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Chansey is generally considered the “worst” of the big 3 (even though it really doesn’t matter because Chansey is required on every team) but Chansey’s special bulk is incomparable
It's like how a car needs at least an engine, battery and steering system to even remotely function. And while one may be less compared to others, it is still essential to it. Of course i am simplifying it by about 40 parts (chassis, alternator, exc..) that are just as needed, but that can be chocked up to the other 3 pokemon and move sets.
Yeah Chansey is definitely the worst of the Big 3. “Chansey-less” teams DO exist and are not a gimmick (even though they’re usually worse off than their counterparts). I have never seen a good RBY player drop Snorlax or Tauros
@@windwaker0rules in ubers, it is place 4 and tauros is the piece that didnt need to be on a team lul. "Ubers Tauros feels like a main charakter in the 6th season of an HBO drama where it does have nothing to lose" when you now this citate, you are legendary.
A recent #1 ladder team was alakazam, chansey, tauros, cloyster, golem, dragonite. Chansey opens doors that snorlax simply can't. Tauros closes doors. Snorlax fits somewhere in between, meaning teams leaning hard special or hard control can drop it and be successful. Chansey can only be dropped from hyper offense strategies, usually based on boom sack.
Crazy part about the gen 1 normal para immunity was that they explicitly mention it as a mechanic from gen 1 that was changed in gen 2 if you went to the trainer school in Stadium 2. Guess everyone thought the tutorial was a waste of time
With Gen 1's Big Three, despite Snorlax, Chansey, and Tauros all sharing a type, they fill in different niches. Chansey is a special wall that can heal herself and spread status, and has a bit of an offensive bite, Tauros is a purely offensive revenge killer, and Snorlax is a mixture of offense and defense, able to both hit hard and stay in for long.
It's funny how the same type proc not activating mechanic wasn't found until recently when the Trainer School in Stadium 2 straight up tells you that the mechanic was removed.
Chansey's biggest issue in gen 1 is its 4 moveslot syndrome. You really just want to run absolutely everything on it for different situations. Softboiled is a must so that takes up a slot. Thunder wave is so useful that you almost always want it. Ice Beam is basically necessary as coverage, and to threaten a freeze. Reflect is so good against the other normals that you really like having it. Seismic Toss is great overall damage when Ice Beam isn't enough or runs out. Thunderbolt good coverage against Starmie which you wall. And of course Sing is pretty good on its own.
Ice Beam also threatens Rhydon (Chansey 2HKO's) who also threatens Chansey with a 2HKO from EQ. Being stuck against it isn't something you want since Thunder Wave and Thunderbolt does nothing to it and Seismic Toss doesn't KO it quick enough. Reflect also turns Chansey into a bit of a mixed tank (of course crits ruin the fun) which is something I like running personally.
@@furiouscorgi6614 yes i know. that why i said twice in a row. missing once in stadium is 1/65k. missing once in base rby is 1/256. missing 2 times back to back is also around 1/65k
@@williamhowells806 There's actually ANOTHER weird glitch in RBY, where if you hit the 1/256 chance to miss, the odds for hitting get flipped, meaning you're only 1/256 to HIT the opponent, and you miss the other 255 times.
1:15 The best fighting type attack in gen1 is "High Jump Kick", not "Submission". It has 85 damage, 90% accuracy and only 1hp of recoil damage per miss. Unfortunately, it's a move exclusive of Hitmonlee, a pokemon with too many flaws to be popular.
AKSHULLY In the context of gen 1 OU, the best fighting move is actually Low Kick. It's not significantly weaker than Submission, and doesn't really have any notable benchmarks it misses that Submission hits, it has better accuracy, and most importantly, you don't take recoil from hitting Chansey or Snorlax with Submission. If they could run it, they'd absolutely run Hi Jump Kick, but, they can't, and if it can learn both Submission and Low Kick, it should just use Low Kick. Unfortunately, Pinsir can't learn Low Kick...
Hitmonchan definitely got the short end of the stick lol. Hitmonlee learned rolling kick and then High Jump Kick, while Hitmonchan got nothing. Even later on Hitmonlee still has the better stat distribution, with more attack and speed
I once ran a Metronome Chansey set. It was obviously goofy, but I once Metronomed into Dig while my Chansey was paralyzed. I got the paralysis during the second part of the attack. Let's just say my opponent wasn't happy
How strong do you think gen 1 SpA chansey would be in later gens? Like, imagine chansey got an alternate evo that was just chansey gen 1s stats, so no eviolite.
0 SpA Chansey Hyper Voice vs. 12 HP / 0 SpD Walking Wake: 118-141 (34.5 - 41.2%) -- guaranteed 3HKO Chansey Seismic Toss vs. 12 HP Walking Wake: 100-100 (29.2 - 29.2%) -- guaranteed 4HKO it'd have a bit more power than it does now if attacking special attackers, but even with gen 1 chansey's base stats it won't quite do what it can in gen 1 it needs to invest in bulk to withstand attacks, especially stray physical hits it might take, but that leaves it uninvested in special attack so the increase in damage output can be minimal no eviolite also pulls from its primary role
Chaney is the only pokemon in the big three who has been cut in competitive circuits and those teams were still successful. it is generally considered by far the worst of the big 3 as its lack of offensive presence lets a bunch of other pokemon who don't care about paralysis set up on it, such as snorlax or slowbro.
Its Speed and 4 moveslot syndrome hurts it. Base 105 Special is good by Gen 1 standards but it can't take full advantage of it when Softboiled and Thunder Wave is mandatory, Ice Beam is better to run than Thunderbolt if you had to pick between the 2 and then the wildcard move of Counter, Sing, Reflect (I like Reflect for matching up better against Rhydon), Seismic Toss, etc. You can't fit everything you want onto one set.
Yeah The problem with Chansey compared to the other two, is that Chansey is much, much more passive. You can win with just a Tauros or a Snorlax and a plan, you really can't win with just a Chansey, outside of weird conditions. Chansey is stuck picking what it doesn't get beaten by, not how it wins the game. Ice Beam/Blizzard means it doesn't lose to Zapdos, or probably Rhydon. Counter means it probably doesn't lose to Tauros. Unlike, say, Snorlax, which can decide between Amnesia, to do a special sweep, explode to take out a bad team matchup, etc.
Chansey is usually the most dropable of the big 3 Also, I thought I'd mention a very fun and interesting gen 1 format called Nintendo Cup 1997, the very first competitive pokemon tournament ever. Long story short, Chansey and Snorlax aren't so good in that format because their low speed makes them incredibly vulnerable to getting Frozen by Blizzard which had a 30% chance to do so every hit on Japanese Red, Green, blue version (also yellow) in addition many pokemon were running Double team and Rest and it was actually really difficult for Chansey to break through or stall out anything.
