Making Bloom Effects with Universal Render Pipeline (URP) in Unity [2D]

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  • เผยแพร่เมื่อ 25 ส.ค. 2020
  • New to URP in Unity? This tutorial shows you the basics of implementing URP in Unity as well as creating bloom effects for your 2D games.
    Subscribe ► th-cam.com/users/WeeklyHow?sub...
    Read the written guide here:
    ► weeklyhow.com/how-to-make-glo...
    Assets Used:
    Pixel Adventure 1:
    ► bit.ly/2D55TJW
    Unity Post Processing Documentation:
    docs.unity3d.com/Manual/PostP...
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    #Unity3d #UnityDevelopment #GameDev #GameDevelopment #UnityTutorials #WeeklyHow
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ความคิดเห็น • 43

  • @Wilhelm_LAS
    @Wilhelm_LAS 3 ปีที่แล้ว +6

    U saved my time dude. i was searching the global light. THANKS SO MUCH

    • @WeeklyHow
      @WeeklyHow  3 ปีที่แล้ว

      Glad we could help! :)

  • @RCMasterCS
    @RCMasterCS ปีที่แล้ว +3

    Excellent tutorial ! To create a functionnal light for the news Unity version (2021/2022), you have to :
    Right-click > Create > Light > Freedom Light 2D > Circle
    I struggle to found this for 1 hour because the way that is described in this video did not work for me.
    Hope it help

  • @msmigs1173
    @msmigs1173 2 ปีที่แล้ว

    dude I couldn't get it until now with the global volume thing thank you so much

  • @Ayman-dj9jm
    @Ayman-dj9jm 3 ปีที่แล้ว +4

    The 2D light is actually not mandatory unless you used the lit sprite, because the bloom can actually effect the unlit material.
    Thanks for the video ♥♥

  • @MattBee2k2
    @MattBee2k2 3 ปีที่แล้ว +4

    For some who have this issue and neither this tutorial nor the unity tutorial themselves state this but if your post processing is not working still despite enabling all the settings described here.
    Go to your 2D Renderer Asset and at the bottom drop down the "Post Processing" Tab and there'll be a checkbox for post process and a Data field asking for a post process data object. You can create one in your assets folder under the same bit of UI you created the pipeline asset or simple click the little circle icon and use the default shipped with the URP package.
    Mine never had one selected by default so even if you add override modules it still will not work until you do this.

    • @shikkuu8295
      @shikkuu8295 ปีที่แล้ว

      Thanks man, i know its late, but damw ive looked for this for hours, god bless you

  • @Gernata_Dev
    @Gernata_Dev 3 ปีที่แล้ว

    Cool tutorial
    Tanks man

  • @Incognian
    @Incognian 2 ปีที่แล้ว

    I accidentally clicked on this vid and found something I might actually need for my game. Thank you for making this vid.

  • @zxdelt3015
    @zxdelt3015 ปีที่แล้ว

    this was so helpful, thanks a lot❤❤❤❤❤❤

  • @VikalHimanshu
    @VikalHimanshu 2 ปีที่แล้ว

    Thank you!

  • @vkgautam7980
    @vkgautam7980 2 ปีที่แล้ว

    Thanks a lot!

  • @thepresidentgaming404
    @thepresidentgaming404 2 ปีที่แล้ว

    Thanks a lot

  • @juliencstn642
    @juliencstn642 3 ปีที่แล้ว

    Nice video thank you, it works for me. But i don't understand why i can't apply an HDR color to Emission field on a lit material with URP. In the same way the option Emission not working with the PBR Graph. It's a bug of Unity ?

  • @FuriousTeacher
    @FuriousTeacher 3 ปีที่แล้ว

    thanks !

  • @1166miki
    @1166miki 3 ปีที่แล้ว +1

    Hi, is it possible to make objects invisible unless they are being iluminated by a light source?

  • @timothy897
    @timothy897 3 ปีที่แล้ว

    The tutorial helped me lol
    I kinda thought you couldn't make Pp work in 2d

  • @durrium
    @durrium 3 ปีที่แล้ว +2

    I didnt see any difference using this.. does it only apply to the light or what..?

