Glad you liked the video my friend. I used to think short tutorials will do better because people don't have the time and energy to sit through a 1 hour tutorial. It seems that I was wrong! this video got much more views in 1 week than any other video on my channel. So yes you are right and also other people like long tutorials too !
Great video! I just wanted to add a few remarks, because doing a perfect UI tutorial is pretty difficult ;) 1) The way you add padding at 19:50 is a problem for localized text, and it would likely be better to use some form of "fit to content" 2) Manually copy/pasting animations for each button is PROBABLY OKAY in this small case, but it's a lot better to create a separate MenuButton widget Blueprint that has the color, sound, and animation set up. Such a button would need to have a delegate so it can send information back to its parent (containing) widget when OnClick event happens. 3) Quite an over-use of Canvas panels in my opinion. I think some of these things can be done with an Overlay instead, which is more performant. 4) At 51:53 when you align the menu settings is problematic for localized text, and it's probably better to either use a grid or create a SettingsOption widget that has fixed size set up. 5) At 56:30 it's probably better to create a function that sets scalability to an integer input, but that's pure nitpicking. 6) In general I don't understand why there's two separate background blurs instead of just 1 that covers the entire screen? Because that line in the middle with transition from blurred to un-blurred is very visible. Alternatively it could be worth investigation into creating a Material with a gradient blur on the X axis. 7) For a "professional" tutorial (dangerous wording to use), you should check the scalability of the entire widget - ie. how does it scale to wider monitors, smaller/larger resolutions, how is the text scaling, how does the horizontal line beneath the game title perform during scaling?? :) These things are very important, and I absolutely expect a "professional" tutorial to go into great detail about this.
Thanks for taking the time and sharing your thoughts with us my friend. The thing with making tutorials on youtube is that most of the audience (over 70 % ! ) are beginners . If you try to consider everything in the video you will end up with a 5 hour long overcomplicated video which frustrates a lot of people. So I have to intentionally neglect some aspects of the job to be able to make something easy to understand, and that of course comes with a cost. The word Professional in the title is getting this video into a lot of trouble so I think if I remove this word everything will be fine ! LOL . anyways, thanks for mentioning these points, They are valid and I learned from your ideas. 🥂
hey, I have to look into it and come up witj something decent, I am not sure what is the best way to set the gama, also thank you very much for your support !
Your tutorials are a great way of getting started, thanks a lot for the invested effort. Plus, you mentioned a Tutorial about the Gamma slider, since you havent yet uploaded one, I'd like to hereby show interest :) Many thanks for what you have done and whats about to come
@@UnrealART it appears that there is nothing out there that makes it short, easy and hand on to quickly implement - which is pretty much what your videos provide. Could you do it, please? 😉
quick tip, in a canvas if you want an image or grid to take up the whole screen, press shift and control before clicking the anchor, then you dont have to set the X and Y size to 0 :)
Thanks so much keep doing videos on Unreal engine 5. Also, your explaining is really good and easy to follow with all fixing issue you did is really good. Thanks again
You are the best. I always look for a tutorial on Ui, as someone who's coming from Figma. I would like to implement my Figma designs in Unreal engine, and your tutorial helped a lot. Thanks. please do more UI tutorials
thanks, you need to watch some tutorials about giving input with controlers and apply what you learn to your main menu, I have not covered this topic on my channel yet
@@UnrealART I figured how how to get it to show up, forget what I had to do. I think it had something to do with my gamemode because I had the wrong one in my main menu.
@@huugoo.c I had a custom GameMode, but I wasn't using it on my main menu, so in the level blueprint I just had to make sure the game mode my mouse was setup in was the gamemode I was using in the menu.
Thanks for the video very helpful, but I'm having a small problem where ever I change any of the settings like the quality to low it apply then I go back to main menu and back again to setting I find the quality back to the selected option even tho it's low how can I fix it ?
hey, you need to use a game instance in your project and save the settings there. I didn't cover that in the video to avoid making the video overcomplicated. you will easily find tutorials about how to cast to the game instance and how to set and get variables from it.
I am not sure what the best approach is for the gamma so I didn't cover it completely, about difficulty, you need to define some variables and connect it to things like health and damage variables in your player and enemy blueprints
@UnrealART yeah, I'm making my own game in unity, but prototyping in unreal. My coworks a much better coder. But the one thing I seem to never be able to find is 1: gamma tuts 2: A good cinamatic tutorial 3: a level transition in the guise of an animation/cinamatic Also, think you could do a professional pause menu or give me some tips.
how do you soften the blur edges? so its not hard? otherwise great video. I am glad I found you. I got more done in 20 minutes than a lot of other tutorials. :) finally can start learning more blueprinting and become more self-reliant on completing my game.
