2 minutes in and I already find this video more helpful than 90% of tech videos I see on TH-cam, straight to the point no BS. I never thought of doing delayed jabs to counter mashers, I probably did it unintentionally many times but this will definitely improve my game.
Thank you! I started this channel bc I felt that a lot of guides are too long and lack focus and it’s so great to see that people like you appreciate it!
@@Chris_F this was epic. though this information we already known (on paper) but seeing it in action its even that much better. i should be legend soon 😂 😂
@Chris_F Everything you put out has staying power cause it all has value. 👌🏿 Best believe I'll watch out for the next video. Thank you for the consistency in quality!
This is great info for beginners, I did these things as a natural progression from watching pros, if I had seen this earlier it would have improved my game quicker.
I wanted to put something like this out sooner but sometimes I struggle with choosing which videos are the most helpful. Better late than never! Thanks for watching!
Great video. Really brought out to me why footsies are so important and why you have to move back and forth and try to whiff punish such stuff because from the time they touch you in neutral you are put in a guessing game if they know what they're doing.
Yup, footsies and drive rush pressure are two very important parts of this game. Things get a little more complicated once you throw in raw drive rush from neutral though. Thanks for watching!!
Man, I already took two characters to Master rank and I still learned a lot from this video! Thank you SO much for the valuable, well-taught insight!Subscribed!
@@Chris_F Honda first and JP right after. Honda was a bloodbath, he's so oppressive, but I feel like I learned a lot about the game by getting JP to Master rank. Currently ranking up Juri (diamond 3).
You shared a lot of information in such a short video. Thank you for filling me in on what I didn’t understand was going on. I was able to figure out what delayed tech throws were just from watching and experimenting, but the other things you mentioned are priceless gold nuggets that I’m definitely going to start using!😊
Realy concise explanation, I think I do some of these techniques already just from playing but now I know how they work. Thanks for the idea for the training setup, gonna do this next time I play!
Good points for sure. *sometimes * a drive rush will leave you too close to shimmy off the opponent goes for an immediate throw, so to keep things simple I presented it this way in my video. But you’re absolutely right
Just subscibed to this SF6 supplement channel I am very lost after playing countless matches and stuck at Plat 1 I have been relying on my instinct and feeling to play SF6 and never learned any fundamentals So I just stuck at certain ranks and when I climb to Plat my first thought was "Oh I thought gold was hard, and Plat is like hell to me now'' and yeah obviously, knowledge of the fundamentals in SF6 is very important I will grind and be better, I hope I can climb to Plat 3 to this month Your videos really make me woke up from the ''mindless ranking player'' to ''a beginner who just started learning fundamentals and woke up to play his games'' Appreciate your effort Sir
Thank you for the sub! I’m going to do a stream this Thursday or Friday where I review viewers replays and give advice, so if you’re interested send me a message on Twitter/X and we can get it set up!
Another great video ! Im close to platinum rank with Cammy following your videos and its been hard to open up opponents due to my lack of whiff punishing. Overall wonderful video I now have a different perspective on how I can improve my offense in street fighter 6.
I’m really happy that my guides were able to help you become a better player! Thanks for the comment! I will keep trying my best to put out helpful videos
Thanks for the awesome video this teaches a lot to the youngers who have not touch a fighting game , for me its a fresh up as in refrshing to learn and practice. Im getting old and we have to face against younsters who have better reaction time.... again nice vidoe thanks for sharing this content, and keep it going! Also definitely looking for rank guides per chracter as in if you were to start from rookie had zero exp and you want to play for example ken what combo do you only need to use or tatics to pass through each rank as in basically rankup guides per chracter but i think its best for you to think about content creation based on your viewers for the best gaim! Cheers!
Another great video. Hit confirming on DR is the #1skill for platinum rank. People don't play much neutral yet and they can't check drive rush, so you just parry-rush all day with high/low throw/strike mixes and pressure strings (yes I am that guy). You need to confirm hits/blocks and counter-hits in a blockstring into combos, especially cashing out with supers. From my experience so far (diamond 2), up to Gold is just shutting down neutral-skip moves like Juri dive kick, anti-airs, countering DI, and punishing DP and super unsafe moves (could summarise as anti-airs and have your basic combos down). Platinum is this video (i.e. confirming off drive rush and having some variation in your offensive strings/pressure), and diamond is about getting better at neutral (especially whiff punishes and checking drive rush) and optimising your damage and corner carry in unusual situations.
