19:00 Set the storage to empty to stop the flashing 40:30 It looks like clay pit should be next after forester and limbermill. Nice start, I'm looking forward to episode #2.
17:38 you can do some early corn too as the corn sirup recipe has greater value (1 to 5) However, this is my first comment on this channel & second video I'm watching. Yesterday saw your lemon canyon colony, you build good man!
@@DisTurbedSimulations yeah. And for 150 day long droughts... not enough. Emberpelts do have badwater discharge though, and those allow getting badwater out of them in droughts to power waterwheels like ironteeth.
@@DisTurbedSimulations I don't hide my power grid.. I pressurize the bad water, force it to a high height, then make lines of paths for water with wheels to get as much power per drop I can :D
I'm loving this playthrough! You and JC have inspired me to play something very similar. I'm playing the same map as you with Emberpelts, 250 to 500 day droughts and badtides, 8-12 day temperate seasons, 1% handicap for 12/9 cycles, 50% bad tide chance after 3 cycles,125% food and water consumption, 50% demolition refund, 100 starting food and water, and everything standard hard mode settings. No cheese either... I'm currently 25% through cycle 4 on a 128 day drought, lol! I've already managed to store up enough to last around 160 days by avoiding metal production and focusing on beet/radish juice and water production. Population is 63 beavers and steadily climbing.at 5-7 kits at all times. This is hard but very doable if you can manage to survive cycle 2 which was 34 days of extreme pausing to mico-manage. The long droughts give you plenty of time to get down to the river bed and build your pumps and block off the bad water from mixing with the clean water from the plateau with only 3 levees. There's also a prime tree farming area on the opposite side of the river that you need to take advantage of once your water is holding steady. If you play this, be prepared: Cycle 1 drought was about 10 days temperate with about 10 days of drought, Cycle 2 was about 10 temperate with 34 drought, Cycle 3 was 10-12 temperate with 78 drought, and then 10 days temperate with 128 days of drought. I only had 1k water saved up entering the cycle 2 drought of 34 days, and didn't get the juice production going until I was down to 400 water with around 24 days of drought remaining. I had 0 water for irrigation for the final 9 days so most of the crops died but I managed to stockpile as much food as possible with 6 farmers since I saw the announcement of a 34 day drought. My well being still isn't above 14 because of the lack of food so 16 hours of work per day is max. Oh yeah, also rip out all of the berries as soon as you have a decent radish supply so you can replace them with beets. I hope this helps in case you want to attempt something like this.
Also, most of the plateau is crop farming, with plans of it being 100% crops minus a path connecting districts on opposite sides. I still don't have any clay pits and only 1 gear workshop to build juice presses. Still no reservoir because of dozens of water pumps. You can irrigate the main watering hole plus 2 standard 3x3's for 78 days with less than 2k water as long as you're not drinking it.
I suggest installing the game speed mod to get through those 500 day droughts. I think from a content point of view 150 will be more that long enough, as having access to water to be able to build interesting things is part of what I want to do... not just see how long I can survive on at little as possible. Good luck and let us know how that first 500 day drought goes.
This start already looks better than JC’s (just noticed it autocorrected to Jax wtf) initial start but it’s also cause this map looks easier to start but harder to master. Excited for the series. Curious tho are you and JC friends or just a fan of his play style. Be cool if you two did a collab like you both start on same map at same time and after like d cycles you see who accomplished what. Good luck on the embocalypse or as we in America call it California
I'm just a fan of his content, been watching him since pretty early in his timberborn playthroughs. The map is definitely a fairly easy start. But Given my track record I think that was needed :D
I like this map. Should be interesting to tame. Look around for natural stairs. Maybe build industry on top of storage. Add green with ponds & fluid dumps. I like free power. Hydro..... You got a good start. Maybe leave the mill there & shaft over to industry area. It's not cheesy if they allow it.
Industry on storages might help, I wish I'd had that idea :) some rework ahead. Taming the map is going to me a lot of work, but should allow for some cool and big builds, which is what I want to be able to do this series
Map maker here! (57Cloudfire or Cloudfire57) Thank you for checking out my map, I hope you enjoy playing on it. Glad this video got recommended to me, new sub and I'll be keeping up with this series especially. I got my brother into this game and we took turns making maps to play together, well, solo on our own version but In a discord call. This was what I came up with. Would you allow me to add a link to this video in the map description?
Dont feel bad for pausing the game to think. The only people that care if you pause the game while you play are a very small minority of vocal viewers. The majority of people dont mind and would rather you do a great job then a fast shitty job
Dude your my favorite playthrough yet
Glad you enjoy it!
19:00 Set the storage to empty to stop the flashing
40:30 It looks like clay pit should be next after forester and limbermill.
Nice start, I'm looking forward to episode #2.
Thank you, I'm sure you told me that last time :)
Great video, finally a timeberborn playthrough I've been looking for
Thanks
Great to get another full series from you ;)
Thanks
Hey!! I love JC the god beard too!!
Excited for the new series! Can't wait to see the ember-pocolypse haha
Thanks, and lol that one randomly came to me driving somewhere after I recorded the first video
17:38 you can do some early corn too as the corn sirup recipe has greater value (1 to 5)
However, this is my first comment on this channel & second video I'm watching.
Yesterday saw your lemon canyon colony, you build good man!
Hope you enjoy the videos, corn is in the beavers future
Off to a great start. Awesome map choice!
Thanks, and it seems like a really interesting map
Great episode D/S and it’s looking like a good start which gets me worried about what’s going to happen a bit later to Armageddon land 👍👍
Not a bad start 😉
Why thank you
BTW.. Loved the video... and remember... a few cleaverly placed gravity batteries, and you don't have to worry about droughts!!
Don't they need metal to build?