Layer your blurs at softer opacities, so the far right would be your first and most layered, so layer it again and increase the edge size slightly. And repeat. This should have the furthest right the most blurry due to the overlapping (I think) lol
Hiii! thanks for the video! It helped me a lot! One question, when I press play the animation already starts in Hover, until I pass the mouse on it and then it unhovers and the animation works perfectly after that. But I don't want it to start in hover and I don't know what to do. 🤔🤔🤔
Mine did that and it took me 30 minutes to figure out that when you change the color you need to set the animation to the 0 mark and change the color back to white and it will be fine.
Thank you very much . glad you liked the video! well Gama was just an example to showcase the slider . Do you really need gama adjustment for your game? If yes, I have to look into it and find the best approach to implement it .
www.gameuidatabase.com This website is a game UI data base . you can use it to see how UIs look in games and get ideas. for the UI assets, you can use freepic for example. For sounds you can use upbeat or freesound.
Hiiii awesome tutorial really helped me alot but there is one bug " When we click on settings or back button multiple times the main menu grid and settings grid also keeps on multiplying pls provide the solution in comments section if possible
You can add one more step to this process, once you have your main menu background render the way you like it, it would be better to record it and turn it into a video so you are not using any processing power at all. Then replace the main menu background with a very high quality video recording instead.
@@UnrealART Thanks, i subscribed to your channel. Maybe make a video how to set main menu to be first when someone opens the game and there is button resume that continues where player last stoped before closing the game(and tutorial how to make when someone reaches some point, that it saves the game and then when you click resume in mm it starts there) Or another idea you can make a video how to add text at some point on screen and it appears letter by letter like in game Fears To Fathom!
No I didn't cover it in this video but you can find tutorials about the topic and implement it in the menu easily. I will consider the tip about the time stamps. makes total sense. thanks.
35:40 Is this really the way to do this? This seems incredibly tedious. Surely there must be a way to use just one hover animation that controls a different text object?
Yes there are. but it makes things a little complicated and the audience might loose you. so I prefer keeping things easy to understand, even if implementing them gets a little tedious.
Well in my teaching approach, I try to avoid introducing new concepts as much as possible. This prevents the audience from getting confused and overwhelmed with new information. When they can make something cool with things they already know, it makes them feel good . About the widget switcher, I wanted to have the animations for the menus and I guessed it might get messy so I decided to do it this way. But I think it's possible to pull this of using widget switchers as well.
Yea like that but something modular like the third person character would be the parent class and you make 3 children of that class for different characters with a simple skin selector for different characters similar to paragon overprime
Could you please update this showing people how to use a game controller to navigate this menu as this could be a great follow up to this Tutorial... Like if you agree...
Very beautiful and helpful video tutorial, thanks a lot. Can I ask you a suggestion or a link to your video about how to add more than one level in the game and choose one of them in the main menu? My need is about: A game with two levels: day light and night light (not cycle). I do create two levels without lights for the first one and with light for second one, but the meshes are the same for the two levels. Make a menu option where I can choose day light scene or night light scene. Many thanks in advance. I love you Sir :)
hello my friend , thanks a lot for the comment, glad you liked the video! the thing you wanna do is super easy just make a button as explained in the video and the define an event on clicked , then call an open level function and choose the level you want to open, do the same for the other level as well. let me know if there was any problem
@@UnrealART Ok, I can do this, but my issue is about how to duplicate the actors in the first level into the second level without overlapping the two levels, and add lights only into the second level. I have look in the web but without an exhaustive solution. Could you help me, please. I appreciate your help
@@gianclaudiomorando2392 I don't understand what the problem is exactly. just make a copy of the level you already have and name it night . then open up the level and set the lights based on your night scene scenario. what's wrong with this approach ? 🤔🤔
@@UnrealART Ok you are right but when I package the project I have lots of errors and warnings like this: StaticMeshActor_20 StaticMeshActor_20 is in the same location as StaticMeshActor_20 and I see, in the First Person Level map, everything overlapped and also the lights I have created in the night level visible in the First Person level. I have to turn off the night level in level window in order to hide the night level when I open the First Person Map. I have to understand how to organize more than one level in the same project. I'm sorry for my ignorance but I'm trying to understand this wonderful world of Unreal Engine. I forgotten to tell you that I'm using UE5.4.2. You are a very gentle person :)
@@gianclaudiomorando2392 ok you need to send a screen record to my email so I can look into it and figure out what is going on ! 4lirezaemami@gmail.com
Hi, thanks for this lesson. Or can you make a tutorial on how to add weapons with animations to a character, like in first-person shooter games? If it's not difficult for you. I will be very grateful. And subscribers will like it. (Thanks in advance)🙂
Hi, glad you liked the video. Yes I am working on this topic. it's a good subject to look at but there is a lot to cover I need some time to make something decent.