Pretty much agree with you on everything here. I’d also say platinum players need to work on creating a basic game plan and figuring out how to not throw rounds by going for high risk, low reward options. Thanks for the comment and for watching!
@@Chris_F Totally! The main thing I was saying to myself through platinum was "stop choosing scrub options", meaning I was doing high risk things under pressure like DI and supers in blockstrings. When I settled a bit, observed my opponent's patterns and went for whiff punishes, planned jump ins, and drive rushes from in close my win rate climbed fast.
Drowned in sf6 content trying to educate myself but this is easily top 3 if not number 1 in teaching a solid game plan. Been climbing from Rookie to Plat and I wish you had made this a month ago when I started haha! Itching to remove the bad options I keep using so I can progress towards Diamond and beyond!!. Keep the content coming, we are eating it up.
Great, just gotta get to the part where I get to pressure the opponent, so far I have only been watching my character be bounced around the stage like a Pinata
that is extremely helpful for a beginner like me! I hadn't even considered trying late cancel jabs / looking out for them in matches! have you considered uploading the subtitles as .srt to youtube instead of hard-encoding them in the video, so we can choose to turn them on / off? they can get a bit distracting imo but great video nonetheless!!
Glad it was helpful! I haven’t considered that for subtitles bc I don’t know how to do it, but I’ll try to figure it out and give it a try! Thx for the suggestion!
Finaly watching more vids & subscribed. So much info, & shorter than most vids, which I appreciate. Amazingly, got the Capcom ID link to work on a different PSN, so I can try vs. Just making sure I'm in good condition physically, have 0 distractions, & hopefully enough tech from vids. I'll do some training first. Thanks.
I don’t see an option to send money as thanks for how good this vid is but damn your timing is good, I’m in plat 3 and seriously need help with figuring out how to open people up and not just react
Wow, thank you SO much for the generous donation! I’ve been thinking of making a discord community but that will probably be in the new year. I stream 3x a week so if you like follow me on twitch! Link in bio. Thanks again!
Thank you, now I have more options to get in as Zangief. I would appreciate it if you could give some tips on how to study from the pros. I watch a lot of Snake Eyez vids but I feel that I do not really get much out of it. Part of it is that I do not really understand what he is doing.
Sometimes learning by playing can feel more rewarding! I had to learn a lot of stuff through experience when I first started playing fighting games. Thanks for watching!
Question i was in a situation where my opponent would guard and we were in striking range and this is what happened If I hit a button they stuffed it If i shimmied they caught me with a crouching low If i went for a throw they caught me moving If I jumped they AA me If I DR they checked it If I stayed still im caught in their vortext and h ave to 50/50 Same situation 5 options stuffed with the last being a coin flip
do you have like a complete tutorial in one video? some words you mentioned here I don't understand for instance plus on block etc I'm new. Also I really dont understand the frame system
I don’t have a complete beginner guide as I feel like those have been done really well by some other content creators already. Def check out TH-cam or infill’s fighting game glossary website if you’re struggling with some of the more unique terms often used in fighting games
Thanks for the video! Been practicing the drill as Dee Jay, and I noticed you mention if you confirm the hit, DR into the best combo. Wouldn’t they just block this meaty DR attack typically? If I set the dummy to block after first hit, my combo always gets stuffed when I go for it. Any reason we do this instead of the safer confirm into DR jab combo?
@@Chris_F Good call. I realized I was leading with st.lp to start the drill, not cr.mp. Frame data says +4 for both on hit, which is what confused me. With crouching I can DR into all my heavy punches for a big combo. Can’t do that with jabs.
@@Chris_F yeah exactly, a ton of games have burst. Or sparking in DBFZ, also guard cancel. Because it's trash to have that 4th option, on top of being able to mash it after you get out of block string, when you wake up, against air attacks, to jump over drive impact, or sometimes just to put a wall of bullshit in front of the character. They need to make it purely for anti-air/wakeup and separate all those other use cases into a new system mechanic. Because notice every character without a proper instant rising reversal is just strictly lower in the tier list except for Marisa.
