The good thing about chopping and not demolishing trees where you are building, the beavers don't have to run for those logs all across the map and you have kind of local log storage
Sluces are always open. The first option is "is the water level too high?" If yes then close 2nd option is "do u detect corruption?" If yes then close 3rd option "do you detect clean water?" if yes then close.
Sluice gates are directional. Water can only flow in one direction… so it knows what is behind it and what is in front. It can detect contamination levels behind but not in front. So the percentage contamination behind can be used to determine if it should let fluid pass or not. Open or closed. Second it only knows the depth of the fluid in front of it. It can determine if it should let fluid pass if the level is above a fixed level.
Yup. Would be nice if there was a "do you detect bad water?" Open. Alas, just having close options makes redirecting bad water only work a very specific way.
@@MrStoneIV_ They essentially do work that way. By closing below a certain contamination percentage... the inverse of that is open above that same percentage. Meaning if you set it to close below 5% contamination it will be OPEN at anything greater than 5% contamination.
@@MrStoneIV_ Also in a previous series it did not work cuz you set it to close below 0% contamination, and seeing as there are no numbers below 0%, it just never closed, so set it to close for below 1%, honestly for that option 0% should not even be on the scale. It works for closing above 0% cuz that would always be a positive number. Hope this makes sense!
Hey happy Thursday! I think the aquatic farm house that was turned off is what was collecting the spatterdock. So you might want to turn it back on and put the crops back to the way they were or turn the 2nd aquatic farm to not collect certain things. Thanks
The basic idea behind pipes is that lots of water can be forced down a 1 square tunnel or aquadicts. So you can capture a water source and force all the warer down the tube so going down or up the pipe is the only option Might need to watch a vidoe about it if my explanation wasn't good.
"You can see the plan" With the pump? Nope. I wasn't sure if you wanted to remove the last of the badwater from the river with the pump, or if you were trying to top up the reservoir. Still can't tell. Not great placement for Either though.
There is a detect bad water open the gate option, sluices have downstream depth, the 2nd option is close above contamination aka see badwater close, the 3rd option is the one you want it is close below contamination aka if the water is badwater open the gate
so if you have a river with 2 sets of sluices, set A with close above contamination 2% and set B with close below contamination 2%. During the regular wet season the water will flow only through set A but during a bad tide, set A will close and set B will open and all the bad water will flow only through set B.
I approve your new upload scedule, longer videos to watch and I am enjoying all three games. As for this episode of timberborn you have blocked the smaller bad water sourource but I can not see how you are going to deal with the main bad water when it comes, are you going to let it go through your new big reservoir?
I can't deal with the bad water currently, it's going to have to flow through the giant reservoir and go out just like before the reservoir. The ultimate plan (as of now) is to block bad water at the source. It's just going to take time.
"This is what it's like when you come back to a recording" I didn't think you recorded these episodes in multiple sessions. That construction you scrapped, was all stuff you started This episode.
I'm recording one episode at at time for the full hour with one pause at the 1/2 hour mark to get more coffee :). Yup, scrapped plans and "repeatedly switching plans" this episode.
Could just be that you need to restart. Steam and browsers are progressive in their memory leakage, so that effectively means they use more memory as your computer is running continuously for longer times. A restart resets that, meaning you get less spinning cursor.
I restart every 2 or 3 days in hopes to fix it... something (probably a virus) is running and I can't find it. I've gone through the running process and closed the ones that didn't warn me of making windows break but it just isn't fixing it. Next step is a new PC... in the future.
@@MrStoneIV_ I saw later that it was for connecting power, since you didn't put it up Over the path. You don't have a reason for the 2nd shaft going up to the platforms do you?
The new, yet to be built sluices on the left, are backwards. Because you want the water to come back out into the river right? Or are wanting it to go into the reservoir from the river? Because it's too high for that; the river will over flow 1st. Edit: Guess it's part of your badwater redirection project. In that case, it's too high for that, the river will over flow 1st...
The good thing about chopping and not demolishing trees where you are building, the beavers don't have to run for those logs all across the map and you have kind of local log storage
Sluces are always open. The first option is "is the water level too high?" If yes then close
2nd option is "do u detect corruption?" If yes then close
3rd option "do you detect clean water?" if yes then close.
Sluice gates are directional. Water can only flow in one direction… so it knows what is behind it and what is in front.
It can detect contamination levels behind but not in front. So the percentage contamination behind can be used to determine if it should let fluid pass or not. Open or closed.