خیلی عالی بود علیرضا جان❤❤❤❤. اگر ممکنه آموزش بعدی توضیح کاملی راجب casting باشه چون خیلی توش مشکل دارم😁😁. من یک متغیر int تعریف کردم توی یک بلوپرینت, که بهش گفتم هر بار کلیک چپ رو بزنم یک دونه بهش اضافه بشه. و یک دونه widget blueprint ساختم که با استفاده از Text اون متغیر int رو نمایش بده ولی نمی دونم اون object توی cast to 'اسم بلوپرینت" چی باید بهش بدم تا کار بکنه . اگر ممکنه توی آموزش بعدیت به همچین موضوعی اشاره بکن ممنونم ازت👍👍
salam amirhoessein mamnon 🙏🥂 . darmorede ertebate blueprint ha badan shayad ye video besazam vali yekam zaman lazem daram. in amuzesho bebin shayad kareto rah bendaze . th-cam.com/video/VmrlmWiq9Og/w-d-xo.html
make sure you when you want to select the image, the button or the texts and etc, you select the correct one, they are on top of each other and sometimes people select them incorrectly,
Should take a beat, and review best practices. A lot of performance hits here. Great for a "just make it work" scenario but bad for a real project, indie or not. Would be better to learn good habits when starting, versus bad ones that are hard to unlearn. Great job making content, though there is a sea of these bad practice types of videos floating around from people that learned bad habits from other waves in that ocean, which they then pass on. This induces a cycle that keeps repeating. There are hundreds of these "main menu and settings" tutorial videos, and a significantly small amount teach solid workflows and best-practices. Will they get a UI going? Certainly. But it won't put anyone on the path to being an experienced UI engineer. I've seen countless people get far down a path, then get frustrated when they realize they have to take a completely different approach, or they try to integrate into a team, and realize they've been doing it wrong all along... Epic has in-depth videos and articles that touch on best-practices, and typically when you do it right (not just with UI, this applies all over) it's less work, more robust, and highly compatible with other elements of a project. On the UI front, there are plenty of wizards (most who are industry veterans or UI/UX experts) that share their wisdom and it would be very worth your time to absorb that wisdom and pick up those habits offered. I mean no disrespect, just telling it how it is! A small sampling of good resources for best-practices: dev.epicgames.com/documentation/en-us/unreal-engine/umg-best-practices-in-unreal-engine th-cam.com/video/7b7a20j0azc/w-d-xo.html th-cam.com/video/v9k-J2GeEKI/w-d-xo.htmlsi=7IRTzvPFoUhcNs4y
Thanks for sharing what you think. My approach in making tutorials is that I try to keep things easy to understand , even if it has some downsides. people can learn the basics and then level up and think about other considerations. I like to keep things simple in my teaching style.
@@UnrealART actually o created an empty level thn i designed it. After that i created an empty level for main menu widget in the content folder of my main game level which I was designed. After I was adding tht open level by name but. My main menu didn't disappear.
@@anamitrasarkar7043 just add a remove all widgets function before the open level function . this will remove all the widgets and the screen. but if you want to keep other widgets on the screen, you need to use the remove from parent widget function and plug in the widgets you want to remove
Yes, I say, this is how it should look. Tutorials should be long and comprehensive and should follow each other. You! Good Job Alireza
Glad you liked the video my friend. I used to think short tutorials will do better because people don't have the time and energy to sit through a 1 hour tutorial. It seems that I was wrong! this video got much more views in 1 week than any other video on my channel. So yes you are right and also other people like long tutorials too !
dont worry you will soon be tired and will be wanting for 5 min tuts soon
@@saturn5312 and then you'll make garbage
Great video! I just wanted to add a few remarks, because doing a perfect UI tutorial is pretty difficult ;)
1) The way you add padding at 19:50 is a problem for localized text, and it would likely be better to use some form of "fit to content"
2) Manually copy/pasting animations for each button is PROBABLY OKAY in this small case, but it's a lot better to create a separate MenuButton widget Blueprint that has the color, sound, and animation set up. Such a button would need to have a delegate so it can send information back to its parent (containing) widget when OnClick event happens.
