Notes for future games: Read the Titchy Rules, Dodging into their tackle zones suffer no modifiers so your basic agility for that. D3+3 open players for Quick snap, you only had one other open player, but he could have moved too. Also remember that the wrestle skill doesn't cause a turnover, unless the person going down is active on the wrestlers team and has the ball. Also very had to follow who has moved and who hasn't. Espcially when you don't show turn or other info. Even then tough. Please turn your models after they activate and then and end of turn. make sure to turn them back. Kick off event happens before the ball bounces, this is so on the ball and other results can take place if the ball is caught no bounce needed. Remember it's -1 to catch a kicked ball. just like a bouncing ball. Also remember you must have more than double strength to roll 3 dice, so a player with a 3 str must be blocked by a player with a 7 or greater strength to get 3 dice. Also players are turned over and end of turn from stunned, so there are no mistakes with activations. Don't forget stunty players use stunty cas table so a 9 would become a 10, which is a cas. A non caught ball, throw in from crowd or pass of kick always bounces D8. No mighty blow when you select both down, you must be on your feet to use it as a skill. Also when blitzing you must declare a target, because skills in 2020 can stop a player before he moves, like foul appearence, etc. Also on my Imp nobs I painted the feathers of each position a different color.
Notes for future games: Read the Titchy Rules, Dodging into their tackle zones suffer no modifiers so your basic agility for that. D3+3 open players for Quick snap, you only had one other open player, but he could have moved too. Also remember that the wrestle skill doesn't cause a turnover, unless the person going down is active on the wrestlers team and has the ball. Also very had to follow who has moved and who hasn't. Espcially when you don't show turn or other info. Even then tough. Please turn your models after they activate and then and end of turn. make sure to turn them back. Kick off event happens before the ball bounces, this is so on the ball and other results can take place if the ball is caught no bounce needed. Remember it's -1 to catch a kicked ball. just like a bouncing ball. Also remember you must have more than double strength to roll 3 dice, so a player with a 3 str must be blocked by a player with a 7 or greater strength to get 3 dice. Also players are turned over and end of turn from stunned, so there are no mistakes with activations. Don't forget stunty players use stunty cas table so a 9 would become a 10, which is a cas. A non caught ball, throw in from crowd or pass of kick always bounces D8. No mighty blow when you select both down, you must be on your feet to use it as a skill. Also when blitzing you must declare a target, because skills in 2020 can stop a player before he moves, like foul appearence, etc. Also on my Imp nobs I painted the feathers of each position a different color.
Just FYI - mighty blow doesn't need to be called before the roll, it says in the rule book you can choose to use it after the roll
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