@@Chris_F yeah that's a really good suggestion. Right now it feels more useful against certain characters (like Lily) than others. Seems like an afterthought.
Burning 3 bars just for the throw always feels bad tbh. But i guess its partly conditioning right? Once i work shimmy into my gameplan i should be able to get more out of it
🔥Let's go 🏋🥊🔥 Stop complaining get the training this is Street Fighter don't give up become sweaty has possible this the real shit right here💩 Good stuff bro thank you GGs💯
@@Chris_F stop bro you ain't got to say thank you for watching I'm a subscriber just trying to give support to the people that spitting out that knowledge that's going to make better players that's what it is with me thank you for your content🔥🥊🔥
actually some chars hafe most daming normal wich is 0 on block or even +(not most but good daming normals) that changes this advice as example even if your 0 YOU KLNOW IT your opponent doesent and therfor your prepared to trade while your opponent isn't and 0 comes in your favour althoughugh because you know you need to be frameperfekt your opponent doesent!
what is cancelling? why is it called cancelling? is it cancelling like when i cancel an amazon order? is it like cancelling an order and ordering again? are we just pausing?
Set the dummy to: 1) guard all 2) do a crouching light punch after block Then hit the dummy with a jab into jab. If you see the counter hit icon appear that means you got the timing right!
I still don't get what you mean by late chain light attacks. Can't I just spam light attacks and they'll cancel each other to force them to block? Why do I have to do it "late"?
"...to force them to block?" That's the problem. You want them to think they can hit you back. If you spam light attacks all the times they will just stay there and let you finish.
@@horseradish7585 Yes you are. But you are not unsafe enough to be punish. You use one jab(-1). What can they do that is fast enough? They jab, you get hit.(counter) Next time you jab twice, they wanted to ripost, instead they get hit by the second jab. Next time you jab(they don't do anything afraid to get hit), you grab them...
@@stewl6329 Then how come in the video he light jab twice and gets a counter hit? Does this all hinge on the opponent not immediately mash light punch on reaction?
@@horseradish7585 Yes. That is what they call frame trap. There is gap between two moves and the opponent think he can attack. He did two jabs to stop the opponent from trying to jab after the first and he got hit by his second jab..
@@Chris_F first time playing SF and got this game. Have abolutely no ideia about FPS, priority moves, etc. Been playing for a month now, all I do is try to link combos to do more dmg and try not to drop the combos. The game seems way more hard and complex than I imagined tho
2 minutes in and I already find this video more helpful than 90% of tech videos I see on TH-cam, straight to the point no BS. I never thought of doing delayed jabs to counter mashers, I probably did it unintentionally many times but this will definitely improve my game.
Thank you! I started this channel bc I felt that a lot of guides are too long and lack focus and it’s so great to see that people like you appreciate it!
@@Chris_F this was epic. though this information we already known (on paper) but seeing it in action its even that much better. i should be legend soon 😂 😂
Best SF6 info on youtube tbh
Never thought I’d read comments like this when I started. Thank you so much!!
@Chris_F Everything you put out has staying power cause it all has value. 👌🏿 Best believe I'll watch out for the next video. Thank you for the consistency in quality!
This is great info for beginners, I did these things as a natural progression from watching pros, if I had seen this earlier it would have improved my game quicker.
I wanted to put something like this out sooner but sometimes I struggle with choosing which videos are the most helpful. Better late than never! Thanks for watching!
one of your best videos, tbh. this stuff is invaluable.
Wow, thanks! So kind of you to take the time to type this out
the best street fighter 6 videos i have ever seen. Thank you very much.
I’m so happy you think that! I’ve been trying my best to make the most helpful content I can. Thanks!!
Really great information and presentation. Thank you for not assuming everyone knows all the jargon.
I try to keep things as simple as possible so anyone can learn from my videos, so thank you for this!
Great video. Really brought out to me why footsies are so important and why you have to move back and forth and try to whiff punish such stuff because from the time they touch you in neutral you are put in a guessing game if they know what they're doing.