Second it only knows the depth of the fluid in front of it. It can determine if it should let fluid pass if the level is above a fixed level.
Yup. Would be nice if there was a "do you detect bad water?" Open. Alas, just having close options makes redirecting bad water only work a very specific way.
@@MrStoneIV_ They essentially do work that way. By closing below a certain contamination percentage... the inverse of that is open above that same percentage. Meaning if you set it to close below 5% contamination it will be OPEN at anything greater than 5% contamination.
@@MrStoneIV_ that is exactly what it does.
If contamination is above 5% then close…. Otherwise it’s open. But only behind.
@@MrStoneIV_ Also in a previous series it did not work cuz you set it to close below 0% contamination, and seeing as there are no numbers below 0%, it just never closed, so set it to close for below 1%, honestly for that option 0% should not even be on the scale. It works for closing above 0% cuz that would always be a positive number. Hope this makes sense!
Hey happy Thursday!
I think the aquatic farm house that was turned off is what was collecting the spatterdock. So you might want to turn it back on and put the crops back to the way they were or turn the 2nd aquatic farm to not collect certain things.
Thanks
That's probably a good idea.
The basic idea behind pipes is that lots of water can be forced down a 1 square tunnel or aquadicts.
So you can capture a water source and force all the warer down the tube so going down or up the pipe is the only option
Might need to watch a vidoe about it if my explanation wasn't good.
Nope, I understand. Just not sure if that's the route I'll take this time.
"You can see the plan"
With the pump? Nope. I wasn't sure if you wanted to remove the last of the badwater from the river with the pump, or if you were trying to top up the reservoir. Still can't tell. Not great placement for Either though.
These things happen.
There is a detect bad water open the gate option, sluices have downstream depth, the 2nd option is close above contamination aka see badwater close, the 3rd option is the one you want it is close below contamination aka if the water is badwater open the gate
so if you have a river with 2 sets of sluices, set A with close above contamination 2% and set B with close below contamination 2%. During the regular wet season the water will flow only through set A but during a bad tide, set A will close and set B will open and all the bad water will flow only through set B.
I see how that could work, it would just be a little more simple if I could just say if X then open instead of only if X then close.
The bad water sluices might be too high - you will probably get overflow * you already decided to do it a different way
Thanks! Glad I got it resolved already :)
use platforms covered in the impermeable barrier lined with Levees for pipe
Certainly an option. I might do a pipe at some point.
I saw the method on another youtube channel
I approve your new upload scedule, longer videos to watch and I am enjoying all three games. As for this episode of timberborn you have blocked the smaller bad water sourource but I can not see how you are going to deal with the main bad water when it comes, are you going to let it go through your new big reservoir?
I can't deal with the bad water currently, it's going to have to flow through the giant reservoir and go out just like before the reservoir. The ultimate plan (as of now) is to block bad water at the source. It's just going to take time.
"This is what it's like when you come back to a recording"
I didn't think you recorded these episodes in multiple sessions.
That construction you scrapped, was all stuff you started This episode.
I'm recording one episode at at time for the full hour with one pause at the 1/2 hour mark to get more coffee :). Yup, scrapped plans and "repeatedly switching plans" this episode.
Could just be that you need to restart. Steam and browsers are progressive in their memory leakage, so that effectively means they use more memory as your computer is running continuously for longer times. A restart resets that, meaning you get less spinning cursor.
I restart every 2 or 3 days in hopes to fix it... something (probably a virus) is running and I can't find it. I've gone through the running process and closed the ones that didn't warn me of making windows break but it just isn't fixing it. Next step is a new PC... in the future.
No point having a centrifuge if you don't have badwater...
Having badwater coming in before the centifuge is built? Good idea to stockpile before.
Bad water will come. You can pause buildings so beavers don't sit around doing nothing.
@@MrStoneIV_ I saw later that it was for connecting power, since you didn't put it up Over the path.
You don't have a reason for the 2nd shaft going up to the platforms do you?
The new, yet to be built sluices on the left, are backwards. Because you want the water to come back out into the river right?
Or are wanting it to go into the reservoir from the river? Because it's too high for that; the river will over flow 1st.
Edit: Guess it's part of your badwater redirection project. In that case, it's too high for that, the river will over flow 1st...
Yeah, gonna stop the bad water at the sources instead. That'll work easier.
When can we your videos in 1080p?
When I get a new PC unfortunately.