I think a big part of it also (especially for Chansey), was that the format was "take 6 choose 3". Chansey does better in 6v6. In 3v3 Pokemon like Electrode are more viable instead.
You also forget to mention Fissure and other OHKO moves. And also Evasion moves being more potent than in modern Gens. 33% chance of dodging a 100% Accurate move
@iss2075 Yeah Electrode was a staple, to be more technical. Chansey does theoretically benefit from Nintendo cup 1997 mechanics like it's own Blizzard, and Minimize. However, it's often limited by already being forced to run Substitute just to avoid getting Frozen. Substitute/Minimize/Soft boiled/ at that point Running Blizzard as your only attack won't get you anywhere when Lapras and Jynx are are basically the "big 3 of NC97" with Tauros.
@shadowtitanx3962 You're right, OHKO moves were also hazardous to Chansey and lax, but not as big as a deal as Chansey generally accomplishing nothing and withering away even without them.
Don't be fooled, he might be doing some tourism he is not even a bit less dangerous. Who knows what he's ploting, probably looking for allies and become a menace to society once again
Jim, only you could ever make me want to give gen 1 OU a serious shot. I don’t know what it is but some thing about the way you explain things just satisfies the right part of my brain. Thanks for making this video, and I don’t know you probably don’t celebrate, but happy Thanksgiving anyway.
Chansey is also your best bet against the absurdly broken monstrosity that is Mewtwo. Reflect, Light Screen, good special stat, and a potential freeze from Ice Beam speak for themselves.
All 3 are super important but to me Chansey always feels like the most important in a given game- the hardest to bring down, the most critical to get real value from.
I remember reading a description on Chansey somewhere back in the day (don't remember who wrote it, maybe Hipmonlee) who remarked it was ironic that despite Chansey receiving a evolution in gen 2, Blissey was never as good as Chansey was in gen 1. Chansey may very well have been the biggest beneficiary of the singular special stat in gen 1. It has higher special than Starmie, which is kinda nuts when we see Starmie as this more offensive tank. Regardless while I wouldn't stamp the big 3 as mandatory per say, you pretty much need a good reason not to use them (especially Tauros who I think is outright indispensable). And Chansey, while arguably the least mandatory because Tauros and Snorlax do so much on the offensive side, is also kinda the glue that holds the metagame together as Starmie and Alakazam get ruined much faster by bad rng while Chansey can run Sing viably cause it gets so many free turns. The lower RBY tiers play so offensively compared to OU, and it almost all have to do with them not having good defensive mons (sorry Porygon).
Me and my brother used to play competitive pokemon just with eachother. Everything level 100. We each had different 6 I had Mewtwo Articuno Vaporeon Dragonite Arcanine And one more I forget. Brother had Jolteon Zapdos Gengar Gyrados Two others I forgot. Once I added chansey we played about 3 times and then he never played me again
That and Psychic is resisted by other psychics with good special like: Alakazam, Starmie, Exeggutor, even Jynx could switch into Psychic, not to mention Chansey so it is harder for them to get ko's compared to normals. Mewtwo and Mew subvert it but they're op :)
Types being immune to the status effects of move sharing their type has been known for many years. What do you mean that it was discovered recently? Were competitive players unaware of this tidbit? How? Or is "recently" a term describing many years?
Back when I first checked out competitive, I'm pretty sure smogon talked about a "big 8" too. Can't quite remember what the remaining 4 were, though. I know golem/rhydon were included, but I'm not sure if they were treated as one or two of the remaining slots (since they were considered roughly interchangeable). (zapdos, alakazam, and starmie, maybe?) I wonder what made the term switch to "big 4"
@@Zeppongola I believe you're correct. Maybe it was because, out of all 8 options, the 4 (Chansey, Snorlax, and Tauros) were pretty much instapics and those who didn't use them were disadvantaged because of it.
@@Zeppongola I'm guessing just "these ones are basically must-includes on almost every serious team" was a more important distinction than "these ones are all really good and every team should build with them in mind"?
That's likely the reason for the eventual distinction, I'm just wondering what was the turning point; as in, why they didn't just use "the big 3/4" to begin with? It could be that there wasn't any particular "tipping point", and it simply became apparent enough after enough games that the gap between the top few and the top 8 was too big (or between the top 8 and the next few places was too small) that "top 3/4" was more significant, but I'm wondering if there was maybe some tech/metagame discovery or something that made them rethink it. For example, the discovery of the "normal types are immune to bodyslam paralysis" thing: maybe before they implemented that, the normal types weren't quite dominant enough to justify the "big 3" distinction, but gaining that immunity pushed them over the edge? (Either through just making already top tier pokes even stronger, or via some logic like "turns out you don't really _need_ a rock type; snorlax can tank some body slams without fear of paralysis in a pinch", or something)
People really didn't know that normal types were immune to the body slam paralysis until recently? I noticed that when I was playing gen one. No body believed me when I told them though. All it took to realize it was a lot of playing and a little bit of pattern recognition.
I love how every reason behind Gen 1 tends to revolve around mechanics just not working. "Normal types can't be paralyzed by body slam" is definitely not an intended feature lmao.
Caveman programming. I think it's more to stop Fire types from being burned, Poison types from being Poisoned and Ice types from being Frozen. That oversight found its way into Gen 2 and Twin Needle can Poison Steel types due to not being a Poison type move with that effect.
It's an oversight as a result of a very much intended mechanic. The intended mechanic is that pokemon cannot be inflicted with a status by a move they share a type with. Electric types can't be paralyzed by thunder; ice types can't be frozen by blizzard; fire types can't be burned by fire blast. For the vast majority of cases this was an effective optimization (rather than adding special cases for each status, as was done in later gens)
@@Emma-rw8yo It’s not a glitch, as the same type move can’t status same type Pokémon was obviously intended (they didn’t want fire types burned for example). BS not status-ing normals types was just not a big enough deal to fix.
This might be a hot take but i'd actually like to see Gen 1's Hyper Beam mechanic brought back. Maybe just for Hyper Beam (and perhaps Giga Impact), as i'm not too sure how strong it'd be for the starter type variants Blast Burn, Hydro Cannon and Frenzy Plant as those can actually hit for Super Effective damage making the KO condition somewhat easier to meet. Don't get me wrong it made sense back in gen 2 and for quite a bit onwards to keep this mechanic out of the game, but with the amount of power creep the game has seen over the years, i think there's a chance to bring this back without it being too overwhelming. But perhaps i'm super wrong.