Yup, footsies and drive rush pressure are two very important parts of this game. Things get a little more complicated once you throw in raw drive rush from neutral though. Thanks for watching!!
Did you ever do a video where you talk about using raw drive rush?
I like your content and you should create more stuff like this in future.
Sure will!!
This series of SF6 videos are the single best source of objective information for a gold/platinum player on the internet! Amazing!
Wow, thank you so much! I put a lot of effort into making these as helpful as I could!
Man, I already took two characters to Master rank and I still learned a lot from this video! Thank you SO much for the valuable, well-taught insight!Subscribed!
Thank you so much for the comment and for watching! Btw which characters did you get to master?
@@Chris_F Honda first and JP right after. Honda was a bloodbath, he's so oppressive, but I feel like I learned a lot about the game by getting JP to Master rank. Currently ranking up Juri (diamond 3).
Was struggling how to manage my offense to open up my opponent and this summarized things perfectly. Exactly what I was a looking for!
Great to hear that my video is just what you needed! Thank you!
You shared a lot of information in such a short video. Thank you for filling me in on what I didn’t understand was going on.
I was able to figure out what delayed tech throws were just from watching and experimenting, but the other things you mentioned are priceless gold nuggets that I’m definitely going to start using!😊
You are so welcome! And thank you for taking the time to write a comment, much appreciated
Love this like everyone won’t just hold down back and react to overheads and take the throw. 😂
Late chain attacks and using the screen freeze to confirm.....more things I've never even heard of...
Cheers Chris, always gold
The more you know!
Realy concise explanation, I think I do some of these techniques already just from playing but now I know how they work. Thanks for the idea for the training setup, gonna do this next time I play!
Glad it was helpful! Thanks!
Shimmy also beats invincible reversals by the way. Also Zangief has plus on block lights so just keep that in mind.
This. It's better to think shimmy beats throw and invincible reversal and is safe to normals except lows.
Good points for sure. *sometimes * a drive rush will leave you too close to shimmy off the opponent goes for an immediate throw, so to keep things simple I presented it this way in my video. But you’re absolutely right
Just subscibed to this SF6 supplement channel
I am very lost after playing countless matches and stuck at Plat 1
I have been relying on my instinct and feeling to play SF6 and never learned any fundamentals
So I just stuck at certain ranks and
when I climb to Plat my first thought was "Oh I thought gold was hard, and Plat is like hell to me now''
and yeah
obviously, knowledge of the fundamentals in SF6 is very important
I will grind and be better, I hope I can climb to Plat 3 to this month
Your videos really make me woke up from the ''mindless ranking player'' to ''a beginner who just started learning fundamentals and woke up to play his games''
Appreciate your effort Sir
Thank you for the sub!
I’m going to do a stream this Thursday or Friday where I review viewers replays and give advice, so if you’re interested send me a message on Twitter/X and we can get it set up!
Another great video ! Im close to platinum rank with Cammy following your videos and its been hard to open up opponents due to my lack of whiff punishing. Overall wonderful video I now have a different perspective on how I can improve my offense in street fighter 6.
I’m really happy that my guides were able to help you become a better player! Thanks for the comment! I will keep trying my best to put out helpful videos
You have given me the confidence to go back on Street fighter 6. Much appreciated!
Honored to have given you back your motivation! Hit me up if you reach walls and don’t know what to do
Thanks for the awesome video this teaches a lot to the youngers who have not touch a fighting game , for me its a fresh up as in refrshing to learn and practice. Im getting old and we have to face against younsters who have better reaction time.... again nice vidoe thanks for sharing this content, and keep it going! Also definitely looking for rank guides per chracter as in if you were to start from rookie had zero exp and you want to play for example ken what combo do you only need to use or tatics to pass through each rank as in basically rankup guides per chracter but i think its best for you to think about content creation based on your viewers for the best gaim! Cheers!
Thank you! Level up/rank guides take a lot of time to make and I struggle to do them but I will try to get more out!
great stuff Chris this is what I was missing in my arsenal thank you all of your videos have helped me since the sf6 release
Glad to help! Thank you so much for watching and I hope my guides keep helping you improve!
