Houdini Tutorial - Vellum Bubbly Torus
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- เผยแพร่เมื่อ 15 มี.ค. 2023
- Hey everyone, in this Tutorial we will learn how to create this Vellum Bubble Torus Animation.
We'll start off by creating our Base Shape and adding a Vellum Cloth Simulation to that. Then we'll move on to creating a contained Fluid Simulation, a Grain Simulation and a Gel with embedded bubbles using the Pointdeform SOP. Once all that is done, we will prepare our Scene for rendering. In the next Tutorial we will be lighting and shading this Setup using Octane.
Zachary Corzines Textile Techniques: www.behance.net/gallery/10223...
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Music kindly provided by Dane Baker: / danebaker_
Love to find new Houdini creators on YT. Fantastic explanation skills. Thanks for this. Learned something new. Hope to see more.
This has been one of the absolute best houdini tutorials i have watched so far.
You covered various vellum sims in a half hour and explained alot of basics that other tutorials have mysteriously left out.
Looking forward to getting some materials on this bad boii
Thanks for the Feedback! Feel free to tag me in your result :)
So good!! Thank you Danial!
Thanks man! Awesome tutorial
fun and great tutorial. thanks!
Veryy niceee! Congrats and thanks for tutorial!
thats awesome man! please keep going. you are great
First thing I made in houdini was this, beautifully explained and really cool result, great to get a peak at various aspects of vellum all in 1 project - thank you so much! Got me motivated to learn more now
Happy to hear!
Amazing!
Thanks a lot for the awesome tutorial 🙌
Thank you a lot for the tutorial!
Great tut. very to the point
Amazing!!
Beyond amazing 😍☑
Damn, looks exactly like Zachary Corzines work!!
awesome !
This was really cool to see a video that was not behind a paywall like MOST Houdini channel hope you can keep it up I'm your 146 sub
I can totally understand why a lot of Houdini Channels put their Videos behind Paywalls - it‘s a lot of work to create these Videos and people deserve to be compensated for it :)
nice one danial :)
Great exercise! The repetition helps me bang it into my thick skull :)
thanks for your very detailed tutorial! very helpful
Thanks :)
VEry cool man ;) congrat
The blast particles part of the fluids had me laughing, didn‘t knew it‘s that easy😂👏
Great tutorial!
Haha! You can do a bunch Post-Sim to save time :)
Thanks for sharing
Great Tutorial! :)
Cheers Fabian!
A W E S O M E !
Cool! Keep it up!
Thanks!
I NEED MOREEEEEEEEE
thanks for the great tutorial, I have a question what the attribute blur with iteration of 10 do?
The attribute blur in this case just smoothens the mesh a bit :)
Amazing Tutorial. You have my utmost gratitude... one small question, how to display the parameters of the SOP like a hovering window that you have, instead of a separate section?
Hey Thanks! You just have to press P while in the Network View.
Thank you for the tutorial. Pls back it up with Karma renderer (or even Mantra) cause not everybody has a decent GPU but CPUs are good enough
Hey Oji, I have not had the time to look at Karma yet, so I unfortunately won't be able to do that.
Rendering this in Karma with Solaris is a relatively simple task. I simply used a bunch of Import SOP nodes(importing from Setup node which we created), daisy-chained a camera, two lights along with a light linker, recreated similar mtlx materials and assigned them to using the material linker - that's it.
For some reason grp_active and grp_red dont show up for me when i use blast :(
I wonder what kind of PC do you need to run this vellum part real-time? Maybe I am doing something wrong that my i5 12400f and rtx 3060 are almost 100% loaded and it still computes for several minutes....
Hey, I have a Ryzen 7950x and Vellum still doesn't run in real-time :) The preferred workflow is to just cache things out and then flipbook them for preview! A lot of the stuff in the video, especially the cacheing is sped up in the edit to shorten the video.
@@danialghods Yeah, I just missed that you sped up the video) And the real-time you were specifying about playback. Guess it's just that I'm not getting enough sleep, haha) Anyways, great tutorial, Houdini is a difficult but beautiful subject!
can you please tell me how i fixe my balls shading it looks not unwrapped
Video for 34 min, I'm only on the 7 minute and already spent 3 hours :)
It's a marathon, not a sprint!
if you had a Patreon, you'd make $$
What are the things you´d want to see on a Patreon?
@@danialghods just more abstract shit like this....its dope!
For some reason grp_active and grp_red dont show up for me.. Didnt transfer..
There's a "Number of Ranges" parameter on the top of "Group By Range" node, you can try that: set it to 3, add red and blue groups to it
did you managed to solve it bro?