No, because choice specs Porygon-Z with adaptability and Gen 1 Hyper Beam would be ridiculous but also, don't forget Pokémon can't be as bulky as they were in Gens 1 and 2 because of the change from stat exp to EVs making you unable to fully train ALL your stats, that's why Gen 1 Gengar can take an EQ from Tauros as seen in the video. The introduction of items and abilities makes this unviable to do, LGPE could've done it though as it lacked both
@@lucasferro6050 Maybe, it's hard to know. But I would like it back too. We have moves like Draco Meteor and Close Combat now, so Gen I Hyper Beam doesn't seem so good anymore. Also tons of priority moves and also the opportunity cost is huge, if you switch in a Ghost or Steel on the Hyper Beam you get a free turn, it's not completely spammable, you definitely will need to execute a gameplan to pull it off. I'd like them to bring back Gen I Explosion too. I think 340 BP is a nice middle ground between 250 BP and 500 BP. I really miss Explosion, it was such a fun move for the game when it was good and commonly used.
@@lucasferro6050except it's a lost turn if it fail the KO. Making very possible to counter it. Even if it does 99% you are sure next turn you won't be attacked and that is big for momentum. And if oush come to shove you can just ban Porygon. To me that a move that is supposed to be super powerful is competitively almost worthless is a bigger problem than a couple mons becoming more dangerous.
@@noukan42 Thing is, the only pokémon that would run HyperBeam are the broken ones like Porygon-Z, the risk would be too much for anything using it without stab and a high attacking stat, even Xurkitree or Chandelure would avoid using it for a key reason: they have better options for coverage without that huge risk. Let's not forget why so many mons used it in the first Gen, there weren't any better options AND pokémon wee just bulkier, so the risk of losing a turn wasn't as big of an issue as today, revenge killing was not as easy as today. Tauros missed a KO with HyperBeam in Gen 1? It's fine, he can take a hit or two and still be used. MegaKangaskhan missed a KO with GigaImpact nowadays? Yep, it's probably dead to a close combat or specs draco meteor. Pokémon are less bulky and moves are way stronger, making revenge killing super easy today. So these recharge moves would be either avoided unless a pokémon has no other better option, or it would be Porygon-Z KOing max spdef Toxapex after spikes damage. TL;DR: The rechange turn is too risky for most mons to use it because getting revenge killed is super easy nowadays, so it would only be used by a very limited amount of pokés. Sorry for this essay of a comment lmao
To correct you about thawing pokemon in Gen 1, They are not thawed from Fire-type moves, It's any move that can inflict a burn that will cause you to thaw from freezing. Due to NEARLY all fire type moves are able inflict burn thats cause that what makes foes thaw. However Fire spin doesn't cause a burn. Since Fire spin doesn't cause a burn you can still use it on a Frozen foe and not thaw it. You've got to love the weird Gen1 programming.
Submission is really one of the moves of all time. But yeah Gen 1 Tauros with Body Slam, Hyper Beam, Earthquake and Blizzard was one of my go to pokemon.
Normal is like Dragon Type from Gen 4 to 5. Only 1 type resists it (Ghost there is only 1). So having Normal STAB is also great in Gen 1. Steel Types and the addition of more Ghosts and Rock Types really hurt Normal Types and Normal Type moves. Funny that the Normal Types being immun to Bodyslam paralysis is discovered recently through datamining. Recently I found out that Pokemon Stadium 2 acknowledged its existence in Earl's Pokemon Academy. Which also confirms it was intended game design at the time. While Stadium 2 is a gen 2 game, it does address changes between Gen 1 and Gen 2 like how Fire Blast used to have 30% burn rate compared to its Gen 2 10% burn rate.
I wonder how the freze thing would work out in a theoretical gen 1 doubles format. Would certain sets run weak fire moves just to thaw their team mates?
it's common knowledge now, but the "body slam doesn't paralyze normal types" interaction wasn't actually discovered until I think 2014, which makes it relatively new knowledge in the minds of old-heads
@@wedding2710 Which is pretty funny because Earl's Academy in Pokémon Stadium 2 (2000) covers it, so it goes to show that zero people actually played through it
There is actually one good fighting move in gen 1, high jump kick, it doesn't have the power of later games, but its still alright. Funny how hitmonlee in this video uses submission.
1:15 Slight misinformation. The best Fighting type move in Gen 1 is HJK with 85 BP and 90% accuracy, but only Hitmonlee learns it. Also, fun side note: If you miss HJK in Gen 1, you take a whopping 1 point of damage.
People run level 85 Chansey to Seismic Toss 3 times and make their enemies lose exactly 255 HP, which in Gen 1 causes recovery moves to fail, Chansey is that bulky in Gen 1 to allow itself to get -15 levels and still wall 99% of the 151 Pokemon. But Tauros is the best of the big 3 because it mauls everything in sight, you can win matches by simply statusing the enemy Tauros, because that means your Tauros will clean the enemy team with no speed ties on the way. I mean Tauros counters are: "Can it take a Body Slam + Hyperbeam or Blizzard AND status it? ", if anything most checks need to be full HP to survive the combo and status it
People = that one guy that Big Yellow talked about. The strat makes sense but it's bad in practice : you get 2HKO'ed by a Body Slam from Snorlax and Tauros has a 97.4% chance to 2HKO Chansey with it . Don't use that set
I think what makes Tauros the best is that it takes advantage of all of Gen 1's weird quirks better than any other Pokemon: Normal typing making it immune to Body Slam Paralysis and access to STAB Body Slam and Hyper Beam, Special being one stat so it's Blizzard is coming from a respectable base 70 Special stat, a solid movepool when so many mons get no STAB moves, let alone a good movelist in general, and Crits being tied to a Pokemon's base Speed so it has a high chance to land crits, unlike Snorlax and Chansey.
There were a lot of clips in the end where Alakazam was losing to Chansey but I think that Alakazam can be quite good in the 1V1 vs Chansey with Thunder Wave, the 32 PP on Recover and the 33% chance of a special drop from Psychic. I would say the matchup is on Chansey's favor early and midgame, but Alakazam has better odds in the endgame
If its down to a 1 v 1, Special falls from Psychic are the difference maker. Chansey can't hit it hard enough and the damage taken becomes more noticeable.
@@ShiningJudgment666 We're saying the same thing, yes. I was just thinking that Chansey is better a taking a T Wave than Alakazam is at taking a Sing or a T Wave
Have people tried countering Chansey with poison types? Because I'm trying to use a Chansey for the first time in a Gen 1 playthrough and Team Rocket is destroying my Chansey in every battle...
I don’t play ton of gen 1 and even than I’m more casual and use mostly sample teams. I personally think snorlax is the best of the big 3 as depending on the set, they have the best match up against the other 3. That said if you are serious, I don’t think you ever cut any of them (or you super need a specific game plan why)
Actully I'd argue Snorlax is the one that is the "easiest" to justify dropping. Tauros is fast, strong and not afraid of Rhydon or Golem thanks to it's access to Blizzard and perfectly serviceable base 70 Special. Snorlax is good but without it's mammoth SpD it recieves in Gen 2 it's just a slow Normal type who's only two advantages over Tauros is Self Destruct and bulk.
