Using URP in Unity to make Emissive Texture and Bloom

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • In this Unity Tutorial we are using the Universal Render Pipeline from Unity to add Emissive Textures as well some post processing effects to our 2d Unity Scenes. This turns out to be not only pretty easy, but gets us a spectacular bloom post processing effect and awesome emissive textures in 2d in Unity. The URP really is incredible versatile.
    == LINKS ==
    ▶️ GitHub: github.com/Tut...
    ▶️ Starting Unity Package: url.kaupenjoe....
    ▶️ Unity Package: url.kaupenjoe....
    ▶️ Assets Zipped: url.kaupenjoe....
    == CREDITS ==
    GothicVania Cemetery from ansimuz.itch.i... by Ansimuz under CC0
    Animated Fires from stealthix.itch... by Stealthix under CC0
    == HASHTAGS ==
    #kaupenjoe #unitytutorial #unity

ความคิดเห็น • 16

  • @Dimeless_
    @Dimeless_ 14 วันที่ผ่านมา

    Cristal clear tutorial, thanks !

  • @firehamm3r
    @firehamm3r ปีที่แล้ว +3

    I really like the way you explain things and your videos have been very helpfull so me recently! I can't believe you don't have much more people watching your videos

    • @GameDevByKaupenjoe
      @GameDevByKaupenjoe  ปีที่แล้ว +1

      Thank you so much 😁💙 Well, I just started a month ago, so we'll see where it all goes 🙏🏻

    • @firehamm3r
      @firehamm3r ปีที่แล้ว +1

      @@GameDevByKaupenjoe It doesn't look like it. I also enjoy your thumbnails because they are both look great and are very descriptive which help me find what i need very easily

    • @magnusschlieben
      @magnusschlieben ปีที่แล้ว +1

      @@firehamm3r Its not his first channel:
      www.youtube.com/@GameDevByKaupenjoe/channels

    • @cd2028
      @cd2028 ปีที่แล้ว +3

      I like his stuff too so I make sure to like each video and leave a comment. I want his channel to grow lol

  • @magnusschlieben
    @magnusschlieben ปีที่แล้ว +4

    Maybe you could show how to set a different bloom intensity for different textures, and what if you have a bright texture, but you don't want the bloom on it?

    • @GameDevByKaupenjoe
      @GameDevByKaupenjoe  ปีที่แล้ว +1

      So looking into this a bit, I sadly don't think it's easily doable the way my scene is setup currently. For this, you'd require two cameras one of which is set as an overlay. However, this then ignores the Sprite Renderer's order in layers and simply renders it over everything as an overlay. For a UI that would be fine, but for anything else not really 😅😅
      I think it is possible, even in 2d, but it would need some reworking of the scene or a specific setup of those scenes. I'll see if I can find another way though 🙏🏻🙏🏻

    • @navarrofuentes
      @navarrofuentes 6 หลายเดือนก่อน

      I have this issue too. I cant find a solution. I try full black or alpha0 emission textures as emission but always white color shine with the volume. Threshold dont help to create a gap between whites and full emission texture. This is a unity bug, volume dont will glow emission 0 textures.

    • @Dimeless_
      @Dimeless_ 14 วันที่ผ่านมา

      what you can do is add a float as a slider for emission intensity, and multiply this with the multiply node after the emission map. This will result in a modulable intensity slider for emission, that you can define for each material using this shader graph. To avoid bloom on non-emissive bright textures, I have no clue atm.

  • @adalutegames
    @adalutegames วันที่ผ่านมา

    i dont want everything affected by bloom. So I put my global volume threshold at 1 and then tried to control the emissiveness through the materials SurfaceInput Emission by having the HDR really bright on obj i want to bloom and then on another amterial i have the HDR dark. but actually when i adjust the hdr brightness and darkness, nothing happens my scene for bloom.

  • @razlubinsky
    @razlubinsky 4 หลายเดือนก่อน

    I got here because I wanted to know how to separate the bloom effect of the sword from the light2d effect so when the sword is shining the light doesn't have to (im doing something similar with a lightsaber and candles but the lightsaber is getting really bright when near the candles and I need them to be on different layers somehow). if you can read this, please do a video on that or at least answer me here with a comment :(

  • @cd2028
    @cd2028 ปีที่แล้ว

    Good stuff! Would you do custom tutorials? Like if someone pays you?

    • @GameDevByKaupenjoe
      @GameDevByKaupenjoe  ปีที่แล้ว

      Oh man, I don't know - I might be looking at suggestions in the comments, if it is roughly within my area of knowledge. But sadly, with the recent news of the unity price changes, I don't even know if I can, in good conscious, continue with Unity tutorials. A video on this will probably follow, but man... it's kinda rough right now 😅😅 I might then switch to showing some other engines though, but with a bit of a delay 🙏🏻
      Let's see what the future holds

  • @SébastienThérien
    @SébastienThérien ปีที่แล้ว +1

    Would you accept money in exchange for tutorials using Godot?

    • @GameDevByKaupenjoe
      @GameDevByKaupenjoe  ปีที่แล้ว

      Oh no need for the money as of right now! As soon as I am proficient enough in Godot, I think I'll start making specifically Godot with C# tutorials, and probably also many other engines as well 🙏🏻
      The best support as of right now, really is just subscribing and watching the videos if they resonate with you. First look at Godot videos starting on Monday 😎😎