Thank you very much! Always sharp and clear 😊
My pleasure! Thank you so much!
so so fundamental! thanks for the great info and great editing/length! I'm a fan now
Awesome, thank you! Great to have you as a fan
Another great video. Hit confirming on DR is the #1skill for platinum rank. People don't play much neutral yet and they can't check drive rush, so you just parry-rush all day with high/low throw/strike mixes and pressure strings (yes I am that guy). You need to confirm hits/blocks and counter-hits in a blockstring into combos, especially cashing out with supers.
From my experience so far (diamond 2), up to Gold is just shutting down neutral-skip moves like Juri dive kick, anti-airs, countering DI, and punishing DP and super unsafe moves (could summarise as anti-airs and have your basic combos down). Platinum is this video (i.e. confirming off drive rush and having some variation in your offensive strings/pressure), and diamond is about getting better at neutral (especially whiff punishes and checking drive rush) and optimising your damage and corner carry in unusual situations.
Pretty much agree with you on everything here. I’d also say platinum players need to work on creating a basic game plan and figuring out how to not throw rounds by going for high risk, low reward options.
Thanks for the comment and for watching!
@@Chris_F Totally! The main thing I was saying to myself through platinum was "stop choosing scrub options", meaning I was doing high risk things under pressure like DI and supers in blockstrings. When I settled a bit, observed my opponent's patterns and went for whiff punishes, planned jump ins, and drive rushes from in close my win rate climbed fast.
Drowned in sf6 content trying to educate myself but this is easily top 3 if not number 1 in teaching a solid game plan. Been climbing from Rookie to Plat and I wish you had made this a month ago when I started haha! Itching to remove the bad options I keep using so I can progress towards Diamond and beyond!!. Keep the content coming, we are eating it up.
Wow, thanks so much for the compliment! I am so happy you found it helpful! You’ll get past diamond soon, just keep improving💪
Great, just gotta get to the part where I get to pressure the opponent, so far I have only been watching my character be bounced around the stage like a Pinata
Work on your neutral game and things should improve
Excellent walkthrough, Chris - thank you!
My pleasure! Thanks!!
that is extremely helpful for a beginner like me! I hadn't even considered trying late cancel jabs / looking out for them in matches!
have you considered uploading the subtitles as .srt to youtube instead of hard-encoding them in the video, so we can choose to turn them on / off? they can get a bit distracting imo
but great video nonetheless!!
Glad it was helpful!
I haven’t considered that for subtitles bc I don’t know how to do it, but I’ll try to figure it out and give it a try! Thx for the suggestion!
Finaly watching more vids & subscribed. So much info, & shorter than most vids, which I appreciate.
Amazingly, got the Capcom ID link to work on a different PSN, so I can try vs.
Just making sure I'm in good condition physically, have 0 distractions, & hopefully enough tech from vids. I'll do some training first. Thanks.
Why didn't I watch your videos before! I'm glad I found your channel. You are so good at this.
Thank you so much!! I’m finally feeling better after being sick the past little while so I’ll have more videos up this week
Keep it coming Chris f.... not to be confused with Brian f
My curse loool
I don’t see an option to send money as thanks for how good this vid is but damn your timing is good, I’m in plat 3 and seriously need help with figuring out how to open people up and not just react
Thank you so much, I hope this video helps you level up fast! Btw, there is a super thanks option on the video
I love your break downs! I appreciate it so much it is really helping me with my climb to Master
Happy to help! Good luck on your master run!
Thanks Chris. I play Ryu so seeing this video with him was extra helpful.
Glad I could help!
This was a massive help, thank you.
My pleasure, so glad I could help!!
This guy is the 🐐
Wow, thanks!!
Here’s a thanks for the vid ! and if you have a discord or community kind of thing please definitely let me know, it’s so fun to learn
Wow, thank you SO much for the generous donation! I’ve been thinking of making a discord community but that will probably be in the new year. I stream 3x a week so if you like follow me on twitch! Link in bio.
Thanks again!
Thank you, now I have more options to get in as Zangief.