I never heard of chansey being the best pokemon. Well, there is the bull, and everyone says that it is the best progress maker in the game, heck there are valid teams to stack tauros with persian and fucking ratikate and it can work too! Tauros gives one the edge in RBY games against other pokemon, it truly is the scariest breaker. His power feels like a joker to take out everything sometimes. Than we have Snorlax. While some truly insane people drop it for "purposes", snorlax is even stronger than Tauros, but slow to make up for its insane versality. It can go full offensive with 3moves explosion, amnesia and, ofc, reflect and rest variants. A good played snorlax is going to leave a mark for Tauros, and to be honest: It isnt that hard to break with it. There is nothing like it. And Chansey doesnt have this value. Of course, you can wall everything, and that is GREAT, but it can feel like a sitting duck when it got of sleep and freeze in a game, winning through pp stalling a game while it wants their partners to finish the job more likely. You CANT drop Tauros. And Snorlax will always have something that it does the best too. But Chansey can be dropped on more offensive teams, relying on the bulk of the psychics to finish off the game, and while it can be frustrating inconcistent, its possible to build good teams without Chansey. But for newer players: DONT DROP CHANSEY. It is literally your best weapon. To understand RBY, you need to learn the impact of Chansey in the metagame, to be able to drop it. Otherwise you will be outmatched by the special onslaught of the metagame.
Yeah Tauros speed does give it the edge over snorlax because critical hits revolved around speed in gen1, so Tauros could regularly land them on opponents and sweep
@@vulcanraven9701 The crit rate, yeah I see Tauros as superior because you cant chip it down as easily because it outspeeds and kills you first. Snorlax needs to be healthy, or hit the delete button before its too late. But Tauros can just delete if it has the luck to land the hyper beam with that 19% chance to deal double damage.
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bro make a video parodying the youtubers who think Australia don't exist
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That's why there's always a Chansey at pokemon centers. Not only do they provide healing assistance, they are also the bodyguards of the patients.
Truly the ultimate Pokemon, Chansey determines whether everyone else's team lives or dies.
I will never forget this comment 😅
Chansey is generally considered the “worst” of the big 3 (even though it really doesn’t matter because Chansey is required on every team) but Chansey’s special bulk is incomparable
It's like how a car needs at least an engine, battery and steering system to even remotely function. And while one may be less compared to others, it is still essential to it.
Of course i am simplifying it by about 40 parts (chassis, alternator, exc..) that are just as needed, but that can be chocked up to the other 3 pokemon and move sets.
Yeah Chansey is definitely the worst of the Big 3. “Chansey-less” teams DO exist and are not a gimmick (even though they’re usually worse off than their counterparts). I have never seen a good RBY player drop Snorlax or Tauros
in OU*
@@windwaker0rules in ubers, it is place 4 and tauros is the piece that didnt need to be on a team lul.
"Ubers Tauros feels like a main charakter in the 6th season of an HBO drama where it does have nothing to lose" when you now this citate, you are legendary.
A recent #1 ladder team was alakazam, chansey, tauros, cloyster, golem, dragonite.
Chansey opens doors that snorlax simply can't.
Tauros closes doors.
Snorlax fits somewhere in between, meaning teams leaning hard special or hard control can drop it and be successful.
Chansey can only be dropped from hyper offense strategies, usually based on boom sack.
Wow Iron Mugulis really be stimulating the australian economy and indulging in it’s rich history
That’s not Chansey, that’s her pixelated past paradox form, “Bad Egg”
Bad Egg is actually a thing since Gen 3. More like Spoiled Egg.
@@shadowtitanx3962Since Bad Egg is just data that failed checksumming... yeah.
"El huevo malo"
Rotten Egg
In generation 1 competitive singles chansey is an absolute monster
Chansey is a member of the trio called The "Big 3"
Chansey's two other partners in crime are Snorlax and Tauros.
These 3 pokemon are so powerful that they are auto-include on just about every single competitive team
Woah spoilers for the first line
Believe it or not, Normal is the best type in Generation 1.
A video about the history of discovered mechanics would be cool. Gen1 Normal type para immunity, Gen 7 can't stack Veil + screens etc.
seconded! thatd be really cool
Fingers crossed that he'll release it december 27th for the 9 year anniversary of the bodyslam para discovery.
Can u guys say more of those mechanics discovered? Veil + screen gen 7 stack is new to me, is there more?
@@essentures in gen8 metronome was discovered to reset if the move was protected or something similar, which killed it as a niche item
Crazy part about the gen 1 normal para immunity was that they explicitly mention it as a mechanic from gen 1 that was changed in gen 2 if you went to the trainer school in Stadium 2. Guess everyone thought the tutorial was a waste of time
With Gen 1's Big Three, despite Snorlax, Chansey, and Tauros all sharing a type, they fill in different niches. Chansey is a special wall that can heal herself and spread status, and has a bit of an offensive bite, Tauros is a purely offensive revenge killer, and Snorlax is a mixture of offense and defense, able to both hit hard and stay in for long.
It's funny how the same type proc not activating mechanic wasn't found until recently when the Trainer School in Stadium 2 straight up tells you that the mechanic was removed.
Probably because everyone assumed they had nothing to learn from the Trainer School
@@williamdrum9899 but it turns out stadium 2 trainer school was by far the best official guide to how mechanics work
Chansey's biggest issue in gen 1 is its 4 moveslot syndrome. You really just want to run absolutely everything on it for different situations. Softboiled is a must so that takes up a slot. Thunder wave is so useful that you almost always want it. Ice Beam is basically necessary as coverage, and to threaten a freeze. Reflect is so good against the other normals that you really like having it. Seismic Toss is great overall damage when Ice Beam isn't enough or runs out. Thunderbolt good coverage against Starmie which you wall. And of course Sing is pretty good on its own.
Ice Beam also threatens Rhydon (Chansey 2HKO's) who also threatens Chansey with a 2HKO from EQ. Being stuck against it isn't something you want since Thunder Wave and Thunderbolt does nothing to it and Seismic Toss doesn't KO it quick enough. Reflect also turns Chansey into a bit of a mixed tank (of course crits ruin the fun) which is something I like running personally.