@@DisTurbedSimulations yeah.
And for 150 day long droughts... not enough. Emberpelts do have badwater discharge though, and those allow getting badwater out of them in droughts to power waterwheels like ironteeth.
@@DisTurbedSimulations as for gravity batteries, that was a point toward later thing.. and a levee is only wood logs to build
Late game I'll probably go for large flywheels, they can store a lot more, and are easy to hide.
@@DisTurbedSimulations I don't hide my power grid.. I pressurize the bad water, force it to a high height, then make lines of paths for water with wheels to get as much power per drop I can :D
I'm loving this playthrough! You and JC have inspired me to play something very similar. I'm playing the same map as you with Emberpelts, 250 to 500 day droughts and badtides, 8-12 day temperate seasons, 1% handicap for 12/9 cycles, 50% bad tide chance after 3 cycles,125% food and water consumption, 50% demolition refund, 100 starting food and water, and everything standard hard mode settings. No cheese either... I'm currently 25% through cycle 4 on a 128 day drought, lol! I've already managed to store up enough to last around 160 days by avoiding metal production and focusing on beet/radish juice and water production. Population is 63 beavers and steadily climbing.at 5-7 kits at all times. This is hard but very doable if you can manage to survive cycle 2 which was 34 days of extreme pausing to mico-manage. The long droughts give you plenty of time to get down to the river bed and build your pumps and block off the bad water from mixing with the clean water from the plateau with only 3 levees. There's also a prime tree farming area on the opposite side of the river that you need to take advantage of once your water is holding steady. If you play this, be prepared: Cycle 1 drought was about 10 days temperate with about 10 days of drought, Cycle 2 was about 10 temperate with 34 drought, Cycle 3 was 10-12 temperate with 78 drought, and then 10 days temperate with 128 days of drought. I only had 1k water saved up entering the cycle 2 drought of 34 days, and didn't get the juice production going until I was down to 400 water with around 24 days of drought remaining. I had 0 water for irrigation for the final 9 days so most of the crops died but I managed to stockpile as much food as possible with 6 farmers since I saw the announcement of a 34 day drought. My well being still isn't above 14 because of the lack of food so 16 hours of work per day is max. Oh yeah, also rip out all of the berries as soon as you have a decent radish supply so you can replace them with beets. I hope this helps in case you want to attempt something like this.
Also, most of the plateau is crop farming, with plans of it being 100% crops minus a path connecting districts on opposite sides. I still don't have any clay pits and only 1 gear workshop to build juice presses. Still no reservoir because of dozens of water pumps. You can irrigate the main watering hole plus 2 standard 3x3's for 78 days with less than 2k water as long as you're not drinking it.
I suggest installing the game speed mod to get through those 500 day droughts. I think from a content point of view 150 will be more that long enough, as having access to water to be able to build interesting things is part of what I want to do... not just see how long I can survive on at little as possible.
Good luck and let us know how that first 500 day drought goes.
This start already looks better than JC’s (just noticed it autocorrected to Jax wtf) initial start but it’s also cause this map looks easier to start but harder to master. Excited for the series. Curious tho are you and JC friends or just a fan of his play style. Be cool if you two did a collab like you both start on same map at same time and after like d cycles you see who accomplished what. Good luck on the embocalypse or as we in America call it California
I'm just a fan of his content, been watching him since pretty early in his timberborn playthroughs.
The map is definitely a fairly easy start. But Given my track record I think that was needed :D
i like your challange series ... its amazing ... wait your update
Thank you
Subbed!
Welcome along
I like this map. Should be interesting to tame.
Look around for natural stairs.
Maybe build industry on top of storage. Add green with ponds & fluid dumps.
I like free power. Hydro..... You got a good start. Maybe leave the mill there & shaft over to industry area.
It's not cheesy if they allow it.
Industry on storages might help, I wish I'd had that idea :) some rework ahead.
Taming the map is going to me a lot of work, but should allow for some cool and big builds, which is what I want to be able to do this series
That short bedtime tho😂
Well known facts that virtual beavers need very little rest
@DisTurbedSimulations sorry my phone autocorrected, I meant bad tide, to the comment at the end about the drought
Ah lol
Map maker here! (57Cloudfire or Cloudfire57)
Thank you for checking out my map, I hope you enjoy playing on it. Glad this video got recommended to me, new sub and I'll be keeping up with this series especially.
I got my brother into this game and we took turns making maps to play together, well, solo on our own version but In a discord call. This was what I came up with.
Would you allow me to add a link to this video in the map description?
Thank you for the awesome map, you are very welcome to link the video
@@DisTurbedSimulations A link to this video added to my map description. Looking forward to more of the series!
Awesome really appreciate you promoting the video
More lumberjack flags = more free log storage - which can be useful in the beginning
I saw you doing it already
Yup, that and gatherer flags is a tactic I like at the start
Doing good so far.
Thanks
the engine is very op in the early game on this mod
It does feel a little that way
Finally, a competent timberborn hardcore player. JC is so frustrating to watch with all his noob blunders
You've not seen some of my other starts on hard mode, 😂
@DisTurbedSimulations lol. Touche. Good job improving!
I suggest you to watch zeddic, his gameplay of Timberborn is very good too
Make the videos longer. Best wishes🎉
They will get longer, I was slightly time limited so keeping it to 1 cycle worked well for this and the next video
@@DisTurbedSimulations Wish you very best.
Dont feel bad for pausing the game to think. The only people that care if you pause the game while you play are a very small minority of vocal viewers. The majority of people dont mind and would rather you do a great job then a fast shitty job
Yeah, I'm finding I'm spending more time playing slowly on this one.
fix the play list.
I did yesterday, if it's broke again that's a TH-cam thing not a me thing. It's only 4 videos .. work it out