How to Make Cutscenes with Timeline -UNITY TUTORIAL-

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ส.ค. 2024

ความคิดเห็น • 62

  • @ProdigiaGames
    @ProdigiaGames 2 ปีที่แล้ว +43

    Great stuff! It's sometimes surprisingly difficult to find things explained simply. I'll be following for more good stuff!

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว +3

      Thank you for the support! I'm glad you're finding it helpful.

  • @bardus_hobus
    @bardus_hobus ปีที่แล้ว +14

    Dude! I almost didn’t watch this video because I didn’t think I could get much valuable information in 7 minutes, but you proved me wrong! Subscribing!

    • @thecodeanvil5779
      @thecodeanvil5779  ปีที่แล้ว +1

      Wow! Thank you so much for the support. It means a ton!

    • @BreadAckerman
      @BreadAckerman ปีที่แล้ว

      @@thecodeanvil5779 you deserve it

  • @henrymontalvo384
    @henrymontalvo384 2 ปีที่แล้ว +9

    Dude i haven’t watched you in a while! Your videos are so much better and professional now!!

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว +4

      Hi! I'm glad to hear you're back! Thank you very much for the support.

  • @Warrior50Gaming
    @Warrior50Gaming ปีที่แล้ว +5

    This video is amazing! How do you only have 687 subs!?! Thanks so much, this video is really helpful and easy to follow.

  • @egascosmic414
    @egascosmic414 2 ปีที่แล้ว +2

    Bruh you deserve more subscriber. Only 590 subs? What were ppl thinking? Your content is gold

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว

      Wow, thanks! I appreciate the support; It means a lot.

  • @jocajoca1875
    @jocajoca1875 2 ปีที่แล้ว +4

    Exactly I was searching for! Thanks you!

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว

      You're welcome! Glad that I could help you out!

  • @wmetz1869
    @wmetz1869 2 ปีที่แล้ว +11

    I dont think counting every second in script the best way. You can use "SIGNAL TRACK" for transition to a next scene. Place the signal Emitter end of the track and call the next scene function from the signal reciever.

    • @AyeshaKhan-jr8vp
      @AyeshaKhan-jr8vp 3 หลายเดือนก่อน

      how to call function i have to write code for this ? could you please help me

  • @NiokRoblox
    @NiokRoblox ปีที่แล้ว +2

    bro thanks i finnaly found it tysm

  • @bobbville
    @bobbville 2 ปีที่แล้ว +3

    Great Great vid man other cut scene vids have been too complicated! Support from me! 🔥🔥🔥

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว +1

      Thanks so much for the support! I'm glad that this was helpful for you.

  • @osamareema3008
    @osamareema3008 6 หลายเดือนก่อน +1

    Amaizing! love it❤

  • @FSVDFS
    @FSVDFS 2 ปีที่แล้ว +2

    easy to understand!

  • @SnowyyAI
    @SnowyyAI 2 ปีที่แล้ว +2

    Good tutorial, thanks!

  • @VoidShadow66
    @VoidShadow66 11 หลายเดือนก่อน +1

    All is good! Thx mate.

  • @DavidIsOdd
    @DavidIsOdd ปีที่แล้ว +1

    Great explanation!

  • @HakuHakuHakuEn
    @HakuHakuHakuEn ปีที่แล้ว +1

    thanks bro!

  • @adelin7781
    @adelin7781 2 ปีที่แล้ว +2

    Thanks bro for the video

  • @cidneydelacruz512
    @cidneydelacruz512 2 ปีที่แล้ว +1

    This was so helpful!

  • @calippooo.x
    @calippooo.x 6 หลายเดือนก่อน

    Greah video, great explanation.

  • @marang0ni_editor
    @marang0ni_editor ปีที่แล้ว +1

    PERFECT, thz broo

  • @user-sg7mq4th8y
    @user-sg7mq4th8y ปีที่แล้ว +2

    I want to start my cutscene right when the player clicks on "Play" on the menu, how do i do that....?
    But this is a great tutorial! so clear and helpful!!

    • @0419210317
      @0419210317 9 หลายเดือนก่อน

      you would set the index to 1 with the main menu being 0 so when it loads the next scene, the scene is the cutscene you made. if that makes sense

  • @Name-ij6gj
    @Name-ij6gj 2 ปีที่แล้ว +1

    Your so underrated

  • @sepiaflux123
    @sepiaflux123 ปีที่แล้ว +1

    great video :)

  • @Rabit.ngegems119
    @Rabit.ngegems119 10 หลายเดือนก่อน

    Halo kawan saya dari indonesia meski saya tidak paham bahasa kalian tetapi penjelasan yang cukup mudah simple sangat enak dipahami

  • @crazyjose111
    @crazyjose111 ปีที่แล้ว +1

    you also moved the image above the text in the canvas hierarchy and didnt mention it......

  • @austinwhiteted8231
    @austinwhiteted8231 2 ปีที่แล้ว +3

    How would I do mid game cutscenes?
    Would creating multiple timeline game objects and enabling them with a trigger would work?

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว +4

      For cutscenes, I generally switch to a new scene that is set in the game world, but the player has no controls. Then I let the cutscene play out and switch back to the main scene where the player can move. This works well for me, but there are likely some cases in which you would want mid game cutscenes. In these cases just disabling all real-time controllers, begin the timeline and things should work. Hope this helps! If you run into problems, let me know.