Meaning you build the other team moves around its holes.
can't believe i was so close to iron mugulis irl, i'm never going outside ever again
he said 100% accuracy in gen 1 unironically.
the poor fool has never faced the 1 in 65k chance to miss twice in a row
@@williamhowells806that's Stadium, Gen 1 Showdown is usually in RBY, which is 1/256 to miss
@@furiouscorgi6614 yes i know. that why i said twice in a row. missing once in stadium is 1/65k. missing once in base rby is 1/256. missing 2 times back to back is also around 1/65k
@@williamhowells806 There's actually ANOTHER weird glitch in RBY, where if you hit the 1/256 chance to miss, the odds for hitting get flipped, meaning you're only 1/256 to HIT the opponent, and you miss the other 255 times.
It’s hard out here for a trainer.
Blizzard actually had a 30% freeze chance in the japanese version of the game. Arguably the strongest none signature move of all time.
1:15 The best fighting type attack in gen1 is "High Jump Kick", not "Submission".
It has 85 damage, 90% accuracy and only 1hp of recoil damage per miss.
Unfortunately, it's a move exclusive of Hitmonlee, a pokemon with too many flaws to be popular.
Hitmonlee's special of 35 did not help it for sure
AKSHULLY
In the context of gen 1 OU, the best fighting move is actually Low Kick. It's not significantly weaker than Submission, and doesn't really have any notable benchmarks it misses that Submission hits, it has better accuracy, and most importantly, you don't take recoil from hitting Chansey or Snorlax with Submission.
If they could run it, they'd absolutely run Hi Jump Kick, but, they can't, and if it can learn both Submission and Low Kick, it should just use Low Kick.
Unfortunately, Pinsir can't learn Low Kick...
@@aprinnyonbreak1290 Pinsir couldnt learn anything in gen1. it took until gen4 for it to get any kind of help
@@vulcanraven9701
It has Swords Dance and Bind
That's... uh... I mean...
Hitmonlee and Missingno can learn it😂😉
Iron Mugulis is going sightseeing... I should take mine somewhere and do a lil photoshoot with him whe he arrives.
1:16 *the best widely learned figthing type move.
Hi jump kick is better, but only learned by hitmonlee.
Hitmonchan definitely got the short end of the stick lol. Hitmonlee learned rolling kick and then High Jump Kick, while Hitmonchan got nothing. Even later on Hitmonlee still has the better stat distribution, with more attack and speed
I once ran a Metronome Chansey set. It was obviously goofy, but I once Metronomed into Dig while my Chansey was paralyzed. I got the paralysis during the second part of the attack.
Let's just say my opponent wasn't happy
I was gonna upload the replay to this reply, but it expired. For now, here's the odds of that happening:
0.306748468% chance per Metronome
How strong do you think gen 1 SpA chansey would be in later gens? Like, imagine chansey got an alternate evo that was just chansey gen 1s stats, so no eviolite.
It's a great Special wall, but a terrible Defensive wall.
So, it'd be extremely strong, unless you sneezed on it with a physical attack.
Blissey
0 SpA Chansey Hyper Voice vs. 12 HP / 0 SpD Walking Wake: 118-141 (34.5 - 41.2%) -- guaranteed 3HKO
Chansey Seismic Toss vs. 12 HP Walking Wake: 100-100 (29.2 - 29.2%) -- guaranteed 4HKO
it'd have a bit more power than it does now if attacking special attackers, but even with gen 1 chansey's base stats it won't quite do what it can in gen 1
it needs to invest in bulk to withstand attacks, especially stray physical hits it might take, but that leaves it uninvested in special attack so the increase in damage output can be minimal
no eviolite also pulls from its primary role
@@LuLurret Difference from Blissey is 5 less HP, Attack, Defense and Speed, but 40 points of SpDef are moved to SpA
It probably would be good in Gen III - V I reckon. But after power creep 105 Special Attack is considered "weak" now.
Chaney is the only pokemon in the big three who has been cut in competitive circuits and those teams were still successful. it is generally considered by far the worst of the big 3 as its lack of offensive presence lets a bunch of other pokemon who don't care about paralysis set up on it, such as snorlax or slowbro.
Its Speed and 4 moveslot syndrome hurts it. Base 105 Special is good by Gen 1 standards but it can't take full advantage of it when Softboiled and Thunder Wave is mandatory, Ice Beam is better to run than Thunderbolt if you had to pick between the 2 and then the wildcard move of Counter, Sing, Reflect (I like Reflect for matching up better against Rhydon), Seismic Toss, etc. You can't fit everything you want onto one set.
Yeah
The problem with Chansey compared to the other two, is that Chansey is much, much more passive. You can win with just a Tauros or a Snorlax and a plan, you really can't win with just a Chansey, outside of weird conditions.
Chansey is stuck picking what it doesn't get beaten by, not how it wins the game. Ice Beam/Blizzard means it doesn't lose to Zapdos, or probably Rhydon.
Counter means it probably doesn't lose to Tauros.
Unlike, say, Snorlax, which can decide between Amnesia, to do a special sweep, explode to take out a bad team matchup, etc.
Chansey is usually the most dropable of the big 3
Also, I thought I'd mention a very fun and interesting gen 1 format called Nintendo Cup 1997, the very first competitive pokemon tournament ever. Long story short, Chansey and Snorlax aren't so good in that format because their low speed makes them incredibly vulnerable to getting Frozen by Blizzard which had a 30% chance to do so every hit on Japanese Red, Green, blue version (also yellow) in addition many pokemon were running Double team and Rest and it was actually really difficult for Chansey to break through or stall out anything.
I think a big part of it also (especially for Chansey), was that the format was "take 6 choose 3". Chansey does better in 6v6. In 3v3 Pokemon like Electrode are more viable instead.
You also forget to mention Fissure and other OHKO moves. And also Evasion moves being more potent than in modern Gens. 33% chance of dodging a 100% Accurate move
@iss2075 Yeah Electrode was a staple, to be more technical. Chansey does theoretically benefit from Nintendo cup 1997 mechanics like it's own Blizzard, and Minimize. However, it's often limited by already being forced to run Substitute just to avoid getting Frozen. Substitute/Minimize/Soft boiled/ at that point Running Blizzard as your only attack won't get you anywhere when Lapras and Jynx are are basically the "big 3 of NC97" with Tauros.
@shadowtitanx3962 You're right, OHKO moves were also hazardous to Chansey and lax, but not as big as a deal as Chansey generally accomplishing nothing and withering away even without them.
30% freeze chance is a war crime shoved into a Gameboy cartridge
I love how iron mugulis has changed for the better ❤
Don't be fooled, he might be doing some tourism he is not even a bit less dangerous. Who knows what he's ploting, probably looking for allies and become a menace to society once again
Jim, only you could ever make me want to give gen 1 OU a serious shot. I don’t know what it is but some thing about the way you explain things just satisfies the right part of my brain. Thanks for making this video, and I don’t know you probably don’t celebrate, but happy Thanksgiving anyway.
If Iron Mugulis ever becomes available in Europe, I'll make sure to make him visit the palace of Versailles.