I would appreciate it if you could give some tips on how to study from the pros. I watch a lot of Snake Eyez vids but I feel that I do not really get much out of it. Part of it is that I do not really understand what he is doing.
Glad it helped!
That’s a great idea, I’ll think about how to present this in my usual style.
Chris F with another banger video!!!
Thanks!
Great video. Thanks for the practice tips
Glad it was helpful! Thank you for watching!
Insanely useful, wish this came up sooner so I didn't have to learn all that by getting beaten up hahahaha
Sometimes learning by playing can feel more rewarding! I had to learn a lot of stuff through experience when I first started playing fighting games. Thanks for watching!
@@Chris_F it's my first fighting game so yeah I feel you 100%...thanks for the great videos
Good tips
Not so advanced
Good for new players
I like it thank you
Glad you liked it!
tight tight tight, this guide is super nice
Appreciate it!
Thank you for another great video!
My pleasure! Thanks for the comment!
This is really fucking good and exactly what new people like me need to watch lol
Happy to help! Thank you!
GOATED
Question i was in a situation where my opponent would guard and we were in striking range and this is what happened
If I hit a button they stuffed it
If i shimmied they caught me with a crouching low
If i went for a throw they caught me moving
If I jumped they AA me
If I DR they checked it
If I stayed still im caught in their vortext and h ave to 50/50
Same situation 5 options stuffed with the last being a coin flip
Very hard to say what the issue was without seeing some replay footage. If you come out to my twitch stream I’d be happy to check!
This an awesome video! Great info!
Thanks so much!
really very informative and helpful gj keep it up
Thanks, will do!
Thanks for the guide 😁
My pleasure! Thank you!
Deserves much more views
Thank you!
Glad you saw it
do you have like a complete tutorial in one video? some words you mentioned here I don't understand for instance plus on block etc I'm new.
Also I really dont understand the frame system
I don’t have a complete beginner guide as I feel like those have been done really well by some other content creators already. Def check out TH-cam or infill’s fighting game glossary website if you’re struggling with some of the more unique terms often used in fighting games
very informative, thx a ton
My pleasure!
I learned a lot thanks
Glad it was helpful!
Thanks for the video! Been practicing the drill as Dee Jay, and I noticed you mention if you confirm the hit, DR into the best combo. Wouldn’t they just block this meaty DR attack typically? If I set the dummy to block after first hit, my combo always gets stuffed when I go for it.
Any reason we do this instead of the safer confirm into DR jab combo?
What attacks are you using? If it is getting blocked that could mean you don’t have enough frame advantage to continue the combo
@@Chris_F Good call. I realized I was leading with st.lp to start the drill, not cr.mp. Frame data says +4 for both on hit, which is what confused me. With crouching I can DR into all my heavy punches for a big combo. Can’t do that with jabs.
Thank you champ!
You're welcome!
I’m one offensive mf, thanks Chris 😄
Any time!
Thank you!
You're welcome! Thx for watching and for the comment!
another amazing video
Thank you!
Sweet vid!
Thank you!
you're too good to us 🙏
Just doing my best! So grateful to have you as a viewer!
is there a video how to beat an unpredictable button smashers?
Yup
th-cam.com/video/uBJ61G4gZJM/w-d-xo.htmlsi=jhHU6SDE1WsS9Eys
just a note zangiefs lights are + on block lights arent universally minus in this game
My mistake with that one. But I think his lights are slower than 4 frames so he’s a bit of an exception to the rule overall
Great video
Thanks!
👏👏👏👏
I wish SF had a burst mechanic instead of reversals. They're obnoxious and not everyone gets one which almost assures they're lower tier.
You mean a burst mechanic like in blazblue/guilty gear?
@@Chris_F yeah exactly, a ton of games have burst. Or sparking in DBFZ, also guard cancel. Because it's trash to have that 4th option, on top of being able to mash it after you get out of block string, when you wake up, against air attacks, to jump over drive impact, or sometimes just to put a wall of bullshit in front of the character. They need to make it purely for anti-air/wakeup and separate all those other use cases into a new system mechanic. Because notice every character without a proper instant rising reversal is just strictly lower in the tier list except for Marisa.