3) Quite an over-use of Canvas panels in my opinion. I think some of these things can be done with an Overlay instead, which is more performant.
4) At 51:53 when you align the menu settings is problematic for localized text, and it's probably better to either use a grid or create a SettingsOption widget that has fixed size set up.
5) At 56:30 it's probably better to create a function that sets scalability to an integer input, but that's pure nitpicking.
6) In general I don't understand why there's two separate background blurs instead of just 1 that covers the entire screen? Because that line in the middle with transition from blurred to un-blurred is very visible. Alternatively it could be worth investigation into creating a Material with a gradient blur on the X axis.
7) For a "professional" tutorial (dangerous wording to use), you should check the scalability of the entire widget - ie. how does it scale to wider monitors, smaller/larger resolutions, how is the text scaling, how does the horizontal line beneath the game title perform during scaling?? :) These things are very important, and I absolutely expect a "professional" tutorial to go into great detail about this.
Thanks for taking the time and sharing your thoughts with us my friend. The thing with making tutorials on youtube is that most of the audience (over 70 % ! ) are beginners . If you try to consider everything in the video you will end up with a 5 hour long overcomplicated video which frustrates a lot of people.
So I have to intentionally neglect some aspects of the job to be able to make something easy to understand, and that of course comes with a cost.
The word Professional in the title is getting this video into a lot of trouble so I think if I remove this word everything will be fine ! LOL .
anyways, thanks for mentioning these points, They are valid and I learned from your ideas. 🥂
@@UnrealART Quite no problem! :) We are all here to learn, including myself.
Thank you for this comment, number 2 in particular was quite surprising to me the way the tutorial handled it.
Your tutorial was like a best friend guiding me through the maze of software mysteries... you da real MVP! 🏆💻
Wow, thanks!
Thanks for the tutorial. I was able to follow it with my completely different menu style because you are very thorough
Thanks man, glad you liked the tutorial
I've watched your tutorial more times than I've rewatched my favorite Netflix series... and that's saying something! 📺💻
Wow, thank you!
Awesome guide, thank you!!
How would you make this work using a keyboard and a gamepad? The hover system doesn't work without a mouse.
Thanks a lot man, every tutorial of this kind of high quality going straigh to the point FOR FREE, makes my faith in humanity going up a little bit
Glad to hear that! happy to be of help 🥂🙏
I fyou havent would love to see a gama tutorial- nothing on here really explains well and I'd love to support the channel further!
hey, I have to look into it and come up witj something decent, I am not sure what is the best way to set the gama,
also thank you very much for your support !
Thank you a million times for what you are doing!
So nice of you
Your tutorials are a great way of getting started, thanks a lot for the invested effort. Plus, you mentioned a Tutorial about the Gamma slider, since you havent yet uploaded one, I'd like to hereby show interest :) Many thanks for what you have done and whats about to come
Hey, glad you like the videos! I didn't know people need gama settings this much ! LOL isn't there any content about it on youtube?
@@UnrealART it appears that there is nothing out there that makes it short, easy and hand on to quickly implement - which is pretty much what your videos provide. Could you do it, please? 😉
Thank you man.Awesome,easy and comprehensive .stay safe
Thanks, you too!🥂🙏
quick tip, in a canvas if you want an image or grid to take up the whole screen, press shift and control before clicking the anchor, then you dont have to set the X and Y size to 0 :)
Thanks for the tip mate. I will try to use it next time 🥂
Thank you very much for the tutorial. Lots of effort went into making it, recording it and editing it for sure. Much appreciate that.
You're very welcome! glad you liked the video 🥂🙏
Thanks so much keep doing videos on Unreal engine 5.
Also, your explaining is really good and easy to follow with all fixing issue you did is really good.
Thanks again
Thanks mate,Glad you like them!
You are the best. I always look for a tutorial on Ui, as someone who's coming from Figma. I would like to implement my Figma designs in Unreal engine, and your tutorial helped a lot. Thanks. please do more UI tutorials
You're very welcome! glad you liked the video. I am just curious, what kind of project are you working on in unreal ?
You got a sub from me! Thanks for sharing your skills with us!
Thanks for the sub!
