Fixing intersecting geometry in Houdini tutorial

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • 0:00 End result
    0:50 Static collision geometry creation
    2:35 Delete proximity points to collision geometry
    6:00 copy geometry processing
    12:35 scatter points
    13:40 copy to points collision geometry
    16:52 Detecting collisions with static geometry
    24:50 detecting collisions with copy-to-points geometry
    31:17 Proximity collisions detection
    36:09 Instancing real geometry
    38:48 Add switch for proximity geometry detection
    39:34 End of the tutorial
    FREE tools used in this tutorial are available at github.com/viktors-a/MASSEPar...

ความคิดเห็น • 13

  • @AnimGraphLab
    @AnimGraphLab 11 หลายเดือนก่อน +1

    Keanu Reaves voice: You're breathtaking!
    Great approaches 🙂

  • @sams_3d_stuff
    @sams_3d_stuff ปีที่แล้ว

    Thanks!

  • @dnch
    @dnch 10 หลายเดือนก่อน +1

    you could use attribute from pieces instead of attribute adjust so you dont have to manually set the min max

  • @dnch
    @dnch 10 หลายเดือนก่อน

    interesting workflow, i do this with foreach point and copy the geometry in the loop and do intersection analysis to detect if the new copy intersects with existing geometry, then use switch that works by counting the points in interesction analysis node and if its 0 there are no intersections so the copy can stay

    • @ThiagoLaranjeiraZerooneBit
      @ThiagoLaranjeiraZerooneBit 8 หลายเดือนก่อน

      how do you solve the time incriasing the more items you have?

    • @dnch
      @dnch 8 หลายเดือนก่อน +1

      @@ThiagoLaranjeiraZerooneBit i dont.. yeah its costly lol.. you could use low poly proxies and optimize it.. or check out the entagma dart throwing tutorial, bit advanced and didnt test it myself but seems much much faster

    • @ThiagoLaranjeiraZerooneBit
      @ThiagoLaranjeiraZerooneBit 8 หลายเดือนก่อน

      @@dnch thx for reply, the entagma tut work because the geos are the same, just spheres, but if you have different meshs the pscale wont solve itbecause its non uniform, any other tip?

  • @noc2_art
    @noc2_art ปีที่แล้ว

    Hi. Thank you for this great tutorial,very enlightening. A bit off-topic, but may I ask how I can find the radial menu you used to switch views on 1:53? Is it a custom radial menu that you created? I’ve been desperately looking for it, but couldn’t find it in the list. I tried my hand at coding one myself. It kind of worked but spewed out errors at every session launch 🙁Cheers…

    • @viktors_anfimovs
      @viktors_anfimovs  ปีที่แล้ว +2

      Its in my toolkit in description from git hub. I made it bacauce of houdini by default lacks it. Go ahead and download it!

    • @noc2_art
      @noc2_art ปีที่แล้ว

      @@viktors_anfimovs You, my dear sir, are a true gem. Thank you for all the awesomeness!!! 👍👍🙏🙏❤️❤️

  • @ysf3525
    @ysf3525 5 หลายเดือนก่อน

    Thanks for the tut! How does that code completion work? Any directions how to set it up?

    • @viktors_anfimovs
      @viktors_anfimovs  5 หลายเดือนก่อน

      Thank you! In code marketplace just search VEX, and you can get an extension.

  • @carlosrivadulla8903
    @carlosrivadulla8903 ปีที่แล้ว

    I think there is a way with polydoctor as well but I don't know how