    • @austinwhiteted8231
      @austinwhiteted8231 2 ปีที่แล้ว +3

      @@thecodeanvil5779 thank you alot for the advice and I have done the switch scenes thing and it works great

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว +2

      @@austinwhiteted8231 You're welcome! So glad it is working for you!

    • @austinwhiteted8231
      @austinwhiteted8231 2 ปีที่แล้ว +3

      @@thecodeanvil5779 my game will have a lot of cutscenes since it's a horror game, and will it be fine to have multiple timelines in one scene, but have them disabled of course

  • @daily.modivation
    @daily.modivation 4 หลายเดือนก่อน

    how do i get eht tile map

  • @Johan-rm6ec
    @Johan-rm6ec หลายเดือนก่อน

    Music not helping.

  • @cgillis3989
    @cgillis3989 ปีที่แล้ว

    This video is handy, albeit a bit fast haha

  • @bearycraft
    @bearycraft ปีที่แล้ว +1

    Fun Fact: You used Davinci Resolve to edit the video.
    (I subscribed!)

    • @thecodeanvil5779
      @thecodeanvil5779  ปีที่แล้ว +1

      Ha ha, impressive. Thanks for the support!

  • @diegobarba8550
    @diegobarba8550 ปีที่แล้ว

    How were you able to make Unity focus the Camera rather than the Canvas?

  • @Bluesykk
    @Bluesykk ปีที่แล้ว +12

    You REALLY need to slow down talking sometimes, the number of times I had to pause just to hear what you said was insane, truely

    • @Xerithhh
      @Xerithhh 7 หลายเดือนก่อน +2

      I'm French and it's true that it's a bit complicated to follow sometimes 😂

    • @DivinnysGR
      @DivinnysGR 5 หลายเดือนก่อน

      Im at 2 mins and already paused 20 Times bruhh

    • @CC_-pn2og
      @CC_-pn2og 9 วันที่ผ่านมา

      .5 speed

  • @Ziplock9000
    @Ziplock9000 ปีที่แล้ว

    If you want to create a cutscene inside of a current game scene, copying it each time it changes doesn't seem like a good workflow. Why not just have the timeline inside the actual scene and have it disabled until used?

  • @MentalJr_
    @MentalJr_ ปีที่แล้ว

    I have a question. How does this work when a cutscene is triggered in game by walking into a certain area? What does that code look like when the scene is triggered by walking into an area? What about killing the scene activation being triggered again when walking into that area post-scene?

    • @TheRandomYoYo
      @TheRandomYoYo ปีที่แล้ว

      You can set the player character have an "ontriggerenter" (it should pop up when you start typing it) function.
      Make a plane and set the collider for it to be a trigger and make it so the player walks through it, kinda like a portal. Of course it should cover all possible entrances for the player. You can have multiple of the same type. (or you can mage a sphere collider with the trigger tick box on it in the editor large enough to cover the exits)
      There you can sort by the trigger tag (make sure to set the tag to the specific trigger you just made).
      Finally in the body of the trigger functions (which should be in the player script) once it recognises it hit the trigger you can tell it to, disable all current triggers of the same tag, AND save that to your save system(so they don't get loaded in the next time you run the game), AND THEN play the scene you want to play.
      In large that should cover the most common uses.
      Not trying to be condescending, but I wanna cover as many bases as I can in one comment, with limited info. Hope it works for you or at least puts you on one of the possible searching paths to solve your querry.

  • @talhaata
    @talhaata ปีที่แล้ว

    I can't create a new game object. 0:48

  • @panzer9624
    @panzer9624 2 ปีที่แล้ว +1

    how can i make dialog appear dissapired 2x? example ("open" dialog1 hi i like ur vids "close" / " open" dialog2 thanks :) "closed")

    • @thecodeanvil5779
      @thecodeanvil5779  2 ปีที่แล้ว

      So if I am understanding your question right, then you just want to open and close dialog during your cutscenes. The way of doing this vastly differs depending on the system that you use. I would suggest looking for a method in the scripts that starts the dialog. If you find one, that is likely what you need to call. Once again, I don't know your setup: cutscene, scripts, UI, etc. So finding a catchall way of doing this would be difficult. You may want to separate timeline objects, one for the cutscene before the dialog, and one for the cutscene after the dialog. Then, start the dialog at the end of the first one and start the final cutscene at the end of the dialog. This isn't the best way, but it is fairly generic and should work with most dialog systems. Sorry I couldn't be more help.

  • @ezBlackdota
    @ezBlackdota 2 ปีที่แล้ว

    Deberías hacer un canal en español, tendrías mucha gente mirando el contenido

    • @ProdigiaGames
      @ProdigiaGames 2 ปีที่แล้ว

      Yo lo considerado también, pero es difícil a hacer un solución bueno por la mismo contenido en idiomas diferentes. Esta un problema mayor a encontrar videos buenos para diseño de juego en Español?
      (O en otro caso, tal vez los subtítulos en español pueden ayudar?)

  • @crazyjose111
    @crazyjose111 ปีที่แล้ว +4

    Content has what you need but the communication can be a bit confusing as you are muttering and talking so quickly sometimes.... for example, the intro you say nice and slowly "we want to make a new scene.....name it cutscene". then you're like in under a second "theninsideofthatscenecreateanewemptysceneobjectandnameittimeline". i needed to play it three times and incrase volume to hear what u muttered and see what u did..... you do this multiple times. try to stay consistent and clear

    • @user-rf8lg2tr7f
      @user-rf8lg2tr7f 9 หลายเดือนก่อน +3

      Bro I’m not even a native speaker and I got it from the first time, I don’t think it’s the creator’s problem