ปีที่แล้ว +1

    Really a great teacher , truly appreciate your contribution

  • @akarmdit2267
    @akarmdit2267 2 ปีที่แล้ว

    just keeps gettin' awesome indeed ... kudos B and all

  • @ArthurBittar
    @ArthurBittar 11 หลายเดือนก่อน

    wow this is perfect, straight to the point

  • @killme9909
    @killme9909 2 ปีที่แล้ว +1

    So excited for the new tutorial :)

  • @yusufkor5900
    @yusufkor5900 ปีที่แล้ว

    That's AWESOME! I love that!

  • @_m3atball
    @_m3atball 2 ปีที่แล้ว

    Great Tutorial! Been wanting to mess around with exploded views from grabcad for a while so this is perfect. Thanks man!

  • @efn2024
    @efn2024 หลายเดือนก่อน

    Man your channel is one of the best most informative channels amongst other blender ones, I appreciate it.

  • @r3dshed
    @r3dshed 2 ปีที่แล้ว +2

    Coming from Fusion and only started learning Blender...this is going to take static CAD models to a whole new level!

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      Let me know how it goes!

  • @Miguellahablios
    @Miguellahablios 11 หลายเดือนก่อน

    Derek, this is so amazing and helped me a lot!!! So clean and perfect introducing!!! I really appreciate your sharing, bless you!! 💯💯💯💯

  • @jirongzhang3237
    @jirongzhang3237 2 ปีที่แล้ว

    this is what I am looking for days. Thank you.

  • @stanleychukwu7424
    @stanleychukwu7424 2 ปีที่แล้ว

    Nice to see you here again Elliot, been a minute, I believe everything is going well for you and your family!!!! Super great contents on your channel! Merry xmas and a happy new year soon Elliot!

  • @farhadsamadov3598
    @farhadsamadov3598 2 ปีที่แล้ว

    Thats maaa boyy! Love you Derek!

  • @ygsg
    @ygsg 2 ปีที่แล้ว

    Nice tut as always!🔥🔥🔥 Will be eagerly waiting for the one you do on the graph editor!

  • @karmapanicker7740
    @karmapanicker7740 2 ปีที่แล้ว

    this is freaking amazing!

  • @peggylu9705
    @peggylu9705 7 หลายเดือนก่อน

    THIS tutorial SAVE me😳 Thank you Derek🥺🙏🏻

  • @IbnAbdssalam
    @IbnAbdssalam 2 ปีที่แล้ว

    great tutorial, thanx derek ✨

  • @yesman.
    @yesman. 2 ปีที่แล้ว

    BRO THANK YOU. I was looking something like this and you saved me

  • @mjmuftah271
    @mjmuftah271 2 ปีที่แล้ว

    Like always great value 👌 🧡❤

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว

    I always love these really practical and very useful vids you make. I still need to finish that camera video. Hahah thanks for reminding me ;

  • @PrintThatThing
    @PrintThatThing 2 ปีที่แล้ว

    Awesome! So cool. Thanks for sharing this. :)

  • @buell41
    @buell41 2 ปีที่แล้ว +1

    dude. Separate by loose parts. How did I not know that was there? I just saved this final animation the other day as inspiration. Had no idea you made it. Loads of handy stuff here. Thanks.

  • @johnleighdesigns
    @johnleighdesigns 2 ปีที่แล้ว

    Amazing - I had attempted exploded view in the past but wasnt satisfied with the result - this is fabulous thanks so much for figuring it out and sharing with the community!

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +1

      Aye aye John!

    • @johnleighdesigns
      @johnleighdesigns 2 ปีที่แล้ว

      @@DerekElliott Oh Derek - Im so annoyed with myselff - due to necessity I have had to handle non 3D projects around product photography, design and video/motion - i feel so far behind on my Blender passions Ive just got to get more strict on myselfget back up to speed

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +2

      @@johnleighdesigns tis a slow but fruitful process

  • @SHAP00PIE
    @SHAP00PIE ปีที่แล้ว

    Exactly what i needed. Thank you so much! You gained a new sub

  • @yaoyaosam
    @yaoyaosam 2 ปีที่แล้ว

    This is an amazing lesson, learn a lot.

  • @adityagawade7593
    @adityagawade7593 2 ปีที่แล้ว

    Loved it !!!

  • @zeeshanmahmood9168
    @zeeshanmahmood9168 2 ปีที่แล้ว

    I don't normally comment on videos but i gotta say that U dont even know how much we learn from your videos. Much love and respect for you from Pakistan 🇵🇰🤎

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      thanks for letting me know

  • @reignandbongao9497
    @reignandbongao9497 ปีที่แล้ว

    I'm learning blender for a kickstarter project lmao. So much great info to apply tp my project. many thanks!