At this point you're just adding small inaccuracies to get us gen 1 nerds to comment them out
Chansey is also your best bet against the absurdly broken monstrosity that is Mewtwo. Reflect, Light Screen, good special stat, and a potential freeze from Ice Beam speak for themselves.
Chansey attac, Chansey protec, but most importantly its sprite cute as hec
All 3 are super important but to me Chansey always feels like the most important in a given game- the hardest to bring down, the most critical to get real value from.
I remember reading a description on Chansey somewhere back in the day (don't remember who wrote it, maybe Hipmonlee) who remarked it was ironic that despite Chansey receiving a evolution in gen 2, Blissey was never as good as Chansey was in gen 1. Chansey may very well have been the biggest beneficiary of the singular special stat in gen 1. It has higher special than Starmie, which is kinda nuts when we see Starmie as this more offensive tank.
Regardless while I wouldn't stamp the big 3 as mandatory per say, you pretty much need a good reason not to use them (especially Tauros who I think is outright indispensable). And Chansey, while arguably the least mandatory because Tauros and Snorlax do so much on the offensive side, is also kinda the glue that holds the metagame together as Starmie and Alakazam get ruined much faster by bad rng while Chansey can run Sing viably cause it gets so many free turns. The lower RBY tiers play so offensively compared to OU, and it almost all have to do with them not having good defensive mons (sorry Porygon).
Me and my brother used to play competitive pokemon just with eachother. Everything level 100.
We each had different 6
I had
Mewtwo
Articuno
Vaporeon
Dragonite
Arcanine
And one more I forget.
Brother had
Jolteon
Zapdos
Gengar
Gyrados
Two others I forgot.
Once I added chansey we played about 3 times and then he never played me again
Normal was the only real way to deal with Psychics in Gen 1 since Psychics have lower defense but tend to have High Special
That and Psychic is resisted by other psychics with good special like: Alakazam, Starmie, Exeggutor, even Jynx could switch into Psychic, not to mention Chansey so it is harder for them to get ko's compared to normals. Mewtwo and Mew subvert it but they're op :)
Types being immune to the status effects of move sharing their type has been known for many years. What do you mean that it was discovered recently? Were competitive players unaware of this tidbit? How? Or is "recently" a term describing many years?
I think it was discovered in 2014
@@pksprite6401 2014, -15, -16, -17, -18, -19, -20, -21, -22 and -23. That is ten individual years. A bit more than a third of the games' existence.
@@JaharNarishma I mean, almost 20 years since the game came out is pretty huge for something as impactful as that.
If submission was just a fighting type body slam, it would balance the game a lot
Iron Mugulis seems to be traveling alot, I am so proud for it man.
It used to be the "Big 4" the 4th one being exeggutor, until it was found out that his inclusion wasn't that necessary.
Back when I first checked out competitive, I'm pretty sure smogon talked about a "big 8" too. Can't quite remember what the remaining 4 were, though.
I know golem/rhydon were included, but I'm not sure if they were treated as one or two of the remaining slots (since they were considered roughly interchangeable).
(zapdos, alakazam, and starmie, maybe?)
I wonder what made the term switch to "big 4"
@@Zeppongola I believe you're correct. Maybe it was because, out of all 8 options, the 4 (Chansey, Snorlax, and Tauros) were pretty much instapics and those who didn't use them were disadvantaged because of it.
@@Zeppongola I'm guessing just "these ones are basically must-includes on almost every serious team" was a more important distinction than "these ones are all really good and every team should build with them in mind"?
That's likely the reason for the eventual distinction, I'm just wondering what was the turning point; as in, why they didn't just use "the big 3/4" to begin with?
It could be that there wasn't any particular "tipping point", and it simply became apparent enough after enough games that the gap between the top few and the top 8 was too big (or between the top 8 and the next few places was too small) that "top 3/4" was more significant, but I'm wondering if there was maybe some tech/metagame discovery or something that made them rethink it.
For example, the discovery of the "normal types are immune to bodyslam paralysis" thing: maybe before they implemented that, the normal types weren't quite dominant enough to justify the "big 3" distinction, but gaining that immunity pushed them over the edge? (Either through just making already top tier pokes even stronger, or via some logic like "turns out you don't really _need_ a rock type; snorlax can tank some body slams without fear of paralysis in a pinch", or something)
People really didn't know that normal types were immune to the body slam paralysis until recently? I noticed that when I was playing gen one. No body believed me when I told them though. All it took to realize it was a lot of playing and a little bit of pattern recognition.
I go with Snorlax: Earthquake, Counter, Body Slam, Amnesia
Can you do a video about how the body slam paralysis mechanic was discovered? How was it unknown to the community for so long?
Shouldn't have been, Stadium mentions it in the tutorials
Nice video, hope you cover the other two of the big three if you have not already.
I love how every reason behind Gen 1 tends to revolve around mechanics just not working. "Normal types can't be paralyzed by body slam" is definitely not an intended feature lmao.
Caveman programming. I think it's more to stop Fire types from being burned, Poison types from being Poisoned and Ice types from being Frozen. That oversight found its way into Gen 2 and Twin Needle can Poison Steel types due to not being a Poison type move with that effect.
It's possible it was initially a glitch, but the Stadium games are very much aware of this mechanic, NPCs talk about it and the AI is aware of it
It's an oversight as a result of a very much intended mechanic. The intended mechanic is that pokemon cannot be inflicted with a status by a move they share a type with. Electric types can't be paralyzed by thunder; ice types can't be frozen by blizzard; fire types can't be burned by fire blast. For the vast majority of cases this was an effective optimization (rather than adding special cases for each status, as was done in later gens)
@@Emma-rw8yo
It’s not a glitch, as the same type move can’t status same type Pokémon was obviously intended (they didn’t want fire types burned for example). BS not status-ing normals types was just not a big enough deal to fix.
This is why Pokémon Centers do not need security. Chansey is all the security they need.
It had so much bulk crazy to think it even evolved the generation after
Am i going to spend my weekend taking Iron Mugulis to the Rocky statue in Philadelphia
This might be a hot take but i'd actually like to see Gen 1's Hyper Beam mechanic brought back. Maybe just for Hyper Beam (and perhaps Giga Impact), as i'm not too sure how strong it'd be for the starter type variants Blast Burn, Hydro Cannon and Frenzy Plant as those can actually hit for Super Effective damage making the KO condition somewhat easier to meet.
Don't get me wrong it made sense back in gen 2 and for quite a bit onwards to keep this mechanic out of the game, but with the amount of power creep the game has seen over the years, i think there's a chance to bring this back without it being too overwhelming. But perhaps i'm super wrong.