Banger tutorial bro! Took me some time as a new UE user, but very well explained! W Creator + 1 Sub
Thanks for the sub my friend! I appreciate it.
Best video of YT helping to make a menu. Thanks dude!
Glad it helped!🥂🙏
Looks so cool! Liked and subbed! Thank you 🎉🎉
glad you liked it !
this was exactly what i was looking for and its recent as well, thank you!!!
Happy to be of help ! 🥂🙏
This is great! How would this work if you were using a controller/game pad instead of a mouse??
thanks, you need to watch some tutorials about giving input with controlers and apply what you learn to your main menu, I have not covered this topic on my channel yet
Beautiful Video man, love how simple it looks while still looking beautiful.
Glad you like it!
@@UnrealART Absolutely! Art and Design is something I struggle with so I love seeing how to incorporate simple but yet beautiful UIs
@@MrButiier AI helps a lot in design and concept art. I recommend spending some time with the tools. It's a good investment
Your tutorial was like a delicious slice of pizza... satisfying and leaving me hungry for more! 🍕💻
So good! 🥂
I'm so excited! i have been looking for a proper tutorial for so long. THANK YOU!
You're so welcome! Glad you like the video 🙏🥂
What an amazing tutorial. Followed from beginning to end. Only bug I had was my mouse doesn't want to show up after changing it in settings.
Thank you very much my friend,does this happen in the video too? 🤔
@@UnrealART I figured how how to get it to show up, forget what I had to do. I think it had something to do with my gamemode because I had the wrong one in my main menu.
@@PeacefulAnonymity How, I have same problem
@@huugoo.c I had a custom GameMode, but I wasn't using it on my main menu, so in the level blueprint I just had to make sure the game mode my mouse was setup in was the gamemode I was using in the menu.
Enjoyed your tutorial amazing work
Thank you! Cheers!
Thank you🙌🏻 as a beginner this was perfect😊
Glad it was helpful!
Thanks for the upload. Decent tutorial for sure.
Glad you liked it!
This was super helpful. Thanks dude.
Glad it helped!
Thanks a lot, very helpful :)
This was so cool, thank you for doing it, very much appreciated.
Glad you enjoyed it!
TYSM!
you are very welcome
very nice job man,thanks alot
Glad you liked it!
Please, make more videos about this subject
Sure if I find some free time
Thank you very much 🙏😊 professional tutorial
Welcome 😊
Thanks for the video very helpful, but I'm having a small problem where ever I change any of the settings like the quality to low it apply then I go back to main menu and back again to setting I find the quality back to the selected option even tho it's low how can I fix it ?
hey, you need to use a game instance in your project and save the settings there. I didn't cover that in the video to avoid making the video overcomplicated. you will easily find tutorials about how to cast to the game instance and how to set and get variables from it.
@@UnrealART Thanks
hey, Id love to learn how to change the diffculty drop down and gamma slider
I am not sure what the best approach is for the gamma so I didn't cover it completely,
about difficulty, you need to define some variables and connect it to things like health and damage variables in your player and enemy blueprints
@UnrealART yeah, I'm making my own game in unity, but prototyping in unreal. My coworks a much better coder.
But the one thing I seem to never be able to find is 1: gamma tuts 2: A good cinamatic tutorial 3: a level transition in the guise of an animation/cinamatic
Also, think you could do a professional pause menu or give me some tips.
Thanks man, helped learning some things
No problem!
Thanks Ali.
I was wondering if you could make a tutorial with Keyboard/Gamepad functionality aswell :)
you are welcome, not sure what you are looking for exactly, can you explain it a little?
how do you soften the blur edges? so its not hard? otherwise great video. I am glad I found you. I got more done in 20 minutes than a lot of other tutorials. :) finally can start learning more blueprinting and become more self-reliant on completing my game.
Hey, Glad you liked the video! well I have no idea how to do that, maybe it works with a gradient mask or something like that.
Layer your blurs at softer opacities, so the far right would be your first and most layered, so layer it again and increase the edge size slightly. And repeat.
This should have the furthest right the most blurry due to the overlapping (I think) lol
@@demonmcfly1579 yeah
that could work. thanks for the idea ! 🥂🥂🙏🙏
Hiii! thanks for the video! It helped me a lot!
One question, when I press play the animation already starts in Hover, until I pass the mouse on it and then it unhovers and the animation works perfectly after that. But I don't want it to start in hover and I don't know what to do. 🤔🤔🤔
Oh! Don't worry, I fixed it hahah
I changed its normal color to the color of the hover animation😅
Hey, glad you liked the video! ❤️🥂
nice, that is a good solution !
