Hi there. I have a question if you don't mind...When baking, what color space you use and what type of file format you use for the 4 different maps? Thanks 😊
When I do the original bakes (normal, ao, curvature) I usually bake to a 32 to bit exr. For the final bakes (albedo, spec, rough, metal, normal) I bake to a 16 bit png and then convert it to an 8 bit tga in gimp for sketchfab.
@@loldoblender625 What I didn't understand is why you use Linear instead of Non Colo space. Almost all other tutorials say to use Non Color space and that confuses me as a beginner. What you recommend?
@@loldoblender625 Thanks a lot. Your tutorials are the best. These days is really hard to find full step by step tutorials, even most famous blender tutorial creators nowadays make tutorials of max 20min, they don't make full tutorials as they used to anymore. Thanks for your tutorials and time to reply to everyone
question: why do u convert 16 to 8 bit map? 2 question :what is tga ? 3 question :why exr? btw in paint mode/scuplting mode u can press e to change the stroke method Also Thx in advance
1) It saves disk space. Generally 8 bit textures are used for games. 2) tga is a targa. Its just an image file formate. 3) exr allows you to work with full 32 bit float images. Its probably not necessary but I like working with it. :)
An excellent example of what can be done inside Blender
Thanks :)
Just discovered ur channel!!!Thx
9:12 Ahahahaha. I saw myself in that moment.
just found your channel and noticed a lot of amazing stuff.
i made my first node pack! your fingerprint generator is fun to use (so is the scratches baker) :D
Cool :)
Hi there. I have a question if you don't mind...When baking, what color space you use and what type of file format you use for the 4 different maps? Thanks 😊
When I do the original bakes (normal, ao, curvature) I usually bake to a 32 to bit exr. For the final bakes (albedo, spec, rough, metal, normal) I bake to a 16 bit png and then convert it to an 8 bit tga in gimp for sketchfab.
@@loldoblender625 What I didn't understand is why you use Linear instead of Non Colo space. Almost all other tutorials say to use Non Color space and that confuses me as a beginner. What you recommend?
@@otmaneghazal9533 As far as I know Linear and Non-Color are exactly the same. I use them interchangeably just fine.
@@loldoblender625 Thanks a lot. Your tutorials are the best. These days is really hard to find full step by step tutorials, even most famous blender tutorial creators nowadays make tutorials of max 20min, they don't make full tutorials as they used to anymore. Thanks for your tutorials and time to reply to everyone
@@otmaneghazal9533 No problem :)
Your work is amazing :D
question: why do u convert 16 to 8 bit map?
2 question :what is tga ?
3 question :why exr?
btw in paint mode/scuplting mode u can press e to change the stroke method
Also Thx in advance
1) It saves disk space. Generally 8 bit textures are used for games.
2) tga is a targa. Its just an image file formate.
3) exr allows you to work with full 32 bit float images. Its probably not necessary but I like working with it. :)
Do u make those grunge texture or?
Heres the link. drive.google.com/file/d/10Md4j5iR0s_6OcLNKSPDTFkCPYJjt4-E/view I shot them myself and processed them in gimp.
@@loldoblender625 thank youuuuuuuu.the asset libary is insanne.so many cool stuff!!
@@loldoblender625 can i use them(the asset libary) for my other project/3d model also, and sell my project/3d model/blend file?
@@loldoblender625 also from the other guys comment can i use these tools for texturing meshes for my game?
@@unclejesseppe7323 Yup
Hey!
Do u do post processing on ur renders??
Usually I do some basic post processing in the compositor.