  • @donegan50
    @donegan50 ปีที่แล้ว

    Dope!

  • @patomariano
    @patomariano 2 ปีที่แล้ว

    Great video, thank you for sharing

  • @leekolb2027
    @leekolb2027 2 ปีที่แล้ว

    Very helpful, thanks!

  • @FurkanGns
    @FurkanGns 2 ปีที่แล้ว

    Amazing bro thanks!

  • @xDaShaanx
    @xDaShaanx 2 ปีที่แล้ว

    Wow a new tutorial from derek :o

  • @Martin-4D
    @Martin-4D 2 ปีที่แล้ว

    Nice!👍

  • @JesTheii
    @JesTheii 2 ปีที่แล้ว

    omg this explodes mind

  • @krzysiekmaslejak4406
    @krzysiekmaslejak4406 ปีที่แล้ว

    amazing tut!!!!

  • @huluinfo1
    @huluinfo1 ปีที่แล้ว

    you are trully god of blender

  • @3DIYOriginal
    @3DIYOriginal 2 ปีที่แล้ว

    Awesome !!! 😎👍🏻👍🏻👍🏻

  • @jtwo6307
    @jtwo6307 2 ปีที่แล้ว

    this is mega cool tutorial!

  • @alexandrnaryshev3552
    @alexandrnaryshev3552 2 ปีที่แล้ว +1

    on 03:18 it looks already perfect for me ;) Nice work!

  • @MRLEGOMAN1
    @MRLEGOMAN1 2 ปีที่แล้ว

    Thanks for this its brilliant

  • @brawyougood2454
    @brawyougood2454 2 ปีที่แล้ว +1

    I love your tutorial

  • @company4863
    @company4863 2 ปีที่แล้ว

    After watch this tutorial 😑 my whole blender life was a lie 😑
    I was keyframing all part separately, but now Know the best way watching this tutorial. Thanks bro

  • @ilbailba
    @ilbailba 2 ปีที่แล้ว +1

    Çok güzel bir video! eminin (ben de dahil) birçok insanın işine yarayacaktır :)

  • @onemanshow6566
    @onemanshow6566 2 ปีที่แล้ว

    Thnx man from libya 🇱🇾

  • @Einhorn-ut1mm
    @Einhorn-ut1mm 2 ปีที่แล้ว

    Great help. Thx

  • @andressolar517
    @andressolar517 2 ปีที่แล้ว

    excellent tutorial (!)

  • @MrCshx
    @MrCshx 2 ปีที่แล้ว

    You are my saver. Thanks a lot

  • @_blender_man_
    @_blender_man_ 2 ปีที่แล้ว

    👍🏻 nice !

  • @Oridavis
    @Oridavis 2 ปีที่แล้ว

    Whole 2 mins into the video and I had to subscribe,

  • @vasyl_zinych
    @vasyl_zinych ปีที่แล้ว

    Thank you!

  • @pinkandreas
    @pinkandreas ปีที่แล้ว

    Great Show. Thanks. Ist would be Great to see the detail work on the beziers for that cool camera movements incl slow mo parts. Love it

  • @elafalsalman-5626
    @elafalsalman-5626 2 ปีที่แล้ว

    that is so helpful thank u

  • @MichaelBattlefield
    @MichaelBattlefield 8 หลายเดือนก่อน

    THANK YOU

  • @Tamer_Gomaa
    @Tamer_Gomaa ปีที่แล้ว

    Great detailed explanation, thanks for sharing
    About your question in 0:18, I think, as you said, that industrial designers showing their hard work, or innovativeness.

  • @essentialelephant8850
    @essentialelephant8850 2 ปีที่แล้ว +9

    Alright one thing I did see missing here is that when you upload big CAD files sometimes they can come with thousands of material slots and many people are having problem with the "remove unused slots" function ... for me it literally does nothing. SO a good work around is to add a basic cube ... select all the parts that have these slots and then join them to the cube... they will then conform to the active object and clear all these slots out for you. Hope it helps and hopefully Blender fixes that soon. ( PS I found this out after removing 600 slots manually AHAH!! )

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      Yeah this does tend to be a PITA. Good tip!

  • @mukullingwal6570
    @mukullingwal6570 2 ปีที่แล้ว

    soo coooolll
    :D

  • @ThadeousM
    @ThadeousM 2 ปีที่แล้ว

    Thank you Derek always love working through you tutorials! Could you consider adding a summary to the end of your next one.. maybe once you'r done recording you could compile the critical workflow steps as snippets.. I imagine this would work well as content for insta also....
    Appreciate you👊

  • @shabbirmerchant7678
    @shabbirmerchant7678 2 ปีที่แล้ว +2

    You can seperate parts as seperate objects during the Obj import window by checking-in (selecting) option "Split by Groups" in Geometry options.