@MKG176 I think making drive reversal actually useful could help
@@Chris_F yeah that's a really good suggestion. Right now it feels more useful against certain characters (like Lily) than others. Seems like an afterthought.
Burning 3 bars just for the throw always feels bad tbh. But i guess its partly conditioning right? Once i work shimmy into my gameplan i should be able to get more out of it
It becomes a lot more cost effective if you can throw them into the corner and go for throw loops. Thanks for watching!
🔥Let's go 🏋🥊🔥
Stop complaining get the training this is Street Fighter don't give up become sweaty has possible this the real shit right here💩
Good stuff bro thank you GGs💯
Practice is the key! Lots of strong things can be made easier with the right practice routine and mindset! Thanks for watching!
@@Chris_F stop bro you ain't got to say thank you for watching I'm a subscriber just trying to give support to the people that spitting out that knowledge that's going to make better players that's what it is with me thank you for your content🔥🥊🔥
actually some chars hafe most daming normal wich is 0 on block or even +(not most but good daming normals) that changes this advice as example even if your 0 YOU KLNOW IT your opponent doesent and therfor your prepared to trade while your opponent isn't and 0 comes in your favour althoughugh because you know you need to be frameperfekt your opponent doesent!
Nice video
Thanks!
😱😱⚡️
what is cancelling? why is it called cancelling? is it cancelling like when i cancel an amazon order? is it like cancelling an order and ordering again? are we just pausing?
It's like cancelling an order and ordering something else before the refund comes through 😂
After watching this. I realize i can never do this and i quit 😅
Just takes a few minutes of conscious practice in training mode and you’ll get it
Thanks how do I practice late chain jabs in practice mode?
Set the dummy to:
1) guard all
2) do a crouching light punch after block
Then hit the dummy with a jab into jab. If you see the counter hit icon appear that means you got the timing right!
@@Chris_F thanks so much
@@Chris_F 1 question, do I delay the block reversal
No make it instant
@@Chris_F if I mash jab, it is a counter. Is that right? When I tried it before I had to time it slower. Thanks 🙏
I still don't get what you mean by late chain light attacks. Can't I just spam light attacks and they'll cancel each other to force them to block? Why do I have to do it "late"?
"...to force them to block?" That's the problem. You want them to think they can hit you back.
If you spam light attacks all the times they will just stay there and let you finish.
@@stewl6329 so I'm not actually "-1" if I chain light punches?
@@horseradish7585 Yes you are. But you are not unsafe enough to be punish.
You use one jab(-1). What can they do that is fast enough? They jab, you get hit.(counter)
Next time you jab twice, they wanted to ripost, instead they get hit by the second jab. Next time you jab(they don't do anything afraid to get hit), you grab them...
@@stewl6329 Then how come in the video he light jab twice and gets a counter hit? Does this all hinge on the opponent not immediately mash light punch on reaction?
@@horseradish7585 Yes. That is what they call frame trap. There is gap between two moves and the opponent think he can attack. He did two jabs to stop the opponent from trying to jab after the first and he got hit by his second jab..
DooRive'O Impact'O?
So how much button mashing should I do?
None!
@@Chris_F all I can do is button mash 🥺
3:08
Brian_F has a cousin???
does anyone have a begginers guide to this for someone who just started playing this type of games? lol
I can def make one once season 2 drops. What are you struggling with?
@@Chris_F first time playing SF and got this game. Have abolutely no ideia about FPS, priority moves, etc. Been playing for a month now, all I do is try to link combos to do more dmg and try not to drop the combos. The game seems way more hard and complex than I imagined tho
@kingarthour49 come out to my twitch streams and I’ll be happy to answer questions! I’ll be live at my usual time Tuesday 9pm EST
It's so annoying to realise that Street Fighter is essentially a turn-based RPG.
It’s not that extreme, but every fighting game (not just street fighter) has elements of RPS at anything above beginner level play
I miss that kof xv content 🥲
Sorry dude the second last patch caused my pc to soft lock and crash so I haven’t touched KOF since
@@Chris_F noooooo :( no worries man your SF guides are awesome as well 👍🏻 🔥
This is very useful, thanks for sharing! 🦾
You're so welcome! Thanks for watching!
Great video
Thanks!