Mine did that and it took me 30 minutes to figure out that when you change the color you need to set the animation to the 0 mark and change the color back to white and it will be fine.
Best tutorial on making Main menu💯👌tnx brother
also plz give us tutorial on gamma functionality(i need it for my project now😁)
Thank you very much . glad you liked the video!
well Gama was just an example to showcase the slider . Do you really need gama adjustment for your game? If yes, I have to look into it and find the best approach to implement it .
This was awesome! Thank you!
you are very welcome
Nice tutorial 😄 please do also the gama setting video 🙂
Thanks man, Will do soon
Hello, I really liked your lesson and I really wanted you to continue the lesson about the system (Sava and Load).
glad you liked the video. Saving and loading is a little tricky but I will try to make a tutorial about this topic soon
great tutorial!
Thank you! Cheers!
Why the set show cursor variable does not appear to me?
This is nice work, brother
Much appreciated
@@UnrealART What are the best sources for sounds and UI in your opinion?
www.gameuidatabase.com
This website is a game UI data base . you can use it to see how UIs look in games and get ideas.
for the UI assets, you can use freepic for example.
For sounds you can use upbeat or freesound.
@@UnrealART Thank you very much
Hey how to fix it when you click more time on a button and the action gets multipled?
Great Lesson.
Glad you liked it!
Hey great video. One thing I’m stuck on is even though I hit “is variable” when trying to do the animation I still do not have anything to select
thanks,you mean you don't have the events for the button ?
in case you did'nt find out, or for others, you need to press the button, not the text. Atleast that's what i did wrong :P
How can i add a glow instead of a color behind the button? :)
you need to import a circular gradient png and animate it.
Hiiii awesome tutorial really helped me alot but there is one bug " When we click on settings or back button multiple times the main menu grid and settings grid also keeps on multiplying pls provide the solution in comments section if possible
hey, glad you liked it, please send me a screen record so I can see what's happening, 4lirezaemami@gmail.com
Is that smoke effect a niagara system?
it's the default smoke in the starter content pack
You can add one more step to this process, once you have your main menu background render the way you like it, it would be better to record it and turn it into a video so you are not using any processing power at all. Then replace the main menu background with a very high quality video recording instead.
yeah this is a very good tip for the performance. thanks for sharing 🙏
Thanks Alireza damet garm :)
mokhlesim
Can you do keyboard binds and audio?
good subject, I have to look into it as soon as I find some free time
@@UnrealART thanks man, i see everyone does graphics and menus but never keybinds and audio
Hi,how i can add some music in background
good idea, just make a wave file, drag it into the content browser and then drag it into the level
@@UnrealART Thanks, i subscribed to your channel.
Maybe make a video how to set main menu to be first when someone opens the game and there is button resume that continues where player last stoped before closing the game(and tutorial how to make when someone reaches some point, that it saves the game and then when you click resume in mm it starts there)
Or another idea you can make a video how to add text at some point on screen and it appears letter by letter like in game Fears To Fathom!
You can do grappler system like spiderman?
Not sure, that would be hell of a challenge!
Do you actually code the gamma setting with blueprints? I can't necessary find it, timestamps would be insanely helpfull (tip).
No I didn't cover it in this video but you can find tutorials about the topic and implement it in the menu easily. I will consider the tip about the time stamps. makes total sense. thanks.
how to set mouse position on new game in by default like when i start the game mouse position automatically over in new game text ??
I don't know , I have to look into it ,but haven't seen anyone doing that🤔
@@UnrealART yes that's why i ask u
35:40 Is this really the way to do this? This seems incredibly tedious. Surely there must be a way to use just one hover animation that controls a different text object?
Yes there are. but it makes things a little complicated and the audience might loose you. so I prefer keeping things easy to understand, even if implementing them gets a little tedious.
I have question. i see you make multiple widgets instead of using a widget switcher, is there a reason for that. i s one better then the other, or?
Well in my teaching approach, I try to avoid introducing new concepts as much as possible. This prevents the audience from getting confused and overwhelmed with new information. When they can make something cool with things they already know, it makes them feel good .
About the widget switcher, I wanted to have the animations for the menus and I guessed it might get messy so I decided to do it this way. But I think it's possible to pull this of using widget switchers as well.
Hey can you do a character selection system with this menu tutorial with different paragon characters
Hey .Do you want to be able to choose the characters and select them as your third person character to be able to play with it ?
