Honestly Best Menu/UI tutorial out there for Unreal in my opinion. I just started trying to learn unreal more and this was super clear to understand and well taught! Great job on this tutorial, and appreciate the help!
Brother, this is the coolest video lesson I've ever seen, I did everything as you said and I didn't make any mistakes, thank you) I only have a question when to wait for a video lesson on how to turn on the pause, the menu during the game, screen and graphics settings, sound settings. It's very cool, you tell and show it very cool, shoot a sequel on this topic, I ask you)
Wut? I'm surprised this video didn't get more views - most tuts I found around were all but heading toward any kind of polish and - woa, had my very first menu working along with animations probably even faster than what I could do in Unity! Clear explanation, high production value. Thanks for the video - I'm looking forward to see how we could make anims reusable as "templates" in a new new video maybe. As in - it's all good as long as there are only 2 widgets to switch from/to, but I fear this could get messy very fast if you want to make a single change to the way each slide in/out works :D I'm new to Unreal 5 but I believe there's a way to reuse the same anim. The only "weirdness" I found was: Unreal corrupting my start scene for no apparent reason, and the fact that all my "is Variable" checkboxes are disabled by default (Unreal 5.3). Also onHover sounds play with a full 1 second of delay (?) Other useful things I'd love to learn would be: - Having an interface sound (menu select) continue to play between loading screen and next level - applying the postFX to the UI as well (fading only works on the scene) - creating and binding a basic options screen with persistent values (.ini?) - creating a simple (say, 5 controls) rebinding system widget using the new input system - showing the updated control binding icon (or text!) on an interactable object - principles on how to implement a reasonably reusable save system - implementing a basic drag&drop inventory system that is also gamepad compatible - basic dialogue system - as above, but localized, linked to the Options widget video - in-game options menu - best practices - bp interfaces vs bp components I know, nasty stuff basically :D
hi I'm having a problem at 5:26 in the video where u drag off and type self, for some reason nothing comes up for me at all -edit got it fixed just needed to add my getcharactercontrolelr
i paused your vid before you started doing your sound. thought it was cool, so i went throe all the sounds and picked the ones out i liked. then i watched the rest of the vid you made. turns out i picked the same sounds as you did. haha. guess they are only the good free ones to pick. trick for you next time, just crt+left click each button and change the sound to all of them at once
i found it better to after adding the widget switcher to the main_canvas, add another canvas in the widget switcher. that way any stuff you add you will be able to change any sizes
Hello! i have an issue where when i select the MainMenu map and hit play and press the play button i cant move my character in the Third Person map, cant look or anything do anyone know what this is?
(alternate account) Self is referring to the FirstPersonPlayerController (a type of playercontroller), so if you were trying to do this in a blueprint other than a PlayerController then it prob wouldn't let you link it in. In that case you'd have to link it into 'GetPlayerController' node
Honestly Best Menu/UI tutorial out there for Unreal in my opinion. I just started trying to learn unreal more and this was super clear to understand and well taught! Great job on this tutorial, and appreciate the help!
Thanks! I couldn't find a UI tutorial I liked for a Main Menu, so I thought I'd make one. Glad it helped.
Brother, this is the coolest video lesson I've ever seen, I did everything as you said and I didn't make any mistakes, thank you) I only have a question when to wait for a video lesson on how to turn on the pause, the menu during the game, screen and graphics settings, sound settings. It's very cool, you tell and show it very cool, shoot a sequel on this topic, I ask you)
Wut? I'm surprised this video didn't get more views - most tuts I found around were all but heading toward any kind of polish and - woa, had my very first menu working along with animations probably even faster than what I could do in Unity!
Clear explanation, high production value.
Thanks for the video - I'm looking forward to see how we could make anims reusable as "templates" in a new new video maybe. As in - it's all good as long as there are only 2 widgets to switch from/to, but I fear this could get messy very fast if you want to make a single change to the way each slide in/out works :D
I'm new to Unreal 5 but I believe there's a way to reuse the same anim.
The only "weirdness" I found was: Unreal corrupting my start scene for no apparent reason, and the fact that all my "is Variable" checkboxes are disabled by default (Unreal 5.3). Also onHover sounds play with a full 1 second of delay (?)
Other useful things I'd love to learn would be:
- Having an interface sound (menu select) continue to play between loading screen and next level
- applying the postFX to the UI as well (fading only works on the scene)
- creating and binding a basic options screen with persistent values (.ini?)
- creating a simple (say, 5 controls) rebinding system widget using the new input system
- showing the updated control binding icon (or text!) on an interactable object
- principles on how to implement a reasonably reusable save system
- implementing a basic drag&drop inventory system that is also gamepad compatible
- basic dialogue system
- as above, but localized, linked to the Options widget video
- in-game options menu
- best practices
- bp interfaces vs bp components
I know, nasty stuff basically :D
Thanks for the upload. Clear, and the right pace to understand, subbed. Great tutorial.
how does this tutorial has less than 1k views best EVER! tutorial on main menue i have ever seen!
Like and subscribe! Also thanks =P
hi I'm having a problem at 5:26 in the video where u drag off and type self, for some reason nothing comes up for me at all -edit got it fixed just needed to add my getcharactercontrolelr
You're the best! Thank you for this!!
best youtuber evar
i paused your vid before you started doing your sound. thought it was cool, so i went throe all the sounds and picked the ones out i liked. then i watched the rest of the vid you made. turns out i picked the same sounds as you did. haha. guess they are only the good free ones to pick. trick for you next time, just crt+left click each button and change the sound to all of them at once
i found it better to after adding the widget switcher to the main_canvas, add another canvas in the widget switcher. that way any stuff you add you will be able to change any sizes
Very good tutorial
how did the vertical box make the text invisible ( 21:51 )
I animated [text] in the user widget for my main menu but now the animated text isn’t showing in level? Any way you can help?
Hello! i have an issue where when i select the MainMenu map and hit play and press the play button i cant move my character in the Third Person map, cant look or anything do anyone know what this is?
same did u figure it out?
Why i can't link to set input mode game only to self ?
(alternate account) Self is referring to the FirstPersonPlayerController (a type of playercontroller), so if you were trying to do this in a blueprint other than a PlayerController then it prob wouldn't let you link it in. In that case you'd have to link it into 'GetPlayerController' node