  • @diliupg
    @diliupg 3 ปีที่แล้ว +1

    why did you delete the 2D renderer and add another?

  • @Niessoh
    @Niessoh 2 ปีที่แล้ว

    Please help me , how to apply bloom to One object in pipeline render project

  • @imheretosleep
    @imheretosleep 2 ปีที่แล้ว +1

    Can i apply this in android tho?

  • @b33bo93
    @b33bo93 3 ปีที่แล้ว

    the light menu is grey and I can't click it

  • @user-el8vu1be8j
    @user-el8vu1be8j 3 ปีที่แล้ว

    I love fin

  • @1166miki
    @1166miki 3 ปีที่แล้ว +2

    Hi! The option Rendering is not appearing on the menu after installing URP... Any ideas?

    • @1166miki
      @1166miki 3 ปีที่แล้ว +2

      Closing and opening the project will fix it. 😅

  • @vladplaz
    @vladplaz 6 หลายเดือนก่อน

    not working

  • @xX...I...Xx.
    @xX...I...Xx. 3 ปีที่แล้ว

    I can add Sprite-Line to all my images before adding it to the hierarchy. That is to say that instead of the default my Sprites are ready before entering the scene?

    • @yxshv
      @yxshv 2 ปีที่แล้ว

      sprite line is not sprite-lit you need to change it to sprite-lit not sprite-Line . if there is no sprite lit than i have the same plobrem

  • @alextreme98
    @alextreme98 ปีที่แล้ว

    Why the bloom gets applied to all the objects in the scene? And not for just some objects that we define?

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 3 หลายเดือนก่อน

      is there any solution for this ? please help, I tried camera stacking and culling mask, but not working

    • @alextreme98
      @alextreme98 3 หลายเดือนก่อน

      @@akash_the_phenomenal942 i didn’t really figure it out, i think you have to use some emission mask

    • @akash_the_phenomenal942
      @akash_the_phenomenal942 3 หลายเดือนก่อน +1

      @@alextreme98 ok, will try ,
      And thanks for the quick reply

  • @shubhamshirdhone6557
    @shubhamshirdhone6557 3 ปีที่แล้ว

    My glow/bloom works in scene mode but not when playing game plz help me😭😭

    • @juliencstn642
      @juliencstn642 3 ปีที่แล้ว

      Check in your camera if "Post Processing" is enable. Try to pass the field culling mask to "Everything" in the Environement section of your camera. Try to increase the field intensity of the bloom in your Volume (Check with 100 for exemple)

    • @dad3507
      @dad3507 3 ปีที่แล้ว +1

      ​@@juliencstn642 Thank you very much, it helped me by changing the mask in the "Environment" section"

    • @Dhruv1223
      @Dhruv1223 3 ปีที่แล้ว

      @@juliencstn642 setting camera mask to everything and raising bloom to crazy high levels made me realise that i was using default lighting in the editor which is why the bloom was so pronounced in the editor but there was none in the camera. Thanks :)

    • @juliencstn642
      @juliencstn642 3 ปีที่แล้ว

      @@Dhruv1223 I'm happy to know that my comment help some people 😁

  • @zonian8782
    @zonian8782 ปีที่แล้ว

    demn this is a hassle, than unreal😅

  • @sodium7554
    @sodium7554 2 ปีที่แล้ว

    Really harsh accent to listen to...

    • @dcry1003
      @dcry1003 2 ปีที่แล้ว

      hey atleast you learn something *or what dont tell you'd rather listen to ear rape..*

    • @CrAzYpotpie
      @CrAzYpotpie ปีที่แล้ว +1

      Considering they provided a hugely detailed write-up on their own website that is linked nicely in the description of this video as well (not that they owe you anything, at all, let alone to cater to your sensibilities/preferences,) how about you shut your mouth and be grateful?

    • @sodium7554
      @sodium7554 ปีที่แล้ว

      @@CrAzYpotpie Nope.

    • @CrAzYpotpie
      @CrAzYpotpie ปีที่แล้ว

      @@sodium7554 🤡