Yea like that but something modular like the third person character would be the parent class and you make 3 children of that class for different characters with a simple skin selector for different characters similar to paragon overprime
well I have to look into it and come up with the best approach to do it. I need some time
Ok
thank you for this video, you explain everything awesome
you are very welcome, glad you liked it!
Nice video!
Glad you enjoyed it
I like this.
thank you
Could you please update this showing people how to use a game controller to navigate this menu as this could be a great follow up to this Tutorial... Like if you agree...
Hey, glad you liked the video. Unfortunately I don't have a controller now, I have to buy one
Salam dadash ❤❤ hamin farmon pishbro
mamnoon ❤️❤️🥂🥂
@@UnrealARTplz make video about how we can set button for Android game🙏
Very beautiful and helpful video tutorial, thanks a lot. Can I ask you a suggestion or a link to your video about how to add more than one level in the game and choose one of them in the main menu? My need is about: A game with two levels: day light and night light (not cycle). I do create two levels without lights for the first one and with light for second one, but the meshes are the same for the two levels. Make a menu option where I can choose day light scene or night light scene. Many thanks in advance. I love you Sir :)
hello my friend , thanks a lot for the comment, glad you liked the video!
the thing you wanna do is super easy just make a button as explained in the video and the define an event on clicked , then call an open level function and choose the level you want to open, do the same for the other level as well.
let me know if there was any problem
@@UnrealART Ok, I can do this, but my issue is about how to duplicate the actors in the first level into the second level without overlapping the two levels, and add lights only into the second level. I have look in the web but without an exhaustive solution. Could you help me, please. I appreciate your help
@@gianclaudiomorando2392 I don't understand what the problem is exactly. just make a copy of the level you already have and name it night . then open up the level and set the lights based on your night scene scenario. what's wrong with this approach ? 🤔🤔
@@UnrealART Ok you are right but when I package the project I have lots of errors and warnings like this: StaticMeshActor_20 StaticMeshActor_20 is in the same location as StaticMeshActor_20 and I see, in the First Person Level map, everything overlapped and also the lights I have created in the night level visible in the First Person level. I have to turn off the night level in level window in order to hide the night level when I open the First Person Map. I have to understand how to organize more than one level in the same project. I'm sorry for my ignorance but I'm trying to understand this wonderful world of Unreal Engine. I forgotten to tell you that I'm using UE5.4.2. You are a very gentle person :)
@@gianclaudiomorando2392 ok you need to send a screen record to my email so I can look into it and figure out what is going on !
4lirezaemami@gmail.com
Liked & subscribed
Thanks a lot 🥂🙏
Hi, thanks for this lesson. Or can you make a tutorial on how to add weapons with animations to a character, like in first-person shooter games? If it's not difficult for you. I will be very grateful. And subscribers will like it. (Thanks in advance)🙂
Hi, glad you liked the video. Yes I am working on this topic. it's a good subject to look at but there is a lot to cover I need some time to make something decent.
@@UnrealART Thanks! I'll be waiting for it!
Where did you get the font for the text pls, thank you for the tutorial very nice video.
you are very welcome. the website is dafont.com and the name of the font is coalition
I hope everyone is doing vwell
yeah me too! 🥂
@@UnrealART great video by the way
@@larygarymods thanks mate
خیلی عالی بود علیرضا جان❤❤❤❤. اگر ممکنه آموزش بعدی توضیح کاملی راجب casting باشه چون خیلی توش مشکل دارم😁😁. من یک متغیر int تعریف کردم توی یک بلوپرینت, که بهش گفتم هر بار کلیک چپ رو بزنم یک دونه بهش اضافه بشه. و یک دونه widget blueprint ساختم که با استفاده از Text اون متغیر int رو نمایش بده ولی نمی دونم اون object توی cast to 'اسم بلوپرینت" چی باید بهش بدم تا کار بکنه . اگر ممکنه توی آموزش بعدیت به همچین موضوعی اشاره بکن ممنونم ازت👍👍
salam amirhoessein mamnon 🙏🥂 . darmorede ertebate blueprint ha badan shayad ye video besazam vali yekam zaman lazem daram. in amuzesho bebin shayad kareto rah bendaze . th-cam.com/video/VmrlmWiq9Og/w-d-xo.html
@@UnrealART ❤️❤️❤️❤️🌹
how could you set this up if your game is multiplayer, like so that this happens on clients and not just server? Amazing tutorial btw
I don't have much experience in multiplayer games, not sure what the best approach is
@@UnrealART no worries i figured it out lol it have it working for clients and server
Please can you make a video for ue4 battle I mean like battle royal series please
hey, what are you exactly looking for ? do you have a specific system in mind?