No, because choice specs Porygon-Z with adaptability and Gen 1 Hyper Beam would be ridiculous but also, don't forget Pokémon can't be as bulky as they were in Gens 1 and 2 because of the change from stat exp to EVs making you unable to fully train ALL your stats, that's why Gen 1 Gengar can take an EQ from Tauros as seen in the video. The introduction of items and abilities makes this unviable to do, LGPE could've done it though as it lacked both
Also, entry hazards
@@lucasferro6050 Maybe, it's hard to know. But I would like it back too. We have moves like Draco Meteor and Close Combat now, so Gen I Hyper Beam doesn't seem so good anymore. Also tons of priority moves and also the opportunity cost is huge, if you switch in a Ghost or Steel on the Hyper Beam you get a free turn, it's not completely spammable, you definitely will need to execute a gameplan to pull it off.
I'd like them to bring back Gen I Explosion too. I think 340 BP is a nice middle ground between 250 BP and 500 BP. I really miss Explosion, it was such a fun move for the game when it was good and commonly used.
@@lucasferro6050except it's a lost turn if it fail the KO. Making very possible to counter it. Even if it does 99% you are sure next turn you won't be attacked and that is big for momentum. And if oush come to shove you can just ban Porygon.
To me that a move that is supposed to be super powerful is competitively almost worthless is a bigger problem than a couple mons becoming more dangerous.
@@noukan42 Thing is, the only pokémon that would run HyperBeam are the broken ones like Porygon-Z, the risk would be too much for anything using it without stab and a high attacking stat, even Xurkitree or Chandelure would avoid using it for a key reason: they have better options for coverage without that huge risk.
Let's not forget why so many mons used it in the first Gen, there weren't any better options AND pokémon wee just bulkier, so the risk of losing a turn wasn't as big of an issue as today, revenge killing was not as easy as today. Tauros missed a KO with HyperBeam in Gen 1? It's fine, he can take a hit or two and still be used. MegaKangaskhan missed a KO with GigaImpact nowadays? Yep, it's probably dead to a close combat or specs draco meteor. Pokémon are less bulky and moves are way stronger, making revenge killing super easy today.
So these recharge moves would be either avoided unless a pokémon has no other better option, or it would be Porygon-Z KOing max spdef Toxapex after spikes damage.
TL;DR: The rechange turn is too risky for most mons to use it because getting revenge killed is super easy nowadays, so it would only be used by a very limited amount of pokés. Sorry for this essay of a comment lmao
5:03 nostalgia hit so hard seeing that view of Articuno
To correct you about thawing pokemon in Gen 1, They are not thawed from Fire-type moves, It's any move that can inflict a burn that will cause you to thaw from freezing.
Due to NEARLY all fire type moves are able inflict burn thats cause that what makes foes thaw. However Fire spin doesn't cause a burn.
Since Fire spin doesn't cause a burn you can still use it on a Frozen foe and not thaw it. You've got to love the weird Gen1 programming.
what about tri-attack?
@@ManiacalMan Tri Attack in Gen1 only inflicts damage and has no secondary effect. The burn, freeze and paralyze chance was added in Gen2.
Yep and Fire types in Gen 1 have it rough and stuck in NU or below.
Defs would like to hear more about the other 2 of the Big 3, thanks for the vid!
The big 3 is my favourite competitive trio in pkmn
iron mugulis has changed his ways after experiencing the joys of art, this is insane !
Hey Jim, just wanted to note that Hi Jump Kick is the best Fighting type move in Gen 1 - It's just also limited to only Hitmonlee.
"In gen 1 competitive singles" like if doubles were in gen1
Bros uploading at 6am. The madlad
Its 10 pm in sydney
The world is not America.
@@spiciestbirb youtube comments cant take a joke apparently
@@tsawy6 it was a joke :u obviously i know timezones exist
@@Toontownrulesall sorry, didn't realise it was a joke. no need to be rude tho.
I still find it pretty random that of all Pokemon, Tauros happens to be the best.
The limited options and specific niches that GEN 1 has its just perfect
Havent seen the video yet im ordering food at burger king, but this is insane.
Submission is really one of the moves of all time.
But yeah Gen 1 Tauros with Body Slam, Hyper Beam, Earthquake and Blizzard was one of my go to pokemon.
Normal is like Dragon Type from Gen 4 to 5. Only 1 type resists it (Ghost there is only 1). So having Normal STAB is also great in Gen 1. Steel Types and the addition of more Ghosts and Rock Types really hurt Normal Types and Normal Type moves.
Funny that the Normal Types being immun to Bodyslam paralysis is discovered recently through datamining. Recently I found out that Pokemon Stadium 2 acknowledged its existence in Earl's Pokemon Academy. Which also confirms it was intended game design at the time. While Stadium 2 is a gen 2 game, it does address changes between Gen 1 and Gen 2 like how Fire Blast used to have 30% burn rate compared to its Gen 2 10% burn rate.
Dog your profile picture.... Neverwood was it? Huge throwback memories. Dad had that game.
The Neverhood 😄
@jimothycool
Big big time machine throwback bro. Even deeper than the gen 1 throwback
I wonder how the freze thing would work out in a theoretical gen 1 doubles format. Would certain sets run weak fire moves just to thaw their team mates?
Venusaur's Toxic+Leech Seed glitch is SUPER broken too
chansey is overcentralizing 😂
I just got my Iron Mugulis, right on time for American Thanksgiving tonight.
Every time I hear you say "Iron Mugulus" we inch closer to world peace 😂
I thought it was more common knowledge that you can't get paralysed if you have the same type as the move, but I guess not?
it's common knowledge now, but the "body slam doesn't paralyze normal types" interaction wasn't actually discovered until I think 2014, which makes it relatively new knowledge in the minds of old-heads
@@wedding2710 Which is pretty funny because Earl's Academy in Pokémon Stadium 2 (2000) covers it, so it goes to show that zero people actually played through it
Thats not true in general anyway. Thunderwave can paralyse electric type in early gens
No Chansey? No chance.
I thought it was the "Big 4" of OU? What happened to my boy coconut tree?
some weird starfish did him dirty
@@notme2966 Mega Drain being so weak also doesn't help.
There is actually one good fighting move in gen 1, high jump kick, it doesn't have the power of later games, but its still alright.
Funny how hitmonlee in this video uses submission.
Alakazam should have said Pls babe dont hurt me
Iron Mugulis is going to invade my home with his 5th dimensional shenanigans.
Iron Mugulis > Mr. Mxyzptlk
I would submit that Low Kick is the best fighting move in Gen 1, it had a decent base power, as well as 30% flinch chance.
Low Kick could flinch?
Where there's a Tauros there's a way.
- Generation 1 Proverb
I finally get to hear the funny mug man talk about my preferred metagame!
what song is playing at 3:33?