  • @87osvald
    @87osvald 2 ปีที่แล้ว +1

    Great video Derek!! Exactly what I have been looking for for a while. Can you please continue to make more videos on cad to Blender? The whole workflow (means more complex animations than in this video. And also assign materials and so on)

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +1

      Sure! At a certain point they're just blender videos but what else do you think would be cad specific you'd like to know?

    • @87osvald
      @87osvald 2 ปีที่แล้ว +1

      @@DerekElliott yeah that's true... I think it's just something about the workflow when modeling products made as cad that it useful. Even if isolated tasks are possible to find in other tutorials.
      I would suggest animation follow a path, both camera and objects. Physics. Is it possible to animate snap fits based on when they hit other parts? Like simulation of clips basically.
      Also water splash, xray beams, fog, and such things could be useful.
      And also add metarials and textures for typical engineering materials (plastics, metals, wood and so on). Alternatively, where to find ready material for blender, for free.
      Don't know if all this makes sense?

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว

    Hahaha this must be the smoothest ad added in a TH-cam video ;)

  • @martined7366
    @martined7366 2 ปีที่แล้ว

    Thank you so much

  • @multiengineer9199
    @multiengineer9199 2 ปีที่แล้ว

    Thanks sir

  • @avati804
    @avati804 10 หลายเดือนก่อน

    great

  • @laddagardenshop
    @laddagardenshop 2 ปีที่แล้ว

    Thanks

  • @katarmp4786
    @katarmp4786 2 ปีที่แล้ว

    hey derek, ive recently checked your instagram and i was amazed by your furniture projects, especially with the chairs! would loove to see some modeling tutorial on those things because ive notice theres no furniture modelling tutorial in this channel, maybe add in something like rotation animation tv commercial style, thatd be great!!

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +1

      I'll have to do more soon!

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว +1

    I guess it could be handy when you have pulled all the pats apart, is to keyfame them outside the time line. So add location keys and move those keys to -10 frame or so. Very esay to switch back and see how things connect with each other.

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +1

      Yes I definitely have done this

  • @heinschultz8970
    @heinschultz8970 2 ปีที่แล้ว +3

    Not sure if it was mentioned below in the comments, but I've found that FBX exports from Fusion 360, keeps the object orientation and scale as the engineers had it in Fusion. OBJ's I've found to be randomly large, strange orientations and especially the normals being all screwy. FBX didn't have any of those issues....for me.

  • @acnimatorstudio7487
    @acnimatorstudio7487 2 ปีที่แล้ว

    good!

  • @jeremydemarco8697
    @jeremydemarco8697 ปีที่แล้ว

    Thanks I was using SimLAB to export constraints and animation from SW to blender, but it sometimes get issues with complex assemblies. Your method is solid and without issue, the problem is that I have to do th assembly job twice, one time in SW and then in Blender. BTW Your edges looks so beautiful in the viewport. Are you using HardOPS or it's the genuine chamfers from the CAD model ??? Thanks again !!!

  • @rodeobot
    @rodeobot 2 ปีที่แล้ว

    This is great. You're awesome. How am I /just finding out about this channel!?

  • @mohamedaymanennachet8490
    @mohamedaymanennachet8490 2 ปีที่แล้ว

    I just found your channel it s realllly good thank youu so much, i was wondering if you can do a tuto on the fancy animation you did in the beginnig of the video.

  • @nogoofyorks4584
    @nogoofyorks4584 10 หลายเดือนก่อน

    Hello @DerekElliott, thanks for a super great tutorial! I'm looking to recreate the outlined effect at 1:00 - You don't happen to have a tutorial for that?

  • @josipasimic3245
    @josipasimic3245 3 หลายเดือนก่อน

    Hey Derek, this is exactly what Ive been looking for. Once question, do the CAD files keep their materials when imported to blender?

  • @wingmansion
    @wingmansion 2 ปีที่แล้ว +1

    We use PIXYZ and VRED for CAD tessellation for large assemblies (around 80 million poly) and Blender for clean-up of small sub-assemblies. VRED tessellation is not good and you end up with each patch surface being an individual part. Merge vertices destroys the custom normals. PIXYZ tessellation is very good and it works great with Step files. Has some issues with our JT files, though.

  • @dougieladd
    @dougieladd 2 ปีที่แล้ว

    Excellent... would love a follow up on this kinda thing.. thanks man.

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      Sure Dougie what you got in mind? Where do we go next !?