@@UnrealARTi just wanted to suggest if you may create the battle royal series
well that's a little hard to make, I have to see if I am able to cover it properly
The hover button is not working
Plz help
what is wrong exactly ?
@@UnrealART thank you so much for the reply😊 its working now
gud tut
thanks
31:43 NOT WORKING FOR ME IDK I FOLLOWED YOUR STEPS WHEN ONHOVERED THE COLOR IS LIGHT BLUE NOT LIKE OLD ONE WIHTE
make sure you when you want to select the image, the button or the texts and etc, you select the correct one, they are on top of each other and sometimes people select them incorrectly,
علیرضا عالی فقط جون من زیرنویس فارسی هم اگر میشه روی ویدیو هاتون بزارید من قسمت های مهمش رو متوجه نمیشم ❤
سلام ممنون از شما. خیلی زمان بر هست حقیقتا امکانش نیست متاسفانه . از روی تصویر دنبال کنید میتونید متوجه شید 🙏
my quality dont change :( Anyone have a fix, or is it my assets?
double check the blueprints setup and If it still doesn't work, send me a screen record so I can look into it,
4lirezamami@gmail.com
@@UnrealART thanks man, will test it further tonight
more blueprints, don't duplicate buttons,
Global Occult Coalition??
no it's just the name of the font !
@@UnrealART ok
En México decimos: "es una verga este bro"
who are you talking to exactly ? me or a comment ?
who is a dick ?
@@UnrealART to you, it is like saying "this bro is extremely good at what he's doing"
@@erickbarsa5433 oh. thank you :)))
Should take a beat, and review best practices. A lot of performance hits here. Great for a "just make it work" scenario but bad for a real project, indie or not. Would be better to learn good habits when starting, versus bad ones that are hard to unlearn.
Great job making content, though there is a sea of these bad practice types of videos floating around from people that learned bad habits from other waves in that ocean, which they then pass on. This induces a cycle that keeps repeating. There are hundreds of these "main menu and settings" tutorial videos, and a significantly small amount teach solid workflows and best-practices. Will they get a UI going? Certainly. But it won't put anyone on the path to being an experienced UI engineer. I've seen countless people get far down a path, then get frustrated when they realize they have to take a completely different approach, or they try to integrate into a team, and realize they've been doing it wrong all along...
Epic has in-depth videos and articles that touch on best-practices, and typically when you do it right (not just with UI, this applies all over) it's less work, more robust, and highly compatible with other elements of a project. On the UI front, there are plenty of wizards (most who are industry veterans or UI/UX experts) that share their wisdom and it would be very worth your time to absorb that wisdom and pick up those habits offered. I mean no disrespect, just telling it how it is!
A small sampling of good resources for best-practices:
dev.epicgames.com/documentation/en-us/unreal-engine/umg-best-practices-in-unreal-engine
th-cam.com/video/7b7a20j0azc/w-d-xo.html
th-cam.com/video/v9k-J2GeEKI/w-d-xo.htmlsi=7IRTzvPFoUhcNs4y
Thanks for sharing what you think. My approach in making tutorials is that I try to keep things easy to understand , even if it has some downsides. people can learn the basics and then level up and think about other considerations. I like to keep things simple in my teaching style.
سلام داداش تلگرامی اینستایی چیزی داری برای ارتباط؟
salam 🙌
in email mane : 4lirezaemami@gmail.com
Gama needed brro
Lol, why every one needs gama ???
what a fucking vidos
🤔🤔
"Professional MainMenu" and you start with a Canvas Panel...
🤔🤔
@@UnrealART Your manu does not scale at all. How is a non-scaling menu professional?
Hey man .. after creating the widget when i click new game . My level has launched but widget menu didn’t disappear.. whats going on 🥲🥲 please help me
Hey man. are you opening the same level that you are using for the background??
@@UnrealART actually o created an empty level thn i designed it. After that i created an empty level for main menu widget in the content folder of my main game level which I was designed. After I was adding tht open level by name but. My main menu didn't disappear.
@@anamitrasarkar7043 just add a remove all widgets function before the open level function . this will remove all the widgets and the screen. but if you want to keep other widgets on the screen, you need to use the remove from parent widget function and plug in the widgets you want to remove