1:15 Slight misinformation. The best Fighting type move in Gen 1 is HJK with 85 BP and 90% accuracy, but only Hitmonlee learns it.
Also, fun side note: If you miss HJK in Gen 1, you take a whopping 1 point of damage.
People run level 85 Chansey to Seismic Toss 3 times and make their enemies lose exactly 255 HP, which in Gen 1 causes recovery moves to fail, Chansey is that bulky in Gen 1 to allow itself to get -15 levels and still wall 99% of the 151 Pokemon.
But Tauros is the best of the big 3 because it mauls everything in sight, you can win matches by simply statusing the enemy Tauros, because that means your Tauros will clean the enemy team with no speed ties on the way.
I mean Tauros counters are: "Can it take a Body Slam + Hyperbeam or Blizzard AND status it? ", if anything most checks need to be full HP to survive the combo and status it
People = that one guy that Big Yellow talked about. The strat makes sense but it's bad in practice : you get 2HKO'ed by a Body Slam from Snorlax and Tauros has a 97.4% chance to 2HKO Chansey with it . Don't use that set
I think what makes Tauros the best is that it takes advantage of all of Gen 1's weird quirks better than any other Pokemon: Normal typing making it immune to Body Slam Paralysis and access to STAB Body Slam and Hyper Beam, Special being one stat so it's Blizzard is coming from a respectable base 70 Special stat, a solid movepool when so many mons get no STAB moves, let alone a good movelist in general, and Crits being tied to a Pokemon's base Speed so it has a high chance to land crits, unlike Snorlax and Chansey.
Cloyster is the best Tauros counter
@@a3aannaqvi627 I use Thunderbolt Tauros which 2HKOs 🤓. Cloyster checks Snorlax though, which is rare enough
@@StuSharp93and Hyper Beam skipping recharge
Hell yeah, second view (apparently). You're a bloody legend Mr Cool
Chansey and electrode are a must in stadium 1 rentals for defeating Mewtwo...the highest HP mon and the highest speed mon
Iron Mugulus has invaded my country.
FINALLY!
Chansey, Sorlax, Torous, Persian, Hitmonlee, and Hitmonchan and watch the wins just roll in
I would love to hear more about gen 2 chansey, its probably even more hilarious than gen 1 since it can sweep with physical moves
Yeah, I found out about Curse Chansey in Gen II Little Cup recently. And it actually uses physical moves, it really made me laugh.
@@iss2075 I mean, its paltry offenses are likely still good enough for that metagame.
love the gen 1 content!!
There were a lot of clips in the end where Alakazam was losing to Chansey but I think that Alakazam can be quite good in the 1V1 vs Chansey with Thunder Wave, the 32 PP on Recover and the 33% chance of a special drop from Psychic. I would say the matchup is on Chansey's favor early and midgame, but Alakazam has better odds in the endgame
If its down to a 1 v 1, Special falls from Psychic are the difference maker. Chansey can't hit it hard enough and the damage taken becomes more noticeable.
@@ShiningJudgment666 We're saying the same thing, yes. I was just thinking that Chansey is better a taking a T Wave than Alakazam is at taking a Sing or a T Wave
hello jimothy
Hello.
Im loving your content!
Do i sence a tauros episode next 👀
The big 4 , I WILL NEVER LEAVE YOU EXEGGUTTOR
Have people tried countering Chansey with poison types? Because I'm trying to use a Chansey for the first time in a Gen 1 playthrough and Team Rocket is destroying my Chansey in every battle...
First there was Iron Jugulis. Now Iron Mugulis. Next one must be Iron Pugulis or I’ll be sad
Nothing like beating your friends with a lvl 255 Chansey after doing some glitches😂.
Bro lemme catch somebody teaching their hitlmonlee submission over jump kick/seismic toss/body slam/hyper beam in gen 1
They gotta learn bre
i love gen 1. it is the most goody metagame i have ever seen
I remember battling a friend back in high school and he let me use two chanseys..... TWO!
I don’t play ton of gen 1 and even than I’m more casual and use mostly sample teams. I personally think snorlax is the best of the big 3 as depending on the set, they have the best match up against the other 3.
That said if you are serious, I don’t think you ever cut any of them (or you super need a specific game plan why)
Blizzard has 90% accuracy in Gen 1 and a 30% freeze chance in the Japanese version.
Actully I'd argue Snorlax is the one that is the "easiest" to justify dropping. Tauros is fast, strong and not afraid of Rhydon or Golem thanks to it's access to Blizzard and perfectly serviceable base 70 Special. Snorlax is good but without it's mammoth SpD it recieves in Gen 2 it's just a slow Normal type who's only two advantages over Tauros is Self Destruct and bulk.
Are the Big 3 aware that the Loyal 3 got big in the game in order to usurp them?
The big 3 solos them anyways
& normals don’t get para’d by body slam or other secondary effects on normal moves ‼️
Sa generation 1 competitive singles, si Chansey ay ganap na halimaw.
I never heard of chansey being the best pokemon. Well, there is the bull, and everyone says that it is the best progress maker in the game, heck there are valid teams to stack tauros with persian and fucking ratikate and it can work too! Tauros gives one the edge in RBY games against other pokemon, it truly is the scariest breaker. His power feels like a joker to take out everything sometimes.
Than we have Snorlax. While some truly insane people drop it for "purposes", snorlax is even stronger than Tauros, but slow to make up for its insane versality. It can go full offensive with 3moves explosion, amnesia and, ofc, reflect and rest variants. A good played snorlax is going to leave a mark for Tauros, and to be honest: It isnt that hard to break with it. There is nothing like it.
And Chansey doesnt have this value. Of course, you can wall everything, and that is GREAT, but it can feel like a sitting duck when it got of sleep and freeze in a game, winning through pp stalling a game while it wants their partners to finish the job more likely.
You CANT drop Tauros. And Snorlax will always have something that it does the best too. But Chansey can be dropped on more offensive teams, relying on the bulk of the psychics to finish off the game, and while it can be frustrating inconcistent, its possible to build good teams without Chansey. But for newer players: DONT DROP CHANSEY. It is literally your best weapon. To understand RBY, you need to learn the impact of Chansey in the metagame, to be able to drop it. Otherwise you will be outmatched by the special onslaught of the metagame.
Yeah Tauros speed does give it the edge over snorlax because critical hits revolved around speed in gen1, so Tauros could regularly land them on opponents and sweep
@@vulcanraven9701 The crit rate, yeah I see Tauros as superior because you cant chip it down as easily because it outspeeds and kills you first. Snorlax needs to be healthy, or hit the delete button before its too late. But Tauros can just delete if it has the luck to land the hyper beam with that 19% chance to deal double damage.
What move set?
Or should I say, Mr. Cool.