    • @dougieladd
      @dougieladd 2 ปีที่แล้ว

      @@DerekElliott Ohh you got me there... I was thinking of 'infographic design' - you know those news graphics you see when they show exploded views of a building...? Or those animations you see in those "buy/build a house" type programmes.. where the views of the object/house kinda build up? Also the animations that show 'the inside' of something... I dunno man I'm a beginner :D :D :D (not really.. just have no talent) :D

  • @bigfilsing
    @bigfilsing 2 ปีที่แล้ว

    In grabcad there's normally a 3D view available and in that 3D viewer there's an "explode" option. That will at least give you some idea of how many individual parts there are "in" the model and save you from downloading and importing into Blender to evaluate.

  • @Greannn
    @Greannn 2 ปีที่แล้ว +1

    I have the plugin step importer. For my workflow pretty neat. This keeps the groups already made in cad.

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      is that different than STEPper? I'll have to try

    • @Greannn
      @Greannn 2 ปีที่แล้ว

      @@DerekElliott I just got the name wrong...Sorry. #dontpostlate

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว

    Those kind of CAD models are always tricky to work with.most of times it's one big mess with tons of separated parts. It is however a quick way to get these nice models though. It just needs lots of cleaning, mesh merging and fixing :(

  • @evanlane1690
    @evanlane1690 2 ปีที่แล้ว +1

    Something that may be really helpful is that rendering video. A lot of bad topology with CAD models, and I'd like to hear your rendering tips to get good looking materials with junk geometry.

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      Yes I'll have to do more CAD related

    • @fvalduga
      @fvalduga 2 ปีที่แล้ว

      Exactly. The main issue I had when trying to import CAD models to Blender is having a good topology for easily laydown a good UV map for texturing, usually they have even worse topology than what was shown in this video. I'm yet to find a better solution than importing STEP file in 3ds Max and keep as "body object", so you have perfect UV straight out of the box.

    • @fvalduga
      @fvalduga 2 ปีที่แล้ว

      One more thing...If topology is important for texturing a CAD model, I've seen some videos where people use MOI3D to export a mesh file (fbx or obj) with very clean topology. Never tried myself, but I will take this approach if I would have to stick to Blender as a render package.

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว +1

      @@fvalduga usually with bad topology if it absolutely needs a uv unwrap then working with smart uv project, project from view, cube project, etc or a combo will work out. Mostly with mechanical stuff though I'm using basic procedural textures though and UVs not required

  • @andymclanza
    @andymclanza 2 ปีที่แล้ว

    about the scaling, CAD usually works in mm instead Blender use cm

  • @cocboss3329
    @cocboss3329 2 ปีที่แล้ว

    Wow

  • @dudleybarker2273
    @dudleybarker2273 ปีที่แล้ว

    hey Derek, any idea how to combine both forwards and backwards animation into one single strip? ie how to do a product explosion going both directions.
    [edit] forgot to mention; i've animated and rendered the 'assembly' part, now i need to reverse it without having to do another 400 hours of work...

  • @Biru_to
    @Biru_to 2 ปีที่แล้ว +1

    2:28 It sounds like you don't understand why this happens. By default blender uses 1 unit = 1 meter. Typically CAD files are set up to use 1 unit = 1mm, so when you don't change the import unit scale, they'll most likely be 1000× times too large. 1 unit = 1cm is also used, so then you'll indeed need to scale it 0.1, and again 0.1 (or just 0.01 once, which is 1/100th the scale, aka 1m > 1cm). If you were using the default unit setup, the model you're using is being displayed as a 16 meter wide phone grip (based on your grid). Considering the model seems to be a iPhone 13 Pro Max, that would make sense, since that phone is about 16cm tall.

  • @chidharthm4987
    @chidharthm4987 2 ปีที่แล้ว

    For any Creo users facing problem with their CAD models to perform separating by loose parts after importing an assembly into blender, check the "Split by group" option under Geometry tab on the right side of import window.

  • @MsDexter47
    @MsDexter47 2 ปีที่แล้ว

    what CAD made such cool obj models.

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      I think this might have come from fusion 360

  • @luchod9339
    @luchod9339 ปีที่แล้ว

    the yada yada part made me watch seinfeld again

  • @designer9137
    @designer9137 2 ปีที่แล้ว

    YO long time :)

  • @TheLordDino
    @TheLordDino 2 ปีที่แล้ว

    Hi Derek, thanks for the tutorial, really helpefull. Just want to throw a more complex question related to the ShapeKey, I have a plastic bottle cap with 4 clips that need to make the movement to clip to the neck, i'm very beginner in Blender, but do you have any ideia how should i do the rotation clip movement along a curve? thanks for your time

    • @DerekElliott
      @DerekElliott  2 ปีที่แล้ว

      Hmm I'm not sure I understand.